Who's the goose... (1)
Finally having arrived in Baldur's Gate, Astarion finds the wrong pocket to pick - and gets turned into a goose as punishement. Peace was never an option.
PART 2 | MASTERLIST | AO3
Author's Note: This might as well have been the stupidest idea I've ever had but I couldn't get it out of my head, so here we are. Thanks for input and giving me some more stupid ideas for this to my bf, @tatterings, @bearhugsandshrugs and @the-littlest-raindrop and @megschaef98 for already cackling about it (and everyone else on that server for your love and support!); ah also Neil Newbon for coming up with this... The wonderful little doodle is once more done by the lovely @azaani-art!
Pairing: Uhm, Goosetarion(Astarion)/GN!Tav (You)
Rating: Stupid
Warnings: goose? (I'm sorry, I'm really just running with the bit by now...)
Wordcount: 3,7k
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A goose sat in front of you all.
And it looked weirdly humanoid how it sat there: tiny rubbery legs stretched out in front of it and the wings too – as if it didn’t know how to properly move or place them.
The goose’s head turned around on the long neck to look at you and your companions out of its small red button eyes. The feathers on top of its head were a bit ruffled and almost gave it the look of having a flurry of white curls right there.
It lifted its stretched out wings a little. Looked at them one after another and made a small croaking noise as it did so.
That made it shut its beak again and snap its red gaze back to you.
You looked down at the goose in shock. The goose looked at you with what you presumed was shock too.
And then it opened its beak wide and started wailing with loud honks, as loud as its avian lungs would allow.
The party had finally arrived at Baldur’s Gate. And then had quickly realised that none of you had really an idea where to start your investigation. So, you had taken to walk around the Lower City and just casually ask around to find out more about what seemed to be going on in the city – especially with this Lord Enver Gortash and his newly established Steel Watch.
The day had been long and exhausting. You all kind of had forgotten how a day without a battle, killing and mortal peril was spent – just walking around in the city, engaging in inconspicuous small talk and trying not to lose your mind by getting nowhere with it – what could possibly be more dreadful than that?
Morale had already been low since the start. Halsin had very obviously been a bit unsettled by the big, bustling city, no matter how much he had tried to hide it. Jaheira had just stoically taken in the city and what had changed since she had last been there. Lae’zel had basically been gnawing on your ears with her complaints of how stupid your approach of talking to people was. That in turn had made Shadowheart almost want to choke her (again). And Wyll had become awfully silent since you’d entered the city – too much was weighing on his mind. Gale was just sad.
Karlach probably was the only one in quite the happy mood: since it’s been a very long time for her since she’s actually been to Baldur’s Gate she was just amazed by everything she saw. And she promptly called that out. Every. Single. Thing. So really not doing anything to help with the low mood of the group.
You had just tried to make the best out of it although you certainly had had to admit to yourself that the missing success of your day had been weighing on you also. But you had tried to be stubborn about it.
Astarion had walked by your side the whole day, surprisingly diligent on his part. You had felt that he was tense – as could have been expected upon entering the lair of his master again. But he had really tried to support you with your current goals – and you were absolutely thankful for that.
But as the day had grown late you had felt the annoyance rise in him too, just as much as it had within you.
It had already become dark in the city. Lanterns and the pale moonlight now had been the only sources of light. You had known that the group should’ve soon gotten back to the inn to retire for the night – despite having found out nothing today.
But you had wanted to push for one last attempt - unfortunately. And when you had happened upon a rather feisty older fellow, Astarion’s thin-stretched patience had finally snapped.
After you had tried to talk to this guy and he had only kept answering in riddles, you had been about to give up when you had noticed that the vampire beside you had disappeared.
You had feared nothing good from this finding and sure as all Nine Hells you had seen how Astarion had tried to sneak up on this man and pickpocket him.
And this had been, when things had really gone sideways – and then backwards; and down a hill.
With Astarion’s hands still in his robe the man had turned around to the vampire and looked him straight in the eye: “What do you think you’re doing there, young man?” He hadn’t even sounded awfully angry, rather a bit amused.
Astarion had simply blinked at him, absolutely dumbfounded that he had so easily been found out. The guy had watched him for a second longer with a small, suppressed smile playing on his lips and then started to whisper as an ominous purple glow had started to emit from him.
