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#mcd worldbuilding
stellisketches · 1 year
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I’m making a calendar system for Diaries and let me tell you it’s a lot funnier than it should be. At least to me personally because I have the humor of a 5 year old.
Anyways, it’s a six day week that goes in the following order: Menday, Kulday, Esday, Kiday, Shadurday, and Irday
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shadowqnights · 2 months
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some more divine warriors and a few of their gods . irene and menphia as well as some other figures in my rewrite , some forms for the nature gods that predate the divine. raiya, ai and dei'lune .
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NOT ONLY do meif’wa smoke catnip, but they also bake it into certain foods and make it into tea.
I imagine it has a similar effect as weed, with bad reactions being rare. It calms them, gives them a general sense of euphoria and can be used to relieve pain. Though if ingested in large quantities, it can work almost like melatonin, helping them relax and fall asleep. It does not cause hallucinations.
Meif’wa don’t really drink alcohol, but when they reach a certain age (i’m thinking around 15 or 16) they have their first catnip tea on their birthday, like how people (in america at least) have their first drink at 21.
Maybe there’s a ceremony 🤷
either way meif’wa catnip culture is like the opposite of (modern) human weed culture. it’s not taboo or judged, it’s something that’s very important to them and their culture.
On another, completely unrelated note, many werewolve tribes call it Sedativus Herbāceus (sedative herb). They tend to use it to well.. sedative others. Usually if they’re sick, injured, or need some kind of medical attention. Though they have used it for other purposes.
Catnip does have an effect on humans, the same as meif’wa, it’s just not as potent unless taken in large quantities.
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aldermoth · 1 year
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Know my love will be with you, Always.
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silverjurors · 5 months
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Thinking about the Jury
Thinking about Xavier
Thinking about O'Khasian culture
Will post about it later
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romeavethinker · 3 months
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not exactly ship based but does the mcd crew celebrate a ru’aun equivalent of valentine’s day? who celebrates? how do they celebrate?
(fluffy-ness? angsty-ness?)
I WAS HOPING SOMEBODY WOULD ASK THIS.
i think there's definitely some kind of valentine's equivalent in ru'ann, but it's less focused on romantic love (though that is still a major part) and more so love in general. i imagine it as a day where people celebrate love by expressing it fully and unashamed. it's not uncommon for families and/or friends to host get-togethers, for loved ones to exchange handmade gifts and letters between one another expressing their love for each other. the culmination of community and displays of affection are major underlying aspects of mcd's story and relationships, so i couldn't imagine it being any other way.
in such a close-knit and fiercely loving community like phoenix drop i picture a big deal is made of this holiday. people drafting letters and notes they want to give to those they treasure most, carefully handcrafting small trinkets and crafts as gifts, and helping prepare for a massive party to be held in the plaza in the evening on the holiday.
the concept of having "a valentine" i imagine still exists in a sense, that being that many people choose to be with those closest to them for the entire day. best friends, romantic partners, parents and their children, etc are pretty much expected to be attached at the hip as they experience the day of festivities together.
(you can also imagine pining young people tripping over themselves early in the day to hand over letters of confession and asking their crushes if they'd like to spend the day together before anybody else can.)
all in all, it's very much a holiday where freedom of expression is encouraged and is about togetherness both in intimate personal relationships and within the community.
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pack-coven-thing · 6 months
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My problem with my Aphverse rewrite is I could write an entire book on every character and then I could write five more about every region and then another on every species in my rewrite
And then of course I can write my books on the main plot but it expands so much farther than that because I have a special interest and a hyperfixation and this is so wide branching that I could pick a random name, make them a species in Tu'la, and write them an entire book of a story/life
Aphverse rewrite is not a hobby it's a way of life /hj
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zavbees · 9 months
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The Jury of Nine Headcannons
The Jury of Nine was formed to be the judgment of Lady Irene when she walked this plane. She could not go anywhere without people forcing her hand to give them time. In order to protect the one he was sworn to guard, Xavier got a group of people with magical abilities to band together. This group passed judgement on those who wished to approach her, allowing only those who were pure of heart and free of corruption.
