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#love me some creature designing <3
macabrecabra · 8 months
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More concept art to get the brain churning on my webcomic! The one area has no large fauna. The biggest critters are slugs and snails!
So enjoy some fantasy slug and snail designs! <3 Was fun to just some simple rendering to relax!
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poorly-drawn-mdzs · 9 months
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He's a Beautiful Butterfly!
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b4kuch1n · 1 year
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blood loss edition
#sk8 the infinity#kyan reki#hasegawa langa#renga#colloquially. like gesturing towards a signifier of a signifier of a story told long before. youre not getting more out of me than that#ft. tố linh (and them in yuutoverse for a hot second)#if u wonder what a dirt historian is. stay tuned <3#that thing reki does in the first page is a real thing everyone here's convinced of btw#like. free hangin from a bar by ur arms will make u taller#also I literally did not mean to design amy and linh Like That. I did Not mean for them to be. Like That#but I am happy that I did. bc I love their design and they play well with yuuto#the last page is. some extremely disorganized Thoughts from a thing I kinda wanna write#maybe not right now. but eventually#I guess it's also mostly like. one more love letter to the siblings out there. it has to do with reki getting#underground basically illegal T shots at S lmao#shakes u by the collar we're not going anywhere! I love you!! everything will find its place!!!!#anyways. there are also a number of muppet type creatures in this one. idk whats up with that#I dont have much blood in me rn Im not lucid. have fun be urself ok?#thats also why the inks been taking a break btw. and the fact that my new pot of ink just arrived today#while Im being deprived of my appropriate volume of intravenous fluid#man. may be another day. before I can stop screaming at my wall and punching things off shelves. and draw properly#meanwhile. u know whats up#I go lay down now. have fun ok? be kind to ur tall friends knee them only gently#also just realized future!langa kinda has a bit of haruka vibes. that is literally so awesome
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sunset-bridge · 10 months
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i made a version of the joker outfit for my boy sergio and i really like it so i wanted to show u guys!!!! :3c
this isnt meant to be a redesign; its just what i imagine sergio's thief outfit would look like according to his own personal sense of rebellion, since i thought the og joker outfit didnt quite fit his strange personality xD
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the-lady-vengeance · 1 year
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Oh I forgot to post this! I posted it elsewhere but not on Tumblr. I made Klee from felt! She took a couple days but it was fun. I’m working on some slimes right now. I have most of their bodies done, it’s just the details I need to finish up.
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Here’s her back & side btw. I even added her little Dodoco ❤️
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nobodieshero-main · 3 months
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tikos: "show me those pretty teeth!"
barnie:
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belovedblabber · 1 year
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Y’all i love clickers so much
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jamminvroomvroom · 1 month
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4k celebration
congrats on 4k love - your writing is absolutely worth all of the hype and even more!!! i adore your work and so look forward to even more people discovering it.
i was hoping to request a lewis fic?? i’m such a slut for a good enemies to lovers situation, so maybe along the lines of reader is a fair bit younger than lewis, but there’s been all of this tension btwn them and it all boils over one night (smuttyyyyy) 🥴
we made up.
LH x fem!rival reader - 4k celebration
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in which you can never just bite your tongue
eeeeek i love this request! thank u sm anon for ur sweet words, ur so lovely i hope i’ve done this justice for you! writing for lewis terrified me so this might not be my best work but we move! more lewis requests to come, let me know what you think <3
songs to set the mood: stargirl interlude by the weekend & lana del rey
warnings: 18+!! minors go away!! smut, swearing, degradation, praise, dom!lewis, some switch!reader, implied age gap, slightly inexperienced reader, enemies to lovers, blink n you’ll miss it size kink
2.6k words
you hide admiration with a scowl, curling into yourself, as far away as you can get from him. the couch seems to get smaller and smaller with every overly intelligent, carefully thought out word he says. each sentence seems to be coated in a thick layer of i don’t give a fuck. you don’t know how he’s so good a toeing the line.
after six years in f1, you still couldn’t work out why you didn’t like lewis hamilton.
maybe it was his cool confidence, the way he never lacked composure, while you were called an unhinged, delusional woman by every incel on twitter for so much as breathing. maybe it was his sky high stack of trophies, championships, podiums, wins. you weren’t even halfway close to touching his records. maybe it was the way he was diabolically, inhumanly gorgeous, a truly breathtaking creature. you paled in every single way compared to lewis, so how could you even begin to like him?
it was silly, really, pathetic even, feeling such childish disdain just because he was better than you. he was older, more refined, iconic in every single way that you weren’t. perhaps you’d get there one day, but you simply weren’t there yet.
you’re sat beside him in the press conference, sharing the couch with him, alex, lando, charles and max. it wasn’t the worst combination in the world, but anytime you had to sit in front of a gaggle of hawk-eyed journos and a million cameras with lewis, something unfortunate usually happened. never by design, but you just weren’t very good at saving face in front of the mercedes driver.
“do you think the podium is a possibility this weekend?” someone from autosport whose name you can’t remember asks.
“i’m hoping so, just need to keep the mercs behind us again, but i don’t think that will be that hard.” you respond, without even a sliver of a filter. the material of the sofa shifts as lewis tenses up beside you, inhaling sharply at your blatant disrespect. somewhere beside you, lando sniggers, and max is rolling his eyes.
it was no secret that you didn’t have the softest spot in the world for sir lewis.
“that’s assuming your car makes it to the end of the race.” lewis clears his throat, speaking with confident conviction. you turn you head to glare at him, painfully unable to take what you give. alex slaps his hand over his mouth.
“at least my car isn’t so bad that i’d rather go and learn the alphabet down at ferrari.” you scoff. you avoid the eyes of your comms officer, because if looks could kill, you’d be six feet under already.
“i think we’ll leave it there.” tom clarkson suggests, and you stand from the panel and storm away on trembling legs with a terrible ache throbbing between them.
there’s something about the pettiness, the reasonless back and fourth you two always seem to partake in that leaves you in need of a cold shower.
-
turns out, you have to apologise.
you spend the better part of an hour being bollocked by your press team, who, for some reason, don’t find it particularly amusing that you’d somehow managed to insult the lewis hamilton, ferrari, and mercedes in the span of two sentences.
so, there you were, begrudgingly trailing towards lewis’s hotel room. it’s on the top floor, because of course it is, it’s him. he oozes expensive exclusively, naturally above the rest. you twist your rings nervously, increasingly terrified of being in a confined space alone with the gorgeous brit. your knuckles rap gently against the wood of his door, intentionally weakly. you pray he won’t hear you and that you can just disappear back into the elevator and into your room, to pathetically let you hands wander between your clenched thighs.
but god laughs, and the door swings open. lewis seems startled by your presence, just for a moment though, leaning cooly against the doorframe. his lips pull into a faint smile. two things alarm you. first of all, he’s shirtless, bare from the waist up, a plethora of delicious tattoos on display for you to feast your eyes on. secondly, and somehow even worse, he’s panting, clearly just back from a work out in the gym. he glistens with sweat, and your mind goes blank, apologetic words die on your tongue.
“something to say, angel, or are you just here to stare?” lewis teases, the words rolling off his tongue smoothly. you pray for the ground to gape open, swallow you hole, suck you into hot lava.
“well, i was gonna apologise but i don’t think you deserve it.” you sneer, crossing your arms over your chest accusingly.