The vampire had hastily tried to scurry back, but it was already too late. An explosion of purple light had blinded you all and made you turn away with groans.
And when you had turned around again, both men standing there had been gone, only a single goose left in their place that had looked dazed and very out of place.
So here you were now: with a vampire turned into a screaming goose.
You really didn’t know if you wanted to laugh or cry – probably both. The wailing from polymorphed Astarion was ringing in your ears. Gods, geese could be really loud, couldn’t they?
You looked around your group of friends in desperate need for help.
Karlach had completely lost it, almost doubled over on the cobblestone street. Even Lae’zel bit her bottom lip in an attempt to not burst out laughing, covering half her face with one of her hands. But most of your other companions just looked as shocked and surprised as you.
Gale had his hand on his chin and was obviously very deep in thought – surely, he was already figuring something out to fix this mess. At least you immediately deeply hoped for it.
For a moment you just stood there. Warm, orange light from some nearby windows was lighting the absurd scene. The goose’s wailing drifted to the background for a few moments as your vision blurred and your gaze wandered miles away.
How exactly had you ended up in this ridiculous situation? Out of everything, how had all the steps you had taken led you to this night where your already traumatised soulmate had been turned into poultry and was now shouting the whole city down? Didn’t you have enough on your godsdamned plate already? Would the damned gods ever give you a break?
Your eyes started to burn and water as you stared into the void. You really couldn’t take much more.
But how many times had you been at this point? Too many already anyways.
So, you did, what you always did: took a deep breath, closed your eyes for a hot second, pressed your fingers to the bridge of your nose and tried to focus your thoughts again.
You’d find a way out of this and if not… Well, you’d find a way to live with Astarion as a goose, for better or for worse.
When you focused again on the scene, you saw how Halsin was slowly approaching the goose that was Astarion and was still honking as if his life depended on it – and maybe it did, who knew? Gale was whispering an incantation and focusing on the goose. The rest was just still standing around with quizzical looks on their faces or casually losing it and losing their last shreds of sanity.
Halsin had almost reached the crying bird, all the while softly mumbling calming words to Astarion. The druid stretched out his arms as if he planned to pick up the still screaming animal.
But just before he could reach it, Astarion saw it coming, stopped his whining and jumped up with fluttering wings. With a quickness that would have been astounding for such an animal, had you not known that it was normally a dexterous rogue, the goose got up from its awkward sitting position and snapped at the fingers of the druid. Halsin immediately recoiled and looked a little hurt.
Astarion was flaring his big white wings now – lifting them up and his long goose neck stretched out, ready to snap again at anyone that tried to touch him. At least he had stopped honking now and was just swaying his head around at all of you standing around him in a loose half circle – ready to fight anyone who would dare touch a single feather on his head.
“Astarion?”, you asked cautiously, fearing that the transmutation hadn’t altered the vampire’s mind as well. The goose immediately turned to you, a small and much more silent honk left its throat. Its wings lowered a little as soon as it heard your voice. “I know this will sound stupid given the situation, but uh, please try to calm down?”, you asked him and made a grimace while you helplessly stretched out your arms to him, bending your knees.
Astarion honked once more in a clearly annoyed tone and let his wings sink fully as if he was letting his shoulders drop in defeat.
“I’m sorry”, you whispered and felt a wave of sadness wash over you. Meanwhile the others had started to get out of their stupor or calmed themselves from their laughter. Everyone stayed clear of the clearly readily violent goose though.
You crouched down fully and stretched out your arms even more towards the animal that kept watching you intently. With no more words or honks, the goose settled down its wings and carefully waddled over to you and your opened arms.
Once Astarion was very close you couldn’t help yourself but go to your knees and reach out both your arms wider for the animal – ready to give it a hug. Astarion slowly stepped into them and you carefully wrapped your arms around the goose as it made a small honk. It sounded pretty sad and helpless and you could suddenly feel tears well up in your eyes.
You held the much smaller animal. The feathers were surprisingly soft and Astarion carefully placed his small goose head on your shoulder with another quiet honk. It was so light you could barely feel it at all resting there.
The mood in the group had suddenly soured watching you take your partner in your arms – no matter the actual ridiculousness of the situation.
