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#while also appealing to the lore fans like me LOL
petorahs · 11 months
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as a longtime zelda fan im subscribing to the theory that skyward sword's ending caused another timeline split where:
a) ss!link dueled demise and sealed him in the master sword, subsequently putting fi into "a sleep without end". this is where every other game takes place
b) ss!link used the goddess statue to kill the imprisoned demise like it was supposed to happen before ghirahim messed everything up. this is where totk and botw take place.
it explains why botw/totk!zelda can still hear fi in the master sword despite no other hero after ss!link ever interacting with her (cause shes asleep), why there are two (2) imprisoning wars (pre-ALttP, and Totk's) and why the latest two games are so far removed from everything.
it also explains why totk!ganondorf became the second coming of the demon king, because demise was never truly killed in that timeline. link wished for the complete eradication of demise, not his hatred. the triforce makes no distinction between good and evil, after all.
in a), hyrule is founded by hylians from ss!zelda and link's time, in b) the zonai descended and rauru founded hyrule instead
the only debunk of this theory i see is b) timeline not having a fully forged master sword since ss!link took it with him to kill demise. a) timeline still having the mother goddess statue brought down to the surface also has could be contested but i think that can be explained by skyward sword needing to end in a closed timeloop, and the triforce's power doing its thing. thoughts?
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I remember a while back you said that TOTK ranks as one of the best narratives in the series, and replaying it again, I’m inclined to agree. Fans criticized it for being “incoherent,” but there’s literally nothing that happens in the story that isn’t set up in the opening/tutorial. The Imprisoning War, the Zonai, the statue depicting Rauru and Sonia, the Light Dragon flying near the temple, Link diving to Zelda, the Recall ability (how it serves as Link’s connection to Zelda throughout the game and will ultimately be how he saves her at the end). The recall ability is also how Link collects and examines the dragon tear memories. Even if you don’t collect the tears, Link’s last memory of her is the vision of her giving him Recall, so it makes sense that he restores her to how he remembers her (“coaxing the object’s memory” like Sonia says in one of the memories). The theme of community and togetherness is also woven into every aspect of the gameplay and story. BOTW and TOTK are both extremely narratively and thematically coherent.
THISSSSSS
Ive played the majority of Zelda games and some stories are iconic (OoT), some are DARK (MM), some are DIFFERENT (WW & TP), some are ROMANTIC (ST & SS), and all are adventurous and fun. This series has a plethora of interesting characters and captivating stories, but none truly compare to the intricacies of BoTW&ToTK. And this is achieved through the vast amount of details offered to players in each game.
BoTW has a TON of details for players who go looking for it, however none of them are actually necessary in completing the game. We know this is simply bc of the direction of botw and totk in terms of gameplay.
The stories are OPTIONAL in both of these games, but as you pointed out in ToTK, you don’t escape the Recall memory. And that ability is the one that is truly unique to the story and connects us directly to Zelda, and ultimately Zelda to her old self. Both of these games are directly related to Zelda’s journey as a character and are a testament to this Zelda and Link’s relationship. Without a romantic perspective (which actually requires you to neglect details given to us in both games), the story still stands in terms of development and emotional appeal.
I think everyone can agree that BoTW/ToTK Zelda is the most developed Zelda we have ever gotten, and if you accept that her development goes hand in hand with the story (which duh it does lol) then you realize that for all its faults, BoTW & ToTK has one of the best narratives of the series. To me, you can’t separate the games, because BoTW was the foundation of Zelda’s growth as a person and Zelda & Link’s relationship which resulted in the dedicated loyalty we see six years after the events of BoTW. Without that knowledge, we wouldn’t get the same emotional connection or understand how intimate the ending of ToTK is.
Link’s use of Recall, backed by Rauru’s light magic and Sonia’s time magic, is only achievable by HIS ability to remember Zelda, his own memories and the ones Zelda gifted him through the tears, in order to bring her back. This gives us the EXACT answer to the question BoTW ends on: “May I ask; do you really remember me?”
Like that is so impactful, it clears every other story in my opinion by a LONG SHOT. This doesn’t negate how amazing the other stories are, they are all powerful in their own way, but none compare to the fluid and consistent themes BoTW & ToTK are founded upon.
The story has its faults (as all do) and thus fans capitalize on them in order to tear down the games (which is natural for any popular franchise). But those faults do not impact what is perfectly executed in terms of Zelda and Link’s story. The things we wish to see more of are that of side characters and questions left unanswered (which provided the series a new set of lore to explore in future games). But I will forever stand by this era and it’s overarching story that still makes me stop whenever I see the light dragon or seek out those small details whenever I replay the games.
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cutekittenlady · 1 month
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Planes, Trains, and Autobots
Summary Fic Part 2
[Previous] [Next]
((Srsly I need a title for this thing. Willing to take suggestions.))
Opening up on the Maltos House where, after the end of the first season, Bumblebee and the other Autobots have started taking efforts to educate the Terrans about Cybertronian culture and history in more detail. Something Alex enthusiastically takes part in.
(Really this is just an excuse for me, as a fan, to import whatever aspects of the previous lore I find most appealing, as well as inserting some stuff of my own.)
While they are doing this who should finally appear?
Ratchet. Because Ratchet needs to be in Earthspark. I will take no arguments.
(Definitely prefer his characterization as an older more experienced cybertronian medic so kinda going off that here. Generally for this fan speculative Earthspark version of Ratchet I see him, as always, being the Autobots top combat medic as well as one of their most senior and experienced members with a long friendship with Optimus. LIke a lot of the other Autobots, hes accepted Megatrons change of heart but unlike the others he doesnt necessarily get along with him and is not above bringing up past grievances or criticizing Megs for current as well as past decisions hes made. Hes generally a good hearted if grmpy guy, and a highly ethical medical practitioner with strong views.)
Optimus had asked Ratchet to finally come and meet the Terrans both to further introduce them to more potential allies they could rely on and also because it was becoming increasingly important that they finally gain an understanding of how the Terrans health works so that they can best meet their needs if they're ever hurt or in need of any other kind of medical aide.
Cue some adorable moments of Ratchet putting the Terrans through various basic exercises and roping them in when they try to show off their abilities to him while he remains unfazed. The Terrans initially think this means Ratchet doesnt like them, but Bumblebee clarifies that Ratchet is just so used to the various powers and abilities of all the cybertronians hes treated over his millions of years of life that hes almost, quite literally, seen it all. Besides which hes far more concerned with figuring out areas of the Terrans health that might need his attention rather than anything else. Lol obviously cue Ratchet being grouchy and immediately undercutting whatever it is Bumblebees just said.
Eventually the subject of Conjunx Endura (Cybertronian concept like marriage which I believe was introduced in the IDW comics) somehow comes to the Terrans attention and they try asking the various Autobots (and maybe Megatron?) about it but the group gets flustered FAST and plays hot potato with the subject until it comes to Ratchet who takes up the subject while deriding the others for not being able to get ahold of themselves to actually explain one of their most important ceremonies to the kids.
((Note: As an inherently asexual species thats nonetheless capable of the full gauntlet of emotions while ALSO living for millions of years, I tend to h/c that to the cybertronians the concept of being in love and married is an incredibly intimate subject that, historically, most younger bots aren't taught about until they're considered experienced enough in other things to grasp the gravity of the subject. The Terrans are, at most, a year old or so. So them asking the various autobots about the subject is, socially speaking, like your toddler asking you where babies come from.))
Ratchet thinks if they're old enough to ask the question, they're old enough to get an answer. Still Dot and Alex insist on being present since a) despite his enthusiasm Alex has no idea what the Conjunx Endura is, b) the terrans are all their adopted children, and c) are themselves insanely curious about what could make the autobots and Megatron so flustered. Which is good, because Ratchet winds up needing their help as his explanation of the concept is incredibly dry and tends to reference a lot of aspects of Cybertronian culture the Terrans just dont know. Dot and Alex, as adults who happen to be married, are able to compare and contrast the concept to their own marriage to help the Terrans understand.
Ratchet does insist that the two are different in various ways though Dot is quick to hammer home that the important part is that its a special ceremony only to be launched with a special person you deeply love romantically. Something Ratchet agrees with and makes clear that while he wants the Terrans to understand what a Conjunx Endura IS, they're far far too young to pursue anything of the like and are definitely too young to learn about the Conjux Ritus, the set of rituals meant to tie two Conjux Endura together.
Alex and Dot thanks Ratchet for letting them learn about something so personal to the Cybertronians but do ask, out of curiosity, why the others were so flustered about it. Ratchet explains that because Conjunx are so personal many consider it an embarrassing subject to broach in mixed and professional company, and asking a bot you dont know really well about their conjunx or whether or not they have one is considered tactless and even rude. When asked why he isn't embarrassed about the subject, he explains carefully that he actually has a conjunx of his own and "after a million years together the embarrassment of the subject just sorta wears off" though he doesnt pursue the subject of his Conjunx any further.
Instead he changes subject and tell Dot and Alex to keep in mind that the Conjunx Endura can go wrong. On Cybertron there were bad actors who would lure unsuspcted bots into forming a Conjunx for favors, gain social standing, or other perks. At best they'd then abandon them allowing the victim to make an appeal and get the whole thing nullified, but at its worse it could trap bots into loveless onesided connections, or a toxic relationship.
Ratchet is surprised to find that Dot and Alex are shockingly accepting of this, saying that sadly marriage amongst humans can run much the same risk.
Alex even making a small comment like, "Just like my soap operas/stories!"
Again they thank Ratchet for telling them all this, and for looking after the kids by making sure they're informed.
Dot tries to prompt the kids to thank Ratchet only to discover most of the group had long since gotten distracted at some point in the conversation with only Nightshade and Jawbreaker really paying attention throughout the whole thing.
Alex tries to apologize but Ratchet responds with some dry humor that having at least 2/5 of young bots fully paying attention throughout the whole explanation is actually a pretty good turnout and that they can try explaining the whole thing to the others again "in due time."
They're then interrupted by the announcement that Breakdown has arrived at the Maltos house.
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hopeswriting · 4 months
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Heya !
So i was browsing khr fanfics and saw something about fanon concepts like soul bonding ?
Do you know about it ? I've been a fan of khr for a while but that was before joining any fandom spaces so I have no idea of what's going on xD
It's alright if you dont, im only curious especially if there's no big answer :3
Have a good day !
hi there! 😊 you sent this a while ago so maybe you already found your answer somewhere else, but i do know about this, yeah! and there is a big answer for it for sure zersdgdfg.
so basically this is a big part of the fanon lore the fandom came up with surrounding dying will flames. it builds upon the concept of guardians (and flames) in the manga and absolutely runs with it lol. the two big ideas it's based upon is that 1) flames goes deeper than your dying will turned energy. they go soul-deep, and so are, like, the manifestation/embodiment of your soul, and 2) another use of the harmony attribute skies have is that it allows the harmonization of dying will flames, which is basically the soul bonding you're talking about here. (and now i think about it, i'd say there's actually a third big idea too where dying will flames are some kind of sixth sense that allows you to know about someone's feelings/emotions/thoughts to various degrees.)
as for the specifics, there's actually already a post of mine where we discussed that particular bit of fanon lore (commonly referred as harmonization) in details! if you go through the notes and read everyone's thoughts about it, it should give you a clear idea of what soul bonding is all about.
it won't give you an exhaustive one tho! because i might be wrong here, but i think harmonization is just about the most developed bit of fanon lore we have? but either way, even if it's a trope easily recognizable at, like, its core, everyone still have their own takes on it, and so it can be different enough from fic to fic. the post might also give you outdated idea about it, at least when it comes to what i shared about it, because it was all from what i read back in 2016-2018. i have no idea what harmonization looks like in fics nowadays because it isn't something that appeals to me anymore, but the post should still help you making it something not foreign or unfamiliar anymore!
thank you for the ask!
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pancitmousse · 1 year
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Thoughts on Holostars Tempus (New Members)
Gavis Bettel
First Impressions: honestly his design doesn’t really appeal to me. my friend said he looked like a TWST chara but honestly i can’t see it based off what I know about that game. also his name makes me think of betel nuts. that said i like the little skits he did for his pre-debut vids.
Debut: he has a very… “bro-ish” voice lol. also he’s talking really fast. idk if it’s bc of the nerves or not. pulling out the slide out of his hat was very creative ngl. betel nut man confirmed. idk what to make of his comedy, it’s good but not really to my taste. he’s really loud so i probably wont watch him much or my ears may explode. mascot is cute tho ig. purple likers based. also… this guy laughs at his own jokes? at least he loves himself so good ig? actually nvm he doesn’t RIP. fuck cockroaches tho. he plans to do drinking streams? oh god i can’t imagine how chaotic he’ll be on alcohol. also he can’t cook?! dear lord. omg that catwalk is pretty af. also his design has grown on me, bro jumped out of an otome LMAO.
Machina X Flayon
First Impressions: he looks like a tiny little apple 🍎. baby boy, baby (or is he? i didn’t follow these guys on twt so i wouldn’t know). but lmao at that edgy-ass name 🖤🥀⛓. then again one of my oshis also has a chuuni name (but its in japanese so my monolingual ass can ignore it kek) so i can’t really judge. it seems the name was chosen to fit with the design as it is more overt abt the sci-fi stuff than all the others. friend said he looked like an edgy und3rt4le oc and while i get the edgy oc part i don’t get the und3rt4le part. his skits were frankly amazing and i don’t think anyone can top them.
