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#reanimation scheme
windchimesgames · 24 days
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After almost 5 years of ups and downs, Reanimation Scheme is nearly ready to meet you all.
The full game will be released in Q3 this year, with limited beta access currently available on Patreon and to Kickstarter backers!
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Reanimation Scheme is an otome / romance visual novel about necromancy, love, life and death. Step into the shoes of the necromancer, Raenelle. Meet a colorful cast of characters, fail to summon the spirits of the dead, unravel mysteries, and maybe — just maybe — fall in love.
Featuring:
A gentle nerdy childhood best friend 📚
A bubbly sweet gal pal 💖 (yes, there is a WLW route!)
One icy jerk of an earl ❄️
One playful prankster spirit 👻
A grumpy tsundere cat shapeshifter 🐈
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Wishlist the game on Steam so you won't miss its release! https://store.steampowered.com/app/1520740/Reanimation_Scheme/
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It’s so funny that Herbert is always refereed to as small or tiny when in reality he’s like 5’7
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Gideon The Ninth by Tamsyn Muir-
“The Ninth Necromancer needs a swordswoman.
Gideon has a sword, some dirty magazines, and no more time for undead bullshit.
Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won't set her free without a service.
Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon's sword, Harrow will fail, and the Ninth House will die.”
The Traitor Baru Cormorant by Seth Dickinson-
“Tomorrow, on the beach, Baru Cormorant will look up from the sand of her home and see red sails on the horizon.
The Empire of Masks is coming, armed with coin and ink, doctrine and compass, soap and lies. They'll conquer Baru’s island, rewrite her culture, criminalize her customs, and dispose of one of her fathers. But Baru is patient. She'll swallow her hate, prove her talent, and join the Masquerade. She will learn the secrets of empire. She’ll be exactly what they need. And she'll claw her way high enough up the rungs of power to set her people free.
In a final test of her loyalty, the Masquerade will send Baru to bring order to distant Aurdwynn, a snakepit of rebels, informants, and seditious dukes. Aurdwynn kills everyone who tries to rule it. To survive, Baru will need to untangle this land’s intricate web of treachery - and conceal her attraction to the dangerously fascinating Duchess Tain Hu.
But Baru is a savant in games of power, as ruthless in her tactics as she is fixated on her goals. In the calculus of her schemes, all ledgers must be balanced, and the price of liberation paid in full.”
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graveyardzhift · 8 months
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since i’m actually thinking about it today, i’m gonna talk about my very not-canon-compliant fake Mario & Luigi fangame
LINK TO THE CARRD WITH MORE INFO AND ART!!!
it’s viewed better on pc but im not stopping you
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yea i know what you’re thinking and i PROMISE THERE IS A REASON FOR MAGICALLY BRINGING BACK ALL OF THE VILLAINS (it’s also because i miss them but there is a legit reason)
here’s where it gets long, so if you hate reading:
TL;DR, Alien kingdom is destroyed except for the king (King Galivus), his daughter (Princess Europa) and the royal advisor (Obriel). Galivus is separated from the two and doesn’t actually know they’re alive. The king speedruns thru like 4 stages of grief but he can’t accept this so he wants to rebuild his entire kingdom DIRECTLY on top of the Mushroom Kingdom.
oh and he’s only there in the first place because to rebuild his kingdom he needs dark energy and magic which he gets from reanimating the previous m&l villains since their souls are a potent source of dark magic. he promises them a new and better world (and a second chance at fighting the Mario Bros.) but in the end he’s only going to use them for their power to get back his family and his subjects and then discard them
bowser is the only one that isnt coerced into king galivus’ bullshit so he the bros team up with the princess of voidspell to stop her dad from destroying the world yadda yadda
yeah, that was the tldr now get ready for the big guns (longer and more detailed version)
King Galivus (new guy beside Fawful in the image) was once the noble king of a distant kingdom out in space, the Voidspell Kingdom. That is, until it was destroyed by a rogue Starswallower; colossal space wyrms closely related to Blarggs that are thought of as deities across the galaxy. Galivus was thought to be the only survivor, and so he reluctantly fled through a portal before he could be caught in the falling debris. This coincidentally led him all the way across space to— you guessed it— the Mushroom Kingdom.
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Before he arrived, Galivus rashly decided that he would bring back his fallen kingdom at any cost. For that, he would need a tremendous amount of dark energy. Which is why he headed directly to the Mushroom Kingdom— he had picked up on such a powerful energy signal, and a dark one at that. It was clear, this was the place to rebuild. The energy signal is actually remnants of Mario’s past foes, Cackletta, Fawful, The Shroob Princesses, and Antasma. Their very souls are brewing with dark energy, a perfect source of power. With all this magic combined, it would be enough to rebuild the entirety of Voidspell AND bring back Galivus’ loved ones.
