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athetos · 2 hours
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athetos · 2 hours
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Someone please tell me they have that meme that's like you shouldn't try to engage with the general pop and entertain 30 freaks at most or something, I need to remind myself of something
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athetos · 2 hours
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LEAKED TRACK LIST FOR NEW TS ALBUM:
Fuck like a mountain rat
Rainbow dress (straight sex)
How to Date A Blue Eyed Blonde
All too well 30 minute version
Broken ass marriage (ft. The National)
Rebound (ft. Girl in red)
If I was a man I’d be straight
The language of girls
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athetos · 2 hours
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athetos · 2 hours
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athetos · 2 hours
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if you would like trans women to stop being suspicious of your intentions as a tme person you should probably take the very important step of not making it about you LOL like it actually really is not about you as an individual at all. part of having friends that are marginalized in ways you aren't - something that needs to be accepted to even get to this point - is listening to them discuss violence/oppression/control enacted on them by people in a group you belong to and accepting that they aren't fucking attacking you personally. how do you think people will come to trust you if you've positioned yourself to assume they look down on you specifically?
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athetos · 2 hours
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The Soviets kicked our ass in the space race its so dope "Oh you went to the Moon, yeah thats cool I guess, we got pictures of fucking Venus, you ever been to Venus? No the fuck you did not."
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athetos · 2 hours
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We need to bring back fanfics where the author talks to the characters in the chapter notes and occasional intertexual asides, and through this medium the reader gradually becomes aware of a whole secondary metanarrative concerning the interpersonal dramas of the notional "actors" playing the characters in the fic.
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athetos · 2 hours
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i'm so, so excited to share this painting with you. i have officially been making art for 20 years, and i thought it would be fun to repaint the first digital work i ever made.
i have wanted to give up art so many times over the years. i'm tremendously proud of myself for sticking with it and improving as much as i have. i hope you're proud of me too! please be sure to zoom in to see all those details i worked so hard on (especially the rhinestones!!). thank you for being with me during my art journey. 20 years, 20 more 🖤
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athetos · 2 hours
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athetos · 3 hours
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just curious as they're always things i've never questioned just doing but people in my life are often surprised that i don't mind doing them alone
🔁 pls reblog for sample size
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athetos · 3 hours
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Stets Gets Arrested for Space Arson
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🎶 I fucking love bees 🎶
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athetos · 3 hours
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athetos · 3 hours
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its so disturbing how many people get appendectomies when there's no evidence that it even helps with appendicitis :/ hm? oh? no i know about that but it wasn't double blind so it doesn't count. you know. one of those double blind appendectomy studies where we give people with appendicitis a placebo appendectomy and the doctors doing it also don't know if they've actually removed the appendix or not at the end of the procedure. yeah nobody's done one of those so the evidence doesn't count and if looks like there's just no evidence for appendectomies :/ and some of the people getting them might be autistic so idk if they can really consent to having their body permanently altered... but of course you can't talk about any of this because of Woke nowadays...
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athetos · 3 hours
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You vs the guy she told you not to worry about (is this anything)
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athetos · 3 hours
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This is a really good critique! I ended up putting 50 hours into Hades, wanting to continue progressing sidequests once I finished the game but the grinding and randomness of getting those options to open was such a chore and became un-fun very quickly. There was some very cool story stuff but the game’s genre got in the way of that. And the ending is something that very much irked me and was unsatisfying and disappointing. The alternative ways to end the game you mentioned would have been much preferred, again the genre heavily got in the way and really hurt the plot.
I’m not hugely experienced with roguelikes or roguelites - I’ve put hundreds of hours into dead cells and into the breach, but outside of them I haven’t delved much further into the genre - but I felt the upgrade system was flawed. There just wasn’t much reason to keep coming back once you got the ending, it felt like more of a slog. Using the only points of comparison I really have, both dead cells and into the breach maintained a high level of difficulty regardless of what you had unlocked but always encouraged you to try one more time. I felt in Hades I really didn’t get that type of encouragement. The combat wasn’t deep enough to feel like I’d have a different game plan for the next go around, and I never really bothered with trying other weapons outside of the two I was halfway decent with. I’m spoiled because DC and ITB have dozens upon dozens of possible loadouts for each run so it never feels stale to me. And yeah, the room and enemy variety got repetitive quickly.
