A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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I finally finished reading the fourth volume of svsss in full, and thing is--the first time through I only read the bingqiu content because I was ravenous for more of their happy ending.
Turns out that was a perilous mistake.
Because I started reading the airplane extras. And I swear to god. MXTX is trying to kill me
What do you MEAN demon lord Binghe was sitting on his big fucking throne. All stoic and forbidding. Surrounded by his demon generals who don't know shit about human courtship. Asking them what he should do, fully demoralized by constant rejections from sqq, only to have airplane tell him to act more pathetic and needy. Which is already hysterically funny and insane, UNTIL LBH'S RESPONSE IS THIS, KILLING ME INSTANTLY:
LUO BINGHE. WHY DOES HE SAY IT LIKE: "I already tried that, didn't work--nothing works :/ not mean, not maidenly, not housewife, not spicy, not capable disciple. Is doubling down on clingy really all it will take? What's a born hater with only one love in his life to do????"
The dichotomy of him sitting there like 'how can I reach the unfathomable depths of shizun's heart?' A HEART HE'S ALREADY WON OVER, MIND and then in the Holy Mausoleum solving the puzzle without blinking and being like 'oh yeah you just have to hit the acupoints, no sweat.' Literally the comedy writes itself I'm so--
How am I supposed to be normal about this. MXTX understands the juicy quintessential queer joy of a person with the world's power at their fingertips wishing only for love. Willing to do anything to earn that love, when unbeknownst to them it's already been freely given. Totally not screaming and yelling and clawing at the walls
And that's not even touching airplane's uproarious account of events. The way he's like 'lol what's next, lbh and sqq are best friends now? smfh' only to see lbh TACKLE SQQ LOVINGLY. FOR SQQ TO BE BASHFUL ABOUT IT BUT SO SO FOND OF THE LITTLE SCAMP. This when we've been experiencing sqq's constant inner monologue of 'I'm so cool and so dignified about my role, truly the epitome of propriety and poser-level fortitude.' Meanwhile, in their universe:
Airplane constantly flaming???? Sqq and lbh in his observations????? His absolute bewilderment and confusion????? Legendary. No notes every single second of this shit was hilarious.
Airplane's comment that sqq + older adolescent lbh traveling together was just watching a couple in their honeymoon phase. OR the fact that lbh is exceedingly petty and refuses to share their food in the wake of airplane's interruption of their time together, until sqq relents sheepishly and insists airplane eat what's left (ONLY AFTER PLACATING LBH WITH MORE FOOD FROM HIS PLATE, SOBBING)
Watching airplane salivate over Mobei-Jun and acting like that's totally normal behavior. Finding out mbj and airplane got together first. Finding out sqq encouraged airplane. LIKE THIS. WHILE HE IS STILL IN DENIAL ABOUT HIS OWN FEELINGS:
Mobei-jun clearly thinking their arrangement is a forever thing, heartbroken his human abandoned him with all the hapless fury of a scorned wife swept away by false promises of fidelity. Airplane writing demons to be the type to beat up their crush lovingly and still unable to connect the dots about mbj's feelings. Mbj letting him go and respecting his wishes, only relenting when there's indication airplane was poorly processing his own feelings and didn't actually want to leave. Mbj caring for him and listening to him as soon as airplane voices what he needs directly and with clarity. None of these gays are functional and it's everything to me
Unrelated, but I physically can't hold this information in anymore:
I'm still reeling from younger lbh having his sexual awakening from the image of sqq wrapped in the immortal binding cables. Condemn me as you like he was so, so real for that.
And no I will not be taking any comments about how luo bingge couldn't bear to see luo binghe cherished in ways he never got to have and all the haunting implications of that. I will also not be taking any comments about luo binghe's instinct to look for sqq in that alternate universe, only to be shaken to the very core to be unable to find his shizun anywhere. The unspeakable and latent horror of his relentless mind likely piecing together what happened, but unable to say it; to suspect what is true, and live with the harrowing confusion of his double's actions. To blame himself, to assume that he had let his anger get the better of him in that world and result in unspeakable folly...
I also refuse to talk about how heartrending it is to hear Tianlang-jun weakly say "In the end, I really can't bring myself to hate humans." The implication that the foolishness of that hope and bright-eyed fondness--the very thing that put him through such unspeakable agony--couldn't be beaten out of him entirely. To discover that his faith in Su Xiyan hadn't been misplaced, to the contrary: his beloved hadn't scorned him at all, but rather fought to the miserable end to protect the fruition of their genuine feelings of love when she couldn't protect tlj or herself.