So, he does the sensible thing, and uses his Twisted Staff to revive each villain. Some are reluctant to go along with his scheme, and others are ecstatic to be alive/in working order again and will gladly go along with Galivus’ plan. In exchange for their cooperation, he promises a nice little spot for them in his new world… and another chance at exacting their revenge on the Mario Bros.
What Galivus wasn’t aware of, was that there were two other survivors; the royal advisor and the princess of Voidspell, Galivus’ own daughter. They had escaped to the Mushroom Kingdom in a separate portal, out of Galivus’ reach. The queen and the rest of the castle’s inhabitants had been lost, but with Princess Europa alive, there was a chance at bringing Galivus back down to earth and stopping his selfish acts. She and the royal advisor, Obriel, seek out Mario and Luigi to help stop Galivus from destroying the Mushroom kingdom, its neighboring countries, and possibly the entire planet.
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Also, Queen Jaydes certainly isn’t happy about Cackletta (and the rest of the villains, but mostly her cuz she’s died like two times now) being let off the hook so easily. Her and the bean witch definitely still have beef with each other.
There’s probably a lot that I missed or haven’t written down yet, but that’s most of it!! If you’ve taken the time to read all that, i love you <3 HAHAHA
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artbyblastweave · 11 months
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There was this weird-west series I read when I was a teenager called Golgotha. One plot point I found really really funny, and which I think Tumblr would sign off on, went as follows. In a town where everyone and their dog, like clockwork, has some kind of Dark Secret, the charming, widowed town Grocer’s Dark Secret is that he’s collaborating with the town mad scientist to keep his deceased wife’s head alive in a jar. And this is of course painted as the start of some truly nasty business, but then it ultimately turns out that the scientist is on the up-and-up and there’s nothing deleterious about the head-in-a-jar process beyond the fact that it’s taking a long fucking time to ethically source parts for a replacement body, and the jar has to stay at the scientists house while he scrambles to figure that out. And of course since the head is spending all this time having long philosophical late night talks with the Mad Scientist while he’s working, they ultimately forge a deep interpersonal connection, and the Grocer can only make it out to visit his wife’s head every once in a while without arousing suspicion, so he ultimately ends up falling in love with a customer of his who’s actually consistently present and salient in his day-to-day life (which of course includes a lot of batshit adventures and supernatural crisis's because this is that kind of town.) And eventually the resurrection process totally goes off without a hitch and the grocer’s wife is back good as new, but it’s been like five years and everyone involved in the scheme is in a different place than they started. So there’s no explosive resurrective tragedy or any negative moral valence assigned to the reanimation, just a melancholy but ultimately amicable split as everyone moves on with their lives. I always thought that was a fun twist on that.
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horrorvisuals · 10 months
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Nocturne (1999) is a survival horror game where you control The Stranger, an operative of a secret organization battling against monsters.
It takes place in a dark fantasy world with references to classics from gothic cinema and literature.
Taking place in the late 1920s and early 1930s, Nocturne has a fantasy-gothic universe with werewolves, zombies, vampires, and such.
The Stranger works for Spookhouse, a secret government organization created by President Theodore Roosevelt to fight monsters.
The game has four different cases you can play through in any order. They all take you to different places in the world.
You team up with a half-vampire to obtain an artifact from a castle in Germany, liberate the Wild West from a zombie assault, fight against reanimated mobsters created by Al Capone in Chicago, survive in a haunted house, etc. There is a great variety.
Gameplay-wise, it plays similarly to classic survival horror games. It has fixed camera angles but doesn't quite play in a tank-control scheme.
In combat situations, The Stranger has to draw his guns manually before shooting. While he aims automatically, the game also gives you the choice to use your mouse. The guns have laser pointers that allow you to aim clearly.
You can strafe right-left to avoid attacks, run, and even jump. So gameplay-wise it plays like an action game, but its restricted camera angles create a neat survival horror balance to stop you from going all-guns-blazing.
In dark locations, The Stranger has two features that he can use. One is the regular flashlight that also draws your guns and aims wherever you're aiming them at. It has a battery that runs out quite fast. So you can't always keep it on. It has a nice flare effect.
The other feature The Stranger can use is night vision. When you go into the night vision mode, the game goes first-person to allow you to better investigate your surroundings. Just like the flashlight, it has a battery.
Thanks to its atmosphere and the great usage of camera angles, Nocturne manages to create a suspenseful experience and always surprises you with what's next. It's full of unexpected twists and turns that you'll appreciate a lot.