“didn’t think you knew how to apologise.” lewis grins sarcastically, mocking you.
“has anyone told you how arrogant you are?” you bite back, eyes narrowing.
“why don’t you come in here and i’ll show you just how arrogant i can be?” his voice has dropped a few octaves, seductive and low.
the proposition, the suggestion behind his words makes you fold immediately. you’d wondered for far too long about what he was like behind closed doors and under thick bedsheets, and if you had the chance at finding out, you’d be imbecilic not to take it.
you shove his muscled chest, pushing him back into his room. his hands find your waist, pulling harshly at the material of your loose t-shirt. he’s watching you intently, mesmerised by the angry flush on your cheeks tinging you pink. your eyes convey hunger, matching his, and you’re forcing him down to sit at the foot of his bed.
“why are you such an asshole?” you hiss, slotting your knees on either side of his so that you’re straddling him.
“probably the same reason you’re such a little bitch.” lewis growls, tugging you forward harshly on his lap. you feel his work out shorts ride up on his thighs, the material sensitive on your skin.
your pupils blow wide at his words, and you’re kissing him hard, teeth and tongues clashing messily. his lips are so soft, pillowy as they brush aggressively with your own and you lick wetly into his awaiting mouth. he’s addictive, minty, and you fall against his bare chest as he leans back into the mattress.
“i think you need to be taught some manners.” lewis grunts, flipping your bodies over like you’re nothing, and slotting against your body like a missing piece.
“i think the same could be said about you.” you breathe, sliding your hand under the waistband of his shorts. he chuckles quietly, the rumble reverberating through your own chest, cracking you open.
“try your best.” he whispers. your eyes roll back.
truth is, you’re not the most experienced person in the world. yes, you’re in your mid twenties, but a long term relationship with the worlds biggest loser and dedicating your life to a career in a boys club meant that you didn’t have the time to develop broadest set of skills. you didn’t have the luxury of letting loose in a nightclub with a stranger because if that information got into the wrong hands, you’d be slut-shamed off the face of the earth. so now, you found yourself a little bit lost under a literal sex god.
as if he can hear your thoughts, lewis pulls back.
“what’s the matter? do you want me to stop?” he’s softer than he ever has been with you, melting away in your hands, but you draw him back in, tightening your grip on the band of his shorts.
“no, no, i just…” the words die on your tongue. something in your eyes gives him all the information that he needs.
“do what feels right, good.” his nose brushes your jaw, kissing over it and you settle back into the moment.
“teach me a lesson.” you whisper, empowered in his hands, and he springs back into action, his demeanour slipping right back into what it had been.
“is that why you’re so bad in interviews? just want me to fuck some respect into you?” his lips tug amusedly when you nod rapidly up at him.
an experimental roll of his hips makes you keen, hand slipping into his braids and pulling hard. his eyes fall shut, lips parting to let out a soft groan, his eyebrows pinching from the rough pleasure. your fingers graze over the skin of his toned belly, finding sensitive skin that makes him shiver.
“you distracted, lew?” you taunt, with the only intention of riling him up.
his eyes snap open, hard and lacking any sort of warmth, and he tears your hands from where they rest on his firm body, swiftly pinning them above your head with one hand. he plants himself on one knee, balancing himself so that he can fiddle with the button of your shorts. he makes quick work of removing them, forcing the zipper down and skilfully manoeuvring them with just the one hand.
once they’re gone, along with the lace of your underwear, he forces your thighs apart, and slides his fingers along the seam of your cunt, slicking them up. you’re soaked and he momentarily falters, but he doesn’t let himself get too visibly affected.
“fuck, you’re so wet. been thinking about me, angel?” he teases mercilessly, as he rocks the first thick digit into you, twisting and curling until he finds the spot that makes you buck your hips.
“nothing to say now, hm?” lewis tuts, wetting his lips. the feeling of you squeezing so tight around just one of his fingers makes him choke out a moan. you can feel his hot breath fanning over your face, your eyes squeezing shut at the feeling of him filling you up.
“more.” you breathe, stuttering over just one word. he revels in how he’s managed to reduce you to this so quickly.
“you sure you can take it, angel? so fucking tight.”
“make me.” you plead, parting your strained thighs even wider for him.
he lets go of your hands, snaking down your body to get himself closer to where you’re dripping already.
“keep them there.” lewis orders, and you grip tightly onto the pillows to exercise restraint.
lewis presses his forearm over the plush of your belly, holding you down as he adds a second finger, watching in awe as it slips so effortlessly into your pussy. you’re mewling, fighting to buck your hips but the firm press of his muscled arm keeps you in place.
“so pretty for me, angel, soaking my fingers.” he notes, entranced at how responsive you are for him.
“want you inside of me, lew.” you whine, knuckles paper white where you’re fighting off the urge to reach down and touch him.
“wait.” he snarls, ramming his fingers even harder, grinding against the soft spot buried deep. “you’re gonna cum like this first.”
with that, he removes the barricade of his arm, bringing his spare hand to your clit, the pad of his thumb drawing calloused circles into the bud. you lose it, grinding down on his fingers like a woman possessed.
“that’s it, sweetie, fuck yourself for me.” lewis encourages, voice gravelly and low.
sparks shoot down your spine, nothing but white behind your eyelids as he lights you on fire. you can’t warn him, the words lost to the tense air of the room as you barrel towards your first release. he eases you through it, not letting up even a little bit, but it pays off when you can’t help but writhe against the cream of the bedspread.
“god.” you croak, flopping limp as he pulls out, crawling over you.
“learned your lesson?”
“not quite.” you flash an exhausted grin, abandoning your grasp on the pillows to slide them down his thick frame.
you trace the lion adorning his shoulder, the compass, each piece driving you further into utter delirium. your hands graze his waist, snaking around his abdomen until you reach the cross, tracing it until you reach words that keep him going.
still i rise the cursive reads, and he shivers as you rake your nails over it.
“fuck me.” you purr. your hands slide under his shorts once more, gripping at the curve of his ass. you push the material down over his thighs, and he happily kicks them away, his inked hands roughly spreading you even wider.
“desperate little thing, bet you go home after every race and fuck yourself silly wishing it was me, hm?” he adjusts himself between your legs, his thick cock nudging against you entrance, drenching himself in the mess he’d made.
you gasp out a moan as he slides deep, taking his sweet time. you can’t even comprehend his words, totally consumed by the brutally enticing stretch of him, your thighs shaking at the delectable intrusion. he hisses at the sensation of your tight warmth, his head falling to rest in the crook of your neck. lewis licks over the sensitive skin, trailing open mouthed kisses down to your collarbone. you feel the sharp graze of his teeth, gentle nips making you shudder on his cock.
“don’t leave a mark.” you choke, and lewis seems to get it, so he skims his teeth lower, sucking purple just over your heart.
you clamp down around him, allured by the tweak of pain, and it seems to spark something in him, his hips rolling into yours experimentally.
“you feel so fucking good.” lewis pants, his breath warm and wet on your neck.
“need you to move.” you plead, turning your head to capture his lips in an urgent kiss.
he pulls out, slamming back into you roughly, your tummy twisting with anticipation. lewis finds a rhythm that suits you both, hips hitting yours with every thrust, each one leaving you full and spent.
