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#science accident
elgaberino-mcoc · 2 years
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Click here and retweet to vote for Adam Brashear, aka Blue Marvel, in the ongoing official Marvel Contest of Champions vote.
The full range of choices are Armor, Blue Marvel, Bullseye, Dazzler, Morgan le Fay, Okoye, Prowler, and Spider-Woman. Prefer one of those? We'll post their links here too, but you can also look at and retweet to vote for any from all the subtweets under MCOC's official vote thread.
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dearladynightmare · 3 months
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Entrapdak Positivity Month Day 5: Destruction
Comiiiiiic:3
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Not only failure, but also lab accidents are a vital part of scientific endeavor.
The most important part of it, is to have a reliable lab partner at your side who is ready to extinguish you at any time.♥️🧯
Btw… I love how done she looks here…. #thisisfine
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musubiki · 9 months
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moments of overflowing desire
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drnikolatesla · 6 months
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In 1937, at the age of 81, Nikola Tesla was hit by a taxicab during one of his regular walks. It is likely he was jaywalking because he admittedly was known to do so. He broke three ribs and seriously injured his back. Tesla would be bedridden for months while refusing to see a doctor, and on top of this would catch pneumonia, which would plague his health for the last 5 years of his life. I believe this accident and sickness would play a major role in the rapid decline of his health, both mentally and physically, and his goal of living past a century would never be realized.
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pandadrake · 4 months
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Mr. Sims.
The beginning of Dr. O’Hara’s Terrible, Horrible, No Good, Very Bad Day.
Felt like intentionally over-working a b&w sketch featuring the most minor and forgotten of characters. Also weird perspective choices lol.
I was ruminating on how the inciting incident for Spider-man 2099 (1992) was this bit where Miguel puts himself in a position of authority to try to mitigate harm and ends up killing someone (with the machine that later gives him his powers). There’s almost a pattern here. Brundlefly-ified Mr. Sims' mouth isn't actually visible in the comic panels he shows up in, so I took some artistic liberties and gave him the fangs. He already has the red eyes, so why not?
I like when Spider-man stuff leans into the mad science body horror. It's like the little flavor packet in the ramen.
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littlecrittereli · 3 months
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*Walks in* *Does a twirl and gives you this*
Chris probably accidentally called Martin dad once or twice and has not lived it down since
*Twirls away*
*halts you in your tracks* *Does a twirl and gives you THIS*
A 5 + 1 fanfiction idea: 5 times Chris Kratt called Martin "dad" in an annoyed, insulting way and the 1 time he said it on complete accident in a genuine way.
*Twirls away*
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avephelis · 11 months
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it's funny to me that the main conflicts in atsv are just grown ass men scapegoating some 15 year old. ultimate projection. fuck them kids.
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kittypancake · 2 years
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Rewatched @jelloapocalypse video on the best Scooby-Doo character, and loved all his ideas on how to make them better. Velma especially, I never liked how she is just sarcastic, the resident skeptic, and harsh. So seeing her being all in for ghosts and just genuinely a curious lil lesbian full of adorkableness and love would be so refreshing!
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ecto-stone · 1 month
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No need to Work up so much Vladdy. Just sit Back and enjoy the absolute chao that about to happen.
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msmcnevertweet · 10 months
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Into the Blind, and Wot I Like about Space Stuff
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I've been working on this for a while in between breaks updating As the Sun Forever Sets. Why is my idea of a break from writing games just writing a different game? I have dumb bitch disease. I wanted to talk about some of the inspirations for it.
Welcome to The Rim
Into the Blind is a sci fi game about a group of gig economy workers living contract to contract on the roiling, wild edge of space. It's about CRT screens, mechanical keyboards, junction boxes, pipes and wires. It's about the unknown, the stresses of capital, and horror - visceral and ephemeral. It's about working hard jobs in dangerous conditions for little pay, and the chance of a better life. 
You are a Freelancer - Salvager, Shipbreaker, Courier, Bodyguard, Assassin, First Responder, Negotiator, Investigator, Debt Collector. A Freelancer is any and all of these, depending on the contract. You'll take whatever you can get to make ends meet. 