How MXTX has sqq deliberately draw parallels between their situation and that of ygy+sj and tlj+sx; desperately wishing it might not be too late for them. The concept of breaking cycles of abuse and harm pervasive throughout the newly devised story, how it evolves for the better only when love takes the place of power, pride, and domination. How the moment sqq chooses vulnerability instead of saving face, the genre shifts to the so-called "cringe" girly genre where most if not every character is more fulfilled, more true to themselves. How the "male-oriented" former genre was aimlessly sensationalized and sexualized, how it was a sustained performance of aspirational toxic masculinity. How men objectify other men without end. All of the unspoken gendered implications that come with that.
Anyways. Going to go put my head in a sandbox and try to process everything I just witnessed because even a second reading is not enough to find a modicum of closure.
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Was originally going to write this as a comment elsewhere, but uh. Have some thoughts on Double Life Scott and Pearl. This may be slightly controversial? If you disagree that's fine by me, we're all entitled to our own opinions, especially on topics with nuance!
I usually find people going way too easy on Double Life c!Pearl and too hard on Double Life c!Scott.
Was Scott a good person? A good soulmate, for that matter? No! But Pearl wasn't those things either. They were mutually abusive to one another throughout the season. I will say that I think Pearl was less bad, but there are so many people who just... completely dismiss Scott's end of things.
Scott: Caused harm to himself to harm Pearl (though at a consistently safe time to do so, at the start of the session, via a single axe crit), and spoke about Pearl quite awfully (calling her his "crazy ex", etc.)
Pearl: Caused harm to herself (far more sporadically than Scott, via "tickles" from the powdered snow every now and then), and took unnecessary risks just because she could
Honestly, I don't blame Scott for "abandoning" her in the beginning. Like, for him, it would have been a reasonable assumption that she and Martyn would continue to stick together. Scott wasn't leaving her alone, he was leaving her with Martyn, choosing instead to stay with Cleo--the one who actually stuck by him while their soulbounds were off in the nether doing who knows what (which turned out to be gathering resources, even though the main resources you might want to go to the nether for, potion making supplies, are useless in a season where potions are banned). Scott is not to blame for Martyn's agency. It was Martyn who decided to blame Pearl (even though the big problem, the nether trip, was his idea), it was Martyn who left her alone. (Also, it may be worth mentioning that I'm pretty sure it was Cleo's idea for her and Scott to stay together? Please correct me if I'm wrong on that, again it's been a while.)
(EDIT: Cleo did in fact suggest it! They said "We should form an alliance against them." It was a little bit of a joke, but they both seriously agreed to it. Still worth noting that it was Cleo's idea for them to stay together.)
Again, I feel the need to emphasize that c!Scott is not a good person. He becomes abusive to Pearl, who also becomes abusive, and they abuse one another from afar. Or when they talk to one another. They are awful to each other. It is a mutual thing, and I find that not enough people acknowledge that. They both suffered as the other's soulbound.
It's really, really important to remember that the Life Series--Double Life especially--is FULL of nuance when you look at it from a storytelling perspective. The Life Series has no real heroes, and no real villains. Only people doing their best to ensure the survival of their team and/or themselves. Scott and Pearl both had thoughts about what was best, and those thoughts clashed this season, leading them to clash with one another.
Really, I think that adds another layer to their ending. Scott, in his way, forgives Pearl through a show of loyalty and fairness he only gives to allies, conceding the true victory to her unprompted, and Pearl in turn forgives Scott. This only happens when there's nothing left but each other. They are finally on the same wavelength again, with no Cleo to sway Scott away from Pearl and no Martyn to deal the final blow to shatter Pearl's heart. It's just Gatekeep and Girlboss, truly together for a brief time, anger and animosity put aside. The Stars welcoming The Moon to join him in the night sky, where they can try again. Tilly death did they part, yes, but in parting they were set free from each other, and they were able to mend their connection on their own terms.
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ROTTMNT Charater Fighting Style Analysis - Part 5: April O'Neil
Oh, would you look at that? It's finally here! After three weeks, multiple rewatches, and several pages of notes and drafts in Word, I've made it to the final individual character* analysis.
This is a continuation of my series of posts analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you to read the first one (Leo's) before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie]
Last, but ABSOLUTELY not least, is our Girl with the Plan and President of the Dorky Pals for Life Club…
April O'Neil: The Scout/Jack-of-all-Trades:
My analysis for this one might be a bit of a surprise for some, considering a few people have said they already have an idea of how I might categorize her. Going into my analysis, I too thought I had a pretty solid understanding of the way she fought, but by the end, I found that there was so much I missed - I ended up coming to a conclusion that was quite different than what I was expecting.