“gonna make sure you feel me for days.” he promises, yanking your legs over his hips. as he does, he hits deeper and you yelp, stars in your eyes. “when you sit in the car tomorrow, you’re gonna feel me and remember how to be a good fucking girl, not an attention seeking brat.”
you ramble his name, eyes flooding with tears of overstimulation, dumbfounded at how he seems to hit a new spot with every slide of his cock. he’s digging his fingers into the meat of your thighs, pulling your hips impossibly closer to his as he drives into you, as if he wants to become a part of you, moulded for an eternity. with the way your stomach knots, butterflies and adrenaline coursing through you, you’d comply; you’d let him do whatever he wanted to him anytime he wanted.
“‘m so close.” you whine, pulling on every part of him your hands can reach. a refreshed sense of determination builds in his eyes and he presses hard on your navel.
“so deep, can see it.” lewis slurs, eyes fixed on your belly.
those five words make you unravel, sending you hurtling over the edge. he can’t help but fuck you through it, hammering home while you spasm around him so tight that he struggles to move.
“fucking addicted to this pussy.” lewis groans, burying himself as deep as he can go.
you’re utterly enchanted as you watch him reach his release, gnawing at your bottom lip when his part in a moan, allowing gentle puffs of air to escape. his long eyelashes rest delicately over his cheeks as his eyes fall shut, your name spilling out of his mouth like a needy prayer.
you’re warm from the inside out, flushed and full when he settles, pressing his body weight into you completely.
-
two weeks later, you’re in japan, bored senseless in yet another press conference. lewis sits further down the couch, and you have to cross your legs every time he speaks. no one seems to notice, except him, of course.
when it’s your turn to speak, and you’re asked all about your little spat with sir lewis back in australia, you shrug, smirking.
“we made up.”
-
oof
-
taglist
@mcmuppet @japanesekel @vinvantae @ggaslyp1 @dr3lover @smiithys @rachstash @infinitebells @fizzpopsnap101 @gaily19 @icecoldtires @mysticalnightenthusiast @thatchickwiththecamera @oyesmendes @disneydaydreameralways @canyouseethesainz @ferrarifwendvale @fcbformulaeri @tony-stank3 @maih23 @soleilgrec @carolineworld @anthonykatebridgerton @allywthsr @iamasimpingh0e @ophcelia @lovelynikol16 @coffeehurricanes @jennx03 @blueflorals @lqvesoph @sidcrosbyspuck @better-dead-than-smeg @buendiabebeta @pjofics @kovalcin @wintergilmore3 @for-writing-shit @youdontknowmeshh @im-an-overthinker @jule239 @darleneslane @jazzy722 @weasleyswizarding-wheezes @therealone4r @pleasecallmeunhinged @theonlyadrienne @spideylovin @formulaal @carlandoxlestappen
if you wanna be added or removed lemme know! :D
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slitherpunk · 1 month
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games i liked in 2023 (And Other)
I like games ! You know that ?! and I played a lot 2023! and I liked a lot :). They aren't in any specific order, it's just a little highlight of games that stood out to me this year. I've attempted to write a few thoughts on each so I hope take a look. I wrote playtimes for some also but that is very subjective.
-Ones that actually came out 2023-
Lunacid https://store.steampowered.com/app/1745510/Lunacid/ I think I mentioned enjoying this in 2022 but it officially released so I can say it was one of my favorite games in 2023 :3! I like to feel around this game's walls for secrets. I like the npcs that are full of hope and whimsy despite the bleakness of its world. Chill and occasionally spooky first person dungeon crawling around moody caverns and ruins varying from underground forests to vampire castles and blood lake. (Blood lake!!!! Lake of blood!!! Big creature there.) Lots of fun weapons and spells to find, I like the one that lets you turn blood into coffins.
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~20 hours
Orbo's Odyssey https://feverdreamjohnny.itch.io/orbos-odyssey If you played the massively popular demo for "Peeb Adventures" by feverdreamjohnny then you know that Johnny makes some fun and funny games and this is certainly one of them. speedy and satisfying platforming! funny dracula moments! short and sweet.
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~2 hours
A Walk in the Woods https://mooncaller.itch.io/a-walk-in-the-woods Quaint little GBStudio game :) Made by some friends of mine for a jam :) It's cute I like it. There's minigames where you catch bugs and birdwatch.
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~30 minutes long
Undertale Yellow https://gamejolt.com/games/UndertaleYellow/136925 I've only completed the pacifist run and checked out a neutral run so far. as the title somewhat implies, this is a prequel to Undertale where you play as the fallen human who had the yellow colored soul. This Undertale fangame has a lot of charm!!! A lot of battles really feel like they could have been in the original, with quite a bit of extra flair in some circumstances.
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~10 hours
vs really cool bird https://bobacupcake.itch.io/vs-really-cool-bird you know that really cool bird that rob bobacupcake made well you can fight it in undertale and it's really fun. yeah two undertale fangames. . . wat of it …
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~30 minutes
Misericorde: Volume One https://xeecee.itch.io/misericorde I wont lie the main draw for me into this was cute anime nuns I sure didn't know a whole lot else about it when I dug into it. But it's (the first part of) a VN murder mystery! And I enjoyed it a whole lot. All the characters are memorable and I really enjoy how all of them have differentiating designs. The protagonist is so failgirl. She sucks so much and I love her. I'm very intrigued by the mechanics of the game's world, it clues you in near the beginning to expect something a bit supernatural/fantastical, which gives you (and later the protagonist) a curiosity about what's real and what isn't. The music is all very impressive too, with the ost reaching past 100 tracks varying through post-rock, folk, drum & bass, and others. (Remembering when the track "Scandal" played and my friends and I took a moment to be like- okay hang on this track pwns.) Big fan of its haunting locals and how the aesthetic of the game fits them well. Also the humor is a lot of fun, and I love all the moments getting to know the different characters. Very excited to see the eventual continuation of this.
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~12 hours
Absolutely Perfect Specimen https://chambersoft.itch.io/absolutely-perfect-specimen It seems like a lot of people are craving toxic horror yuri lately. Here's a recommendation. It's a VN about the android maid "Pan" and the mad scientist girl who created her. Horrifying & gut wrenching & largely about having other people define you. The art and music is haunting & poignant and matches the ever increasing feeling of dread throughout. It's yuri with the chunks. Peak robotgirl horror for those who can stomach it.
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~90 minutes
Wordhopper https://kokoscript.itch.io/wordhopper Very quaint word search type puzzle game for ms dos! I think its style is very slick and that's pretty impressive to see. Chill game with nice vibes and eyecandy visuals. also it was so cool to have played this and then ended up seeing the dev's booth at Vintage Computer Festival Midwest. I was like omg woah I just played this.
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~bunny
Bossgame https://lilyv.itch.io/bossgame This game is yuriful as f*ck. Delightful humor and fun character dynamics! A simple-to-understand-difficult-to-master boss rush battle system that makes you satisfied to get it right, and enticing to get just a little farther if you get it wrong. There's a lot of detail and charm to this game's menus and dialogues and win screens, I remember noticing that once you beat a boss there would be some marquee text that would pass by with some prose on it. I love how it balances its silly moments with its heartfelt moments and its high octane moments. I like the character development and revelations had throughout the plot. & I like how good the protagonists are for each other :) It's very sweet. It's hype as hell. if you want some boss rush action paired well with that sweet sweet girl's love, you *will* play this game.
