Tumgik
#gotta have a good fishing minigame
flannelepicurean · 9 months
Text
Yo, hey, also, if you're an anxious and/or stressed LGBTQ+ person like myself, and like little games about tasks, like Stardew Valley or My Time at Portia or stuff like that, check out Hokko Life.
It's one of those cute little "do things" games, and there are some things about it that I really, really love:
In a lot of these games, there's a set town structure and cast of characters. In Hokko, there are some keystone elements. But each save file has a different "town area" map that you get to build and expand your little town into. There are two residents to begin with, other than you and the shopkeepers in the main town area (separate), and THOSE COULD BE DIFFERENT. From what I can tell, there are at least 4 possible starter residents, and you can get different combinations per save file.
The days are looooooooooong. This is different from Stardew, for example, where you can feel really pressed to "get everything done" in one day. In Hokko, you have PLENTY of time. And you have the option to take a li'l nap at your house if you want to, so you can skip 2 hours or 6 hours without losing the whole damn day. Or just...take a lil nap.
There are NO GENDER OPTIONS in character creator. You start with the same starter outfit, and have 100% of the starter customization options. Everyone calls you "they/them." A good number of the residents are "they/them." You are just...nonbinary/gender neutral/agender. Periodt.
You are the only humanoid. Everyone else is basically stuffed animals. The first folks you meet are a pink elephant who looks like she maybe has vitiligo and a giraffe with a general store who has extremely Dad Jokes Energy. There are all kinds of other interesting animal folks with different personalities. My game has a green emo/skater pig who seems like they might be a stoner and possibly vegan. Definitely cares about their carbon footprint.
Everything is SO CHILL. There's not really energy to manage or anything, you don't get hungry, you don't have to run around making sure you talk to everybody enough so you don't get less popular. Even if you fail a task for a resident...nothing bad happens. Or at least, that I can tell so far. Just like, whoops. Couldn't find that fish. Oh well. I can make you that paint, though. No worries. All good.
When you DO complete tasks, you get clothing items. And like...the first one I got was a "striped skirt" or something. And I was like, "Oh, that looks kinda-sorta-almost like a nonbinary pride flag. Cool." And then I got some yellow shoes, and a red jacket. And then a "Happy Knit Sweater," which was DEFINITELY ABSOLUTELY a trans pride flag pattern! And then a tee shirt with rainbow sleeves and a rainbow pocket? So like...THEY GIVE YOU LGBTQ+ PRIDE MERCH FOR YOUR LI'L NONBINARY PAL. And then I realized I very much had trans flag wallpaper in my house. 😂 I freaking love this.
You can MAKE YOUR OWN FURNITURE. There's a whole subset of customization and item creation where you can just...design your own furniture and decorative items from almost scratch. You unlock sets of shapes for the crafting & design table, and then you can go into a 3D design space and just...put some wooden spheres together however you want! Add a leaf shape! Put a brass "7" on it! Go crazy! And then you get to save your design and you can craft it again later if you want to make more, or sell them. It just...becomes an item in your game.
The music is super chill. Because of course.
The fishing system is good, for the way I like to play. It's very easy to see the fish, it's very easy to know when you need to "hook/catch," and following the system to reel in is easy to understand. It requires a little effort, it's not an auto-catch, but it's not stressful. It's a TASK, but not a HEADACHE. And you can do it without bait and still be fine.
There's a whole entire thing around catching butterflies. You can just frolic around all day in your pride-wear catching butterflies if you want. It's lovely.
You can save and exit at any point. SUPER IMPORTANT. Can't tell you how many times I've felt some stress about like, "AAAARRRGGGHHH, I have to get to a good spot to stop this Stardew day, or just start over again..." Nah. Hokko, you just hit escape, "Save & Exit." When you load up again, you'll be in your house, with the same stuff on hand/in your backpack.
I actually kinda also like that there doesn't seem to be a romance component? Like, that's neat and all when it is available, but I don't always want the townsfolk coming onto me just because I've given them sufficient eggs or whatever. I might have needed to do those quests to advance the plot, or get a new shovel or something. And maybe I'm not actually down to clown, homie.
Anyway, I'm thoroughly enjoying this game. Got it in the Steam Sale. I think it's not crazy expensive even regular price? My one issue that I'm running into is that the wiki for it is like...zero content. Or just not much in-depth stuff beyond the very bare basics for some of it. So when I want info or hit a snag, I been using Duck Duck Go on that biz, or hitting the Steam Forums. Not the worst thing in the world.
38 notes · View notes
Note
WHISKEY HOLY FUCK!!!!!! busting down the door to your inbox with some FARMER LORE!!!!!
so i named my farmer mackerel bc thats funny 2 me and then named my farm Fishy Farm bc i am uncreative when it comes 2 names. and i fucking love the sdv fishing minigame im so good at it. ANYWAY i just unlocked the community center so im trying 2 get some of the collection done in there AND??? LOOK WHAT I FUCKING GOT FROM A TREASURE CHEST
Tumblr media
LEVEL 5 SWORD?!?!?!?? A DIAMOND?!?!?!?! I HAVE NOT EVEN BEEN TO THE MINES YET. my farmer is blessed by the fish gods. ive already decided im going to befriend all of the old men (willy, lewis, linus, wizard etc) bc i love them . im thinking willy takes him in as like an apprentice or something. busts open harveys door like DOC I ACCIDENTALLY HOOKED MYSELF AGAIN <3 and he is so enamored by it. the fish rizz.
MAC UR BLESSED BY THE FISH GODS..... thats so cool omg.... UR FARMER'S NAME IS MACKEREL I LOVE IT <3 befriend those old men!!!!!!! ur farmer kickin down the door to the medical clinic, smelling like fish, probably very wet from the sea, a hook in their nose, yelling "HEY DOC I ACCIDENTALLY HOOKED MYSELF AGAIN" and harvey having 2 remove the hook for like the seventh time this week while ur farmer attempts 2 flirt w him. obsessed w that mental image. that's rizz babey!!! man i gotta get my farmer lore written down oubhgfh i have ideas... still tryna decide on a name. leaning towards morgan but bailey or brandy are also good options. hmmmmmmm
9 notes · View notes
doedipus · 8 months
Text
Bomb rush is genuinely really good and I've had a lot of fun playing it, but in a lot of ways it feels like 2/3 of a game. Like the story is engaging, the overall presentation replicates a lot of what I like about games like twewy, and the movement and gameplay *mostly* feels really good (although I wish the air dash would behave more like a sonic homing attack sometimes).
But somehow it still feels a little undercooked?
Like I wish the characters were more differentiated. even just having them be obligate users of their default vehicles would've gone a long way there. And the vehicles themselves all work basically identically afaik, except for opening certain pathways, which I don't think was ever really explained, and isn't required often enough to really matter. I ended up using vinyl on skates for most of my playtime just because she looks cool and there was never really a reason to switch. I also really wish felix's refusal to use the boost packs had any gameplay relevance, when you unlock him he's just the same as everyone else.
The cops system in general feels half assed. Having some resistance is fine, but the implementation is mainly just a nuisance, and not really fun to engage with. Heat builds really inconsistently, sometimes you can tag most of an area before the cops show up, and other times every tag you do adds one level of heat no matter what. And since the second level is the turrets that make certain necessary jumps close to impossible, you end up spending a huge amount of playtime wandering aimlessly trying to remember where the bathrooms were.
Combat also feels really underdeveloped, against the mechs and turrets it works okay, but the random cops are really tanky and there isn't a ton of feedback from the game when you're fighting them about how much damage you're doing, and they respawn so fast that fighting them is a waste of time anyway.
