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#i just got home from the studio
whoisvillanelle · 8 months
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i fucking love being a girl and being in a band and playing guitar and writing music this shit is so magical i am so lucky
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hella1975 · 5 months
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there's a very specific kind of vibe that comes with living with your friends in final year that it just does not have in first year or even second year. like as a fresher it's usually the first time any of you have lived away from home let alone with SO MANY people your age and it's terrifying and exciting and randomised to boot so it's generally carnage for a whole year in the best and worst ways, and then second year you pick who you're living with and it feels like for the first time you're doing this adult thing PROPERLY. you have a place of your own now. these are the people you've chosen to live with. studying gets serious etc. but it's still fresh. it's still new. you still don't know how to navigate it. but final year? final year is when you actually get it right. you know how to manage your time better. you know what works for you and what doesn't. studying is the main focus and you've been out in the world for three years now and it's not loud and boisterous like it was in first year and you're not exciteable and awkward like you were in second year. you're comfortable. every single one of my flatmates has their own friend group and we mainly keep to our own social circles, but we'll still meet each other back at the house after a night out and sit in the kitchen or my room to do the debrief. sometimes i'll go days not seeing either of them despite sharing a house but every now and then someone will softly call up the stairs that 'the heating's on!' or one of us will sneeze and the other two will yell 'bless you!' through the walls. the lack of interaction isn't interpreted as dislike in ways it would have been even last year, because we're all just old enough to be past that now and settled enough in our friendship not to worry about it. idk. uni is very loud and unsettling a lot of the time so it's been really sweet to see how almost boringly comfortable final year is.
#like my day today was literally drag myself out of bed at 10am to meet my econ friends bc we're in a group together#and i spent two hours with them writing a fucking TRADE REPORT before coming home#and the rest of the day was kinda lost. i showered. i put a wash on. i had a nap. i mainly stayed in my room#which sometimes is the End Of All Things but today was quite nice#and i can hear in their rooms how my flatmates are doing the exact same thing. pottering about and getting on with uni#and we've barely spoken all day but earlier my one flatmate ran into my room all excited to show me her nails#bc she's been teaching herself to do gels and it took her 2 hours but im still one of the first people she wanted to show#and just now we all went to use the bathroom at the same time and it led to one of our Stair Sessions#where we all inexplicably just gather on the stairs and chat for no reason with a cup of tea#idk it's just nice. it's such basic shit but i can't belive in first year i used to spend EVERY DAY with these girls#and we were one single friendship group and that was all we had#and then in second year one girl branched off bc she lived in a studio and got into her societies#but me and the other girl lived together again and it was the same thing of she was a friend before she was someone i lived with#and weirdly that can actually be detrimental to a dynamic. but this year we're all just very solidified and confident in ourselves#and where we stand and yes we all have our own friendship groups outside of the house now#but there's still that love and simple comfortableness around each other that you only get with time and a hell of a lot of proximity#and a sense of being settled that maybe is just what happens as you get older#idk it's just really nice. if i had this exact same day in first year (doing economics and barely leaving my room)#it would've been a really bad depressive day for me so the fact i can find such contentment from it now is really heartening#i love my little life here im very proud of what ive been able to achieve :)#hella goes to uni#feeling nostalgic because SOME BITCH decided to ribs post
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bamboozled-distress · 29 days
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I DID IT I BOOPED PEOPLE 1000 TIMES AND RIGHR BEFORE MIDNIGNT TOO GET FUCKING NOOPED IDIOTS
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Sam admiring Wes' jam sesh🎸🎸🎸
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astrangeroftides · 1 year
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I’m graduating this week and I definitely didn’t have a breakdown over what to wear (under my black grad gown so NO ONE WILL EVEN SEE IT) but I got some pink cargo pants so all is well.
I never actually thought I would graduate from university so this just feels wild and overwhelming to me
It’s especially funny that I’m getting a degree in fine arts because I can’t draw for shit! What arts?
