Recent rp characters! First is my fleshwarp magus: Lines Polcki. They love booze, women, and merriment but seem hesitant to ever remove their mask.
Next might be a lil familiar but it's a human version of my old-demon nerd Stolforns! It's for an eldritch wild west inspired rp and he's a very committed lepidologist, cause cmon what are angels to him except interesting lil pesky bugs
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drawin my new girl Gill who im gonna try and play in a campaign this weekend :)
[Commission Prices][Etsy][Buy me a Kofi]
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Drain Deimos
Image © Capcom, accessed at the Resident Evil Wiki here
[Sponsored by @coldbloodassassin. The drain deimos got a significant overhaul in its abilities between RE3 and the recent remake. So I wrote a whole monster before double checking the sponsor's post, and finding that they wanted the other one! So I've included both. The original one is what I'm using the picture for, and is the main stat block, and the remake version is a variant. And gets a new name since it's not doing as much draining anymore.]
Drain Deimos
CR 5 CE Aberration
This creature appears something like a grotesquely mutated insect, warped into human size and humanoid proportions. It has six limbs, the four upper with two hooked claws and the lowest pair with three. It has four eyes surrounding a pair of mandibles and a sharp proboscis, and exposed muscle appears between rents in its exoskeleton.
A drain deimos is a mutant flea, permanently altered by exposure to fleshwarping toxins and diseases. They are almost never created intentionally—a mundane flea that feeds on fleshwarped creatures may mutate in such a way that its larvae will develop into drain deimoses over several generations, and a giant flea may transform into such a horror spontaneously. Drain deimoses are not as skilled at jumping as their progenitor species, but make up for it with skilled climbing abilities.
Drain deimoses feed on both blood and spinal fluid, and the more intelligent a prey item is, the more valuable it is seen as a food source. As such, drain deimoses prefer to attack humanoids than animals, and often go after wizards, bards or other individuals with higher than average intelligence. In prey-rich areas, like cities, drain deimoses will often gather in groups, but they do not cooperate with each other when hunting.
A drain deimos is parthenogenetic, making and fertilizing its own eggs. Thus, a single monster can rapidly multiply to create dozens of monsters in a matter of months.
Variant Drain Deimos
An inject deimos is a further mutation of the drain deimos, in which the proboscis has become an ovipositor. Rather than sucking up spinal fluid, an inject deimos inserts its eggs into its host’s body, which devour it rapidly from the inside. Rather than pinning a single victim and drinking them dry, an inject deimos’ strategy usually involves grabbing, implanting and moving on quickly. An inject deimos has the negative energy affinity defensive ability, and the following special attack instead of brain drain and smell brains:
Implant (Ex) An inject deimos can insert its young into a grappled opponent as part of the action to maintain a grapple. A creature can resist this implantation with a successful DC 17 Fortitude save. If it fails this save, it takes 3d6 points of slashing and piercing damage each round as the young eat it from the inside. A remove disease or similar effect purges the infestation automatically and without further harm. A cure spell cast on the victim, or a DC 25 Heal check made as a full round action, removes the parasites, but nauseates the host for 1 round unless the host succeeds another DC 17 Fortitude save. The save DC is Constitution based.
Drain Deimos CR 5
XP 1,600
CE Medium aberration (fleshwarp)
Init +5; Senses darkvision 60 ft., Perception +7, smell brains
Defense
AC 18, touch 16, flat-footed 12 (+5 Dex, +1 dodge, +2 natural)
hp 59 (7d8+28)
Fort +6, Ref +7, Will +7
DR 5/bludgeoning
Offense
Speed 40 ft., climb 30 ft.
Melee 4 claws +10 (1d4+2 plus grab)
Special Attacks blood drain (1d3 Con), brain drain (1d6 Int)
Statistics
Str 14, Dex 21, Con 18, Int 5, Wis 14, Cha 4
Base Atk +5; CMB +10 (+14 vs. grapple); CMD 25
Feats Agile Maneuvers, Defensive Combat Training, Dodge, Weapon Finesse
Skills Acrobatics +14 (+18 when jumping), Climb +24, Perception +7, Stealth +10; Racial Modifiers +4 Acrobatics, +16 Climb
Languages Common (cannot speak)
SQ catfall, expert climber
Ecology
Environments any land and underground
Organization solitary, pair or infestation (3-18)
Treasure incidental
Special Abilities
Brain Drain (Ex) If a drain deimos pins an opponent, it deals 1d6 points of Intelligence damage each round it drains blood. A creature reduced to 0 Con or 0 Int from this ability dies.
Catfall (Ex) A drain deimos takes minimum damage from falling, and always lands on its feet.
Expert Climber (Ex) A drain deimos’ racial bonus on Climb checks is +16, and it can climb smooth or vertical surfaces, or on ceilings, as if it was under the effects of a spider climb spell.
Smell Brains (Ex) A drain deimos can detect creatures with functioning brains within 30 feet. This functions as the scent monster quality, except that it can only be used to detect creatures with a physical brain (which eliminates most constructs, elementals, oozes and plants, but includes some corporeal undead). A drain deimos can also detect which creatures have higher or lower Intelligence scores.
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i joined my first Pathfinder game earlier this year and i’ve been playing a Fleshwarp version of Lea.....i love him so so so much and my partner (who’s DMing the game) even made me a custom mini for him ;____; i’m having so much fun and i can’t wait for the party to see what he looks like without armor lmfao
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Really need to play our tiefling fleshwarp, Chloe at some point.
Full description under the break
art by @sadluigi
She stands hunched over at 5'4" if she stands up fully she is roughly 6 feet. she finds herself draped in multicolored robes, scarves, and cloths. Her face covered in a porcelain mask, lips and cheeks painted red. The eyes designed in such away to appear as if they themselves were covered by an ornate blueish mask that seemed to glitter like the stars. Her hands covered in blue starry silk gloves that seemed stretched just a tad tight against her long spindly fingers. Underneath the robes, she is a gaunt girl, her arms seem longer than normal and her right leg seems slightly longer than her left. Her skin is a pale dusty tan. A prehensile tail swishes back and forth ending in a tuft of black hair. The hair on her head seems perpetually wet or oily and is long enough to almost reach her hips if kept down. Her left hand has a clouded eye growing from its palm, blind but always moving if exposed. Her legs end in appendages that are not quite feet but not quite hands either, clearly mutated. Her face is the most complex her first pair of eyes are black with yellow snakelike iris. Just below are another pair of clouded white eyes perpetually open. Her nose is sharp but but not distinct especially compared to the rest of her face. Her mouth seems fairly normal except when she smiles exposing several sharp monstrous teeth. Her ears are slightly sharpened. The most monstrous of her attributes is her second mouth which opens up from underneath her chin, revealing several large fangs and a dripping long tongue, that sometimes finds itself exposed when she feels particularly hungry.
She was found being used as a monster by a cult of Lamashtu and the adventuring party spared her life and took her to a church who did their best to rehabilitate her. However the cult and the waters did a lot to her and it was only by a miracle that she regained a sense of self. But she doesn't feel like the same person that cam before the mutations and only has fractured memories that one might see more as a past life then something that actually belongs to them. She is rather childlike as she has slowly started to form a new existence and relearning humanity. She likes to vocally stim and stim with musical instruments.
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