Every job you do balances your need to pay the rent on your ship against your desire to remain alive. Grab what you can, get paid, and stay alive.
If this sounds cool to you, you can grab a free preview (with the old name) below.
Let me show you my favourite space things
Ok, time for the self indulgent ramblings.
(Potential) Spoilers for: Gravity, Interstellar, Contact, Arrival, The Expanse, the Alien series, the Thing, Annihilation, Homeworld: Cataclysm and Magnetic Rose.
Physics and Feelings at 10km/s
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There are a lot of sci-fi horror TTRPGS out there. Like a lot a lot. Mothership, Death in Space, the Alien RPG, You're in Space and Everything's Fucked, the list goes on and on. Not that that matters - people should make the games they wanna make and I wanted to make a scary sci-fi game with spaceships, so eh fuck it.
Something I realised while writing stuff for Into the Blind and working on the system is that the themes and feeling of a lot of the sci-fi stuff I'm into didn't revolve around a towering monster skulking around dark spaceship. Like, sure, Into the Blind will have a nasty alien somewhere, I don't need to say that I like Alien or talk about why it's good (I do, it is, and I'm going to), but there's more to write about than monsters. Space is already intrinsically stressful and horrifying:
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Neil Degrasse Tyson and Chris Hadfield can shut the fuck up, Gravity has some of the scariest, tensest scenes in a movie I've ever seen in my fucking life. After watching this you could never pay me enough to go to space. The only enemy here is inertia, the only monster are the principles of physics that cause a cloud of debris to whip through orbit at 22,000 miles an hour.
Aside from the spectacle, Gravity is a film about finding the will to go on when you have nothing to live for and everything's against you. It's heavily implied that Dr Stone went to space because she's tired of existing on earth (or at least that's my read). She wants mercy and relief from the pain of her life, and watching it you want to gift it to her so badly, but the debris field crashes into her life over and over. It's a relentless, uncaring solar tide that returns like clockwork when to fuck her up any time she gets a break.
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These extreme forces also generate incredible tragedy and loss. Interstellar is kind of a dumb movie but despite the memes about this scene it always gets me. You don't know what you have until it's gone, and sometimes the distance between you knowing you've lost something and it becoming lost can (thanks to black holes and weird gravity stuff) slip by you in an age that feels like an instant.
Both Gravity and Interstellar have soft, beating hearts encased behind the layers of radiation shielding, technobabble and worn metal, and when the colossal forces that make the universe turn rip it open, they're laid bare.
That's a fucking cool thing to make a game about!
Indistinguishable from Magic
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I'm not a big brain science person, when it comes to wormholes, relativity, folding space time and all that, I don't really get it. I just know that it's cool as hell and opens the door to powerful character stories about finding meaning and confronting your feelings at the edge of our understanding of reality.
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Contact and Arrival are two sides of the same movie to me. Both are heavily grounded in big Theory and big Science Words, both are about powerful sciencey girlbosses who've lost something dear to them (one in the future, one in the past.) Contact leans more towards the hard science approach, but both are at their best when they're balanced on the edge of the plausible and the implausible. They're both about the incredible, incomprehensible nature of the universe. They're both about people who change the world, in ways both vast impercievable to everyone else.
They're both stories of hope and benevolence, but Contact frames this through 90's optimism and the power of nations working together towards a common goal (it's so optimistic, even the villain-coded megacorporation decides to help out, which uhhhh), Arrival frames these themes through personal tragedy - Dr Banks pays a high price to save humanity from itself.
Behind the calculations and clipboards and theories, these are stories about personal discovery, love and heartache.
These are also fucking cool things to make games about!
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Magnetic Rose is probably the single biggest influence on Into the Blind - there's a full adventure heavily inspired by it in the preview. It's just so good. The visual design and animation are simultaneously grounded and real yet brilliantly beautiful and surreal. It's tragic gothic horror at the dark, gritty edge of space, and it's so good at being sad. The penultimate scenes in heart of the tomb-like space station, surrounded by rank brown water and decaying metal are heartwrenching. Heintz is tormented by visions of his past and you feel it so hard. The film doesn't care to tell you how this is all happening - are his memories ghosts? holograms? hallucinations? It only cares about the why, and it's incredible.