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~5 hours
Elly's Adventure https://bikwins.itch.io/ellys-adventure Very cute and witchy!! You are the little witch girl "Elly" on an adventure to get your toys back!! Feels like a pretty authentic gameboy type experience, it takes a lot of design cues from Kirby's adventure and the like. I am a big fan of how playful it feels.
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~1 hour
Nour https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/ This was a treat for me, but I understand that not everybody is going to get it. It's a game where you play with food(and food accessories). And that's it. It knows what it was going for. I think a lot of people were expecting something else for some reason. It's a cute little toy game and I felt satisfied with my time with it.
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~food
Hi-Fi Rush https://store.steampowered.com/app/1817230/HiFi_RUSH/ Do I have to say this game is super fun? It's a big one everybody probably already knows it. This game's dopey humor made me laugh a lot and I'm not afraid to admit it.
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~12 hours
WHISKEY.ST2007S https://bonicle.itch.io/whiskey-st2007nes One of the last games I played in the year because it released super last minute. Does anybody else get a rush when running a shopping cart down the parking lot? This emulates that feeling. Short game where you collect whisky stones in the whisky stone dimension because you forgot to go christmas shopping until the very last minute. it rules. It's very short you can go play it right now & get a highscore.
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~5 minutes
re:curse https://devpalmer.itch.io/re-curse Discovered this one near the very end of the year also. Fun little rpg maker horror/humor game about a weird scientist lady, her butch, and an evil clown computer virus that figured out how to warp reality. I got a kick out of it. and also enjoyed digging through the game's files, which was actively encouraged by the dev, which I thought was very fun.
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~90 minutes
-Didn't technically get to until 2024 but released last year-
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE https://1207.itch.io/swollen-to-bursting-until-i-am-disappearing-on-purpose People love to dunk on a lot of indie rpgs for being "quirky Earthbound inspired and about depression" or whatever. Earthbound's great. If people can nail the kind of humor and absurdity it likes to pull off while also balancing difficult topics I think that deserves a high mark. SWOLLEN TO BURSTING was fun. Bizarre and charming places to explore & distressing secrets to find. I like how it blends meander-around-the-town gameplay with Yume Nikki sort of exploration and effects. Also I'm a big fan of the music. I like how it has the lofi sound which matches the early 3d look of the game.
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~6 hours
HalOPE https://starbage.itch.io/halope Another for the fans of sweet little rpg maker games that have a lot of heart. HalOPE is about an incomplete little angel wondering through worlds. Each has a theme, usually to do with an emotion or feeling, and they do well at evoking that feeling as well as its antithesis. a lot of the music is very homey and charming at moments and unnerving at others, sometimes lonely, all doing well in their corresponding chapters to further the feeling of its specified theme. There are so many delightful characters and designs in this & I found myself feeling really attached to their tiny little stories. The narrative at the core of it all hit me. If I may be vulnerable, I cried a whole lot at various moments in this game. It was really cathartic. I feel very excited for people to experience this game.
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~5 hours
-Favs I finally got around to that didn't come out 2023-
An Outcry https://quinnk.itch.io/an-outcry Kind of sad it took me so long to get to this one, but glad it meant I got to play the "definitive" updated version of it. Apartment wandering RPG maker horror. Bum smokes from your neighbors and use them to save the game. I wish I could unwrap a lot more of what I like about this game than I can without spoiling too much. But if I could, I'd probably go on for too long. Let me attempt to be succinct & not giving too much away. You can tell pretty early on that An Outcry is about taking action when necessary & not turning a blind eye. What it explores about player vs protagonist agency is very fascinating to me as well, and I enjoyed learning about the inspirations for why the game's narrative works the way it does. The character Anne is such a sweetie and I love her a whole lot. This game has a very tangible feeling, this apartment complex is dirty and crumby, it smells of smoke, and there's a surrounding desperation you can feel.
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~5 hours
Pigments https://punkcake.itch.io/pigments Honestly I had gotten this game in a bundle and while I was playing it I hadn't looked at the name and I just kept calling it FRUIT. On call with my friends I'd be like "hey im gonna play more FRUIT". I straight up didn't read the title screen. But it's called Pigments. You play as a fruit and you try to paint the whole floor and not get sliced by buzzsaws. Fun little arcade type game.
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~fruit
Bridge, October 3rd https://lowpolis.itch.io/bridge-october-3rd Very short vignette. I like it. It's what it says it is. I'm not going to overexplain.
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~like a minute
-Other Games I Want To Mention-
Pseudoregalia https://store.steampowered.com/app/2365810/Pseudoregalia/ I think a lot of people might have already known this one but I felt like it was a pretty fun 3d platformer. There were a few issues I had with it (boss fight at the beginning was frustrating, and I got lost a lot [but it looks like there's been a map patch by now, so, perhaps for some that is a fix]). I enjoyed it but sure felt weird that the only accessibility option was to give the protagonist pants. What kind of joke is that?
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~5 hours
Mushroom Musume https://mortallymoonstruckgames.itch.io/mushroom-musume (Disclaimer, this game is still early access, but I saw a lot of people talking about it last year. SO I will mention here?) Haven't played much of this yet, but I have enjoyed what I played so far!! As of writing I've gone through 6 playthroughs, I feel like I've hardly scratched the surface and I've been so impressed by its depth. It's very charming, you never know what sorts of fairytale shenanigans are going to happen, and it's very cool to see how your different stats will affect things. It very much plays out like a roguelike vn. Which is not the sort of thing you may expect to make much sense but it pulls this off well. Also all the mushroom girls are very cute and I love them very much. I hope the sad goopy one who had bugs in her skin rests in peace.
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~mushroom
Knuckle Sandwich https://andybrophy.itch.io/knuckle-sandwich -_- Hm. Where do I start with this one. I was pretty excited for this one since the demo and kickstarter in 2018. I felt like the demo was a hell of a hook that got me curious & horrified. As time went on, it seemed to be shaping up into something really cool. turn based combat with action commands and wario-ware-type microgames?? with a banging soundtrack?? like, count me in!! Then it released and well, the gameplay, art, music all delivered. It was very fun and engaging in those aspects. But the story… oh it just devolves into disappointing nonsensical randomness. The whole hook at the beginning seemed to be completely thrown away for the wild goose chase plot that ensues, leaving you to wonder if it was ever going to be relevant again. It felt like it had no idea what it was trying to say or do. It disappointed me that a game that has so much good in so much else about it gets brought down so much for me by this plot.
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~12 hours
Rhythm Doctor https://store.steampowered.com/app/774181/Rhythm_Doctor/ (Putting this one in mentions because it is early access.) I really enjoyed the act 5 release. When I first saw this game, I kind of shrugged it off, thinking "that base mechanic doesn't seem like it will last". I thought it was basically just that one ghost shooting game from Rhythm Heaven which I Hate. Well let's just say I am now seeking penitence for my previous transgressions. It's really fun. There's a lot more to it that I didn't know when I first took a look. Also, consistently amazed by people's custom levels, I had no idea that its level editor allows people to do so much in it, I look at some levels and think "This editor seems as complex as an industry standard video editor". I'm looking forward to what they're planning next, very curious how they could possibly one-up the last update.
