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#possibly a very niche audience for this one but
lost-tardis-room · 4 months
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OK OK BUT HEAR ME OUT. doctor who episode the companions are river, jack harkness and missy. river, jack, and missy spend the entire episode trying to one-up each other while twelve silently has a breakdown in the background cos they need to stop the planet blowing up again but the three of them cant stop making 'fun and sexy' plans to stab each other
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prokopetz · 8 months
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Thought it might ammuse you my brain parsed “ Palladium” as “ Philadelphia” for a second
(With reference to this post here.)
I'm not aware that there was ever a tabletop RPG adaptation of Philadelphia, but there was definitely one of Dallas.
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(For all that it resembles a parody of contemporary niche-audience indie games, this one came out way back in 1980, and was only the second tabletop RPG based on a licensed IP, after Heritage Models' 1978 tabletop RPG adaptation of Star Trek. Interestingly, it's very possibly the first tabletop RPG ever to include a robust "social combat" system, anticipating the later popularity of such mechanics by some twenty years. Its publication bombed so hard that it's been cited as one of the reasons its publisher went broke two years later.)
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queerly-autistic · 3 months
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I've seen some concern about the fact that the BBC has double-billed the last four episodes of Our Flag Means Death and bumped it up later in the schedule - concerns that this means it's not doing well for the BBC - and so I'd just like to allay some of those fears, if possible? To start with, it's important to recognise that the BBC does this all the time. I was in EastEnders fandom for many years, and nonsense schedule changes were a regular annoyance. When I shared OFMD's schedule change with my little group of friends from that fandom, everyone rolled their eyes and went 'oh yeah, typical BBC shenanigans'. As an example: the BBC was really pushing EastEnders last year, they'd been hard-marketing towards the big iconic Christmas episode since February, and then, around comes Christmas, and the BBC inexplicably sticks it on at 10pm (when it's usually broadcast at 7.30pm).
So this isn't unusual. This is extremely common. There's often very little rhyme or reason to the BBC live broadcast scheduling. To try and accurately read between the lines of this is like trying to analyse the written output of a cat walking across a keyboard.
But another big thing to remember is that Our Flag Means Death is a streaming show. The BBC dropped all of the episodes in one go because they know that it's the streaming audience where the show is successful. It's the same with What We Do In The Shadows - we know that the show does well for them, because they keep renewing their contract to show it, but because it does well specifically with a streaming audience the live episode broadcasts are perpetually bumped to a weird time (sometimes one in the morning!!).
The BBC is under contract to do a live broadcast of these shows, but that's not where the audience is. And that's why the episodes get shuffled around or bumped to a late timeslot or double-billed together. Them not necessarily getting spectacular overnight live broadcast ratings is not a big barrier to potential pick-up - streaming numbers is the important metric. And, just yesterday, the BBC dropped a card for the show over the credits of House of Games, a very popular (and mainstream!) afternoon gameshow, asking people to go stream it on iPlayer. if you haven't seen it, I managed to screen-record and post it on Twitter here (subtitles included): https://x.com/QueerlyAutistic/status/1762913455051325888?s=20. This is a really, really good ad to get - a very mainstream slot that potentially brings attention to the show from new audience demographics. The fact that they put an ad-read for the show in this particular slot is more indicative to me of the fact that the show is doing well for the BBC than any predictable shenanigans around live broadcast times. They advertised the 'niche' queer pirate comedy to a very mainstream middle-of-the-day audience! That's not nothing! And the fact that they were specifically advertising it as being on iPlayer - not the live broadcast - indicates to me that that's where it's doing well: that's where they know their audience is, and they don't care about the live broadcast, because the streams are where it's at. The live broadcast is probably just a contractual obligation at this point.
Our Flag Means Death is still regularly listed under 'trending' on the iPlayer website, and the Parrot Analytics for the show in the UK are excellent. And that's what we want. That's what we need to convince streamers. Remember: the YouGov survey about the show specifically asked questions about it in the context of streaming services. Overnight figures are lovely to have, too (so keep tuning in!) but this is a show made to stream. It was all dropped on iPlayer first for a reason; they're specifically pushing it on iPlayer for a reason. And, at the end of the day, it's streamers we're currently trying to convince to pick up the show, not broadcast television networks.
So, don't read too much into it. We're still doing good, UK crew!
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yuurivoice · 2 months
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Saw a goofball post about ASMR Roleplay, romantic plots, narratives, etc. and so on.
Let me share some of my philosophy with you as someone in this game for 7 years, 150k subs on YouTube, and who turned this into a lucrative business for himself. I say all that not to flex, but to assure you that maybe I know a little bit about what I'm talking about.
Audio Roleplays, ASMR Roleplay, etc and so forth is not some sort of rigid, strict thing. If you believe that content in this niche has to adhere to strict rules, structure, and expectations, you've already entered into this with strange expectations because there is such a vast array of ways you can go about presenting this content.
Some of it is slice of life moments in time with an assumed relationships between character and listener. Before narrative audios started to pick up steam, or rather, a handful of folks (myself included) developed followings centered on original characters and stories, the vast majority of creators in this space were just doing snippets of experiences. And, in case you were unaware, that approach is wildly successful. Boyfriend Experiences, audio smut, etc. has a much wider appeal at this time because a listener can drop right in and enjoy it.
If you have somehow deluded yourself into thinking that every audio has to adhere to strict narrative rules, be defined by conflict, or things happening beyond whatever the vibe calls for, you're willfully putting yourself and the niche in a box. Which is fine, but seeing people piss and moan about it is strange.
My approach has been to blend narrative series along with one-shots. One-shots serve as super self indulgent audios that aren't tied to the narrative and allow listeners to engage with some of their favorite characters they fell in love with in the narrative without furthering the plot.
Sometimes I play the game, explore tropes and clichés that are popular for the sake of taking a crack at it. Because it brings in new listeners who then become fans of my narrative work and creates genuine supporters of my passion projects.
And ya know? It fucking works. It works really well. I can drop a very straightforward, stripped down comfort audio with Alphonse like I did today and move listeners to tears. And then we can continue on with BitterSweet when I'm good and ready. It keeps the channel running, keeps the audience engaged, and keeps me working.
The bigger point here is that creators should be able to approach their work as they see fit, without concerns about goofballs with strange expectations and standards dictating to them what is and is not valid. You wanna know what's valid? Creating shit that you like, that the people who support you like. However you achieve that is all good in my book.
Having some goofy ass superiority complex about how people play pretend with pretty voices is strange behavior. I'm proud that my community has never flung that kind of nonsense around, and I'm speaking on it to affirm that kind of stance for the folks who rock with me.
If you're a listener who has recently stumbled into this niche, I implore you to explore, listen to others, find what you like and enjoy it because you enjoy it. There are countless people making audio content these days and there's no wrong way to do it, never has been. There's something for everyone, and if someone tries to tell you otherwise, be wary.
I'm not about negative nonsense, not about tribalism or putting down one person over another. Lift up your faves and share why you appreciate them and their style. But petulant bickering and shitting on others because of something as trivial as audio content? Nahhhh. If I catch anyone spouting nonsense like that in my name, I try and snuff it out as fast as possible because that's not how my shit is built.
