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#3d star wars edit
mwolf0epsilon · 17 days
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It's not something that Dogma does very often for obvious reasons but, sometimes when missions where he uses his ability get particularly rough, he ends up falling asleep in remote little corner to regain some of his strength and energy. This of course means he wakes up in the middle of nowhere, and has to navigate his way back to camp without any gear to help him out, as well as still being an alarming height to behold (he avoids the locals as best he can but there have been occasions where this is not possible). Sometimes he brings back a few souvenirs. Some of which the general isn't particularly fond of...
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Set in the Sugar, Spice and Nothing Nice Universe, where Dogma is a size-shifter who uses his ability despite it being quite painful and unsustainable.
Bonus unused angles + background image under the cut! ---
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These angles didn't fit the idea I wanted to go with but I am pretty fond of them still!
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An official Battlefront render of Scarif.
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molokokoart · 1 year
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I really love Star Wars very much . And I love these two even more♥︎ ꧁༺ 𝓚𝔂𝓵𝓸 𝓡𝓮𝓷 𝔁 𝓡𝓮𝔂 ༻꧂
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I will be glad if you subscribe to my Boosty ❤︎❤︎❤︎
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miguelo-hara · 1 year
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some personal star wars celebration highlights:
the WHOLE lucasfilm showcase omgg (eventhough i didn't see it on the celebration stage, which i really wanted, it was still soo cool)
so many trailers during that panel, and even got to see a few mins of the new indiana jones movie!!!
DIEGO LUNA IS SO CUTE IRL
everyone at the lucasfilm panel got to go to an early screening of the new mando episode :))) it was so cool and fun to watch it with so many people!!
meeting @joelmillergf and @pedrorascal irl 🥰🥰
AHSOKA PANEL!
saw SO many people on the live stage and manged to get pretty close too!!
saw CAMERON MONAGHAN who was SO FUN that was definitely one of my favourite moments :')
and.... I SAW EWAN AND HAYDEN 🥹🥹🥹 we basically camped out at the live stage for 6 hours BUT WE SAW THEM UP CLOSE
the visions panel was soooo cool i'm so hyped for the new season, and we even got to see the aardman episode early!
i managed to get all the exclusive posters they were handing out which i'm SO happy about i love posters
the closing ceremony was very bittersweet :')
my haul!!!
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Grim reached out into the Force and felt the light that surrounded her. The warmth of her family.
Yes, she belonged here.
Tag List (let me know if you want to be added or removed) : @padme--amygdala @soclonely @mrfandomwars @jgvfhl @thezegendofzelda @milfspectre1 @togrutanduin @jedi-valjean @one-real-imonkey @traygaming @roseofalderaan @keoxus  @tranakin-thighhighwalker @fate-and-destiny @sentineljedi @spicysucculentz @purgetrooperfox @amelia-song-pond @kohtoyah
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chewwytwee · 1 year
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sucking and fucking everyone else who's torrenting the non-remastered original star wars trilogy with me
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nimata-beroya · 2 years
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Star Wars Writing Resources
Note: None of the resources below are mine. I just assembled them in one place for your and my convenience. Feel free to use and reblog. If you know of any other useful site missing from the list, let me know and I'll gladly add it.
NOTE (05/17/23): There's a new, much more comprehensive version HERE.
Places
Interactive Galaxy Map by Henry Bernberg
Map of the Galaxy
List of planets and moons [Wikipedia /needs expanding]
Planet Name Generator 1 [SciFi Ideas]
Planetary System Generator [Donjon]
Character Development
Star Wars Name Generator 1 [Donjon]
Star Wars OC flow chart by @thefoodwiththedood
Star Wars Name Generator 2 [FantasyNames]
Star Wars Name Generator 3 [FantasyNames]
The character creator
Droid Name Generator
Star Wars Randomizer by @aureutr
Clone Trooper face/helmet template pack by @fox-trot
Clone Picrew by @batdad
Character Picrew [Twi-leks, Zabraks, Torgutas and Nautolans] @/megaramikaeli
Star Wars Character Templates by SmacksArt [the ULTIMATE battery of template for any human/humanoid original character in any era. From troopers to droids, from Jedi to Sith, from KOTOR to the sequel Trilogy. 100% RECOMMENDED]
Miscellaneous
Standard Calendar and Holidays [including month names!]
Galactic Standard Calendar [wookiepedia // including week day names]
Date converter according to SWTOR [Google sheet]
Hyperspace Travel Times (to calculate how much time would take to go from point A to point B within the GFFA)
Materials (fabrics, leathers, silks, plastics, construction, metal composites, etc.)
List of TCW Opening Quotes
Ship Generator 3D
Star Wars: The Clone Wars Republic Military Hierarchy Flowcharts by @cacodaemonia
Languages; Phrases and Slang; Vocabulary
Coruscant Translator (from/to Basic from/to Old Corellian, Proto-Basic, and Smuggler's Cant; Catharese and High Cathar; Cheunh and Minnisiat; Echani and Thyrsian; Mirialan; Flora Colossi, Ortolan, and -everyone's favorite- Mando'a)
In-Universe phrases and slang [Google sheet]
List of phrases and slang [wookiepedia]
List of equivalents to real-world objects [wookiepidia]
Star Wars Menu Generator
Helpful blogs
The amazing @fox-trot, who not only makes astonishing art and write an amazing fic, she also responds to medical questions and gives all kinds of references for writing medic characters.