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~rhythm
El Paso Elsewhere https://strangescaffold.itch.io/el-paso-elsewhere This was really fun & funny so far but unfortunately I had been encountering an issue with a certain level where the game would crash. I reported the issue, got a response, and there has been an update since then so I think there's a possibility that it got fixed but I have not tried yet. I would like to return to this sometime but having to relearn controls midway through is always daunting to me.
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~?
-Things that looked good but didn't get around to-
Cosmic Wheel Sisterhood https://store.steampowered.com/app/1340480/The_Cosmic_Wheel_Sisterhood/ Still don't know a whole lot about this. But there are witches, and I like witches.
Casette Beasts https://store.steampowered.com/app/1321440/Cassette_Beasts/ I haven't felt thrilled about Pokémon lately. I know a lot of people seemed to really enjoy this little monster-collecting-rpg. The style is appealing to me as a die-hard gen 5 fan. I started playing it but haven't set aside the dedicated time for it yet, but I'm excited to dig in more when I do.
Little Goody Two Shoes https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Started watching a friend play this, and I'm certainly curious.. Some sort of horror fairytale but also there's yuri? Yum. Enjoyed the style and animation in the nightmare segments that I saw.
Venba https://store.steampowered.com/app/1491670/Venba/ I've picked this up a while ago but still haven't gotten around to it, but I'm eager to, I've heard nothing but good things.
Goodbye Volcano High https://store.steampowered.com/app/1310330/Goodbye_Volcano_High/ I think there are gay dinosaurs in a band and it's going to be the apocalypse? I have also heard nothing but good things about this.
-Things I watched friends play-
Signalis https://store.steampowered.com/app/1262350/SIGNALIS/ This was a pretty big one. You probably already know it, right? Watched a friend play this and I missed various parts but I understood a solid bit of it. hey. robotgirls are always getting put in these fucked up situations. have you noticed this? one time i got really high and cried about it. it isn't fair
Bomb Rush Cyberfunk https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/ This one was also probably big enough you don't need me to sing its praises. but it looked really neat. swag.
-Various Thoughts-
Lately I've been thinking more about design and narrative. I feel like I haven't been doing as much analysis as I should be when it comes to games. I want to dissect more what games are saying and figure out meaning. Also attempt to see how the mechanics aid in that. I feel like most of my own work is pretty abstract & random. I simply make what I like. While that's fun and all, I still want to improve in a lot of ways, especially in having more of a theme or message. Figuring out how other games accomplish this is obviously a good step toward this.
If you saw games here that interest you I highly urge you to take a look, many are pretty short, and I pretty explicitly wanted to highlight some smaller titles. If you know me you know I like to uplift small games. (Save for the occasional big game, but that's rare these days) I think it's healthy for you to play and support independently developed & published works. I don't want to ramble too much this time about why that's important, but I hope that you might have found something you may enjoy here and if not then I encourage you to find small stuff that you would like. And I would like to encourage everybody to share their findings as well! Little games need our help to be seen and talked about! They don't have the budgets the big ones do for advertising, and advertising on your own is a whole ton of work. If you like something, spread the word! I'm sure the developers would very much appreciate that.
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poorly-drawn-mdzs · 1 year
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not really an ask but MY SIBLING DREW YOUR FAIRY FANART!!!!!!!!!
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we both love her
AAAA IT’S FAIRY!!!!!
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weirdmarioenemies · 5 months
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Name: Bowling Pin
Debut: Bowling
Yeah, Bowling! It's the pin, from Bowling! Bowling is a game, so it is fair game for this blog. And the pins are Weird Enemies! The whole point of Bowling is to Defeat as many pins as possible. You are taught to HATE them! It's messed up. I will teach you to love them.
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When anthropomorphizing a bowling pin, are you on Team Face On Tip or Team Face On Base? I think both have their merits. Tip is good for if you want to give it a humanoid impression, like it could walk up to you and shake your hand. Hug you. Even... kiss you?! Base, however, is more of a creature, which I imagine waddling around on a bunch of legs or tentacles emerging from the bottom. It would hobble up to you and ask you, "Gleep gwanorb?" Answer carefully, or it might aim its Space Ray Gun at you! In the base design, the tip of the pin could be an antenna, or it could be read as a long-haired creature that tied its hair up in a tall bun!
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You know something messed up? There are more types of bowling pins! No one ever told me that! The classic one we all default to is the Ten-pin, but there are two others! We'll get to them. Biologically, a Ten-pin must abide to the specific standards set by the United States Bowling Congress, adopted by World Bowling. They MUST be 15 inches (380 mm) tall, 4.75 inches (121 mm) wide at their widest point, and weigh 3 pounds and 8 ounces (1.6 kg), give or take 2 ounces (.057 kg). Wow! These would be some unrealistic standards to live up to, if these were not chunks of carved and coated wood produced specifically to match up to these measurements.
The reason the different pins are pictured with different balls is that they are used in different variations of the game! Candlepin is pretty self-explanatory. It's shaped like a candle. But Duckpin? That looks like a smaller, cuter, more marketable Ten-pin. What's its deal?
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My first thought was, it's called a Duckpin because it looks like a duck! It has the one red line like the ring around a male mallard's neck, and it is rather shaped like a duck as seen from the front, overall! How cute! In reality, they are called Duckpins because the way they scatter when hit reminded a duck hunter of a scattering duck flock. Always comes back to violence with poor little Bowling Pin. They have it so rough! They could really use a friend, who's always there to pick them up when they're down.
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Name: Pinsetter
Debut: Bowling
Pinsetter is just the sort of friend a Bowling Pin needs! No matter how many times Pin is knocked down, Pinsetter will be there to pick it up and put it back in its deserving spot. If any mean ol' stray Bowling Balls try to land a cheap hit, Pinsetter's sweep bar will block them. Play fair, you bully ball! Pinsetter's job used to be done by human Pin Boys, but there can still be a human in the mix, making sure the machine is clean, and unjamming it if need be. I can only assume this beautiful relationship between human and machine is just like that of horse and rider.
The more I think about it, though, is Pinsetter really helping? It's just putting the pins back in harm's way every single time, facilitating their unending torment. It blocks incoming balls, but only briefly, allowing them to crash through the pins as soon as they're all reset. Why does it do this? Who does it work for? Who is sending all these balls?!
...It's Pinsetter.
Pinsetter does not only set the pins. It detects the score, encouraging players to hit as many pins as possible. It returns the balls, giving them the weapons to do so. Humans think they're playing a game, but Pinsetter is playing them all! It controls the whole operation, driven by nothing but pin bloodlust! Maybe Bowling Ball has been misunderstood, another tortured soul, an unwilling pawn in Pinsetter's twisted game!
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Bowling Pins are beautiful creatures. They belong in the wild, or with trustworthy, knowledgeable caretakers. To bowlers, they are an Enemy. To me, they are a Friend.
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routine vibe check: what’s the best starter pokemon and why are you right (pictures and long paragraphs of evidence welcomed and appreciated)
Gonna get a good grade in vibe check, normal to want and inevitable to achieve because I have objectively correct Pokemon opinions and will block naysayers
OKAY LET'S GO
I decided to do, like, a top 5 list or something, because I'm bad at picking a single favourite of stuff. And then even that overwhelmed me, so I found one of those tier ranking list sites and produced this:
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It was done in less than a minute, so if I wanted to get really picky, I don't know if I would be fully wedded to it (not sure if maybe Sceptile should be one higher) BUT it did help to highlight the important ones.
So!
5. Bulbasaur
It's. Just. So. Nice.
