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ithurtswhennn 3 months
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The lost Lions girl 馃敟馃敟馃敟
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bigcatbulges 5 months
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Source - YONGBAE2372
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puppyeared 9 months
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Big cat
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zzztlk 22 days
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have you read dungeon meshi? im wondering if rabel will be similar to the winged lion a bit or nah
Aside from the first couple chapters nah, but i know a fair bit about it from just absorbing info through fandom stuff online and I'd say yeah probably! Unless I'm wrong. Which I might not be? Except I probably am...
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screwpinecaprice 1 month
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@glowweek Day 5 FAMILY | FRIENDS
Peridot and specially Lapis do not trust the racoons.
Specifically chose this angle so I don't draw feet. _(:,3銆嶁垹)_
Mi own connverse kids Ebony and Rohini are there! And technically Sakura and Zachary. (Please until now I don't know what else to name them. 馃槶)
And sorry the older Maheswarans aren't there. I don't know where to put them and I already had character overload. 馃槥
Hibiscus print on Bismuth's shirt is from ManMadeOfGold!
Speaking of shirt, another thing I avoided was thinking of their outfit designs. 馃槄 It's somewhere a little over a decade of timeskip since SU:Future and I'm sure at least one or two would've reformed during the time. So I'm gonna say they wanted to keep the vibe of a casual outdoors picnic-type event so they wore the casual themes.
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lassieposting 3 months
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Absolutely obsessed with the ecosystem and interpersonal political implications going on in Poppy Playtime right now, like.
What we have in the Playtime Co factory is a society made up of creatures who were all, at one point, human. And while it's stated that the experiments have varying levels of intelligence and ability to recall their former lives, we know that a lot of them, if not all of them, retained at least some of their humanity post-transformation. For example:
Most of the experiments are angry, resentful and vengeful towards Playtime Co - they understand they have been wronged, and they are capable of holding grudges.
Poppy and the Prototype seem to have the same end goals (putting a stop to the experiments and saving the innocents being used in them), but diametrically opposing views on how to go about achieving them (the Prototype is a gritty realist who knows no war was ever won without bloodshed and is willing to cause collateral damage in the name of his cause, where Poppy is far more idealistic, moderate and morally opposed to/upset by the deaths of the Playtime Co employees). This dispute has escalated far enough that the Prototype apparently shut Poppy away before the Hour of Joy could begin, and Poppy now wants the Prototype dead for what she sees as a crime equal in atrocity to Playtime Co's - they are able to understand ideologies, have ideological disagreements, and strategise against each other.
Huggy Wuggy, who seems to be only slightly more intelligent than a predatory animal, can still write, and uses the ability to try to guide fleeing prey in the wrong direction - that suggests he uses the vents to hunt on a regular basis, and he's clever enough to use basic deception.
On the subject of Huggy Wuggy, when he escapes the facility, his first instinct is to go home.
There are also numerous examples of the experiments being able to form and maintain social bonds, and work together:
Mommy Long-Legs is described as "nurturing" and "motherly" towards the other experiments, as well as the children. She's placed in the Game Station precisely because her desire to protect and care for the children outweighs her hatred for her captors: she won't act aggressively in front of them.
DogDay says that he's "the last of the Smiling Critters", implying that the Playcare originally had a full complement of Bigger Bodies Critters and that they were all able to coexist peacefully.
Kissy Missy and Poppy clearly have a friendship, with Poppy willing to charge into unknown danger to help her friend.
Miss Delight originally calls the other teachers her sisters, and she's horrified and grief-stricken by her own actions when she turns on them.
Miss Delight and CatNap form a non-aggression pact that seems to include some kind of respect for territorial boundaries, as Ollie claims that CatNap usually avoids the school. That's Miss Delight's turf, and he clearly respects her space, even though it technically falls inside his own territory.
The Prototype - who's usually kept in isolation and under surveillance precisely because he's known to be violent - was on multiple occasions set loose in a room with at least CatNap (and potentially other experiments) without bloodshed. He's even confirmed to have patiently tolerated CatNap lowkey imprinting on him and following him around like a duckling.
The Prototype also opts to save Theo Grambell's life, knowing damn well that to do so means sacrificing his shot at freedom. There is no reason for him to do this other than caring for Theo.
Again, DogDay is the last of the Smiling Critters. Despite the fact that there would have been six of them, and one of CatNap. Working together, they should have been able to overpower him easily, and the fact that they couldn't makes me think that either a) there was a big confrontation in which CatNap either arrived with or was able to call out for backup or b) CatNap became an infinitely more capable strategist and picked them off quietly one at a time, using skills he'd have to have learned from someone.
