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#this is a pathfinder supporting blog
zarvasace · 1 year
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I'm so dang proud of this, it feels like it's been forever since I drew something that isn't fanart. Don't get me wrong, I love it, but there's something about original work that feels freeing!
Anyway this is Raighbhearteigh (pronounced sort of like Rafferty, the Anglicized spelling), a luminous sprite alchemist/thaumaturge for my Pathfinder 2nd edition game. :) (My old character was getting way too unwieldy to play so I simplified. To alchemist. Yes. I love bookkeeping and support and I heckin love the alchemist class. Just in time for Treasure Vault too!)
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anim-ttrpgs · 16 days
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Hey just wanted to say that the work you do is really inspiring. I think the TTRPG community has needed an urban fantasy noir sort of thing for a little while and I really like the direction you're taking it in. Looking forward to stuff in the future!!
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Thank you! Basically all our projects come from a place of need, each one being something that we wanted to play ourselves, but either it just didn’t exist, or the people who did do it didn’t do it to our satisfaction.
Since it’s our blog we can toot our own horn a bit, and yeah, the TTRPG community did need Eureka. The whole idea originally came out of our dissatisfaction with investigation and mystery-solving gameplay in most of the other more well-known TTRPGs that attempt to tackle this genre, such as Call of Cthulhu, Delta Green, and Gumshoe. They either make it too easy for bad dice rolls to get the party hopelessly stuck by relying too heavily of the PC’s skills, or make things difficult on the player by not giving the PC’s skills quite enough input, which can make efficient mystery solving very difficult across sessions with a whole week or more of real time in between them. (And it’s barely even worth mentioning that the most popular TTRPGs such as D&D5e and Pathfinder just plain cannot do investigative gameplay to any respectable degree at all.)
Eureka: Investigative Urban Fantasy’s Investigation Point and Eureka! Point system, whereby each skill check to investigate something fills a bar on the character sheet until the investigator gets a “Eureka!”, which can be spent to retroactively gain information from an investigation skill check that they previously failed, as well as many other specific rules that are too nuanced to go into here but that you can read about in the free version of the rulebook, are part of our answer to that. As you are putting the pieces together in your own mind, so is your character, and this system acts as a failsafe, but not a crutch, to prevent a single bad dice roll from leaving the party totally twisting in the wind.
And I personally have always been really autistic about folklore, which is where Eureka’s unique approach to playable monsters comes in. No RPG had ever really done certain monsters to my satisfaction, particularly vampires. Folkloric vampires have a great deal of quirks and weaknesses that usually get cut from any sort of vampire media because they’re too “silly,” but I disagree. I want them all, and so when a monster is playable in Eureka, it’s its own unique experience, unlike playing anything else in any other game or even within Eureka. (I am very, very proud to say that a number of V:TM veterans have said that Eureka does vampires much better than V:TM itself.)
Not every playable monster in Eureka is 100% strictly folkloric, which was a bit of a struggle for me, but ultimately the small exceptions that were made make the RPG better, so I can’t complain, especially because we managed to weave some pretty cool themes into all of them, which I will touch on more when I finally get finished writing that big huge post about, well, Eureka’s themes.
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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crownedinmarigolds · 2 months
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Welcome to my art/hobby/fandom/etc blog! My name is Kelsey, CrownedinMarigolds on Tumblr, and I've been on this website since 2012? Yep I'm an ancient being. If you're interested in supporting me or giving me a little tip for doin' what I do, here is my KO-FI! Zero pressure of course.
My favorite subjects to draw are primarily OC based, and the sandbox I play in is usually Vampire the Masquerade/World of Darkness! But of course I love all manner of TTRPG. While I have things I like consistently, I will reblog and talk about all kinds of different things that may be out of left field! This is my mish-mash blog, just be warned! I'd also like to shout out my true love, my muse, my baby-daddy: @thesixthplaneteer. He's a very talented writer and a lot of my work and his work are intrinsically tied together! Most of my OCs are drawn with his and his work provides some context for all the fun things I draw for us!
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My art commissions are: officially closed so that I may spend time with my family for the summer!
My quick-sketch commissions are always open! These will close officially in the month of June as I will be out of town.
If you're interested in commissioning me, please see my commission information here! Here are examples of my work//my art tag in case you'd like to get a feel of my art style before making a decision. I love a messy and painterly style so please understand that before reaching out!
Here is how I usually schedule my time when I'm working on commissions, in case you were interested!
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OC Directory beneath the cut, just felt like making it!
My OCs:
Noa Hidalgo-Giovanni - my main OC, my Giovanni/Hecata necromancer! I will probably draw her across multiple AUs/fandoms so don't be surprised to see her.
Khloe Osborne - my current VTM/V5 PC in my husband's chronicle, The Poisoned Peach, ATL by Night! She is a Ventrue Thinblood, in a coterie with three other Thinbloods as they try to stop the Atlanta Camarilla from enslaving the local Thinblood populace! I also like to put her in Baldur's Gate 3 art too.
Parvati - another favorite character of mine. She was originally my first real Pathfinder PC that I played for a long time. I also started writing a book about her titled Crowned in Marigolds, sort of based on the Pathfinder world she had been placed in. She is now my Vampire the Masquerade Ravnos Elder who is in the Ministry/Followers of Set!
thesixthplaneteer's OCs (the OCs I treat like mine but are actually not!)
Dr. Nythanel Loken PhD- Elder Thinblood, the Thriceborn! The big favorite and Noa's other half. Cute and full of the audacity!