Like you can find cooler, more beautiful, cuter, fancier... there's a whole bunch of ways for a Pokemon to be great. But you will never ever find a nicer Pokemon than Bulbasaur. It's so lovely. Look at it. Look at its face.
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I can't put it higher, because the rest of the line is fairly bland in terms of development. It's good and logical and fun, don't get me wrong, but Ivysaur and Venusaur just look like bigger versions with More Flower and Less Cute rather than creatures in their own right. To be honest, if it weren't a starter requiring a three-stage evolution, you could do away with Ivysaur. Something I don't like about a lot of lazy three-step lines is that the middle step just looks like a transitional mid phase rather than a Proper Creacher, like they were artificially inflating the Pokemon number count. Meanwhile it took us until Paldea to get a Girafarig evo that would actually make the giraffe tall. Madness.
However my first ever Pokemon was a Bulbasaur I called Daffodil, and I have traded him forward onto every single successive generation since. He is, quite literally, my First Ever Pokemon. I love him desperately. I still have him. Not many people still have their First Ever Pokemon. But I do and I love him. So, Bulbasaur gets the fifth spot.
4. Snivy
Again, a victim of the Banal Transitional Middle Evo, but both Snivy and Serperior are incredible, and as Meatloaf took such pains to tell us, two out of three ain't bad.
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But Snivy! It's so snooty! I was super lucky with mine, too, because I beat the 12.8% odds and got a female, and I loved her. Normally the initial baby starters are designed to be cute but Snivy has SO MUCH PERSONALITY, she's great. And the design of Serperior is utterly gorgeous. She keeps the expression, but rather than the Animal Crossing-style snooty-cute vibe of Snivy you get this thousand yard withering stare of an empress whose servant (you) has just turned up dripping mud in her throne room and asked her for money. Her green and gold colour scheme is exquisite. Her filigree design, including her high collar, give off the air of wealth and sophistication befitting her immaculate pedigree. And all this! In a simple snake. Incredible design work, 10 out of 10, no notes.
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Begone, you miserable peasant. Have him boiled.
3. Torchic
Now I'll be real with you, lads, but Pokemon design hit its stride with Hoenn and then got better.
It's partly a fashion thing, of course - you look at some of the Kanto designs and they are remarkably 90s, because that's when the franchise launched. Others are clearly a product of what the 1990's were capable of producing in pixels on an already over-stretched cartridge medium. Like we like to clown on Red and Green/Blue now, but my god, those game designers performed a miracle with Pokemon. Every single square inch of space was used to make that game, and complex designs weren't going to cut it.
(With that said, there is still no excuse for Dragonite.)
And then Johto came about and its Pokedex sucks ass. It's mostly new evolutions for existing Kanto stars, useless babies to inflate the dex number, or poorly thought out single-evos like the inexplicably short Girafarig and the unacceptably dreary Dunsparce (our greatest thanks to Paldea for fixing both of those).
BUT THEN CAME HOENN (trumpets intensify)
And we get habitats! Biomes! A different regional climate, gifting us a brand new area of Pokecology! And therefore a brand new flush of creativity in Pokemon design across the board; less dated, and more inclined to be unique rather than a rehash of Kantonian stuff.
Which brings me nicely to this lad:
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Now, I mean. Just look at him. Fucking hell. Cute starter stage, check. LOOK AT HIM FACE
AND THEN he became, at the time, a brand-new unique typing: Fire/Fighting. I realise that is now the norm for like, half of the Fire starters, but that's because of Torchic, actually. He was super popular. In fact if you ever play Ruby/Sapphire/Emerald and you do what my husband and I like to call a Mynci Dave run (use one Pokemon almost exclusively, meaning it gets all the experience points and therefore over-levels to a terrifying degree, allowing you to sweep the game; so named after the noble Primeape we first did this with, Mynci Dave), Torchic is the PERFECT Pokemon to choose, because almost everything is weak to either Fire or Fighting in that region.
Anyway, Combusken is, again, kind of mid (although props for the inverted colour scheme and the fact that it actually does look like a teenager.) But Blaziken, on the other hand... Blaziken is a six foot ninja chicken with wings for hair whose Pokedex entry describes it as able to leap tall peaks in a single bound, a feat it achieves after strengthening its legs by hoofing Geodudes down mountains like they're fucking footballs
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Also an impressive bulge.
My first was called Gilgamesh, and he was fucking great. For a long time, this mad lad was my actual favourite Pokemon, not just starter. Brilliant. Love him. Five stars out of three. King.
2. Fuecoco
It would probably surprise you to know I've not actually used one. I chose Sprigatito, and I do really like Meowscarada, actually. But pretty anthro cat boys have been done in Pokemon quite a bit at this point; cats, dogs and rabbits are over-represented in terms of Poke-taxa. Possibly this is another reason for a toad, a snake and a chicken being 5, 4 and 3 so far (ooh, basilisk ingredients, I've just realised.) They're new and unusual! I like an Eeveelution as much as the next person, but they're a whole family of cat-dog-rabbits, like.
However.
Nintendo has tried its hand at Pokecrocodilians three times (Feraligatr, Krookodile, Skeledirge), and they have gotten so much better at design each time that the three of them are basically a scale proxy for ongoing design improvement. Look, I've made a diagram:
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EXCEPT
(Strap in)
This one is that rare thing: a three step line that deserves to be a three step line. Let's talk Fuecoco first:
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SO CUTE. It's charming, it's charismatic, it's adorable.
It also has hints of its evolutionary end goal, but not like an undeveloped middle evo. It likes singing. The white face hints at the eventual calavera, and it looks a bit like a lil chilli pepper - a ghost pepper, probably in reference to the eventual Fire/Ghost typing. But the colours and shape right now also look a bit reminiscent of a babygro, because this thing is a cute starter. Lookit them teefs. That tuft. Its lovely smile. Beautiful.
And then, at the point you expect it to turn into just the awkward teenage version of the adult, instead we get Crocator:
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Oh boy. Oh there's so much to say. Okay okay:
The region it's from is based on Spain, but this thing is incorporating Hispanic elements from across the board. It's a mariachi in a sombrero, except the sombrero also looks kind of like a ring of Mexican marigolds and kind of like a Catalonian Easter cake called Mona de Pascua that has an egg (or egg-shaped confectionary) in the middle. Body shape and markings look kind of like a piñata. The white face is now on its way to a calavera, with the cheek and nostril markings more defined. And it sings, with its open mouth (also how crocodiles release heat, appropriate for a Fire type) and signified by the mariachi theme.
THAT IS A LOT.
And then it becomes Skeledirge. A Fire/Ghost crocodile.
Now the obvious design here is the calavera and the  Día de Muertos theming, which is part of it. But there are also many examples of crocodile figures in Spanish folkloric ghost stories: the Catalonian Cocollona, the Lizard of Magdalena from Jaén, or the Drac de Na Coca, or even the Cuca - that one is Portuguese, but turns up in both Brasil and the Iberian Peninsula including in parts of Spain. It's got a Gaudi vibe (like Barcelona). It's got an alebrije vibe (like Mexico).
And the bird! Nile crocs have a cleaning symbiosis with Egyptian plovers; it also sits at the tip of the snout where male gharials have a sort of bulbous bit to help them make sounds (the singing thing).