I was optimistic Hades 2 might fix these problems, but honestly, right now it’s looking like I’ll probably just watch YouTube compilations of all a character’s dialogue instead of actually playing it.
Would love to hear ur thoughts on Hades game sometime because I too loved but had beef with the game and I think we are the same ….
yessss, disclaimer I haven't played it for like 3 years and I only played 10 hours/got to the end once before I dropped it so i might be misremembering some things but I stick by my opinions! under the cut cuz this is long as fuck 🫣 my haterism has no limits
ok so basically my grievances w hades can be split into 2 main areas: gameplay + narrative, I'll break them down in that order.
firstly gameplay - roguelikes/lites are my fave genre so I was predominantly approaching hades from this angle + its failure here is the clincher for me.
I found the gameplay repetitive and stale. this isnt a criticism of its permadeath like ive seen some ppl make - I usually relish repetition/grind especially in permadeath-based games bc I find tactical challenge fun + love the learning curve, its soooo rewarding. but hades is ultimately just a glorified button masher. mob/boss movesets are boring + unoriginal, and can generally all be fought the same way. trying to do otherwise drags out fights; it actively discourages emergent gameplay so theres little variance WITHIN runs. the pool of rooms for procedural generation is far too small so theres little variance BETWEEN runs. there's no real challenge to combat, difficulty is mainly increased by heightened mob tankiness as you get further in a run. movement/combat doesn't flow well, its mechanically very weak, relying heavily on its permanent upgrade system instead of developing skill in the way you approach the game. all the weapons feel clunky and don't really offer any unique challenge/benefit so theres virtually no point switching between them and the grind to unlock them all is so pointless… god there are just SOOO many hack n slash crawlers that keep it fresh even for hundreds of hours and hades fails miserably at keeping it fresh for even 5 measly hours :^/
I didnt like the boon system either - its far too simplistic + shallow. its fine to rely on chance, this is part of the random generation, and I think it had a lot of potential in that it was a good way of combining aesthetic w gameplay itself. but this is pretty much the only form of resource management - and theres barely any management to it! theres no reward for exploring different builds, they dont really synergise BETWEEN gods in interesting or useful ways, so the game encourages you to just stick with one god throughout, and biases random generation towards boons youve already collected. part of the fun for me is learning HOW to design a build, and working with the randomiser to play flexibly, but hades just isnt interested in that at all...
also - I don't like the permanent upgrade system, I think this detracts from it as a rogue. every time you should be starting on square 1 - maybe you pick up health upgrades etc throughout each run, and maybe you unlock new weapons etc for the random generation pool, or purely cosmetic upgrades, but the point of permadeath is that it RESETS! zags base health + dmg should be the same 50 hours into the game as when u first open it. make a different genre of game if u dont wanna do that lol. I also think IF youre going to say fuck it and add a permanent upgrade system, you should also add unlockable permanent biome shortcuts bc ur just making it boring as fuck to have to waste time grinding thru earlier biomes with unskippable combat once youre op for them.
I GET that they did this to make the game more accessible* to players who dont typically enjoy rogues, but it just makes it really disappointing for those of us who DO love rogues, and it always feels cheap to me when games are like "well of you want challenge then set the difficulty yourself with these modifiers 🙄" like just make the base difficulty TOUGH up front and then add an easy/story mode and accessibility features* for players who don't want the challenge.. if you're gonna call yourself a rogue the gameplay should be the PRIORITY not a throwaway option
one of my biggest peeves with hades is how people now laud it as one of the best rogues - whenever I mention I like the genre I almost always get asked "oh, like hades?" and it pisses me off so much… its a rogueLITE not roguelike, ie. it has rogue ELEMENTS but its not a true one and imo, it does a pretty shit job implementing them! I would have a lot less resentment towards it if it wasnt marketed as the forefront of the rogue genre - frankly its a very basic rogue with very mid gameplay, its characters/design are by FAR its strong point and it should be sold as such. its misleading and makes me sad that this is what most people think of when they hear rogue :-(
*(side note - accessibility in this game is another major flaw. theres really no excuse for a game as popular as this to be so lacking in accessibility options. allow people to bind keys together or use coloured outlines or have colourblindness settings or alter font/text size etc - its not that hard! dead cells did a great job of this lol)
anyway... moving onto my second criticism - narratively, its also unsatisfying.
the hades plot is, loosely, about a cycle of abuse, so the 2 natural directions to go in with this are either: #1: escaping the cycle, or #2: continuing it forever.
