Real Reasons Dragons Hoard Gold
Tax evasion scheme
There are no other options
The king's entire army is unable to stop this dragon from taking all the gold
And then the taxman comes along
"Oh no, I would tell you my assets, but they're all in the lair of a dragon. Guess you'll have to mark me as having no money and deserving of a significant tax cut!"
Then the taxman leaves, and what happens?
The King finds a bunch of adventurers and tells them to fight the dragon
And suddenly the dragon- who need i remind is superintelligent, an archmage, strong enough to tear a giant in half and took down an entire nation's military not last month?
"Oh no! I cannot defeat five traumatized weirdos! I am slain! I guess you'd better take all this gold back to the king"
And all is well until next tax season when Oh No! The dragon has "somehow" revived and has taken all the gold again!
Someone needs to expose this, guys. This is why we still have medieval tech after 3000 years- all the funding's vanishing into unlisted dragon accounts.
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something that's super underrated in fic is Damian having a life in the League of Assassins. It's not just training 24/7 and mind games between a boy and his grandfather. It's not just Damian getting put through the child abuse simulator so that Bruce or Tim or Jason or Dick or whoever can rescue him. Damian is a character that experiences slow growth. He goes through the "no killing" rule, but there's storylines where you can tell he's only sticking to it for Bruce and Dick. He follows their lead because he needs their validation and affection, to prove himself - not because he genuinely believes in what they're trying to do (at least not yet).
For a child to be stuck in such a mindset, tells me two things; obviously the indoctrination runs deep because he was raised in the League. He doesn't understand his family because their lives are alien to him. But also that the League shouldn't just be a place of misery and despair. It needs to be full of people who praise his actions, people who try and value him.
They are teaching Damian that the Earth is something to be cherished, that he kills to honor his family and one day lead the revolution. It's something very overlooked; the League doesn't believe that they are evil. They are a fringe organization with the fervor to save the Earth. They worship Ras al Ghul, of course, but that's because they believes he embodies what the planet needs - rejuvenation, redemption, the care for endangered and extinct animals, the dismantling of rich billionaires and corrupt governments and exploitative companies. If they have to kill and turn the oceans red with blood to ensure that the Earth exists for a thousand more years - then so be it - Ras will take us there.
Damian internalizes this. He lives in this League day in, day out. He may not always appreciate the teachers his grandfather gives him, but he learns. He absorbs. He watches the initiates being sworn in shadows. He observes the cultists and their rabid worship, gets pulled in and placed high above the clouds as a piece of god. He lives his life every day surrounded by the Shadow assassins, spies, information specialists. He is waited on by League staff who are happy to serve them. He has handmaidens he's known since he was an infant, who pamper and spoil him. Bodyguards who have died to save him. Cooks and doctors and researchers and farmers and innocents living their own lives. They come from all over the world. They have families and friends. They have lineages as far back when Ras first founded the League. They treat him like a son, like a little brother, like an older brother, like a friend, like a student, like a messiah, like a child and like an equal.
And when he leaves the League...he loses those connections. The handmaiden who took care of his hair, leaving him to slather on hair gel in an effort to maintain an image. The boy who was being trained a Shadow and befriended him, one whose deathly image he can never shake when talking to anyone his age. The teacher that taught him meditation, an inner peace he yearns to return to. The woman who taught him how to hack computers and he never look at Barbara without remembering her. The man who taught him boxing, his first experience with the life of a performer. The thief who gave him lockpicks and pilfered sweets, whose detached demeanor always remind him of Selina. The actress who taught him to manipulate his voice, a talent he will never get to show her again. The bodyguard who treated him like a little brother, whose sacrifice screams in his mind when interacting with any of the Waynes. Damian can never return to those days. He can create new memories in America, but his heart forever lies in the city amidst the mountains.
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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there's this moment that no one talks about and that cleo and etho BOTH cut out of their episodes, which is when all the green and yellow names are gathered around spawn looting the gear after plan bubblevate. cleo picks up a pair of diamond pants and holds onto them for a while trying to decide what to do with them, before eventually offering them to etho (even though pearl, her own ally, was also in iron). its such a subtle thing and it doesn't seem that important, really—it's just some discarded armor that she didn't even need herself. but like, someone who isn't even really your ally, that you've barely spent any time at all with together over the series, deliberately offering you an invaluable gift that would be much more useful to keep within their alliance as some kind of silent nod of understanding that, despite everything, you're looking out for each other.
and despite his general lack of sentimentality, etho remembered it as well and saw the gesture for exactly what it was, which was mercy. in a world where every exchange had a very What Can You Do For Me feel to it, cleo gave him those pants for no reason at all. later on when ren was trying to get the reds to go after cleo, etho said he doesn't want to hurt cleo, because she was nice to him and gave him diamond pants. they had barely any history together and were on pretty rocky terms up until that point (between etho betting for her death and stealing her brewing stand), but that moment was enough to cement the implicit understanding between them and turned cleo from someone etho barely knew to the only person he trusted to look out for him for the rest of the series. its just so. EXPLODES
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Hi guys! I have some stuff to sell.
If you've been here for a while, you might remember that I had announced that I was going to start doing adopts, hosted an auction for one character design, and then didn't do anything else. It turns out that adopts are not for me.
However, I have three paintings (watercolors) of character designs that I now have no idea what to do with! So this is the 'closing sale' version of what I was trying to do earlier in the year - I cannot be bothered trying to move these the way I wanted nor make the kind of money I wanted off of them. I am not interested in keeping them forever just because I can't do what I want, though, so I'm selling them off again.
Here's how that will work:
You pay $30 for the painting plus postage, which should not end up being more than $15 at the absolute most, "or best offer" if multiple people want the same one (truth be told I find this unlikely)
I mail you your painting, so you get the original. you get to keep the character if you want but you're not obligated to do anything with it
i then post a nice picture of it on my art accounts, where people can say nice things about it or w/e
These are the three pieces up on offer: The first two are watercolor and ink, the last is just ink, and all three are on watercolor paper but the first had torn and while it's patched very neatly, I glued a second piece of paper to the back to support it and now it is very stiff. They're all about 8in x 11.5in.
Sorry there aren't any robots . But if you particularly like my fursona there's an unfinished anthro sketch of the dragon on the back of the painting that bears a resemblance to mine.
Email me at
[email protected] or send me a DM here if you're interested in any of these!
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