Developed by Terminal Reality, the team that made the BloodRayne series, it was released for PC only. It's currently in abandonware status and you can find it online.
I used the patched version in this link and had no issues:
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squishy-lombax · 9 months
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Jazz reference for one of my parts in the upcoming 20th Anniversary Danny Phantom Reanimated Project. Which background color scheme do you think is best?
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anneapocalypse · 2 years
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On Leandra's Last Words
Warnings: discussion of the events of "All That Remains" in DA2, including murder, gore, body horror, and the death of a parent.
So, in the past year I've played Dragon Age II, uh… four times, and in the hindsight of Inquisition, something about a certain quest stands out to me.
In the Act II main quest "All That Remains," the protagonist's mother Leandra Hawke is murdered by a serial killer, a man named Quentin who targets women with features resembling his late wife over the course of several years, and attempts to use blood magic to stitch their dismembered body parts together to recreate her. Leandra's face is the final piece, and poor Hawke has to see their mother's head with another women's eyes attached to this re-animated Frankenstein's monster. Quentin's death breaks the spell, and Leandra dies in Hawke's arms. Before she dies, Leandra comforts Hawke, telling them that she'll get to see their dead father and sibling again, and that she is proud of them.
How exactly Quentin performs this gruesome ritual isn't detailed, and for story purposes, we do not need to know. We know that he uses blood magic, that he calls demons to possess the bodies of the murdered women. This is likely how he is able to reanimate the patchwork body he reconstructs. In the battle that ensues, Hawke and their party have to kill three desire demons called "Possession of Alessa," "Possession of Ninette," and "Possession of Leandra."
What matters for the purposes of the game is that what Quentin does is unusual but basically plausible within the parameters of the universe, and a gruesome example of the more sinister capabilities of magic.
We do know that, at least in the context of Kirkwall and probably the southern Circles as a whole, Quentin's particular form of necromancy was at least somewhat novel. In a secret letter to his "friend and colleague," accompanying a delivery of forbidden books, First Enchanter Orsino writes:
Your last letter was fascinating! You have proven me wrong, once again, by doing the impossible. I shouldn't have doubted your resolve, and I hope you will keep me apprised of further progress.
Necromancy, the act of calling spirits to possess the bodies of the dead, is taboo in the south, but is not particularly groundbreaking in the grand scheme of things. Raising the dead is a common tactic for blood mages in the south. In Nevarra, necromancy is not only a highly respected school of magic, but one integral to Nevarran society and culture. It is suggested that in Tevinter, necromancy is not uncommon and may not even be considered a form of blood magic; it is Dorian's specialization and can be learned by a mage Inquisitor. So the mere act of calling spirits into the bodies of the dead, it is unlikely Orsino would have called "doing the impossible." The breakthrough seems to be that Quentin was able to Frankenstein the bodies of his victims into one, and perhaps to compel the spirits possessing them to act as one. (Orsino does the same with the bodies of dead Circle mages during the final battle, though the result is a lot uglier.)
By the time Hawke catches up with Quentin, Mharen and Ninette are long dead. That Hawke finds Ninette's dismembered hand back in Act I suggests that Quentin did not bother preserving the whole bodies of his victims, but instead took the parts he wanted and discarded the rest. Hawke finds a note in Quentin's lair about using quicklime to preserve a victim's feet, and being displeased with the texture, so we know he had means of preservation. Alessa, the woman Hawke finds kidnapped by Gascard du Puis, is also dead by the time Hawke arrives, and is named in one of the "Possessions" Hawke fights, but as her body appears to be intact, it's unclear if Quentin used any part of her body (which might just be a development oversight).
Leandra, however, is Quentin's last victim, only just taken, and it is her head Quentin uses, so when she speaks to Hawke at the very end, she appears to be alive. If Anders or Merrill have accompanied Hawke, they will remark that only Quentin's magic was keeping her alive, and apologize that they cannot help Leandra.
At this point, when we look at this scene, I find it almost certain that there is a spirit in Leandra's body at the very end.
Leandra has been beheaded. The demon possessing her body has been defeated and the mage who cast the spell is dead. By all rights, she should be dead already, and there should be no last words for Hawke to hear. Unless some other magic is at work.
I see two possibilities here.
First, we might have a situation like that of Wynne in Origins. When Wynne should otherwise have been killed by a demon during Uldred's rebellion, a spirit of faith which had followed Wynne for most of her life joined itself to her, and kept her alive. In fact, this spirit was able to keep Wynne alive for another decade, when she would send the spirit to save the life of the templar Evangeline, sacrificing her own life. While the spirit sustained Wynne's life beyond its natural end, so far as we know Wynne's own soul never left her body; the spirit came to her at the moment she would have died, and kept her alive. While a spirit can possess and animate the body of a dead person, they can't generally prevent the body from decaying (see: Justice and Kristoff's body), so I think it's safe to say based on her extended life that the real Wynne was still there.
