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das-boog · 2 months
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I dunno what happens next for me, but for folks that like my work you can find it on @boog_tweets on twitter, henceboog on twitch, boog on cohost and das-boog on pillowfort and bluesky.
Aint sure if I’ll abandon this spot or what
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das-boog · 2 months
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OPE I never told this hellsite, I got comms open! Dm for details, messages should br open
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das-boog · 4 months
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Finished comm for Phoebe Bane of her trox evolutionist! Mouth open variant for Normal Reasons
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das-boog · 5 months
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Normally I dont post wip’s of comms but this Trox Evolutionist I’m designing for @phoebebane on twitter is coming along great
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das-boog · 5 months
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Was in a self indulgent mood when I was coloring this Ducky scribble. She's got a creative streak!
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das-boog · 5 months
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Got to do these opening and closing cards for the vtuber Lizstar! These were really fun to do and I was super flattered when she jumped online to show em off.
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das-boog · 5 months
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Just finished this comic cover for the peerless @vexwerewolf ! This was a blast, I got to design an in-universe propaganda comic cover for their Lancer adventure In Golden Flame!
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das-boog · 6 months
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A voice in the void
When I write games, I write stories.
That's not quite right.
I write frameworks for stories. The stories are your own to tell.
When I wrote Gratitude, I defined the world and the goals (leave).
I gave factions and their desires. I shaped a structure that you could fill in the blanks.
Like an elaborate mad-libs, with character and charm.
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When I wrote Cyberrats, I wanted to emulate not just the games of XCOM that I loved, but stories of underpowered, downtrodden individuals asked to carry a task that's just too big.
Stories of alien invasions by stronger enemies, and a hopeless defense because it's the only one you can offer.
I wrote a story with a beginning, and with an end.
More likely than not, that end is in defeat. But the story is yours to tell.
Today I'm writing another chapter in that story. An expansion. It's a framework, a tool. For you, the storyteller.
It offers angles and quests. Hooks and possibilities. Relationships and depth. Choices, rewards, and punishments.
We return to stories where bad things happen to our heroes. We watch them make tough choices. We watch them overcome.
Today I'm standing before you on Tumblr dot com yelling into the void, competing with countless other voices to be heard. And I'm asking you to stand with me. To yell along side me. To get the word out about this expansion.
This campaign ends in two days. More likely than not, we won't hit our stretch goal, the one that brings more art into the world. The one that adds poetry, more illustrations, and depth to the work. More likely than not, that's the ending.
But it's not over yet. And until it is over, I'm going to be here. Standing at the edge and sharing with the world how much I love this book that I've created. And I ask you to yell with me. To look at this art and share it with a friend.
We hit our funding goal. That's a victory. But it's not the only one there is. And no matter how slim the odds, I'm going to be here, waiting to see how this story ends.
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das-boog · 6 months
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AaaaaAAAAAAAAA
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das-boog · 6 months
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Heya folks! Just reminding y’all that this is still going! We’re about $300 away from being able to make this book, if you’re interested the link is above!
Heya folks! If you been enjoying the latest Cyberrats art, the new kickstarter is live!
Cyberrats is a rules light, tactics heavy LUMEN system game inspired by xcom, teenage mutant ninja turtles and shadowrun. Players are mutant rats and interns for one of three evil, world-spanning megacorporations when aliens invade the earth. Not so bad, on paper. A good disaster now and then is good for your bosses bottom line. The issue is that a rival megacorp, Valdivian, has the issue well in hand and refuses to share the alien-fighting market. An unacceptable scenario. Your job is to sabotage the "real" heroes, secure the contract, save the world, and clock out of your shift.
Cyberrats: Rise of the Briny Bastards expands on ideas introduced in the first game, expanding both tactical options AND downtime actions to flesh out who your mutagenic operative is, what their relationship is to their team and what they're really fighting for when their checks are cashed and the dust settles. We've also introduced a bunch of new mutators and classes, a toyetic submarine, and a new enemy faction in the form of an ocean that hates your player characters personally.
Cyberrats gameplay is designed to contrast risky, dangerous missions with the personal stakes of the characters. You'll watch your helpless intern slowly build out a 90s-action-figure's worth of extra weaponry, powers and relationships with other players and npcs that can synergize for more and more impressive combat strategies. The numbers are stacked in the enemies favor, and you're encouraged to find unique ways to break the game balance to survive!
If you're like me, and like the crunch of a game to add weight to its emotional stakes but ALSO don't want to have to memorize 4 different chapters on how to grapple someone, I highly recommend it! You can find the kickstarter at https://www.kickstarter.com/projects/2018387307/cyberrats-rise-of-the-briny-bastards
kickstarter
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das-boog · 6 months
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Heya folks! If you been enjoying the latest Cyberrats art, the new kickstarter is live!
Cyberrats is a rules light, tactics heavy LUMEN system game inspired by xcom, teenage mutant ninja turtles and shadowrun. Players are mutant rats and interns for one of three evil, world-spanning megacorporations when aliens invade the earth. Not so bad, on paper. A good disaster now and then is good for your bosses bottom line. The issue is that a rival megacorp, Valdivian, has the issue well in hand and refuses to share the alien-fighting market. An unacceptable scenario. Your job is to sabotage the "real" heroes, secure the contract, save the world, and clock out of your shift.