If you are someone who fucks with me and my work but has had some opinions like that, I implore you to chill because none of this has ever been that serious. I want people to enjoy what they want to enjoy because for the love of fuck, life is too short to try and grandstand over this silly little niche. Or please get all the way away from me and my people.
Deuces. ✌️
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ninadove · 9 months
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As a (very niche portion of the) fandom, our collective attention has been captured by how much Felix adores Kagami — which is true and good and beautiful and pure. But we’ve been sleeping on how much she loves him, and today, I want to shine a spotlight on her side of the most beautiful love story ever written.
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Before we begin, let me get the obvious out of the way: yes, she did try to crush his skull with a chair in Pretension, and she was iconic for that.
HOWEVER.
This is only how their relationship started. What truly matters is how the story unfolds from then on.
And boy does it unfold fast. By the end of the episode, Felix has shaken Kagami’s worldview so much that she:
Stands up to her own friends and fellow heroes in an effort to not only protect him, but also ensure that he can keep the Peacock Miraculous;
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Actively challenges her mother’s teaching that emotions (in this context, romantic love) are a weakness that should be eradicated from the face of the Earth;
Is planning secret dates with Felix, even though as far as she knows Tomoe has her amok (because you can’t tell me this little genius didn’t figure out the entire Sentilore in the sewers);
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Trusts Felix with said amok despite his extensive criminal record, as illustrated by how quickly and firmly she takes his hand — with a little sigh if happiness, might I add. This is especially significant compared to previous instances of hand holding between the two, when he had to make all the effort while she remained completely limp.
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And then Representation rolls around. And oh, boy.
Kagami instantly calms down from her TV-induced rage upon seeing her boyfriend on her balcony — a major improvement when you consider how big of a role anger and frustration play in her akumatisations.
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Tangent 1:
Something similar happened in Ikari Gozen, when Mari protected Kagami from her mother, causing her to narrowly escape Hawkmoth’s influence. More on the Marigami-to-Feligami pipeline in another post, coming to your dash someday in the not-so-distant future.
Not only does Kagami instantly relax in Felix’s presence, but she laughs — something that previously only happened in the context of Adrigaminette, and we all know how that ended. Felix is the one to mend her heart and make her laugh again, for the second time since the dance.
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Our two lovebirds proceed to straight up RUN AWAY INTO THE SUNSET. Kagami presumably spent the following 350 km (300 miles) cuddled up in Argos’ arms, admiring how handsome he looks in his glittery cosmic suit which we don’t get to see because budget.
Later on, they casually discuss Ladybug’s identity, while fireworks go off in the background. Let me rephrase this: Kagami trusted the person who stole the Miraculous with her best friend’s most burning secret, not because she wants to defeat Hawkmoth per say, but because Gabriel has been getting in the way of their make out sessions and she can’t have that.
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Tangent 2:
Also coming to your dash in the not-so-distant future: an analysis of Kagami’s relationship to the concepts of truth and lies, and how dependent it is on what serves her and her loved ones in the moment.
Then, of course, the core of the episode: Kagami actively participates in the play, helping Felix tell his story in a way he feels comfortable with.
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Tangent 3 (lots of ‘em today):
This part is extremely important to me, because I’ve seen So. Many. People. complain that the play could have been boiled down to two lines of conversation.
And like.
No???
Firstly, this is a show, not real life: we as an audience needed the confirmation to be as climactic as possible. If it hadn’t been, I can guarantee the exact same salters would be crying about the story’s “WaStEd PoTeNtIaL”.
But let’s delve into the real life implications of the Sentiplot for a second.
Abuse survivors do not owe you a brief, comfortable explanation of what they went through, neatly wrapped up with a pretty little bow.
The play is a beautiful illustration of how art can be cathartic and therapeutic, and I need you guys to understand that this sequence means something to many, many viewers — most of them children in similarly terrible situations. If I were to bet, I would say it very likely speaks to one or more members of the writing team on a personal level as well.
So you can pry these scenes from my cold, dead hands.
The kisses… All of them… During the firework show. As the sun rises to signify a new beginning. Disguised as Adrien’s parents. For context, this is the same girl who previously found a hand kiss to be too much for her broken heart to bear.
And of course, there’s the way she looks at him like he is her entire world, like she cannot understand how anyone could ever call him monstruous. Because Felix doesn’t get the monopoly of heart eyes.
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Finally, in Recreation:
THE LIES CALLBACK. THE MIRACULOUS TEAM TOOK THE TIME AND MADE THE EFFORT TO PUT A LIES CALLBACK IN THE FREAKING FINALE. You guys know I’m insane about this scene already.
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So what’s my point.
Because yes, I do have a point, apart from “KSSGDJDKSS Feligami SGDHDKLS 🥰🥰🥰🥰” (which, by the way, is a completely valid meta post in itself).
While we joke that Kagami is so far out of Felix’s league in every aspect — she doesn’t perceive him that way in the slightest. As far as she’s concerned, she has achieved every fourteen year old’s dream: dating the perfect cursed prince, tortured artist, evil-genius-on-a-redemption-arc combo.
She is just as enamoured with him as he is with her, and I think it’s beautiful. 🦚🐉
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clairedaring · 25 days
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i mean i gotta give it to iqiyi and yyds like adapting professional body double is not easy... bc the receptions are wildly crazy like on the one hand you have non-novel readers who find it insufferable for the main character to keep letting himself be treated not so nicely by the scum male lead...
... and on the other hand you have die hard novel fans who are easily upset over the slightest change in characterization because the over the top toxic danmei ml traits like being spoiled, intense irrational jealousy and possessiveness of the scum male lead are missing...
it is definitely not easy at all to balance the interests of all fans while making a series digestable to a wide audience as much as possible. the amount of die-hard novel fans' complaints i've read over the last two weeks about how up isn't like yan ming xiu... well yea because if ming was characterized exactly like novel ymx, i doubt it will fly well with the general audience and 188 scum ml would remain a niche interest within a subsection of danmei novel fans
so glad i have a few novel reader friends who can separate the two mediums and it's just been so great discussing with them the nuances and challenges of adapting this piece of media because i genuinely think pbd is a very well-written novel and an engaging story that keeps one hooked from start to finish.
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secretmellowblog · 10 months
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I hope tumblr doesn’t die because No other social media site is as good for long, thoughtful, nuanced analyses of media. Yeah tumblr is also full of dumb shallow hot takes and shitposts, but you can make dumb shallow hot takes and shitposts anywhere —-there are no other popular social media sites that let you easily format and share long essays on the media you enjoy, and then have conversations around those long essays.
Fandom on all the other big social websites just seems so utterly …shallow. And it’s not because people on other websites aren’t thoughtful or don’t have deep things to say, but because these sites’ formats do not allow for any kind of long nuanced conversations.
Tiktok? Things have to be crammed into a super short video with an attention grabbing headline, and you can’t hyperlink sources. Instagram? Everything has to be in an image format with strict limits on length, and nothing will be shown to your followers anyway because of how Instagram’s algorithm works, and also no hyperlinks. Twitter? Strict character limits, and if you split it into threads it means someone can retweet a part of your essay completely out of context, and also very little freedom with formatting.