If it were possible to just mod the heat system out entirely I probably would do that. Doing the regular platformer thing of just intentionally placing enemies in specific spots where they're key to progression instead of using a rockstar heat system would've been better
The last thing is that I think it could use some alternate game modes or generally more divergences from the sandbox gameplay loop. I feel like this is really where the price point becomes a factor- $40 is kind of a big ask for a game with this little going on structurally. I really wish the dream sequence stages were a bigger focus- they make great use of the generally excellent platforming and aesthetic sensibilities, but there's no way to replay them at all, they're just used as one and done setpieces instead of something you can replay over and over to master. there's also not a ton of variety in the challenges you're asked to do in each area, basically every npc only ever asks you to do score attack or go to a specific tag spot, neither of which really ask you to engage with the environment differently. the racing sections are very cool but also very short, used sparingly, and not repeatable. the main campaign is really cool and well-paced, but I feel like for this asking price there's gotta be some more extra shit going on to add replay value.
I guess in some ways I kind of saw a glimpse of a lot of stuff I really liked about the sonic adventure games as a kid, and part of me is disappointed that wasn't the direction BRCF wanted to go in at all. but I think there would've been something to be learned there in terms of extrapolating the same handful of environments into a bunch of decidedly unique gameplay modes. gimme a treasure hunting mode, no-boost felix challenges, dream stage replays, a fishing minigame and a chao garden and I'd be 100% satisfied
10 notes · View notes
glitzybunny · 1 year
Note
i can finally ask a question now that youve actually slept!! i hope it was nice!!
whats your fave thing about games (like in general!! any mechanics you adore or story trope etc etc)
Oooooo thats really hard, I like a lot of things- don't mind me I might ramble about things I like gjskjfksk this might be a long incoherent post fjsjfjsjjf
My most favourite and played games are rpgs, sandboxes, rougelites and visual novels (ooo and also games where you sell things- simulators are fun). I really value a good story but I think gameplay will always be the most important of a game.
That said I like games that are silly but know how to handle their more serious a story beats hand in hand storywise, I like hurt/comfort and found family in a lot in all my media jfksjfkakfk.
For example! Pokemon Explorers of Sky, UGH OMG that game is amazing (So glad RTGame played it recently I gotta relive the game again and cried like HELLA- FOR A POKEMON GAME-) the story and gameplay in that game is so fun I wanna replay it sjsjgksdkk. Amazingly hurtful and comforting, found family? Also very real, the friendship between the player and their partner pokemon :'((( cryijg sobbing-
Other than story I like long games! Games I can chuck a good couple hours in and still have more to explore! Which sounds stupid from someone who rarely finishes games fully anymore, but replay ability is must! A good game is a game you wanna play more than once :D which can be done many ways but I'll go through some basic stuff!
Games where you can play in multiple different ways, even a minor amount, is really fun for me. Stuff like different dialogue outcomes, endings, strategies, gameplay styles, classes etc. Makes something that I wanna come back to (though its not a complete must! I've played the portal games over and over quite a bit! And the answer is technically always the same, but thanks to my bad memory and it being a great game with funny robots is 👌 mmm delicious)
Also love a good minigame to focus the shift on a while away from the core gameplay, stuff like fishing in a game where thats like not the complete focus- Hades even technically has a fishing minigame! (Albeit not very complex pfff)
I wanna talk more but I am afraid ive already written too much JFKQJFKENVKZK- I REALLY LIKE GAMES- if you wanna know more I'm not afraid to ask more game questions pfff
Games is even my core major so- BFJSBFKSJXKDN
Thank you for the question Wife! :D 💕
7 notes · View notes
starlene · 1 year
Note
Okay this is gonna be a strange question but: what musical do you think could be adapted into a video game? It doesn't have to be a Good game, it can just be funny if you want!
That is a strange question, thank you! And an interesting one at that. Let's see...
Well, I think Hadestown might make for a somewhat fun adventure/exploration kinda game. You're Orpheus, your mission is to rescue Eurydice, and along the way, you gotta collect all these magical song fragments so you can amaze the King of the Underworld with your music. The only problem with this would be that no matter how well you do and which choices you make, it would always have the same ending...
For a game that I'd like to play personally, just do a Stardew Valley clone, but your character is a burnt-out world-famous conductor who's moving back to their childhood village in search of a calm and quiet life... Then you can farm, fish, decorate the old school you now live in, collect dalahästar and other fun Swedish items for the local museum, play some music-related minigames, and perhaps even romance a special villager. I think I would pursue Arne.
Thank you, this was fun! Except for that now I feel a little bit sad that these don't exist.
6 notes · View notes
stasisarbiter · 2 years
Text
Volume 7 of Maerwyn’s Adventures through Eorzea
- Fates seem to give a pretty good chunk of XP should do those as I see them. - I have unlocked Guildhests whatever those are. - After fetch questing two orange juices I have unlocked dyeing and glamours! I don’t think i’ll get much use out of the mechanics for awhile yet though. -To the Gold Saucer! Which... is minigames I think? Oh it’s Las Vegas. In the middle of the desert and everything - Hmm there are girls in bunny costumes but no bunny girls, I’d assume it’s because this was before whatever expansion added Viera’s. I wonder if they find it offensive.
Tumblr media
- Look at this dapper lad! - So many pretty girls here
Tumblr media
- Who is this man? I assume Manderville?
Tumblr media
- I think I won
Tumblr media
- I love him
- Okay Golden Saucer OVA over on to the next Archer quest, gotta talk to the asshole elf. - I don’t know if I’ll ever tire of riding my chocobo around, maybe? But I just love riding around in this new world I get to explore. Always enjoyed riding my Horse and Ostrich in Mabinogi as well. - This random NPC jumping in to help me is def gonna affect the elf respecting me. - I see orange text talking about fish and a judgeray, what form of chat is that? I’m in the middle of Gridanian woods so nobody’s around. - As always got distracted by some sidequests, got some beans, some glowing mushrooms, killed some bugs, cleaned some signs, for the citizens of Gridania. - Lol “If this is supposed to be a bribe, then you got yourself a deal adventuring lady!”
Tumblr media
- An absolute cluster is happening right now. There’s like 5 different songs being played so it sounds so bad xD - Yet another random sidequest gives me a weird dance - Definitely feeling the need to grind for levels a lot more, was planning on leveling Archer to 30 to do the MSQ with it but that might have to scrapped - Unlocked Palace of the Dead whatever that is.
Tumblr media
- He sure is
Tumblr media
- Kitten and Pupper!
Will end this part here, I’m still playing but this is getting a bit long thanks to the many screencaps
1 note · View note
neoyi · 3 years
Text
So there were new indie game directs (Day of the Dev and Wholesome Games) and I was basically Foaming Mouth Guy from Avatar because I’m hyped for indie games.
Tumblr media
Since I can’t ill afford to shut up about my opinions, here’s a big, fat blog on what particular games I’m either looking forward to, has piqued my interest, or at least curious enough for me to comment on it even if it’s not within my wheelhouse.
Axiom Verge 2: I have no horse in this race, I just think it’s nice of them to let players skip boss fights if they want to for ease of gameplay.
Toem: A Photo Adventure: Some evil genius combined photo snapping and meandering sidequests together into one game, knowing I’d be putty in their hands. There’s actually a few photograph games in these directs, but this one grabbed me because the list of quests you do looks so specific that it scratches a particular itch for me.
Tumblr media
Garden Story: Incredibly lovely Mother 3-like graphics aside, this game hits all my buttons: quest-based gameplay to help numerous NPCs, managing the layout of your town, exploration, and RPG-like elements make this one a dream indie game for me.