A spirit could have come to Leandra at the moment she would have died, and sustained her just until Hawke could arrive, allowing her the chance to say goodbye.
The second possibility, which I think is as likely or more, is that Leandra is, in fact, already dead by the time Hawke arrives.
In various forms since DAII, we've seen that spirits may sometimes take the form of a person who has died, in order to carry out some sense of that individual's purpose. We have Cole the spirit taking on the form of Cole the human boy killed by templar neglect. We have the spirit who appears as Divine Justinia, guiding the Inquisitor through the Fade and helping them to regain their memories.
Hawke and Leandra seem to have a had a difficult relationship at times. Just how difficult depends on Hawke's dialogue choices and personality, and of course every player's own experience is going to color how they read Hawke's mother. In particular, Leandra seems to blame Hawke for their younger sibling's death, placing on her oldest child the responsibility for the family that might otherwise have fallen on Malcolm.
And what are Leandra's last words to Hawke? Exactly what Hawke needs to hear in that moment. That she's going to a better place. That she's proud of Hawke.
It is entirely possible that those are Leandra's own words.
I think it's also very possible they are the words of a spirit, perhaps of love or compassion. Maybe they're the words Leandra wished she could say before she died. Maybe they're simply the words the spirit knows Hawke needs to hear.
Crosspost. Originally posted on dreamwidth on 02/10/21.
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interact-if · 11 months
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This ask might be a little too broad so feel free to ignore if it is, but I was wondering if there are any IFs where the MC doesn't start off as a blank slate but is already a well-rounded character before the start of the story. By that I mean, they have a preset personality, or a set background, or a set goal, and your choices are more about moving the story forward than creating your own character. (English isn't my first language so idk if I expressed myself well, I'm sorry if I didn't)
Hi Anon,
There are quite a few games where the MC is preset. Regarding the background or some MC characteristics being pre-set, you should check our Database too!
Onto the list:
Completed:
Autumn Spirit (VN) by @synstoria
Ballads at Midnight (VN) by @synstoria
Changeling (VN) by @steamberrystudio
I, The Forgotten One by Bacondoneright
Kabaret (VN) by Persona Games
Known Unknowns by @brendanpatrickhennessy
New Year’s Eve, 2019 by @cyberpunklesbian
Pageant by @cyberpunklesbian
The Archivist and The Revolution by @cyberpunklesbian
The Salt Keep by @smallgraygames
Turncoat Chronicles by @zincalloygames
Demo:
Attollo by @attollogame
Exiled from the Court by @beeanca-writing
Hollowed Minds by @shai-manahan
Imperial Grace (VN) by @synstoria
Prodigy by @prodigy-if
P-Rix: Space Trucker by @manonamora-if
Reanimation Scheme (VN) by @windchimesgames
Red Sugar Society by @redsugarsociety
Scarlet Hollow (VN) by @blacktabbygames
Trouble Comes Twice (VN) by @foxglovegames
Whiskey-Four by Bacondoneright
No Demo:
Nectar Lake: The Prequel by @nectarlake-if
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wolfsbanesparks · 1 year
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I had a sudden great need to talk about Captain Marvel and his villains with you, bc something about them seemed connected in a grander scheme of things to me and it's late at night right now but I needed to sing about this
Dr. Sivana - (movie version) A man who in his childhood was teleported against his will and essentially temporarily kidnapped to a strange and horrifying place in the middle of the night, forced to be tested for something he had no idea about but continued to be called delusional and insane for when speaking about it to anyone. Driving him mad for being unworthy, feeling like he was rotten despite the circumstances out against him were unfair at the time in his eyes. That moment stayed with him permanently, keeping him locked in that memory forever, never truly growing up, but also losing his heart.
Mr. Mind - In most versions he is an alien or magical creature, but in one version I was told about, apparently he was an abused child who loved to read as an escapism. One day he accidentally ended up in a magical room, where he was transformed into what we now know as Mr. Mind. Human experimentation as a child, possibly. Never having a chance to live as a child and forced to grow up into something he did not want to become, but had to.
Chain Lightning - From what I heard from you, Chain Lightning is a girl with multiple personalities, one (or more) of them being villainous in nature, but one of them being genuine and in love with a boy. Trapped in her own body and mind, a child who has no will of her own to live her life as she wants to.