Ralph - The perfect man - a Thinblood that got cursed with the Nosferatu bane (lite). He's Khloe's boyfriend in my current Chronicle. Former Spec Ops but Embraced out of spite because he was hot. (Did NOT go well for the sire!)
Stakebait Coterie - The group Ralph and Khloe are a part of which also includes Christian and Kyle! The four best friends that anyone could have!!
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thydungeongal · 9 months
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Hey do you have any reccomendations for Tabletop RPGs? I've pretty much only used D&D 5e but with the WOTC's latest acts of fuckery I'm wanting to move to some different games.
This is quite a broad question so while I would appreciate knowing what type of game you're looking for by the phrasing of your question it seems you've no specific problem with the game of D&D 5e itself and your problem is more with the company. I'll thus keep my answers limited to what I consider games in the general wheelhouse of D&D: action adventure fantasy.
Pathfinder 2e. Pathfinder is very much the big non-D&D fantasy game on the market and it's got a lot going for it: most of it is familiar to D&D players all the way down to mechanics, it has a free online rules reference called the Archive of Nethys which contains all the rules of the game and not just a stripped down set of basic rules, and it has a lot of ongoing support in the form of adventure paths and supplements. It is more rules-heavy compared to 5e, but that is not necessarily a bad thing: its systemic nature means that while there are more rules to learn, the GM has to make fewer off-the-cuff rulings.
Fantasy AGE. Green Ronin's house system, originally developed for their Dragon Age RPG and then turned into a generic fantasy RPG. Characters are made by choosing one of the four generic classes, Warrior, Mage, Rogue, or Envoy, and then specializing. Uses a 3d6 system with one of the dice as a special effect dice that generates stunt points for you to use on attacks and maneuvers. Aims to be more cinematic than D&D, not sure how well it does that.
Break!! The one action adventure RPG I'm looking forward to the most at the moment: very much a D&D-like albeit with a unique setting and aesthetic. Heavily inspired by video games and anime. Absolutely gorgeous and just looks fun. Very much looking forward to this one. It was recently Kickstarted (I was one of the backers) and the full release should be around the corner.
Rolemaster. If you're insane like me you might get a kick out of playing a stupid fantasy game with lots of tables. If you check the #rolemaster tag on my blog you will find me talking about this game that is actually the best and makes D&D look like a dumb baby game for dumb babies. (Note: don't actually get into Rolemaster unless you're already a weird type of guy who enjoys huge lookup tables or wishes to become one.)
Now I may have misinterpreted your question and you may be looking for something completely different from D&D. If so, let me know, and also let me know what specific wishes you have from an RPG. That way I can better recommend you more games. :)
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monstersdownthepath · 4 months
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Got a bit inspired by the WotR CRPG's Lich path, but what changes, if any, would you make to the Lich template to fit an Archlich, from DnD's older editions (Forgotten Realms wiki indicates they were first mentioned back in 2e, and last in 4e, not very common though)? It may not entirely fit Golarion's cosmology of Undead = Bad, but I find the idea of a spellcaster going into Lichdom for altruistic reasons (like, say, needing an emotionless, painless, nigh-inexhaustible army to stem the tides of the Abyss) fascinating. If nothing else, it might get the Church of Pharasma more interested in a particular cause to get this Lich to up and die peacefully and willingly. And I mention 'changes' since apparently the process of becoming an Archlich was both more difficult, but could yield greater power. Although I can't really find anything to support this claim otherwise, can't find any pages on stats on the topic and searching up 'Archlich' just makes Vecna show up.
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Oh wow that's bizarre, I had no idea there was a Good-aligned Lich equivalent in older editions! I'm a little baffled by the fact they didn't think to name themselves anything more creative than just "Better Lich," but the implications of their existence and their creation process sort of does make them Better Liches. If what I'm reading here is correct, the primary difference between becoming an Archlich and a normal Lich is that a normal Lich takes shortcuts in their paths to power, forcing other creatures to bear the brunt of the trauma of their transformation, draining life and soul from others away to sustain themselves. Meanwhile, the Archlich must undergo a quest to discover a 'secret spell' and must learn every single spell required in the ritual; they cannot skimp on any detail, their ascension cannot be done another way, and carries a very real and very intimidatingly large chance that all their preparations are rendered meaningless and the ritual fails by pure bad luck.
Interesting! There's something to be said about the rewards that come from rejecting the path of least resistance.
Also, I wouldn't say Undead are always Bad And Evil, but as we've discussed at length on this blog, in the Pathfinder universe it's very difficult to be an undead that's Good-aligned and especially difficult to STAY good once the transformation is finished. Becoming undead for altruistic and good reasons doesn't change the fact that your soul will now itch to cause destruction and entropy. The urge can certainly be steered in acceptable directions, and in fact in the very video game you've mentioned it's one of the more powerful and useful Mythic paths for doing exactly that in the way you've suggested... but in-game it doesn't stop Pharasma from leering at you, and to complete your transformation into a full-power Lich in WotR you do in fact have to purge Good from your soul. Even your mentor, Zacharius, became a lich for an ostensibly good reason, only for undeath to slowly warp him into something ruthless and pragmatic.
... anyway, that wasn't your question. You asked what I would do to make the Archlich! The good news is that I do happen to have the book their stats appear in (Monsters of Faerun), stats I apparently never read or never found interesting enough to retain, but the bad news is that they're not especially different from a regular Lich, with a few notable exceptions:
--Archliches cannot be Turned by Good-aligned Clerics and are immune to channeled positive energy.