Vokabulants: For some reason, this game’s setting isn’t doing it for me, but I’m awestruck with their decision to use stopmotion for the entire thing. Rarely utilized, always cool to see.
Death’s Door: I don’t care about birds, but I DO like grim reaper stuff, so color me piqued.
Elec Head: I already knew about this game thanks to Game Maker’s Toolkit’s Game Jam, and I think I have it bookmarked on itch.io, so it’s nice to see this will get fleshed out into a full game.
I haven’t played the Game Jam version, but the minimum coloring (yellow = electricity which is what you need to trigger to progress) compliments the concept well.
Walk: I am a wimpy baby chicken bitch, so I can’t do horror games, but developing the entirety of Walk’s environment to look as if they’re seen from grainy cameras is such a brilliant way to convey the terrifying unknown your player character has to face. I won’t play this, but I am definitely going to watch a Let’s Play of it.
Tumblr media
Moonglow Bay: I’ve been excited for this one for a while. All those hours playing the fishing minigame in Ocarina of Time (and eventually Majora’s Mask) and lamenting for the existence of an entire game with an excuse plot to fill out a fish compendium will soon be fulfilled. I’m so ecstatic.
Tumblr media
Loot River: What the fuck? What the living shit? How did they animate the water like that? What the shit? What the goddamn hell? It just looks so good!
Recolit: This game has potential to be atmospheric. It also feels like the kind of game that can deliver a Surprise Spooky or two. For some reason, the main character walking through the barely lit museum really spoke to me.
Tumblr media
A Little to the Left: A game where you arrange objects until they’re are properly organized and/or structured? Oh-no, who made this game for me?
Yokai Inn: Sold just for the adorably whimsical graphics alone.
Mythic Ocean: Undersea exploration and sea creatures are my jam. Hope this game will fill a hole in my heart that Abzu sadly did not.
Beast of Maraville Island: I see this game and Donkey Kong Country share a continuity through their banana birds.
We are OFK: Tell you the truth, I don't really care about Band Origin stories (I'm not really a music buff kinda person), but I've been waiting for Teddy Dief and co's game for a while. Whether or not I take anything from this game by end, I know I’ll never stop listening to “Follow/Unfollow”, which I have been obsessively playing in the background non-stop the past two days. If they ever bring out the inevitable bandcamp soundtrack, I hope they also include THIS version of the song that played on the Day of the Dev pre-show because it’s just so *chef’s kiss*
Tumblr media
Dordogne: The game's premise isn't really doing it for me, but I dig the watercolor approach.
The Gecko Gods: I remember playing the Gex 2 demo decades ago and being mesmerized by the titular character’s ability to crawl on top of walls and ceilings, and being particularly disappointed at how underutilized it was. The Gecko Gods looks to fill in that gap and I'm intrigued.
Tasomachi: It’s about an airship. I gotta. I gotta!
Bear and Breakfast: I like the art style, kind of like a webcomic if it was picked up by Cartoon Network or Netflix.
Sally: MORE airships? Well, this is the indie direct that just keeps on giving, now isn’t it?
Rainbow Billy: Repaint a black-and-white world into color is becoming A Thing in indie games, but the animation and style is just bursting with charm.
Unpacking: I played the demo for this one and it did a decent job hitting my button. There wasn’t anything more to it other than unpacking and just putting stuff in its appropriate place (it didn’t feel like there was much wiggle room - books go on bookshelves and maybe on top of a drawer, shoes goes in closet and nothing but the closet, etc), but it beats real packing/unpacking any day.
Cloud Jumper: THREE games with or about airships? Now you’re just spoiling me.
Teacup: This one just looks delightful. It feels like playing through a children’s book.
Tumblr media
Muttropolis: You take pictures of dogs!
Amber Isle: You know, I don’t think I see enough towns and villages in games inhabited by dinosaur folks.
Moonshell Island: Apparently I’m easy to please. I see indie games look this vibrant and colorful (almost pastel, but not quite) and I’m Phillip J. “Shut up and Take My Money” Fry. I don’t even know what this game is about, but I want it.
Tumblr media
Lego Builder’s Journey: Okay, this looks nice and the graphics are mind-blowing, but does anything made and owned by the LEGO company actually count as an indie game?
Powerwash Simulator: who made this game for me?
Toodee and Topdee: Oh, this is clever. Perspective games in my head seem to have been relegated mostly to whatever Nintendo did with their 3DS games, but this looks like it captures the spirit of it without the 3D or the eye-strain that came with it.
Apico: I’m getting a 2D open world exploration vibe from this game and I’m down for that.
72 notes · View notes
centerofreality · 4 years
Note
What if kiyru and majima found their male S/O playing yakuza 0 and they were absolutely loving it.(Shhhhh ignore the lack of logic and reason) P.S I love your headcannons.
Ohh, this is a good idea! And thank you so much! ♡ I hope you like it! This might be more angsty than you requested so I’m sorry about that!
(This headcanon is set right after the events of Yakuza Kiwami)
Kiryu and Majima seeing Male S/O play Yakuza 0 HCs
Tumblr media
Kiryu: 
Like Majima, Kiryu is also incredibly confused, but he wouldn’t think about it for a long time. Strange things kept happening to him, he wouldn’t be surprised about a strange game...Okay, maybe a little.
He would stare at the controller. That looks so... complex... What do you mean it’s touch-screen?? He knows about the NES and the Playstation but he doesn’t know anything about... this. Not like, he’s played any virtual games in his childhood. He only played tag and other physical activities back at Sunflower.
Seeing the parts of Majima before he became a Mad Dog made Kiryu respect him a lot more. Majima was strange but a good man and Kiryu knew that.
“Who knew that Majima-san was close with Makoto-san..”
When Oda and Tachibana showed up, It made him remember how much he’s been helped by them and how it could have been better had the situation’s been different. It should be time that he visits their graves again.
“I’ll forever be grateful for what they did. I wouldn’t have been alive now without them.”
Sign him up for some Karaoke! You do all the work because he’s not really good at games. He can sing and cheer if you want?
You asked him to play one time and you didn’t think teaching someone how to play was so stressful.
*You two proceed to spend hours trying to learn*
But seeing Kiryu succeed in completing Bakamitai for the first time could be your biggest achievement yet. It was all worth it.
“I...I did it!” He’ll stare at the screen with wide eyes.
“You did!!” You’ll beam as you give him a high-five which he accepted.
Kiryu mainly plays the Fishing, Karaoke, and the Disco minigames and watches you fight. How the tables turn. Kiryu couldn’t play as well as he fights in real life.
“I caught a Great White!! Yes!!!” You’ll cheer as you smirk at Kiryu who looked disgruntled. “Why don’t you try?”
You’ll only be surprised when he caught an Oarfish larger than yours.
“It seems I win.”
“No fair!”
You two would also spend time playing the two-player mode in the Disco Minigame! You’ll only laugh because Kiryu quietly curses underneath his breath when he misses.
As he watches you do the Five Billionaires Quests, he wondered what could have happened if he experienced it as well, seeing all the money pile in easily.
Seeing all the other sidequests he was meant to be in, he wasn’t sure if he should be happy or not. He could remember some but not all.
All the other songs but Judgement have scores. Kiryu says it’s because Nishiki would beat his ass for not having a high score but you know better.
Whenever Nishiki pops up, Kiryu gets quiet but gives a small smile when he sees the interactions of Ingame him and Ingame Nishiki. Those were good times that he could never forget.
If you do the Pocket Circuit Quests, Kiryu takes his opportunity as the expert. He knows all the parts you would need for each race. He might actually ask to play it himself, it wouldn’t be the same but the thrill’s still there nonetheless.