You held the goose and petted it softly, until Gale interrupted the awkward silence with an exclamation.
“Aha”, the wizard made and came back out of his trancelike concentration. He looked around in some confusion as everyone watched the tragic scene of you sadly hugging the poor animal that had awkwardly stretched out its wings a little to return the sentiment – it hadn’t really worked well.
“Uhm”, Gale made and then cleared his throat to catch everyone’s attention. The group just looked at him in silence.
“By the gods, what is with the sudden graveyard atmosphere? You all do realise Astarion is not de- I mean…”, he started sassily and interrupted himself when he realised his mistake. And before he could start again, the bird in your arms had started writhing and honking again. Obviously, Astarion had opinions on not getting the same kind of compassion from Gale as from the others now.
He tried to break free from your arms, but you held him easily – he was just… a goose after all. Although, you got whacked in the face by his wings several times. “Astarion!”, you scolded him. “I really don’t think you’re in a position to be feisty right now. And I’m pretty sure he has something to share that will help about the situation you are in. And might I add, the situation you put yourself in on your own!” A bit of anger welled up in you at the vampire and his godsdamned shenanigans that had landed you all in this mess now. Also his audacity to still be sassy about it – not even being turned into a featherball could stop him from that, it seemed.
The goose calmed down, reluctantly. Its beak was still open as it stared at the wizard – probably the equivalent of the vampire baring his teeth at him. You carefully let him go and just sat down backwards on the ground. You could use it right now.
“Now, if we’re not in a poultry house anymore”, Gale continued cheerily and gave the present poultry a death glare. The goose gave a very slight hiss – at least he had retained that capability.
You waved Gale to please go on.
“Alright, it’s – as you might’ve figured already – a transmutation spell. And might I add a mighty one. I really have no idea who that fellow was, but it surely was the wrong pocket to pick, Astarion – or might I say Goosetarion”, the wizard explained in his scholarly manor and wiggled a finger at the goose while grinning – earning himself another hiss. At least someone present seemed intrigued about the whole situation.
Hearing that it was a mighty spell already let your heart sink. But Gale went on and everyone just listened intently: “The good news is though: transmutations spells can’t be held for overly long. So, I’d say we’re back with our sassy humanoid companion in about…” Gale drew out his words as everyone hung on his lips.
“I’d say twenty-four hours at the latest.”
“TWENTY-FOUR HOURS”, came back the answer in unison from almost all the companions – and a mournful honk. Your mouth fell open but honestly you were immediately flooded with relief that you wouldn’t have to spend the rest of your life with a goose – although you would have committed to that.
“Tchk, and what are we going to do with him in the meantime? Walk him around on a leash? We can’t waste any time!”, Lae’zel commented. Karlach started to snicker again, and so did Shadowheart and Wyll around her.
Goosetarion small red eyes flashed viciously and he quickly lashed out at her like he had at Halsin before, aiming for the githyanki ankle. But Lae’zel had the upper hand and quickly pushed him away with her foot – not exactly kicking him but not exactly being gentle either.
The goose landed ungracefully on its back, legs flailing in the air while it kept complaining and trying to get up again.
“Lae’zel”, you shouted but she simply shrugged at you.
“Well, what else are we going to do? Tomorrow will just be another day of walking around the city trying to gather more information. What harm can it be then? Also, it’s not like we could just leave him here anywhere anyway. Beastly as he is, but he’s still only a goose now, we need to protect him”, Wyll chimed in sympathetically. You nodded your head in agreement and the others muttered their agreement, although some just a tad reluctantly.
Goosetarion in the meanwhile had waddled back over to you to be embraced again, head hanging slightly, doing his best to look like… well, a kicked goose.
You softly stroked his long feathery neck and noticed to your amusement that his rump started to wiggle when you did that. It surely seemed he wasn’t aware that he was doing that. You couldn’t hide a grin and you saw that Halsin grinned at you and the goose too.
“Can we just go back to the inn then? It’s already super late and my feet hurt”, Shadowheart added after it had been settled. Everyone hummed in exhausted agreement.
And so you went on your way. You softly got up from your seat on the cobble road while the goose complained about the lack of caressing happening. You stretched your back and watched after your friends that had already started to walk back towards your location for the night.