Anyway. My point here: these were originally people, with all the associated moral hangups and emotional messiness, and they retained a lot of their humanity post-transformation. And they were on the same side, to begin with. During the Hour of Joy, they all turn on the workers together.
But after that? The complete breakdown of that unity and those complex social relations into an essentially animal ecosystem, and the psychological impact on the surviving experiments, fascinates me.
By the time the game starts, the experiments have run out of food, and they've begun turning on each other out of desperation. The Bigger Bodies monsters, previously social and cooperative, have been forced into direct competition for food, and as a result they've largely become solitary apex predators with fiercely-defended territories, where they can pick off smaller, weaker experiments at will. There's some evidence of cooperation and coexistence between predators - Bunzo Bunny and the Mini-Huggies survive ten years in Mommy Long-Legs' territory, possibly filling the scavenger niche and surviving off her leftovers, and Miss Delight is tolerated in CatNap's - but the small toys we see scattered bloodily all across the factory (and the small Bunzo we see picked off by CatNap as it tries to cross a room) show that there's a whole category of experiments whose lives would've become all about hiding, and sneaking, and being where the Bigger Bodies critters aren't. The predators, driven to the edge of starvation, have had to surrender a lot of the human values and morals they had before. The prey have essentially become rodents - they're in danger every second they're not safely hidden away somewhere.
And yet!
The way they've reacted to their trauma is still so human.
Like. Take the difference between CatNap and Mommy Long-Legs.
Mommy and CatNap - Marie and Theo - have a very similar start in life. Both were children when they were experimented on and transferred into their mascot bodies. Both were orphans, and both are described as not fitting in or being particularly happy in the Playcare - Marie was bullied, and Theo is described as "odd" and "antisocial with other children".
But post-transformation, it seems Marie was largely left to, essentially, raise herself. We know that she was aggressively hostile towards staff, and gentle and nurturing towards orphans and other experiments, but we have no suggestion that anyone was caring or parental towards her. Like most of the experiments, she has a digestive tract and would have needed to eat, so she must have had a "keeper" of some kind, but she doesn't seem to have had any attachment to anyone who could serve as a parental substitute and guide her into adulthood.
When we meet her as Mommy Long-Legs, she would be a young adult - she's grown up in her mascot body. But even acknowledging that she's been driven mad by fear and isolation, her emotional development shows several damage markers you'd expect from a child so utterly deprived of love and care and guidance. She's emotionally unstable and prone to throwing extreme tantrums over small and arbitrary inciting factors, like "cheating" at a rigged game - there's very limited ability or desire to moderate or regulate her emotions. She's erratic, has poor impulse control, and when she's angry she lashes out violently at whoever is most convenient - like Bunzo - even though it's someone else - the player - that she's actually mad at. She does try to hide her disappointment at our continued existence behind her bubblegum Mommy persona, but she never quite learned to convincingly mask her emotions the way adults can. Nor has she mastered the art of making and executing a plan - when she attacks, it's all aggression - the single-minded grab-and-smash of an angry, thwarted child. Even Huggy, limited though his intelligence is, stalks the player and tries to chase them into a kill zone. But Mommy relies solely on her stretch ability - automatic, instinctive - and her sheer rage to make her the GameStation's apex predator. Left to raise herself, she never learned a lot of adult skills or survival strategies, and it's become a fatal flaw - she knows her territory, she knows where there would be machinery to look out for, but she's so single-mindedly focused on punishing the player that she completely overlooks her own safety.
Contrast: CatNap.
CatNap is also a young adult when we meet him, and if he'd also been left alone to raise himself, he'd probably have a lot of the same developmental stunting. But he doesn't, and that's interesting.
Now, let's take a very quick detour to look at the behaviour we've seen, not from CatNap, but from the Prototype. We know he's fiercely intelligent, calculating, and a tactical thinker with a talent for using his environment and anything in it (up to and including the player - he makes use of Mommy after we kill her, even though he's the facility's super predator and could easily have done it himself) to his advantage. We know he's stealthy - from how close to us he is at the close of each chapter, he's likely been tailing us from the moment we entered the factory, keeping his distance and watching us to see what we'll do and how he can make use of our actions. Some of his behaviours are strongly reminiscent of a soldier in action - I have a theory here that whoever became the Prototype had, at some point in his previous life, been a military man.