@writebetterstarwars, which seems to be inactive, but there are a bunch of references there.
@howtofightwrite The place to find out how to write a good fight scene.
@scriptmedic no longer active, but it has a great deal of useful information.
@scripttorture for your whump needs. Major trigger warning for all its content.
Writing in General (For those who don't want to die like Stormtroopers)
SlickWrite: Completely free; online. Checks grammar, punctuation, flow, and writing style according to different settings (including fiction writing).
ProWritingAid: [RECOMMENDED] One of the most thorough online proofreader I've ever used. Although when using a free account gives extremely thorough feedback, it gives +20 different in-depth reports for only the first 500 words for free. However, you can earn a premium account license (for a year or for life) if you get 10 or 20 new users signing up for free; (if you wouldn't mind doing so using the link above and help me earn mine, please). The settings allow you to check your writing according to your needs, from general to formal to creative. It has a bonus that you can check depending on the genre you're writing. For example, in creative, you can choose romance or sci-fiction (there are 14 sub-genre in total). And just like google docs, you can share a document, and people can view, comment or edit.
LanguageTool: [RECOMMENDED] Another excellent proofreader. It also has a word limit in free accounts, but if you use the add-on for Google Docs, it counts each page as a new document, so hitting the limit is nearly impossible. It helps you to rewrite a sentence, even if it doesn't raise any flags; it's very useful for when your sentence is grammatically correct, but it doesn't feel quite right.
Grammarly, Hemingway Editor: No so great, but they do the basic job.
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theriverbeyond · 4 months
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have you seen any breakdown of the political situation on New Rho (in New Rho? is the rest of the planet also populated? I think at one point someone says "down in Ur" but maybe there is an application of 2-dimensional direction terms to 3d space I havent yet thought of). Like who do they mean by militia, who is the government (who is the police?), is there any official house presence, what is the status of the barracks, who manned the spaceport, what power does BoE hold and how are they viewed in the population (Hot Sauce denounces them but who is her faction-that Pyrrha saw her with-then?) and do they know how splintered and farspread it is? what is the siege the blurb is speaking of, just the imperial emissaries showing up?
Also assuming the BoE wings are all named after different planetary settlements which seem in turn to be named after cities in the ancient near east (ur, merv, ctesiphon), why isnt new rho? but i might be misinterpreting this.
Also where does the Empire want non-House humanity to end up? They seem to be turning planets left and right with no endgoal. And how many settled planets might there be?
Sorry I'm dumping this all at you, I havent seen any worldbuilding discussion here on tumblr at all really so maybe you can redirect me somewhere.
Thankies, keep up the good work (posting)
I HAVE seen posts about the political situation on New Rho including analysis posts that were very interesting and I have utterly failed to tag them appropriately, I am sorry -- if anyone who sees this has links to that meta pls add on/reply to help anon!
But to cover the rest of your points:
What is Ur?
Ur is mentioned twice that i can find, in ch 16: Ianthe says that the end has come to the "rebels of Ur", and a person in the crowd says "Ur is fighting".
EDIT: big thank you to @eskildit in replies: "There are four total references to Ur- Corona also says that Judith is in the Ur facility and Kiriona says that the 6th house is "parked outside the Ur system". Could be that Ur is the planet New Rho is located on. While we refer the nine houses as planets, canonically the houses are actually "installations" on each planet with quite small populations. New Rho alone, which is specifically stated to be just one city on a resettled planet, is 3x the size of the 6th house"
It may have been mentioned more times, but Kindle search is giving me the 2,320 times the letters "ur" were used next to each other so I'm ngl I cannot sift through that. Rather than being a city, though, I actually am assuming that Ur is another planet entirely! This is due to multi-planet SciFi in general treating entire planets like countries or even big cities. Like…. planets are huge. There are thousands of different cultures on a planet, but in SciFi planets are often like. One Big City. One Big Country, if you have a particularly ambitious worldbuilder. See: Star Wars, the Nine Houses themselves, etc. not saying that Ur cannot be on New Rho, just that I don't think it is because this is multi-planet Sci Fi.
The militia/civic government?
In chapter 6 a distinction is made between "the militia and the old civic govnerment". Following that, I think the civic government was probably installed by the Houses, as a ruling party that is friendly to them/House interests. I think the militia is a non-unified population of hired guns, that probably revolted at some point priot to the story. It does seem like at least some section of the militia is in power in most of the city, but I do not think there is one coherent government at the moment
Official house presence?
Yes, because there are official cohort barracks. I don't think they have much political leverage by the time NtN rolls around, though
Barrack status?
Under siege due to the people of New Rho hating them/political instability/possible militia revolt, doing badly otherwise because any and all necromancers are suffering from Blue Madness/RB proximity, as seen in ch 20 when Ianthe mentioned some of them were so poorly she had to put them down.
Space port?
