Disabled Aelwyn who uses crutches.
Aelwyn who can’t go back to school to finish her wizzard studies, who starts researching different ways to bend magic to her will.
Aelwyn, who has always had a knack for creating new spells, starting to tinker at her own crutches, weaving wards into the framework.
Aelwyn, for who good is not good enough, caves and asks Gorgug for help. Who finds a way to make her crutches extend, bend and move to support her arms, elbows, shoulders. Makes them connect to her back, her hips, down her legs .
They no longer look much like crutches anymore, it’s a thin, light framework that supports her entire body, that moves her exactly the way she wants, that allows her to stand with her back straight for more than 5 minutes for the first time in two years. The exoskeleton glows with abjurative runes and the outline of a powerfull ward is visible over her body, deflecting blows like steel armor.
New spells rest in her memory, mechanical and precise if nature in a way that the arcane inks in her spelbook can’t articulate. Spare the Dying, Resistance, Cure Wounds, Sanctuary.
Her joints still ache, she tires fast and even after all this time it is still hard to control the venom in her words, still hard to accept help and kindness without it feeling like a wool blanket on freshly flayed skin. But she has found something that is wholly hers, found something to be proud of that isn’t tinged with approval from her parents.
Aelwyn still can’t walk without support, but the frame folding her up is crafted by her own hands. Maybe everything will be allright.
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Any genre of game can have a disabled protagonist if you aren't a coward / willing to put the work in, but I'm currently batting around the concept of specifically point-and-click puzzle adventure games with a highly disabled protagonist.
Often, the pace of such games tends sedate and contemplative. Your character is seldom in a hurry; they are mostly faced by trying to figure out how to accomplish a particular task, and if a deadline is imposed, it's an extra thing to juggle.
This could be an interesting presumption to incorporate from a watsonian lens, through the viewpoint of a protagonist who may have limited mobility, pain and/or fatigue that make hurrying punitively inaccessible. It'd let the player familiarize themselves with early puzzles if the first thing they have to figure out how to do is say, get their player character out of bed in an environment where they don't have their usual fallbacks.
(also if this is also a walking adventure, it'd let you dodge accusations of the insurmountable waist-high fence- your intrepid hero MIGHT be able to climb over those bricks if they didn't have two bad hips and a walker to worry about!)
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hello! this ask is prompted by a recent reblog of yours about rubber preservation. I'd love to hear your thoughts relating to TFs and preservation and plastics. what should folks know? any best practices for storage? do you think there's another way manufacturers could produce them to make them more hardy? etc etc. thanks :)
Sure! I'm not a conservator by trade (and even within conservation plastics are still somewhat of a new and niche thing), but I can offer some general advice.
The tl;dr is that like 90% of other materials your best bet is to keep them clean, out of strong light, in an environment that isn't too hot or too cold, and to avoid temperature/relative humidity (RH) fluctuations as much as possible. And above all, make sure that they're well-ventilated.
The tl;dr tl;dr is that plastics just suck.
More detail under the cut! (...Lots of detail. Sorry.)
There's 2 main problems with plastics.
The first is that a lot of them are just kind of inherently unstable. Unlike a nice chemically stable material like glass, they want to deteriorate when exposed to things like....oxygen. Rip. And once damage has set in, it's basically impossible to reverse/treat.
The second is that there's really no regulations or standards when it comes to the manufacture of plastics. There's a bazillion different types, and even if you're able to identify the specific kind via chemical test (and this often damages the object in question) it's almost impossible to know what other kinds of additives went into the plastic soup that created the thing in front of you. This also makes it really hard to develop a standardized approach to caring for and treating plastics, because two things can react wildly differently even if they appear virtually the same.
That means that when it comes to plastics, preventative conservation is the name of the game. You want to mitigate the effects of the agents of deterioration on the object as much as possible. And in the meantime, make peace with the fact that nothing can be preserved indefinitely :')
TFwiki has an article talking about the common types of plastic used in TF figures, which is neat and useful. Gonna hazard a guess that most figures are predominantly ABS, which is great because it's a fairly sturdy hard plastic that probably won't show effects for a while. I'd be statistically more concerned about figures with squishy, rubbery bits (looking with apprehension at my Kingdom line BW figures).
So! While the ideal environment for plastics is cold, dark, dry and oxygen-free (lol), when it comes to personal collections you can obviously only take reasonable measures. They're in our homes, not a vault. The main things you want to keep in mind:
Light fades and discolours plastic over time, and can eventually cause certain kinds to become brittle. The more lux that your figures are exposed to, the faster that's going to happen. So while it's not reasonable for your house to maintain museum-level lighting or shell out for fancy UV filtered cases, I'd keep your displays out of direct sunlight at minimum.
High temperatures can increase the rate of oxidation, and low ones can encourage shrinkage and brittleness. Either one can do damage over time, but what's worse is fluctuations in temp that force the material to weather one extreme to the other. If you've got your figures in a storage unit or something, a climate controlled one would be ideal, or at least insulating the box so that they're kept at a more stable temp. In the home, I'd keep them away from any vents/heaters.
As far as humidity goes, it's less damaging to plastics than a lot of other materials, but you still want to avoid any large fluctuations that will cause the material to expand and shrink (and eventually crack). Wherever you're storing your figures, try to make sure it's somewhere <65% RH (this is a high cutoff compared to most materials, so your home is probably fine unless you live somewhere humid without A/C).