Irene disappeared from the mortal realm as tensions between her and the other Divine Warriors began growing, but the Jury of Nine stayed in prominence within O'khasis. This began the rise in importance of the Church of the Faith of Lady Irene within the city. The group took only the best guards in the city, and they were regarded with high status, just below the royal family.
As time passed, O'khasis began growing more and more powerful and corrupt. As the city expanded, relatives of current Jurors were allowed to become one of the Nine, replacing their family member once they aged out. This, as well as the royal lineage being just that, a lineage, created a new form of elite within the city.
The Jury and the Modern City
Within O'khasis, the three areas of importance are the Royal Family, the Jury of Nine, and the Church of the Faith of Lady Irene. The faces of each area are treated as almost celebrities within the city: the standing royalty, the current jurors, and the High Priest.
The Jury often are the first to hear about potential hazards to the city, as they take great interest in the state of the guards. They are also usually the first line of defense for the city, sent out to deal with foreign threats, and, at the Kings approval, maintain treaties with outside forces.
The amount each Juror, also called Knight, involves themselves with the people of O'khasis is up to them. Some make frequent patrols around the city in order to boost the moral of the civilians and keep an eye on the ground. Others see patrols as the duty of the guards, choosing instead to stay within the Capital. Regardless, whenever a Juror is seen outside the Capital, it is often viewed as a big deal.
As time has passed, the divine context of the Jury has been lost, instead just being an elite sect of the guard.
Requirements of the Jury
The Jury of Nine has specific criteria for people to be allowed in. Firstly, the youngest a member can be is 18, with the oldest being 35. If a Juror makes it to 35, they are given a farewell celebration throughout the city.
When going through the initial stages of becoming a Juror, the person chosen must cut all ties with the outside world for the first few months, only being around the rest of the Jury or those important in the city. This means, often, they are kept within the Capital until they fully transition. This period is used to train them, both mentally and physically. This is also when they are given the magical abilities often possessed by the Jury of Nine.
That being said, Jurors can still have families outside of this period; once they are fully trained, they are free to make personal relationships as they see fit. Many do not, but there are some who do.
In order to replenish the Jury as members die and/or age out, there are two methods used to find replacements. Either the top performing guards within the age bracket are picked by the First Knight, or Jurors can specifically claim an heir to inherit their title and place within the Jury. The first category is the most common, as the Jury tend to be slightly removed from the rest of the City. However, the second way is still used.
If a Juror is to claim an heir, the person chosen must be within the age range, be trained as if they were to be a guard, and be a family member of the Juror claiming them. Heirs tend to be the children of Jurors, being raised to take their parents place. This can apply to siblings or cousins as well. This method makes it so bloodlines can keep the title the Juror had, essentially giving importance to that bloodline as a whole and making them minor celebrities within the city (ex: Golden Heart being passed down from generation to generation). That was not the intended purpose of the claiming of heirs, but that is how the city progressed. Inherited titles often don't change, but each Juror has the choice to change it if they wish.
If a Juror proves to be difficult, untrustworthy, or a traitor, the First Knight can choose to force them out of the Jury. Depending on the situation, the Juror could be treated as if they aged out with no further consequences, or exiled, or sentenced to death.
If a Juror is forced out or ages out, the magical abilities they were granted during their training period get essentially taken from them by the First Knight. If aged out, this is seen as a bittersweet event, usually with a citywide celebration. If forced out, it is a private affair, with public only find out about the Juror being removed once someone new replaces them.
Titles in the Jury of Nine
There are, as the name suggests, nine Jurors at a time. If one leaves, another one is sworn in. Each member is given a title: (number) Knight, (first name), the (title of choice). Often the title of choice is tied to either their weapon or their character, such as the Venom Blade or the Silver Death.
If an heir is sworn into the Jury, it is looked down upon to change the title, as it is seen as disrespectful against the previous Juror and their legacy.
Roles in the Jury
The First Knight is the one in charge of the Jury; they become first either by appointment of the King, or the Second moves up once the current First is removed for whatever reason.
The Second Knight is the second in command. Often, this means that while the First is holding an audience with the King, the Second is keeping tabs on the rest of the Jury.
