You know, I think what really bugs me about the "Dadworth" dynamic applied to Kay and Edgeworth's relationship is that it usually makes Kay out to be this hyperactive, slight problem child (in the 'stealing and pranking' sense rather than the 'moody and abrasive' sense), occasionally with deep-rooted daddy issues like Edgeworth has, when that's... the opposite of her character.
(This post got away from me, so TL;DR: Kay is a quick-witted and independent young woman who has worked very hard to be both emotionally and practically intelligent enough to be seen as a legitimate successor to her father's legacy. Making her out to be the traits mentioned above, so she functions as Edgeworth's daughter rather than his investigative partner and equal, undermines her character and semi-conflates her with Maya [the deep-rooted issues bit]. Also I don't like it wksgskaj)
Kay is very, very sharp.
The thing about Kay is that she's not actually in the series as much as it feels like she is, which makes it easy for her character to be altered to suit the needs of the story (which I think happens in The Forgotten Turnabout, but I won't talk about that here). She turns up in two cases as herself in AAI (as in, teenager Kay whom we're most familiar with) and shares her role with Gumshoe, Ema and Franziska when she does, lessening her appearances even further. Nevertheless, there are still concrete elements to her personality that we're made aware of right from the beginning, and the first major one which I feel gets overlooked in favour of her hyperactive characterisation is this:
In terms of mainline assistants, I'd consider her the sharpest of all (maybe after Trucy? But I don't remember enough of AJ to comment on that). Yes, she's shown to be reckless and impulsive, but, when it comes to actual investigating and reasoning, she is solid. With Nick and Maya, you sometimes get the impression that they're both fumbling along until Phoenix catches on (most of the time with Maya's usually a little accidental help, and he still has to explain things to her near every time [not Maya's fault. Following Phoenix's reasoning is like being on a rollercoaster in a minecart]), but Kay is very rarely like that with Edgeworth. Within minutes of meeting him, she can predict what he's going to say (or 'steal his lines', as the game puts it), and there are several moments after he uses Logic and is about to explain what he's connected where Kay interrupts with the correct conclusion herself:
Edgeworth: A second Blue Badger that shouldn't exist... Clearly, the true identity of the person underneath is...
Kay: Oh, I know! It's one of the kidnappers, right!?
There's even a point where she tells him off for overexplaining things to her:
Kay: Yeesh, I told you I got it! Do you feel the need to explain everything!?
And, near the end of their first case together, he acknowledges that's she's generally quite quick:
Kay: OK, what should I re-create first?
Edgeworth: ...You haven't figured it out yet?
Kay: Heh, maybe I have, and maybe I haven't.
Even if you don't take these points into consideration, the fact that she comes up with a new way to use Little Thief, and knows how to use it at all actually, shows you that she's a really intelligent girl! Continuing on a bit from the point I made earlier about her being brash, Kay may be reckless, but she isn't irresponsible. Whenever she rushes into situations, she doesn't expect other people to come save her; she's quite assured that she can and will get herself out of them on her own, and, if she needs help, she asks for it in advance. She treats Edgeworth less like her guardian and more like her investigative partner:
Kay: I didn't get permission to enter Allebahst... so we're going to go gather whatever info we can over on the Babahlese side, OK!?
Edgeworth: Alright, I'm counting on you two.
Kay: Right, and I'm counting on you and Ms. von Karma to sniff out clues in Allebahst!
...
Edgeworth: A number of pieces connect in a very complicated way in this case... It's almost enough to make one completely mentally exhausted.
Kay: Let's not over-complicate matters, OK, Mr. Edgeworth? We've been so focused, like a laser, on only what seems strange and out of place... it's no wonder nothing's clicked and we haven't unlocked anything yet. But, if we think things through calmly, the answer should come to us!
There's an independence to her proactiveness that kind of forces Edgeworth to meet her on equal grounds, and this too is an element that gets lost when the Dadworth dynamic comes in because it involves making Edgeworth responsible -- or feel responsible -- for her actions and general wellbeing when Kay has never expected nor wanted that. She does things on her own terms, and she walks the path she's chosen by herself:
Edgeworth: Preposterous! On what grounds do you suspect her of such a thing!?
Shih-na: The fact that she calls the Yatagarasu. That in itself is a more elegant proof.
Kay: Ms. Shih-na.
Shih-na: Yes?
Kay: I... have no intention of taking back any of what I've said.
Shih-na: ...?
Kay: I am the Great Thief Yatagarasu. And I refuse to allow some imposter to claim that name as their own! The path of justice that my father pointed me towards... I will walk it the best I can!