Fighting Style:
Dynamic and Precise
April is a very strong, energetic, and multifaceted fighter, which allows her to hold her own in battle, even when she's the only human present. She is a primarily offensive fighter with a diverse skill set that she is able to utilize in almost any situation. With her bat, April demonstrates a surprising amount of physical strength as her weapon requires a significant amount of force in order to be truly effective. She also has gymnastic skills that make her a notably agile fighter, giving her an advantage in both speed and maneuverability. She approaches battles with great enthusiasm, amplifying her overall movement and attacks.
In this sense, April's fighting style is rather similar to Mikey's, as they are both quick, nimble fighters that excel offensively while implementing acrobatic movements to deliver quick attacks and make up for a defensive disadvantage. However, she distinguishes herself with a weapon that is very different from Mikey's and by having a larger, more practical set of skills that require unique tactics. Instead of mystic powers, she has a wider range of general skills that end up being incredibly beneficial in battle. She has a fluid fighting style that undergoes the most changes in the show as she learns new techniques from both her allies and enemies and incorporates them into her method of fighting.
Despite the energy she brings into battle, April is surprisingly meticulous in the way she approaches her fights. Instead of running wildly into battle, she is actually quite deliberate in when and how she attacks. April doesn't blindly attack enemies and only goes in for a strike at opportune times, aiming to deliver a few quick, accurate hits that efficiently damage her foe. This gives April the ability to participate and contribute to fights as a human without putting herself at unnecessary risk or becoming a liability.
Strengths and Roles in a Fight:
Jack-of-all-Trades
April is the generalist of the team. While the other members of the family tend to stick to one type of technique or a particular style of fighting, April has knowledge and experience in multiple fighting techniques, skills, and occupations that make her an adaptable fighter. This makes her perfect for "rounding out the team" by providing some extra strength and making up for any weaknesses that may be present in the team. Because of her dynamic fight style and ever-growing list of skills and techniques, April occasionally fights with an amalgamation of the other turtles' roles and fighting styles. April is seen acting as the Wild Card by keeping enemies on their toes with fast movements and nontraditional weapons; a Bruiser/Pummeler (a slugger, if you will) by delivering multiple hits in quick succession with her bat; or even a Striker by going for those accurate, singular attacks. If there's a role that needs to be filled in a fight, odds are April can deliver.
April also has the largest set of practical skills on the team, thanks to the experience she has gained from her numerous (former) jobs. In situations where a very specific set of expertise is needed, April can usually provide that to some degree. This makes her a versatile asset to the team in ways that even Mikey can't be, particularly with battles set in urban or unconventional environments. One of April's greatest strengths as a combatant is her ability to use the environment around her to her advantage - that comes with her dynamic fighting styles. Granted, that applies to all members of her family, but because of the considerable variety of knowledge and experience at her disposal, she has more options when it comes to utilizing her surroundings. Some of her skills are incredibly hyperspecific, however, usually limiting which ones she can use at any given point.
The Scout
April also acts as the team's Scout [No - I'm not just saying this because she happens to have a bat]. She is the one that usually goes ahead of the others before, or at the start of, a battle and gathers information about the enemy and their movements. This typically involves April disguising herself in some way and infiltrating the enemy from within, but there are times when more conventional stealth is needed. She is small and quick enough to sneak past enemies and through different environments, giving her multiple options for her investigations. April also provides information to the team during battles, as she can still apply her "stealth" abilities and use her agility to move around the battlefield quickly and mostly unnoticed.
April's precise fighting style also plays into the Scout role as she can quickly get in and out of fights when needed, which is beneficial both when she is by herself or in a group. A scout needs to be fast, precise, and agile to make up for their lack of defensive capabilities - this fits April's fighting style and abilities to a T. The Scout role plays directly to her strengths as a combatant and decreases her risk of harm as a human in chaotic mutant battles.
Utility:
As a fighter, April is particularly well suited for individual, one-on-one battles. Her primary weapon, a bat, is a generally short-range melee weapon that requires a good amount of accuracy and is limited by its small reach and defensive capabilities. Her fighting style incorporates this by focusing on accurate attacks and accurate timing while utilizing dynamic movements to increase her optimal attack range. When combined with her established proficiency with her bat and adaptive creativity, April becomes a formidable opponent in fights with a small number of opponents. Even without her bat, however, April's ingenuity, agility, and large skill set make her an extraordinarily capable fighter one-on-one.
However, due to her overall lack of mystic powers, limited defensive strength, and the natural restrictions of her weapon, April can struggle in fights with more enemies. Not only is she at greater risk of harm with so many moving parts, but it also doesn't work as well with April's fighting style - she simply doesn't have the range or attacks needed to affect a wider area. That isn't to say she isn't able to handle herself in group fights (she very clearly can), but it just isn't her strong suit.