Debut: that intro screen is so cute oml. also the logo bounces around like a tv on standby thats really neat! music is cool too! omg he did a “behhh” i like him alr! his lore video was nice and funny too. if im not mistaken he’s the first tempus member to have a dedicated lore vid right? now that i’m hearing his natural voice it sounds really pleasant! must protecc. i may be shorter but im calling him short anyways for lols. he looks cute when he’s angry www. his layouts are pr creative i love this man. he screams loud but its okay he is babi. vegetable dislikers are based and no one can tell me otherwise. if this is him at low energy, how would he be at high energy? headpats tskr. outro is cool.
Banzoin Hakka
First Impressions: pretty boy. purple is my favorite color + most of my oshis are associated with blue so his indigo color just makes me mesmerized. and because of that it would be funny if his voice was deep as hell. my friend said he looked like a jenshin chara and while i do understand that bc jenshin is many people’s first exposure to this kind of fashion… okay yeah he kinda does look like a jenshin chara. instant roll lmao.
Debut: his intro is pretty dope, especially with the music. omg he can do metal screams?!? his voice isn’t deep as hell but its still not what i expected. weirdly enough it still fits. i really like his sense of humor the most so far. he talks at an average speed to me but ppl have said i talk fast so im probably not the best judge i retract my statement he actually does talk fast. OMG A VOCALOID FAN B A S E D. i think i can hear an accent, a pretty thick one at that. yknow what, shinri has competition when it comes to who’ll get demonetized first. my boy drawing with ms paint lmao. probably gonna become my oshi for this wave (?).
Josuji Shinri
First Impressions: the boing boings are on full display. pec nation has won. now we must prepare for the ultimate battle, the battle against demonetization. jokes aside his design is kinda generic imo but if it works it works. also he actually looks slightly older than everyone else so thats a plus. friend said he looked like a himbo and tbh i get that. but from what ik he doesn’t seem like one so far? he’s giving off more “father figure” vibes to me.
Debut: the intro bgm is chill which makes me hope he’ll be chill too. holy shit his voice is really deep, like probably the deepest out of the vtubers i’ve seen so far. i think his laugh is cute. so far the chillest of them all, which admittedly isn’t a hard bar to clear. i do appreciate the simpler debut this time, the other guys production values and ideas were good but this one will definitely age gracefully. daddy (platonic). mans has his priorities in order. the little JRPG section was neat, my friend called it when they said “jrpg vibes”. yet another league player, nobody is perfect. probably won’t watch him much if he goes ahead with the horror stuff bc its not my genre but i appreciate him carving out a little niche for himself.
OVERALL:
I like most of them, but I’m worried the group dynamic may be a bit unbalanced this time around. We got three loud guys and one chill dude, which will be an… interesting combo. These guys seem to have lots of cool ideas and potential, so I would be interested in seeing how they could improve. 8/10 stars, mostly enjoyed the relay.
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fierrochaseist4t · 1 year
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damijon, timsteph, dickroy and rosecassie (as in wondergirl lol <3) for the ship bingo xoxo
OUSGISSHJ i could write literal essays abt each one of these
1)
okay so i have very mixed emotions about this one, bc on one hand i feel like in main continuity it wouldn't work out, but maybe in like an elseworlds thing it could??? but im also very much a fan of them not being romantic but not also being traditionally platonic so i just settle for calling them "a secret, more sinister third thing". also they're both trans. so like. t4t best friendship that only they (and me) really #Get. i just have so many complicated feelings about their lore and friendship and how damian's friendships are so inherently complex because of how he operates on a personal level and jon simply understanding and not needing damian to change a thing, they're just so content existing w each other and within each others spaces. i very much appreciate how even after all the change they've gone thru they're still close and care about each other, and i am also a massive fan of them both getting along with each others People
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2)
OH LORD OK TIMSTEPH OK i don't think ive ever actually talked abt them before, but i should. they're t4t bi4bi most definitely. i actually did enjoy their relationship to an extent while they were dating but it wasn't entirely my cup of tea bc i tend to ship them w other people but the appeal was definitely there, like it was clear how much they cared for each other, its cute and its there and i can get behind it. i do actually prefer their dynamic as exes because of how rare it is to see m/f friendships without ulterior motives on either part, ESPECIALLY if the characters in question are exes, so it's actually refreshing to see them still have a caring dynamic without secretly being hung up on each other. i also think tim's regret over ending it the way he did was nice to see, because while it wasn't out of character to ghost her it also wasn't out of character for him to look back and realize "i could/should have handled that better" so i feel like it does well to convey how he does actually still love her even if not romantically anymore
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3)
H. HHHH. SHAKES THEM
i feel like their dynamic in preboot comics is a hell of a lot better than anything the new 52 or rebirth had to offer. i miss when roy and donna were dick's best friends honestly. i feel like their relationship was sidelined a lot in favor of jason and roy and dick and wally which sucks because??? they were fine as they were?? they've got a lot of love and care for each other, especially in the 80s and 90s comics, they're always complimenting each other and telling each other how well they're doing but they're also not afraid to call each other out if one of them does some stupid shit, i think thats good for both of them. i also think roy's relationship w the bats would be funny, as well as dick's relationship with the arrows. they've both got similar family dynamics but also very different in a loooot of ways
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4) NOBODY EVER TALKS ABOUT THIS SHIP SO *IM* GOING TO
i literally can't get over their rivalry, like they hated each other so much but also there was just something so unexplainable about them to me??? like idk i just always loved how they interacted even when they were arguing and fighting. i just KNOW if dc let cassie be butch in the 00s during the peak of their rivalry they would have kissed. i feel it in my bones. it's also nice to see since they've both got more complex relationships w the people around them it would be nice to see them sorta bounce off of each other in the respect that they've got a lot going on and they know how the other feels so they bond over the struggles of navigating relationships and friendships and just life in general. i also think it'd be funny to watch diana smack slade for saying smthn out of pocket at like an in laws family dinner or some other gathering but thats mostly just bc i think slade should be smacked in general
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soul-dwelling · 1 year
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I received a few asks related to the newest Zelda game, Tears of the Kingdom. 
Seeing as I haven’t played the game, and I have only read spoilers and a plot synopsis, nothing I say can be a very educated response to criticisms of the game. 
…Not that this will stop me from still saying something, but, you know, like I said, I haven’t played the game, so anything I say below will be uninformed, so, take this as you will. 
Spoilers for the game, and I will just copy and paste the asks I got below. 
Yeah the new Zelda story is bad on every level - from the themes, to originality, surface appeal, charachters, consistency, nostalgia-baiting, to its mystery and execution and redundancy and missed potential. Like for example it shows Zelda reapearing and doing questionable things. One thinks that maybe she has some motives, maybe her experience twisted her worldview or maybe her actions get misinterprated - but no its the most generic "just a puppet that looks like her by evil guy lol" obvious
Also the new Zelda can't decide if it just wants to ignore all the "lore" and focus on a self contained world or if it wants to bait people with names, terms and events that have significance for super-fans. Like "oh its about the imprisoning war, you 'member that! But actually it has nothing to do with it just randomly the same event lol!"
Maybe the worse thing about totk is how it just repeats the same theme and arc of the previous game but worse. Botw dealt with lose and grief and how one has to sacrifice and prevail for the future generations to rebuild a better tommorow - so totk does the same just with a ridicoulous time span and plot devices while introducing unecessary timetravel that just confuses why thing happend in that way and doesnt say anything new or leads to any new charachter introspection.
Also sad with how much missed potential it had - it seemed like Ganondorf looked like the ancient hero from 10k in the past (even had the same pose) and the whole theme with circles and reversing things and fusing could have lead to a reaximination about these eternal roles of good and bad, about reconsiliation, breaking the circle, fusing into a synthesis that leads to a revolution - but nah its generic good guys vs bad guys
Also its just stupid on a surface level - things like Space bunny alien super-god races founding hyrule (like its Naruto again, the whole Kaguya myth is geting overplayed...), turning into goody dragons is a major plotpoint that you cant take serious because how stupid it looks, weird things like romance between quasi-humans and literal rabbits on two legs, timetravel, generic artifacts and energy beams and undercooked worlds
Too ad to the weird relationship to if it wants to ignore lore or not - Botw was original in atleast with the whole divine beasts and sheikah tech backstory, while this game kinda ignores it even if it is a direct sequel while going back to rehashing Oot and Lbw while also making an unecesary new origin for Hyrule even though Skyward sword got just recently rereleased. If they didnt care about story they should just have some random new country or aliens or demons invade.
In Botw atleast the calamity was the consequence of the failures of the past, of the arogance of the king, of the strife between people, their hubris and overconfidence. People suffered consequences and made sacrifices while in Botw the good guys are perfect and just "lose" because of out of charachter stupidity for a moment and then just dont do anything for thousands of years and dont prepare. Also zeldas sacrificed gets reversed and she doesnt even remember experiencing all the time she spent
The execution of the story is bad too, with the four sages dungeons repeating the same thing just with a different voice actor as opposed to botw which was connected with links experience in the past and moving on from their lose. Also the new little story arcs either get imediatly resolved or are just things like "he was greedy because of brainwashing and imediatly turns good after that with no consequences!" Also finding memories out of order spoil twistd and feels rushed and disconected
Also it just all feels generic and boring - wow evil "Demon King" (is that even a thing, seems more like something from anime that doesnt fit an western localization), magic stones, super secret furrie aliens and flawless generic goodguys - with the only theme of connection not even really being that deep and just basically turning into "yeah helping and trusting each other is good I guess?"
Also it makes weird plotholes like two masterswords existing at the same time, the whole calamity ganon not meshing with the newn Ganon, things disapearing without explanation making some people think it retconed botw while it actually seems like its a closed loop, how it fits with the other games, if its repeating events or a new continuity or the real new origin and things actually repeat after that, etc
There’s a lot here, so I’m going to tackle as much as I can. 
The timeline stuff in this game doesn’t bother me--because I don’t understand anything about the timeline in Zelda anyway. 
That’s a dickish comment on my part, but it’s also pretty much why I never got into the games, and it’s a bit of an insult on my part towards the entire Zelda franchise, but also why “the timeline doesn’t make sense in Tears” wouldn’t dissuade me from playing the game--because I’m already going in thinking, “The timeline shit never makes sense in this franchise, why should I start caring about it now?” 
(I’m not asking for anyone to explain the timeline to me: I can go read explanations on my own.) 
So, if the timeline right now doesn’t make sense, I take that either as, “Well, it never made sense to me anyway, so I don’t care,” or “Oh, shit, if Zelda fans and experts are poking holes in the time travel details, this may not be as well thought out.” 
But as I said before, I don’t worry about story when it comes to video games--and on a related note, I don’t really care about whether the time travel rules make sense if the story is good enough. I appreciate that, the longer you enjoy something, the more you will criticize details in the lore that don’t make sense: that is valid, that is a sign of intense engagement with something you like, I would be a hypocrite to criticize someone doing that given what I’ve done with content I enjoy (I wouldn’t be writing about what works and doesn’t work in Soul Eater if I hadn’t engaged deeply with this work upon initial reading and watching). 
But even as I get criticizing those details, as I just said, if the story is good enough, and has its characters progress, and has a beginning, middle, and end, and doesn’t screw up the message it was trying to tell, I can ignore the mechanics not working. It’s science fiction or fantasy fiction enough: the science is what allows the fiction to persist, the fantasy is what allows the fiction to persist, if the science or the fantasy is sound enough for me to keep reading the story, I don’t care, it’s about believability, not realism. 
The twist about who this Zelda really is, from what I read of the plot summary, works for me on paper: it sounds cool to have an evil Zelda who is not real. Maybe the execution just doesn’t work--again, I haven’t played this game to see whether the payoff works. Granted, I do think, “And then the real Zelda turns into a dragon,” is a little too out-there. 
The nostalgia-baiting: using names, events, people, etc, from other parts of the franchise is not a bad thing--that sounds really cool, if the story works. It’s like how I think MCU films used to be: “Here’s a decent story, we make sure that story works--then we’ll name characters, places, etc, after stuff from the comics.” More recent MCU stuff should be great because it finally gets to just bring in stuff from the comics…and yet that stuff right now feels like the real deep cuts-baiting the audience, where name-dropping someone is a substitution for story and plot progression. 
(As an aside, this is probably why I soured so much on DuckTales 2017: that series felt much more like nostalgia-baiting that you’re describing, where I think parts of the story and characterization are not working--but, oh, look, here are references to the Disney Afternoon, that should shut up you 1980s/1990s kids and make you love this series. …No, it didn’t. Like, how do you fuck up Kit Cloudkicker that badly? How do you make Don Carnage so boring? Numerous references to original stuff from Darkwing Duck is where I start acting like I think you are about Zelda, where I just want to say, “That’s not what the original show was like,” or, at least with what they do with the two Darkwings in the show, how DuckTales 2017 really felt like it was positioning viewers who just didn’t like the show’s direction as being a hater and the equivalent of the homicidal Darkwing with the chainsaw--which, nah, that’s a pretty petty characterization of viewers who just aren’t a fan of how cynical and mean-spirited this iteration feels (when it comes to making Kit into somehow who just fails despite the talents already shown, that makes up a reason for him to be a sad adult, that makes Launchpad just the worst).)
You point out how you think Tears is repeating what Breath already did with themes, only it makes it worse by adding the time travel. Would Tears have been better if the time travel was held off until halfway through the game? If the big twist was that this was all time travel, would that work? 