I am assuming the civic government/House was originally in charge. unsure of who is in charge during NtN
What power does BOE hold?
Unclear. It seems like BOE itself is fractionated, with a lot of animosity held between different factions, and a lot of both animosity AND collaboration between different factions of BOE, the militia, the population, and the old civic government. It is a very decentralized resistance force, despite sharing a name. BOE do not appear to BE the official government, or BE the militia, though, but I would not be surprised if some groups had ties to one or both. It seems like they have influence both socially and politically but it is unclear what that power is... some factions have some amount of power. Over some parts. But!! it seems that during the events of NtN they had more power than in the past ("best hand they were ever delt", chapter 1)
How is BOE viewed by the population?
My guess is they have mixed reviews. I think a lot of people probably rely on them for resources/protection even if they don't like or fully trust them. I think a lot of people probably see them as extremists and wish they were less extreme (the liberals, u could say). Like Hot Sauce and the gang, a lot of people probably think they aren't radical enough and wish they would resist more, harder, differently. I think a lot of people probably deeply support them, either physically by being part of BOE or by providing resources/etc, or quietly because they are afraid of retaliation by the House or civil government. A lot of the population probably has opinions about BOE versus the militia, BOE verus House, BOE versus the civic government, based on their own interests/position/power. This is a really long answer that can boil down to "idk"
What is the siege?
I think the siege is the cohort being sieged into the barracks. I am guessing there was some sort of revolt in the local government, probably related to Blue Madness weakening the cohort, and they have pushed the cohort into the barracks. , as described in chapters 1 ("the cohort dies like anyone else under seige") and chapter 20 ("the barracks siege").
What group is Hot Sauce in if she denounced BOE?
Hot Sauce specifically calls BOE "fat cats" and "zombie lovers" in chapter 15, after noting that she, Honesty, and Born in the Morning, as well as Born in the Morning's father, are "active" in with an unnamed group at the park. It is unclear what group that is, if it has a name, or if it is organized in any capacity. From what little we know, it appears it is a group of people who are more radical than BOE, which I think is either ex-BOE members that were pushed out for their radial choices/beliefs, or civilians/other freedom fighters that aren't satisfied with what BOE is doing. But beyond that I have no idea
BOE wing names vs New Rho?
So BOE wings are named after historic Earth cities. Ctesiphon, Troia, Merv, Valencia (which is not historic to us, as it exists today, but WOULD be history in 10k years). They are named by BOE, likely to keep connection to Earth, just like BOE people-names. "New Rho", on the other hand, is likely named by the House. Rhodes is a place on the 7th house (see: 7th cavalier is the "Knight of Rhodes"), and I assumed that New Rho was like. The house naming shit. Like how New York is named after York in England, even though that area of land already had a name (Lenapehoking, I think?).
Specifically this difference is important because like, the House is a imperial colonizing force here, and they are naming things after their home system as a part of the imperial violence they are enacting. In As Yet Unsent, Judith notes that the non-house people call New Rho, "Lemuria" -- HOWEVER, in NtN chapter 17, the Angel mentions Lemuria twice in a way that is phrased like Lemuria is Somewhere else, and is Not the city they are in right now ("I was born on Lemuria", "there's still a facility on Lemuria") I am not sure what happened there, honestly. Perhaps an oopsie?
Where does the Empire want non house humanity to end up?
Unclear. Coronabeth notes in As Yet Unsent that even she (who has studied the war in-universe) has no idea what the real goal is. My guess is nowhere, because a forever-war has no end goal. It's a war for resources gained only by literal blood and death. Many analysis could be made about this as an allegory to to oil based forever-wars of today -- I read a few of them and as said before unfortunately failed to tag them, so if anyone has a link and can share with anon that would be awesome! But anyway, I do not think I am smart or learned enough to say a lot beyond this but, yeah. I think there is no end goal to the war besides meaningless revenge and the resources gained via murder, because that's the point. We could learn different in AtN tho! who knows
How many settled planets?
No idea! Thousands. Hundreds of thousands? Hundreds? Unsure! 10k years is a long time, and there are a lot of planets out there in the fantasy universe that could be habitable. EDIT ty @eskildit, unclear how many planets were settled over the course of the Empire, but there are three settled planets by the timeline of NtN: ""Everyone was crammed on one of three planets now, and they all agreed that this planet was easily the worst", from chapter 2
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Thanks for sending this!! I really enjoyed answering it, and I hope it helped -- sorry if I missed any. Ask more any time!!
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jadecrusades · 1 year
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Concept art by Cory Allemeier, box design by LucasArts design team. “Jedi Knight: Mysteries of the Sith.” February, 1998.
LucasArts Lead Designer, Ryan Kaufman, had these memories to share about the making of Mysteries of the Sith on the StarWars.com blog in 2005 (edited for brevity):
In 1997, I was part of a small team working on a mission pack for the PC game Outlaws. During that time, the marketing department looked at the sales for Outlaws and came to a disappointing conclusion. "We haven't done enough sales to make a mission pack profitable," they told us, "but how would you like to work on the mission pack to Jedi Knight?" Jedi Knight (aka JK) hadn't even been released yet at that point. The designers were still putting the final polish on what we all knew was going to be a GREAT game. It was a quantum leap forward for LucasArts and for Kyle Katarn himself-- our first foray into 3D FPS, and Kyle's "first step into a much larger world." Featuring Force powers, giant sprawling missions, branching storylines, full-motion cutscenes... this was the Star Wars experience we'd all been craving for years.