And now look at CatNap. Who has he become?
An intelligent, calculating stealth predator who uses his environment and any weaponizable thing he can get his claws on to take out his prey with minimal risk to himself. He's capable of adult logic and reasoning skills - i.e. the teachers will get hungry and harm the surviving children, so locking them in the school to fight to the death removes all but one threat, who can then be negotiated with once the children have been moved to safety. He's able to form and maintain alliances and agreements. He's even able to identify that the player is either a) not a threat to him or b) proving useful to the Prototype, and overlook his own hunger to offer them mercy: leave Playcare, or I'm coming for you.
In other words, he's grown up a lot like the Prototype.
And there's a reason for that! We know from the interdepartmental report on CatNap that for some reason, after his transformation procedure, he was allowed to socialise with the Prototype - an experiment who's considered so dangerous usually kept on lockdown in isolation under constant surveillance. And the report notes that CatNap "follows [the Prototype] around like a lost puppy" and that the Prototype "doesn't seem to mind".
Which, on its own, could just mean that the Prototype recognised Theo for what he was - a traumatized, hurting, confused little boy - and, aware that CatNap was not a threat, opted for tolerance over violence. But when you consider CatNap's history with the Prototype, I don't think that's it. Theo befriended the Prototype, or vice versa, long before Theo ever became CatNap. He was mortally injured trying to help the Prototype escape, and the Prototype gave up that shot at freedom to get Theo medical attention. They are close, and the fact that CatNap, a decade later, has assumed so many of the Prototype's traits and skills implies that they remained close for a good long while after the Hour of Joy.
Theo, aged 7, is clinging to the one person he feels safe with and protected by after a major trauma. If he follows the Prototype everywhere, he won't be left alone with the scientists. If he's not left alone with the scientists, they can't hurt him anymore. And the Prototype lets him, reinforcing the idea that you're safe with me. It's not unlikely that he feels responsible for CatNap's fate - if he hadn't taken Theo to the Playtime counselors for medical attention, the boy would have peacefully died, and wouldn't be living a nightmare - and he's stepped up to parent CatNap.
And you can see echoes of that ongoing bond in how CatNap behaves a decade later. Who taught him to hunt? The Prototype. Who taught him strategy and tactical thinking? The Prototype. Who gave him the survival skills he needed to make his way to the top of the food chain and stay there? The Prototype.
Unlike Marie, Theo had someone to protect him. Someone to play with and care for him. Someone to hunt for and feed him once the bodies began to run out, at least until he was fully capable of catching, killing and pulling apart his own prey. Someone to socialise with. And he's better adjusted - for a given value of "better adjusted", because like, nobody in this factory is even remotely okay - as a result.
And that's still so human. Despite the absolute horror-show feral animal situation they're all living in.
Just? idk man i have a lot of feelings
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718966914 11 months
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Holly Possession
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snackugaki 8 months
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i CAN draw shit that isn't turtles i say knowing this is related to a goddamn centaur AU of them that someone's haunting me with h elp
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pathetic-gamer 1 year
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Fashion in F贸dlan: a very long, non-comprehensive, and entirely unsolicited analysis
The fe3h writers did a pretty solid job of creating three nations with clear social, economic, and political differences. The fashion stands out to me as doing exceptionally well at expressing those differences, and, just like in the real world, it works as a sort of socioeconomic barometer that helps tell F贸dlan's story.
In this post, I'll break down the key clothing trends in the three regions and provide some light interpretations, largely related to $$
Please note that I'm NOT using this post to discuss historical inspirations. Also, not everyone from every region is included. In particular, anyone whose outfit is too much of just a riff on a class uniform (like the Ashen Wolves or the various minsters in the empire) is left out.
There's a part 2 now lol (church of seiros time); part 3 as well!
1. Holy Kingdom of Faerghus: function IS fashion, baby!!
Fearghus, beloved land of ice and snow and spooky folktales about watering your fields with blood and ghosts living under the ground - you did not come to fuck around. You're here to protect the commoners and go back home to a stew that may, if you're lucky, actually have some meat in it. In this kingdom, you're going to dress warm and you're going to like it. Oh, you have some extra money? Gonna spend it on something for yourself? Better be using it for something useful, like keeping your plate armor in good condition. (Please note: Catherine, though being Faeghan, is excluded because she wears the uniform of the Knights of Seiros, not her own clothes.)