I ask in part because I remember a commercial for what I think was one of the Zelda games, that was just one of the most effective commercials I saw--because of how creepy it was. It’s a first-person POV video, as you are walking through the castle, but once you reach the destination in that castle, the commercial announcer says you’re going to go through this entire game--and then have to repeat it all over again to get it right this time. Would that have worked better for Tears, where you feel a bigger connection to this story--then have everything about it ripped away from you when you have to travel back in time to do it again? 
I do think removing some great complexities about what Past!Ganondorf was up to feels like a missed opportunity. Then again, sometimes you just want your bad guys to be bad guys, not to keep giving them noble reasons or sympathetic back stories, just have them be cruel awful people that need to be stopped. This is probably also why I’m not too bothered by “yeah helping and trusting each other is good I guess”: yeah, sometimes you need a story that says it is good to help others, it is good to look for the good in others--but, as paradoxical as it may seem, there are just some bad people out there, and while obviously we can’t settle differences as you would in a game, or respond to evil as you would in a game, we do have an obligation to identify cruelty and do what we can to minimize its harm. 
It’s not like I don’t have my fair share of complaints about origin stories that just do not hold up: see my complaints about Fire Force, or I can go on a rant about the weird choices the various Sonic the Hedgehog comics have made for origin stories that no one asked for. 
I don’t want to criticize details about the origins or the romances of the aliens too much, if only because I find most designs in newer Zelda stuff to not be my taste. Zelda works best for me when the designs look like plants and animals from our world; some designs like the Zoras just don’t fit the setting for me. 
The various conflicting origin stories: isn’t Zelda as a franchise all about how nothing makes sense? Again, this is a series where it feels like there are so many timelines that having different origins feels less troublesome. In fact, that was what a post I read recently said: this is the _Legend_ of Zelda, so with each iteration, we are getting a different spin on that legend, because it is so far removed from the truth that we are just making up new legends, telling new tales of the same characters and themes, hence why so much stuff conflicts across different games. 
(Granted, just because this theory gives an explanation, and makes the title better suited, doesn’t negate the problem: just because you made up an excuse for inconsistencies doesn’t mean that the inconsistencies you created aren’t in themselves bad. At best, it is an opportunity for the game developers to say, “First, we are focused on gameplay and visuals, and we’ll alter the story to make those as effective as possible. And second, we are allowed to ignore continuity to fix what wasn’t working before.”) 
(And, granted, I’m also a Star Trek fan--and I remain livid how much newer Trek is just fucking up continuity and canon because “we wanted to do this instead.”)
I do think the ending of Tears just undoing what went wrong, with little obvious ramifications, is frustrating. At least show something that indicates that this experience affected Link in some real emotional way--and if you have to add a physical reminder to him for how that real emotional change will persist, then do that, too, for visual storytelling. 
“Demon King” is fine with me as phrasing: this is just the reality of trying to take the Japanese suffix -o and translating it as best as possible. 
I don’t know enough about the lore of the Master Sword: is it really a big problem to have two existing at the same time, or is there lore that it can’t happen? I mean, again, there are so many timeline shenanigans and multiple Ganons and multiple Links and multiple Zeldas that I am ready to just throw up my hands and say, “Sure, Master Swords for everyone.”
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rahabs · 2 months
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I've gotta say Hazbin Hotel is the last fandom I ever expected you to get into lol it seems so different from your usual style!
Very fair. I myself didn't expect to get into it. I found the pilot eons ago and thought it seemed fun, and then when the actual show came out to my own surprise I ended up really enjoying it.
Part of the allure is definitely the historicity of some of the characters, if that makes sense. Some are from eras of history I enjoy. I've always been big on mythology and religious lore and so Lucifer fulfills that role, while many of the characters coming from different time periods is also interesting to me. I also used to be a Supernatural girly way back when (this blog was named "gaaaaaaaabriel" for a long time and if you go back far enough in my timeline you will see the peak of my SPN days from 2011 to around 2014/2015--guess who my favourite character was), if that helps. I like the agony of immortals/high-ranking angels (and former angels). I also used to be a Hetalia girl from around 2008-2018, and I grew up with shows like Futurama, so I do appreciate fun adult animation programs and animation in general, they just never show up on here since this blog is more history-focused.
(I also never liked shows like Gravity Falls or Adventure Time or Steven Universe, though. Like, at all. My baby sister used to watch the former and I just could never get into them. I also don't like Helluva Boss--tried it and couldn't get into it. The character designs/characters/plots just weren't appealing to me. So that's just another reason for my own surprise at liking HH so much.)
To be honest, though, for the most part I am incredibly ambivalent to most of the characters. The three (or four) I'd say I'm actually interested in are Lucifer, Alastor, and Zestial (with the bonus fourth being Carmilla). I also want to see what happens with Lilith. Charlie and Vaggie and Sir Pentious are fun (Sir Pentious in particular being a former Victorian), but I'm not invested. I have negative interest in Angel Dust (part of that being how insane his fans are). Husk is incidental. Adam was fun, but I've no real interest in Lute. Etc. That said, they're all surprisingly well-written, and I've enjoyed the stories constructed around them, even if their characters don't necessarily appeal to me.
But yes! Very different from what usually appears on this blog, especially these days. I appreciate everyone for sticking with me 🖤
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veritymysticmagic · 4 months
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Squeeenix vent post thingy
Ok this is just a ah let me complain sorta post about how bad Square Enix is. I'm sure this will just piss of all the Square Enix fanboys lol
Now I will say every game dev has problems. Some more than others (I'm looking at you Atlus) but seriously Square Enix has soooooo many and it feels that alot of people, news outlets included, bend over backwards and do back flips to defend the studio.
They don't need your money and honestly they are the AAA game you're complaining about.
This list may change as I gather more info or hear more bs
Enix has stated several times that NFT gaming is the future, like you have to purchase your game as an NFT?? Like in an era where cloud services are trying to not let you own the game (DRM free discussion is a whole other thing) Square Enix is literally going full into it.
GOD AWFUL PORTS. For every one good port they have there are like four god awful ones. Remember the FF mobile ports? They were literally the best ports until the more recent remake ones. Secret of Mana? Awful port. Oh can we get a remaster of Chrono Trigger? Nah. (aside but Nintendo spearheading the remaster of Mario RPG was a very wise decision because Nintendo has a much better track record with remasters)
Pandering to "fanboys" by adding and CHANGING Cloud and Sephiroth in EVERYTHING. I get it FF7 is a very magical game. It was one of the first jrpgs I ever played back on the original PC (a story for another time) but the changes they did to Cloud to make him more edgy and appealing is just gross. Now they are making a Sephiroth game which ok but... it really weakens him as the main villain idk. Also the lack of anything for their other games really sucks. Which leads to the next point...
An immediate reversal of an old studio decision that coincides with what I think is the steady decline of the FF series. (my source here is Final Fantasy Union on youtube - great vids btw) Originally the rule was that no game story should be reused in another product ie. no side games. The reasoning was to ensure each game was its own product and not riding on what the fans want. This was until that developer left after the development of FFX. Once he left they immediately made X-2 a side game. Literally pandering to the fans. Yes this led to a better Final Fantasy movie in Advent Children (as opposed to The Spirits Within) but I honestly think this is the turning point of the FF games going into decline. Yes while 14 is considered incredibly amazing and yes it is good, the rest I feel have departed further and further from the original 10 FF games. This goes on to my next point
(eh may not be a negative) The change in Final Fantasy going from turn based JRPG to action based JRPG to just trashing that style and going straight into the DMC studio's style of game - ie Final Fantasy 16. I am of the opinion that the action based JRPG is not great as it tries to be two different systems at once. Yes Xenoblade does a great job of this but it may just be one of the few outliers. This has not been a JRPG style that has led to a lot of great games - if anything it feels like a one or two series and done sorta mechanic. And to the FF team's credit they immediately jumped away from it for FF16. What I don't like is that it kinda removes FF from its identity. Though this may be seen as a positive instead of a negative
Cloud Save PC ports. I am so sorry Kingdom Hearts 3 you don't deserve it. Speaking of Kingdom Hearts
Purposefully confusing story so that you buy more low effort media related to said story. Kingdom Hearts, FF 15, FF13, etc. etc. All of these games have purposefully confusing lore so that you want to buy more media to get more info. And usually this media is in the form of quick games, web books, dlc, and so on. Whether or not this extra media means anything or is any good is questionable and are usually only purchased by the die hards.
RELEASING AN INCOMPLETE GAME. Ok seriously this is the meat and potatoes and it all revolves around Final Fantasy 7 Remake/Rebirth. Yes that game. Yes the game that we have waited DECADES for. And I being a fan of the original Final Fantasy 7, I who went through the streets of Midgar and saw Jenova for the first time - was utterly disappointed. A game with that much anticipation and yet it was split into a TRILOGY to milk it for all its worth. As of right now what we have in FF7 Remake is just the first half of DISC 1 OF 3 from the original game. And yet this is ok? Its ok to remaster a game and not release the whole thing?? And it hasn't been a short wait. It has been 4 YEARS FOR THE SECOND TRILOGY GAME. Based on this that means we will need to wait 8 YEARS TO GET A GAME THAT IS ESENTIALLY A SUPER REMAKE. And honestly it did not get all things right. My greatest disappointment in the game is the change in how Jenova was presented to us. It is a shocking scene in the original game and to be honest it influences me as a writer to this day - it is completely stripped from FF7 Remake. Now you could say oh but Remake is a complete game, and Rebirth is a full other game. Its long enough to be considered a full game. But just the fact that it is a known and anticipated remake but not the full game disappoints me - and the fans who are waiting for the full game to just come out at a discounted price (btw this is exactly what happened when Kingdom Hearts came out as a pack deal). Meanwhile the fans who want the game at release are paying at least $60 x3 to get this game. That's a $180 game split into three. I bet the instant the whole game is released it will be in a pack deal for $80 and get even lower due to Steam sales. Also hilarious that they had to remaster a remaster by adding an interlude (FF 7 Remake Intergrade)
Now not everything at Square Enix is bad. Actually they did make some decent decisions such as
Leaving Dragon Quest TF ALONE. Unlike Final Fantasy, Dragon Quest does not have the issue of too many pander-y side games. Infact they have a great legacy of side games that are just solid (DQ Monsters, etc.)
Decent support but also not enough advertisement of their other IPs - They have alot of IPs that just fade into obscurity despite being good (Octopath Traveler, SaGa, the latter Life is Strange games) However these IPs suffer from poor ports or poor optimization (mentioned above under ports)
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xmystophalesx · 2 years
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Best New Heavy Metal Releases Week of September 23rd, 2022
Another week dominated by releases by some of the biggest names in Metal. With albums being released from Stratovarius, Venom Inc. and Gaerea this was a tough week for some of the lesser known bands to make much of an impact but that is why I do this. There were some other amazing releases from this week that deserve a bit of attention. Maybe they aren’t quite at the level of the big bands but it all has to start somewhere and, to be completely honest, they are not far behind.
The list is once again insanely long and filled with a ton of varying genres. Maybe I should mention this once again, but just because I put albums in different sections doesn’t mean that it is a fact. You could listen to an album that I put in the “worthy of a listen” section and think it is the best album of the entire week. I enjoy every metal genre to one degree or another but I understand what can appeal to fans of certain genres on a larger scale. What I put in the highlight “best of the week” section is what I really liked this week as well as what I believe most fans of metal will also find appealing. If nothing else, it is a one stop shop for finding out about new music you may not have heard of. If you listen to terrestrial radio and the garbage they are peddling for any length of time, you will realize just how important that can be…lol
Let’s get to the highlights!
Gaerea-Mirage (Black)**
Stratovarius-Survive (Power)**
I have never talked about two highlight albums together before and I probably wouldn’t have if I had not listened to these two albums back to back, but I did. Going from one of these albums and then to the other is a flat out amazing listening experience (if you enjoy both genres, of course). These two albums are so diametrically opposed to each other that it truly feels like going from this dark, depressive and angry feeling to this uplifting, bright and happy feeling in mere moments. You want the ANTI Stratovarius? Listen to Gaerea. You want the ANTI Gaerea? It’s Stratovarius all day long. Listening to these albums back to back almost feels like a rollercoaster of emotions and one that is an insanely enjoyable ride. I highly recommend listening to these albums back to back if you enjoy both genres. If you don’t, both albums are fantastic on their own and will certainly be on a LOT of “Best Of” end-of-year lists.
Venom Inc-There’s Only Black (Heavy/Speed)**
The drama surrounding the “Venom” name and the issues between Cronos and Mantas aside, I will freely admit, I have never really been a fan of their music. I always found it passable. That feeling is probably what kept me from listening to the Venom Inc album “Ave” in 2017. Well, that mistake was rectified after listening to this album over the weekend. I guess we certainly now know where the talent lies between these two bands, as this album knocked me on my ass. This is classic Heavy Speed Metal bordering on Thrash that highlights some absolutely killer riffs and inspired drumming that will get you to bang your head whether or not you want to. The debut album is just as good, so give them both a listen. Perfect example of why not to judge music before you actually listen to it. Think I went on a rant about preconceived ideas on a previous post, maybe I should listen to my own advice.