--Archliches have a constant Water Walk effect on themselves.
--The Paralyzing Touch of an Archlich sets the victim in a death-like state of suspended animation, during which the creature does not need to eat, breathe, or drink.
--Archliches can send their spirit outwards from themselves 3/day in a manner akin to, but not quite, Astral Projection.
There's apparently some more details in even earlier books, such as the ability for an Archlich to destroy any Undead being they create with a touch (presumably to end their service), immunity to the attacks and spells of any creature with 6 or less Hit Dice, and perhaps most impressively the ability to passively regenerate spell slots, but I do not have access to that particular book (Lost Ships) at this time to confirm for certain.
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proloser-spiral · 2 years
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The other legends third wheeling because I think it's funny
Lifeline: They're the original Armageddon trio. She can't say she saw it coming but she can definitely see where it started. She's just glad Fuse has mellowed out a bit. She DOES get a little grossed out by the flirting sometimes, but DOC is there to support her through it.
Octane: Annoyed. They're so slow when they're oggling each other. see: art on my art blog ccat-harsis
Mad Maggie: I don't think anything has changed with her. She hates the two of them, they hate her. Doesn't matter to her whether they're Just Besties or something else. Bonus: When Bloodhound gets put on her team without Fuse, they will try and get information about his favourite things from his younger years in between jabs at her.
Gibraltar: He's vibing, he thinks it's cute. He'll pick them up and smoosh them together in a hug and ask when's the wedding whenever they're flirting around him.
Pathfinder: Bless his heart, he wants buttsmacks and kisses too. He has no idea. Fuse trying to explain like sure mate but like, between us it's different, you get that right? And Pathy just like ah. I get it. It's because I do not have a butt or lips.
Catalyst: She literally does not know any different. She's sure they've been married for years. She offers that if they want a room she could reinforce the door for them.
Valkyrie: atm I feel like she'd be trying to be good spirited about it but like... girly's not getting enough love from Loba so I think she'd be envious and come across a lil bitter. I feel like Fuse would be worried and maybe take her out for therapy drinks after their game
Bangalore: Literally just trying to get them to stfu and move. Come on people, we've got games to win.
Mirage: He feels severely ignored and will at every moment try and get a hologram between them. Please guys, please. There is more to life.
Crypto: Mostly ignores them. Will sometimes try and get information out of Fuse about Bloodhound, seeing as they're the one legend he knows least about. Fuse is like haha nice try mate.
that's all I've got
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terrors-and-tables · 2 months
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As a way to give this blog some purpose, and give myself something to do, I’ve decided to start writing out my RPG musings in my spare time. I’ve been slowly working on a campaign setting for several years now, and it’s become a little creative space for me to hammer out a hypothetical kitchen sink to throw my fantasy ideas in. I’ll probably end up using it for a Pathfinder game (where I’ll finally get to use Spheres of Power/Might, and maybe even Guile), but I’ve thought about running it with an OSR game as well. Who knows, maybe I’ll run it over several different systems. Without further ado, here’s the first installment!
Post #1: The Ottoguard
This idea was created using Ultimate Engineering, the most recent (and final) Pathfinder product for Spheres of Might from Drop Dead Studios. I contributed a bit to the playtesting and had a great time, and its author spent two years fine tuning it, so if you're interested, go support them and take a look. At the time of writing, it should also be on the SoP wiki any day now.
In the core of the setting, the city of Scalmoor treats scientific advancement like its own fom of magic. They build marvelous contraptions of steel and glass, whether powered by tightly wound clockworks or by burning coal and spewing black smoke. In this city, the law is kept by those with the most money to build the biggest toys, and one such toy is the Ottoguard.
Standing at eight feet tall, an Ottoguard is a hollow sort of mechanical construct, but bears no magic or animating consciousness like a golem. Instead, a trained fighter pilots it, wearing it as a sort of incredibly heavy armor that carries itself. Ottoguards don’t do all of the policing, usually accompanied by a few regular guards who can do things like fit into buildings, move obstacles aside, bully civilians up close and personal, and so on and so forth.