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Trends:
High collars, long skirts - generally as little exposed skin as possible. (There is exactly one pair of bare hands in the entire kingdom. Mercie is getting a little bold 馃憖)
Fur cloaks/capes/gloves, or just fur around the cuffs and collars if they don't have a full fur cloak.
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Armor - every single man is dressed in armor, as is Ingrid. Most of the men have full suits of plate armor, but Felix, Rodrigue, and Ashe are wearing only gambesons (note the quilting in Felix's sleeve - that's what gives it away, imo). The folks in plate armor would have gambesons on as well (you can see Ingrid's underneath her breastplate), acting as padding for the plate armor. I think Gilbert is wearing plate armor with a tunic over it (a realistic historical practice).
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Fastening is accomplished with clasps and lacing, and there are relatively few buttons or adornments to be seen on the main garments - Annette is an exception, which will be addressed later.
Brief analysis:
Notice the economical use of fabric - their clothing tends to lie flat, with fabric being layered for warmth rather than pleated, gathered, or puffed. The folks in plate armor may spice it up a little with a sash of some kind if they aren't already wearing a cloak or cape. I'm assuming Gilbert's ~stylish tunic~ is keeping him warm well enough to not need a cloak or larger scarf. (Mercedes has a ruffles and puffier sleeves, plus a fuller skirt, but it's worth noting that she is currently part of a merchant house, and merchants tend to be wealthier and actually occupy a unique social class between nobles and commoners.)
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Note the colors, too. Greens, browns, and yellows are the cheapest and easiest dyes to make and use. That bright sort of tawny color that Gilbert, Annette, and Jeralt all have is easy and cheap. Gilbert's grey tunic could feasibly just be undyed wool. A true blue is difficult, but you'll note that the blue the people wear up here leans towards grey and green - could be that the dye is faded, or that it was never very blue to begin with. The only true blue is on Dimitri.
All of this reinforces the idea that Faerghus is not a rich nation, and the nobility don't live too far off from the common folk. The vast majority of the cost we see is actually their armor (worn by Dimitri, Dedue, Sylvain, Gilbert, Jeralt, Matthias, Ingrid, and also if we're getting all the way into it, Gwendal, Miklan, Lonato, and Baron Dominic as well), which is would have been pretty expensive. You'll notice they mostly wear grey armor with very little extra decoration, keeping the costs low. Ingrid, the poorest of the nobles in armor, also has the least actual plate. Felix and Rodrigue both have full cloaks, which most other people don't have (just Dimitri), but they also aren't wearing plate, so clearly that's a calculated choice.
That being said, even within these more economical fashions, we can still see clear differences between classes. Most noticeably, Felix (rich) and Ashe (not rich) have very similar outfits, but Felix's tunic/gambeson is lined with fur, while Ashe's is not.
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BTW I'm of the opinion that the Fraldariuses are the richest people in the kingdom other than the royal family, and I believe that specifically of their fancy cloaks lol
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so luxurious~
2. Adrestian Empire: look at my money bitch
Ah, the land of beauty and excess! I love to live in the capital and visit the cultural icon that is the opera and pretend that I'm not in Wealth Inequality Central. (Please note: Petra is not included, since she dresses according to Brigid's fashions. Also note: I fuck w these styles so hard, dude.)
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Trends:
Short skirts (above the knee - Dorothea has a draped over-skirt thing, but her main skirt is shorter, and Manuela has leg slits instead of a short hem), low or square necklines, open backs. In general, we're looking at a lot of exposed skin. Forgot to include Cornelia in the pics, but she has this too.
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Tailored jackets with just SO many buttons. Hanneman fits into the tailored jacket category, but isn't included in the highlights by virtue of Not Enough Buttons. (Some concept art is included here to drive the point home.)
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Finally, there's this specific very specific double-breasted neckline thing (baby edelgard is separate bc i forgot to include her when i made the first image shhhh)
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Brief analysis:
Adrestian fashion is all about displaying status and wealth, in this case through ornamentation, rich colors, uniforms denoting class/role, and also a fair amount of excess fabric.
Historically, fabric itself was one of the major indicators of wealth - in fact, certain historical styles very explicitly showed off just who was rich enough to afford, for example, a whole gown made from the same length of fabric, or even just an entire skirt panel with no piecing. In the Adrestian Empire, We've got excess fabric galore, tucked away into all those beautiful ruffles and bell sleeves, layered skirts, unnecessary capes, double collars, and puffy pants - and it's all in much more luxurious colors, too. In fact, I'm pretty sure the largest single piece of fabric on anyone in the game is Edelgard's cape, which is then also adorned with dozens of buttons and extra bits of fabric. It's almost definitely fully silk, both the outer layer and the lining. (And it's badass.)
