the more I think about Skylanders, the more I realize how much they changed Eruptor. originally he was characterized as having a short temper and being very hot-headed. but around the time of Giants I think there was a switch to make him more of a goofy character (Imaginators, the spin-off series Academy, etc.), and it kind of makes me wish we got to see more of a moody character in the series.
it also makes me think about how many other characters were tweaked over the course of the games
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Maurice LaMarche | Saturday, 03.30.24
Same voice actor, different characters - featuring legendary veteran voice actor, Maurice LaMarche!
Happy birthday! 🎂
1993
The Brain - Animaniacs (1993 TV series; 1993-1998)/Pinky and the Brain (TV series; 1995-1998)/Pinky, Elmyra, and the Brain (TV series; 1998-1999)/Wakko's Wish (movie; 1999)/Animaniacs (2020 TV series; 2020-2023)
1999
Kif Kroker - Futurama (TV series; 1999-present)
2008
Dr. Nitrus Brio - Crash: Mind Over Mutant (2008)/Crash Bandicoot N. Sane Trilogy (2017) (video games)
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Thoughts on Tony Hawk 1+2 selling well and they were going to do 3+4 but then Vicarious Visions got merged into Blizzard and then Activision just took pitches for a new Tony Hawk game but no one impressed them? Why is Activision so embarrassing?
Because the money to be made rolling Vicarious Visions in to Blizzard was (theoretically) greater than the money to be made doing Tony Hawk 3+4.
That's really the answer to almost every single one of these types of questions. "Because it will make them more money."
OR:
"It did not make them enough money, and therefore must be punished."
And there is no amount that will ever be considered "enough money." You can always grow, you can always expand, you can always buy another house. The line must always go up, not down, even if you could probably coast for multiple years on what's stashed away in a bank somewhere.
But that's the boss's money, not the company's money. There's a difference.
Because if the line goes down too quickly for too long, the boss can drop the company's lifeless husk and either move on to a different company or safely retire in a mansion with 8 bathrooms and wait for death.
But what's important is they made the money. They got theirs and got out. Anyone dumb enough to stay under their thumb for too long is a "sucker" that "deserves to be exploited." The only thing they have to be loyal to is the earnings, and when the earnings stop happening, it officially becomes somebody else's problem. After all, they're too busy lining up their cameo in Moneyball. Their entire personality is defined as simply "being rich" and nothing can change that now.
All capitalism in 2023 in a nut shell, really.
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Tony Hawk’s Pro Skater 1+2 (PS4)
Developed/Published by: Vicarious Visions / Activision
Released: 4/09/2020
Completed: 20/08/2022
Completion: All challenges completed and all golds, baby!
Trophies / Achievements: 49%
It’s August, 2022. I’m sitting at a desk. It’s April, 2000. I’m sitting on the floor, playing Tony Hawk’s Pro Skater on Nintendo 64. It’s August, 2022, I’m sitting on a couch, playing Tony Hawk’s Pro Skater on PlayStation 4.
It’s January, 2001. I’m sitting on a futon, playing Tony Hawk’s Pro Skater 2 on Sega Dreamcast. It’s August, 2022, I’m sitting on a couch, playing Tony Hawk’s Pro Skater 2 on Playstation 4. It’s August, 2022, I’m sitting at a desk.
…
Alright, you’re probably thinking: 1. That’s probably the weakest parody of that bit in Watchmen I’ve ever read and 2. Are you serious that you actually played THPS 1 and 2 on N64 and then Dreamcast???
Yeah, I’m completely serious! But I���m not sure I’ve ever played anything that decoupled me from time as much as playing this did. It’s interesting, because you’d assume that I’d be able to experience this almost as something new, considering they’ve upgraded the graphics, aged up all the skaters, and even updated the game systems to match the post-THPS2 games what with reverts and that. But I think it’s actually to do with the hypnotic nature of the Tony Hawks games. They are pure “zone” games. A level loads, and you have to pretty much lose yourself to getting the highest combo–your fingers move really without any conscious thought, and what gets into your subconscious is that soundtrack; itself a sort of concentrated bomb of memory and emotion.
