Debbie Twice-Born
“Enraged” © deviantArt user TheBoyofCheese
[This character was an NPC from my Age of Worms game, one of Filge’s undead minions after @canwefixitnoitsfucked took Filge from NPC to PC. Debbie’s name and personality were references to “Manos” the Hands of Fate; in that movie, Debbie is the poorly-dubbed little girl who gets turned into one of the undead. Debbie was much more of a joke character than a useful one, although Filge did keep her in a papoose to use her pale aura until she got too fragile to survive the kinds of AoEs they were dealing with. And since I brought Filge back as a weird mutant, I figured Debbie should get the same treatment.
The music box I refer to in the gear is new, but I think it fits well with the character. I assembled a whole huge soundtrack for Age of Worms, and both Filge and reality warping stuff were associated with Philip Glass music. Specifically, Filge’s themes were all taken from the Dracula score. So Debbie’s music box plays the theme from Candyman. ]
Debbie Twice-Born
CR 16 CE Undead
This young woman has a slight build with powerful and lean muscles, shorter than average but no less strong for it. Her hair is tousled and blonde, and her eyes are black pits looking over a mouth full of sharp, crooked teeth. She carries a bloodstained axe with practiced ease.
Debbie Twice-Born is Filge’s “daughter”. She is a slaymate, created from the daughter of a woman who Filge loved. The woman scorned Filge for his cruelty, and she and her daughter both died from a plague that Filge could easily have saved them from. Through Filge’s adventures, Debbie was quiet and distracted, complaining about the cold of death, and frequently looking for a lost puppy that may or may not have ever existed. When Filge was fragged by his own party, Debbie escaped, and wandered around Alhaster during the short lived Age of Worms on Oerth. When Kyuss died, the waves of powerful negative energy that suffused the region caused her to “grow up”, as it were, and advance from a child of about eight years old to a young woman of eighteen or so. Of course, she was still dead, and still crazy. But now much more dangerous.
Debbie Twice-Born spent a few months as a recreational serial killer before entering the Wormwarrens and finding her equally transformed “father” there. Filge now uses Debbie as his primary agent in the wider world, committing assassinations for him, gathering useful supplies and spying on his former allies. As her powers have grown, Filge has given her a longer leash, and she has made multiple excursions to alternate realities through the depths of the Shadow Plane.
Debbie’s latest excursions have brought her to Castle Xyntillian, where she is a guest of honor and mutually exploited. Debbie has considered merely butchering Aristide Malevol and stealing his role as head of the family, but knows that without finding and destroying his phylactery, that that would be a fool’s errand. Likewise, Aristide is happy to have a powerful pet assassin on hand who is ultimately disposable to him, but also wants to pick her brain about Filge’s exploits, powers and resources. Debbie is somewhat scatterbrained and never paid much attention to the technical details of necromancy, leaving such conversations a source of frustration for the Patriarch Lich. As far as actual friends within the family, Debbie Twice-Born gets along well with Hubert Malevol the Hunter, whose enormous kennels of mundane, monstrous and undead hounds give her plenty of doggies to play with.
Debbie Twice-Born CR 16
XP 76,800
Female variant giant slaymate slayer 10 (stygian slayer), shadowdancer 1
Init +4; Senses darkvision 60 ft., Perception +13
Aura pale (10 ft.)
Defense
AC 25, touch 17, flat-footed 20 (+4 Dex, +1 dodge, +3 natural, +5 armor, +2 deflection)
hp 221 (8d8+10d10+126)
Fort +13, Ref +13, Will +8; +2 vs. mind reading effects
Immune undead traits
Defensive Abilities half damage from falling, trap sense +3
Offense
Speed 30 ft.