My friend and co-level designer Kevin Schmitt and I, along with artist Clint Young, were huge fans of the Thrawn trilogy, and especially of Mara Jade. I forget who suggested her first, but once we began talking about Mara, we knew we had to work her into the story.
We decided to make Kyle into a mentor and teacher, because it seemed like the next evolution of his character. Plus it would give him and Mara an instantly-understandable relationship. Why would Kyle take Mara as his apprentice? He's a loner, and a renegade. But in JK he took on the mantle of Jedi Knight. It was a tough choice for him, and I think that he saw something of himself in Mara. She too had to evolve from a violent loner into a Force-user and valuable member of the New Republic.
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paulagnewart · 12 days
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Sonic the Oz-Hog Act 4/12: Knux Readux!
Knuckles the Echidna Volume 2 issue 1 AU Publication Date: 14th April 1997 Price: $2.70
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Spinoffs. No self-respecting media can live with them. No self-aggrandising media can live without them. And for those of us who lived through the space year that was 1997, corporations were chomping at the bit for a slice of those sweet spinoff dollarydoos.
Best place to start and witness such influence would be, arguably, the cinema. After Baz Luhrmann's blockbuster remake Romeo + Juliet spent weeks atop the box office, the majority of March was a bitter struggle between Wes Craven's thriller Scream and Cameron Crowe's football drama Jerry Maguire. A fascinating if ultimately pointless grudge match between two distinct genres. For all their efforts, neither claimed victory when by month's end, a film 20 years their senior blasted both off the map. The Star Wars Special Editions had arrived.
The promotion (and merchandise deals) was huge. A New Hope proved an instant hit, swiftly followed on 10th April by The Empire Strikes Back. Everything old was new again, and the re-hits just kept coming. Audiences pounded the pavements, eager to revisit Jurassic Park when its sequel The Lost World saw release on 29th May (only a week after its US premiere, a then-impressive feat). Superhero buffs ignored the winter freeze to watch Batman and Robin on 26th June, a film often lauded yet pulled respectable numbers and local reviews at the time.
Speaking of space, following a successful campaign through latter 1996, the Oddbodz were back. Smith's Chips and Glow Zone launched their second series of 61 collectable glow-in-the-dark cards featuring a myriad of wacky, wicked and occasionally controversial space-themed characters. If gross-out humour wasn't your speed, ripping into packs of Thins, Ruffles, Cheetos or Doritos chips instead offered adventures in a galaxy far far away with official Star Wars 3D Magic Motion and Techno Tazos.
After the toyline's initial launch in January, Beast Wars had successfully put Transformers back on the map, though kids would have to wait at least three more months to see their favourite characters in animated action. To Channel 7's credit, they at least gave the program a decent timeslot. More than can be said for Channel 9's decision that April to broadcast the all-new Star Trek: Voyager season 2 and Star Trek: Deep Space Nine season 4 at the ghastly time of 11pm weeknights.
In spite of the former losing 30 minutes off its timeslot, the rivalry between weekday morning children's entertainment continued between Agro's Cartoon Connection and Cheez TV. Both were banking on the spinoff craze, and viewers waking up 14th April could choose between the premiere of Power Rangers Zeo episode 'Oily to Bed, Oily to Rise', or the premiere of Earthworm Jim episode 'Darwin's Nightmare'. For the musically inclined, American rockers No Doubt had enjoyed 8 weeks atop the music charts with the third single on their third album, 'Don't Speak'. At least until April saw them bumped off by Aussie pop prodigy Savage Garden and their third single 'Truly Madly Deeply'.
But of all the spinoffs to arise and bedazzle locals, after three years of development and an exclusive preview party the night prior, SEGA World Sydney opened its doors at 4pm on Saturday 22nd March 1997. Touted in print and on TV as "Australia's Largest Indoor Theme Park!", it offered hours of unrivalled entertainment and programs for Sydneysiders and visitors alike. Anyone who could afford its hefty entry fee lost themselves in all the games and rides they could handle (except Mortal Kombat, which was pulled last-minute). An escape into pixilated fantasy guaranteed to forget their real-world troubles for several hours. Mundane adult things like Victoria and Western Australia's brief yet brutal summer bushfire seasons where 3 lives and some 59 homes were lost. Or how after one year into the top job, captain conservative John Howard faced international anger over comments at the United Nations General Assembly, and local anger over casual dismissing threats by extreme right-wing rival Pauline Hanson's One Nation party.
Be it stage shows, costumed cameos and all types of merchandise featuring their antics, fans of Sonic, Tails, Sally and Robotnik were in paradise. Unfortunately the same couldn't be said for a fifth member of the cast. For someone who enjoyed strong popularity and a species originating right there, SEGA World put the bare minimum effort into giving Knuckles the Echidna his own time to shine. A remarkable oversight undoubtedly leaving young fans wondering where that embattled echidna was hiding. As luck would soon have it, they needn't look far.