Ottoguard CR 1 XP 400 Human Warrior 3 LN Medium Humanoid (Human) Init +2; Perception +5
Defense
AC 17; Touch 12; Flat-Footed 15; (+2 Dex, +5 Chainmail) 21 HP (3d10+6) Fort +5 Ref +3; Will +3
Offense
Speed 20ft. Space 5ft; Reach 5ft Melee Sap +4 (1d6+1 nonlethal) Ranged Light Crossbow +5 (1d8/19-20) Special Attacks Snag (Swift action, render target battered as melee touch attack)
Statistics
Str 13, Dex 15, Con 14, Int 10, Wis 14, Cha 8 Base Atk ; CMB ; CMD ( vs. trip) Feats Extra Combat Feat Skills Craft (Technology) +6, Intimidate +5, Perception +5, Sense Motive +5; Racial Modifiers Languages Common SQ Gear: Mwk Chainmail, Light Crossbow, Longsword, Large Crossbow, MwK Large Sap, Potion of CLW, 8 gold pieces, 13 silver pieces. Martial Tradition: Mechaguard* Martial Talents (2 talents from progression, 1 talent from feat)
Equipment Sphere: Bounty Hunter’s Tools Armor Training Tinker Sphere: Transportation Package Mechanical Arsenal Transportation Mastery Wrestling Sphere: (Constrictor Drawback) Hammerlock Clinch Strike
Those stats above are for if our unlucky Ottoguard pilot is caught… off-guard. They’re there to represent what’s inside the fantastic mech and what he’s trained to do in a fight, particularly specializing in nonlethal capture- even when fully kitted out he’s here to apprehend criminals, not brain them. The crossbows are just for emergencies. So let’s break down what he’s capable of as a third level warrior, namely his talents:
His Equipment Sphere talents are there solely for proficiencies, for the Sap and for medium/heavy armor. The Athletics Sphere lets him run pretty quick (five times his speed in medium armor, at a hundred feet per round)- he won’t be able to outrun most people, but he won’t fall too far behind either. Tinker is much more complex, opening up an entire subsystem, but the bulk of why it’s there is to build and maintain his precious Ottoguard, with Mechanical Arsenal allowing him to outfit it with custom-crafted plate-mail for free, and Transportation Mastery allowing him to make an immersive cockpit that responds to his movements with a complicated array of levers and pulleys. Wrestling is there so that he can tackle a criminal and, if needed, beat them unconscious. It’s alright though, because even if it’s scaled up to be sized for an ogre, a lead rod wrapped in leather will still deal nonlethal damage.
Mechanoid Statistics: 4th level Mechanoid N Large Construct Init +2; Perception +5
Defense AC 24; Touch ; Flat-Footed ; (+9 Full Plate, +1 Dex, -1 size, +5 NA) 27 HP (3d10+12) Fort +5; Ref +3; Will +3 Defensive Abilities ; Immune Construct Traits
Offense
Speed 20ft. Space 10ft; Reach 10ft Melee MwK Large Sap +8 (1d8+5, Nonlethal) Ranged MwK Large Light Crossbow +5 (2d6/19-2) Special Attacks Snag (Swift action, render target battered as melee touch attack)
Statistics
Str 20, Dex 14, Con --, Int 10, Wis 14, Cha 8 Base Atk +3; CMB +9; CMD 21 Feats -- Skills Perception +5, Sense Motive +5, Intimidate +5; Racial Modifiers SQ 6 Upgrades (Arms, Legs, Cover*, Focused Design (+2 Str), Immersive Cockpit, Armor Slot, Alternate Size) *Free upgrade Gear MwK Large Sap, MwK Light Crossbow,
The Ottoguard, while piloted, can benefit from its pilot’s skills, feats, saving throw bonuses, base attack bonuses, et cetera, while keeping its own physical ability scores, armor class, and better weaponry, while also having its own pool of hit points. The pilot isn’t totally sequestered, however, and some parts of him are still visible, even if they’re behind hatches or a visor, and he may be attacked separately from the Ottoguard- though he benefits from Cover, gaining a +4 bonus to Armor Class.
An Ottoguard isn’t cheap, of course, but by the rules of Ultimate Engineering, Project Materials (for things such as mechanoids) may be acquired freely with time and successful crafting checks (DC 15 for 50 gold worth of material, +50 for each increase of 5, gathered over the course of 4 hours per check), meaning that by carefully sourcing and repurposing parts, the Ottoguard may be constructed from scratch by its pilot for free. This process of assembly and subsequent maintenance are drilled into pilots’ heads from day one. At a cost of 500gp for the average Ottoguard (100 per level, +200 for being large size), and about 100gp of Project Materials being acquired per day, this means an Ottoguard can be fully constructed in a week’s time (not counting the weekend of course). If in a proper settlement and in a real emergency, 500 gold pieces can be paid outright to acquire exactly what is needed almost immediately, after which construction of the Ottoguard takes 1 hour. All of this means that while Ottoguards are probably extremely similar on the outside (serving as somewhere between uniforms and police vehicles, they probably should), a pilot knows their machine inside and out, and there may be differences in the internal construction.
Ottoguard Adventure Hooks
1. A pilot’s Ottoguard has been stolen, likely to be reverse engineered by some enterprising criminals.
2. A pilot has been found guilty of illegally modifying his Ottoguard with blades, flame projectors, and stronger leg actuators. After causing several fires and deaths, he’s gone on the run with his new death machine.
3. A chaotic druid has caused trees and vines to grow over all of the city’s Ottoguards overnight, and has ruined the Ottoworks. With the city’s strongest defenders disabled, and Scalmoor’s stingy oligarchy unwilling to fund that many replacements immediately, the city is in shambles!
4. A mad tinker wizard has stolen the blueprints for the Ottoguards, creating one with an integrated Artificial Intelligence. It’s been going on its own patrols, blending in perfectly and disappearing before it can be apprehended. What is its purpose?
*New Martial Tradition
Mechaguard Equipment Sphere: Bounty Hunter’s Tools Armor Training Tinker Sphere: Transportation Package Wrestling Sphere: (Constrictor Drawback) Hammerlock
Inspirations:
FantasyNameGenerators is a wonderful site, and I used it to come up with the name Scalmoor
Appleseed (the 1988 OVA) is what really inspired this idea, bringing that movie's Landmates into a technologically advanced fantasy setting
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utilitycaster · 1 year
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I've been playing pf2e since 2019. I'm a Paizo subscriber and I've been to Paizocon several times. I don't interact with the online community often (I don't like interacting with people online much, honestly), but I have made some posts on Paizo's forums and have spent some time on the pf2e Foundry Discord looking for - and receiving - technical support. Based on my experiences, I would not call the community 'rancid'. It's not perfect. We definitely have our share of grognards (tho a lot of them left when pf2e came out), I don't love everything Paizo the company has ever done, and I don't have much patience with the '5e is bad play Pathfinder' crowd myself. I'm sorry you've had to deal with them. But a lot of the pf2e community is just people who like a thing and are freaking out because that thing is under direct attack from its largest competitor (you yourself said Paizo is the main target of the new OGL). Some of my happiest memories are of the stories my friends and I have told together while playing pf2e on Foundry VTT. The idea that I might lose that because some suits decided they weren't making enough money is... upsetting.
