i cant get over the ball being so CLEARLY all for crowley i can't get over aziraphale trying to woo him with a WHOLE FUCKING BALL because that's what he knows that's what romance IS for him because he's been wanting to dance with crowley ever since dancing was invented and he's so stuck in time with the way he dresses and talks and he still thinks a dance is the high of romance AND HE MADE A WHOLE ENTIRE FUCKING BALL FOR CROWLEY JUST SO HE COULD DANCE WITH HIM like now it's so fucking obvious he gave away his BOOKS without a second thought and it was all for crowley he organised a whole JANE AUSTEN THEME BALL just so he could have an excuse to finally dance with the love of his life and i can't get over this i'm shaking my fists and pacing up and down he did not give a single fuck about anything other than dancing with crowley and HE BARELY TOUCHED OTHER PEOPLE'S HANDS WHILE HIS WHOLE FUCKING PALM WAS PRESSED TO CROWLEY'S AND i need to lie down
5K notes
·
View notes
very in love with the way that on one hand odile is a very intelligent, knowledgable, mature, level-headed adult and then on the other she. she chirps and baah's back at the animals when you talk to them. she nya's just to get a reaction out of the party. she has the kind of laugh where when someone is amused they don't just chuckle it's like that loud burst of a laugh that "HA!" type of laugh we all know someone with that type of laugh. sometimes she's like "we don't have time for this" and sometimes she's like "we don't have time for this... ... is what i'd USUALLY say but we should give our brains a break from the whole impending doom of the country scenario." you know. like all of the characters in ISAT have several dimensions and feel very human and dynamic but just focusing on odile for a moment... beloved odile... :,)
573 notes
·
View notes
priest guy sending mixed signals, what is he up to?🤨🕶🤏
~~~
[Image Description: A warm-toned comic featuring Trigun98 characters. It opens with Vash shouting "YOWCH!!" as a half-eaten donut flies through the air, a bruise on Vash's tongue. Meryl, editing papers, is annoyed as he complains: "Ow! Ow! I bi'e my 'ongue..." "What's the rush?" Meryl asks, "They're all yours." Vash, still hurt, tries to explain: "They're jus' sooo good!" Meryl argues back, "Well, savour it then!" Wolfwood has been watching the scene unfold as Meryl continues, "Satisfying your sweet tooth doesn't come cheap, unfortunately." Wolfwood clicks his lighter open and closed, again and again. Without a word, he leans closer, his thumb on Vash's lips. "Wolfwood...?" Vash trails off. Then, Wolfwood opens Vash's mouth and knicks his thumb on one of Vash's canines in one fell swoop. "Wah? Huh??" Vash says as Wolfwood pulls his bleeding thumb away. He licks the blood off the wound then snickers at Vash. Meryl looks disgusted, Vash has lit up in an embarrassed explosion, and Milly remarks, curious: "Those are surprisingly sharp, Mr. Vash!" Question marks float around Vash, and his donuts lay discarded on the table. Each panel is signed by raepliica. End ID]
1K notes
·
View notes
"I do not know the shape of his pain, nor how it shaped him into the man he became. But I know that when man first tasted loneliness and fear, bitterness and despair, he shared in their torment.
And now, as we are called to sleep, he beams. And I know─I know it is because of you.
Thank you."
-Hythlodaeus, from Days Gone by, Days Yet to Come
385 notes
·
View notes
tbh one of, if not my absolute favorite part about ffxiv, is the small little moments/sections where nothing super big or like. Plot Important happens, but that give both the characters and us, the players, some much appreciated down-time to just. Feel things. And to process what's happened and what's going on or to just. Let us exist, in the moment. In a much more grounded and human way than when there's Big And Important Things happening.
The biggest(imo) and earliest example of this is right after the Waking Sands get raided in ARR, and WoL turns to the church for guidance. The entire section of us helping them gather and bury our fallen comrades, and especially bringing Noraxia home to Little Solace so she can be laid to rest in her homeland, by her own people and in their own cultural ways, was so so important to me.
Because it wasn't just replacable allies cast aside for shock value anymore, it was real. These deaths were real and meant something. I got to actually process what just happened, and I got to watch Banana go through it right with me. And not only did it make it feel real, it also gave me a sense of closure. These people, these friends, are dead, but they also got to be treated with the respect they deserve and laid to rest properly.
And that, more than anything else, made me want to save the world. It's grounded and grounding. This world, and these people, meant something to me, the player.
And there's tons of stuff like that throughout the game, especially in shadowbringers and endwalker.
In shb we have, for example, Lyna venting her anger and frustration after the sin eater attack in Lakeland. She's on her knees yelling on the verge of tears while punching the ground, so furious at her helplessness and powerlessness, at everyone having come so far yet set back because some megalomaniacal tyrant deemed it so.
In ew we have Urianger being approached by Moenbryda's parents, who confront him about not confiding in them about his grief. When Bloewyda starts to scold him, he of course reacts guiltily, believing they blame him, only for him to be completely caught off guard when she instead goes in to hug him, telling him he should have let them grieve with him. And he just. Breaks down. He's been holding these feelings, this grief inside him all this time, and now that he is not only told it's okay to let it out, but by her very own parents at that, he just can't keep it in anymore. He cries for Moenbryda, right then and there, being held lovingly by her family.
And the thing is, these scenes aren't necessary, strictly speaking. The plot at large could go on without them, the events that happen around them are not changed by these moments in any way.
But still, they are so so important, to the world, to the characters, to the players. Everything feels real and impactful now, every death means something, every tragedy, every person, feels real.
And that, to me, is what makes this story so special.
370 notes
·
View notes