It frustrates me so much. If I go into the Tumblr Les Mis fandom I’ll find really compelling long essays on the original novel (including essays being written for the ongoing book club) on the story’s historical context, or the parallels between different characters and their narrative foils, or the way the politics were defanged for certain adaptations, or the way Victor Hugo’s personal life and failings affected the novel. But on tiktok I’ll get the same five shallow stale jokes from 2013 over and over, or maybe the same “DID U KNO THAT IN THE MUSICAL JAVERT AND VALJEAN SING THE SAME LEITMOTIF” style of basic Intro To Les Mis 101 For Babies media analysis (which is what Tiktok considers deep media analysis), or stale “LOL JAVERT ACTS GAY” style jokes as if we’re living in the early 2000s and calling a character gay is still a funny punchline. And it’s impossible to have any kind of deeper thoughtful discussions than “DID U KNOW <x Kool Fact>” or “lol <shallow observational joke>” on tiktok because the platform just isn’t built for building niche communities around in depth conversations. it’s built to churn out bland generic content for as wide an audience as possible, which means pointing out a small detail like an Easter egg and calling it “cool” is deep media analysis, because you cant have longer more in depth conversations without alienating people. And I hate it. Bc like, it’s not because there aren’t smart clever thoughtful people on Tiktok— there are—it’s because Tiktok isn’t built for these conversations, and anyone who wants to have them has to really fight against the things the website encourages or prioritizes!
Or like, if I go into the LOTR fandom on Tumblr, I’ll find tons of extremely long analysis and fanfic, and analysis of queer readings of the story. On Instagram people will still shriek in terror if you suggest the characters are gay, and most of the popular lotr posts are stale memes recycled from like 2007. There’s really no room for thoughtful media analysis, and even if you did create it, instagram’s algorithm would make sure no one saw your post anyway.
And everyone’s going to say “the algorithm shows you what you’ve seen before so maybe it’s your fault ~” or whatever but i do look for things I want! I do! “The algorithm” doesn’t know me or what I want or value or care about beyond this meaningless surface level.
The only thing that was worthwhile about these sites was the great visual art people were creating, but now the websites are overwhelmed with meaningless soulless machine-generated AI glurge, and it sucks. It just really, really sucks.
I’m honestly confused about why people don’t use tumblr….There’s no character limits! You have freedom with post formatting, and can insert images throughout textposts to illustrate specific points you’re making beneath the paragraphs where they’re necessary! You can add hyperlinks, linking to your sources! People can reblog your entire essay and share it, and then add on with commentary that then becomes part of a larger conversation! People can find your stuff through the tagging system! Reblogging means posts stay in circulation for years instead of being dead 30 minutes after they’re uploaded! If you want to have genuinely interesting text conversations about a piece of media, there really isn’t a better social media website for it anywhere.
To be clear, I’m definitely not saying Tumblr media analysis is *always* clever and thoughtful or etc etc. there are shitposts and nonsense here too (plenty of which I’ve created lol.) I’m saying that Tumblr gives people the tools for in-depth insightful analysis to happen. Whether people choose to do it or not is their own decision XD. But the reason lengthy in-depth conversations and book clubs are even possible here is because Tumblr is built for allowing these conversations to happen, in a way other sites simply aren’t.
It’d really suck if it died, because it’d be a huge blow to…being able to easily find long insightful in-depth media analysis written by fans. I currently don’t think there’s anything that could replace it.
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finnlongman · 3 months
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About Me, My Books, and My Research (2024 Edition)
Hi, I'm Finn, a writer, medievalist, and all-round nerd. You may know me as the author of The Butterfly Assassin, "that person who wrote the trans Cú Chulainn article", the weird nerd in the Tumblr corner writing excessively long and incomprehensibly niche posts about their research, or something else entirely. I am all of those things! (Well, depending on what the 'something else' is, anyway...)
Currently, I'm a PhD student at the University of Cambridge researching friendship in the late Ulster Cycle (c. 12th-17th centuries). I have an MA in Early and Medieval Irish from University College Cork, and wrote my thesis about Láeg mac Ríangabra, my best beloved. I also have an undergrad degree in Anglo-Saxon, Norse and Celtic from Cambridge, and wrote my dissertation about queer readings of Táin Bó Cúailnge, including transmasculine readings of Cú Chulainn.
You can find out more about my research on my website, which also includes info about all of my academic publications. This includes the aforementioned "trans Cú Chulainn article", an article about Láeg in the Death of Cú Chulainn, an article about the seven Maines, and a discussion of a conference on Caoineadh Airt Uí Laoghaire from the perspective of my own work on lament and grief. Whenever possible, I try to make my research available Open Access. If you're ever having trouble finding one of my articles, please contact me!
If you want recommendations for books about medieval Irish (or Welsh) literature, this list on my Bookshop page has all my go-to recommendations. If you buy via this link, I earn a small commission at no extra cost to you, so this is a great way to support me.
I am also an author, and I write both YA and adult novels. Again, my website is the place to go for all the info and links, but a quick summary:
The Butterfly Assassin trilogy (The Butterfly Assassin, 2022; The Hummingbird Killer, 2023; Moth to a Flame, 2024): YA thrillers about a traumatised teenage assassin who is trying (and failing) to live a normal life in a fictional closed city in Yorkshire. Featuring friendship, street art, Esperanto, zero romance, and a whole lot of murder, as well as increasingly unsubtle commentary on the UK arms industry and the military recruitment of vulnerable teenagers.
The Wolf and His King (coming Spring 2025 from Gollancz): a queer retelling of 'Bisclavret' by Marie de France which uses werewolfism as a metaphor to explore chronic pain and illness. Also very much about yearning, exile, and the mortifying ordeal of being known.
The Animals We Became (coming 2026 from Gollancz): a queertrans retelling of the Fourth Branch of the Mabinogi looking at gender, compulsory heterosexuality, and trauma, through the medium of nonconsensual animal transformations.
To Run With The Hound (coming 2027 from Gollancz): my take on the Ulster Cycle, looking at why Táin Bó Cúailnge is a tragedy and what it means to be doomed by the narrative, but not in the way you thought you were. Featuring a lot of feelings about Cú Chulainn, Fer Diad, and Láeg.
You can find out more about my recently-announced medieval retellings in this blog post.
I generally tag personal posts and selfies as “#about the author”; other than that, I think I’m pretty straightforward with my tagging system.
I’m very happy to answer questions about medieval Irish lit, my research, or my books, or just generally to chat. Send questions via asks, chat via DMs, and if you're looking for my articles, you can email me at finn [at] finnlongman [dot] com, which is also the best way to contact me for professional enquiries, whether academic or fiction related.
You can also find me on Bluesky, on Instagram, and on YouTube, where I (infrequently) retell medieval Irish stories for a general audience with lots of sarcasm and hand gestures. Technically I'm still on Twitter, but I'm trying to leave.
And finally, if you’ve found my research interesting or just generally want to support me, I have a tip jar and am always immensely grateful when somebody helps me to fund my book-buying habits: http://ko-fi.com/fianaigecht. You can also tip me directly on Tumblr if you like. I’m also a Bookshop affiliate, and you can buy books from my recommendation lists to support me and get some great reads at the same time.