#2 is the easiest to do with a rogue format - bc of permadeath the game is already cyclical, so all you have to do is create an ending which loops perfectly back to the start (smth like 'its impossible to truly defeat/reconcile with his father so even after zag beats him, hades drags him back to the start again). obviously this is a miserable story to tell, but tbh I think it wouldve been interesting + fitting - so much of greek mythos is about cycles and the unchanging nature of the gods, and they LOVED eternal cyclical punishments. plus theres smth rly tragic about zag gradually helping everyone else while no one else can save him from his family LOL
#1 is a bit harder to do - this is the story they WANTED to tell but I just don't think it worked… the driving force plot-wise is his desperation to escape. realistically for this to happen the game needs to be finite, which it can't be due to its rogue nature - somehow you have to end up at the very start again. the main solutions I can think of for this are:
I also think for a character-focused story-rich game, roguelite was a really terrible choice of genre as it locks every interaction behind pure chance and hours of grinding - just really baffling why they decided to do this, especially when theyve had such success previously making games within different genres (transistor, bastion, pyre). the core of the issue for me is that the devs wanted to create a game that was both story rich AND a rogue - and these things arent mutually exclusive, but the best features of each contradict each other when you try to balance them in a way to appease their respective fans (ie. the challenge/complexity of the gameplay is heavily restricted by keeping it easy for ppl unfamiliar with rogues to pick up, but the strength of the narrative arc is simultaneously weakened by the fact that as a rogue it has to be perpetual bc of permadeath + you're working with procedural generation…)
a) after the final boss, insert some time travel shenanigans (easy to fit into the worldbuilding using a character like kronos) and all of zags progress with hades is unspooled. this can be completely out of his control, or it could be a choice the player makes (to end the game here or choose to go back and relive zags past in order to progress npc questlines). eg. what happens in dead cells. again, tragic but it makes more sense to me
-or b) bite the bullet and give the game a completely finite ending after beating hades. if players want to go back and play more to complete other npc questlines, they pick up play from before they beat hades. this isnt explained "narratively" bc the plot is already concluded and now theyre just playing for fun (eg. what going under does)
I'm not going to beef with the artstyle or music bc I rly loved them both (even if I wish the body diversity was better!), or with the interpretations of greek gods bc literally every piece of media abt greek mythos has to decide how to interpret them and I think its silly to be like "this isnt CANON" - since we actually dont HAVE a strict "canon" for many of these stories bc theyve been retold/translated in so many conflicting ways lol. I've just heard ppl complaining abt that and I dont think its worth complaining about 🤷‍♀️
ANYWAY tl;dr: hades should've been an action-heavy isometric metroidvania… it wouldve made it far easier to focus on character questlines, unified the story they wanted to tell with the gameplay SO much more effectively, and allowed them to reach the full potential of both, whilst also playing up to supergiant's previous game-making strengths. but thats my 2 cents!
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athetos · 15 hours
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I keep forgetting to talk about this, but I’m halfway through Interference by Sue Burke and I love it. My only major complaint is that I’m worried a lot of my questions won’t be answered by the end of the novel. It’s funny because while I enjoyed the prequel, Semiosis, for its concepts and world, I didn’t find myself getting too attached to any of the characters or overly invested in their survival; the fact that each chapter was from the view of a different generation made it harder to develop feelings for any of them. So I’m really glad this novel focuses on the same cast for its entirety, and better yet, we get viewpoints from glass makers (my beloveds) and earthlings! Earth is fascinating as they have continued to survive but in the most fucked up fashion, the torturing clones thing is horrifying and learning how fascist and dystopia the world in general has become is bleak. It’s also fascinating to see scientists actually analyzing Pax I want way harder scifi than I’ll be given here but it’s very cool, the linguistics stuff is another highlight. All in all I’m very excited to keep reading.
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