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Look at all that fluff! Dimitri's cloak probably rivals hers in the size of the actual fabric itself, but his is likely a heavy wool (unlined, maybe?), plus has a lot of fur.
"Oh, but pg, there are capes in Faerghus, too!" yes, but in Faerghus, they live in the arctic /hj. Note the vast expanses of exposed skin down here in the empire - clearly, cold is not an issue. You'll also note that the cloaks in Faerghus were heavy and lined with fur; that's not the case here. Given the prevalence of tailored jackets and the dual colors on Ferdinand's cape, I'm guessing they're either a comparatively lightweight wool with a silk lining (typical for tailored suit jackets, nothing particularly noteworthy about that), or just fully silk. (Bernie's shawl is just cotton though, prove me wrong...) Hanneman and Manuela are exceptions, since they both have fur, but they live at Garreg Mach, not in Enbarr.
The jackets themselves, by the way, could be silk OR wool. Ferdinand's in particular (especially thropes) reminds me of early 18th c. waistcoats, which would have been full silk.
We also have much richer colors down here in the land of art and song. Red, purple, and black were all very difficult colors to maintain, and very expensive. The most expensive colors, in fact. Not gonna lie, as far as price per yardage goes, I think Hubert's outfit might rival Edelgard鈥檚 in expense.
A notable exception to the excess fabric bit is Bernadetta. However, her dress is in what is arguably the most expensive color, and is heavily decorated, so that's a reasonable trade-off, and I don't blame her. I, too, would go for a smaller amount of pretty purple silk embroidered with bright, beautiful gold and yellow instead of a bigger, more impressive-looking option. It's about the little things.
I do want to take look at Caspar, in particular. He's unique in that he's dressed in a full suit of armor. But, given that he's the second son and not set to inherit anything, unlike all his waistcoat-wearing friends, he isn't being held to some particular uniform, and even if he were, it's the ministry of military affairs. Of course they wear real armor. What's interesting is that his armor is a sort of rosy grey/brass, rather than silver, and he has a lot more decoration and flair than the folks with full armor in Faerghus, in both his throuses and thropes outfits.
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Worth noting, btw, that we have exactly zero examples of actual commoners in Adrestia, other than generic NPCs. Dorothea belongs to that peculiar niche that is opera and acting, so she is expected to dress and act like a noble, despite not having a title or property of any sort.
Adrestia - and Enbarr in particular - leads the slow march of fashion across F贸dlan, given that it's a cultural hub and is so much wealthier, while Fearghus slowly picks things up over time. Thus, we have Annette, who lives closer to the empire and has disposable income, having some decorative buttons and tassels and a mock low neckline.
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It's not nearly as much as the actual Adrestians, but she's picking it up!
3. Leicester Alliance: the beeeest of both worlds~
Oh, Alliance, you messy bitch. What we see here is a mix of everything, where some of them are influenced by Faerghus, and others by Adrestia (just like how some of them have kingdom-style names and some have empire-style names), and a few fit neither camp. There are clear reasons for similarities where they exist, though, so let's take a look! (Please note: Claude is not included, since his clothes are heavily influenced by Almyra.)
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Hilda and Lysithea have the frills, puffy sleeves/skirt, short hems, low/square necklines, and expensive colors of the empire (plus, Lysithea gets a decorative veil in dark purple. How ~fancy~). This reinforces the idea that Adrestia sets the standards for fashion: Hilda cares about fashion and keeps up with the times. Lysithea lives on the border and was briefly under the control of the empire, and thus is influenced by it. Mostly, though, I think it's about how she tries to seem older and tends to see Hilda as a model of maturity (lol), so she's following that example.
Holst's armor is quite decorative, similar to Caspar's, but what stands out to me is the fringe in particular. We see the exact same fringe on Caspar, Hubert, and Edelgard, but not anywhere else.
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Lorenz and Erwin are a bit of a border case, tbh! They both wear practical, full plate armor with little in the way of extra decor (other than Lorenz's rose and Erwin's little cape thing), but Jesus christ how much does it cost to keep it all so purple like that??? That's a blatant display of wealth that would impress any empire noble.