But this is what the bird does when Skeledirge uses Torch Song:
youtube
It becomes a microphone, then grows in size and attacks the opponent in Phoenix form. Phoenix: Fire/Ghost. Resurrected from the ashes.
Quite simply, your fave could never.
5. Rowlet
My god. (My god)
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gasp
Look at this lovely creacher. He is so round and so soft and so lovely. He looks like that baby Yoda meme. He looks like that cat that someone's landlord said they would make an exception for because he looks very polite. Look!!! At his lil bow tie!!! He is a smartly dressed young man and he is kind and he is... well, a bit vacant behind the eyes. A himbo, if you will. But he is all the better for that. What a lovely owl.
He looks a little like a barn owl, perhaps, and those were imported to Hawai'i, where Rowlet is from. But I think he looks a little like a Pueo owl, and given that he will eventually be a Ghost type, that seems right - pueos are one of the physical forms assumed by ʻaumākua in Hawai'ian culture, as I understand it.
And then, hang onto your tits, lads, because this is another banger - THE MIDDLE EVOLUTION IS ITS OWN DESIGN!!! (confetti cannons)
I said earlier that boring middle evos are like just awkward teenagers of the adults. Here, I present to you, a very deliberate Awkward Teenager, in Dartrix:
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IT'S A DANDY
I love him I love him I love him
He plays with his fringe and if you touch it without permission he has a tantrum. God, he's so charismatic. Also, that fringe further suggests the pueo - they have pronounced outer rims around their facial disks like that. Look at his bow tie and tail coat. So smart and handsome
This one is so good that it could be the final evo. This is actually my issue with the Delphox line - Braixen is amazing, and then it becomes the bland boredom of Delphox. Braixen should have been the final stop. Here, Dartrix is much the same - good enough to be a high-quality end goal.
Where they differ is that Decidueye is better again.
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IT SHOOTS ARROWS MADE OF ITS OWN QUILLS
Also, fun fact - This line is the only starter to change secondary typing. Dartrix is part Flying; but on evolving a second time into Decidueye, it switches to Grass/Ghost. In this evolution, it's definitely mostly a pueo, so the ʻaumākua reference is IN, but actually barn owls also have their associations with the dead in various cultures.
The crown of feathers around its head are also reminiscent of an ayaigasa - a hat worn by Japanese samurai archers. And yet! AND YET!
It still has its lil bow tie look. Bigger now, more of a cravat; but there it is.
A perfect Pokemon, and a perfect evolutionary line. No notes.
Anyway, thank you for this chance to waste three and a half hours writing this essay
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oobbbear · 2 months
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An original species inspired my the moon phases :]! Long post warning ⚠️
These are new moons, they are the smallest and the weakest sub species of the moon kinds
These little creatures can be found everywhere, some living amongst the humans, some in the forest, some even under water
Their height range from 5cm to 30cm
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New moons who lives in the human world disguises themselves as everyday objects so they can blend in and not be caught, they steal little trinkets and foods when human’s not looking
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These are the crescent moons, they act mostly the same as new moons the only difference is they’re taller and stronger
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New moons would sometimes disguise themselves as other moon species so they don’t get attacked by them. Moons are not the kindest to the other sub species. New Moons usually go out in a group of 3 or more, that way they can look out for each other in the big dangerous world.
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New moons dress up in heavy layers not only to blend in with their surroundings, it also because their natural body is very soft and fragile, they need the layer of protection to not die easily in the wild
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Their disguise of choice is like their second skin it aids and protects them, even tho it is changeable and won’t hurt them when damaged, the little guys value them greatly
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This is a Sun, they are the natural enemies of the Moons, while Moons are like little humans, Sun are more like big shiny long dogs, they’re not as smart as the moons but they are much stronger and faster than them
Suns hunts New Moons as food
And in return New Moons do the same
Whenever a Sun is killed by the New Moons, the little creatures would gather together and throw a big party to celebrate their rare victory against their biggest threat in the wild
They called the celebration “The Feast of Eclipse”, like the name, Eclipse appears rarely, and it is the only time a moon can dominate a sun, even if only for a short amount of time
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During the celebration, they would dance and sing around their kill and pray for the safety of their kind and for their god to protect them against the many predators they face. It’s a traditional ritual for them
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After the ritual, they would cut up the Sun beast and prepare its flesh for the feast. Suns are very good nutritions for the Moons so they won’t let anything go to waste, they make wine out of their blood and meat for the main dishes, after the meal left over flesh will be make into jerkies, and bones will be turn into tools or decorations
Enough about New Moon, let's talk about some other sub species of Moons
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This is a Full moon, they are the rarest of the Moon kind. Alike other Moons, they also disguises themselves to blend in their surroundings, but unlike others who gathers material to make their second skin, Full Moons are natural shapeshifters. They release a orb like liquid from the back of their head which made up their body, they can mold it into any form, the only flaw is that they are not able so change their facial structure and their skin patterns.
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Full Moons are on the top of the Moon food chain, they eat every single Moon species which including their own kind. These bastards eat ugly look away.
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They are the only Moon kind who can own and train a Sun, some keep them as pets but most use as hunting dogs to catch New Moons.
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This is all I got at the moment! here's a chart of all the Moon phases, I am planning to introduce the Quarters and Gibbous in the future so keep an eye out if you're interested! I love making character concept it gives my brain something to work with when I'm on break :]
Oh also! feel free to make your own little Moon Phase creature designs and please tag me if you plan to post it I wanna see I’m curious what y’all make of them!
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themeeplord · 7 months
Note
So, last cryptid post you mentioned how ya boys kept growing..
At this point, Meep, just go ahead and make them Monster Hunter elder dragon sized, you know you want to c:
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This took way too long and sorry for being so cryptic about it ^^’, but now ya know why I so suddenly gained an interest in MH :>
Might post just the lineart of the design later for an unshrouded look, tho I know some things could be played around with more (proportion wise) to hit home that MH creature feel, but I’m no expert and you’re probably more familiar with that anyway <3 also they’re your boys and the design already lends itself handsomely to the MH-iffication ^^
Also also, a little Bonus doodle ;)
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Kinda falling in love with the whole idea as a possible au. A familiar, albeit slightly different hunter and monster/quarry dynamic, ey? But again, your boys, ain’t gonna step on your toes.
Hope you’re having a lovely day! <333
P.S. I’m very sorry to interrupt the Apex Polarity brainrot, I’ll be following soon ^^'
I'm going absolutely INSANE over this!! PIIXEL!!! I'M BITING THIS AND YOU SO HARD RN!!!!
I loooove the Nergigante inspired horns and how every scale, horn and spike are just so much BIGGER! It all comes together so well! Love how you drew their face as well, everything is more defined and their huge bottom canines are just MWAH!
I can't look away from those beautifully drawn HANDS!! LOOK AT THE ONES ON THE GROUND AND ON THE ROCK BEHIND THEM!! THEY'RE SO PERFECT!!!!!
And the lighting?! GOSH!!!!
I also am just in love with the concept of them being an elder dragon! Honestly they could definitely be one. Elder dragons are so diverse and weird looking so one looking like this wouldn't be so strange at all! Also the hunter and monster dynamic here is so intriguing! If you'll let me, I'd like to explore this a little more~
Thank you Piixel! I'm just completely melted over this, I'm just a puddle, I love it so much! AAAAAA!!!!