Nestled comfortably among the shelves between Sonic issues 45 and 46 came Knuckles: The Dark Legion. Sales had proven strong enough (or at least stronger than Tails and Sally's comics) to warrant the development of a second miniseries. Exciting in its own right, only amplified when exclusively announced through AOL in January 1997 it would evolve to a fully-fledged ongoing spinoff. No longer was trotting off to the newsagents exclusively a Friday end-of-month treat. Knuckles' arrival meant a mandatory Monday mid-month booster for us deprived of Mobian adventures.
Over the course of its 32 issue run, Knuckles the Echidna was, much like Endgame two months later, once praised as a pinnacle of Archie Sonic. Fans adored the series, giving ol' Rad Red his own unique mythos and adventures. While Sonic naffed around aimlessly in a post-Robotnik world, we saw Knuckles as the cool, 'mature' comic. He had stakes. He had drama. Quite a turnaround after the heavy criticism its writer took in late 1996 over Sally's leaked demise. Within months he was described as "a kewl writer!", or "one of the ONLY "good" and "balanced" writers Archie has", or how they're "so much better then sonic comics now its not funny." with "all the good villains and family members." Fans swarmed en mass to his WWWBoard, creating their own stories, characters and entire websites tied to the Brotherhood and Dark Legion. Not everyone agreed on the book's mission statement "Why does everybody liek it so much? All it is really is a bunch of Penders' characters running around with slight appearacnes by Chaotix and occasionally knuckles himself.", but it made a lot of other people happy. Enough for both The Dark Legion and Lost Paradise reissued as 'back catalogue' orders to selected comic book stores in late 2004.
And just like Endgame, those nostalgic memories have since dissipated when adults reflected on his tales with matured, scrutinous eyes. We grow. We learn. We reevaluate on what was once adored as adolescents, realising perhaps those good times weren't all that good. Maybe the series and characters were fine in concept but lacked competent execution. Maybe our childish expectations meant they were never good to begin with and the critics were right all along.
The youthful, creative glory days from the late-90's to mid-2000's of Knuckles of an Echidna, Kragok Comics, Echidna Gals, Dark Legion HQ, Echidnapolis, Knux Redux, Tisha-Li's Dark Legion Camp, Kensuke Aida's Julie-Su Shrine, Echidnoyle, Shattered Moonlight, Knuckles 9000, Kiri Megami's Chaotix Hideout, Darkest Mysteries, and of course True Red's mighty Knuckles Haven have long passed.
It's from learning said past our futures are forged, but do any of these characters have a future? Do they even deserve a future?
Or maybe it's just best they're all forever banished to the Twilight Zone of cultural irrelevance.
Next Time: For years I said it wouldn't be done. Yet promises, like the hearts and cheekbones of fictitious rodents, were made to be broken. Will May's hedgie rectrospect-y truly be worthy of such hate? Or have revisionists painted a far worse picture over the past two decades?
< Previous \ Index / Next >
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geekynerfherder · 9 months
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'Star Wars: The Empire Strikes Back' & 'Return Of The Jedi - 40th Anniversary' by Matt Ferguson.
'The Empire Strikes Back'
Officially licensed 24" x 36" Digital printing on 4mm acrylic panel, in a limited edition of 150 for $125, with numbered COA with BNG hologram of authenticity.
'Return Of The Jedi'
Officially licensed 24" x 36" Digital printing on 4mm acrylic panel, in a limited edition of 150 for $125, with numbered COA with BNG hologram of authenticity;
24" x 36" 3D lenticular print on 1mm PET, in a Regular edition of 300 for $100, with numbered COA with BNG hologram of authenticity;
24" x 36" 3D lenticular print on 4mm polystyrene, in a Regular edition of 225 for $200, with numbered COA with BNG hologram of authenticity;
24" x 36" 3D lenticular print on 4mm polystyrene, in a Variant edition of 175 for $200, with numbered COA with BNG hologram of authenticity;
24" x 36" 3D lenticular print on 4mm polystyrene, in a Japanese Variant edition of 125 for $200, with numbered COA with BNG hologram of authenticity.
On sale Thursday July 27 at 12pm ET through Bottleneck Gallery.