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yourlakebed · 7 months
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ok, I'm back with a fresh episode of "Queerbaiting Continues" (subscribe and follow for more)
so, to clear up that i get it right - what we're getting from Loki2 so far is this: creators are actively setting up Loki and Mobius (while still not confirming them to be canon) and not even trying to actually set up Loki with Sylvie (and not addressing the kiss even once throughout all four episodes).
okay then, I'm having some thoughts.
so i see everyone in the fandom analysing how well Loki understands Mobius' coping mechanisms earlier in the season that he decides to offer him some pie after Mobius had been in lots of stress. and that it's exactly what Mobius wants to do now, before Sylvie guts him and walks away with Loki following her.
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but what i don't see enough (maybe it's just me idk) is the analysis of the "pie land" dialogue between Loki and Sylvie in ep.4
so right away Loki starts defending Mobius explaining that just because he's not acting insane like Sylvie does (like Loki did in the past) that doesn't mean he doesn't care. and he also points out that Sylvie is here not because she shares Loki's beliefs, but only because her plan failed.
but after that.. this is where the scene goes INSANE in my humble opinion: Loki turns the moral of the whole first "Thor" movie and "the main hero's journey to become the best versoin of himself" into huge metaphor of his own growth. growth that he achieved through the first season and continues on going that path. so what was that then, the thing that helped Thor to change so much? the thing that turned him from insufferable, angry, revengeful, arrogant child whose first impulse is to destroy anything that causes some kind of inconvenience?
love.
it was falling in love with Jane that made Thor revalue his morals and his behavior. and now Loki is standing before Sylvie telling her that not long time ago he mocked his brother for his "softness" thinking it to be a weakness. but now Loki understands Thor. so what is he saying with this? who was this person for Loki, that made him change and understand his brother? understand that the lack of desire to destroy is actually not a weakness. who was that?
Mobius.
it was Mobius that made him better as a person.
so, at this point, friends, i actually don't know what to think. because it's not even a classic example of queerbaiting anymore. that one was hidden very deeply under the surface and was caused by the state of the industry, which simply did not have the niche for the queer media and was profoundly scared to lose it's homophobic audience because they thought that it was practically not possible to make money on queer audience. this is not the case now. it looks a lot like creators do know what they're doing writing scenes like this one, which honestly makes it even worse than if they were simply oblivious.
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veliseraptor · 2 months
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March Reading Recap
Juliet: The Life and Afterlives of Shakespeare's First Tragic Heroine by Sophie Duncan. I actually really liked this one! It was an interesting look at several different lenses that have been used over time to look at Juliet (specifically Juliet, not the play), including the relationship between fascism and Juliet in Verona, Italy and the development of West Side Story (didn't know Juliet was Jewish in an early version). I enjoy sort of niche/specific books focusing on a very particular subject, and this book scratched that itch well.
The Brilliant Abyss: Exploring the Majestic Hidden Life of the Deep Ocean, and the Looming Threat That Imperils It by Helen Scales. I read this book too soon after The Underworld by Susan Casey which, while not necessarily a better book, covered a lot of the same terrain. The trouble with a keen interest in a niche topic is, I suppose, that the books on it can start to get repetitive sometimes. It was still good, though, and this one focused a bit less on the history of human exploration than Casey did and a bit more on the ecosystems themselves, which I did welcome.
Blood of the Chosen and Emperor of Ruin by Django Wexler. The second and third books in the series that started with Ashes of the Sun - both continued the trend of "I don't know that I'd call these particularly good works of literature but they were very enjoyable and propulsive." The second book was stronger than the third - I ended up feeling like the conclusion of the trilogy was weaker and a little rushed, but I still enjoyed the experience as a whole and would offer at least a tentative, general recommendation of the series for those looking for a fantasy series that's not particularly innovative or serious but is an exciting ride.
The First Sister by Linden A. Lewis. This book reminded me a little bit of Such Desperate Glory but wasn't quite as well done, I don't think. The back compared it to Mass Effect but I don't really see that as a reasonable comparison. Possibly one of my favorite things about it was the cover design, which fucks. I still liked it, though, and I'm going to read the sequel.
The Great White Bard: How to Love Shakespeare While Talking About Race by Farah Karim-Cooper. Sometimes when I read things I feel like a snot because I go "this is interesting information but the writing feels a little amateurish" and that was my situation with this book. It was good analysis and interesting to read, though sometimes the "and this is how this is modern-ly relevant! q-anon mention" felt a little bit...ehhh, unnecessary, but the writing itself was...yeah. It felt amateurish. Which might just be a result of the book itself being targeted at a particular audience that's less academically-minded than I am, that's certainly possible, but it did affect my enjoyment of the book.
Last Days by Adam Nevill. Mostly this was good spooky fun, though it lost me with the "the ultimate bad guy is an overweight bisexual actor with AIDS" (it's a little more complicated than that, but not enough). Too bad, because conceptually and in terms of imagery it could've been very good. Between this and my last Nevill, I might have to give future books a pass. My search for horror that isn't playing on bigoted tropes apparently continues, since I'm on a bit of a streak there with this and Ring.
China: A History by John Keay. I'd call this one a solid overview despite the choice to use "bureaux" for the plural. However, I'm taking a lot of it with a grain of salt since as far as I can tell he didn't use many or possibly any Chinese secondary sources, and relied primarily for quotations/analysis on English secondary sources. I would've liked to see more of a balance. Still, as far as background information and a general broad history goes, it feels like it was worth reading for me to get a little more background/grounding in history I don't have a lot of familiarity with. (Also, holy shit did Ken Liu crib hard on Liu Bang and Xiang Yu for The Grace of Kings and now I know that.)
Remnants of Filth: vol. 3 by Rou Bao Bu Chi Rou. I continue to really enjoy this book and this volume might be my favorite yet - the flashbacks were satisfying to fill in some of the gaps in mysteries as yet unrevealed, and having Gu Mang fully "back" (more or less) is a fun development that is already having consequences changing the dynamic between him and Mo Xi in delightfully angsty ways. Of the cnovels I'm currently in the middle of this one is close to LHJC as far as my favorite.
Starter Villain by John Scalzi. This one is what I think people would call a "romp" which is all well and good and I probably should've known what I was getting into, but I think I am just not much of a "romp" reader. It was fun, I guess? But I don't know that I felt like it was good, and I'm probably not going to go around recommending it. My first Scalzi, and I don't know if that's typical of him, but I probably won't be in a hurry to pick up another one anytime soon.
Invisible Planets: Contemporary Chinese Science Fiction in Translation ed./trans. by Ken Liu. Short story collections are really hit and miss for me, but this was actually a collection that was pretty hit all the way through! Very interesting stories, a couple I'm still thinking about. I'm looking forward to reading my other collection of short stories in translation, which includes some fantasy - some of these actually felt somewhere between fantasy and science fiction in a very interesting way that I liked.
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phew. I read a lot last month! Currently I'm reading Medea by Eilish Quin (we'll see how that goes); I have on my docket The Mountain in the Sea by Ray Nayler (recommended to me) and I think I might reread She Who Became the Sun so I can read He Who Drowned the World. I've been on more of a fiction than a nonfiction kick of late, but I am eyeing Islands of Abandonment by Cal Flyn and might make that part of my rotation. we shall see!