Her relationship with Edgeworth works as an inverse to that of Nick and Maya's in the way that, where Nick and Maya have deep respect for one another beneath layers upon layers of playful insults and messing about, Kay outwardly respects Edgeworth first (and expects that respect to be returned) and razes him second -- that, too, never to an extent she wouldn't with anyone else or that crosses a certain boundary. Her messing with Edgeworth is shown to be more an attempt to get him to lighten up or not take himself too seriously than an act of (platonic) intimacy as it is with Nick and Maya (which makes sense because Nick and Maya have spent years together, while she's known Edgeworth for all of two weeks) or genuine obliviousness/silliness (although it definitely sometimes is). This is pretty obvious simply from the fact that she always calls him 'Mr Edgeworth', though she's perfectly comfortable calling Gumshoe and Badd, people whom she is more familiar and comfortable with, 'Gummy' and 'Uncle Badd' respectively. Also Kay, in general, is quite polite? Edgeworth calls something she said rude at one point and she gets insulted, and, when you ask for her opinion, she doesn't go 'What?' or 'What is it?', she specifically says, 'Yes?' (this changes in AAI2, which I promise I'm not discussing here) Upon meeting Oldbag, she has this exchange with her, where Kay chooses a more formal mode of address than what is actually offered:
Oldbag: My name is Wendy Oldbag. But you can call me "Wendy", or "Granny", or whatever suits your fancy.
Kay: Nice to meet you, Ms. Oldbag! I'm Kay Faraday.
She's also had moments where she calls Edgeworth out for being 'tactless', and she's shown to feel very strongly about rudeness throughout the whole game. I'm not saying she isn't mischievous or playful, she very much is, but the point is that she's really quite respectful, and this extends to her relationship with him. Her characterisation in Turnabout Ablaze, where she's considerably more excitable/high-strung than in Kidnapped, seems largely due to them chasing down Calisto Yew. Edgeworth even comments on this:
Edgeworth: Kay, you need to look before you leap. You tend to lose your cool when it comes to anything related to that woman.
Generally, though, you can tell that she was obviously raised with an adherence to certain formalities. She's not looking for another parental figure (because she doesn't need one, which I'll go into after this), but, if she was, she'd make that clear.
Kay's a very straightforward person at heart; she doesn't hide any part of herself, even the part that should be hidden (i.e. the Yatagarasu). There are points where she suggests that Edgeworth reminds her of her father, but, in AAI, she specifically mentions that it's both Edgeworth and Gumshoe who remind her of her father and Detective Badd. It's not about her seeing Edgeworth as a father figure; it's about their and her own dedication to the truth. Even in AAI2, where her comments could be read as leaning more towards the former angle, she doesn't get cut up about him not picking up on that or really paying it much emphasis at all, because it doesn't matter. The fact that he reminds her of Byrne is just that: a fact.
Returning to the point about Kay not needing/wanting another parental figure, I think it's pretty self-explanatory, but to put it succinctly: Kay has the guidance she needs without him.
To put it less succinctly, Edgeworth's possibly the worst candidate to go for for emotional support and guidance in the first place, and by the time she meets him again, she's basically processed her father's passing and has a better handle on herself emotionally than Edgeworth does (not a brag; most characters have higher EQ than Edgeworth); what she wants isn't necessarily closure for Byrne's death in the emotional sense but in the I-want-answers-to-this-mystery-that-will-restore-my-family's-honour sense. You could make the argument that Kay becoming the second Yatagarasu and shaping her entire future around continuing her father's work prove that she isn't over his death, but I don't think that's true and more of a result of conflating her with Maya a bit.
With Maya, becoming the Master isn't something she chooses; it's given to her by Misty and Mia. With Kay, it's the opposite. Kay's decision to become the Yatagarasu and pursue the truth is wholly her own, and her approach to that goal reflects that. While Maya uses her cheery, upbeat attitude to conceal a lot of self-doubt and vulnerability (and Franziska does the same with her hostility), Kay does not. Her cheerfulness is precisely who she is; it's not a mask so much as it is a distraction. It keeps people from looking at her too closely and realising exactly how capable she is, and, while I don't think it's fully intentional (again, she believes in living her life in a straightforward and upfront manner), she does imply that it's sort of her (or the Yatagarasu's) MO:
Kay: Well! By the time everyone notices, it's already gone! That's the Yatagarasu way!
Interestingly enough, this unintentional tactic of using humour and cheeriness as a distraction from her abilities makes her a mirror to Calisto Yew, who also uses her seemingly always light-hearted nature as a disguise for what she's actually capable of (Calisto's joviality is her true self, too, or at least as 'true' as she can get). The difference between them is that Calisto delights in ironically mocking the world around her, whereas Kay finds joy in life itself, and she's stronger for it.