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agere-shadow · 1 year
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Middle Media for me
I've seen a few of these. I want to make my own. I also can't interact with middle/little blogs beyond reblogging. I will update when I can. I'll also leave a * for "I'd double check showing these to a sensitive or young little/middle." Movies that make me feel small include the following - St Trinians (2007)* (I like the others too but this is my favourite) - Wild Child (2007) - She's The Man (2006) - What A Girl Wants (2003) - Annie (1982) - Princess Diaries (2002) - Aquamarine (2006) - Ice Princess (2005) - Mulan (1998) - A Little Princess (1995) - Willy Wonka (1971) - Labyrinth (1986)* - Return To Oz (1985)* - Wizard Of Oz (1939) - Dark Crystal (1982)* - Angus Thongs And Perfect Snogging (2009)* - Madeline (1995) - Bring It On (2000) - Suddenly 30 (2003) (also known as 13 Going On 30) - Last Unicorn (1982)* - Addams Family (1992/4 films)
Video Games (I only have 3DS and PSP - I am looking for a GBA and other games) - Little Big Planet (PSP) - Frogger Helmet Chaos (PSP) - Pacman and Galaga Dimensions Cart (3DS) (I like Pacman OG and Championship Edition, both are on that cart) - Sonic Generations (3DS) - Sonic Collection (DS) - Lego Star Wars Complete Collection (DS) - Sims 2 (PSP) - Pacman World 3 (PSP) - Medievil Resurrection (PSP) - Flash Games (Flashpoint) TV Shows - A Little Princess (1986) - Invader Zim* (I like ETF but it just doesn't get me there the same way the show does) - Powerpuff Girls (original) - Sonic Sat AM - Sonic X - The Simpsons (seasons 1-10) - The Worst Witch (1990s show) - Futurama (seasons 1-4 and the movies - I haven't seen the others) - Addams Family (60s show only) I think that's all. If anyone wants to recommend me anything or just bond over mutual taste, leave a comment.
SFW Interaction Only Please!!
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molokokoart · 1 year
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⊂︎ 𝙺𝚊𝚢𝚕𝚘 ∞︎ 𝚁𝚎𝚢 ⊃︎
Still learning 3D. I still love 𝑅𝑒𝓎𝓁𝑜♥︎
☾︎ Love in the middle of space ☽︎
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I will be glad if you subscribe to my Boosty ❤︎❤︎❤︎
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freshkings · 1 year
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Contemporary artist and sculptor Ken Kelleher has unveiled his latest collection featuring the iconic Star Wars villain, Darth Vader, as his inspiration. Kelleher's imagination has transformed the dark lord of the Sith into a colorful and eclectic piece of art by adorning him with hand-woven knitting, blue porcelain, and even quilts.
The life-sized sculptures of Darth Vader are available in two variations, Well Dressed Darth and Knit Darth, standing at 180 cm. Well Dressed Darth is made from high-gloss resin and has a handmade wool garment, holding a woven lightsaber, while Knit Darth is 100% hand-knit on a 3D resin frame, and is customizable.
The artist has also announced the upcoming release of complimentary merchandise that includes knitted cardigans, sweaters, and hoodies inspired by Darth Vader. The collection will be available for purchase, and the artist's recent knitted creations featuring The Simpsons, Chicago Bulls, and Batman are also gaining popularity on social media.
According to Kelleher's description, Well Dressed Darth is a must-have for any villa or space cabin and is available in editions of 15, priced at $75,000 USD. The artist's statement also humorously claims that the purchase will make the buyer a Jedi of the highest order, "I have learned to use the Force for good, buy me and I will make you a Jedi of the highest order," he writes.
Ken Kelleher's latest collection of Darth Vader sculptures is now available for purchase on his website.
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keybladespirit · 4 months
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Every Piece of Media I Consumed in 2023
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Wow! What a year it's been for me watching movies, reading books and manga, and playing video games. I don't know if 50 on the dot is my personal most, but I'm really happy to see just how much I filled out the big stack of TVs that I decided to edit. I'm shocked, like actually SHOCKED that not only was there SO MUCH, but also how much I enjoyed most of it. I even played/watched/read things that came out this year for once. If you want my thoughts on any of it, the full list of links to all of my posts documenting it all throughout the year will be under the ReadMore. So I'll leave you with my 3x3 for the year and if you want details, you know where to look.
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Death Stranding
Cyberpunk Edgerunners
Shin Ultraman
Splatoon 2
Parasite
Code Vein
Katana Zero
Splatoon 2: Octo Expansion
Destiny 2: Lightfall
Super Mario 3D Word + Bowser's Fury
Neon White
Bocchi the Rock!
NEO The World Ends With You
Metal Gear Solid
Jojo Part 4: Diamond is Unbreakable (Live Action Chapter 1)
Sing a Bit of Harmony
The Matrix: Resurrections
The Legend of Zelda: Tears of the Kingdom
I Am A Hero
Jojo Part 6: Stone Ocean
Log Horizon Season 3
Jojo Part 7: Steel Ball Run
Charm Studies
The Twentieth Century World: 1914 to Present
The Mandalorian Season 2
There is No Poverty At the End of Labor (1920)
Pokemon: Path to the Peak
The Million Ryo Pot
The Book of Boba Fett
Obi-Wan Kenobi
Inside Mari
Okaeri Alice
Barbie (2023)
Spider-Man: Across the Spiderverse
Adventure Time
Adventure Time: Distant Lands
Adventure Time: Fionna and Cake
Yakuza Kiwami 2
Star Wars Andor
Everything Everywhere All At Once
Death Note
Scott Pilgrim Takes Off
Death Note: The Musical
Super Mario Brothers Wonder
Death Note (2006)
Kung Fu Hustle
Lego Star Wars: The Skywalker Saga
Honkai Star Rail
One Piece
Record of Lodoss War: Deedlit in Wonder Labyrinth
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dirtyriver · 6 months
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WORLD PREMIER: LES GHOULS - locked away in the vault of Roy Thomas, released for the first time in 65 years for your viewing pleasure!