The Third Knight, Fourth Knight, and Fifth Knight often are lumped together as veterans within the Jury, as the only way to get into those positions is to be there long enough to move from Ninth to where they are, meaning they worked their way through the ranks. It is rare for four members of the Jury to be removed at once, so it tends to be difficult for newer Jurors to find their way within these slots. They are often called the Upper Four.
The Sixth Knight, Seventh Knight, and Eight Knight are often seen as the newbies. They don't usually have as much say, yet tend to be more personable with the public. They are usually the ones who are seen patrolling in order to gain the favor of the civilians of O'khasis. They, including the Ninth, are referred to as the Lower Four.
The Ninth Knight is seen as the hardest rank to endure, as it is the one with the most to prove. Often, even if they are out of their training period, the Ninth Knight is secluded from personal relationships, since they tend to be treated as the errand boy of the Jury. They are the ones who initiate the official meetings of the Jury, they are the ones who keep the logs, they are the ones sent to deliver messages.
Current Jurors
The First Knight, Zane Ro'Meave, The White Chalice
The standing prince has managed to surpass many within the citys history, being the youngest to take the role of First Knight as well as High Priest. As of the start of the story, Zane has been the First Knight for a year. The High Priest being the First Knight is not unheard of, but Zane changed what people thought were possible once the heir to the throne gained control of the church and Jury. He is a studious and serious man, and often keeps to the Capital and out of the public eye. At least, the First Knight keeps out of the public eye. The Prince is a different story.
The Second Knight, Ivan Maddock, The Venom Blade
The Second Knight has been in the Jury for a few years, watching people come and go. The warlock is not seen often, but when he is, he makes an entrance. He is probably the most whispered about Juror around the city for being mysterious and devilish, which he often plays into. Not much is known about the man, only that he is not from O'khasis and is usually seen at the right hand of Zane, regardless of who the young Ro'Meave is appearing as.
The Third Knight, Jeffory Laurent, The Golden Heart
Jeffory is by far the most personable in the Upper Four. He is constantly seen throughout the city helping in local events or just shopping. He always takes the time needed to help those he can. A smile is always present on his face.
The Fourth Knight, Janus Othniel, The Silver Death
The Fourth, Janus, is the oldest current Knight on the Jury. He also has been there the longest. Despite this, he refuses to move above the position of Fourth, purely because of his title being the Silver Death. He is seen as the most physically intimidating of the nine, often being the muscle. Within the city, he is said to be the loose cannon, the one most likely to get into a bar fight. Despite that, he is honored throughout O'khasis.
The Fifth Knight, Katelyn Ralston, The Fire Fist
The Fifth Knight is often viewed as the level headed one in the Upper Four. She is the straight laced logical one within the band of heart, mystery, and ego. She is sometimes seen outside the Capital as either a bodyguard or with the Third Knight. Whenever she is seen, she is blunt but relatively pleasant.
The Sixth Knight, Zero Rivera, The Bronze Dagger
Zero was chosen to be the Sixth Knight despite him being relatively unremarkable within the Guard. It is rumored he was chosen by the First and Second because of his knack for following orders. He is a monotonous man, emotions never seeming to phase him. He is, by far, the most disliked Juror, purely for the fact that he tends to weird people out with his lack of emotions. He is the only one in the Lower Four to almost never be seen out of the Capital, only ever out with another Juror.
The Seventh Knight, Ruby Hightower, The Crimson Hammer
Ruby, the Seventh, is often viewed as the Fire Fist of the Lower Four. She brings the fire of Janus but the logicality of Katelyn, allowing her to be seen as the glue of the relatively reserved batch of the current Lower Four. She makes patrols around the city, usually being seen helping the poorer side of the city.
The Eighth Knight, Lilian Sterling, The Silver Scythe
The second newest Knight is thought to be the visual of the Lower Four. The people see her as spunky, usually with an attitude but with the looks for people to excuse it. She is the second favored within the Lower Four by the public. She is often seen at events to participate and host.
The Ninth Knight, Clas Lynn, The Iron Shield
The current Ninth Knight is by far the most popular Juror in the Lower Four. He is almost always seen around the city, making sure he gains the peoples trust with his charming smile and friendly disposition. Clas was a hot topic when he first was sworn in, as he was the son of Ivy the Venom Scythe yet chose to change the title he inherited. However, the people have mostly forgotten this.