Look, I am going to delete further defenses (or to be fair, attacks on, or any editorializing at all) regarding Pathfinder in my inbox going forward but like. This is about my experiences. I'm very glad you've had positive experiences. I believe it's entirely valid for people who play Pathfinder to be worried and upset about the potential implications of the OGL. I'll admit I am not terribly concerned about Pathfinder from a personal standpoint, but I do have an eye on it in terms of legal implications, and I have a number of concerns about the OGL 1.1 which I've outlined elsewhere. They are actually not relevant to this post. I was already pretty put off by Pathfinder well before the OGL 1.1 stuff, and I do very much include pf2e, because every single mention of pf2e I've encountered has been "5e is bad, play Pathfinder 2e". The people saying that specifically in the tags of my OGL post, or worse, spamming the tags of actual play D&D shows, have moved me from "generally irritated" to "I will never play this; I would honestly rather write my own game if nothing else meets my needs," but this is otherwise not connected to the OGL for me.
There is no way to cancel out how I feel by saying that you do not feel that way, because of the fundamentally individual and unique nature of human experiences, and so, on my own blog, in a post and a follow up that still, put together, have under 30 notes, I am going to say whatever the fuck I want about how I feel about the Pathfinder community. The fact that two separate people have looked at it and instead of saying "man, that sucks but it's not about me, so anyway, going to go have a good time playing Pathfinder", have felt the need to come into my inbox and wring their hands about the relatively tame and mild phrase "rancid vibes", is not helping matters.
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koalammas · 1 year
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Tagged by @rochastocade
1. Are you named after anyone?
Not that I know of. Had i been amab, mom would have named me after the man she believed should have been her soulmate (but wasn't my dad). They met in Italy while she was interrailing and her wristwatch died when he introduced himself. (His name was Alex)
2. When was the last time you cried?
Around and after April 19, after hearing the news of Moon Bin's passing.
3. Do you have kids?
No, but I would love to have someday. I'm just not in a situation where it would be wise for me to raise a child, I feel.
4. Do you use sarcasm a lot?
No, that's not really my speed.
5. What is the first thing you notice about a person?
Outfit and overall expression of self. The manner in which they treat me. (I mostly meet customers. You can tell instantly which ones are nice)
6. What’s your eye color?
Green. The type of annoying green that ya authors wax poetic abt lol you know what I mean
7. Scary movie or happy ending?
These two are not mutually exclusive. A satisfying ending is more important, but I would prefer if its also a happy one. I'm trying to watch more scary things.
8. Any special talents?
I can pop most of my joints. I love organising and categorising things for myself and for others. It's pretty difficult to deter me.
9. Where were you born?
Ivalo, northern Finland. I have not lived there since I was a toddler
10. What are your hobbies?
Gardening, bullet journaling, digital drawing. Tabletop rpgs (starfinder and dnd, we used to play pathfinder). Reading and trying to be more active in watching different movies. Id love to say video games but ive only really played The Sims 4 and Acnh lately. Running when the weather allows it.
11. Do you have any pets?
Not anymore, but I used to have an older gentleman miniature poodle who was too tall to actually fit the miniature category. I love him dearly. One day I would like to get another dog, probably another poodle. I love how particular they are about things.
12. What sports do you/have you played?
I used to compete in swimming until I started high school. I've also danced a wide variety of genres from ages 7 to 19, and attended a couple of national competitions for modern dance. I had to quit because my joints got too fucked up and I fell out of friendship with my back then bestie. Now I just run and do home youtube workouts because I don't like going to the gym.
13. How tall are you?
161 cm ish I think? Which is like... 5'3 or sth
14. Favourite subject in school?
I've always loved languages, and had incredibly supportive teachers both in finnish and English as a foreign language. Swedish as well, but I never quite clicked with those teachers on the same level hence why my Swedish is more ..so-so. Art obv. Honestly? Everything else except for maths, physics and chemistry I found enjoyable. Oh and .. social economics? Probably would have liked the subject but I hated the teacher. Aside from those, learning new things has always been a joy.
15. Dream job?
Honestly? Something that won't drain me and actually leaves me with savings and a will to live.
Bonus: any significance to your blog's name: its the finnish version of my main blog's url, koalamb. Literally just a mashup of two fun little guys who are both known to be .. not the smartest cookies out there.
Tagging @varsbaby @moviestarmijoo @zeesqueere @seekingthestars @sapphicshawol @alexanderfuckingwept @phoradendron if you're up for it, but honestly if you see this and want to do it you can say I tagged you xoxo. Feel free to ignore, but I'd love to learn more abt mine moots
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Watch "WotC breaks their silence" on YouTube
Link to WotC statement: https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl
They've cut the royalties and the ability to claim 3rd party content as theirs. But they maintain the decision to replace the original ogl and make no mention of the being able to change it any time with a 30 day warning part.