Lady Blaze/Satanus - Children fathered and abandoned by the wizard. For reasons, I do not know yet, I'm still researching, but this sounds like serious issues that caused them to go mad, vengeful that they were not seen as worth anything in their father's eyes to leave them their "rightful inheritance" after his passing.
Sinclair Batson - A reanimated puppet made by Lady Blaze, a wish by Ebeneezer Batson. A false son. No childhood given, no innocence given, just given a purpose to fo as he is told by people he does not know in a world he does not know.
Black Adam - An ancient and crusty old man, who, in his mortal life, murdered his own nephew for the power he coveted and was not meant to be his. He took the life of the child he was meant to protect and love, and yet when the child protected him instead, he returned the act with malice. The boy was chosen as champion, for the sake of the world, an innocent boy, and the world ripped him apart via his own family.
And then, there's Billy Batson. Orphaned, foster child, homeless (depending on the version), and alone. A child that the world does not see and is also against at the same time somehow. He struggles so hard to find a place in the world for himself, but remains pure of heart during all the bad times. He refuses to become as rotten as the people who see him suffering and ignore him. When he is chosen, it is not by his choice. He did not know what he was in for, and became a superhero with more responsibility and power than he was ready for at his young age. He did not consider himself able to have a childhood before, but WITH the powers he had now?? He couldn't ever think about being a kid ever again.
Just. Them. The theme of lost innocence and being forced to grow up, or the event in childhood ruining them forever and that event being the catalyst for so much more.
At one point in all of those origins for those characters, there were children who needed help, guidance, love, understanding, etc. But they were never given any of that, and look at what happened in the end. Billy seems to be the only one who managed to turn out good, but he could have been so different
Sorry if this is a lot and if there's spelling errors or mistakes, this is just something I wanted to talk about for a long time, and something I'll make my own post about at another time, but I felt like you would have great insight on this
Okay so I've been thinking about this all day because childhood innocence (and the loss of it) have always been a central theme of Captain Marvel’s comics.
This got very long so I'm putting my analysis under the cut.
In captain marvel comics, unlike in other places, innocence isn't equated with naivete or stupidity. Billy is a very innocent character in the grand scheme of things, but he's both very competent and savvy to the issues people faced. This childhood innocence, which is reflected in Captain Marvel’s own behavior even when they are separate people, is about doing the right thing, about not succumbing to things like selfishness and anger even when it's tempting to do so.
And your last point about Billy being the only one to turn out "good" is really important because it's why he was chosen to have these powers in the first place! He was pure of heart not just because he was good and kind, but because he continued to be that way even when he faced hardships that can (and often do) lead people down a darker path.
Now let's talk villains.
The movie versions of Billy and Dr Sivana have very clear and explicit parallels with each other. I think his story is the clearest in terms of how a loss of childhood innocence/trauma can haunt a person throughout their life. His lack of control of those circumstances is definitely one of the biggest factors in why he became obsessed with this one moment, a moment he believes his life was unfairly ruined.
I can't say I'm familiar with the version of Mr Mind you mentioned here, but based on what you've mentioned it's really interesting that his appearance and his powers are from something out of his control. Ironically he is now able to control others, continuing the cycle of abuse.
As for Chain Lightning (Amy is the main alter) is like many characters who canonically have DID in that her alters exist in part to protect her inner child (one of her other alters), to take on any pain or suffering in order to keep their childhood innocence in tact.
Lady Blaze and Satanus take after their mother, a demoness who may or may not have used magic to seduce him. His immediate and continued rejection of them, his assumption that they were evil from birth, certainly had an impact on them and the people they became. They never got to be innocent because Shazam wrote them off as evil from the start. Their insistence that they are owed his power and his place in the Rock of Eternity can be read as them longing for connection to a father that abandoned them and proving they were worthy of wielding his powers despite his rejection. (I'm starting to sense an additional theme of needing to feel worthy in Shazam's eyes but that's another post)
Sinclair exists in an unnatural and not fully autonomous state. He is Ebenezer's child first and foremost even if he isn't actually a child at all. He lost his innocence somewhere between death and resurrection.
And then there's Black Adam. There are a number of different versions of his story but all of them revolve around loss. Whether it's the loss of a child (his nephew or son) or the loss of his wife or brother, he gave into his pain. He have up on childish things like doing what's right and let himself be lost to his own worst impulses.
I think on top of the theme of innocence there's also this parallel theme of autonomy, of wanting male your own choices but having someone or something else taking that control away from you. Which definitely resonates with children who often don't have much control of their circumstances.
This was a lot but the English nerd in me loves talking about themes~
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windchimesgames · 3 months
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Now that the game is getting close to its release, I really should start posting again more frequently so here we go
Reanimation Scheme is an otome visual novel, coming out later this year!