Thanks for reading!
That's basically it for now! I may do more regarding them, but for rn this is the majority of how the Jury works in my head. If anyone has questions or anything, I will happily answer!
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gothlucinda · 8 months
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travis’ home but as a snowy/wintery take on polynesia. do you understand me.
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shadow knights. just. everything and anything related to shadow knights I wish to know
how they are created, how their magic behaves/changes after being turned, after getting their immortality, e v e r y t h i n g
Ok, so there's a lot going on with Shadow Knights in the rewrite, so I'm just gonna stick with what was directly asked.
First off, how they're created. In theory, anyone and anything can be made into a Shadow Knight, the only thing that's required is the person's body being in the Nether and the body not be actively rotting. To become a Shadow Knight, a person needs to die, there's no way around it. They need to be dead to become a Shadow Knight.(with one weird pseudo-exception that is a really unique case I won't be going into here because of spoilers) Typically, there's only two ways that Shad gets people to become Shadow Knights. A) the person dies while inside the Nether so retrieving the body becomes easy for him. and B) The person dies in the Overworld but one a Shadow Knight witnessed their death and considered them worthy (strong) to become a Shadow Knight and so that person brings in the corpse to be turned. The whole "only guards become Shadow Knights" thing is mostly a misconception. There were a few Shadow Knights that were never guards; guards are just typically the group most likely to be turned because they already have fighting experience. Shad would let anyone become a Shadow Knight as long as they were strong enough for him.
Now onto the magic, for Shadow Knights, their magic is weird. Due to the fact that magic is inherently something of the living, and Shadow Knights need to be dead to be Shadow Knights, they're in a weird state of being alive and dead at once. They are simultaneously both alive and dead but are also no really either because of how inherently contradictory the concept is. This causes their magic aura to come off as wrong to anyone capable of sensing it. The process of becoming a Shadow Knight not only forces the person's natural magic into their body despite the fact they should be dead, it also mixes in parts of magic more inherent to the Nether. Which, admittedly has the benefit of incredibly raising and strengthening a person's magic, has the drawback that it isn't exactly the best for an individual's emotional state. Forcing foreign magic to mix with a body's natural magic isn't a thing that should happen, and thus it tends to really mess people up. The end result is an extremely unstable individual that has literally superhuman levels of magic within them. Although people that are particularly talented at sensing magic would probably instantly be able to clock in on the fact that there's something deeply wrong with Shadow Knights, even if they can't actually pinpoint what that something is. There is actually a way that most Shadow Knights passively hide this "wrongness" but I'm gonna leave that for later.
And finally, Shadow Knight immortality. It's actually pretty simple. Shadow Knights that haven't met the conditions to attain their immortality can live or die as easily as anyone else. The only difference between a non-immortal Shadow Knight and a normal person is their level of magic and other things affected by that (strength, endurance, stamina, etc). But even then, calling what Shadow Knights who have me the conditions have "immortality" is a bit of a misnomer. Cause hey can't die from natural causes anymore, and they do stop aging, but they can still be killed. An immortal Shadow Knight probably won't fall to disease but good luck not dying without a head on your shoulders.
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love4zuzu · 1 year
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it annoys me so badly that candy people were just abandoned after s1. i dont think we see them after that? we get mentions of reese but we dont see him again and i dont think we even see another candy person in the background?
its just such an interesting concept to have people from a whole nother dimension in modern times! and then to not do anything with that? ik they didnt know what they wanted mystreet to be for awhile but youd think once they realized they wanted to connect it to mcd they might have brought back the ppl… who were from another dimension?
LIKE!! i just feel that it could have been smth to ease the audience or remind them that hey other dimensions are a known thing in mystreet and that wouldve made the magic part of mystreet been like ? a lot more fleshed out? we get a mention of a spirit realm in a side story with lucinda but i think thats it for other realms and dimensions it just wouldve been cool i think idk
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stellisketches · 11 months
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For the worldbuilding of MCD how good do you interpret their knowledge of medicine as being? I don't remember if any other characters besides Irene/Aphmau have specifically healing magic that they perform (besides from maybe potions.) Do you think the majority of healers have magics or that maybe doctors of old studied Irene and her abilities and were somehow able to come up with new inventions in the field that the average non-magic person could use? Fictional healthcare is always interesting.
ooh you had me thinking hard about this one.