Null-Origin (Atmospheric Black)**
I have always enjoyed Null since first hearing them in 2019 on their debut “Lore of a Sleeping Forest”. I always thought there was a LOT of talent in this band but even I am shocked by just how damn good this album is. ANY other week this would easily be a shoe in for pick of the week and to be honest with more time this could actually be the best album released this week. That is the big downside to doing what I do is the limited time I have to fully digest albums. This album is complex and beautiful while remaining aggressive. It’s like watching those natural disaster videos on YouTube. You are horrified at the destruction but also fascinated with the power and beauty of what nature can do. If that sounds like a messed up analogy, blame the band. I got the idea from the outstanding album art, which depicts a tornado…lol
Reanimator-Commotion (Thrash)**
If you have read this blog for any length of time, you know that my all-time favorite genre is Thrash Metal. That can be good and bad for the new Thrash Metal bands I come across. I will give anything labeled Thrash Metal a chance but I am also a LOT harsher when including the genre to the list as a highlight album. Reanimator ran that gauntlet and came out the other side with a truly fantastic album. Number one on the list for what makes a great Thrash Metal album is the riffs and Reanimator has this in spades. Number two on the list is the drumming moving from the faster sections to the breakdown/groove sections with ease with some tasty fills and once again, Reanimator hits the bullseye. Finally, some shreddy shreddy leads that make me happy happy to put that icing on the cake. At the end of the day, Reanimator have delivered a fantastic album from start to finish and one that is VERY worthy of inclusion on the highlight section.
I will close things up there and have to apologize once again for rambling on as the post is once again longer than I actually want it to be but damn, when you love Heavy Metal music and there is so much great music out there, how can you not want to spread the word! Until next week, and as always,
BANG THY HEAD!!!
All worthy of a listen if you like the genre
*= standout in that genre
**=best of the week regardless of genre
Best of the week
Wyrms-Sarkhral Lumaenor (Melodic Black)**
Eternally Scarred-Echoes From Beneath (Doom/Melodic Death)**
Venom Inc-There’s Only Black (Heavy/Speed)**
Stratovarius-Survive (Power)**
Gaerea-Mirage (Black)**
Null-Origin (Atmospheric Black)**
Reanimator-Commotion (Thrash)**
Standouts in their genre
Infidel Rising-A Complex Divinity (Power/Progressive)*
Atronos-Fehde (Black)*
Forgemaster-Frostbound (Black/Thrash/Viking)*
Meridian-The 4th Dimension (Heavy/Hard Rock/Progressive)*
Novichok-Geo-Deseccant (Thrash)*
Helsreach-Helsreach (Thrash/Hardcore)*
Algebra-Chiroptera (Thrash)*
Restless Oblivion-Saga (Death/Doom)*
Kaledon-Legend of the Forgotten Reign, Ch. 7: Evil Awakens (Power)*
Kings of Mercia-Kings of Mercia (Hard Rock)*
Spheres-Helios (Progressive)*
Drenalize-Edge of Tomorrow (Heavy/Hard Rock)*
Band of Spice-How We Play the Game (Hard Rock/Stoner)*
Razor-Cycle of Contempt (Heavy/speed)*
Art of Attrition-The Void Eternal (Death/Black/Symphonic)*
Gurd-Hallucinations (Thrash/Groove)*
Cinis-Lies That Comfort Me (Death)*
Last Retch—Sadism and Severed Heads (Death)*
Nordjevel-Gnavhol (Black)*
Enmity-Demagoguery (Thrash/Death)*
Virus,LUX-The Apocalypse (Thrash/Death)*
Worthy of a listen if you enjoy the genre
Slaughterday-Tyrants of Doom (Death)
Gloriam Satanas-There Above, Here Below (Melodic Black)
Rafales-La Tempete des Morts (Black)
Osculant Brutality-The Ides (Technical Death)
Macabre Eternal-The Gospel of Gore (Brutal Death)
Rosespire-Cataclysm (Heavy Progressive)
Mortal Ashes-Bleak Reality (Death)
Certa Mortis-Ab Inferno Ad Astra (Black)
Decoy-Without Warning (Hard Rock)
Dark Divinity-Unholy Rapture (Melodic Death)
Writhing-Of Earth and Flesh (Brutal Death)
Fool’s Paradise-Living in a Fantasy (Heavy/Hard Rock)
B.S.T. -Herbst (Doom)
Freedom Hawk-Take All You Can (Stoner/Hard Rock/Doom)
Silent Knight-Full Force (Power/Heavy)
Nocny Kochanek-O Jeden Most Za Dalekoc (Heavy/Hard Rock)
Scream Taker-Kill the Beautiful (Heavy/Hard Rock)
Bovice-Dreaming of Paradise (Thrash/Hardcore)
Condemned AD-Follow a Failing Leader (Thrash/Heavy)
Frayle-Skin and Sorrow (Atmospheric Doom)
Purpendicular•Ian Paice-Human Mechanic (Hard Rock)
Talas-1985 (Hard Rick/Heavy)
How could this NOT end in a tie with how much I enjoyed listening to these albums back to back? So with 5 “WHATEVER!” Bulldog looks out of 5, Gaerea and Stratovarius share the pick of the week!​
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I think I have the answer!!! Ok, I think the whole thing about voice lines is confusing and everyone has their own way of interpreting them. That's fine but I think when people say that guys are soft on Yuu/MC or that they even seem to have a crush on them, it's too much... Of course it's partly the developers' fault because there are several dialogues that have certain romantic overtones, but also the players have to remember that it is not a romance game and this is all fanservice. Although if you want to imagine that your version of MC/Yuu has a romance that is perfect (And that I did not mention the matter of Valentine's Day cards because it was going to complicate me more!!!). But going back to the answer, I think yes, some voice lines show what Yuu/MC's relationship with the boys is like, but neither should people get carried away and say that they are super bff or something like that. We have to take into account the main story. For example, if we had a friendship meter with a scale of 1 to 5, only a few would be at level 4 and 5, the vast majority would be below that. And if we talk about characters like Leona or Jamil, I think they would hardly see MC/Yuu as a friend, but as the characters have established on several occasions, MC/Yuu is different from the other students in many ways. So to some extent they trust them knowing that MC/Yuu almost never asks for anything in return, does not use blackmail or divulge things about others.
Too long to read: Several of the boys may not have a deep relationship with MC/Yuu but to some extent they trust them because they are a good little shrimp.
We should talk about things we all agree on, like TWST has no mercy on their fans and they put out more cards and merchandise without letting people save a bit lol
[Referring to this post]
Now I wouldn’t really say it’s a fault on the developers’ part, but more of a marketing strategy. Because while it is established that Twst is not an otome game, there has to be a degree of fanservice to get people more hooked on the game. There’s going to be the people who ship characters together, but they’re probably very well aware of the self-shippers, hence they want to appeal to as many people as possible.
Aside from that, I do agree with you that except for a few students, most of them aren’t really friends with Yuu and at best trust them to not do anything particularly harmful! But yes, the voice lines and everything are pretty up in the air, and it has been a debate amongst people who talk about the lore and theories of the game for a while. ¯\_(ツ)_/¯ That’s all part of the fun of talking about Twst, and anything in general really, hearing differences in other people’s opinions and perspectives. It’s how you learn, become smarter, and grow from there~
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the-melting-world · 3 years
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picrew
Seeing as how long I have been a HUGE fan of the airbender series (ATLA), it's actually kind of ridiculous that I never got into the fandom. Anyway, humor me while I go through each of my ocs and babble about their roles, histories, and bending styles in the ATLA universe! Also please excuse the fact that they had zero afro-textured options for hair in this one lol.
*Check under the cut for an unnecessary amount of lore.*
Kipling ~ Waterbender | Northern-style waterbending, vine/plant-bending, healing
Water Tribe Babeyyyyy
I don't really see Kip hailing from the Southern or Northern Water Tribes, but rather from a coastal village that developed after a handful of Southern Water Tribe hostages escaped one of the prisoner of war strongholds in the Earth Kingdom. I mean, if Hama (The Puppetmaster) and the plant benders from Foggy Swamp were any indication, there were water benders scattered all over the Earth Kingdom during Lord Ozai's military campaign.
Bending-wise, Kip has always been an average waterbender, whose bending is strongest when she's manipulating the water in plants and vines. When she comes of age, she is determined to advance her skills and find a way to serve her tribe more directly. So she travels to the Northern Water Tribe to seek an apprenticeship. There Kip advances her skills in traditional water bending forms (because up until then, her methods have been rather unorthodox) as well as her affinity for healing.
While Kip is up north, she does get close to Princess Yue in their healing classes. For a long time, Kip develops what she believes is a stupid crush, but eventually discovers the Princess has mutual feelings. Step aside, Sokka, you ain't the only one. Kip and Yue explore their relationship, but only briefly until the guilt and paranoia of getting caught and tarnishing Yue's reputation catches up to them. Kip ends up leaving in the dead of night leaving nothing but - you guessed it - a poem for Yue to find.
Kip happens to be one of the travelers Team Avatar meets while they're on the road. It's quite some time after the invasion of the Northern Water Tribe. This is after Yue has passed on, but before the group reaches Ba Sing Se. Both being kind of self-taught waterbenders, Kip and Katara bond very easily. Kip has a hard time being around Sokka since it's the first time she's felt something for someone since Yue. Still, despite Kip's efforts to ignore Sokka, they end up bonding over a lot of stuff, both stupid and serious. I'm not going to go into details about what went down when they inevitably learned of each other's past relationships with Yue, but yes, there were lots of emotions. A lot of Kip trying to run away and shake herself of Sokka. A lot of Sokka battling between pursuing her or leaving her alone. It's a mess. And no I still don't know how it turns out. Haven't planned it out that far.
After Ozai is defeated, Kip makes her living as a traveling waterbending instructor with her good Earth Kingdom friend, Khleo. She travels the territories, finding hidden water tribes and informing them of the fall of Ozai. She works with Khleo and the community members to open smalls schools, closely modeled after the earthbending schools in Omashu.
***
Khleo ~ Earthbender | earthbending, sandbending, lavabending
Khleo had a rocky start to their journey. Sorry, I couldn't help it.
They were born in an area that bordered on the Si Wong Desert and the mountain chain dividing the land from Chameleon Bay (where they later meet Kipling.) Naturally, Khleo picks up a little bit from each of the known forms of earth manipulation. Although they develop into a fully realized master by the time they reach adulthood, they don't ever try their hand at meltalbending when it starts to gain popularity after the fall of Ozai.
Khleo grew up poor and had to resort to unsavory business ventures with the local sandbenders in order to keep food on the table. But since they were the sole bender that could calm down the nearby volcanoes whenever they acted up, they were always regarded as a hero within the community.
Eventually, the Fire Nation finds a way to complicate Khleo's existence and they have to flee their home. First, they cross the mountain range to Chameleon Bay, where they meet the waterbender Kipling, who they easily bond with. Khleo and Kip travel together for some time until they run into Jet and his crew. Jet's lifestyle appeals to Khleo, who was tired of roughing it. But Kip takes one look at Jet and knows that he's bad news. She and Khleo part ways.
Like most of the kids in Jet's crew, Khleo blinded themself to his activities in order to survive and stay connected to a family group. But when his actions become too hard for them to go along with, they abandon the Freedom Fighters and go to go look for work elsewhere.
Khleo had set their sights on Omashu, where they believed they could earn an honest living and still practice their bending without the eyes of the Fire Nation bearing down on them. The journey was tough and Khleo had a few brushes with death, but they made it to Omashu. There they were immediately hired by a cabbage vendor who struggled in the past with keeping his wares in one piece. Khleo guarded his cabbage stand for all but a week before they were noticed by some Omashu academy trainers. They offered Khleo a job as an instructor in multiple earthbending forms. Surprised, but very willing, Khleo accepted. Eventually, Khleo was inducted into the Order of the White Lotus.
Years later, Khleo reunites with a very emotionally scarred Kipling. She stays with them until the capture of King Bumi, after which they quickly leave the city so that they can carry out the will of the White Lotus in hopes to undermine the Fire Nation's plan to conquer the Earth Kingdom on the day of Sozin's Comet 2.0.
***
Ozy ~ The Avatar Firebender/Airbender hybrid | firebending, airbending
Ozy's kind of special. He has an affinity for two elements.
He was born in the Fire Nation in a very, very small village on the coast of Crescent Island. When Ozy's parents noticed that their child was something of a prodigy, they brought him straight to the Fire Sages.
Now, there was a split among the sages. Some were loyal to Lord Ozai while others were secretly members of the Order of the White Lotus. One of the members recognized Ozy's affinity for airbending very early on and did everything they could to protect him.
Without being able to say goodbye to his parents or getting an explanation for what was happening, Ozy was sent to the Western Air Temple (you know, the cool upsidedown one) where he learned airbending with the help of older White Lotus members as well as spiritual experts like Guru Pathik (the same guru who taught Aang how to navigate the Avatar State.)
As Ozy became more and more enlightened, he came to believe that his gift was not a rare one. When he was not actively practicing the rudimentary components of bending, he was meditating on the factors that led the majority of people to believe that the ability to bend was inherited based on the ethnic and cultural group into which they were born. He thought that while this was true to some degree, additional affinities could be unlocked through the forgotten teachings of the Air Nomads.
To test his theory, Ozy went on a very dangerous journey to the Library in the Si Wong Desert, where he met and became very bonded to Uncle Iroh. Thankfully, Iroh and Ozy managed to not get eaten by the Library's spiritual patron. Later, Ozy declined Iroh's invitation to the Order of the White Lotus, instead choosing to retire to the Northern Air Temple. Thre he ended up assisting the mechanists with the construction of the flight technology (part of which had already been stolen and weaponized by the Fire Nation.) Ozy never left the Northern Air Temple to help in the fight against Ozai. Instead, he remained and became the first of the Air Acolytes, from which grows a community that later founded Air Temple Island and discovered the next child born into the Avatar Cycle - Korra of the Water Tribe.