🪄 Play as a necromancer heroine (who actually just wants to go back to bed instead of saving the day because really, that sounds like too much effort) 🪧 Make a lot of bad and dumb decisions (I mean, who doesn't?) 💖 Romance 5 cute love interests (including a tsundere cat shapeshifter 🐈and an undead spirit👻)!
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If any of that sounds interesting to you, you can wishlist the game now on Steam so you'll be notified when it releases!
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erika-xero · 1 year
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I finally overcame that stupid block that didn’t allow me to draw proper clothing designs for my OCs for years (someone once told me that I suck at drawing clothes and it kinda stuck in my head). Presenting you six of my OCs at once, from left to right:
- The crazy bitch The Court Magician, a former member of the Order of Black Sun, Savi Organa. Been scheming and plotting for a decade or so. Is bald. Also, she is a war criminal.
- The current Grand Magister of the Order of Black sun Darian Tesser. Basically earhed his status in bed (and is ashamed of it). Severely traumatized by his former partner and her evil deeds. Has never hurt a fly in his entire life. Actually desperate for love and attention. Loves cats. Accidentally adopted a child. Raised the MC instead of their family.
- The current Grand Magister of the Order of White Sun Hildegarde von Eisenhorn. 33 yrs old and single (actually she is also pretty lonely). A healer. Is from a religious family. Secretly reads tons of smut novels. 
- The former Grand Magister of the Order of Black Sun, Emergelde von Breitenbach. Was a Court Magician for one king and two Emperors. Former Darian’s lover. MC’s grand mother. Established the Order of Black Sun - the sorcerers with dark talents were forced to join and become a tool for the Emperor and his Council. This led to renegades (who were declared criminals and many of them were sentenced to death) forming a terr*rist group called the Devil’s Dozen. A few years later this led to the series of events called the Massacre of Citra. I hate her.
- Wilhelm. von B. - MC. A necromancer reanimator. Uses any pronounce. A talented and skilled sorcerer. Emergelde took them away from their family at a very young age. Also, they went in jail once but were released when proven inoccent. Has pointy ears and cat eyes due to their mutations. Lost a finger on their left hand. Covered with tattoos. Wilhelm is forced, as well as the other sorcerers, to work with the government while experiencing existential crisis due to their flaming hatred towards Empire. Wilhelm was sent on a mission of finding their own grand mother who mysteriously disappeared a few years ago, but everything went wrong when they encountered a powerful renegade sorcerer.
- Misha. A bisexual catastrophy.
A disclaimer: some of my OCs are put in such circumstances when they are forced to do morally incorrect things. Some of them are simply bad people. Their bad opinions do not reflect my own and I do not endorse the deeds some of them done (there are characters among them who basically reflect the things I hate the most, some of my OCs are pure evil, some of them were created for the sake of satire and mockery).
Also, none of them are elves no matter the size and shape of their ears - the pointy ears thing is a mutation any mage gets at a certain stage of their study and use of the arcane arts.
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Villain: The Alchemist Priests of Sulgriv, and the Hollowing Scream
When the forces of good defeat a great evil, its common practice to burn the bones and to scatter the ashes, in the hopes that it will never rise again. When the forces of evil defeat a rival evil, It’s just good sense they store it away for later in hopes that they can make use of it in the future
..Which is why in this drow settlement there’s a temple built around the corpse of a giant, mummified bat shrouded in talismans and chains.
Ugul’nst-vaer was a monstrosity born from the deepest depths of the world below. The spawn of some primeval titan or the embodiment of a dark god’s displeasure, its screech was said to herald the death of any cavern settlement that heard it, and thus it earned the name “ the hollowing scream”.
The great bat was only able to be defeated by the schemes of a  circle of master alchemists, the Sulgriv, who took advantage of a desperate despot’s resources and the beast’s habit of gorging on the fallen to poison it with the most vile of venoms, dosing hundreds of slaves and staking them out to be devoured alive by the bat, all to ensure its body absorbed a lethal dose of their impossible poison.
This travesty elevated the Sulgriv a place of honour in the despot’s court, an occasion they marked by building a grand temple/monument to their own success and hanging the mummified kaiju corpse from it for all the underdark to see. Since then their influence and noxious schemes have only grown, all but supplanting the despot’s progeny in the operation of their domain.
Hooks:
Possessing great knowledge of both spirit and body,  the Sulgriv are regrettably one of the best choices in the lightness realms for those in need of healing. Seeking a cure for the wasting sickness that has claimed her son, a great orcish warlord now raids settlements and ruins looking to use the loot to pay for the exorbitant cures the alchemists promise her. Her marauding draws the attention of the party to the despot’s realm, who might try rescuing some of their loved ones or treasures that were stolen away into the underdark’s markets. 