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cammiluna · 1 month
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I saw an interesting post the other day about concerns straying far from canon when making fanworks, and then i look back on my 14-year Fawful project as it strayed farther and farther from god every page.
I'm pretty sure that even back then, I wanted to do something different. I was one of the most unpopular nobodies in the M&L fandom and the comic only attracted a niche audience, so it gave me freedom to make the most weird and nonsensical character design takes and headcanons that could possibly be put on the table, and now i hold them all to heart and draw them and talk about them way more than their canon versions.
You can say "why not make this an OC project instead", but anyone who's followed both my comics already saw that Highly Experimental sorta started as an ifool oc spiritual successor and kinda became its own thing
anyway. The production of iFool's final chapter came during the era of a very specific being trigger-happy with shutting down fan projects and tournaments. It's never hit the fanart/comic scene, for now, anyway, and since then, I've been super happy with the comic having strayed so far from canon accuracy because i can avoid big n shutting me down if they ever decide to go after fancomics XD
just some weird stuff. i miss this guy!
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AI-generated embroidery
I'm starting to see more and more AI generated pics of "embroidered" art popping up, and somehow that makes me even more disappointed than when I spot fake paintings. Of course, a lot of creativity and effort goes into any given form of art, and they all have their limitations which inform the end result, but one can, in theory, paint almost anything (at least in digital painting) while there are far more tangible, physical limitations to what you can make a piece of thread do. One of the best parts of seeing a gorgeous piece of textile/fiber art is admiring how well the artist has been able to cleverly utilise and transcend the limitations of working with thread/fabric/roving/etc., and realising how much time it must have taken.
To then see AI "embroidery" that looks very impressive at first glance before realising that it couldn't possibly be real because it defies the very laws of physics makes me sad. Not only did someone want to generate a piece of art they couldn't be bothered to make themselves, but they then looked at the image the computer spat out and either wasn't interested enough in the craft itself to be able to tell how impossible it was or decided that it didn't matter because the point was just to get some superficially pretty content to share with a mostly unsuspecting audience. It's just... a whole new level of disrespect for a craft that is already niche and underappreciated as it is.
There have been posts pointing out what to look out for in generated "paintings" and "photos", but I have not seen any for embroidery yet, so here's a couple of points off the top of my head:
Can you see individual threads clearly? Do they look consistent in texture (like they're spun the same way). There are a few different types of embroidery thread which are spun in different ways and from different materials, but if it looks like one type of thread was used and the threads still look inconsistent, that's a tell.
If the piece seems to be mixed media (e.g featuring beads or fabric appliqué etc.), do the added materials look realistic? Can you guess at what they're made of or how they may have been attached without the use of sorcery? I have seen a few examples of what looks like a cluster of beads at first glance, but when looking closer they've turned out to be very surreal in shape and get progressively less realistic and more abstract the smaller they get. Then there have been details which I've tried and utterly failed to imagine what material they could even be made from, like decorative vines/borders that look more like 3D-printed plastic than thread or metal wire or anything you might expect to find in an embroidery, even with creative material choices.
Does the motif look very three-dimensional? There are a number of ways to create 3D embroidery, but they all have to follow the laws of physics. Where are those threads going? Do they just end randomly? Does it look like a bunch of normal embroideries stuck on top of each other with no plausible edges or methods of attachment?
I've seen at least one example where most of the image was trying to look like photorealistic embroidery, but then there were a few details that simply looked photorealistic as in, "Wait, half of that bird looks embroidered, and half of it just looks like a photo of a real bird?"
As in other forms of AI art, look at details which you think you know what they ought to look like - especially in parts of the work that are out of focus or far from the center, those tend to be less realistic. If, at first glance, something in the background looks like a rose, look again and ask yourself, "Is that really what a rose looks like, even stylised? Why does that petal look more like a weird tentacle? These shapes make no sense. Was the artist just clumsy and made a mistake, or was it designed like that by a computer?"
Humans like symmetry. If there's a border or something which looks like it ought to feature repeating patterns but turns out to just be abstract shapes without any sort of pattern to it, then be suspicious. Same thing goes for motifs which look like they're supposed to consist of a perfectly mirrored right and left part but have unexpected inconsistencies (say, a butterfly or a crown, for example).
Finally, as always: is there a source in the caption? Does it say something like, "[Title of the piece/description of the motif] by [artist], embroidery thread and [beads/metal wire/leather appliqué/whatever fun material]"? Is there a caption at all? If not, there's a tiny chance that the artist just posted it themselves without a caption, but it's much more likely that it's either reposted stolen art or AI art that wants to pass under the radar, or even stolen AI art (if, indeed, one can steal something that was created by a computer based on other stolen art to begin with).
Okay, rant over. Go forth and look a bit closer at images of embroidery in future! You'll either discover that it's an AI piece, or you'll get the pleasure of really taking in the cool details and techniques used by a skilled, real-life fiber artist!
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ultrainfinitepit · 1 month
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Hello!! I return with more pin making questions :]
In my first ask you mentioned that you'd be willing to go into detail about your favorite social medias, and as I have basically only used Tumblr that would be super useful!
It would also be wonderful if you'd be willing to talk about your experiences with the different shopfronts that you've used, but I understand if you can't due to partnership stuff.
And the last question for now, Newsletters! How did you go about setting one up/what program you use/how long does it take to write an update/etc.
Thank you so much!! You're awesome!!!
Hi again :)) sure I can answer this, this is going to be a very long post so I'll put my answers under the cut.
Same disclaimer as last time that all this is just what has worked for me or what I've personally observed, that doesn't mean this is all objectively correct or factual. Others will have different mileage or find other things that work even better.
Social Media
The three platforms I prefer the most are Tumblr, Instagram, and Twitter.
General recommendations:
Respond to people's comments, even with something as simple as a "thank you" for a compliment. This will help build engagement and foster a good relationship with your audience.
Take nice product photos: keep your pin in focus with a nice background and good lighting. Often you only get one chance for your product to leave a good impression!
Pick only a few social media profiles to manage. Don't stretch yourself too thin such that you can't engage with your audience on all your social media.
Find your niche! It’s easier to gain followers for a specific type of merch (such as, angels) than for a broad range.
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Tumblr
Posts have a long but sporadic lifespan thanks to the queue (sporadic means, they will exhibit random bursts of activity). And you can post large image sets and long text posts with links, for this reason it is my favorite platform.
Getting a following on Tumblr is largely luck-based. Users rebel against posts being pushed into their feed by the recommendation algorithm or boosts. Users find posts via other users and not so much the tags, although the tagging system is leagues better than Instagram's (which no longer shows most recent posts and only shows popular posts).
On Tumblr I get the most traffic from:
Responses to user submissions - for example, drawing people's angel requests.
Tag yourself posts
Silly or cute doodles and comics - especially if people can overlay their fandom darlings onto these posts.
Compilations of Pride-related designs, particularly of popular flags
I have noticed over the years, people do not reblog as much as in the past, so it's harder to get your posts noticed.
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Instagram
In my opinion this is the easiest platform to grow an audience on. Instagram has a very predictable set of criteria for showing your posts to other users, through personal experience it is something like this:
Post once a day.
Post one Reel a day.
No more than three Story shares.
If you deviate from this for too long, or post too many times in a day, Instagram will deprioritize showing your posts to other users. This schedule can be a lot, so if possible I recommend having a buffer of saved up posts and Reels.
