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#D&D NPCs
prince-jelli-fish · 7 months
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Ok time for the cleric competition
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info below the cut
Yujiboru Nightcaller:
30 years old
Abandoned at six years old, raised by everyone in the small village he was left at, at 16 his village was attacked and he was the sole survivor though he was left with a burn scar around his neck, he pleaded with the king of the nation to do something but was branded as insane, he was sent to live in the Church of Fate who completely brainwashed him into believe everything that happens is out of his control and Fate is the only one who has any say, he served as a cleric until he met a demon at 19, the demon vowed to destroy those responsible for killing everyone in Yuji's village, thinking it was Fate he agreed, since then he has been a loyal servant of the demon
Luther Barlcay:
28 years old (physically) several thousand years (literally)
Born partially blind and adopted as an infant, served the church as a way to repay the love and kindness he had received from his mother and the town he grew up in, his sight grew worse as he aged and even with his glasses he can only see shapes, at 25(ish) he was invited to a small town to serve as their resident cleric, upon moving to the town he fell in love with the paladin who served the town, turns out the town was a ruse created by a demon and the paladin was a monster, despite that the paladin loved Luther dearly and they tried to escape, as punishment Luther was cursed to live and serve in the nightmare realm for all eternity and one of his eyes was replaced with the eye of the paladin, over the centuries he was stuck in the nightmare he was slowly turned into a monster
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1d6 Merchants
Ikirilla, a magpie Aarakocra who loves collecting shiny rocks and trinkets. Some say that she's an extremely powerful warlock searching for rare magical items, but she probably just likes the way they look. Probably. It's a bit hard to tell with her.
Urth Hornraven, a retired adventurer who took an arrow to the knee. His prices are extortionate.
Oda Roywyn Donella Garrick, crafter of fine musical instruments for the nobility. They're also about half the size of most of the instruments they make, and a third the size of their clients. This has yet to be a problem.
Iafai is a goblin woman who was "rescued" by heroes from a goblin's lair. Whether or not she appreciated the "rescue" has yet to be seen -- Iafai speaks very little Common and prefers animals to people. You'd better hope she's on your side, or the beasts she sells you might not be as loyal as you think.
Navarra Dyernina, the teenage daughter of a cobbler. She runs the shop sometimes, but often leaves the counter unattended to flirt with the daughter of the innkeeper down the lane.
Berrian Meliamne, who was until recently working as an employee at a seamstress' shop. After being given a fortune in tips by an eccentric nobleman, Berrian set off to become a fashion designer in his own right. He still can't believe it really happened, though...
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nakarathedemon · 3 months
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🐦‍⬛
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pokemon-npcs · 6 months
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unnerd · 2 years
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Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
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redd956 · 2 years
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How to make an NPC your TTRPG party will immediately latch onto
You are running a game and need an easy to attach to NPC. Whether this is for malicious or wholesome reasons I have a few simple ideas and tricks for you.
Know your party!
Think about what your party likes. What is their NPC preference? Use their attachment weaknesses to create something you surely know that specific party would love.
Make them memorable!
Have the NPC do, look, or say something memorable. They need a moment or attribute that makes it so when the party moves on, they will still remember this NPC. 
Give them a unique voice if you can
Start with a strong one dimensional/one characteristic personality, than slowly add dimension to it. One dimensional personalities are easier to work with, and have more stark intros and character interactions. However keeping them this way will only lead to your party to notice this one dimensional-ness later on, forcing the NPC to dull over time and become boring.
Subvert expectations but avoid repeating tropes and make sure this is attuned to your party and setting. 
Give the NPC something lovable
Give them something lovable
Funny character, relatable to the party, epic familiar, easy to get along with, attractive or cute
However DONT
Make them overpower the party and the attention that deserves goes to the party
Force the party to be attached to them
forget to make the NPC seem to have more to them than a bijillion signs pointing to LOVE ME
Forget to give the NPC more personality then just one characteristic
Prioritize the NPC over the party
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lemongrace · 1 year
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Mother Aeris, a commission of a client's D&D npc + crown detail because it took me a long time to draw, so please perceive it
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cassiekayscreams · 2 years
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A collection of sketches from late June to early July. (As usual, I forget to post to tumblr.) From left to right: Nick Yosston Felben Yegim the Third (a Pirate NOC); Captain Asherah; Phrowenia Bladewalker and Laserie Galathaniel (more Pirate NOCs); Chelsea Kat; Spider-Gwen; Bellona, Demon of Spite; Yursk (another Pirates NPC); Morpho in monkey form; Emar Silvertip with her flametongue.
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dingodoodles · 3 months
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Some concept art of the NPC's from the latest episode of Fool's Gold Sands >:3
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dare-to-dm · 4 months
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I get a little miffed when I see people criticizing common scenarios in games like D&D such as killing bandits for being "violent" or "problematic" and suggesting that people can/should play D&D in a more non-violent way.
I agree that it is very possible to do and I'm cool with people playing games they own however they want to. But the reality is that most of D&D's mechanics were designed specifically with combat in mind. You look at any given class, and that's what the bulk of their abilities are for. For pretty much everything else, you have a "skills" system that functions, but is not developed with much depth. Most of the toys you get to play with are there to simulate fantasy violence. And part of the fantasy in such a game is that you can solve problems, save the day and be a hero with violence. Enjoying that fantasy doesn't make you a bad person, and if you don't enjoy that fantasy, you might be better served playing a game with a different design philosophy and priorities.
For comparison, imagine it's a hot summer day and you're watching some kids play outside. It's your job to keep them entertained, healthy and safe. So you want them to play a game that's going to get them physically active, have fun and cool off.
So you set out a big bin of water balloons and super soakers and a hose and tell them they should all get wet. If those kids pick up the super soakers and the water balloons and start shooting each other and playing war, it would be weird of you to then chastise them for simulating violence. After all, that's basically what those toys are explicitly designed to do. And sure, you could explain to the kids that they could instead choose to spray themselves with the hose or pop the balloons by sitting on them or whatever. There are definitely possible ways to use those toys that don't involve pretending to be violent. But if that's such a dealbreaker for you, you probably shouldn't have bought those toys in the first place. Like, you could have set up a sprinkler or a Slip'n'Slide or an inflatable pool instead. Choose the toys/the game that's designed for what you want.
And don't assume that just because I would relish taking someone out "execution style" with a super soaker that I would approve of the same thing in a non pretend situation.
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weezardthewizard · 4 months
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You start out thinking Shane is the zany cryptid and Ryan is the sane one. And then you learn more about Ryan.
And you realize they are the same level of insane in different directions.
So you think ah, it must be Steven then! He's the genius businessman who keeps the ghoul boys in line. He must be the sane one.
And then you learn more about Steven.
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tabletopresources · 8 months
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[Pinterest]
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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🐀 RAT WIZARD🐀 RAT WIZARD 🐀 RAT WIZARD 🐀
or, one of my d&d parties decided that the wizard's rat familiar should also be a wizard and then this happened. i'm eventually planning on giving some worldbuilding for this character, maybe with a barebones plot to go with it if people want to use him in their campaigns? we'll see, but feel free to use this character either way and let me know what you think!
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mostrovskaa · 7 months
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I needed some dnd content after my favourite campaign ended and I found these guys and they've been really improving my bad days lately so I decided to sketch my little interpretations of the characters.
(also don't hurt me if i got smth super wrong there i literally know no lore and i am only like halfway through the episodes rn but its all so cool and fun)
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laurenwalshart · 1 year
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If him sips, him fits
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robo-dino-puppy · 1 month
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machine rider varl ♡
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