***
Sun Bai ~ Airbender | proficient in airbending. Technically.
Bai, unfortunately, did not discover that he was an airbender until he was well into his twenties. The only way he unlocked his affinity for bending was through a traumatic event, the effects of which he managed to suppress for several years. It wasn't until Bai found himself in another flight or fight situation that he spontaneously called upon his connection to the air element. (Turns out Ozy was kind of right!)
Once Bai realized what he was made of, he made it a point to gather as much knowledge on the subject as he could. Everything that he came to understand about bending was self-taught. Meditation came more naturally to him, but even that required additional training, discipline, and theory to fully master. (He was basically the opposite of Avatar Korra, who picked up on the manual technique of airbending quite easily, but struggled with its spiritual component.)
Bai didn't really play a role in the fight against Lord Ozai. He didn't run into any of the Trio or Team Avatar. His journey didn't really start until after the war. At which point he meets General Adrenaline, and then later, Sascha of the Water Tribe.
General Rosario Adrenaline ~ Firebender | firebending, master in lightning redirection
Like Ozy, Adrenaline was another firebending prodigy. (In fact, it was Adrenaline who worked very closely with Princess Azula to hone her lightning redirection technique.) Eventually, Nali's skills were exploited to the fullest in the Fire Nation's military campaign, but long before that, firebending for her was a means to perform and entertain the masses.
Adrenaline grew up in the same circus troupe as Ty Lee! They had been best friends since childhood and ended up escaping together.
While Princess Azula always favored Ty Lee and Mei over Nali as bodyguards, she often went to Nali for "companionship." Azula kept her relationship with Nali very private. It lasted well into Azula's teenage years and got pretty serious. Though neither of them considered themselves in love with the other (just due to the fact that there was so much of a strain on them thanks to social hierarchy, and Azula being Azula) Nali developed a very deep, unhealthy loyalty to Azula, that in the end, resulted in her banishment from protecting the royal family.
After she was banished, Nali linked up with Zuko, who wasn't really all that happy about it, but Iroh steps in and gives the wise compassionate uncle lecture. Zuko folds and Nali becomes one his crew!
Nali and Azula continue to pursue their relationship. And now that it started to hinge on whenever Azula came around to fuck with Zuko's head, you can imagine how even more unhealthy and eventually toxic it became. Nali was torn between her loyalty to Azula versus her loyalty to Zuko. And Azula... didn't really care. It was a mess. Didn't end pretty.
Only after Azula was imprisoned by her brother did Nali finally wipe her hands completely clean of the Fire Nation's royal family. Not really caring what was happening in the rest of the world, she stumbled around from territory to territory, drinking, gambling, and taking up muscle for hire gigs to keep herself afloat. Until she meets and unexpectedly bonds with a very lazy monk, who needed an escort through the Serpent's Pass.
***
Sascha ~ Nonbender | weapons specialist - firearms and projectiles
Solo ~ Waterbender | Southern-style waterbending, bloodbending
Sascha and Solo were both students of Hama. Nuff said.
Although the twins soaked up much of Hama's ruthless, yet practical attitude towards survival, they just didn't inherit her very deep, eternal loathing for the Fire Nation.
They also realized that she was pretty messed up.
When Sascha and Solo were of age, they made a clean break from Hama and decided to open up a business in one of the towns along the mountainside.
Having grown up in the Fire Nation colonies, Sascha and Solo were very used to hiding their connection to their Water Tribe heritage. They blended in well and opened their garment and optics shop. It was a strange combination, but they managed to stake their claim in the community.
However, the two of them were still very clear enemies of the Fire Nation. They rebelled by getting the information out to other Water Tribe refugees living in hiding. Solo taught bloodbending in his self defense classes (which was much easier for him to pull off rather than traditional waterbending because it required less physical labor and thus did not put as much of a strain on his body.)
Meanwhile, Sascha would show Water Tribe nonbenders how to assemble firearms, which at the time, were considered still very new and dangerous technology.
Solo was happy with their life, but Sascha grew bored and restless. She wanted an adventure.
Then one day a very strange monk winds up wounded on her doorstep in the middle of the night. He's riddled with bullets - the kind of which only Fire Nation militia and Sascha herself would know how to remove and treat the damage they could cause...
***
And a treat for those that made it this far! 😜
Me!!! A water-airbender hybrid. And you're damn right I would have some hair loopies!
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greywindys · 2 years
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Going off of your unpopular opinion. I've also been wondering why gorillaz feels narratively hollow and I'm sure to an extent it's for commercial appeal, but i also think it's just significantly more visually focused now. Cause Hewlett has kind of entered his Andy Warhol era, it's bound to feel more commercial but i still think it's genuinely expressive. Unfortunately pop art rarely caries much narrative or meaning, unlike the punk artstyle of the first phases. Also the new writters are not Cass Browne: random musician that has never written before but pops off for some reason. They don't seem to write with equal abandon, and even if it turned out problematic at times, it's incomparable creatively. Them holding back I think also has something to do with the falling out that happened during plastic beach in terms of how much space over the music the story was taking.
Hey there! I'm really curious to know what about Jamie's current style is similar to that of Warhol. Or are you referring to his work outside of Gorillaz? This is a genuine question. I'm far from a technical art expert, but when I look at his recent Gorillaz art, I don't see a lot of similarities. I also understand that it's been a little while since you sent this, so you may not see this answer lol. I'll open it up to whoever has any insight on this topic.
That all being said, I think the lack of narrative can be attributed to what appears to be lack of communication between the three "ingredients" that make Gorillaz. Jamie, as I understand it, has always come up with a few "plot" points, but generally leaves it to whoever is writing, Ed seems like he's been left to figure out the lore on his own, and Damon has never really involved himself with the characters save for a few instances, and he doesn't put a lot of effort into remembering the lore or writing songs for the "plot." They’re all on different pages and don’t check to get on the same page. Like, idt Damon would have described “Souk Eye” as a love song if he knew the writing team was making 2D’s journal depict the song as being about Murdoc, lbr lmao. As a result , the continuity suffers. Whether this is intentional or not, I couldn't say, but the way it affects the continuity is a lot more apparent now, imo. And that's not counting external factors. I agree too, that Jamon's relationship changed after PB, which also could be affecting things.
But personally, I don't really care about plot (arguably, Gorillaz never was plot focused). PB is my least favorite phase and I'd honestly rather they avoid attempting something like that in the future because I don't think they could execute it well, see: SM S1...which I do enjoy to some extent, but depicting something like 2D saving Murdoc, as much as I loved it, requires build up that they didn't do and probably don't want to do and will probably forget ore retcon by next phase. I have my pipe dreams, but what I hope for the most is continuity of characterizations between phases, meaningful character interactions, some connection to the music. They don't need a big plot with a ~villain to do that. And that's what's frustrated me in the past - that they have trouble settling on what they want the band to be (big plot vs random banter) and relying on what fans want to happen (more recently) over remembering their own lore. They just...don't seem to care, which isn't the case, I know (Jamies wouldn’t have drawn out a bajillion music videos last phase if they didn’t) but that's just how a lot of the recent character content and unprofessional decisions (VoTP video, Noodle’s old VA etc) comes across.
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iacon-stargazer · 3 years
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THE POSITIVE & NEGATIVE: MUN & MUSE
fill out & repost ♥ this meme definitely favors canons more, but i hope oc’s still can make it somehow work with their own lore, and lil’ fandom of friends & mutuals. multimuses pick the muse you are the most invested in atm.
tagged by: stolen from @oneshallfall like.... months ago. im a slow gremlin hjksd. it's been in my drafts and i finally decided to finish the last few sections while working on clearing them out
tagging: steal it
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MY MUSE IS.   canon / oc / au / canon-divergent / fandomless
is your character popular in the fandom?  YES / NO.
is your character considered hot™ in the fandom?  Well.../ NO / IDK. (i know optimus is but i don’t really... know about orion? i have seen a handful of fanartists who turn him into a very sexualized moe baby but i’m not sure about the fandom at large)
is your character considered strong in the fandom?  YES / NO / IDK.
are they underrated?  YES / NO. (lmao there’s like no fan content with him unless it’s with megatronus) 
were they relevant to the main story?  YES / NO.
were they relevant to the main character?  YES / NO / THEY’RE THE PROTAG.
are they widely known in their world?  YES / NO. (not yet.... lol)
how’s their reputation?  GOOD / BAD / NEUTRAL.
HOW STRICTLY DO YOU FOLLOW CANON?
This... this is a trick question in this goddamn mess of a continuity. That said, I try my absolute best to make my portrayal coherent with the TFP show... even if said show contradicts itself at times. I take inspiration from the earlier parts (the thirteen primes section) of the Covenant of Primus for his origin backstory, but ignore the rest of the Covenant since it makes absolutely no sense with his characterization in... literally anything else. I’ve peeked at Exodus and it utterly sucks, but I’ve picked up bits and pieces of concepts that originated there just from spending time in the fandom. Aside from that... I spend a ton of time thinking about how to weave everything together in a way that both makes sense and makes for a character development arc.
SELL YOUR MUSE! (aka try to list everything, which makes your muse interesting in your opinion to make them spicy for your mutuals.)
Orion is genuinely kind, thoughtful, and introspective, very loving of the world around him.
He’s also a more complex character than is initially obvious - despite mostly being good sweet pure baby nerd he’s still flawed, with many of those flaws being his strengths put into the wrong situation. His strong morals can lead to dogmatism, and he’s only slightly less likely to deliver lectures than Optimus. His determination to be kind and help everyone can come off as unintentionally patronizing at times; he has a very “well-intentioned semi-privileged middle class” perspective that he’s not always self-aware of. However, he’s also willing to look at himself critically and learn/adapt. 
Essentially, he has many of the same traits as Optimus... just more or less apparent and/or developed. He's less confident than he eventually becomes through his future experience with leadership, wanting to change the world for the better but sometimes struggling to ground his plans in reality—something that continues to apply, but with reduced intensity and frequency over time. Idealistic cinnamon roll will eventually develop some realism, though never really quite enough. His selflessness remains a strength for now, but we know that eventually it will dip into martyristic tendencies.
NOW THE OPPOSITE! (list everything why your muse could not be so interesting (even if you may not agree, what does the fandom perhaps think?)
He could be potentially ‘boring’ in some senses. he’s the polite, considerate ‘next door’ type, who has for most of his life has just lived as a very average middle caste nobody. He’s more laid-back than he eventually becomes as optimus, but where others might get into trouble and shenanigans he’s most likely to just express concern. And since I try to keep him at least mostly ic, even with non-serious posts, this can derail ‘fun’ stuff and I fear dissuade some interaction.
While I try my best to give him realistic flaws that work with his character, he could still be seen as a little too good. very kind, understanding, forgiving, patient, considerate... almost endlessly so. A lot of my “he’s so good and pure” interpretation comes from using his having been the thirteenth prime as backstory, where he was pretty much the epitome of that, but some might not like the “he was a literal deity in a past life” idea for its “super special chosen one protagonist” elements.
His responsiveness to his environment can also be a downside. He’s not the type to start things; he just reacts and responds, standing his ground and finding himself when things get crazy around him. without megatronus, he may have eventually attempted political campaigning, but it wouldn’t have gotten very far. He needs to have more intense characters or events around him for major plots to really go places. Without those nothing would ever happen besides slice of life fluff, because he’s content with that kind of life.
WHAT INSPIRED YOU TO RP YOUR MUSE?  
Honestly I just wanted to write op/ratch fhsjkdjsdh. But I also wanted to be able to interact with a variety of muses and so I chose Orion over Optimus because he’s not so emotionally closed off, which I figured would give more flexibility beyond the handful of characters op would reasonably have close personal and/or plot-important relationships with. Also, I can relate to him on a thought-process level which lets me get into his head easily, which additionally made him an appealing choice for my first real rp muse.
WHAT KEEPS YOUR INSPIRATION GOING?  
I just love him so much, especially with the layers of his character I've built up around him. I don't always have inspiration to write or rp, but I think about him a lot. When I do find motivation to write, it's generally out of wanting to continue to work on developing him and just having a chance to express his characterization.
SOME MORE PERSONAL QUESTIONS FOR THE MUN.
do you think you give your character justice?  YES / NO.
do you frequently write headcanons?  YES / NO.
do you sometimes write drabbles? YES / NO.  (i should do it more...)
do you think a lot about your muse during the day? YES / NO.
are you confident in your portrayal?   YES / NO. (at least most days fhsdhfskj)
are you confident in your writing?  YES / NO. (it waxes and wanes. I know I'm a good writer but I could still be better...)
are you a sensitive person?  YES / NO.
DO YOU ACCEPT CRITICISM WELL ABOUT YOUR PORTRAYAL?
I’ll be honest; I’ve never gotten criticism. I haven’t been here very long in comparison to some and I’ve never been that popular, so I figure I’m pretty easy to just ignore. I guess how I would feel about it would depend on what it was and how it was delivered, though I like to think I would be reasonable regardless
DO YOU LIKE QUESTIONS, WHICH HELP YOU EXPLORE YOUR CHARACTER?  
yes? yes absolutely?
IF SOMEONE DISAGREES TO A HEADCANON OF YOURS, DO YOU WANT TO KNOW WHY?  
I would be curious to hear their reasoning, but I think enough about how everything fits together that chances are I would agree to disagree
IF SOMEONE DISAGREES WITH YOUR PORTRAYAL, HOW WOULD YOU TAKE IT?