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lutheban · 1 year
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There are 2 types of local celebrities every small town has
The actually quite famous one who came to the town for a break from fame and shenanigans
and the one guy who is just a regular person but they dress like a cartoon character so everyone kinda already knows them as "Big Hat Steve"
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yrieso · 1 year
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im either about to kill my dance teacher or kill myself
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asteraceaye · 7 months
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I am so stressed
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opens-up-4-nobody · 1 year
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...
#looking at the notes ppl in the lab let me on my birthday card. it seems ppl think i should chill the fuck out lmao#a lot were like RELAX!!! and ya kno objectively theyre right but i refuse to listen bc theres something wrong in my head#sigh. i survived the day at least. the timed measurements r done on this experiment. thank christ. and my birthday gathering as so#i dont kno. it was kinda funny and kinda sad i guess. bc i knew it was gonna happen and i didnt want it to but i was like fine. ill meet#at 4. and i expected it to b in the conference room but they set up outside the lab around the corner. so they did kinda surprise me#location wise i guess. i cant imagine what expression i was making. it felt like a pained smile but idk. i had to go back to take#measurements every 4min so i was standing there with a plate full of ice creame cake. kinda away from everyone while they talked. staring#at my phone timer as it ticked down and abruptly leaving when i had to log a measurement. i was basically a non entity while there. which#was kinda idea bc i have too much hurt inside to talk to ppl right now. as evidence by my phone call with my parents when i got home. im#just kinda a bummer to exist around rn. idk maybe i should apologize to my boss bc i kno im not an easy person to do things for#and i really do appreciate the effort. its just hard when i kno how much stress its going to cause me for someone to attempt to do#something they think will b nice. so idk i just feel bad. but its over. and idk what ill do tomorrow. i should do stuff for when i move#like my dad was like: u should prioritize ur future stuff. and hes objectively right. they think i should get a studio apartment which#would b expensive as fuck but i will destroy myself if i have roommates. idk. theres lots still to do bc i have to get a ton of data#processed by the end of the week bc i have 8 days of measurement on another project that needs to get done by may 14th when i leave for#vacation. which my mom was like did u buy ur tickets for next month and i was like. hm how do i ask where im supposed to buy tickets to#without giving away that i dont kno what ur talking abt? bc apparently im going to a wedding? wtf do i wear to a wedding?#idk. i guess im just kinda sad bc this month has been really hard. i made it hard for no reason bc theres something wrong in my head and#that hurt has nowhere to go bc i cant even give anyone an honest account of how awful it was bc its like what r they gonna do abt it?#anything i say is just worrying bc i cant seem to stop myself who whats the point in talking abt it. but idk humans r social creatures so#when im in pain at least part of me wants someone to brush my hair and acknowledge my pain and tell me itll b ok#but idk. the idea of that happening is different from the reality where i seem to opperate at a different frequency to other people. we#just dont seem to properly connect. idk. idk what ill do tomorrow. im afraid to loosen my grip on my schedule bc i might fall to piece#pieces without the pressure. well see. lets home my 26th year is better than my 25th was. bc last year sucked#hope* lets hope that was my low point. bc that was not a fun time and im worry to take account of thr damage done#unrelated
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ghostprinceiii · 2 years
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Okay it's 4am so this is gonna be kinda sappy or whatever but So Much of what I read involves romance (and I read,,, So Much in general) that I've kinda become desensitized? to it? or something? Idk I've gotten really used to it and I can appreciate it in writing from like a narrative standpoint or whatever, but then occasionally I'll come across a story about an aromantic/aroace character and I just have one of those "oh" moments, y'know? where I'm reminded that I can be happy too. I could have the kind of meaningful relationships these characters have and I don't have to force myself into a romantic relationship to have that. Like, that's genuinely an option and it's so good. Cuz, like, I knew that, but until you see an example of it and you can kindof picture yourself like that more clearly you don't really know it.