Pollutants are a big one for plastics. Dust can cause microabrasions and damage over time, so keeping your figures clean is a good idea. I'd use a soft brush to avoid scratching your figures, or a lightly moist swab of some kind. Don't risk any kind of chemical cleaners, bleach, vinegar, etc. and I'd even avoid compressed air to be safe. If you want to be really careful about it, wash your hands before handling your figures. Humans carry all kinds of oil and dirt on their fingers- that's why museum professionals are often wearing gloves.
And then there's the problem of off-gassing...
Plastics can unfortunately give off vapours that can negatively affect other plastics in their vicinity. The especially bad ones are called malignant plastics (evil, scary), but it's hard to ID them until they start falling apart or damaging the things around them. Best course of action is to reduce contact between different figures (pose them together, but maybe don't leave someone's hand on someone else's shoulder for five years), and make sure that there's good ventilation.
If you're going to box up figures, don't be like me and store them in your parents' basement for years in an airtight container :') Go for a more pourous material like archival grade corrugated board, and use something as a buffer between figures like polyethylene bags/sheeting so that they're not touching (there's pros and cons to sealing each individual figure in a polyethylene bag- it'll be trapped with its own gases which could speed up deterioration, but the microclimate will keep it from affecting other figures around it).
And if you have boxed figures.... either commit to leaving them boxed forever or crack those bad boys open. My partner opened up their Pacific Rim figures after several years of them stewing in their own vapours and sadly they ended up falling apart in their hands. Thanks NECA.
As for manufacturing, you'd have to ask a chemist! I'm not sure exactly what it is that turns certain plastics to gunk and causes others to shatter, but I'm sure standardizing the way we make them would go a long way. Unfortunately, the stuff that's going to better for the planet in the long run (biodegradable) is also going to deteriorate quicker by design, so that's a whole other issue.
Anyway! That's a lot of info, but I hope it was an interesting and/or helpful introduction to plastic care lol. If you're interested in more thorough reading, I'll direct you to the CCI's handy dandy free online resource. They're an invaluable resource for all kinds of materials care.
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Ya know SMTIV, what this is actually perfect. Remember what I said about how Nasu could never be asked to show even a modicum of respect to Tezctalipoca as a figure, and how the "Tezcatlipoca" in FGO in no way has the spirit of their alleged origins?
Well I don't care much for this design either.
In fact I don't like SMT's (or more specifically Soejima's, who is still very much talented as I'll make clear) Tezcatlipoca design at all. I personally find it ugly and having an aesthetic I'm not that fond of, particularly the sort of "Bigfoot sighting" pose he has going on.
But i don't hate it, and I certainly am not morally opposed to it like FGO's, because even if I personally dislike it, ya know what it is? It's still undeniably based on Tezcatlipoca and keeps that spirit in several ways evident through design alone, let alone the way he's implemented into the game itself. It's a design that feels like it respects the culture it's taking its name from, and I'd much rather it do that than have an aesthetic I'm more fond of but lack any representation of its source material.
Just on a surface level you can see the ways in which this is meant to be Tez.
Holding a human heart with one arm, which were sacrificed to him in Aztec rituals
His body is visibly black and navy blue and made of a stony substance, which is a reference to the association many aztec gods but especially Tez had with obsidian rock, and the main symbol of Tez is an obsidian mirror.
Despite this, his other arm and legs are dissolving into smoke at the end, which is a reference to his main title of Smoking Mirror.
His skull-like head is pretty clearly meant to invokes a Calavera, which even if you didnt know the name of you've probably seen if you've ever witnessed a Day of the Dead festival.
That's all just the surface level stuff. There's plenty more if you know to look for it.
While one of his arms is visible, neither of his legs are, which fits with how Tezcatlipoca lost at least one of his legs to the giant crocodile Cipactli when the world was created
While blue isn't the primary color Tez is associated with, the use of teal/navy blue specifically fits with how he was often depicted with an almost interchangeable combination of grey-ish dark blue and black.
Despite my "bigfoot posture" remark, it very much fits Tezcatlipoca, whose spirit animal was the Jaguar, an animal well known for stalking and ambushing prey (rather than chasing it down like African big cats are known to do).
the way the smoke curls around as if forming an extremely distorted prosthetic foot matches how Tez's missing foot is specifically portrayed in the Codex Yohualli Ehécatl (AKA, the source of the image on Tez's wikipedia page), particularly with how the coloring shifts to orange-yellow at the end.
The most shaky but still worth noting claim: The emphasis on the blood flowing from the heart, combined with the gems embedded in Tez's head, could even be a reference to the Ezpitzal, which while looking very different in mesoamerican art still is no doubt connected, given how the key traits are flowing blood and embedding precious stone in [a crown above] the head.
So....do I like this design? No, personally, not really. I'm way too much of an edgelord to settle for such a toned down and subtle design for a figure like Tezcatlipoca.
Do I respect this design? Absolutely, zero question. It's the kind of design you could never get if they didn't at least TRY to research Tezcatlipoca, let alone do so well (at least i can only assume well based on the result). That's the difference between this design and "some white guy from the GAP who likes guns". You can tell they gave a shit, not just in general but specifically in regards to the culture being referenced.
(Oh, and also unlike FGO Tezcatlipoca, I don't need to be told "someone famous drew it" to be able to figure out someone talented drew it. )
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