Depends on if their disagreement makes sense. Maybe I’ll give back my own reasoning for why I characterize the way I do. Maybe I’ll just agree to disagree, if their view is just totally different from mine. If they have valid points I’ll probably overthink it and spiral into self doubt. In all cases I’ll spill my thoughts to friends on discord.
IF SOMEONE REALLY HATES YOUR CHARACTER, HOW DO YOU TAKE IT?
......Orion in general or? ... fhsjkdhf...... Well if it was mine specifically that might hurt lol. But at the same time.... I doubt i’d agree with their takes either so... fair enough.
ARE YOU OKAY WITH PEOPLE POINTING OUT YOUR GRAMMATICAL ERRORS?  
Sure. I’m good at grammar so if something glaring is there it’s probably a typo I missed and I’ll be grateful for the chance to edit it out before more people see it lol
DO YOU THINK YOU ARE EASY GOING AS A MUN?  
Yeah. I’m pretty quiet most of the time because I just don’t have energy to talk to a lot of people, and I never want to get caught in drama. I honestly wouldn’t know what to do in a situation like that. I tend to avoid conflict, I’m quick to apologize, and polite with anyone I don’t know very well.
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the-romantic-lady · 3 years
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I agree with what you said about Richard I, I forgot to ask, it's true he hated his father, isn't it? He is totally Eleanor's baby.
About history, I find it very sad that most people don't see the truth and perpetuate the lies of heroes and villains out there because that's what most people say or because they like it. Things like that still happen today, with modern people. No one seems to understand that people are complex, or they simply like to twist reality and deliberately misinterpret and spread things despite the facts.
I used to read a lot about the Tudors, their "glorious dynasty" and didn't even care what they said about Richard III. When I researched about Richard III for 10 minutes (I don't remember why), I realized it was all a lie and Richard was actually nice. Since then, I research different sources to form my opinion and reach a sensible conclusion.
My ask: Who was the first king or queen in history that you fell in love with? Mine is King Arthur, I know he never existed, but it was through him that I got to know real history, when I accidentally ended up in an article about Prince Arthur, Henry's son.
I am not sure I would say hate. He was definitely closer to his mom but how he felt about his father is something we can speculate. Of course, the brothers rose up against their father but I think its because their father was such a control freak. He gave little to no control to his grown up sons or wife unlike other kings.
 "No one seems to understand that people are complex, or they simply like to twist reality and deliberately misinterpret and spread things despite the facts." THIS. Of course, I am a Richard III fan but even his fans don't understand that. He too was a human. He had lust, greed, anger along with love, sensitivity and sadness. He was human. Until recently I was very pro-Matilda and anti-Stephen. I thought he was usurper and sneaky about it. But reading more about him reminded me that he too was human. That everything he did was motivated by things that all us humans feel. Once you start looking at historical figures like that, they become so much more appealing (READ SHARON KAY PENMAN BOOKS! SHE GETS IT!)
King Arthur is an awesome one!! Of course, he is also one of the first that I knew about. The lore and story of Arthur has enchanted me since I was a child. I also had fascination with royalty since I was a little girl. I would read royal magazines and books in the supermarket when my parents were shopping and loved when we talked about royals in school. I would say the first king that I fell in love with has to be Richard III. I have told the story many times so I won’t bore you with it once more lol. But yes, Richard made me realize how incredibly amazing history can be and from there I haven’t stopped obsessing. For me, Kate Middleton was a huge gateway into the world of royalty and I got a bunch of books on royalty. Along with Richard, I somehow was really interested in George III and James II. But Richard was the one I truly fell in love with. I also was quite invested in Vlad the Impaler for a while but never quite fell in love with him. Thanks for coming back!!! Love talking to you :D.
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danni-dollarsign · 4 years
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A Critical Look at “Pokemon: Sword and Shield” From a Casual’s Perspective...
A/N: Hey! if you’re reading this, then thank you! I don’t know why, but I thought to myself, “Hey, wouldn’t it be cool to write a pointless essay about a Pokemon game?” And then I realized today was the 1YR anniversary of SWSH, so I figured I might as well just do it! So even though I’m late and probably nobody will really care to read all this nonsense, I wrote it! If you’re interested in all the analyses of PKMN SWSH, but aren’t too invested in the technical mumbo-jumbo used by the more hardcore fans, then maybe you’ll enjoy this. 
Also, it’s worth mentioning that I’m literally just some rando on the internet saying my opinion. None of this should really be taken SUPER seriously - it’s mainly designed to provoke thought rather than try to argue any specific idea. So if I say something that you don’t agree with, you got two options: 1) Draft a constructive comment or DM to me and we can discuss calmly like adults, 2) shake your idea and ignore this. There’s really no need to get heated up over a video game essay, of all things, so let’s not do that lol. 
But other than that, yeah! If you’re interested in more stuff like this from me (in-depth analyses of Pokemon games from the perspective of a low-key casual), lemme know! I’d love to chat with anyone about this awesome series.
So, without any further ado, let’s get into the essay (warning: it’s like ~8k words).
Introduction...
Welcome to the wonderful world of Pokemon! Love it or hate it, Pokemon has had a huge impact on popular culture in countless countries in a number of different ways, sparking memes, dreams, and happiness everywhere! It holds a very special place in my heart - Pokemon was a game that I got to share with my two older siblings, was one of the first fandoms I got into, and was a big reason as to why I grew to love creative writing so much after writing a couple fanfictions for the games. I’ve been playing Pokemon ever since my brother gave me a copy of Pokemon: Ruby and have been a devoted fan ever since. While I may not be super into the strategy and damn near mathematical aspects of gameplay, I’d like to consider myself a relatively knowledgeable fan with enough extra knowledge to give a look at one of these games from a casual, yet analytical view. So what game other than the newest title, Pokemon: Sword and Shield, with its release anniversary being today? In this casual online essay, I hope to describe all my thoughts of Sword and Shield (which I’ll shorten down to just “SWSH”) from the perspective of the everyday Pokemon fan.
General Gameplay...
Many top-title games of Nintendo are best known for their simplicity: in Super Mario Bros, you’re a mustachioed red guy jumping on monsters to try and save some random princess (who may or may not be in this castle); in The Legend of Zelda, you’re a green elf-looking guy slashing wildly at monsters with a sword given to you by some old guy in hopes of defeating some ultimate bad guy; and in Pokemon, you’re a child wandering around the region catching monsters who also accidentally saves the world before becoming the very best (like no-one ever was). And while the games themselves have grown from that initial stylistic simplicity, some have lost that creative in-depthness in favor of being playable for children. This is probably the biggest issue with the newer Pokemon games as of late.
Regardless, let’s look into the playability of SWSH.
It’s played like your regular Pokemon game; you’re a kid who journeys to become the Champion of Pokemon Battling with your friend, catching monsters known as “Pokemon” with pocket-sized balls dubbed “Pokeballs.” But I’m sure you’re all aware of that information, and are instead asking “Well, what’s the deeper plot?” Yeah, no, that’s it. You’re a kid catching Pokemon to become champion - oh, and you also accidentally save the world from a power-hungry businessman - but that’s neither here nor there.
Plot aside, the game is a bit barebones. It’s pretty linear gameplay (literally linear - the map of the Galar region is almost exactly a straight-line waltz from Postwick to Wyndon, which is a bit weird after dealing with the giant, sprawling maps of earlier generations) where you travel from place to place, beating gyms and catching ‘mons, before getting into a couple scuffles and becoming champion. For an RPG-styled game, it comes off as much too simplistic for older fans (I’d even reason that it’s too simplistic for younger players, as well). While I will say, I don’t exactly miss the days of hopelessly wandering around a pixel city, trying desperately to figure out how to move on to the next town because the answer to the puzzle is hidden in this giant area that my little peanut-brain couldn’t figure out at the time. But it is a bit demeaning to get “Hey, do you know where to go?” and  “Hey, follow me so you don’t get lost!” and “Oh, yeah, want another tutorial on how to easily catch Pokemon for the fourth time in a row?” every two seconds in a city where there’s only two places to check out.
But we can’t really discuss the gameplay of Pokemon without discussing the highlights of the region. Ever since the transition from 2D to 3D, Pokemon games have begun a trend of gimmicks - which I like to call “battle enhancers” - that they use to add uniqueness to their games. X&Y had Mega Evolution, Sun and Moon (and USUM) had Z-Moves, and now we have Dynamax! As we all know, battle enhancers are the strategy by which the player uses some extraterrestrial/magic stone to physically enhance one pokemon at a time for a certain period of time - in the case of Dynamax, the pokemon either grows in size or changes in form, gaining the ability to use special type-based attacks for a duration of three turns.
Honestly, I think it’s a pretty fun mechanic! Dynamax combines the good components of both Z-Moves and Mega Evolution - new forms, awesome moves, and a ticking clock. It adds a bit more strategy to the battle enhancer, where the player actually has to plan out who and when to Dynamax (though it’s really not that hard - most everyone will save it for their ace or the pokemon with the type advantage at the very end of the battle, because that’s what you do). But it’s fun and creative, making the battle a bit more exciting when you see your beloved ace become gargantuan on a field while the audience chants in excitement. Initially, I was skeptical of the battle enhancer, but once I threw myself into the game and really got into it, I felt it was fun and cool for the region. My feelings were further improved when I learned that Dynamax was inspired by the idea that the Nintendo Switch had the potential to be played on the TV as well as in a hand-held mode. The idea of turning pokemon “big” on a “big-screen” is really just so cute to me, really. Overall, it’s a fitting concept that is paired well to the game when everything is considered.
But when you look beyond the Dynamx experience to find more content in the game… there’s really not much else. Many people (including me) were ecstatic to hear about the free-roam areas in SWSH - the Wild Areas. Here, you can do all the fun grinding stuff that makes Pokemon games a bit more challenging and fun - hatching eggs, shiny-hunting, running around in circles, Dynamax dens, etc. But when looking at other Pokemon games, that’s really it. Let’s examine Pokemon: Sun and Moon, for example. This game really shines not just for its refreshing setting and compelling plot-line, but also for it’s amount of cute and quirky mini-games to be enjoyed for a good while outside of the main story. Pyukumuku Chucking, Mantine Surfing, the Alolan Photo Club, Ultra Warp Ride Travel - a good handful of mini-games that appeal to different kinds of people! All of these mini-games aren’t just tossed in there, either - they have a fitting place in the culture of the world and add to it, rather than just reiterating it. But when you look for mini-games in SWSH, you won’t really find anything aside from just battling. Sure, there’s the Battle Tower, as well, but I’ll personally say that I’ve never been a fan of the concept of post-game NPC battle buildings. For a hardcore player, they might be fun, but as a casual who can’t devote the time to really dig into understanding how IVs and competitive breeding works, they’re really no fun. Not to mention that nothing is really being added or developed with these battle buildings; they don’t add to lore, they don’t add to the culture of the region, you don’t even really gain anything from it - they’re pretty much just places to battle the occasional familiar face and that’s it. While I’m sure plenty of people adore these facilities in the games, I’ve never been too partial to them (I’d even prefer those god-forsaken casinos over another goddamn battle frontier).
But my biggest problem lies with the release of the DLC. While I’m not against the idea of DLC in general, both The Isle of Armour and The Crown Tundra left a bitter taste in my mouth when I started thinking about the issue of playability in SWSH.
I have always been more invested in the storyline of Pokemon games rather than the battling aspects. Usually I’ve always just gotten through the main story, then wandered around to find extra post-game content or mini-games, and then moved on to other games. And that’s not necessarily a bad thing - I just figure that the games have served their purpose for me upon completion, so rather than bore myself wandering around and doing things that don’t interest me, I go find another game that has more story-based content. That being said, I finished SWSH in less time than any other Pokemon game (I’d say somewhere around twenty hours, complete with me running around in circles like an idiot before rushing through content intermittently); as a result, I was no longer actively playing the game by the time the DLC was announced.
I’ll be honest and say that when I learned about all that was being offered in both sets of DLC, I felt a bit betrayed. I’m well-aware that Nintendo is a corporate business, and therefore will always prioritize financial gain over their fans’ lasting enjoyment of their titles - that’s just a fact of life. But I couldn’t help but feel like I paid a bunch of money for the bundled titles, only to play a game that hardly could be considered worthwhile or satisfying without added headcanons or fan-works, and then get told that extra content is available that may or may not add satisfaction to the experience that’s already long since ended for me. It was just a bit disappointing - and I’m not talking about the whole “Dexit” deal (I actually was on-board with the idea of having no real National Dex - I felt it added realism to the games and would force players to get to know the new Pokemon instead of just choosing the same team they always have since Gen 1 or whatever). My gripe is that I paid for a whole game, wasn’t satisfied with the result, only to hear later that the content that I might have been missing is available to pay for? That’s incredibly annoying. Not to mention that I was further disappointed after learning about the contents of the DLC, but we’ll get into that later.
Overall, the playability of SWSH is very basic, but can be enjoyable if you suspend belief and just enjoy it for what it is. When it comes to storyline, it’s not much of a game, and doesn’t sport much post-game content besides battling.
Immersion and Ambience...
Many of my friends can attest that I tend to like silly, fantastical concepts because I personally love to throw myself into the universe being offered to me. Pokemon is really no different - the games have always sported a very immersive experience for me thanks to the combination of interesting regions and evocative music (especially the music).