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Paizo (creators of Pathfinder and starfinder) and other creators are coming together to create their own Open RPG Creative licence (ORC).
https://paizo.com/community/blog/v5748dyo6si7v?Paizo-Announces-SystemNeutral-Open-RPG-License&utm_campaign=893500_ORC%20PR&utm_medium=email&utm_source=Paizo%20Inc.&dm_i=4XTJ,J5FG,30BDLC,245YT,1
We believe, as we always have, that open gaming makes games better, improves profitability for all involved, and enriches the community of gamers who participate in this amazing hobby. And so we invite gamers from around the world to join us as we begin the next great chapter of open gaming with the release of a new open, perpetual, and irrevocable Open RPG Creative License (ORC).
The new Open RPG Creative License will be built system agnostic for independent game publishers under the legal guidance of Azora Law, an intellectual property law firm that represents Paizo and several other game publishers. Paizo will pay for this legal work. We invite game publishers worldwide to join us in support of this system-agnostic license that allows all games to provide their own unique open rules reference documents that open up their individual game systems to the world.
In addition to Paizo, Kobold Press, Chaosium, Legendary Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group.
The ORC will not be owned by Paizo, nor will it be owned by any company who makes money publishing RPGs. Azora Law’s ownership of the process and stewardship should provide a safe harbor against any company being bought, sold, or changing management in the future and attempting to rescind rights or nullify sections of the license. Ultimately, we plan to find a nonprofit with a history of open source values to own this license (such as the Linux Foundation). 
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nymposting · 8 months
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So ppl have actually followed this blog which I did not expect dhfhfhfhfh so imma write up a small bio for my lad
Name: Nym Delakov (he/him)
System: Pathfinder 2E
Class/Archetype: War Cleric/Champion
Deity: Nocticula, the Redeemer Queen (formerly, Saloc, the Minder of Immortals)
Ancestry: Fetchling - a humanoid people that emigrated to the material plane from the Shadow Plane a very long time ago. He learned to speak Aklo, a language spoken by natives of the Shadow Plane, before he learned Common. This has resulted in a strong accent and mild speech impediment.
Description: Nym is just under 2 meters tall and, as described by his coworkers, built like a brick shithouse. He prefers to stick to the back and not speak, often coming off as a silent hulking shadow with glinting eyes lurking behind the party. Despite being a vicious melee fighter, he has a gentle nature. He is fiercely loyal and trusting to a fault.
Backstory: Nym is currently the oldest of eight children. As a teenager, he became a mercenary to help support his family. He ended up getting mixed up with a thieves’ guild, and worked as hired muscle for them for some time. At some point his conscience caught up to him, and he joined the church of Saloc, a figure of redemption, in an effort to change his life for the better. More recently the goddess Nocticula reached out to him, and he ended up converting to follow her.
Creatures killed by the party typically end up being cooked and eaten by Nym, or used as craft materials. He Does Not Waste. (not magical crafting, mind - more fiber arts, carving, mending, other mundane practical skills)
The events of our campaign have taken him and his cohorts on several excursions to the First World (Pathfinder’s Feywilds basically). Taking in the inherent magic of the First World is causing gradual physical changes in him. Currently the most prominent changes are working gills and opal scales on his nape. His physiology continues to be open to change basically as long as he keeps swimming in the waters of the First World and eating every tasty fey plant and critter he finds.
He has also encountered several fish that worship him? Or at least they’ve been calling him God. And telling other fish that he’s God. He has stopped correcting them.
This is a veeeery incomplete intro to the lad but I hope it helps put some of the vibes into context c: I’d be glad to tell more stories about him if y’all want - there is a TON written about him outside the campaign, and the campaign itself has been running since January, so the lad’s got a lot to talk about ^^
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Hey and welcome!
I'm thatzombiecat, a freelance fantasy artist. Welcome to my art blog!
I draw fancy portraits and illustrations for your characters.
I love painting D&D and fantasy stuff, and fanart stuff related to RPG games, books, tv shows and more, usually my current obsessions.
My main fandoms and interests are: WH40k: Rogue Trader, BG3, TTRPGs (D&D, Pathfinder), Dragon Age, Mass Effect.
If you want to support my work as an artist and and boost my creations to help me make draw more cool artworks, here's my links!
🍂 My other socials: twitter — instagram — bluesky
🍂 I have a Patreon! — there you can find more exclusive content that I do not usually post on my socials such as early wips and and art steps firsthand, random thoughts and rants, or take sketch requests for a bigger tiers.
🍂 Ko-Fi — You may toss some coins to your artist here aswell, I really appreciate this!
🍂 Commission's Info — If you are interested in commissioning me, here's my price chart, terms and other links
If you have some questions, you can dm me here or send me an email at: [email protected]
Have a nice day! :>
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pathfinderunlocked · 1 year
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Unlocked Alraune - CR13 Plant
A Pathfinder Unlocked version of an alraune.
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Artwork by Meltyhip on Pixiv.
We’re continuing the Unlocked Creature series today with Pathfinder Unlocked’s version of another iconic boss - an alraune.  Pathfinder Unlocked is a series of redesigned versions of iconic creatures which I’ve tried to turn into more interesting, dynamic, and enjoyable fights.
This version of the alraune can exit its giant flower and walk around separately.  The flower is treated as a mount, and just like the official alraune from Bestiary III, can walk around on its roots.