Some of April's numerous abilities that give her the title of "Jack-of-all-Trades" can be incredibly situational and require a specific set of circumstances and environmental conditions in order to be utilized. While she still has these skills to use to her advantage, not all of them can be used at one time, although at least one of her skills will probably be applicable in any scenario.
How it Plays Into Her Character:
As a member of a family full of mutants and magic, it is only natural for April to want to contribute to the team by participating in fights - but as the only human in a family of mutants, this also means she is left at a bit of a physical disadvantage in comparison to the others. Most people would likely feel a sense of inferiority or weakness in the face of such a disparity, but not April O'Neil. One of April's greatest strengths as a fighter and as a character is her persistence and clever thinking, which is seen in her fighting style. Instead of getting discouraged at her apparent disadvantage to her brothers, April persisted and found ways to use her own natural abilities to her advantage. She may be physically weaker than the turtles, but by implementing a fighting style that relies on precise attacks and her agility, she is less likely to get hurt while still doing a significant amount of damage to the enemy. Her dynamic and precise fighting style embodies April's ability to adapt and persevere even when things are against her.
April's role as a Scout is indicative of April's intelligence while forcing her to dial back on her impulsive tendencies. It is essential for anyone acting as a scout in a battle to be intelligent and clever to be able to acquire information and make observations that are actually useful to the team. April demonstrates her intelligence and quick wit by always assisting the team with the knowledge that is essential to their success, and constantly observing different elements of a battle, even when not formally acting as a scout. The Scout role does, however, expose a potential challenge for April when it comes to impulsive actions. As a whole, I wouldn't say that April is an impulsive character - she is certainly the most level-headed of the bunch - but as the oldest sister to a bunch of teenage boys, it is only natural for some of that to wear off on her from time to time. April is usually pretty tactical about when and how she goes into fights, but there are a few times in the show where she can rush right in if she's especially passionate about something. In order to fully be effective in her fighting style and roles, she has to be sure to not give into those impulses and keep a steady head throughout the fight.
In a Team Fight:
In a coordinated group attack, April is best suited for an initial or follow-up attack. Her speed and agility mean she can get in and out of a fight quickly and her precise fighting style creates a perfect combination to provide a solid initial set of strikes to weaken or disorient an enemy. This doesn't provide much in the way of setting up the next attack, but it could be followed up with an equally quick attack from someone else. Her fighting style also lends itself to a quick follow-up attack and is particularly effective if the opponent is disoriented prior to her attack. April's quick movements and attacks can add to the enemy's confusion and deal significant damage at the same time.
However, April does not do well in a position that requires her to set up for the following attack, nor is she fit to go last in a team attack and deliver a final strike. Since her attack style implements a small number of precise hits to damage an enemy, she does much better at targeting specific weak points on an opponent rather than worrying about how someone else could further add to her attack. Her physical limitations and lack of mystic powers also restrict her ability to deliver the last attack (at least, not by herself). While it doesn't mean she isn't a strong fighter, being the final attacker in a team attack doesn't work well with her physical strengths and the advantages she has with her fighting style.
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[TL;DR: April is a Dynamic and Precise fighter with very fluid and adaptable fighting techniques and a tactical and accurate approach to her attacks. Her large, diverse set of practical skills and flexible fighting methods give her an advantage by acting as a Jack-of-all-Trades. April also operates as the team's Scout by using her intelligence and precise fighting style to gather information and make quick, opportunistic attacks on an enemy. These all demonstrate her tenacity, perseverance, and creativity by presenting it through her adaptive fighting methods and approaches to battle.]
I have a feeling this one may be a bit divisive... I'm pretty happy with what I've come up with here, but it took some serious self-persuasion to get past the titles and categorizations I already established for her in my brain prior to my analysis - and I think that will be the case with a few others. Hopefully I’ve managed to make my case well enough.
Thank you so much for all your support on this little "series." You have no idea how much it means to me to have people actually read these, much less receive such positive responses to them. I'm thrilled that many of you seem to enjoy reading these posts almost as much as I enjoyed making them. DON'T WORRY - THIS IS NOT MY LAST POST FOR THIS SERIES. I have one more kind of "Wrap-up" post planned after this as an overview of their collective team dynamics, miscellaneous thoughts/"corrections", a brief explanation as to what inspired me to dedicate hours of my life writing these silly things, and (if you guys are interested) a small breakdown of my thought process and approach towards my analyses. I don't have a fully planned time to release that, but know it will be coming at some point in the near future.
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