Melee lifedrinker +22/+17/+12 (1d12+10/19-20x3 plus 2 negative levels), bite +16 (1d6+3 plus disease) or bite +21 (1d6+6 plus disease)
Ranged dagger +19 (1d4+6/19-20)
Special Attacks bolstering touch, sneak attack +4d6, studied target (+3, 3 targets, move or swift action)
Spell-like Abilities CL 10th, concentration +17
2/day—invisibility
10 minutes/day—shadowy mist form
Statistics
Str 22, Dex 18, Con -, Int 13, Wis 10, Cha 24
Base Atk +15; CMB +21; CMD 38
Feats Blind Fight, Canny Tumble, Combat Reflexes, Dodge, Extra Slayer Talent, Improved Critical (greataxe), Mobility, Nimble Moves, Power Attack
Skills Acrobatics +22, Bluff +16, Climb +11, Craft (traps) +11, Disable Device +26, Disguise +16, Escape Artist +17, Fly +11, Intimidate +14, Knowledge (arcana, religion) +6, Knowledge (planes) +3, Perception +13 (+18 finding traps), Perform (dance) +12, Sense Motive +13, Spellcraft +6, Stealth +22, Survival +13 (+18 following tracks), Swim +11, Use Magic Device +17
SQ exceptional resources (15th level PC, +4 Cha), grown up, hide in plain sight, slayer talents (bleeding attack +4, fast stealth, foil scrutiny, spell use, surprise attack, trapfinding)
Gear lifedrinker, +3 catskin leather, belt of physical might +2 (Str, Dex), headband of charisma +2, winged boots, bloodstained gloves, ring of maniacal devices, ring of protection +2, false face, dust of appearance, assassin’s dust, scroll of shadow walk, scroll of greater invisibility, scroll of dimension door, scroll of enervation, scroll of inflict critical wounds (x2), scroll of displacement (x3), scroll of mirror image (x3), 10 daggers, masterwork thieves tools, copper and bone music box worth 125 gp, 12 pp
Special Abilities
Bolstering Touch (Su) Three times a day, a slaymate can touch an undead creature to grant it a +1 profane bonus to attack rolls and damage rolls and +2 channel resistance for 1 minute.
Disease (Su) Pale wasting—injury; save Fort DC 20; onset 1 day; damage 1d4 Str and 1d4 Con; cure 2 saves. The save DC is Charisma based.
Exceptional Resources (Ex) Debbie has the treasure of a 15th level PC, and has used some of that money to obtain and use a tome of influence +4. These advantages give her a +1 increase to her CR.
Grown Up (Ex) As an undead child magically matured to adulthood, Debbie has a slightly different set of abilities than normal for the giant simple template. Instead of gaining a +4 bonus to Constitution, she gains a +4 bonus to Charisma, and a +10 foot increase to her land speed.
Pale Aura (Su) A slaymate exudes an aura that empowers necromantic magic. Any necromancy spell cast within a slaymate’s pale aura gains a +1 bonus to the DC (if any) and is cast at +1 caster level. A spellcaster within the slaymate’s aura can choose to use any metamagic feat he knows on a necromancy spell he casts without increasing the casting time or spell level. Doing so, however, deals damage to both the slaymate and the caster equal to 5 x the level the spell would ordinarily be adjusted to. There is no saving throw to resist this damage.
Shadowy Mist Form (Sp): At 10th level, a stygian slayer can transform into an inky black cloud of mist. This functions as gaseous form, except it also obscures vision as fog cloud. The slayer can use this ability for a number of minutes per day equal to his level. These minutes need not be consecutive, but must be used in 1-minute increments. This ability replaces the advanced slayer talent gained at 10th level.
Spell Use (Ex) At 7th level, a stygian slayer is able to use spell completion and spell trigger items as if they were an arcane caster with these spells on his spell list: darkness, forced quietUM, modify memory, nondetection, obscuring mist, phantom steed, shadow walk , and wizard spells of the illusion school of spell level 0 through 4th. The slayer’s uses their class level as their caster level for this ability. This ability replaces stalker.
42 notes
·
View notes