The main creature and mount together are considered to be a CR 13 encounter.  They are conceptually still a single creature, even if they’re mechanically treated as two separate creatures in combat.  If one of the two is killed, it is treated similarly to a body part being cut off.  Both the body and the flower must be killed in order to properly slay the alraune.
The flower portion of the alraune performs the martial combat, and can dig its roots and vines into the ground and use them attack people from quite far away.  The humanoid portion focuses on spellcasting, and can easily cast while mounted thanks to Uncanny Concentration.
As for strategy, it uses Wall of Thorns to separate players from each other, and then the flower moves into melee while leaving the more fragile humanoid form behind.  If the humanoid portion is attacked while mounted or adjacent to its flower, it uses Ally Shield to attempt to make the flower take the hit.  If the flower portion is attacked, it uses Mounted Combat to attempt to negate the hit instead.
I changed this creature’s alignment from NE to N because I think that gives it a lot more roleplaying potential.  Bestiary III says an alraune “prefers humanoid flesh over all others,” but in a lot of modern fantasy adaptations, they’re just as likely to be friendly to people they meet.  I have nothing against inherently evil creatures that look humanoid but have alien mindsets and inhuman instincts, mind you.  But there are so few talking humanoid plants that it seems like a waste to make this one just another hungry monster trying to eat the players.  Also, more importantly, alraunes are cute and I want to be friends with them.
If you want to support this blog, there’s an easy way to do so through my Ko-Fi page!  https://ko-fi.com/lockez  
Alraune - CR 13
An attractive green-skinned woman sits in the depths of this enormous, sweet-smelling flower.
XP 25,600 N Medium plant Init +8 Senses low-light vision, shared senses; Perception +11 Aura calming fragrance (60 ft., DC 24)
DEFENSE
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural) hp 104 (19d8+19) Fort +12, Ref +7, Will +11 Immune plant traits
OFFENSE
Speed 30 ft. Melee unarmed +13/+8/+3 (1d3-1) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 13th; concentration +20)     At will—charm monster (DC 19), detect thoughts (DC 17), pox pustules (DC 17), suggestion (DC 18)     3/day—glitterdust (DC 17), hold monster (DC 20), cure critical wounds (touch +15, DC 19)     1/day—burst of nettles (DC 18), commune with nature, mind fog, wall of thorns
STATISTICS
Str 8, Dex 18, Con 12, Int 10, Wis 17, Cha 21 Base Atk +14; CMB +13; CMD 27 Feats Ally Shield, Cleave, Cleaving Finish, Combat Casting, Deceitful, Improved Initiative, Iron Will, Mounted Combat, Power Attack, Uncanny Concentration Skills Bluff +16, Disguise +9, Knowledge (nature) +9, Perception +11, Ride +15, Sense Motive +10 Languages Aklo, Common, Elven, Sylvan
SPECIAL ABILITIES
Calming Fragrance (Su) A supernaturally sweet perfume that calms the nerves and blunts aggression constantly surrounds an alraune to a radius of 60 feet. Any creature in this area of effect must make a DC 24 Will save at the start of its turn to avoid falling under the effects of calm emotions for 1 round. Creatures that could be attracted to the alraune’s current apparent gender take a -2 penalty on this Will save, while all other creatures gain a +2 bonus on the save. This is a mind-affecting effect. The save DC is Charisma-based.
Linked Flower (Ex) Each alraune has an alraune flower that is considered part of its body, but is treated as a separate creature in combat.  An alraune and its alraune flower can never be further than 60 feet apart.  If one dies and the other lives, resurrection spells have no effect; a Regenerate spell must be cast to restore whichever was destroyed.
Shared Senses (Ex) An alraune and its alraune flower share a single mind.  They possess all of the same feats and skill ranks, and all of their senses are shared.  If both the alraune and its alraune flower are capable of making a mental skill check, they both use the higher result.
Alraune Flower
N Large plant Init +5 Senses shared senses, tremorsense 180 ft.; Perception +10
DEFENSE
AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size) hp 180 (19d8+95) Fort +16, Ref +7, Will +11 Immune plant traits
OFFENSE
Speed 25 ft. Melee 3 vines +19 (1d10+6 plus grab and bleed) Space 10 ft.; Reach 10 ft. (see buried vines) Special Attacks bleed (2d6), constrict (1d10+9), feed
STATISTICS
Str 22, Dex 13, Con 20, Int 10, Wis 17, Cha 21 Base Atk +14; CMB +21 (+25 grapple); CMD 32 (can’t be tripped) Feats Ally Shield, Cleave, Cleaving Finish, Combat Casting, Deceitful, Improved Initiative, Iron Will, Mounted Combat, Power Attack, Uncanny Concentration Skills Bluff +16, Disguise +9, Knowledge (nature) +9, Perception +11, Ride +12, Sense Motive +10 Languages Aklo, Common, Elven, Sylvan (cannot speak)
SPECIAL ABILITIES
Buried Vines (Ex) As long as an alraune flower and its target are on natural ground, and there’s no underground barrier in between the alraune flower and its target that interrupts the natural ground, the alraune flower’s reach with its vine attacks increases to 20 ft., as it extends its vines underground and reaches them out of the ground near the target to attack.
Grab Through the Earth (Ex) If an alraune flower grapples a target with its vines, as long as the alraune flower and its target are on natural ground, there’s no barrier between the alraune flower and its target that interrupts the natural ground, the alraune flower can choose to do so by extending its vines underground and reaching them out of the ground near the target to attack.  If the alraune flower grapples a target in this way, the target is not moved adjacent to the alraune flower as usual, and instead remains in its original space.