Instagram users are pickier about what they like to see. I recommend keeping your profile looking neat and professional; WIPs don't seem to do well there. Instagram users like illustrations and heavily-visual posts; they do not respond well to slides with text on them unless it is a tutorial or tag-yourself post.
Some users like to put memes or other silly images at the end of their posts. I personally don't do this, but I've been told the reason for it is: people share the silly images and that gains more traffic for the post even if they are not sharing the main content.
On Instagram I get the most traffic from:
Fanart of recently popular characters
Tag yourself posts
Pride-related art for popular flags
Cute, colorful illustrated creatures
Anything that asks for audience feedback in the comments. More comments means more engagement, which means it's bumped up in the algorithm.
Hosting monthly art challenges such as Angeltober
Bare chested men
And I have noticed DTIYS challenges are popular and a great way for people to find your profile, although I haven't hosted one of these yet.
Tags on Instagram appear to matter less than in the past, but I still think they are worth using. Try to tag for the content in your post (such as "#biblically accurate angel") instead of using tags for artists or small businesses (such as "#smallbusinessstrong"). Everyone else is using these tags so you have lots of competition, but no one is trawling through those tags so you have less engagement from them. Users are looking for specifically the content they like, they don't care who is posting it.
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Twitter
The most arcane out of these three platforms. Getting noticed on Twitter seems to be largely luck-based as well. I had my Twitter profile for a while with little traffic on it until I started posting the new Pride Angels, then it blew up. Hashtags are pretty useless on Twitter and I didn't have many followers before then so I'm not sure why those got popular at that time.
On Twitter I get the most traffic from:
Pride-related art for popular flags
Other relatable art such as for astrological signs
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Dishonorable Mention: TikTok
I have a TikTok but I just use it to crosspost my Instagram Reels. I do not have many followers on TikTok, I do not put effort into it, and I dislike the interface. That being said, I have heard from other creators it is way easier than Instagram to grow on if you are willing to make videos and post every day.
A note on blacklisted words
On Twitter, Instagram, and possibly Tumblr too: words like "shop" "link" "commission" etc. may cause your post to be deprioritized. This is because social media platforms do not want you going off of them to some other site to spend money elsewhere. That's why you'll notice people censoring these words ("shop" to "sh0p").
Personally I dislike doing this, it just makes me feel silly, so I don't bother. But I will admit, it hurts my posts. So this is something to keep in mind if you want to do shop promotion on social media.
Shops
The shops I run are, in the order of making them:
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Redbubble
The lowest possible barrier to entry for a merch artist: they literally do everything from production to shipping for you, and all you do is provide the artwork. The trade-off is that it's very hard to make any significant money from Redbubble (I make maybe a few cents at most from each sale), and you have no control over the quality of the products.
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Etsy
My referral link here.
While Etsy can be imposing at first, it is probably the easiest out of all the marketplaces to start out on. There is a lot of information to fill out to get started, so take it slow so you don't get overwhelmed. It does get easier after the first listing. Once you make one listing you can just keep duplicating and changing it a little so you don't have to keep making listings from scratch.
Etsy claims you need ten listings in your shop before you open it, but you can ignore that.
Once you've gotten started, there's lots of little tricks to learn such as letter mail shipping, all about VAT, improving listings, sections, and so on that I could go into more detail on if anyone is interested. For now I'll just focus on the platform itself.
I like that Etsy has a marketplace search, as a customer it is really nice to use. I like that it has one big cart for all the items I am looking at, and that it has a favorites system. I also like as a customer how each shop is uniform; I know exactly how to search through each shop and what format to expect. I do enjoy artists' custom shops but, sometimes their interfaces are tough to navigate.
Etsy is reasonably good at showing your items to people, which is the number one reason I recommend it for beginners. Just make sure to put effort into your listings such as tagging them, adding nice photos, and videos.
They have protection features built-in such as covering refunds if an item is delivered but the customer claims to not have received it. Etsy also enables international shipping with VAT which is great for EU/UK customers. My biggest gripe with Etsy is the fees, which I've already complained about.
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Gumroad
Not much to say about Gumroad really. I only use it to list digital items such as PDFs of my lineart. I think it's saved me a few inquiries from people looking for my art for tattoos. Since all that art is for free on social media anyway, I don't charge for purchases on Gumroad. That's just a personal choice though.
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Mercari
Not much to say about Mercari either. I use it to list pins from my personal collection, though I've seen a handful of pin makers use it for the pins they've created. I think the Mercari listing creation is atrocious: they like to recommend titles for your items when you upload new images, and will overwrite existing titles.
I've been considering moving away from Mercari, they recently switched their fee model so now buyers pay fees instead of sellers. This means while sellers can lower their prices, buyers get sticker shock and then ask for discounts on top of already-discounted items. I'm only on there because it's the most popular place for second-hand pin selling.
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Shopify
So far I've really enjoyed Shopify. The setup was nightmarishly hard, not to turn anyone off of it but it took me literal months. You can import your listings from Etsy to Shopify but then you have to redo all the SKUs, link up photos to variants, and so on. If you have a ton of listings like me it takes a while. If you only have a few it is more worth it or, might even be worth starting out on if you can do sufficient promotion.
The major advantage of Etsy over Shopify is the marketplace feature: if you don't need the help of Etsy to promote your items then Shopify might be the better option to start out on.
I like that Shopify has significantly lower fees vs. Etsy. However, they do payouts differently and in a way I dislike. Etsy will deduct your shipping fees before calculating your payout balance, while Shopify will payout your balance and then charge you for shipping as part of your monthly bill. So you need to make sure to set aside some of your funds always to cover the Shopify shipping charge.
Additionally, to enable certain integrations or features you will need to pay for them monthly, which can add up. To sync my inventory between Shopify, Etsy, and Faire I use Trunk Inventory, which charges me a monthly $60 fee. That's in addition to the monthly Shopify fee.
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Faire
I actually hate Faire despite using it. I was going to use Tundra but Faire drove them out of business (lawsuit pending). Now Faire is the only game in town for wholesale so I'm forced to use them, not that it's done me much good since I haven't had any sales there.
I can rant for ages about Faire's horrendous fees and outdated product import. But if you're a beginner you don't have to worry about wholesale selling, so I'll leave that discussion for another time. If anyone wants to hear more from me about Faire they can send another ask.
My stockists
It's quite hard to give honest reviews of my stockists here, since they might see them so, I'll just share my Linktree for them and you all can investigate on your own and inquire privately.
Newsletter
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I used to use Tinyletter but it shut down, so now I use Email Octopus. Here's a referral link, and you can check out my newsletter sign up page here.
Email Octopus doesn't have a newsletter archive, and the interface is more complicated than Tinyletter's, which I dislike; but I like it better than Tinyletter's replacement Mailchimp.
You can try these out for yourself and see which you like better, it really is personal preference. All newsletter services are essentially the same: all you need is a sign up page, a way to store emails, and an ability to send a newsletter to them.