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athetos · 1 month
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I love the atmosphere of the Metroid games and a huge part of that is the music and sound design. The first game has one of my favorite NES soundtracks, and establishes the franchise’s musical identity as sounding very “alien”; there’s a lot of chromatic notes, compound meters, and eerie silences.
The Game Boy sequel is much weirder, with frequently changing time signatures, no apparent keys, and intentionally discordant intervals. The Metroid battle theme cuts off the phrase halfway through at seemingly random, so it makes it seem like game glitched and skipped 2 beats, but the fights demand so much attention you can’t figure out the pattern to it. The Chozo Ruins theme alone drove me nuts, because despite not being catchy at all it became stuck in my head, especially with that echo across 3 octaves.
Super Metroid’s soundtrack is perhaps the highlight of the entire series. Samus Aran’s theme, which would appear across many titles, is so darkly triumphant, a perfect motif. The ambience of many of the “safe” rooms sounds like nothing you would ever hear on earth. Ridley’s theme is in 5|4, with the mission impossible style “2 long beats, 2 fast beats” that makes it seem like the track is speeding up halfway through each measure then laying off the gas again, which makes for a frantic fight. The “item obtained” jingle is as memorable as Zelda’s, but darker.
Metroid Dread, the most recent Metroid game, has some great themes as well, like Ferenia’s theme, where the bass and left hand piano eventually become deliciously out of sync, and it carries the tradition of ominous ambience and tense battle music, but I truly think the prime trilogy nailed the sound design in particular. Everything - from your footsteps, to the creature noises, to the charging of your power beam, to the scanning noise or static, sounds exactly the way it should. And the music itself is so damn good. Honestly, I think Magmoor Caverns is perfection. It’s a revamp of Norfair from Super Metroid, using the Phrygian scale (yum!), dramatic chanting, and it just keeps building up, and up…
Man, I love Metroid’s soundtrack.
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dailyadventureprompts · 8 months
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The Mechanics of Baldur's Gate 3
As someone who's constantly tinkering with the mechanics of my favourite RPG, I LOVE a lot of what Larian has done with D&D; not only accurately translating the base system but improving upon in ways I never thought of.
Playing BG3 feels good, and I want to see how much of their work I can adapt for my own table. As such, here's a breakdown of a bunch of little tweaks they've made to 5e (taken from the bg3 wiki) and whether or not I think they're a good fit for regular pencil and paper d&d.
Shove is not a part of the attack action. It is a bonus action available to all characters. Shove only pushes the target back an amount that depends on the shover's strength and the target's weight. It normally does not knock them prone unless they are shoved off a high ledge.
This might be THE best design Larian implemented and is instantly going in my games. Bonus action shoving is such a natural addition to combat, gives so many more tactical options. My one protest is that I am NOT calculating the weight of every creature and object ( mainly because I'm terrible at guessing weights for things) so I'd go with the distance calculation based on the creature's size and con score.
Gaining inspiration based on backgrounds
Gee, a mechanical reward for roleplaying your character, one that's way more straight forward than the DM arbitrated "ideals, bonds, flaws," system. From now on I'm going to give each of my players an upfront " You gain inspiration when you ______" note on their character sheet based on their backgrounds.
The party is limited to two short rests per long rest. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. Long rests require camp supplies, which are food items that must be looted or purchased. In towns you will be able to rest at an inn.
This is a mixed bag for me only because I like hitdie as a mechanical abstract and I don't want to see them removed. Tbh I wish more mechanics interacted with them and they were called something abstract like "stamina" or something. That said I ADORE the camp supplies idea because it not only gives you something minor to reward exploration with besides GP. On the otherhand tracking all those supplies without the game's inventory management would be tedious as hell so it'd need to be highly simplified.
I especially like the idea of limited short rests/supplies in larger survival based adventures where time isn't at a premium like it is inside a dungeon.
If you hide while not in a creature's sight cone, you automatically succeed. If you try to hide while in a creature's sight cone, you automatically fail. If you are hidden and enter a creature's sight cone, you must roll stealth against the creature's passive perception. This may be a straight roll, advantage, or disadvantage, based on the creature's senses and the level of lighting. Some creatures with different senses such as blindsight may follow different rules
Congrats on fixing stealth rolls Larian. No notes.
LOTS more opinions under the cut.
When a creature is at least 10 ft above their target and makes a ranged attack, they receive a +2 bonus to the attack roll due to high ground. When a creature is at least 10 ft below their target and makes a ranged attack, they receive a -2 penalty to the attack roll due to low ground.
This is fine, and quite inline with a lot of fixes I've seen for flanking rules. I'm fine with a little extra battlefield math in order to make moments of advantage (spending inspiration, reckless attacking etc) shine.
The game does not stop a character from casting a leveled spell with both an action and a bonus action
Mixed on this, on one hand I've played enough clerics to know how much it sucks to have to use your bonus action to do a necessary spell and then be stuck with a so-so cantrip or melee attack for standard. On the other hand there's some design balance issues at play here.
Help is an Action. This ability allows characters to aid an ally in combat and remove negative Conditions. Using the help action on a downed ally brings them back to 1 hit point and leaves them prone.
Love the idea of help doing multiple things AND being a solution to minor status conditions. and giving everyone the ability to help means I can be a lot more aggressive when it comes to knocking character to 0. if I had to further patch this, I'd say that this also allows for a medicine check to allow a creature to spend a hitdie when they're downed, or allows the helping character to make a "SNAP OUT OF IT, WE'RE YOUR FRIENDS" charisma roll for charmed allies.
Jumping is a bonus action which consumes 10 ft of movement speed. With a Strength score of 10 or below, a creature can jump 15 ft, and this increases by 5 ft for every two points in strength above 10. At 20 Str a creature may spend 10 ft of movement speed and a bonus action to jump, and can travel 35 ft effectively increasing the creature's movement speed by up to 25 feet.
This, combined with the prone rules (see below) is JUICY, as it allows for risk-reward battlefield mobility . That said I'd add some caveats/clarifications: The jump always succeeds in moving you, but if you're taking damage, jumping up or down more than 10ft, or into rough terrain you need to make an acrobatics check not to beef it and fall prone (ending your turn). Your jump is likewise a buffer for how far you can willingly fall before taking damage, but if you fall after your jump, you always land prone.
Weapon actions, 'nough said.
It's more complexity than I'd give to first time players but HOT DAMN if it isn't a great idea to give the martial characters some options instead of just making the same attacks over and over again. I've actually been sockpiling 3rd party versions of this for a while now and I can't wait to add them in.
All The conditions are great:
Blinded: In addition to the other effects, ranged attacks are limited to 15 ft range. Blinded creatures can also make opportunity attacks.
Frightened: Creatures which are frightened are unable to move at all (rather than being unable to move toward the source of their fear), unless the effect instead makes them "fearful" which gives them the frightened effect as well as making them flee.
Prone: Being prone gives disadvantage on Strength and Dexteritysaving throws, attacks against a prone creature have advantage out to a range of 10 ft rather than 5 ft, and ranged attacks against a prone creature do not have disadvantage. Your character cannot do anything while prone. Starting the turn while prone will cause you to automatically use half your movement to stand up. Becoming prone during your turn automatically ends your turn.
Wet: This is a new condition that prevents the character from burning (e.g. from Searing Smite) and grants resistance to fire damage, but also makes the creature vulnerable to lightning and cold damage
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