For one thing, I think progress in health care varies a bit by region. I'll make things easier by focusing mostly on Ru'Aun so I don't go off into a tangent. I'd say as a quick, rough comparison their probably up to 15-16th century standards as a whole. They understand certain things/activities/conditions make people unwell but they likely don't have a lot of scientific reasoning as to why.
Seeing as how persecuted magicks users are and the fact magicks cannot be learned, I'd say that the number of pure magick healers (like Aphmau's level of potency to just vanish wounds) in the region is pretty low. I could see these types of healers into two broad categories: I think the first would find safety as personal healers to high ranking noble families seeing they would likely be given their own security team plus the chance to live in relative comfort. The second type would be travelling healers- ones that would keep their power and identity on the down-low and just go from village to village performing miracles where they could. This would be a lot more dangerous but also morally-sound as they aren't being exclusive about who they heal and receive little if any payment.
We already know magick is an inherited trait, it's not something that can be taught, this leaves the only viable mix for medicine and magic (if I don't use the k assume I'm talking about the broader sense of the word) to be witchcraft and/or alchemy or something a bit more in-between. What interesting about this topic is that real world medicine/healing has had an underlying connotation of something magical/otherworldly for literally the entirety of human history up until, like, a couple of centuries ago. So I think the real question should be at what point do the Ru'Aunians separate natural remedy from the magical, or do they bother to separate it at all? Is it different depending on what part of Ru'Aun you live in? At what point does a cough syrup get the label of potion or elixir, or are all concoctions that affect the body given the potion treatment?
Personally, I haven't really decided on anything specific yet. My guess is that it's a very hybridized field where they don't make a whole lot of differentiation/hard classification on which medicines are natural and which are magic. You may have doctors performing witchcraft without them even realizing it and/or witches who sell the equivalent of tylenol in the bottle next to their nightvision and invisibility potions.
Also I'm just now realizing I brought up the subject of alchemy that I kinda wanted to expand upon but I might just save that for another time.
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Mef'wa changes
First of all, they will stand on the shorter side and hunch over to support themselves. Say goodbye to cat-girl esque Mef'was, they have that raised heel that actual cats have to optimize jumping and running, and the legs are covered in fur for protection.
They will have claws and sharp teeth, and like most other cats, they too can fit in very small faces. Thier colors will be catlike, atleast when it's not dyed.
This has been Eclipse with a species change, see you later.
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In my rewrite, the humans and meif’wa of Tu’La live almost completely opposite to the humans and werewolve of Ru’Aun.
In Ru’Aun, humans and werewolves are the two most common intelligent species (aside from elves who tend to keep to themselves). Despite that, the tensions between the two are often high. Humans do not trust werewolves and werewolves do not trust humans. The only places you don’t really see this are Barton and Phoenix Drop.
However, in Tu’La, the two most common intelligent species are human and meif’wa. Unlike their neighbors, these two species not only get along just fine, but they live amongst each other. Even sharing certain traditions, language, and mannerisms.
Most meif’wa bare stripes. Stripes that cover their bodies, a shade or two darker than the rest of their skin tone. Stripes are told to tell a persons story.
For certain ceremonies, holidays, or for some just everyday, some humans will tattoo stripes on themselves with henna to honor their meif’wa brothers and sisters.
First the human will collect a list of their defining traits from the people close to them, then they take this list to a Stripe Master, who designs a unique pattern for them before tattooing them. For a human to bare stripes is an honor; distinguishing things like a person’s history, personality, and class level.
Liochant himself often bares stripes. When he first met Aphmau, she thought he was part meif’wa as she’d never heard of a human tattooing stripes onto themselves.
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aldermoth · 1 year
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"the pain was distant and insignificant. he wasn't sure he felt anything at all"
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silverjurors · 11 months
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Considering doing an MCD Rewrite but it looks harddddd ( <- he says after already starting to worldbuild for it)
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