“Y/N... Can you open the game?”
“Huh? Why?”
“...Well, I was wondering if I can play Pocket Circuit..”
His love for Pocket Circuit never diminishes. He ain’t Kamurocho’s Fastest for nothing.
Haruka also occasionally joins in with playing, grinning when she sees the familiar white suit and a red shirt that Kiryu wears during Adventure Mode. She’d also be the one to play the Cabaret Club minigames, giving her own comments when she watches or plays with the both of you. It gives her joy that she could have bonding time with her Uncle Kaz and Uncle Y/N.
“I wasn’t born at that time, right, Uncle Kaz, Uncle Y/N?”
Kiryu nodded, “Mhm. I can’t believe it’s been that long.”
Majima:
Majima would be so confused. How does this game that you found somewhere to have the events that happened 17 years ago? But he doesn’t think about it much, thinking of different possibilities as he watches you play. The more you progress, the more he gave up and gave commentary.
“Shit hurts my head, you know.”
However, when Lee, Nishitani, and Makoto were mentioned, now he was suspicious. How did this game know about those people? He has to reassure himself that what was done was done and it was just a game, so you tell him that he doesn’t have to watch you play.
“I know that these people are important to you. I can stop playing the game if you want?” You look at Majima who shakes his head after thinking deeply.
“Nah. It’s fine. If you’re the only one that has that game then I don’t mind you seeing it. It’s just the other people I’m worried about.”
Eventually, he moves on after seeing that you’re the only owner of the unknown game and even tells you about the events.
In order to lighten his mood, you’ll talk to him about his previous appearance.
“I wonder what you’ll look like with long hair but with the same clothes now. I should rent a tuxedo too.” You’ll grin at him as he rolls his eyes.
“I’ll look so hot that you won’t be able to keep your eyes off me. You gotta take the safety measures first.”
When you’re in Kiryu’s story, he’d look so excited, wanting to see what the man had in store.
“Beat him up, beat him up!!” He shouts as Ingame Kiryu fights with Kuze.
“Majima, he can’t hear you.”
He would absolutely enjoy all the heat moves, he’d tell you to fight enemies 24/7.
He’d also cackle at the sidequests. He’d poke fun at both Kiryu and his own sidequests.
“Kiryu-chan gets into all sorts of shit, doesn’t he?”
Majima would talk about the game with you almost every time the both of you are together in private.
“It’s kinda weird though. It’s like a weird, psychic game.” “Do you think that another version of me would exist somewhere?” He would ask.
Seeing Tachibana and Makoto’s story made Majima feel like shit. He’ll actually offer to play the following fight scenes despite not knowing how to really play it. He thinks he could have done better.
“Even if it’s already over with, I still feel like I’ve accomplished something.”
“I’m sure Makoto’s brother would be grateful.” You’ll tell him with a gentle smile and he’ll look at you and slowly smile back.
“I hope so.”
Majima’s moved on but he still hopes that Makoto’s safe. It was the least he could do.
If you get too tired, Majima will offer to play for you. He’ll make sure you sleep well before he stares at the headset and the controller.
“Now..How do I play this thing?”
Majima would be so into playing the Cabaret Club Minigame. He’d play it more than you. And he’d be so happy seeing the faces of the familiar girls he’s worked with before he left. He’ll openly admit to you that he misses them.
He would look like a kid sneaking off to hide something from their parents as he stares at you, holding your controller, with the intention of ranking his ladies to the max level.
“What is that you’re holding?”
“...A knife.”
You’ll gape as you see that in Adventure Mode, Majima can be styled.
“Look! It’s your new look!” You’ll point and indeed, Ingame Majima had the Mad Dog outfit.
Majima’s eyes would narrow in suspicion, “Wait, don’t tell me there’s a game about-”
“About what?” 
“Nothing. Nevermind.”
Majima would spend so much time buying so many items that you wouldn’t even need. Mainly weapons that he can beat people up with.
“Majima, how did we just lose a billion yen?”
74 notes · View notes
turqrambles · 4 years
Text
The Five Worst Things About Digimon World
I did it.
It took 20 years but I did it.
I finally beat Digimon World for the Playstation 1, a game that has haunted me for most of my lifetime, and I did it with a Phoenixmon, the reason why I use “Turquoisephoenix” as a handle!
Tumblr media
This is who I used to beat the game, named after an obscure Ratchet and Clank character because that’s just how I roll. The final boss battle involved a lot of Prominence Beam spamming and med recovery floppy spamming but I did it fair and square. 
Before I get into what I thought about this game as a whole - and I do have a lot of good things to say about this game since I obviously enjoyed it enough to get to the end - I gotta talk about my least favorite things about this game. In a concise, Buzzfeed-esque list because I like writing things in easy to digest chunks.
Because, like most charming yet difficult games of the late 90′s, this game is very flawed and the flaws are pretty annoying!
Tumblr media
1. Care Mistakes
Tumblr media
The three emojis - Smile, Cool, and Poop.
Okay. This one - my least favorite part in the game - is going to take a bit of explanation.
First off, I don’t actually hate care mistakes existing as a mechanic. I think it’s a cute, virtual pet-y way to add a different wrinkle to evolution requirements, even if I think it’s a bit counter-intuitive to have to suddenly abuse my little companion once they reach Champion just because I want them to evolve into a floating metallic ball with a chainsaw.
My problem with care mistakes is that there’s literally no way of telling many care mistakes you have on your given Digimon. 
Literally everything else in this game is concisely recorded and easily displayed on your Digimon’s stats screen. You can see how much your Digimon weighs. You can see their Happiness, their Discipline. How much Life they have left. Their Age. Even how many poops they need to make before they digivolve into a sentient pile of feces.
But Care Mistakes? Naaaaw, you just gotta remember every single thing that you did to your Digimon from the moment it evolves in your fallible human brain. What’s that? A good portion of this game involves grinding in the Green Gym and it’s really easy to make a Care Mistake there without knowing you did so because you mashed A too fast like the stat-grinding numskull that you are? Well, that’s just too fucking bad for you, then! Enjoy not getting some of the best evolutions, you piece of shit. You stooge. You moron!
Tumblr media
This game, multiple times: You know who I hate? The player.
Care Mistakes are such an invisible mechanic that, to this day, there are many guides with misleading info about what counts as a Care Mistake and what doesn’t, which...really stinks for a game such as this where you will be using a guide pretty extensively to get the Digimon you deserve. And you know why that is? Because we don’t get any indication as to whether or not some random event counts against you when raising your Digimon.
And honestly, having one of your main mechanics of the game being entirely invisible to the player is a terrible idea. Just put a little number in my profile that says “Care Mistakes: 0″ in there. Let me know this information without guessing.
2. The Glitches
Tumblr media
Pictured: Something that will CRASH YOUR GAME if you try it on a physical copy.
Let me start with a disclaimer that most of the glitches I’m going to complain about were added into the game when Digimon World was localized and therefore aren’t the original intent of the developers. There are certain versions of Digimon World that are more stable than others (The English PAL version is the best version to play because of this) and, if you play this game via “certain methods”, there are patches to circumvent some of the bigger problems.
That being said! Boy! Isn’t it ironic that a game where I’m exploring the digital world is plagued with so many annoying, game-ruining glitches? Especially if I’m playing this game on a physical 20-year old copy like a dunce?
Tumblr media Tumblr media
“Ohhhh...so Agumon thinks that they can block the Digimon game with their big fat Digimon-blocking head, do they?!”