#In fiction in particular the character being aromantic really drives home the point of having really strong and close friendships (separate#from queerplatonic relationships) cuz like you *know* that its distinctly platonic. They're aromantic so there's a guarantee that it's not#being written that way to lead into romance or have romantic undertones that just aren't explicitly stated or expanded on. Which is very#good and comfortable for me. There's also just the whole 'this character is Like Me' thing which is nice.#ghostprince posts#idk I was doing art earlier involving the aroace flag and thinking about moving up my next doctor's appointment to talk about top surgery#and just generally being kinda introspective. And now it's 4am and I'm reading a fanfic about an aromantic character and his friends during#valentines day and how they're showing affection all-the-same with no expectations or strings attached#and like 'oooo cringe fanfiction' or whatever but something I've been tryna work on is acknowledging that my interests are genuine and#aren't something I need to be embarrassed about and I should allow myself to be expressive about what brings me joy or something.#Mostly this involves explaining Minecraft mechanics and the OBS Studio settings menu to my dad. But it's progress. I dont think I can go#about it in the same way as my brother but I'd like to start working towards being a more genuine and happy person if I can? I've still got#all of ths mental illness and physical ailments and everything so my efforts may not work out if I can even work up the energy to try#but I'm atleast starting to *want* to try being me and being happy for once. Idk I just think that'd be nice.#I also want to buy a custom-made cowboy hat.#DNRB#not a vent but still a personal post so no reblogging please
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gothcarmelasoprano · 1 year
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maw why are these troll accounts linked through my ex best friends STILL following me
#im highly convinced at this stage she was the one that made the fake accounts#the gas thing is is that she was mainly an online friend and had she kept in touch with me at the time she wouldve known i was in the#studio in college preparing for my assignment for the semester so i dont fail like there were specific requirements we had to get done for#that week... and you think i would have that time to make fake accounts if anything itd be you and your online friends#emphasis on online because you could hardly make friends or even get a job here so you got one back home#the saddest thing is that the memes can be funny but its just what they represent in this whole situation that sours it completely#dont get me started on her friend she is honestly so polarising even from an outsider's perspective#ugh it doesnt annoy me anymore as it did because at the end of the day it has nothing to do with me but the fact that theyre STILL going on#about it makes me think that her and her online buddies have nothing else to do apart from being with themselves constantly#i had that life but no way did i want to live that way in my 20s 💀#i fucked up before that incident but isnt it convenient when we hardly spoke for a month just for the ~fake account~ to appear to stop#being friends like as awful as it sounds but itd actually be a lot easier just to say you dont want to be friends#instead of dragging outsiders into it like you do best#the saddest thing is that she was actually quite fake even before she went down a permanent online rabbit hole#and i was aware of it but because i was emotionally vulnerable at the time i never cut her off since i really wanted friends to talk to#play that cool girl alty idgaf attitude all you like but it doesn't change the fact that you're superficial no matter how much you mask it#ugh im hormonal and i cant sleep but at the same time its nice to be able to freely bc not as many people use tumblr anymore#i block those accounts not because im offended or im precious about my image but they do spam and its annoying af so i dont want that tbh#having pictures with a school friend whilst under the same breath making jokes of their dead brother is not a good look 😬#i did fucked up things as a result of coping with trauma and alienation as a teenager but this is actually low?#im sorry but it does it screams fake and im pretty sure that the fake treatment was given to me when we first became friends#fake people rarely ever change#i have to get ready for work in an hour this was unexpected#might vent later because i feel like i can do anything on this godforsaken website#the shocking thing to them is that they nothing on me if anything the 'proof' she showed me almost exposed her and her crowd#i have deleted my fb account but i still have the screenshots somewhere
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thoughts-and-vibes · 2 months
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it really sucks that i once had so so many people messaging me and reaching out and it was wonderful and i did okay at responding. but then life happened and I wasn’t doing well and got reclusive and couldn’t really respond and I felt horrendous but had legitimately no mental energy for anything. but now I feel a desperate need for connection from people I connected with then but the connections are no longer there and now my messages are left on seen and I have no one. and this has happened before. tis just a horrendous cycle that idk how to fix.