Breathable Air Prepayment Meters
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It's been ages since I watched The Expanse, so I'm not gonna dwell on it too much, but what I remember focused heavily on how capital and government care little about those they govern and sell to.
The level that our existence is monetised and used as a cudgel against us currently can surely only expand along with our expansion into the stars. You can go there right now if you have enough money to do so, and when life beyond earth becomes feasible, the companies that financed it will need someone to clean the ducts and polish the solar arrays. The amount of things that can be sold to you can only increase out in space. You think rents are high now? Wait till you see the price of a 1 bedroom apartment in orbit around Mars. Add nice breathable mix of nitrogen and oxygen to your list of monthly outgoings. You think you'll be able to repair your C02 scrubbers without voiding the warranty? Fuck no.
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The Alien movies are obviously (despite what some grognards on twitter dot com will tell you) deeply about extreme capitalism. The galaxy is ruled by companies that could not care less about you, and the bottom line is all that matters. This kinda matters less and less as the films wear on, but the first 3 are all about working class people sacrificed on the altar of the interstellar dollar.
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Alien 3 in particular has a lot of problems, but the edgy teen in me is still really fond of this scene. It's doing a Big Foreshadow (Do you get it? The alien is like.. the flower he's talking about right? But the flower is bad?) But it feels like an appropriate lament for prisoners on the ass end of space. Despite what the company wants you to believe, the inmates of Fury 161 don't deserve to die, aren't expendable.
We all have flowers within us waiting to grow, out from the shadow of capital.
You might've noticed mentions of a nasty guy in those last clips.
Ok fine, also Monsters
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We all love a little nasty guy, I cannot resist the pull of the weird monster that does Big Themes. Like I said, there's so much TTRPG stuff focused on them for good reason And space is ripe for the nastiest of guys.
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There's really nothing more to be said about The Thing, it just fucking rules. It's a movie that cares as much about what a monster can do to peoples bodies as what it can do to their minds and relationships.
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What a horrible fate for Sheppard. The idea of Annihilations mutant bear is just so sinister it makes my gut drop whenever I re-watch it. Again, not much else to be said about this movie. It rips.
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Homeworld: Cataclysm is a weird game. It's a survival horror.. strategy game? Set in space? Where you never see a single person?? And somehow it's voice acting and plot is incredible???
The Beast is the nickname for the microorganism that emerges from the millenia old wreckage the mining vessel Kuun-Lan happens upon whilst scouring deep space for valuable minerals. The threat it presents is so real and visceral, it's one of those "if this hits our planet, it's so over" monsters, and it's obscenely scary and gruesome. Even the Bentusi, a race of nigh-on ageless benevolent machine beings are absolutely terrified, and try to abandon the galaxy in the face of it (they fear their biological minds will be trapped in their machine bodies if they're taken over by The Beast, locked in and forced to watch what it does to the galaxy. Damn.)
The scene where you and your fleet fight the Bentusi as they try to evacuate known space to force them to help you is intense and incredible. You're fighting gods, and all you can do is crash against their incredible technology again and again like a stiff breeze, pleading for help and humanity. You shame them into taking responsibility for helping the mortals in the galaxy against this ancient threat. That's the fear inspired by The Beast.
Thank you for coming to my Space Ted Talk
I told you it was self indulgent huh. Hopefully this goes some way to explaining what I'm going for with this game. Not only monsters, but the experiences of people trapped by incredible forces of nature, corporations and circumstance. Not only horror, but exploitation, sadness, love, longing and loss. Thanks for reading.
Again, if you want to check out Into the Blind, you can get the free preview below, and follow me on Itch to get notified for when game releases (soon? idk)
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spyglassrealms · 3 months
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Spy's OCs: Zak Kaiyo
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art by my good friend, the wonderful @wildegeist!