It’s… weird? It’s weird that playing Tony Hawk’s Pro Skater, to me, is like riding a bike. I literally haven’t touched one of these since Tony Hawk’s Underground on PS2 (“It’s December, 2003…”) and yet here I am, there I was: trick to revert to manual to trick to revert to manual to grind to manual like it hasn’t been, um, nearly twenty years.
I suppose I had forgotten how to do specials (you don’t rush the inputs, basically) but once that was locked in I was golden. Not that this wasn’t still a challenge for my clearly aging wrists, as once I decided I was going to 100% this with golds the marathon “fail, restart, fail, “just one more go”, fail, restart” session I pulled on the last level in THSP2… well, let’s just say for the first time in my gaming career I was having to ice my hands and wrists. God knows what long term damage I did even the first time I played these.
Anyway. This is as good as it always was. I think it’s a bit of a shame the original no-manual/no-revert play is relegated to a game mod option instead of actually being a way to play through the games properly, but I suppose the original games still exist if I ever want to play them–I’m not going to, but it’s interesting how the “final” incarnation of THPS gameplay put such an emphasis on just chaining special vert tricks; maybe I’m wrong, but I feel like the earlier system made you do more street skating for high scores (which I like more, I think?)
I don’t really know how well this did, but I suspect it was a bit like Activision’s attempts to get Guitar Hero up and running again–if you were there the first time and you actually play it, you remember how fucking great it is, but they miked the franchise so relentlessly that it’s hard to get up the urge to actually play it again. At least this one doesn’t come with several hundred dollars worth of quickly obsolete plastic, so I say… give it a go, I’m glad I did.
Will I ever play it again? Interesting fact: THPS2 had five extra exclusive levels on Xbox, and they’re not here! Though apparently parts of those levels were re-used in later games, so it’s possible those five levels are considered “non-canon”. I’d maybe play THPS2 on Xbox then one day, but I’d prefer a THPS 3+4 package please! I never played them the first time.
Final Thought: It’s March, 2041. I’m sitting in a burned out building, hoping that the roaming kill squads don’t check this quadrant today. My wrists really, really fucking hurt. I should never have played Tony Hawk’s in April 2000, January 2001, December 2003 and especially not in bloody August 2022!
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Wonderful Things That May or May Not Be Wonderful!!!
Monsters Inc. Scream Team (or Scare Island) is frankly nothing special regardless of what name it has or what console you buy it on. It's a run of the mill licensed 3-Dplatformer with a few neat ideas. However, the one thing it pulls off really well is its soundtrack. Yes, all the tracks are short loops (the longest ones are one minute and thirty seven seconds) but they are all some darn good loops. Not to mention, each of the three main areas has its own genre and feel to its tracks (although there are a couple that break the mold). The Urban area is super jazzy with tracks that wouldn't feel out of place in the movie it's based off of, The Arctic goes for a bit of a jazz rock fusion, and the Desert area is too epic for its own good (unless you go to the Oasis). Final verdict: Monster Inc. Scream Scare's soundtrack is definitely worth a listen and worth a wonderful. For the record, my favorite tracks are City Center, The Iceberg, and Desert Pursuit.
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rooting for vicarious visions to unionize!!!!! it was so lame how activision treated them after they single-handedly revived crash AND tony hawk’s pro skater. fingers crossed for this to succeed!!!
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dual-element skylanders but there's only one, and it's earth/air Bash
no one else, just Bash and the only difference is that he has wings and can fly.
please he really wants to fly and I think we should let him
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Diablo II: Resurrected
Diablo II hasn't held up that well. Compared to Diablo III, the gameplay is lacking, and compared to Diablo, the atmosphere is lacking. What it does do better than the other two is the story, which is told competently enough. That said, I did enjoy it.
Playlist: PLMOeTsMoezKY1d3E2Z_GMMmdXk8phtEF6
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