As their reputation and hubris have grown over the centuries, the Sulgriv have settled on a new project: refitting the titanic bat’s body as a war machine and reanimating it A city killer to use against any state that would stand against their puppet ruler.  Among the numerous modifications, a kings ransom In mithril has been grafted to the corpse as both armour and a means of shoring up its desiccated frame, a tempting prize for heroes who might use the metal to outfit their arsenal…or a group of underdark miscreants foolhardy enough to try heisting the tower and selling off a few of the plates to start their life of crime.
Despite all their skill and general boasting about mastering the secrets of alchemy, the Sulgriv can’t actually bring the bat to any semblance of animation, having managed barely more than a spasmodic wiggle in over two hundred years of attempts. Their working theory is that since the bat was at least semi divine in origin, they need some necromantic genius or saint of undeath to act as a catalyst to get their magnum opus flying again. Queue a bunch of darkelf agents swooping in to  blackbag the party’s wraithwielding nemesis just as the heroes are closing in, only to discover their old rival many levels later kept captive in the sunless lands.
When Ugul’nst-vaer takes flight (and it will, I’m a firm beleiver in chekov’s kaiju) it will be a force to be rekoned with, sailing on silent wings to scour caverns of life and reducing fortresses to rubble with its claws. Immune to most mortal weaponry and able to undo spellcraft with a click of it’s jaws, there’s very little in the heroes traditional arsenal that will be able to stand against it.  That said, the beast does possess a few weaknesses, if the party is daring enough to exploit them.
Though they are well versed in many forms of magic, the Sulgriv are alchemists first and foremost, and thus used their alchemy to create a novel, if disgusting means of controlling their war beast: A blobby, wagonsized homunculis that lairs where the brat’s brain used to be, occupying a resealable vault in the back of the beast’s head and interfacing with its body through a series of tendrils extruded down through the spinal collumb. If one were brave to the point of idiocy, one could climb onto the kaiju and attempt to crack the vaultlike door. Without the homunculis the hollowing scream will retain none of it’s former coordination or awareness, crashing to the earth and twitching randomly, less an avatar of flying doom and more a half-broken umbrella capable of knocking over buildings.
If mortal weapons can’t slay the beast, then perhaps the party needs to find an immortal one. Ever since the beast was freed from its chains there’s been talk of a brilliant portal opening in the depths, which corresponds with ancient tales of a vault containing a worldsaving weapon. 
If you can’t ground the bat, go for its lair. If the party can infiltrate the Sulgriv temple and slay the alchemists, the Hollowing Scream will be directionless, completing its most recent raids and flying back to a no-longer occupied temple for repairs. Such an infiltration will however be impossible unless the despot’s forces are drawn away, so the party will have to rally their allies and devise a means of assaulting an underdark citystate while they sneak past enemy lines. If they’re feeling extra diplomatic, perhaps a certain ill-treated warlord could be convinced to accept her son’s enfeeblement and turn her forces against those who offered her false hope.
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romance-reanimated · 1 year
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(Now we get to the embarrassing part)
Romancing Herbert West: A Comprehensive Guide
So step one is die.
Sorry! But seriously, if you’re not in some way connected to The Work, he’s unlikely to be interested in you. And what’s a better way to get involved with his passions than to be a nice, fresh, preferably undamaged cadaver!
Step two requires further research.
Why did most of Herbert’s subjects come back as half-conscious zombies, while Carl Hill returned as his usual spiteful and scheming self? Maybe Herbert would have acknowledged the brilliant success of Dr. Hill’s reanimation with his full mental faculties, if he hadn’t been so busy fighting Hill for the rest of the movie. (Or maybe it goes deeper, he sees being a successful experiment as a personal virtue, and can’t bear to imagine such a high honor being bestowed upon his nemesis) Either way, your reanimation will be, in his opinion, his most successful yet. And oh how he will admire his work!
Now you’re perfectly set up to grow closer in a natural manner!
No need to ask him out on a date, you’ll be around him nearly constantly in order to discern how often you need more serum, and what dosage. No need to break through his prickly exterior, you only know him at the height of his happiness, when he is working on his precious experiments. All you need do is take an additional interest in his work (besides its relevance to you) for him to feel, for once in his life, a genuine interest in another person.
Don’t expect your relationship to be… normal.