To get people to sign up for your newsletter, I personally recommend always offering it as a choice. For example, if you run a pin campaign, send an update where you share a link to your newsletter to your backers so they have the option to sign up. Do not export their emails and add them to your newsletter without a choice. I have been on the receiving end of this as a backer/customer and it makes me feel bad: it's extra emails in my inbox I didn't agree to and it feels like the creator misusing my information even if technically they are not. As a fellow creator I totally get why others might do this, it's an effective way to get lots of new newsletter signups at once. I just don't personally like it.
Shopify has a built-in newsletter feature you can use as well if you make a Shopify storefront. From your dashboard you can go to Marketing > Create campaign.
I like to send out a shortened newsletter via Shopify. Usually what I do is copy my full newsletter from Email Octopus to Shopify, and remove any bits not directly related to my Shopify, such as news on crowdfunding campaigns.
Writing your newsletter
Writing a newsletter doesn't take much time, and I think it should be a low effort task. In fact, if you make it too long people will not read it.
Throughout the month leading up to a shop update I will update my newsletter with whatever new items are ready, taking only a few minutes here and there. I include a few photos and I make sure to link to the items once they are listed (truncated example below).
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I will also alert people to any sales or other special offers, news about stockists, and crowdfunding campaigns: anything a potential buyer would be interested in.
I have seen other artists share much longer newsletters with impressive graphics, sections on their art process, personal updates - but for myself I usually skip over that stuff in my inbox, so I don't do it as a creator. For others it might be worth the effort!
Final Thoughts
If you read all this, thank you! I know this was a very long post. I hope it helps at least one of you. I won't keep you much longer: you can find links to everything I mentioned in my Linktree and if you have more questions you can send an ask.
One day I'd like to make a tutorial series for making and selling merch, so this was useful as a draft for that. I would also include manufacturer reviews. If that's something you'd like to see someday you can let me know.
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cutsiewitch · 9 months
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You know, I find it funny and interesting that I ended up on the very niche part of tumblr with t4t horny transhumanism mechs. It’s especially funny because I am not anywhere near the actual target audience for that type of content. I enjoy it from an observer’s perspective, watching people go into detail about something very alien to me is entertaining, but I don’t get turned on by any of this at all.
I enjoy mechs and robots a bunch, and I find the idea of robots and mechs to be dope as shit. I am an advocate for the rights of AI and robots even if they are still only fictional, and would gladly help make mechs and robots a reality if I could. I, however, enjoy them from a purely mechanical standpoint.
When I see a robot, I don’t think “God I wish I could fuck her (rearrange her hardware inside her chassis, install harmless bloatware in her to make her overheat)” or “God I wish that I was a robot girl too”, I think “Oh man, her construction is fucking awesome, I wonder what her schematics are like, I bet she could do all kinds of shit. Imagine the modding potential too.”
When I see mechs, I don’t think about the orgasmic experience of jacking into it and becoming something better, pilot and mech fusing into one whole being and experiencing the pleasure of battle. I think of how I could construct one of those for myself, I imagine the parts necessary, I think of how I could improve on the design and further innovate.
I kinda know my place in this fictional world of transhumanist robot lesbians and mecha/pilot symbiosis. I’m essentially an asexual mechanic. I dont tinker with robots for carnal pleasure, I do it because I am simply preforming routine maintenance, please stop moaning you’re making this weird. I don’t see a mech and dream of my consciousness melding with its into a sacred union, I theorize how I could fit as much weaponry as possible onto it’s frame before it overheats from the stress.
I actually hate transhumanism. I am deeply uncomfortable with the idea of replacing parts of myself with machinery. If the world worked like that I’d probably be pretty odd. I service mechs and androids with passion but am adamantly against body modding or mech piloting. I’d be the weird girl that avoids stepping into the cockpit at all costs, the one that stares concernedly at the pilots who seem so out of it when not jacked in, the one who always seems a little squeamish around people with augments. I think it’s ok for others to do it, go crazy, I don’t mind. I just worry that the normalization will lead to it being harder to live without augmenting, like cars making cities unwalkable.
Idk, that was a lot of rambling. TL:DR I find mech and robo stuff interesting from a mechanical standpoint, and I like this kink for the plot. Yall keep wanting to fuck those bots, good for you!
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morgana-ren · 6 months
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Alrighty, everyone mute me here cause I'm about to go on a tirade.
Look, I've been playing video games since I was young. Very young. Probably too young, if we're being completely honest. We had an old Nintendo 64 from my step-dad's youth that I used to play religiously. I played my ps2 for hours and hours a day as a way to cope with a.. shall we say unstable household. I had Gameboy Advanced, Gameboy color, all the way up to Nintendo DS to the switch. This is something I've been doing since I was barely old enough to speak. I used to get games at Blockbuster, okay? I played the OG Baldur's Gate and Neverwinter Nights on a clunky old computer. Even when we were flat-busted ass broke with absolutely no money to spare, I would play at friend's houses. I would play old AV consoles on those fat ass TVs. It's my oldest hobby besides reading, is the point here.
My point is I'm old enough to remember when gaming was a niche hobby that you could actually get bullied for. It was back when studios made games mostly out of passion, and not to sell to a broader audience. There wasn't really even such a thing as microtransactions. You bought a full and complete game. Blizzard released good products, actually (unbelievable, I know.) Games knew their audience, and there wasn't necessarily an assload of money in it, so it was mostly made out of love for the games and their community.
Gaming has grown in popularity over the last 10-20 years, and that can be an excellent thing! Really! It can be! But Baldur's Gate 3 winning game of the year brought something to my attention that has been driving me mad for a few days now. It's a concept I've found myself repeating for a long time, but barely just sort of sat down to analyze it:
Not everything is for you.
The last few winners of GOTY have had some... sour people be very upset. Not that this is uncommon, but especially the last few years. People saying Elden Ring is 'too hard,' people saying that Baldur's Gate 3 is nothing but pedantic dice rolls, etc. People who, in general, were very unhappy that these games did not appeal to them in particular, and they were very vocal about how these games should be changed to appeal to them personally.
What I'm saying is that these people, along with most others, were not there during the days of niche gaming, where when you didn't like a game, you didn't necessarily throw a tantrum and stamp your feet and demand that these games aren't good and that they need to change, but rather, you just... didn't play them. They weren't made for you.
We live in an age where absolutely everything is being scraped for every last dollar. Games that used to be made out of passion for their communities are now being made to sell, sell, sell as many copies as physically possible to everyone. If it won't pander to every last person, it's not going to be made. Things are being 'streamlined' to make the games appeal to anyone and everyone who might play them.
'Streamlined' in this case, means 'dumbed down.' As Bethesda famously says, KISS: Keep It Simple Stupid.
Games that used to be a little bit more 'niche' and 'complex' like Morrowind, are now games like Skyrim, that are dumbed down to sell to everyone. They remove a lot of the aspects that made them beloved in the name of 'garnering a new and broader audience.' Older folks, adults, children, everyone. But this attitude of inclusivity isn't as great as it might seem initially. It isn't done out of community. It is done to get absolutely every last person possible to empty their wallet at the altar. To get every last fucking dollar out of everyone.
Games are passionless money pits. They sell you a half-baked, simple product that insults your intelligence. It's impossible to fail quests, because God forbid one person doesn't like that and asks for their money back. They won't touch on complex topics, because they don't want to cause a controversy that might drain their prospective bank account. They can't make things so intricate that God forbid a toddler might not understand them. They are milquettoast, miserable little games that appeal not even to people who enjoy games, but rather, people who don't.
