btw gamedev accessibility check speedrun tactic is just have every element use at least two senses. i also think of it as the nirnroot test, specifically because of the plant in Skyrim that glows and makes a weird noise at you so you can locate it.
often, because these are games, that will be "sight" and "sound", but with things like controller rumble it can also include "touch". most games do not include "taste" and "smell", but to the devs out there inevitably working on that, you have my respect.
anyways. the multi-sense check is basically:
if something is only present as an audio cue, like a sound effect in a certain direction, add a visual effect / cue or captions that include a directional indicator. if all dialogue is spoken, try to include subtitles (even better if you have various font sizes, or light and dark mode toggles).
if something is only present as a visual cue, like an item you can interact with being a different color, add an audio effect like a sound that plays when you're touching an interactive object. if all dialogue is written, try and include text to speech options, voice actors (a big ask, I know) or compatibility with screen readers.
it doesn't cover every situation (toggles for flashing, snow / rain / particle effects, high pitched noises, etc for example only affect one sense) but if you're really lost on where to start with making your work accessible. well. it's a start!
[ID start: A gif of text reading 'Dog Nonsense.' The font is made of alternating big and small stamps in the colors pink, blue, teal and purple. The texts glitches and disappears and reappears, as its switched on and off like an old tv. ID end]
Hey my names Meme the Jester and this is the logo for my new folkpunk band 'Dog Nonsense'. I'm going to begin recording my album 'Puppy Girls Rule the World' on monday at the studio with my friends help, and I am so excited to finally be able to share my album with everyone! I've been working on perfecting this album over the last months as well as performing at some open mics and busking on the street. My music releases on my instagram is @dognonsense. If you want to follow my journey of my photography of the punk scene, patches, and art on @yvrpatches.
So prepare for some punk ukulele music about: doggirls destroying golf courses, building a train system across the world so all the gays can get railed, being a polyamorus dyke and getting all the girls with my autistic charm, the evil wolf deep inside you, silly stoner songs, the homeroticism of sewing patches with someone, and a song about avoiding your responsibilities because fuck THAT! And lots more songs about emotions and feelings! I have about 14 songs so its a packed album.
Added a faith patch I made to my jacket :) Its on the front and I love it, excited to have a reference to my fav horror game (well, fav game in general lol)
In January I was able to talk to the lead developer of @gb-patch, the creators of Our Life, about their philosophy for designing such a highly customizable game & their wildly successful visual novel Kickstarter!
Lab kid Robin who was thought to be dead by the lab at age 15 during an experiment gone wrong and was "discarded" and then found by the russians. They couldn't quite make their own supernatural kids but they might as well "recycle" this one. They had to compete with the other american kid somehow.
So they kinda brainwash her and send her to the school so she can get closer to the gang and try to kill El.
Accidentally getting adopted by Joyce Byers was not part of the plan but she's not complaining.
It all happened very suddenly, really. One minute he's walking along fine, and then next he’s caught his foot on a bit of gutter and is now sprawled face down on the pavement. Graceful.
Groaning, Flynn rolls into a sitting position - hoping against hope that no one saw that, and at the same time wincing at the sting in the hands he'd used to break his fall.