The NTSC version of this game has a jukebox that will crash the game if you try to use it, keeping you from ever using a bonus feature meant to be a fun little reward for completing a certain dungeon, but that’s not as heinous as the Spanish, French, German, and Italian PAL versions of this game locking a good portion of the game to players because they forgot to make the Agumon in front of Ogremon’s Fortress an object you can interact with.
So that means, if you happened to get this game in one of four lucky countries, you can’t complete the Ogremon mission, you can’t recruit Whamon, you can’t recruit Shellmon, you can’t recruit anything tied to Shellmon’s bulletin board (which means no Vademon or Skullgreymon), and you can’t go to Factorial Town and recruit Giromon, Andromon, or Numemon. Ogremon is a key part of the Digimon World storyline and causes so many different things in the game to change, meaning that it should’ve been imperative to make sure this part of the game works!
But no. Instead this one little bastard Agumon keeps most players from finishing the game, because it starves players of those PAL regions of a bunch of Prosperity points, the main source of progression in this game. That means that Mt. Infinity and the final boss is just that much harder to unlock. It’s doable, but it’s more grueling process.
This really is a problem with the translators and really highlights a lack of general care with testing this game. Why this game was allowed to be shipped with such glaring bugs is anyone’s guess, especially in an era where you couldn’t release any patches over the Internet to fix retail versions.
3. The Monochromon’s Shop Minigame
Tumblr media
Ohhhh....this one was so close to getting the top spot. When I first wrote this draft, this was the top spot.
Monochromon was only spared of my true ire on account of the fact that it really only exists for one part of the game (rather than being a constant problem like the Care Mistakes and the Glitches are) and you can easily cheese it by sleeping in front of the store so that you can save scum your way to victory. Like a true Digital Champion!
At one point in the game, you gotta help a entrepreneur dinosaur rhino man make a profit, because he was stupid and put his convenience store in the middle of a giant canyon next to a gaping chasm. So you play a little game of haggling, where you try to ruthlessly oversell a bunch of random items to customers until you make enough of a profit that this talking dinosaur tells you that you passed his secret test of character, abandons his store, and moves into File City.
There’s just one problem with this minigame - everything is decided by RNG.
Tumblr media
“Get the hell out of my shop”
This minigame hates you. It wants nothing but to see you fail and to waste your time. The difference in profit margins of the three items (Meat sells for 50g, Portable Potties sell for 300g, and Medicine sells for 1000g) are so stark that, if you get too many customers asking for Meat, you might as well just reset the game and start over because it will be literally impossible to meet the requirement even if you busted the customer’s proverbial balls and squeezed every last bit out of their cutesy penguin faces.
Oh! It’s also RNG as to whether or not your customers will take your asking price or storm out of the store without buying anything!
It’s all the fun of working at retail! In a video game!
4. Three on One Battles
Tumblr media
What you see before you is a battle system that is really fun when it’s one vs. one, manageable at two vs. one, and downright unbearable at three vs. one.
The battle system works for the most part. You don’t have full control of your Digimon (and yes, you only have one Digimon with you at one time, so you can never stack the numbers in your favor) so you shout commands at it, commands that the Digimon’s AI are pretty good at following, and hope for the best as you chuck healing items at it.
It’s not the best battle system, but it’s fun. And it definitely reinforces the whole “this is a pet you’re taking care of with its own thoughts and feelings” atmosphere that this game is going for.
However, nothing can protect your Digimon from enemy fire concentrated on them, especially if you did the thing that most players do and equipped your Digimon with the most powerful attacks that also happen to have slower cast times than the faster, weaker attacks.
Tumblr media
What then happens is your Digimon’s Health is slowly whittled away as you are powerless to stop it, watching as your digital friend is straight up bullied by enemy Digimon as they keep falling to the ground over and over and over and over again.
The one saving grace is that Friendly Fire exists in this game so that oftentimes the enemy Digimon will damage each other in their mad dash to ruin your day, but that seems more like a band-aid than an actual fix to this system.
5. Fishing Seadramon
Tumblr media
“Hi, kid. Let me guess - you also thought you had to talk to the Tankmon in Factorial Town in order to unlock me, huh.”
This one is a lot less of a pain than the other four and it’s only a little annoying but boy...getting Seadramon kinda sucks in this game.
It took me almost a goddamn hour to catch Seadramon. One hour of gameplay devoted to catching one fish. Just like real fishing!
I will say, besides Seadramon, the fishing minigame in this game is pretty competent. It’s just that Seadramon is very elusive, showing up at only two hours in a 24 hour day, and is a very finicky fish that won’t take your bait even if you literally placed it in front of his dumb fish face.
Don’t be fooled by this screenshot. The heart just means you have the right bait. The heart means that you didn’t actually get within range of hooking him.
Tumblr media
IT’S RIGHT IN FRONT OF YOU!!!
Seadramon is also subject to almost as many gaming myths as the Care Mistakes are, due to how elusive he is, but that’s less to do with poor communication (the game does at least explain multiple times in multiple places how to find him) and more to do with the fact that catching him is just such a goddamn chore to do that players of this game always assume they’re doing something wrong.
When in reality, Seadramon is just a picky little bitch.
Tumblr media
Next time I discuss Digimon World, I’ll talk about things I liked, don’t worry. I just had to get all of this negativity out before discussing the full game proper.
13 notes · View notes
Text
FFX Playthrough Part 18
Hang on, Sin. We’ve gotta catch butterflies
-Aww yiss. World map. Sidequest heaven.
Tumblr media
-So first, I go and collect all of the little treasures hidden in secret areas behind passwords and coordinates
-Then it’s back to Zanarkand to pick up the missing treasure from Tetris land
-With all of the temple treasures collected, we head to the Baaj Temple (fantasy Florida) to beat up ribcage fish
-And meet Seymour’s mom!
-She’s the fayth of Anima, the terrifying aeon of suffering
-Her short story – choosing to become a fayth to give power and confidence to her mixed race son, but ultimately leaving him thirsting for something that he’ll never have – is crazy compelling
Tumblr media
-And Anima has such an evocative design
-Anyway, she needs a mom name, so she’ll be Beverly
Tumblr media
-We then head to the Calm Lands to pick up everything we need to get the last obtainable aeon, The Magus Sisters!
-Which means kicking Belgemine’s ass for the last time
-Which is really easy with Anima
-God, her summoning animation, where she gets pulled out of hell (?) with a hook in her neck is so badass
-Don’t! Mess! With! Beverly!
-Anyway, Yuna gets the Magus Sisters, who are the three baddest drag queens in all Spira
Tumblr media
-They’re sassy, classy (and a little bit assy)
-I’m naming them Jesse, James, and Meowth
Tumblr media
-Now that Belgemine’s bloodlust is sated, we send her to the farplane and continue on our merry way
-And get ultimate weapons!
-Honestly, I love/hate this part
-Some are so fun to get (Yuna, Auron, Rikku)
-Some are hell (Tidus, Lulu)
Tumblr media
-Because I have all the aeons I already have everything I need for Yuna’s, so check that off the list
-Auron’s requires capturing monsters in a bunch of different places, so I’ll do that concurrently with some others
-The poor fiends in the beginning of the game are just getting truly demolished by my team
-UH
-In a moment of clear karmic retribution, at Mushroom Rock Road the team gets totally eviscerated by Dark Jessie, James, and Meowth
-Note to self: don’t go there ever again
Tumblr media
-Okay, getting Rikku’s weapon is so fun
-Love hunting these cute little hot mess cactuar guardians
-Of all of the final fantasy enemies, cactuars have to be among the best
-Ugh, same Chava
Tumblr media
-Oh fuck, we accidentally push Elio off the airship when we catch him
-You were too good for this world, sweet prince
Tumblr media
-Okay, so after slaughtering all of those cute little Cactuar, and destroying whole ecosystems up and down Spira, we now have Yuna, Rikku, and Auron’s final weapons. 