Les Ghouls is a 12½-minute, mostly black-&-white film made circa 1958 by a group of six teenagers in Jackson, Missouri, including Roy Thomas and Gary Friedrich, who went on in the 1960s to become writers and editors at Marvel Comics. It was intended as an homage to/ripoff of the 1948 movie classic Abbott and Costello Meet Frankenstein, just filmed for a lark. It was filmed largely in black-&-white despite the relative difficulty of obtaining that kind of film even then. John Short, who owned the (new) movie camera, served as primary director; Roy Thomas scripted the movie (in synopsis form) and supplied all art and lettering appearing in the film. There were vague plans to eventually either record a soundtrack or to at least have the cast members accompany showings by narration and dialogue, but those plans never materialized.
CAST:
Slim--------------------------------------------------- Gary Friedrich
Slat ---------------------------------------------------- Ron Lowes
Dr. Sturdley ------------------------------------------ Andy Leonard
Melvin ------------------------------------------------ Lyle Hutteger
The Monster ------------------------------------------ John Short
Werewolf ---------------------------------------------- Roy Thomas
Roy Thomas and Gary Friedrich went on to become major writers in the comicbook industry.
Roy Thomas was an editor of Marvel from 1965-80, and editor-in-chief from 1972-74. He also scripted runs on such series as X-Men, Avengers, Conan the Barbarian, Savage Sword of Conan, Star Wars, Red Sonja, Kull the Conqueror, Daredevil, Captain Marvel, The Invaders, Incredible Hulk, Sub-Mariner, etc. He also co-created the likes of Wolverine, Carol Danvers (future Captain Marvel), The Vision, Ultron, The Squadron Supreme, The Invaders, Union Jack, Spitfire, Black Knight (Dane Whitman), Werewolf by Night, Man-Thing, Morbius the Living Vampire, Sunfire, Banshee, Valkyrie, Luke Cage, Iron Fist, Doc Samson, Brother Voodoo, Warlock, Ghost Rider, Son of Satan, Thundra, Captain 3D, What If, Not Brand Echh, and others. In the ’80s he defected to DC Comics, where he co-created, wrote, and often edited All-Star Squadron, Infinity Inc., Arak – Son of Thunder, Captain Carrot and His Amazing Zoo Crew!, Young All-Stars, and Jonni Thunder a.k.a. Thunderbolt, as well as writing the likes of Wonder Woman, Shazam!, Superman, Green Lantern, Batman, and Justice League of America. He has also written comics for Topps, Heroic, etc. He co-created both a super-hero comic and a comics-history magazine which were titled Alter Ego. His and wife Dann’s independent series Captain Thunder and Blue Bolt was optioned for a film in the ’90s. He has also written for films, TV animation, and live-action TV.
Gary Friedrich wrote several series runs for Marvel, including Sgt. Fury, Captain America, Nick Fury – Agent of S.H.I.E.L.D., Frankenstein, The Incredible Hulk, X-Men, Iron Man, Daredevil, [the Western] Ghost Rider, Combat Kelly, Captain Savage, and Captain Marvel—and was the major creator of [the motorcycle-riding, supernatural] Ghost Rider and the co-creator and first writer of Son of Satan. He served as assistant editor at Marvel from late 1966 to 1968. He and Roy Thomas co-created the concept for the Marvel comicbook Not Brand Echh. Gary also wrote for Skywald, Topps, and other comics companies. He passed away in August 2018.
(via Bleeding Cool)
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felassan · 2 years
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BioWare Blog post: BioWare Developer Story – Pride Edition
Welcome to a very special entry in our Developer Story series! While previous editions have featured a single subject, in the wake of Pride Month in June, we invited some of our LGBTQIA+ colleagues to talk about what the studio and its games mean to them as queer folks. So please allow us to introduce you to Technical Product manager Lina Anderson, Technical Animator Samantha Wald, Programmer Rachel Hammond, and Cinematic Designer Mikayla Stock, who were all kind enough to share their personal histories with us.
How did you end up at BioWare?
RACHEL: Game development was something I’ve wanted to do my entire life, from when I first played with our family’s Atari and NES and on through all my childhood. By the time I got to college, I’d fallen in love with programming as well, so I joined my campus’ Game Developer Association, where I made friends and contacts who helped me land my first job in the industry a bit over 15 years ago. I worked with a few smaller companies before getting my job with BioWare 11 years ago, and I’ve been here ever since.
SAMANTHA: My path into the industry was a lot less direct! I studied broadcasting in college to get into video editing, but I eventually started rendering graphics in 3D. I was instantly hooked, and I started doing rigging for animated shows and films. But I had always been a huge gamer, and about three years ago, I realized my skills would transfer perfectly to technical animation. BioWare has always been one of my favorite studios, and I was so excited when I got the offer to come work here six months ago!
MIKAYLA: I’m relatively new to the games industry, too; I got my start working on 2D educational kids’ games after graduating with a degree in animation. I‘ve been with BioWare for a little over a year now, working on Star Wars™: The Old Republic.