I think that most every Pokemon fan has a specific region, city, and music theme that sparks a plethora of nostalgic emotions to the point of near tears. For me, that’s always been Pokemon: Platinum, the Twinleaf Town theme - just staring into the rippling reflection of the pond by the player’s home, listening to that beautiful synth clarinet playing that nostalgic melody - it makes my heart beat with so much fervent passion that I hardly have the words to describe it! And I think that sense of nostalgia - regardless of whether or not those memories are old or new - has always been a strong-suit for Pokemon games. They always have the ability to inspire such deep emotions in me and other alike in a variety of ways, further adding to the ability to immerse us into the game’s world. And whether your favorite area is as simple as Twinleaf Town in the Sinnoh region, or as agonizing as Rock Tunnel in Kanto, it’s the spirit of certain cities/towns/routes that further add to the immersion of the world in question. But how well does SWSH hold those values? Spoiler Alert: Not very well.
SWSH, in the end, is still a Pokemon game - so the setting is very vibrant and colorful and everything that can hold my attention for long periods of time. But the problem arises when one begins to progress through the game and continuously forgets what’s where and where’s what. A lot of the map is painfully basic (again, due to the literal linear nature of the Galar region) and the cities themselves kind of lack their own real originality. There was an attempt at unique cities that’s become iconic of the Pokemon franchise, but it doesn’t really stick. I think most people would agree with me that the only real memorable areas in the main game were Slumbering Weald, Ballonlea, and Spikemuth, and each of these areas have their own set of problems that also make them a bit difficult to fully enjoy. At their core, most all Galarian cities have the same basic set-up: basic green plants (if plants are in that area at all), the same brick roads that lead either to the gym or to a route leading in/out of city to another city, and a giant gym/key building in the center of it all. And that’s really about it. No real interesting buildings except for gyms and Rose Tower (and I guess technically the hotels), no extraneous locations that aren’t directly related to the plot or to gimmicks - it’s very bare-bones and really can take you out of the experience.
In a hard contrast, I’ll give the example of Generation 1’s region set up - every city has its own personality that also matches the feel of the region as a whole. Every city is based on colors, and each city is themed after that, respectively (i.e. Vermillion City, the city of sunsets themed around the color orange, is home to the Pokemon Fan Club and the kick-ass electric-type gym that initiates feelings of excitement; Lavender Town, the noble town themed around the color purple, is home to the Pokemon Tower and spooky spirits that inspire feelings of somberness and reticence). Obviously, this isn’t very realistic, but the trick isn’t to replicate reality - it is to inspire reality. The Kanto region is incredibly creative, and therefore is easy to immerse oneself into the world because it’s become a world we are actively interested in. We know that it could never truly be real or plausible, but that hardly matters when we are so enthralled with the colors and set-up and feeling of the towns. We don’t really get much of that in Galar. It probably isn’t such a great idea for your final city - being Wyndon - to feel blank and lifeless when compared to minor cities in the region. And even when we find cities that hold that uniqueness we desire like in Spikemuth or Ballonlea, there’s really no other reason to be there longer than just beating the gym. It’s sad, really. Spikemuth is such a interesting, creative-looking town home to such cool characters, and yet there literally is only one path to get in and out of the town - the town isn’t even given small houses to investigate like literally every other city in the region. It’s a waste of potential! The fact that I can’t investigate such a promising setting that inspires me really takes me out of the world, reminding me that this is just a video game in which you move from Point A to Point B. It’s no longer a fantasy world for me to explore, but instead a line at the DMV to get my Drivers’ License. The only real good thing about this is that fanfiction writers get so much free-reign when it comes to writing about the city - the only thing we really learn about the city is that it’s underfunded and gloomy and that’s literally it. I would have really liked to see more inspired cities around the region where things outside of the main plot can be done, but hopefully this is just a problem we’ll see in this region.
Probably the most important aspect of immersion (in my opinion) is the music. With the potential to make or break a game for me, I hold a lot of expectations on the music found in video games (I’ve been classically trained in music since elementary school, and have always had a fondness for video game music). Pokemon music has always been some of the most inspiring pieces of art in my life - whether it be the kickass battle suite of Champion Cynthia, or the somber piano melody of Emma’s Theme, the music of Pokemon has always been the first thing I notice and analyze whenever playing the latest title. That all being said, I have quite a few notes to make in regards to the soundtrack of SWSH.
I’ll start with the pros, first. Generally, every main title has had its own feel when it comes to the soundtrack - DPP was jazzy and smooth, Sun and Moon was based on popular Hawaiian music meshed together with classic Pokemon synths, RSE was all about the horn section (trombones and french horns all the way!). SWSH, at the end of the day, isn’t much different. The region is inspired by the UK, so it’s no surprise to discover that the soundtrack was inspired by popular British Rock. As a result, a lot of themes went really hard, keeping a hint of individuality even when some battle themes hosted similar instruments. The biggest appeal of the soundtrack, I believe, was found in the little moments, namely the cheers of the gym battle themes. I think it’s safe to say that most people get super hyped when they hear those rhythmical chants coming to life whenever in the final leg of the battle, right when you begin to Dynamax. That’s amazingly exciting, never failing to suck me into that exact moment to gather the power of God and anime to defeat my opponent. While I wasn’t totally rocking out to every single song that came on, I was pretty satisfied with the music of SWSH, overall. It’s not too bad, and hosts a few bops that I still seek out to get my blood pumping.
But, as to be expected, there are plenty of cons when it comes to the soundtrack of SWSH. I could go over this for hours and hours, detailing complex definitions of music theory and basic song comprehension, but I’ll just make this nice and simple: it was really bland.
Note that I said “bland” and not “bad” - the music is fine in my opinion, I just wasn’t feeling the same feelings as I had in previous Pokemon titles. It all felt like Pokemon music, but not much else. It was like remembering hints of a memory long-lost, but you don’t really care about to dig deep into your mind for context. Towns had music, routes had music, pokemon and characters had battle themes, yada yada yada, nothing really to write home about. If I had to pick a song that honestly, truly invoked emotions beyond “Oh it’s battle time, now”, it would have to be the Battle Tower Theme, and that’s most likely because it was written by someone else entirely (Toby Fox, also known as the creator of Undertale and composer of super hard-hitting jams). And the worst part is that I never would have even been able to hear the Battle Tower theme because I hate battle buildings (which is more of a personal problem, I know, but still). Honestly, I would have preferred hearing that theme as compared to Champion Leon’s battle theme - I feel like his champion theme was very bland and lifeless, simply holding all the required elements of a Pokemon battle theme just because that’s what has to happen. It’s uninspired, faceless, and corporate, only to be completely foiled by the unique blast of energy found in the Battle Theme, which just screams “Prove that you’re the best!” over and over to me (also known as a big theme in the Pokemon games, especially in SWSH).
That’s not to say that every other theme in the game was terrible. I much enjoyed Marnie and Piers’ battle themes, but for a different reason. As we know, Piers and Marnie host a more “punk rock” style when compared to literally everyone else in-game, a trademark of Spikemuth citizens. With their occasionally cold and prickly (no pun intended) personalities, their themes go a bit harder into rock-land as compared to characters like Hop or Bede. There’s no conflict of style there - it’s “punk” with “rock”, loads of guitars and bass with a hint of synths to keep that Pokemon flare, and fits a bit better in the setting of the world. Mild conflict arises when we start looking at characters who aren’t rockstars or idols - let’s look at Bede’s theme, for example. While it really isn’t a bad theme (it’s actually, dare I say, a bop), I wouldn’t exactly say that the resulting pieces fit neatly together like they do for the Spikemuth duo. Bede’s theme requires a lot of synths to accentuate his more flamboyant and immature personality, but also holds ties with the rock guitars while also trying so desperately hard to sound like a Pokemon song. Now, I don’t think “Pop Synth Rock” is anything bad, per se; I just feel like the added rock elements didn’t do much to add to the musical representation of our cliche jerk-face “rival”. It feels like the rock elements were an after-thought rather than a planned layer of musicality. I could really say the same thing about Hop’s theme, but then I would have to re-listen to Hop’s theme because I always forget what it sounds like even after listening to it a second before.
A big problem is that not many of these themes hold lastingly memorable motifs/melodies, which is a personal pet-peeve of mine in games where the music is highly esteemed. In pretty much every battle theme (except the generic pokemon encounter theme, which is the same melody in every Pokemon game, only with variations added to fit the music theme of the region) is just an on-going strip of notes that sound nice when playing the game, but if you tried to pick out the specific melody-line of that character, it’s a bit of work to really find anything. Let’s look at a more concrete example: Lusamine’s battle theme from Pokemon: Sun and Moon is up on my list of most memorable battle themes, and will do well without the extra influence of young me’s nostalgia seeping in like it would with earlier generations’ battle themes. Lusamine, as we know, was the elite antagonist of the game, being the leader of this esteemed Pokemon protection group who later is revealed to be using Pokemon for her own demented goals of perfection. Almost immediately, the player hears the signature accents of the harpsichord playing the prime motif before the piece digs into a full orchestration. It doesn’t sacrifice anything for the sake of “sounding like a Pokemon song”, nor does it sacrifice anything for the sake of keeping with the musical inspiration. Instead, it focuses on being exactly what it needs to be - a musical representation of Lusamine, hosting orchestra-based instruments (piano, violas and cellos, horns, violins, light pad synths, etc…). Most anyone can pick out a handful of memorable motifs from her theme (the main horns melody line, the harpsichord melody line, the mid-section cello and piano melody line, etc…), and those remain in our unconscious. So, it’s no surprise that when she becomes the “Mother Beast” later on, when the player hears hints of those signature melody lines becoming distorted in the madness of the new battle theme, it invokes a particular emotion that fits elegantly with the subject matter of the plot right then. In short, it’s musical storytelling done right. In SWSH, we don’t have that extra omph of emotionally-nostalgic motifs; instead, we just get songs that play in the background of this video game, and that’s really it. If you don’t like the song, good news - you’ll probably only hear it once or twice, depending on who the NPC is. If you do, then you’re out of luck for the very same reasons. This game lacks a very basic hint of soul to its soundtrack, which is really such a jarring idea especially when you realize that they paired up with a composer who arguably has mastered the idea of musical motifs (Fox).
This really isn’t just SWSH’s problem, either. I also went through a similar heartbreak in S&M during the final stretch of the main game; after battling Lusamine and saving the region from the threat of Ultra Beasts (more or less, anyway), we the player go to challenge the champion, who is revealed to be Profession Kukui since there really is no true champion for the newly-made league. It’s hard to go from an exciting, powerful battle theme like Lusamine’s to some generic, cardboard-cut-out version of a champion battle theme for Kukui. It’s hard to invoke any sort of emotional appeal when there’s no real inspiration to be felt in the music; with no emotional connection, there is no emotion. It’s, once again, just music that plays in the background of a video game. A similar experience happens in SWSH with the player’s match against Champion Leon; though we have the potential to gain an emotional connection to a Leon Theme motif, we don’t get that. Instead, we just get music that is programmed to be exciting for our championship match that will undoubtedly change our lives forever. Bland, boring, anti-climatic - all for the sake of coloring in the lines. This has been an on-going problem in Pokemon games for years in which the Championship Battle Theme is less interesting than the Evil Team Battle Theme, which probably isn’t a good idea. It’s annoying when your villain has a better theme than the literal strongest trainer in the region - it ruins the chances of likability for the region’s “good guys” and overall is anti-climatic when it is finally time to become champion.
Overall, the ability to immerse someone like me in a game is very important when it comes to retaining players. While SWSH isn’t the worst Pokemon game when it comes to immersion (considering the fact that I actually beat the main game, which I can’t say for other main Pokemon titles…), Game Freak certainly could stand to learn from the game’s shortcomings.
Creature and Character Design...
The monster design is arguably one of the most controversial topics when it comes to any Pokemon game. Some people only care about the designs of Gen 1, others accept everything but Gen 5, and a select few could rant for hours on the stupidity of literally every Pokemon design in the franchise. Regardless, the design of the Pokemon native to the Galar region is an important topic of discussion when analysing the potential for enjoyment of the game. After all, I’m an artist who loves drawing all my favorite characters as well as my favorite Pokemon, so understanding the designs of these beloved figures is vital to understanding the game in general. For sanity’s sake, I’ll only be discussing new Pokemon introduced in this region, and will be ignoring all previous pokemon that aren’t regional variants.
Overall, the designs of the latest Pokemon are satisfactory. Because of my tendency to always suspend belief in fantasy works, I’ve very rarely had much to hate about Pokemon designs (not even in Gen 5, though I don’t particularly like any of them aside from the game cover legendaries). SWSH didn’t really bring much to the table when it comes to brand-new Pokemon, but the ones introduced are fitting and interesting: the Dragapult line, all three starters (even if I did laugh for literal hours at the discovery of Cinderace’s typing), Wooloo and Dubwool, Yamper and Boltund - just to name my top favorites. And I was totally invested in the designs of the game cover legendaries, Zamazenta and Zacian, since they held cultural relations with the region’s inspiration and therefore had actual meaning within the game besides just being cool mythical creatures. Nothing really outright bothered me with the designs or pokemon choices in this game; as I mentioned earlier, I was okay with the idea of no National Dex for this region, and that all the pokemon allowed in this game matched with the region well-enough.