The only part where we see Kay attempt to mask her feelings is when she's a child, and even then she admits that she feels better after crying, which, I believe, led to her becoming more open with her emotions later in life (see how her older self has a teary sprite which makes pretty frequent appearances where her younger self does not). In any case, to me, this shows that she has people in her life already who are helping, and have helped, her confront and process her trauma. She's not looking to Edgeworth to help her make sense of her father's death and she definitely isn't looking for a replacement (again, literally dedicated to continuing her father's [and Badd's] legacy). Whenever Edgeworth even gets close to becoming parental with her, she dismisses it, unless she acknowledges that she is in the wrong:
Edgeworth: ...Kay, it's not good for you to stay up late, you know.
Kay: Yes, gramps!
...
Edgeworth: ...I appreciate your sense of justice, however... I would appreciate it if you wouldn't go running into the heart of any more raging fires.
Kay: Nngh... Yes, Mr. Edgeworth... I'll try...
Despite her buoyancy and bright attitude, Kay is quite firm that she be treated as an adult (she doesn't see her cheeriness as a mark of youth; it's joie de vivre, it's who she is, and that's that), and, throughout the game, she gets annoyed when people don't respect that (her arguments with Lang are largely over how he calls Little Thief a toy and her crow-girl). She holds her own and relies on herself while being unafraid of asking for help.
Anyway, this post has gone on for long enough and I think I've addressed the points I wanted to. I should mention that I realise that a lot of how many people portray/interpret their relationship is validated by AAI2 but that's honestly a discussion for a separate post HAHA I feel like, when it comes to AAI, the father/daughter interpretation can maybe be argued with regards to the way Edgeworth treats her? Honestly, though, I think he'd treat any young lady who suddenly becomes part of his team/responsibility in pretty much the same way. And, like, he drops the ball almost every time he's supposed to give "fatherly" advice because he's just not that great with it/children!! It's actually hilarious HSKSDHSK
Either way, yeah! I just think Kay is actually given a lot less credit than she's due when the Dadworth card gets played and I just! Want better for her!!
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My Personal Shadow Magic Headcanons - "Shadow Sickness"
I'm so autistic and lazy so here's another weirdly-worded headcanons post from me at 4 AM (lmk if I need to tag this as anything specific btw
What I'm personally calling "Shadow Sickness" is the official, prolonged version of Backlash - adverse effects that target the practitioner even outside of the duel circle and in their everyday lives. While "Backlash" refers to the immediate and spontaneous barrage of attacks that takes place after a Shadow spell, "Shadow Sickness" is the gradual deterioration of the practitioner's mind, body, and soul. True to the name, this effect likens more to an illness, a virus; something that's alive and slowly takes over until there is nothing healthy left behind. The symptoms are emotional, physical, mental, and even spiritual.
While regular Magic has life force within it, Shadow Magic is the only type of magic that can be considered "sentient". Not a thinking being with goals and plans, but something living and breathing with the most basic instincts. It's what's considered "Chaotic" and dangerous about it - the Wizard bends and controls regular Magic, but Shadow Magic can bend and control the Wizard. It is the only type of magic that can "fight back" in its own way.
This sentience is what allows for Shadow Sickness and Backlash to happen - these are purely just the results of it "fighting back". The Shadow Magic is reacting to the practitioner. It's acting by its nature by rearing its head back and snapping the hand that controls it. If the practitioner is NOT sound and secure in their mental, physical, and spiritual health, then Backlash and Shadow Sickness can cause even more adverse effects within the Wizard and as a result can suffer more severely.
Symptoms of Shadow Sickness
Symptoms of Shadow Sickness can vary between physical, mental, emotional, and spiritual. The "virus" affects every single aspect of the being, down to their very life. The severity of these symptoms can also vary depending on certain variables. Unlike a true virus, Shadow Sickness has no "incubation period" and can flare up at any time during which the Wizard is practicing Shadow Magic. These symptoms include:
Physical scarring (physical, emotional, mental, spiritual) - one of the only symptoms that comprise of all four categories. Scars may appear on the Wizard's body that take various shapes and forms: most commonly taken after that individual's unsolved trauma. This includes old grudges, previous serious injuries that have not healed correctly, repressed memories, obsessions and delusions, etc. No two scars look the same (i.e. two different wizards who have a fear of spiders will have scars that look entirely different from the other). Depending on the severity these scars can cause physical discomfort (tingling, numbness, pain, leathery skin, decay/cellular deterioration) and can greatly impact how the Wizard looks to others to how the Wizard can move around.