LINA: BioWare is actually my first experience in the games industry, but I’ve been here for over five and a half years. I had dreamed about working in games since I was a kid and was really surprised to get in on my first attempt!
How have BioWare games impacted you as a queer person?
SAMANTHA: As a trans woman, I spent a large majority of my life being uncomfortable with who I am and how I’m perceived by society. Before I transitioned, games were always an outlet for me to feel comfortable and explore my identity; BioWare games in particular gave me that in a completely supportive, non-judgmental space, and I really don’t think I’d be where I am today without them.
LINA: Agreed. Both Mass Effect and Dragon Age were instrumental in helping me rediscover myself. I’d repressed so much over the years, and building characters that reflected aspects of me that I’d been hiding allowed me to safely explore these thoughts and feelings. I found I was able to talk about things I’d previously kept bottled up, using my characters and companions as proxies—something that I wasn’t yet comfortable enough to do on my own. Nobody batted an eye when I talked about Lady Shepard having a fling with Garrus!
MIKAYLA: I also found BioWare games—specifically the Dragon Age games, for me—at a time when I was still kind of figuring out who I was. I was fortunate enough to be raised in an open-minded household, but it’s always different being told something’s okay versus seeing it on screen in front of you, presented as being completely normal, you know?
RACHEL: Yes! Watching them start pushing for more inclusion years ago, allowing gay and bi romance options, that was a real help for me at the time. But even outside of my direct personal experience, it was so good to see that inclusion spreading through the industry.
Why do you think BioWare games resonate so well with queer players?
SAMANTHA: BioWare games have always been about playing your character however you want, so I think it’s exceptionally easy for players to insert themselves into the main character. And since queer folks have had so little representation in the past, BioWare games are likely to be the first place a lot of folks are able to see themselves reflected in media.
MIKAYLA: Right, they provide a space for players to explore their identities. There are so many well-rounded characters that it’s hard not to find a couple that resonate with you, and watching the story of a character you deeply connect with play out can be incredibly cathartic. And it’s about not being afraid to tell LGBTQIA+ stories!
RACHEL: Yes—games that try to be more open and attentive towards queer identities definitely help us find ourselves in them. But they help other people see us too; the benefit doesn’t stop simply with our firsthand experience. It also helps normalize queer identities for other players, letting others know we’re real, we’re normal, we’re part of the industry.
LINA: And the thing for me is that the games don’t just have a couple queer characters you can run into, and then you’re off shooting aliens again. These are characters that we grow with through the series, form bonds with, and can choose to be close to.
Do you think BioWare games have made an impact on the way the industry approaches LGBTQIA+ topics?
MIKAYLA: I think any exposure to LGBTQIA+ topics in games is a step towards normalizing them in the industry, and BioWare’s decision not to shy away from telling those stories, but to embrace them, was a welcome breath of fresh air.
SAMANTHA: And I think that’s really led the way in de-stigmatizing queer relationships in games. By being this inclusive in games that are both successful and popular, they made it clear that queer representation is not a detriment, but actually a positive and something a lot of players are hungry for.
LINA: Yeah, I remember seeing the original Mass Effect making waves for having a same-sex romance option. It was absolutely the first major game I was aware of where this was a thing at all, and I think that by showing you could have a gay romance between a human and an alien and not have retailers refuse to stock your games, that may have opened some eyes and made it an easier pitch.
RACHEL: That’s exactly it. The way BioWare handled inclusion rippled through the industry, leading to other studios leaning into that content, which meant that even more games were comfortable with it. It helped move everyone forward.
Do you feel like BioWare sees and supports its queer employees?
SAMANTHA: To me, the biggest thing I see BioWare doing to support queer employees has been to empower them! I have never seen so many queer people in senior leadership positions as I have in my time here.
MIKAYLA: Everyone I’ve had the pleasure of working with has been nothing but kind and accepting, and I’ve never felt the need to be anything but myself. That fosters such a great sense of communication and community. I don’t feel like I’m living inside a vacuum while I’m working; the rest of the world still exists and its impact on employees is not taken lightly.
RACHEL: I’ve been with BioWare for more than a decade at this point, and I’ve only seen the support for our LGBTQIA+ staff grow. There have been some missteps along the way, sure, but the most important thing I’ve seen is that people are eager to listen, learn, and do better. I’ve seen a great amount of work put in to ensure that happens in every circumstance. When I started here, I was not out to anyone about being trans. I had transitioned years ago but I was afraid to tell anyone. But in my time here I was given the confidence I needed to come out again, on my terms. So many other workplaces I’ve been at pushed me back into the closet, but BioWare helped me actually feel free to express my whole self.
LINA: Oh, absolutely. If I wasn’t in a place like BioWare, I probably still wouldn’t be out. Coming out as trans was terrifying in general, but knowing my manager and leadership were there for me as I announced who I really was made all the difference.
Thanks to Mikayla, Rachel, Samantha, and Lina for sharing their stories. At BioWare, we’re dedicated to a diverse, inclusive culture, and try to show that through our people and our games. Of course, we know there will always be more to learn in order to best support our teams. But we look forward to that continued growth—because while it may no longer be Pride Month, BioWare is always proud of all our colleagues.
[source]
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