“Want me to carry you?”, you asked looking down at the goose and stretched out your arms again. But Goosetarion gave a curt honk and stretched his long neck away from you in an offended manner, then started to waddle after the others.
Now that you knew that he would hopefully be back to his normal humanoid self very soon, the humorous nature of the situation wasn’t as lost on you anymore. The way the goose wiggled its whole torso around while trying to catch up with the others was a sight to behold. Especially if you compared it with Astarion’s usual feline grace. And yet he was way too proud to just accept help.
You snorted and started to follow behind Goosetarion. He heard that and swung his head around while he kept walking, making him look even more ridiculous. You snorted more. And were pretty sure you could see the small red eyes scream bloody murder at you for mocking him.
But Astarion was way too focused and needed all his energy to keep up. Occasionally, he even had to break into a sprint – almost tripping over his rubbery feet and spreading out his wings to not lose balance. It was truly hilarious.
Some idle chatter developed between the companions and you on the way back. And of course, Goosetarion was the subject matter.
“Is there nothing you can do before the spell runs out?”, you asked Gale at some point while you were careful to walk exactly by the goose to offer at least a little protection.
“Oh, believe me, I would if I could – although I have to say I’m enjoying this situation a little bit-“ (“HONK!”) “ but it is, as I pointed out before, a pretty powerful spell. And if I started to fumble with it I might make it worse and-“ (“Honk…”) “- and I guess you’d rather have him back in one piece”, Gale ended and ignored the bickering animal between him and you. You nodded in agreement with the wizard – seemed your safest bet would be to just sit this one out.
“Looks like until tomorrow you’re just going to be a silly little goose then, aren’t you, Asta-OWW!” That had been a line crossed for Goosetarion. And other than Halsin and Lae’zel, the wizard surely was not quick enough to avoid the rogue goose’s vicious attack on his ankles. Gale awkwardly tried to kick at the goose but Goosetarion had learnt from the last time and quickly ducked out of the way, rushing around you so he could hide behind your legs.
“You had that one coming”, you mumbled under your breath as Gale looked at you hurt. He walked a little faster then, trying to steer clear from the murderous bird and engaged others in conversation. Goosetarion waddled through your legs so he was walking in front of you again although you noticed that he was clearly starting to struggle
“And couldn’t you not just at least cast “Speak with animals” or something?”, Karlach took up the conversation about Goosetarion’s fate. You hadn’t even thought of that so far. You had just been too occupied with the situation as a whole. You simply shrugged because you had absolutely no idea.
“But he is not an animal”, Jaheira replied to Karlach’s suggestion in her matter-of-fact demeanor from in front of you. Halsin beside her nodded silently. “He is still his vampiric elven self, just temporarily in another form. Even if Halsin or I wildshaped into geese we would not be able to speak with him because we are at least partly beast when we turn”, the infamous druid added to her explanation. “As far as I know there is no spell to work in this situation. But quite frankly maybe we could all do without his yapping for at least a day and he learns a lesson about all of this”, she finished and gave the goose a stern look.
Goosetarion stopped and made another rather sad honk. He really must have been having the worst and most humbling of times.
You stopped just behind the goose: “I’m sure she didn’t mean it.” The look Jaheira gave you made sure though that she absolutely did, but you brushed over it. You held out your arms to the goose again. However, Goosetarion again just waddled off on his own.
But the way to the inn was long and the goose was soon almost completely exhausted, probably amplified by not being used to moving around like that. At some point, when you had already slid out of all the other conversations and were just deep in your thoughts, you were stopped by another soft honk just below you.
Astarion stood before you and had spread his wings towards you, neck craned up towards you. It again looked weirdly humanoid with the way he moved and behaved. When you didn’t immediately react because you were really just very exhausted and didn’t catch on, the goose started to kind of hop in place and honked again.
“Oh, you want to be picked up! Sorry”, you replied and bent down to awkwardly grab the animal.
After some wriggling around and Astarion’s earnest tries to not writhe around too much in your arms, you were able to lift him up. He was stretching his neck and small feet out and made small noises that made you think that he wasn’t quite very comfortable with what was happening. But he gave his best to cope.
Once you kind of had him settled down on your hip, one arm around him and one under him to support him, he seemed to be considerably more comfortable, better even. When you had caught up to the others again and Gale sassily lifted an eyebrow at the goose now being carried around, Astarion made full use of his long neck to peck at the wizard’s sleeve.