-Now for the hard ones
-It’s butterfly time for Kimahri!
-Honestly I always remember this minigame being much more miserable than it actually is
Tumblr media
-It’s honestly made much better by imagining Kimahri prancing through the forest collecting butterflies
-Okay, 4 down, 3 to go
-Getting Wakka’s ultimate weapon though?
-The worst
-UGH
-So much blitzball! 
Tumblr media
-Final Fantasy? More like FIFA Fantasy!
-Am I right?
-Anyway, I have to play like 100 Blitzball games because I drank dumb bitch juice and didn’t space it out throughout the journey
Tumblr media
-So I break it up with other ultimate weapon getting
-All that’s left is Tidus and Lulu
-The two hardest ones….
-RIP in peace me
-OMG
-By some pure stroke of luck, I got Tidus’s within like half an hour! 
Tumblr media
-The balloon/bird god was smiling down on me
-I’ve only ever gotten it one other time and it took me like three days! 
-Take that, Chocobo jock lady!
-Getting Lulu’s though?
-Dodging that lightning?
-It’s literal hell
-Like I get it in four tries
-But my blood pressure and stress levels are so high throughout the whole thing
Tumblr media
-My lizard brain literally thinks I’m being hunted by predators and my heart rate is racing
-I literally think I’m going to have a stroke while dodging the last 10 bolts
-Ugh I’m so glad that’s over
-And then it’s just an endless expanse of Blitzball in front of me
-I’ve recruited like a really good team so I don’t even have to expend effort to win, which in some ways is worse because each game is SO BORING and takes SO LONG
Tumblr media
-Fun little hack though, if you hang out in your own goal and all of the opponents are far enough away, no one will come bother you and you can run down the clock 
-Easy!
-Also, after playing 44 games (I counted) the recruitment on all the teams got super wonky
-The original Aurochs now mostly play for Luca? 
Tumblr media
-The Guado Glories now have a total of 2 Guado on them (out of 6 players)
-The Al Bhed Psyches recruited a couple of Guado?
-Guess they got over all that *checks notes* genocide
Tumblr media
-And finally, when I feel like I’ve forgotten the plot of this game, we have everyone’s weapons!
-Last stop before story time? Omega Ruins
-Basically where a dude 700 years ago hated Yevon so much that he turned into a giant superboss
-Honestly, that’s not such a bad deal
-This cave is filled with real bad baddies
-Including a fake of Omega?
-Who you can just bribe to go away?
Tumblr media
-Anway, when it comes time to fight the real Omega, Jessie, James, and Meowth make short work of him
-And it’s all sort of anti-climactic?
-Auron’s just like “Shoo back to the Farplane”
Tumblr media
-Then we leave
-Welp, that’s everything I wanted to do before beating the game! (No, I’m not gonna overpower everyone and take on all of the wild stuff that happens at the monster arena)
-Most everyone’s already doing 5-digit+ damage, so I think we’ll be fine
-Back to world saving!
6 notes · View notes
schalaasha · 4 years
Text
Favourite Games of 2019
I don’t like making ranked lists anymore. So here’s a bunch of games old and new I played in 2019 because I was busy catching up due to not playing FFXIV as much as in previous years.
 Ciconia When They Cry Phase 1: For You, The Replaceable Ones
Tumblr media
I think going in, and even starting to play it, I felt like maybe the game would abandon the WTC mystery game conventions. It ended up not doing that, because the game leaves you with far more questions than answers at the end. The A3W World (“after World War III”) is still trying to deal with political issues and social issues that existed prior to World War III. A global stalemate exists due to the military implementation of the Gauntlet weapon. Eventually things happen where different countries need to deal with a shortage of resources, territorial conflicts, etc which sets off a chain reaction to World War IV.  However, the children who grew up in the A3W era, settled into new ideologies and views of how society currently works are at odds with what the older generation wants and requires of them. Along the way, they need to deal with other groups and conspiracies in order to maintain the Walls of Peace.
 So in essence, R07 still crafts a mystery for readers to figure out, but it isn’t a murder mystery. It’s an international conspiracy mystery and I am more than okay with that. I think this chapter required a lot of worldbuilding to set that kind of story up and coming out of Phase 1, I understood why the first chapter wasn’t exactly like Umineko’s. I thought that it was handled well, despite some of the purple prose (but if you’ve played a R07 game before, you’re likely used to it).  I also thought he really tried to introduce and incorporate themes including gender, generational differences, societal tiers, geopolitics disguised as sports events (possibly mirroring the 2020 Olympics in Japan), etc. as well as he could throughout the story through the game’s cast. Even if the game meanders a bit (and it definitely feels that way towards the start), when it actually starts to roll, I felt compelled to keep reading.
 And truly, the game has an incredibly large cast of characters. The TIPS section handles introductions well, and while some cast members don’t have as much time in the spotlight as others, I can see them getting their time eventually in subsequent chapters. Clearly Phase 1 exists to focus more on the children from the Arctic Ocean Union (the “AOU”) as evidenced by the additional stories unlocked at the end of the game so hopefully other chapters have the same amount of character backstory for the other factions.  I also genuinely enjoyed that the big international cast of characters allowed for many different types of designs with characters with different types of hairstyles and hair texture or characters wearing hijabs and still managed to make them retain adorableness or a sense of style. I do not recall seeing it as often in Japanese media and I’m very happy to see it here.
 I think Ciconia Phase 1 is a very good start to this subseries’ planned four episodes and I hope to see more sociopolitical commentary. It feels as though R07 looked at everything happening in Japan and social media/how news is consumed and decided to write a four-part SFF series about it. I’m eagerly looking forward to the next chapter.
  Bloodstained: Ritual of the Night
Tumblr media
I backed Bloodstained when it got put on Kickstarter a few years ago.  It was shipped to me at… possibly the worst time since Shadowbringers was coming out very shortly after.  My fiancé and I played ours for a short bit, felt very positive about the game, then dropped it to play Shadowbringers.  We didn’t return to it until maybe September/October?  Both of us ended up getting our Platinum Trophies for it so we both played through everything the game had to offer.
 Bloodstained is a good experience, but not without its issues. I played on PS4 and I’ve had a few outright crashes or some glitching into walls early enough that I couldn’t come out of them again due to not having the required skill to try to get out of it.  I also felt like the game meandered or had a bit of padding in its earlier stages). Later on, you realise you have to put in the farming work to have a better and faster time not unlike its Igavania counterparts, but I did feel like the drop rates prior to actually working towards higher luck stats/drop shards were low enough almost to the point of unfair or deliberately wasting my time.  I also felt as though there were too many weapon types; with adequate shard use and shard grinding eventually you can settle into one weapon type that suits your playstyle or eventually use the gun for everything when you get the special hat quest reward).
 However, I’m speaking about this game as someone who platinumed it which requires a lot of farming and synthesis.  As a player going through the main campaign, I think the maps are adequate. The backgrounds are very lovingly crafted, and the music is absolutely one of the best of the year. Boss design is also fun and rewarding, requiring the player to learn how all the different weapon types work, adequate backstepping and closing in, and boss patterns. If you suck, the game will show you that you suck very quickly and deliberately.  Essentially towards the end, I felt as though Bloodstained tried very hard to cater to fans of the metroidvania style of game, and the classicvania style of game. I personally don’t think it completely succeeded but for a first time experience of trying to combine the two into one, it did its job with preparation for another game.  