A target that is grabbed in this way can cut itself free by dealing 18 points of damage to the vine that is grappling it, which has the same AC as the alraune flower.  Damage dealt to the vine in this way also harms the alraune flower.
Feed (Ex) An alraune flower’s roots can feed on a helpless or willing target. At the end of an hour of feeding, the victim takes 1d6 points of both Constitution and Intelligence drain, and the alraune heals 3d6 points of damage.
Linked Flower (Ex) Each alraune has an alraune flower that is considered part of its body, but is treated as a separate creature in combat.  An alraune and its alraune flower can never be further than 60 feet apart.  If one dies and the other lives, resurrection spells have no effect; a Regenerate spell must be cast to restore whichever was destroyed.
Shared Senses (Ex) An alraune and its alraune flower share a single mind.  They possess all of the same feats and skill ranks, and all of their senses are shared.  If both the alraune and its alraune flower are capable of making a mental skill check, they both use the higher result.
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lespirates · 2 years
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❤️‍🔥 Joy, 30, she/her pronouns ❤️‍🔥
I'm a white disabled femme lesbian. I play DnD (actually Pathfinder 2e most often), occasionally games in the video sense, and I love One Piece.
I am in a long term relationship with my loving @byronicbutch and I care a lot about butch/femme dynamics and lesbian activism. This is, as much as possible within my power, a safe space for trans folks first and lesbians second; everyone else is welcome only if they are supporting that.
If you want to, you can find me on other platforms. Feel free to send an ask for my Discord, AO3, or Twitter if we've interacted. Enjoy my blog if you dare, I guess.
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granitegroupsd · 3 months
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The 2024 Nissan Pathfinder is well-equipped with features to support your next family road trip. Read our blog  for a closer look at the Pathfinder’s seating options, cutting-edge assist technology, and ample cargo space.
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m2foverseas · 3 months
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Top USA Student Visa Consultants in Punjab
In recent years, studying abroad has become an increasingly popular option for students seeking a global education experience. Among the myriad of countries offering quality education, the United States stands out as one of the top destinations for international students. With its prestigious universities, diverse cultural landscape, and abundant opportunities, the USA continues to attract students from all corners of the globe.
However, the process of applying for a student visa can be daunting and complex, especially for those unfamiliar with the intricacies of the US immigration system. This is where student visa consultants play a crucial role. They provide guidance, support, and expertise to students, helping them navigate the visa application process with ease. In Punjab, India, several consultancy firms specialize in assisting students in their quest to study in the USA. In this blog post, we'll explore some of the best student visa consultants in Punjab, USA, and the services they offer.
1. Global Opportunities: With a strong presence in Punjab, Global Opportunities has established itself as a leading consultancy firm for students aspiring to study in the USA. Their team of experienced counselors provides personalized guidance to students at every step of the application process. From selecting the right university and course to preparing visa documentation, Global Opportunities offers comprehensive support to ensure a smooth transition for students.
2. XL Pathfinders: XL Pathfinders is another reputable consultancy firm known for its exceptional services in assisting students with US student visa applications. Their team comprises seasoned professionals who are well-versed in the latest visa regulations and requirements. Whether it's filling out forms, scheduling visa interviews, or preparing for embassy appointments, XL Pathfinders ensures that students are well-prepared and confident throughout the visa application process.
3. EduCastles: EduCastles prides itself on its personalized approach to student visa consultancy. They understand that each student is unique, with their own set of aspirations and challenges. With this in mind, their expert counselors provide tailored guidance to help students achieve their academic goals in the USA. From academic counseling to visa documentation assistance, EduCastles offers a holistic support system to students, ensuring a hassle-free experience.
4. Future Secure Consultant: Future Secure Consultant is a trusted name in the field of overseas education consultancy. With a focus on integrity and professionalism, they assist students in making informed decisions about their academic future in the USA. Their team of advisors simplifies the visa application process, offering guidance on document preparation, financial requirements, and interview preparation.
5. West Highlander: West Highlander has been instrumental in helping countless students from Punjab realize their dreams of studying in the USA. Their expert counselors provide step-by-step guidance on visa application procedures, ensuring that students are well-prepared and confident. Additionally, they offer valuable insights into university selection, course options, and scholarship opportunities, helping students make informed decisions about their academic future abroad.
6. Beacon Immigration: Beacon Immigration is renowned for its commitment to excellence in student visa consultancy services. Their team of knowledgeable counselors assists students in every aspect of the visa application process, from document verification to interview preparation. With a strong track record of success, Beacon Immigration continues to be a preferred choice for students seeking guidance on studying in the USA.
7. Sunland Education & Immigration Consultants: Sunland Education & Immigration Consultants has earned a reputation for its professional and transparent approach to student visa consultancy. Their experienced team provides comprehensive assistance to students, ensuring compliance with visa regulations and requirements. Whether it's clarifying doubts or providing moral support, Sunland Education & Immigration Consultants stands by students throughout their visa application journey.
In conclusion, the journey to studying in the USA can be both exciting and challenging. However, with the guidance and support of reputable USA student visa consultants in Punjab, students can navigate the process with confidence and ease. The consultancy firms mentioned above are among the best in the region, offering invaluable assistance to students as they embark on this trans formative educational experience. With their expertise and dedication, these consultants play a vital role in helping students turn their dreams of studying in the USA into reality.
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