Yes, they are making games to try and get money from people who don't even like them. They can't make anything nuanced or put a learning curve or put any actual work or fun into the game, because people who don't actually like playing games might realize "Hey, actually, I'm not enjoying this at all." and not give anymore money.
I'll get to the point.
Games being disliked by certain people is a good thing. It means those companies were unwavering on their vision and their loyalty to their fans. It means it was a game made from passion, and not just to be marketed and sold to literally every living person. They were made with their communities in mind, and no offense, but if you aren't one of the people that likes the things those communities stand for, maybe you should seek it elsewhere rather than trying to change something someone loves to suit you instead. You are not the demographic here.
You hear people that hate turnbased saying that Baldur's Gate 3 should not have been turnbased. Guess what? That's literally DnD. It's a DnD game. Don't like the lack of day cycles? Again, that's long resting in DnD. Pedantic dice rolls? That's fucking DnD, baby. Maybe you don't like it, but just because the game got popular does not mean it was made for you. Too much gay? Go away. Baldur's Gate was not made to sell copies to everyone. In fact, it was a relatively niche prospect that gained massive popularity near the end because of a scandal. I've been with them since Patch 2 of Early Access, and it very much was a passion project by people who loved DnD and TT games. They did not think it was going to hit this level of popularity, and they stuck to their guns even when it did. I cannot tell you how rare and remarkable that is.
Dark Souls is too hard? Maybe it's not the game for you. If you don't like certain design aspects, that's fine and okay! But Miyazaki and Fromsoft should not be forced to change their vision of their passion project because you personally do not like it. It was around before you, and they have a loyal community that does love the game just how it is. If you want a game with a difficulty slider, maybe you should play a game that has one. I'm sorry if you don't like the fundamentals of the game, but they exist for a reason, the community likes it, and no, it's not just for elitist reasons like I see all too often. You just do not understand because you don't like the game and do not like being told no for once by a company that has integrity.
I'm not trying to insult you. I'm being honest when I say that it's an attitude that is expected in the current climate where everything is changed when people complain the loudest because changing it means more money, and more money is the goal. These people are not your friends. Do not forget that. They are not changing it because they care about you. They are changing it because they think they can con you out of another dime.
People have a masochistic relationship with these companies. They have gotten used to being pandered to. They have gotten used to being sold a shitty game that everyone from their grandmother to their toddler niece and nephew can beat. And no, there's nothing wrong with games for everyone. But it's not because they wanted to make a game for everyone. It was because they wanted everyone's money.
People make hour long youtube videos about how Baldur's Gate would have been better if it was real time, and if it was more like this game and that game (namely games that pander to everyone) and then, in the same week, release a video bewailing that all games are so bad now and they don't understand why. They grasp that greed has a part in it, but they don't understand that they are directly contributing to the problem.
Games are bad because when everything is for everyone, nothing is truly for you. You won't have a chance to be passionate about anything, because on the off chance you find something you love, you will inevitably watch it die the same way that those of us who have been here forever did, because someone outside of the community doesn't like it, so it has to go because Christ forbid they don't sell two more copies.
And no, I am not talking about 'woke' or 'political correctness' so you alt-right weirdos can keep the fuck off of this post. I am talking about things like a lack of quest markers. Complex puzzles that you can fail. Political nuance. Things that take brainpower and are fun but not everyone likes.
Maybe not everything is for you. Maybe a game is allowed to exist even if you don't like it. Maybe communities are allowed to have their thing while you have yours. Maybe you have gotten so used to being pandered and catered to with every game being this blase, half-baked experience that is sorta liked by most, but... beloved by none. It's a forgettable, boring experience that garners no real loyalty, but at most a "Ha, that was alright." And then you put it on the shelf never to touch it again.
It means these companies aren't thinking of money; they are thinking of their communities. They are thinking of their fans and the people who love their games. Every time Miyazaki says 'no' to changing the formula that we love about his games, he is thinking of his loyalty to his community and his passion to the game. When Sven refuses to change aspects of the game to suit people who don't like DnD, he is staying loyal to the DnD community.
More companies should be doing this. Not less.
But consumers need to remember that one little creedo: Not everything is for me.
It can exist and I can exist. I do not have to play it and I do not have to enjoy it. It doesn't mean that it's bad. It means it's not for me. And that's fine.
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decepti-thots · 3 months
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i can see people discussing cohost as a possible tumblr alternative in the event the current shitshow continues to escalate, and as someone who lurks on cohost (lotta good game writer/crit folks went over there instead of bluesky after twitter tanked!) and has kept a keen eye on it since it began, i just want to offer some brief thoughts. not as a value judgement, just so people have a decent idea of what cohost actually like... is, and what pros and cons it has.
cohost is a tumblr-like experience which uses a very similar microblogging-and-reblog/share set-up, though it's a lot more 'static' than current tumblr is without e.g endless scroll on everything and scripts everywhere. (reminds me a lot of how tumblr was in 2010, tbh.) it has some things tumblr lacks (notably, its comment feature is much better) and lacks some things tumblr has.
it is run by a very small number of people. this is currently fine in terms of things like moderation, because cohost has a small userbase and has not attracted a general audience, but rather, mostly chill people in certain niches. however, in the event it has any kind of scaling-up of its userbase, they would need to drastically increase their moderation footprint, because right now it is skeleton.
related to that, being an ad-free site that is not funded by venture capital, their financials are... not amazingly stable tbqh! they have been very transparent about this quarter to quarter. they were bleeding money profusely until very recently. now, it has juuust about stabilized, though it is not "profitable" per se. cohost is a site that runs on a similar idea to dreamwidth; it strives to be a decently-sized site where a good chunk of its adult userbase voluntarily pay for monthly subscriptions to keep the site going, more out of a desire to support an independent platform than due to large feature bonuses that come from doing so (though there are additional features. small ones.). it is not, in short, a site designed to be used for free by 99% of its userbase like most social media; if any large migration took place to cohost by fandom, this would realistically only work for cohost if a decent chunk of us decided we would like to send them money each month to keep it going. (this can work; dreamwidth does it, and its skewing-older userbase does so. generally not at huge scale though.)
cohost is anti-metrics to a point that it is simply not a good choice for some people who are looking to use it as a way to grow a professional platform, because you functionally have no 'platform'. (great for folks like me; bad for folks using it as a freelance portfolio kinda gig, really.) it's much more a personal blogging site than a 'here is my Profile i use to get work!' deal tbh. (this is, to be fair, also kind of a reason tumblr has never been that great for this, but it's just sort of something artists etc have been observing.)
cohost is an interesting ongoing experiment, but one reason i have not moved there is it's currently in a very tenuous position. as a platform for specific fandoms forming up there, i think it's really promising, which is why i've kept my eye on it, but i think it's important to know it's not just a 1:1 tumblr replacement. no non-shitty platform is. as i said on my other blog talking about cohost yesterday, if you want an ad-free, algorithm free, no data-selling, no venture capital platform... you want a platform that requires people pay in at least decent quantities, which means you likely have a platform that will never match the scale of big centralized socmedia platforms which do exist as ad platforms backed by millions of dollars of investment.
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