Cyberrats: Rise of the Briny Bastards expands on ideas introduced in the first game, expanding both tactical options AND downtime actions to flesh out who your mutagenic operative is, what their relationship is to their team and what they're really fighting for when their checks are cashed and the dust settles. We've also introduced a bunch of new mutators and classes, a toyetic submarine, and a new enemy faction in the form of an ocean that hates your player characters personally.
Cyberrats gameplay is designed to contrast risky, dangerous missions with the personal stakes of the characters. You'll watch your helpless intern slowly build out a 90s-action-figure's worth of extra weaponry, powers and relationships with other players and npcs that can synergize for more and more impressive combat strategies. The numbers are stacked in the enemies favor, and you're encouraged to find unique ways to break the game balance to survive!
If you're like me, and like the crunch of a game to add weight to its emotional stakes but ALSO don't want to have to memorize 4 different chapters on how to grapple someone, I highly recommend it! You can find the kickstarter at https://www.kickstarter.com/projects/2018387307/cyberrats-rise-of-the-briny-bastards
kickstarter
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das-boog · 7 months
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"I mean, the company will at least discharge your debts if you die, right?"
"Hahaha, holy shit, hey Marv! Marv, get over here and listen to what the new kid said."
Another new mutator for Rise of the Briny Bastards, the skeletal rat! You can check out the kickstarter for the new expansion here!
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das-boog · 7 months
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hey, so i just read "the psychology of the transference" by c.g. jung bc my psychoanalyst told me to. all of the misogyny, rampant racism and overconfident speculation on the role of incestuos desires for the human psyche aside (lmao), i found it a worthwhile read. one of the main points that he seems to make in regards to alchemy is that it wasn't *really* about chemistry/material processes, but more about the images and metaphors used to describe the alchemical process. and jung compares this alchemical imagery, which in large parts revolves around themes of divisions and fusions, to subconscious (psychic) processes that in his opinion also revolve around divisions and fusions (like dissolutions or integrations of the self, contradictions in gender relations and other social relations, etc). and idk, that part makes sense to me. did alchemists really care about the physical world? or did they care about gender, sex, identity, art, death, the horrors, etc?
YES. THE TEXTS HE IS TALKING ABOUT ARE PROTO-CHEMISTRY WORKS.
Alchemy was demonstrably, overwhelmingly, about the physical world. Jung's psychological interpretations of them are --and I cannot stress this enough-- entirely invented ahistorical bullshit.
I cannot overstate the amount of damage that Jung has done to alchemical scholarship. His interpretations of alchemical texts have caused literally thousands of historical proto-chemistry texts to languish in the historical wastebin of "Psychological mumbo jumbo" or "it's just old therapy language tee hee!"
What's worse is he actively misrepresents many of the actual religious or mystical ideas present in the texts he cites. For example, many alchemical texts in the Arab world we're the result of Isma-ili mystics from northern Africa and more gnostic-influenced parts of the early Muslim world. Their equivocation of Hermes Trismegistus with the biblical Enoch, and unique relationship to both hermeticism and Jewish apocrypha, gets ENTIRELY sidelined in Jung's reading, in favor of "it's just early psychology."
Furthermore, Jung tries to make the argument that these images present in alchemical texts are somehow representative of some deeper, universal structure within human psychology. Which is, --again I cannot stress this enough-- howling clown bullshit. Alchemical texts are similar because chemistry works the same wherever you are on the planet. He actively ignores the hermeneutics of different alchemical theories, which change RADICALLY depending on culture and location.
All this in service of adding a pseudo-historical foundation for psychological theories that are about as scientific as astrology.
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das-boog · 7 months
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Oh. How do you feel about Joseph Campbell “The hero’s journey”approach in psychology? I know his work was heavily influenced by Jung.
Joseph Campbell is also a hack fraud who lied about native American mythology to make his stupid hack fraud point. He wanted to be James Joyce so bad. His history is a plague on anthropology and the heroes journey is a plague on literature.
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das-boog · 7 months
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“Rodent operatives are ordered to disregard any claims of extraterrestrial staff. Like yourselves, anyone with the appropriate bribes paid and licenses acquired is legally human!”
A new Briny Bastards mutator, the Kyser! Belligerent alien champions, headhunted from the motherships employ!
Curious for more? You can follow the kickstarter here
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das-boog · 7 months
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Introducing Oasis, a shy but nurturing desert fleshwarp played by the vtuber Phoebe Bane! This was a really fun comm and it was really cool drawing one of my fave Pathfinder ancestries. Check 'em out!
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das-boog · 7 months
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“A poor craftsman blames their tools. What do you call a craftsman that IS their tools?”
Introducing another new Cyberrats career, the engineer! These technical specialists bring a bevy of potent biotech powers to the field that can completely alter the conditions of a mission!
Curious about the game? Follow the kickstarter for more info!
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