Gale squealed again – much to the amusement of the rest of the group and made sure to keep even more distance from the goose. Goosetarion gave a contented honk then and refrained from biting anyone else for the rest of the way.
You were still laughing softly with the others, when the inn came into view. At least you hadn’t lost your humour so far.
(To be continued...)
~~~
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One of my favourite things about S2 was that we got to see so much in terms of Ed's relationships with women, and it just made me love him even more (if that's humanly possible).
We didn't see him interact with many women at all in S1 (I think it was only the posh ladies at the fancy party which was...yeah, not a good experience), so S2 actually giving us a glimpse into his friendships with all these (very different) kickass women was so, so special.
I love that, as messy and fucked up as they all are, and even with the 'well we're pirates, we're not normal and we will fuck with each other' threat that hangs over everything, Ed's relationship with Mary and Anne is still so affectionate, and they both thrown their arms around him the moment they see him. Even though Ed is incredibly tactile, I don't think we've actually ever seen him be hugged like this, and it's just so lovely to watch him be embraced and clearly feel very safe being embraced by these women (and I can't with the way he clings to them, as well). I also love that this is a wlw/mlm friendship; yeah it falls apart later and turns into delicious gay-on-gay violence (and I wouldn't alter a note of it), but I love seeing this sort of affection between queer women and queer men, there's not nearly enough of it.
Don't even get me started on the BFF handshake he has with Anne - I want all the history there, give me six spin-off films about their adventures please.
And then we finally get a glimpse of his relationship with Jackie, which is similarly just lovely, but in a different way? You get the sense that they could sit there for hours, talking shit about the world, all whilst casually ripping the shit out of each other (but affectionately). You also know full well these two have talked extensively about men and know pretty much everything about each other's sex lives - we didn't see it, but I'm absolutely certain that Ed went into full gushing details about sleeping with Stede, just like Jackie did when she talked about The Swede fucking like a jackhammer (historical accuracy ftw).
And, again, whilst they're still pirates, and it's messy, the entire thing feels incredibly...safe, particularly from Ed's perspective? He feels more comfortable around Jackie than he is around most other characters (apart from Stede), just like he was with Anne and Mary.
And then, just to hammer the point home even further that Ed has, generally, fantastic relationships with women, and connects with them, and feels relaxed and safe with them, you have Ed and Zheng becoming instant BFFs literally minutes after meeting each other. Ed goes 'ooh, very cool woman kicking ass and killing people, she shall be my best friend, immediately', and Zheng is automatically incredibly relaxed and open with him, too (suggesting she feels as safe and comfortable with him as he does with her).
All I want in life is to see Ed and Zheng get silly-drunk with each other (and this is why we urgently need a S3).
And none of Ed's relationships with these women are a fetishistic 'I love women because they're fabulous' thing, or an overly patronising paternalistic 'I love the women and I must protect them' thing - all the relationships he has with women are very equal, very comfortable, fully believable, just fantastic friendships to watch play out.
I feel like, given everything we see on screen, Ed generally feels a lot more comfortable and safe and open with the women he knows than the men he knows (Stede is the only other person he is this physically affectionate and comfortable with). Which is probably very understandable? Yes, the women he's friends with are all violent pirates too (that's part of the joy of it - none of them are lovely demure morally pure women, they're all violent pirates), but Ed has a lot of experience with specifically overtly abusive men - right back to watching his dad abuse his mum. And that's a distinction that matters: the show treats the violence of normal piracy and the violence of abuse very, very differently. Ed is not used to being treated softly or affectionately by men, as we saw in his shocked reaction to Stede holding his hand.
I don't think it's any wonder that he gravitates more towards friendships with women (or that the men he feels the most open and safe with, such as Stede, Fang, even Frenchie, are very pointedly the opposite of the abusive men he has experience with).
I just love love love that being friends with women is such a core part of Ed's character, and that we got to see all of these fantastic relationships in the show.
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast.
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death.
Toriel would very much like to not kill, but she is also fully capable of doing so.
Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player.
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus.
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve.
They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards.
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely.
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of.
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game.
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that.
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too.
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed.
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did.
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle.
So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion.
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.
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