Marianne, on the other hand, would fit right in in Faerghus, with the old fashioned long skirt, high collar, capelet, and lack of extra decoration other than some pretty trim. Makes sense, since her territory is so close to the kingdom and she's clearly not interested in trying to stay fashionable.
Judith is dressed very practically, has some fun puffy sleeves and bright but inexpensive colors, has a short cape and gambeson (a short vest one, though). I want to say leans toward Faerghus, which makes sense since it's on the border and the house did at one point split off, with part going back to the kingdom.
Now we get to the only real, honest-to-god, never-owned-land-or-property, born-as-and-remain-now peasants/commoners: Leonie and Cyril. (Raphael was born into the merchant class and was able to support himself and Maya by selling his estate, so while we can consider him a real commoner at this point, it's not nearly to the same degree.)
Their economic status is obvious from their outfits: both have very practical clothes with no extra decoration, in cheap and easily accessible colors. Leonie's cloak wrapped around her waist is purely functional - she can use it when the weather calls for it, but it's out of the way of her arrows when she doesn't need it - and looks to be pretty soft, so likely is lightweight. She has a hint of some light protective wear (note the quilted sleeve) and the same front clasps as Felix and Ashe, so i think she's also meant to be wearing a gambeson, but it's shorter and less protective. Cyril doesn't seem to have any armor at all except for the shoulder protection - we can tell from the lack of center-front closures on his shirt and the shape of the cuffs of the sleeves that he's actually just wearing a tunic (or rather, two tunics on top of each other).
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Raphael also has a very practical outfit, but notice that his is so much more protective, probably because he has a little more money than the other two. He has very limited, sparsely placed plate armor, but he is covered head-to-toe in quilted cloth armor. He's ready to get some punching done, baby!
Our real outlier, however, is Ignatz... But you bet your bottom dollar I've got an explanation for that one, too!!!!! Mans is an artist and he has rich(?) merchant parents, he can do whatever he wants.
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Absurdly unnecessary lengths of (probably not very expensive) cloth? Sure. Fancy feathers that literally no one else gets? Why not! A billion buttons, half of which arent even keeping anything closed? Curly and intricate cloak fasteners probably made of some kind of cording? Sashes and tassels and a decorative sword??? Fuck it, we ball. I love this so much, it's easily my favorite outfit in the entire game and I would ABSOLUTELY wear it irl. I already have the right haircut and glasses and boots, I'm ready
4. In conclusion
These designs really are F贸dlan in a nutshell. From the quiet wealth and functionality in Felix's fur-lined gambeson to the audacious luxury of Ferdinand's waistcoat to the unrepentant anarchism of Ignatz's entire vibe, we can see the history - and future - of the continent outlined right before our eyes:
Faerghus is cold, practical, focused on survival, and probably has the most even distribution of wealth. Leicester is a mix of remnants of the empire and kingdom, with clear wealth disparity but also a relatively high amount of social mobility and communal support systems. Adrestia has significantly wealth disparity, with nobles very disconnected from their people and instead busy politicking about.
Side note I know I said I wouldn't go into the historical inspirations, BUT I do think it's interesting that the men's clothing in Adrestia - particularly the tailoring - is similar to much later styles than the men's clothing in Faerghus, and the reverse is true of the women's sleeves and necklines.
Okay that's all, thanks for reading!
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cinnamonsikwate 8 months
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ok so it's clarified that part of the winged lion's curse was that monsters would now fear and avoid laios. but this panel also appears to imply that laios can no longer eat monsters himself, and tbh that's way more fucked up!!
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anxiescape 1 year
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Been thinking of a new AU. :3
It鈥檚 pretty similar to Stargaze, in the sense that Liu鈥檈r hatched from a meteor. The difference is, instead of his meteor landing on Flower Fruit Mountain, it landed in the courtyard of the Jade Emperor鈥檚 palace. In the celestial realm.
Basically it鈥檚 Sleeping Beauty but with monkeys and crime.
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bigcatbulges 7 months
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Source - ARun_six
(Artist's Patreon)
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gummi-stims 1 month
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Angelic partial fursuit from beeps.creatures on tiktok!
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wolfhidewinter 3 months
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A selection of recent comms. I'm open for more! prices and more examples here :) - https://whwinter.carrd.co/#commissions Happy to do horror as always :D
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screwpinecaprice 1 year
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redone from this sketch dump!
And shout out to the people who supported me through Patreon!!!!
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arataka-reigen 7 months
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Consume! Consume!! Be consumed!! Fall into your deepest desires! Yeah!! YEAAAHHH!!!!!
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