It's always fun to see people manage to turn niche interests into serious undertakings, particularly if you've been passingly familiar with their work for a long time. Like, I'll see a post with a username I recognise cross my dash and think "hey, that's the person who used to draw pictures of Patchouli Knowledge with a dick the size of her forearm like a decade ago – I should go see what they're up to these days", and it turns out the answer is "their solo-developed bullet hell shooter about cute android girls is trending 100% positive on Steam".
Non compete clauses are out for the vast majority of game devs (everyone except people in policy-making positions who make over $151,164 per year)! This is fantastic news! It means that a lot more devs can start their own companies or go to work for indy companies ^_^ this should spawn more indy games by like, a lot.
Critical PSA to Balatro or Mahjong or general Roguelike Deckbuilder Lovers for the amazing looking upcoming game ULTIMAHJONG!
ULTIMAHJONG is in the exact spirit of the likes of Balatro, Bingle Bingle & other casino/gambling-based roguelikes/deckbuilders that have been inundating the indie gaming scene recently and which I’ve personally been happily drowning in! In this case the base game is Mahjong & it’s straight up Riichi Mahjong based rather than the deluge of puzzle solitaire tile matching games that overwhelm Steam
Currently has playable demo on top of being Wishlistable. The dev predicts a release this year & I’m absolutely purchasing it on day one if for nothing else than to reward a halfway legitimate Mahjong game!
Speaking of the dev, they themselves ran through a few rounds of the early game to show it off:
youtube
Don’t know how many this post will reach but I’m happy to do my part to raise the population of Mahjong Enthusiasts out here on top of supporting innovative indie devs & their projects!
Fun fact, the main character doesn`t actually carry any weapon. She analyzes the weapons of strong opponents (mid-bosses), copies their designs, and shapeshifts into them.
This allows her to always be scaled to the strength of her enemies, no matter their level of tech. Very efficient.
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Anyway, here is your weekly reminder to follow the game on Gamejolt
Only 4 more until i post a character sheet of the main baddie.
We've been doing tons of updates to Underspace, in case you missed it, and more are coming this Saturday.
This includes things like lots of new UI QoL stuff, as well as new effects for collecting cargo. Because we want you to know you're basically flying a wizard's staff with some rockets attached.
Hello sorry to bother you! I love your story so much but often don’t know what was added to the demo or not and since i have to restart i would love to have a small list of what was updated if possible? Sorry if it’s too much of a bother or if you do post that already i just can’t find it anywhere 😣
Thank you for bringing this to my attention!
I'll start including a list of changes and updates going forward. It also seems that y'all prefer longer updates instead of shorter, more frequent ones, which is understandable.
This update involved your character exploring the temple, and interacting with Aretas, Heka, Merikh, and Tamu.
Sorry for the inconvenience, but sometimes it's hard for me to gauge how long an update actually is, because of the different branches.
I feel like every day I see juniors posting about how they're a really amazing creative who has an excellent body of work working on cool little games, and how you should hire them because of that.
They'll mention the independent projects they've worked on by name (which only a handful of their close circle people would ever likely have heard about), and then tack on "by the way I'm looking for work and you should hire me", and then they don't provide any form of contact information or even a portfolio where anyone can learn more or take action to hire them.
I cannot stress enough: make a portfolio. You want a source you can link someone that concisely compiles the work that you have done, overviews the projects you have contributed to, and outlines the expertise you have. If you don't have a portfolio it's incredibly unlikely you will find work just shouting into the void about how good you or your work is. No one will implicitly know you, and no one can implicitly be expected to know the games you have contributed to.
Sorry like...that's just where we're at. If you want work, you need to make yourself a portfolio. You need a place where someone who might be hiring and happens to come across you can visit and say "oh I can actually view what you're talking about and it sounds like you do know what you're doing". If you don't have an avenue to do that then there's very little point in advertising yourself in the first place, because you're just making people jump through hoops to try and hire you. Make it dirt simple and as easy as possible to show off everything you've done.
People don't just make portfolios for fun; they make them because they work.
The constant rolling disaster that is Overwatch's game development aside, what really perplexes me about how Blizzard is handling the broader franchise is their continual insistence that a canon narrative exists in spite of their equally continual refusal to tell anyone what it is.
Like, okay, the events of the games aren't canon. Fair enough: the games are multiplayer-only, and you can't account for player actions.
Oh, and the animated short films aren't canon either – they're properly understood as in-universe propaganda, not depictions of actual events. That's a little high concept for you guys, but fine.
But surely the comics are canon, right? Well, no; some of the comics (we're not telling you which ones) were canon at one point, but the writing team has decided to go in a different direction.
My dudes, what is left? The weird Source Filmmaker porn? Is that canon? Well, apparently it's at least as canon as anything else!
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com