 I also feel like some criticism was lobbed towards the game’s narrative for being told in library/book entries, and while I understand that (I actually couldn’t open all of the books for fear of my game crashing), I don’t think elaborate cutscenes and continuous dialogue would work well with this game’s flow. Bloodstained prioritizes gameplay elements and player exploration over anything else, and to be honest, I’d rather it happen that way than with long elaborate cutscenes.  I also felt as though I got more out of the game because I’d played the 8-bit prequel as well.
 Overall, Bloodstained is a passable experience. I’m glad I played it, and I’m glad I put the work in to try to make the game a better experience. I got what I wanted out of the game for as much as I backed it and I hope they try again with a similar formula because this is a very good first step.  
  The Touryst
Tumblr media
Sometimes when I see a game with voxel graphics, I feel pretty compelled to pick it up because it looks so darn lovingly rendered and it usually ends up being fun.  The Touryst does a good job with its graphical style and visiting new islands is a complete delight because of it. It looks like a game with style, and performs super-well on the Switch. It’s also one of the freshest games I’ve played in a while.
 Basically you’re playing a blocky dude with a moustache who just wants to have a good time but when he gets to TOWA Monument, he’s told he has to find monument cores to unlock the world’s secrets. And then you can do whatever you want. The different islands have their own little personalities: there’s an island called Fijy which is volcanic, there’s Ybiza with a bunch of dudes chilling on the beach and passed out on their chairs, there’s Santoryn which is just Greece, and a few other places that are essentially recreations of real-world places.
 As you explore, there’s a lot of stuff to do. A variety of things to do.  There are puzzles and mechanics that don’t necessarily overstay their welcome, you can play footy, you can play spelunker, you can take helicopter rides, you can take pictures, get stuff for a museum, surf, play rhythm games…. It’s your vacation, do what you want. It’s a little like Vegas. Unlike Vegas, you can use your ever-increasing money and diamonds to get new moves for your moustached character to reach new objects.
 As a little game where you can do whatever you want little by little, and makes for a smooth experience, I’m glad I picked up the Touryst after asking another person what they thought of it. It has great puzzles, lots of stuff to do and explore and see, and ton of minigames for whatever mood you feel like you’re in. The game is fairly short, but I’m very glad the holiday doesn’t overstay its welcome.
  A Short Hike
Tumblr media
A Short Hike places you in the shoes of a bird who is utterly determined to walk to the top of Hawk Peak to get signal for her phone.  I totally understand; sometimes you’ve gotta do what you gotta do.  
 But the game allows you to undertake that journey however you want to. You can go right away and finish up and get that darn signal. Or you can take your time and we’ll build that bridge when we get there. There are different types of terrains to explore if you opt to take the scenic route… and it’s rewarding to do so. You can find treasure, you can water a flower, you can talk to the Animal Crossing-esque characters to do some sidequests, you can do whatever you want.
 I’m sorry to say that when the game introduced fishing, I spent a lot of my time doing that. Fishing ruins me. The completionist in me wanted to fish. But the whole thing is that you don’t have to do any of this. If you want to finish the game, you can absolutely positively focus on that and the game doesn’t pressure you for it.  
 And that’s one of the things I like about it. It’s just whatever about the whole ordeal. I don’t feel like I’m completely and utterly missing out if I don’t decide to do something. Even the task of getting Golden Feathers to progress is fine since you only need eight for it, and the game easily gives you enough rewards to get four or five before sidequests or exploration is factored in.
 Sometimes you just need to take a walk and kind of think of nothing just to clear your head. And A Short Hike accomplishes that very well.
  Worldend Syndrome
Tumblr media
In my effort to try to find other games to play in 2019 because I’d fallen a little out of love with FFXIV, I realised that taking baby steps with visual novels and bite-sized games would be the best idea to try to get back into traditional games (particularly since I was, and am, still questioning whether I like games as a hobby or not). On a whim, I decided to download a boatload of visual novel demos one night and tried a bunch of them out. Worldend Syndrome’s demo didn’t exactly grab me until perhaps halfway through the demo when I a) realised that this demo was long af, and b) nothing appeared what it had seemed as I kept going through it and the characters were enjoyable.
 So I decided to get the game and dragged my fiancé along for the ride. It’s one of those standard decision-making/pick which girl you want and go down her route VNs but it didn’t really feel skeezy or ecchi other than one particular point in each girl’s story where you get confessed to.  You go through the VN as an unnamed protagonist who is visiting his cousin over the summer, and you and your friends get dragged into a school club whose focus revolves around folklore. The town the protagonist finds himself in is haunted by the Yomibito, spirits of the undead who look exactly like regular people but are eventually driven mad enough to kill.
 One of the things that drew me to this visual novel was its assortment of animated backgrounds. They colourful and gorgeous. Every CG looks nice and coloured well, and the backgrounds for each area you visit are so beautiful and makes every single location easy to settle into.  The cast is also surprisingly decent, where I expected to hate a few people but I ended up being okay with them because they were written well and weren’t as tropey as I had expected.  I was also very pleased that the character that you were roleplaying as wasn’t skeezy when put into situations where he could have been, and that he treated the girls very well (though I won’t deny that there are some spots where behaviour was questionable but it doesn’t happen as often).  Because the characters were written adequately enough, the game’s true ending route comes together very well and very naturally to a point where I could seriously believe that every character got along with one another to make sure the emotional impact of the mystery was satisfying.
 In order to finish Worldend Syndrome, you have to do each route. A few characters’ routes don’t get unlocked until halfway through the game or even until the very end. The game also remembers everything you’ve done when it autosaves the system data on the world map, so if you need to reload a save to figure out someone’s schedule or if you mess up, it’s relatively easy to come back to something you’ve missed. I’ve played a lot of multiple route VNs before and Worldend Syndrome is easily one of the better VNs that allows the player to skip through to something they’ve missed or skip through previously-viewed text for another route.
 As it is, Worldend Syndrome doesn’t really try to do anything spectacular, nor does it try to stand out like other visual novels of 2019 have (ie: Ciconia, presumably AI but I only tried the demo and I hated parts of the script, sorry). It does its job and tells its story which has a very good payoff in the end.
  Judgement
Tumblr media
I bought my fiancé Judgement earlier this year, as I had retired from playing Ryu ga Gotoku after Dead Souls/Ishin, and he was still playing the series religiously.  I watched him play through part of it and I felt compelled to get my own copy because the combat looked nice, and the characters were compelling enough that I felt comfortable picking it up.
 Judgement follows former lawyer Takayuki Yagami who is now a detective.  His tale is one of redemption and conspiracies, reminiscent of some Phoenix Wright games (which this game gives clever nods to when the protagonist is in the courtroom). Yagami is more serious and down-to-earth than Kiryu is so the tone of the game feels quite different than other RGG games (or at least the ones I’ve played).
 It still feels like a regular RGG game where you’re still wandering through Kamurocho, you’re still getting into fights with randos and Yakuza dudes, you date girls, you go to buy food, you play minigames, etc. But it isn’t as big as a standard RGG game; because you stay only in the one area, the cast is smaller, you get a job board to get your sidequests from, and the story itself is fairly short and sweet.  I actually prefer that as a lapsed RGG player since it’s easier to get back into the games this way.
 Judgement, however, disappointed me just a little in how little you spend in the courtroom.  You’re given opportunities to present evidence, do some suspect tailing, use your smartphone to catch a cheating husband, or use a drone to search for evidence. I felt like when you had to use the drone to search for evidence, it ruined the pacing a little. The tailing missions are also reminiscent of Assassin’s Creed, and no that isn’t a good thing! Due to this, I felt like Judgement was not necessarily a great detective game but it did a decent job of trying to mold the RGG experience to a different main character.