Realm: Arcverse Species: Tokaya Homeworld: Terotewaukia (Teroteaumia system) Age: 26 annua (29 Earth years) Gender (human analogue): cismasculine (he/him, xe/xen*) Height: 1.8 m Weight: 72.5 kg Occupation: Captain and pilot of the starship Free Spirit; freelance cargo-hauler; occasional mercenary; jack-of-all-trades [Suggested Listening: Burn Out Brighter by Anberlin]
Zakane "Zak" Kaiyo is the co-owner, captain, and pilot of the heavily-modified light hauler Aum Hara (otherwise known as the "Free Spirit") and the leader of a small band of freelance spacers that make their home aboard the ship. He's just one more spark in the great spiral; one more restless soul trying to make a living doing what he can in a galaxy that's always moving and yet always standing still. From the Tyrian Shallows to the Drift and everywhere in between, Zak and his small but loyal crew of misfits can be found anywhere something interesting is happening.
Zak's talented -albeit reckless- piloting skills earned himself and his copilot Arkto a spot in the Galactic Spacecraft Pilots Association Hall of Fame, having broken the record for the smallest crewed ship by mass to exceed 10 million times the speed of light with a hyperdrive. His performative stuntwork is also renowned, and he frequently attends the annual Galactic Pilot Convention.
Most of the "swashbuckling freelance ace pilot" tropes apply to this space hobo, whose personal creed is "do good recklessly." His confidence, determination, and cheerful sarcasm make for an extremely charismatic, if reckless, leader. He's very mischievous and likes to get into trouble, but can be relied on to get out of it as quickly as he gets into it… most of the time. Zak acts fearless but, go figure, this man has Attachment Issues. He hates the idea of getting tied down to one place or thing, yet at the same time he is fiercely protective of his crew. (Shhh. Nobody tell him.)
Zak's homeworld is a backwater: connected to the galaxy and participant in its affairs, but hardly anyone there actually got out beyond the system. He was constantly told that he ought to be happy on Terotewaukia, fixing up interplanetary haulers and maybe going to the outer moons of the system once in a while. He and his two best friends always wanted more. The three of them had plans to quietly fix up one of the written-off hauler derelicts on company time and get the hell out, making their way around the wild starry yonder to see what could be seen.
And then one of them decided they wanted to stay and settle down.
That was the last straw for Zak. As soon as the opportunity arose, he and Arkto (his other bff) took off in their souped-up light hauler and never looked back. But once they were out there... Zak came to realize that the galaxy isn't a really adventurous place.
See, Arcverse is a universe that everyone thinks has been more or less figured out. Galactic civilization has been around for something like a million years or so, and the Arcadian Order have been sort of running the Galactic Assembly for about that long (mostly because they got off their planet first and they do a pretty decent job of wrangling the rowdier civilizations with diplomacy). The entire galaxy is, broadly speaking, at peace. The clash of titans already happened; the fate-of-the-galaxy-level stakes were sorted out thousands of generations ago. All the major starfaring powers, while independent in principle, are constrained by the bureaucracy of the Galactic Assembly. There's mild internal turmoil —and there's always an underbelly— but it's still quite tame. There's a whole galaxy out there with lots to see but nothing to really strive for in it.
Zak Kaiyo is someone who desperately, fundamentally, needs to strive. He wants to live fast and die young in a galaxy where everyone lives at a reasonable pace and dies basically never. He exists to challenge the stagnancy of a world that's as close to utopia as it can reasonably be. Zak wants so badly to save the galaxy, but he lives in a galaxy that doesn't need saving. And that's tearing him to pieces.
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maude-ivory · 3 months
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i am in chapter 4 of book 1 and i would already die for murderbot it is my child I love it don’t send help
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sennamaticart · 2 years
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The first thing you see when you're in Michigan
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sylvrndoodles · 1 year
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new OC Vesper, reaching through the fabric of reality
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jokingluna · 1 year
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tallysgreatestfan-art · 4 months
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Butch Borg Ellen Ripley and her captive turned defector turned girlfriend low level military clerk, man...
So turns out my favorite author Scott Westerfeld actually did write a canon wlw couple in one of his earlier works, adult space opera "The Risen Empire", and its so tragic and beautiful.
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