But, of course, it’s not without faults. I found there to be a substantial lack of original legendaries in this game - we only have three real legendaries to catch in the main-game, four if you consider the DLC. We had a similar problem in Pokemon: Sun and Moon, but it was later amended with the introduction of Ultra Beasts (which can technically be regarded as legendary Pokemon, albeit from another dimension and not technically Pokemon). In SWSH, we are only given the option of catching more than two legendaries if we buy the DLC - this is remarkably disappointing for those who are interested in seeing new, unique Pokemon designs. I know many fans are constantly frustrated with Game Freak’s tendency to overuse Gen 1 Pokemon, but the fact that nobody is bothered by the running trend of being able to easily catch a bunch of previous games’ legendaries is beyond me. It’s essentially the same thing, overly relying on the fanbase’s sentimental nostalgia rather than moving forward to create new creature designs. I know for a fact that so many people would have been excited to catch Pokemon with cultural significance (maybe like elf Pokemon that resemble that of Seelie/Unseelie fairies, or more Pokemon that resemble chess pieces, or maybe more Pokemon that follow a theme of medieval artifacts - there are many possibilities), so the fact that they skimped out in favor of making people pay for nostalgia is ridiculous to me. This was a majority of the reason why I rejected buy any of the DLC content - why would I pay for Pokemon I’ve technically caught before? I mean, I guess it can be more for the kids who have never encountered the older legendaries, but then again, wouldn’t it be more beneficial for your game to have Pokemon that actually represent the new region? Instead of just stealing other games’ legendaries for the sake of saying that you have them, they could have just worked a little harder to design maybe three or six more cool legendary designs and centered those guys around the two DLC locations instead of just having Calyrex for The Crown Tundra. At the end of the day, it’s really just a cash-grab; the only reason I could ever see myself understandably buying the DLC for SWSH would be because I wanted to interact more with my favorite NPCs, but then again, I can just look at screenshots on Twitter and feel just as satisfied.
But not all is lost in terms of designs. Now let’s get into my favorite design portion of this segment and discuss the NPCs.
First, we’ll dig into the rivals. Personally, I really enjoyed the rivals of this game; while Pokemon is definitely running on a formula, I still was able to find enough about the three rival characters to genuinely enjoy their presence whenever they came on screen. I suppose we can expect to keep seeing this new Pokemon Trainer Rival Formula: Kind of Annoying but Too Sweet to Hate BFF Rival (Hop), 2 Edgy 5 U Rival (Bede), and Some Pedo’s Waifu Material Rival (Marnie).
Hop is arguably one of my favorite Pokemon rivals of all time (right up there with Gladion from S&M). He’s one of the only Pokemon characters to get a realistic character development over the course of the game’s playable story, which really humanizes him and makes up for his occasionally annoying personality. Over the course of the game, Hop goes from silently residing in his brother’s shadow to learning to stand on his own without needed any outside validation; much to my surprise, it’s not some half-hearted transition. Hop doubts himself during the challenge, as evidenced not just by his dialogue but in the way he actively changes his team to try and be more competitive like everybody else. I remember feeling so heartbroken in realization that Hop stopped using his beloved Wooloo, which is rightfully paired up with the excitable boy. The idea that Hop uses Wooloo, a normal-type cute Pokemon that generally wouldn’t be used in a competitive team, really adds more dimension to his character; when he learns to enjoy himself instead of letting his doubts overtake him, he returns to using Dubwool and his favorite team, demonstrating how he would prefer to have fun as himself than be someone he isn’t. I found that to be a really wholesome theme to his character, one that we haven’t really seen in a Pokemon game yet - it was a pleasant surprise! Hop is sweet and kind, always wanting to motivate the player even when he’s in his own internal turmoil. With all that added with his adorable babyface and goofy/awkward preteen disposition, he really makes for a likeable rival character.
The next rival to be introduced is none other than our classic Mean Boy rival, Bede. He’s a character the fanbase is a bit more accustomed to due to previous titles’ rivals (i.e. Green/Blue/Gary Oak from in R&G/B, Silver from SGC, technically also Gladion from S&M…), so are quite a few expectations placed on his character as a result. Also true to the typical Pokemon Jerk Rival, he has a complicated homelife (he comes from an orphanage, as we later learn) and has a similarly complicated parent-child relationship to the leading antagonist of the game (in this case, Chairman Rose). Bede constantly assumes himself to be better than he is and isn’t afraid to be a total prick about it, choosing to bully Hop upon winning battles against him to boost his own inflated ego (though there’s hints pointing to Bede actually having rather low self-esteem). All things considered, I liked Bede as a character about as much as one can like a mean rival archetype, but I was more than pleased to discover his transition to a more likably mean-spirited character when he later returns to the game to challenge the player after being disqualified from the challenge. While we’ve had a likeable mean rival before (namely Gladion), Bede is something of his own entity with how he actually has an attempt at character development that leads him to a mini-redemption near the end of the game. He’s really the first mean rival to have a transition from total jerk to slightly-peeved tsundere, which was probably a good idea on Game Freak’s part so that we wouldn’t be left with a character we downright hated after the way Bede quite literally destroys Hop’s confidence. It’s nowhere near as impressive as Hop’s character development (which isn’t super impressive to begin with, but let’s ignore that fact for a bit), but it’s still interesting to see in a monster-catching game about being the best you can be.
And then, of course, we get to the cute-girl rival, Marnie, also known as the place where I get a bit mad again. I’d like to say that I absolutely love Marnie; she has an adorable design and interesting personality that captures my attention whenever she has screen time. But she serves one purpose in this game, and one purpose alone - being the main cute girl rival of the game. Marnie has the potential to be a similarly interesting rival (cute design that meshes “punk” with “cute”, has a wholesome and fun dynamic with her gym leader older brother, uses a Pokemon that isn’t considered to be a “competitive” choice as her ace, has a cool/cute personality…), and yet we probably only talk to her about five times over the course of the main game. Little is done with her character - in fact, the only real thing she does in the game other than becoming the next dark-type gym leader is that she helps the player sneak into Spikemuth after the gates have been shut by the remarkably-harmless Team Yell. I don’t think I’m alone in saying that I would have loved to have seen more done with her character. With the boy rivals being more fleshed out than her, it leaves a sour taste in my mouth because the female rival is the one left with a blank personality (and I’m not just saying that because she hardly smiles - that’s really one of the only things we get about her that gives her an actual personality). My frustrations are further exacerbated because this has always been an issue in Pokemon games, in which the girl rivals are so barebones for seemingly the only purpose of serving as some neckbeard’s waifu that they can input a personality they desire despite the fact that she’s canonically a minor. Why put in the time to give dimension to Hop and Bede, but not Marnie? And we know for a fact that Game Freak has to recognize the lack of personality given to Marnie, especially since they had previously come out with Lillie’s wonderfully sweet character arch in S&M and USUM. Personally, I feel that it was because they didn’t feel like having a more punkish girl character who also had traditionally feminine-coded interests (she’s known to have been distracted during the gym challenge by the boutiques) and ultimately decided to just not give her any further personality other than that, perhaps fearing that it would dissuade the gross creeper fanbase from latching onto her. But that’s really just speculation, so don’t take any of my nonsense too seriously. Really, I’d just rather we had a girl rival with more personality to match the other two rivals so it wasn’t so annoyingly unbalanced.
Moving on from the rivals, we get into the designs of the League Staff of the game. In most other Pokemon games, I’d never really been too interested in the gym leaders; they had always been more of minor bosses, just faces that you saw for a couple of seconds before pummeling their ‘mons and moving to the next city. But in this game in particular, there was a sudden transition from simple puzzle master to a full-on celebrity figure. I really enjoyed this! It was so nice to actually have some information on the gym leaders other than what type they sported; suddenly, they have personalities and interests - they become real to the player. Not to mention that there really is a gym leader for everyone to enjoy, thanks to their unique personalities and styles.
I’ll be a bit honest and say that some of their clothing designs are remarkably stupid for even an anime-based RPG game (I mean, I know we joke about Leon’s terrible sense of fashion in the fanbase, but can we just pause and ponder what Piers’ wears? I mean, a leather jacket with spandex? Metal boots and a work-out tank??? What is he wearing?!), but it isn’t exactly distracting. In Western cultures in particular, we can see a trend towards the glamourization of the “athleisure” style, or athletic wear designed more for everyday use rather than just working out. It was kind of fitting to see this be the primary style for the gym leaders, who can basically be described as hierarchical sports stars. Weird? Sure. But in the context of the world, it all fits together, and once again adds to the immersion aspect of the game.
Looking at our main antagonists, they are designed quite well. Chairman Rose is designed to be quite easy and fun to hate (at least for me) - he’s an important-looking businessman who’s very impressed with himself, paired up with a beautiful yet terrifying subordinate woman who does most all the hardwork for him (...actually, they kind of remind me of an antagonistic Cl. Mustang and Lt. Hawkeye from Fullmetal Alchemist…). They also had noteworthy battle themes that popped a bit more than other battle themes in the game.
While they hardly count as antagonists, I’d like to also make a brief mention of Team Yell. They’re more annoying than anything, which is a trend that I’m not too sure how I feel about yet. It was definitely more likable coming from Team Skull, that’s for sure. I would have liked Team Yell doing a bit more damage, having them be a bit more unruly and controversial before evening them out with the whole emotional appeal of them cheering on for Marnie in hopes of saving their ruined town. But they weren’t too terrible in my opinion.
I could talk for hours on the champion of the region, too, Champion Leon. He’s a really fun and charming character overall, less of the supremely wise and powerful champion that we’ve seen in older gens and instead being a more quirky but worthwhile opponent on the path towards the crown. But I definitely preferred him more as a character than as a champion; even though his team changes depending on your starter, it’s not too challenging of a fight if you know what you’re doing, especially when you immediately know what his ace pokemon is (something we don’t really learn in other gens about the champions). While I’m sure the idea of a powerful but transparent champion can be done, Leon doesn’t really stand up as a powerful trainer when compared to other champions in the franchise. But he’s definitely still a fun, interesting character concept that I am grateful for in this particular game.
When it comes to the designs of the primary NPCs and Pokemon, SWSH continues to talk that line just above mediocrity. Not too bad, not all that great, but definitely not something to be forgotten. I’d reason that the primary strength of this generation lies within the characters that are introduced.
Uniqueness vs. Status as a Pokemon Game...
In regards to the uniqueness - how well this game stands on its own as an individual concept rather than just another Pokemon game - I’m a bit divided. On one hand, I’m a bit saddened by the watering down of content and constant reliance on concepts from older games. But I can also see that SWSH introduced a lot of interesting ideas that have inspired so many fans for this generation. And while yes, this gen didn’t have much to offer in terms of new Pokemon, new scenarios, or new lore, I do think that it does hold its own when compared to the other games in the main series. New characters are introduced to the player, all of which having good (and bad) traits that allow for lots of fan-created content with their essence; a new look into a brand-new battle enhancer that requires a different strategy than those of previous battle enhancers; a new culture found within the Galar region that can inspire many more thoughts and theories on the Pokemon world as a whole in a number of ways. We cannot pretend that SWSH isn’t an influential game just because it wasn’t ground-breaking; even with my extreme distaste for the Black and White games, I still admit that they led to important decisions and ideas that led to the creation of games I did enjoy. So, as its own entity, I think that Pokemon: Sword and Shield really has a lot of offer and would probably be an amazing game for a younger player who’s just getting into the Pokemon universe.
But I think that a lot of us long-time fans can agree that this game doesn’t quite match up with the others in terms of giving those real “Pokemon game” feelings. The problem with big-titles like this is that the company tends to lose sight of what really makes a franchise so influential isn’t the stuff found at face-value. It’s not the creatures or NPCs or game mechanics or design or any of that garbage - it’s the feelings we get when all of those things reach that perfect harmony. It’s the rumble in my chest whenever I listen to that famous intro-sequence of my old Pokemon: Ruby game; it’s the fire in my eyes when I went back to challenge Pokemon Trainer Red for the tenth time that night back in my old Pokemon: Heart Gold game; it’s the tears I cried when I watched the only interesting character, N, leave my playable character after his emotional spiel following the defeat of Ghetsis in my long-since abandoned copy of Pokemon: White. At the end of the day, Pokemon is more of an emotion I get rather than a game I play, and I think this is an idea that few people can recognize for themselves. And while I’m aware that I literally just spent several thousand words bagging and praising this game for all those face-value aspects, I also know that when you add that extra little bit of care to your work, go a little further with a character you know someone will adore, or try something new with that new battle theme, there comes a sensation that goes beyond that of love for a silly fantasy game. I’d like to think it’s something akin to inspiration.
Conclusion...
In conclusion, Pokemon: Sword and Shield is far from perfect. With a number of faults and disappointments, I can understand why a lot of fans were less than interested in giving this game the time of day. But I also want to say that this game deserves to be understood and appreciate for what it is, for what it’s done. Who knows what sort of new ideas this game has inspired? Whether it be in the name Pokemon game or someone else’s passion project, I am confident in the potential that this game has to bring someone’s dreams to fruition. It already has inspired so much amazing fan-content from the community; after so many years of being away from the fandom, SWSH was the game that drove me right back, giving me the drive to once again indulge in my middle-school days of sketching out my latest comfort character or writing out a million headcanons in a way-too plot-heavy story. Many fan-creators in this community feel the same as me, I’m sure, so it would be untrue of me to say that this game was anything less than what it was: a fun, simple game that prides itself in its characters and potential rather than complex combat mechanics or some corkboard-plot nightmare. It’s a game meant to be enjoyed, so we must remember to find our enjoyment wherever it can be found. For me, Pokemon can’t really do much wrong, but also is held up to a level of expectations that I can’t quite understand even for myself. This, at the end of the day, is a video game from my all-time favorite franchise; so long as I can find enjoyment there in it, then it’s worth it. In a world filled with nihilism and cynicism, it’s nice to visit a land where you’re wise to try and be the very best like no-one ever was, to be the next best Pokemon Master.
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