Involuntary movements (physical, mental, spiritual) - the Wizard may begin suffering from accidental and spontaneous gestures and movement that is either randomized or triggered. This can include loss of coordination, disorientation, mini seizures, jerks and spasms, etc. Other than being physically affected, the Wizard is not suffering from any medical emergencies. The individual is fully conscious and aware when this happens and depending on the severity, can recover seconds after. This is one of the only symptoms where others could be harmed due to a wayward hand that comes flying out by accident. There is also a magical version of this, where involuntary spells or bursts of magic can be cast spontaneously (hence the 'spiritual' aspects of this symptom as mana comes from the soul). Usually these magical bursts are Shadow Magic and not the Wizard's primary or secondary Magic abilities. (Another involuntary trait recorded is the Wizard suddenly switching to an ancient "Shadow Language" in mid-speech.)
Hallucinations (physical, mental) - the Wizard may begin to experience things that cannot be detected by any other individual. Usually these hallucinations start out as smells or taste first, but there are reports of the Wizard hearing, sensing, and even seeing things to start out with. Contrary to popular belief not all hallucinations are violent or even turn out to be that way, some reports even describe them as pleasant. Hallucinations vary from each Wizard even with those who share the same traumas or fears. Depending on the severity of the symptoms, the Wizard can either be fully aware or completely immersed within them. Since these are only hallucinations they cannot harm the Wizard but can cause further deterioration to the mind.
Depleted energy/"Mana Loss" (physical, spiritual) - as the Shadow Sickness takes hold, eventually the Wizard will be slowly sapped of strength and magical energy. THIS IS DIFFERENT FROM IF THE WIZARD IS SKILLED IN SHADOW MAGIC. A Wizard can practice Shadow Magic and still NOT be affected by this. Since Shadow Magic "takes", Shadow Sickness does the same and gradually depletes the Wizard's energy. Like how Backlash takes health in a duel, Shadow Sickness takes your life. This is the only symptom that is constant in all cases of Shadow Sickness. Not only will the ability to cast spells be taken away, but overall physical health will suffer as well and the individual is more susceptible to regular diseases due to a compromised immune system. This symptom only appears in the very last stages of Shadow Sickness and is the last symptom of the individual experiences in their lifetime.
Tulpas (emotional, mental, spiritual) - contrasting hallucinations, Tulpas are the Wizard's visions made real. A Tulpa (from Shadow Sickness) is a physical and magical manifestation of the Wizard suffering from the Shadow "virus". Although it is born from the subconscious of another being, it is a separate entity all its own and has the ability to make decisions and have feelings and desires. However, these feelings and desires are not really of their own and reflect the Wizard's subconscious fears and threat responses. (i.e. our Azteca Tulpa in Khrysalis that formed due to unresolved survivor's guilt. Its "goal" was to destroy us and fully consume us within itself, similar to how guilt behaves in reality). Tulpas can either be created from visions, nightmares, intense and obsessive thoughts, or even previous hallucinations.
Can Shadow Sickness be reversed, or cured?
Shadow Sickness can be reversed, yes, or more commonly halted. Unless the Wizard is fully submersed in their mental and spiritual anguish ((Malistaire even though he wasn't using shadow magic; Morganthe even though that wasn't what killed her)) Shadow Sickness can be stopped. The road to recovery varies wildly from each person so there is no set "recovery time" in which you are expected to be fully healed. It is your own journey and it is ultimately your say whether or not you are better. Clinically, recovery can be sorted between these categories
HALTED: In which the Shadow Sickness is no longer infecting the individual but the symptoms may still persist. These symptoms do not get worse or better, but the Wizard's mind is clear and their soul is at peace. Wizards may either learn to live comfortably and adapt with their Halted condition or could continue to strive for partial or full recovery.
PARTIAL RECOVERY: In which the Shadow Sickness is reversed slightly or moderately. The effects are not all the way gone but are measured to be better than when the Wizard was still infected. In this state any severe symptoms the Wizard is experiencing are now moderate or slight, or less frequent. Just like in the Halted category, the Wizard is sound of mind, body, and soul.
FULL RECOVERY: In which Shadow Sickness is totally reversed and there are no more symptoms that persist. Full, 100% recovery is actually quite rare in the Spiral and a lot of scholars consider the Full Recovery to count as "70% or more reduced" - meaning the symptoms are very slight and few and far in between. Technically this is still a Partial Recovery but due to the above fact and how difficult it is to reverse Shadow Sickness, 'Full Recovery' is an umbrella term. Some individuals even claim Full Recovery even if their symptoms are moderate, because their mind and soul are no longer diseased.
ONE LAST FACT TO LEAVE OFF WITH: Not every Wizard who practices Shadow Magic suffers from Shadow Sickness, and alternatively even the most skilled Shadowmage can develop Shadow Sickness.
okay this took days. bye hope you liked this
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