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#vollema
kcamberart · 2 days
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can't go that way!
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ioo-ooi · 1 year
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this is an attack for the main character, but most likely it will need to be changed due to the animation curve and problems with the silent part
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conandaily2022 · 2 years
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Tjardo Vollema biography: 13 things about Man of the World Netherlands 2022
Tjardo Vollema biography: 13 things about Man of the World Netherlands 2022
Tjardo Vollema is a Dutch model and beauty king. Here are 13 more things about him: Tjardo Vollema
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vulturewoodwork · 5 years
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(8/26/19- I repaired and waxed the four doors and reapplied their hardware after it was all cleaned up.)
“8/1/19-  Today I repaired veneer on all four doors, also took off the hinges and knobs, cleaned them all up and oiled or waxed them. I also glued that inside thin strip on the deck of the case. I also took the hinge off the top lid, cleaned and straightened and oiled it up, as well as the support strut and lock plate from it. I also did a veneer patch repair, out of the two inch square I cut from the bottom of the inside of the case. I cut a tiny triangle and glued it in where a piece was ripped off the front of the door. I am trying to not do too much actual veneer patching, as I don’t have a lot of extra veneer and besides, the missing aspects are way down the bottom sides of the case, except for this one. Tomorrow I will glue the back panel on to the lid. I bought a tube of graphite grease, which was what was originally used for the motor’s spring barrel. I read online that Thomas Edison’s own recipe for his models of these early players was ten parts petrolatum jelly and one part graphite. 
8/2/19- I glued the lid together today, a few unglued joints besides the obvious one where the back panel was off. I will now complete the cleaning of the two lower, bigger, doors that I glued veneer on yesterday, and put the hinges and knobs back on that I cleaned yesterday. I did the waxing of them, and then cleaned up the deck, on the inside, where the motor board sits, then waxed it. I did some coloring and some supergluing of tiny chips that had come off when I was trying to get the broken corner to line up. I will get the hardware back onto the lower doors tomorrow, then set all the doors aside as they go on last. I await my parts from George Vollema in Bitely, Michigan, the knobs and caster and motor board support or pivot. Tonight I have been studying my new book and some web sites to know how to spruce up the motor, the brake, with its very complicated yoke arrangement, and the speed regulator, and the governor, all stuff attached in the motor area. But it looks like I will be cleaning and waxing the case first.”
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mamilton · 5 years
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"In" with the World (Kevin Vollema )
http://j.mp/2ZimSxb
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kcamberart · 1 day
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overworld sprite + battle sprite + dialogue portrait
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kcamberart · 2 months
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Vollema is a hand-drawn 2.5D adventure coming soon to Steam and Itch.io!
In Vollema, you assume the role of a college student on your university's volleyball team. While en route to The Big Game, you and one of your teammates accidentally stumble upon a major conspiracy surrounding the school, local politics, and a cult-like paramilitary organization.
Looks like the tournament is going to have to wait.
As you unravel the story, you will...
🏐 Recruit new party members capable of countering different attacks during combat, indicated by color and sound cues. 🌈 Explore various unique and colorful locations, each one giving you and your party a slightly different look. 🐐 Wrestle a goat. 👁️ Encounter manmade horrors beyond your comprehension. 🫤 Meet some... unique individuals and creatures inhabiting the surrounding area.
You can check out the Steam store page (and soon, a brand new demo) here!
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kcamberart · 8 months
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Development going forward
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So in case anyone hasn't heard, Unity announced this morning that they're going to be making some pretty major (baffling) changes to their licensing plans and monetization. TLDR regarding the pertinent info (from what I understand. The company hasn't made another statement at the time of writing, and the FAQ is very vague):
They've removed the cheapest paid subscription tier (Unity Plus) completely, and are altering Unity Personal (the free one) so that the editor needs an internet connection in order to function. If you're offline for 3 days, it kicks you out until you reconnect to the internet again for the software to phone home. This is apparently not an issue if you subscribe to Unity Pro, the $2,000/yr plan.
If you publish a game made using the Unity engine, once it passes a certain threshold of installations and revenue, Unity will charge you a fee for every subsequent installation of your game on a per-month basis (and it's not per-purchase, it's per-installation. So (allegedly) if someone on Steam buys, installs, uninstalls and then reinstalls your game, or if they need to update the game, that's considered multiple different instances of installation and Unity will (allegedly) charge the developer as such). This will go into effect in January of 2024, but will seemingly retroactively apply to all games published before then as well.
If I've misunderstood any of this, please feel free to correct me.
I would not be surprised if they heavily walk back some of this (i.e., "the last time we announced something bad everyone got mad about it, so this time we'll announce something unbelievable and then say that we changed our minds so people will be more willing to accept the slightly less bad thing we wanted to do in the first place"), but it's setting a very bad precedent for using Unity for any future projects.
I'm currently weighing my options on whether to finish Vollema in Unity and then migrate to a new engine for future projects (Godot gets better every day, from what I've heard), or to just take what I've made so far and start over using different software. Honestly, it's early enough in development that the vast majority of what I have finished and ready to implement is visual assets, dialogue, narrative stuff and audio, so I'm leaning heavily towards testing the waters with a different engine. I likely also will not be able to work on or release any smaller games in the coming months for the time being (RIP 2023 Halloween Game, I'll make it up to you) while I make some decisions. Regardless, I'll keep you all in the loop.
TLDR: I'm likely going to be changing game engines, which will definitely set Vollema's development time back a bit (along with my other projects), but development in general will continue regardless.
Hopefully I'll have more positive news to share with you soon! I'm gonna miss my add-ons, though. Oh man, am I gonna miss my add-ons.
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kcamberart · 2 months
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some of my favorite early-game locations from Vollema
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kcamberart · 20 days
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at the store
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kcamberart · 3 months
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early progress on another outdoor environment
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kcamberart · 4 months
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work in progress cutscene + concept art for something you'll encounter fairly early in-game
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kcamberart · 1 year
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Goat.
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kcamberart · 3 months
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working on Rainbow Zone again
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kcamberart · 3 months
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Saffron + expressions + color palettes for different zones
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kcamberart · 7 months
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i gotta have visible wind, it wouldn't really be one of my games if there wasn't visible wind
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