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mosspapi · 3 months
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Me: why does it feel like I'm forgetting something very important rn
The assignments that are due tonight that I am fully aware of yet actively not doing, on purpose, bcuz my brain is stupid:
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hagravenholm · 8 months
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This week has been insane … in the membrane
#Monday i got caught out in a thunderstorm and not only did I get soaked in a cute outfit but also all of my rented textbooks#and my laptop and everything else I had on me at the time got at least a little damp to soaked so that will be fun oh I just remembered#also checked a book out of my university library which idk hopefully they won’t charge me again for it.#I got ice cream from my DQ job on the last book I rented out from them back when I still lived here and that cost so much money plus#they wouldn’t send my transcripts to my other school until I paid the fine#I just hope my laptop still works.#it’s the most money I’ve ever spent on a thing I saved for a year for it#and Tuesday on the metro i either lost my phone or someone took it without me noticing#anxiety attack#couldn’t use gps to find my way home and I don’t know this area at all yet#convinced myself I would get lost and die -_- I was fine. literally#and then this fucking hellhole POS of a state fines me for a quote lapse in my insurance bs!#I know it could’ve been worse I’m just complaining.#my academic advisor had fucking no info whatsoever about art history masters programs or requirements like.#maybe I’m being unreasonable but my major matters too!!!!!!!!!!!!!#you can’t just fucking favor all the fucking stem and studio art and business majors all the fucking time!!!#sigh it’s been a fucking week holy fucking shit dude man oh my god.#is it any wonder about my last personal post lol but I am proud of myself for fucking barreling my way through this week kicking screaming
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john green quit tumblr because of the cock monologue
No, he didn’t.
This all happened a long time ago, and my memory is imperfect, but here’s my memory: The cock monologue certainly hurt my feelings! But when people are trying to force someone out of a virtual space, they sometimes resort to behavior that is similar to bullying except it’s not completely identical to bullying because the person they’re making fun of has a lot of power. (As someone who got bullied a lot in school, the feeling was similar in 2014 but it wasn’t identical--because I was aware of the fact that I was okay, that what was in danger was certain aspects of my identity/self-value that I treasured but not my entire personhood itself.)
Anyway, it hurt my feelings, and still hurts my feelings when I see it shared (it feels to me like a joke about my sexuality, although I understand other people don’t see it that way; but yeah, you don’t know much about my sexuality and I don’t really want you to but it feels like a joke about that to me, which just bums me out). 
But all of that stuff is a side effect of my job and having been successful at it, and I like my job. It is a great job. All jobs have aspects that suck. My job has fewer such aspects than other jobs I’ve had.
So yeah, I did not quit tumblr because of the cock monologue. (I also did not ask tumblr to make reblogs un-editable.) .
I quit tumblr because a few people started to make extremely specific threats. One might, for instance, send me an ask that featured a google streetview screenshot of my home alongside a plan for breaking into it.
I was super scared of these people (or possible person pretending to be a few people?) because they seemed to have a lot of knowledge about me and my family. We lived in a normal middle-class neighborhood in Indianapolis and I felt very exposed and nervous all the time in my real life, and eventually the freaked-out feeling just got too big and that’s why I quit tumblr.
(Edited to add: I am aware that prominent people sometimes use death threats against them to portray themselves as victims and protect themselves against justified criticism for their bigotry or abusive behavior or whatever. I don’t want to do that; it’s important to note that I have a lot of resources and power and so was able to, for instance, move to decrease the threat, which a lot of people can’t do. But I also feel like not talking about the experience honestly has not really helped me or anyone.)
I SHOULD’VE quit tumblr much earlier--I needed to realize that people weren’t comfortable with me in their virtual spaces and that to them I came across as cringey or even creepy, but at the time, I wasn’t nearly self-aware enough to leave for any of those reasons, and plus there was a lot of pressure from movie studios etc to stay on the social Internet so I could continue to promote my books and the stuff around them. So I didn’t quit when I should’ve, and as a result had and caused quite a few negative experiences for people. I’m sorry about the role I had in causing those negative experiences. I should’ve had a better understanding of not just how I experienced myself but also how other people might experience me. That’s something i’ve worked on over the years but still come up short on sometimes.
At any rate, I might delete this later because it makes me feel a bit like all my nerves are exposed to the air but I did just want to clarify that the, like, Tumblr Legend of this whole thing is at minimum a bit over simplified. 
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treasure-mimic · 8 months
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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