He already has that whole homoerotic bickering science babes thing going on with his lab partner, which although a very intense connection isn’t quite the basis for a romantic relationship. But with you, things are different. Often if you read deeper into his behavior it will come off as hostile, but once you realize that he really only means what he says, you will likely find his conversation easy and comforting. Who knew you spent so much effort reading everyone’s subtext all the time! He’s surprisingly affectionate, but he shows it in peculiar ways, by giving you odd compliments that show how well you align with his strange standards in a partner, or asking you to assist in parts of the experiment that would seem gruesome to someone who didn’t know what an honor he considers it.
Congratulations! You have attained one (1) Herbert!
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nefariousrat · 1 year
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chainsaw man chapter 122 thoughts
when i first read through the chapter i noted it was odd that fami ordered so much food until i scrolled through tumblr and saw that @possiblylando (sorry for the random ping/notification if this causes one, im still getting used to tumblr and i didnt want to take credit for an observation i didnt make) made the big brain observation that it's probably to do with fami being famine. akdjjwkxnd good catch. that makes me wonder if fami eats irregularly due to her nature or if she's always hungry?
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we saw earlier that yoru's goal is to make chainsaw man return nuclear weapons, presumably because that will lead to more fear of impending warfare, which will, in turn, give her power boost. we don't know her motivations for this right now. rivalry with the 3 other horseman devils maybe? or something more?
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this probably goes without saying but yoshida's comment about the 7/30 convicts dying this week and what we've seen so far makes me think that the convicts are just going to be fodder in some grander scheme, possibly on a city-wide scale, along with a whole lot of others.
it wasnt exactly made clear but since the devil's body was made using the body parts of the people living in the apartment building, were they killed solely for that or can they be reanimated in some way and used in battle like the dolls from part 1?
im kind of forming a loose theory here, and it'll probably be way off, but i wonder if the ability of this primal fear devil is scent based? at the time nayuta says she smells "the nastiest devil scent... i've ever smelled!" (chapter 121) denji is forlorn and hopeless like we see with the couple who jump off the balcony in 122.
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i also want to point out the menacing shot of denji's building. maybe fujimoto is trying to say something here?
but like with the failed spinal cord sword, denji shrugs it off.
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since nayuta isnt affected and denji also isnt really affected, maybe it has to do with pochita's influence on his physiology?
in that vein, we see asa on the street probably not too far away also extremely down on herself. so much so that yoru even feels compelled to say something.
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keep in mind, this isn't the first time asa beats herself up, but it IS the first time yoru says something about it.
and what's happening right at the same time?
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rip.
now, onto the next topic.
nostradamus's prophecy of the 1999 apocalypse. im not going to post the poem since it's already floating around but I'll share some thoughts i had on it.
like others are theorizing, i think its fujimoto's way of laying out exactly what will happen from here on out. blatant foreshadowing.
war wants to find and kill chainsaw man to take back the ultimate weapon; nuclear weapons. the primal fears, plural, will set the stage for the arrival of the final boss, nostradamus's king of terror, aka death, who is also one of the 4 horsemen.
that said, im gonna jump around to the couple's conversation:
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the man started off excited about what's essentially a mundane achievement. his wife? girlfriend? is happy for him until he asks about a car. right here is where we see the change from calm to...not sad but apathetic and acceptingly hopeless. at the slightest negative statement that he would not be allowed to get a car, and it's implied that they've had this conversation before and that it isn't the first time he asked, his negativity overwhelms him, transfers to her through whatever is causing this mental shift, and they go to the balcony to jump.
there he eyes a car that looks...
well.
it looks like kobeni's car.
that's either a red herring because fujimoto is a troll or maybe that's where the actual primal fear devil is? it could also be a nod towards what denji was capable of doing; getting up and keeping going towards the same goal. for denji, love. for this guy, a nice car.
as for which primal fear this devil represents, my guess is despair. in war you must have ambition, especially as a leader, and resolve as a soldier. without resolve, you die. what power does war and emotion have when the opponent is empty and untouchable?
but then i remembered what the four horsemen of the APOCALYPSE aka the four horsemen of death were, and i doubt im going to be right about that. we know this primal fear devil isnt control, because that's nayuta, or famine, or yoru, and most likely, as in most probably definitely, not death.
so i did a light google search and saw that control/conquest is sometimes alternatively called pestilence/plague. maybe fujimoto is making 5 horsemen of the apocalypse? if it actually is pestilence, it could explain the smell. disease has a noticeable stench.
i think that more or less sums up my thoughts on chapter 122.
im interested in hearing your thoughts and starting a dialogue in the comments!
thanks for reading.
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If Lucy's original personality is essentially gone now, and it's understood that vampires are completely different creatures post transformation, then what was Dracula like before he was turned? Was he just some guy? I want the lore. Imagine dying and your reanimated corpse walks around scheming and murdering and controlling wolves with its mind for centuries upon centuries afterwards. And you never know.
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