 Yagami can… fight… for some reason so he can beat up whatever randos come up to him on the streets. He’s actually more acrobatic than I remember Kiryu being in previous RGG games. He can kick off objects, he’s hard to back into a corner, he can do wall-flips, etc. It’s also much easier to earn XP where it’s all in one bar so you can do whatever you want to fill it up like play darts and just put stuff into his lockpicking. As a lapsed fan, the streamlining feels okay. The streamlining for combat also feels good because if you fights go on too long, the popo can come for you and you’d get fined, so emphasis is on finishing fights cleanly and quickly.
 Overall, as a lapsed RGG fan, the way Judgement looks and feels and wraps up its twists and turns was really exciting for me. It may not have as many things to do as other RGG games, but honestly I think being a leaner experience was better and thus didn’t make the game overstay its welcome.  I also am eagerly awaiting RGG7 since I enjoyed the demo a lot and I think the new protagonist can carry the series the way Yagami carried Judgement.
  Cadence of Hyrule
Tumblr media
Sometimes, after my fiancé and I bought our Switch, I’d wake up, go brush my teeth, and return to bed just to see my fiancé awake and playing Cadence of Hyrule. I was perplexed as it’s been ages since he’d willingly played a Zelda game, and his hands are super-huge for the joycons so he doesn’t like using them much.
 You can easily say that Cadence of Hyrule is just a Crypt of the Necrodancer reskin with Zelda stuff all over it, but feels pretty clever in that it uses stuff from roguelikes and a rhythm game and makes the A Link to the Past world feel incredibly fresh. Bosses, especially, feel very fresh. Enemies move according to the rhythm and have a unique pattern that’s easily memorized so you can fall into the rhythm and take advantage of. If you’ve played Necrodancer, you’ll probably feel at home in this aspect, especially since the maps are also randomised (which leads different playthroughs feeling fresh).
 The Zelda feels comes from recreating tunes from older Zelda games in puzzles, the magnificent sprite art, the great Zelda remixes, a simple-enough story, and a standard set of things to find in each procedurally generated dungeon. You also find a variety of traditional items like the bow, the bombs, boomerang… and a spear? It’s a nice blend of Zelda and Necrodancer.
 The caveat is that it takes a little getting used to, since you’re not exactly used to not being able to freely move in a Zelda game. But when you do get used to it, it feels good. Everything is pretty expendable and if you die, you don’t feel like you necessarily lose a lot since you can accrue it all easily enough again. It’s unpredictable and that random roguelike nature is something that makes the Zelda experience feel fresh.
  Spirit Hunter: Death Mark
Tumblr media
My fiancé and I were trying to find spooky games to play for Halloween that wouldn’t make me squeamish because despite my profession dealing with analysis of body parts and human body fluids, I can’t see that kind of stuff on TV or in games in a realistic sense. It grosses me out. At least when it’s in front of me, it’s already out and off someone’s body and in a fume hood/biosafety cabinet and I didn’t have to see how it happened. My fiancé picked up Spirit Hunter: Death Mark on a sale we went through it together.
 Death Mark is a tale about horror-themed urban legends and a curse that needs to be broken.  People get marked with a crimson bite mark in the game’s H City and they eventually develop amnesia and die. A group of people live and gather at a spirit medium’s mansion (who is dead upon arrival).  The only hint to break the curse in this mansion is a little talking doll named Mary. The protagonist eventually goes through several mysteries in an effort to break his curse and stop others from dying.
 Death Mark does some surprisingly well-crafted worldbuilding. Each spirit you deal with has a well-told backstory, sometimes especially ghoulish (particularly the bonus post-game episode, the first episode, and the one episode with the telephone booth). The game excels with psychological horror and the enemies involved in each boss battle assist in making the player feel that way as well. The backgrounds also lend well to this as while they are simplistic, the shading and colours used help to execute a sense of dread. One particular chapter harkens back to Japan’s Aokigahara, and the backgrounds used connect very well to that particular location so that it feels super-eerie.
 Regardless, Death Mark relies a lot on its text to establish its atmosphere and as someone who reads stuff like R07 VNs and other regular VNs with a lot of text, I was okay with that. The localization was well-done, albeit with some issues that would have been caught in editing but overall it carried the story very well.
 There are boss battles prior to the end of each chapter, where you must use each item you find in your exploration segments. You need to use specific items in a specific order (even with the correct party setup) in order to achieve a good ending for that particular chapter (and thus eventually the game). I thought this was an interesting mechanic and while it got a little tired depending on the spirit, it showcased how creepy some of them can be on your screen.
 Unfortunately, Death Mark does not have a variety for its soundtrack and it’s almost disappointing that the same piano tunes and boss themes played repeatedly as I felt it detracted from the experience.
 Otherwise, I felt like Death Mark was a short and sweet horror experience that played into urban legends and folklore experiences. I loved the little vignettes that eventually ramped up to a central story point. I hope the sequel is good when we get around to it.
  Sekiro: Shadows Die Twice
Tumblr media
So my fiancé and I are doing this thing where we’ve started buying one copy of a game so we’d both own it together and go through it together. Sekiro and Man of Medan were two of those games this year.
 Sekiro isn’t really like Souls. Eventually you’ll come to learn that very quickly when the game throws a boss at you and if you try to play like Souls, you’re not going to get the job done.  It will show you that you never learned how to parry properly and you’re going to have to go back and learn it.  Or if you didn’t grab a prosthetic that will make the job easier, you’re gonna have to do that too.
 The game is interesting in that you aren’t exactly whittling down health bars all the time; you’re striking properly so you can overwhelm their posture bars, find an opening, and go in for the kill. Enemy health bars are essentially secondary to that posture bar. You have your own posture bar so you’ve got to learn how to parry properly. Sometimes you need to parry complete combos in order to deliver posture damage back to an enemy. It’s all about getting into the flow and rhythm of combat. And you must beat bosses in order for you to get a stat boost, so being able to beat a boss lies in your skill, and not necessarily your level/equipment.
 Sekiro is Souls-like in its storytelling and worldbuilding. You can run around rooftops and areas to find secrets off the beaten path. You go back and forth between areas and speak to different NPCs to find out their backstories. The plot is also told via NPC conversations with the main characters. At first it’s a little dry but the story opens up eventually. It also has some great voiced NPCs for quests (one quest in particular had voicework that made me feel so sorry for the character that I was like “we need to get the proper item for this guy please don’t make him suffer”).
 It feels rewarding to put in the work in order to beat the bosses, make it so you don’t resurrect as often to make people sick, and meet whatever standard Sekiro is throwing at you. It lets the player know that they’ve met that standard, and then throws another boss phase at them so you have to get even better.
 Owl I’m looking at you.
  Super Kirby Clash
Tumblr media
My fiancé and I bought a Switch together this year (which, outside of dinner and movies and clothes, etc. was one of our major purchases together).  We downloaded a few demos to try the control scheme out, including Super Kirby Clash.  I am aware that this game is probably old, but hey it’s still going and it’s still being supported and I’m catching up.
 I’m probably putting it here due to bias, but I think It’s really cute and the hats are super-adorable. I love getting new hats and new weapons for my little Kirby.  It’s fairly standard as far as a “mobile experience” is concerned and playing it a little when I have the time to and hacking away at it little by little is rewarding when I get a new hat or new gear. My fiancé and I played it in multiplayer as well, which felt a lot like Kirby’s Return to Dream Land.
 It’s pretty inoffensive and I haven’t paid real-life money for anything in it, and I still feel like I’m progressing. So as a Kirby game with light RPG elements (ie: something I’ve wanted for years and years), it’s nice to finally see realised.
 Monster Boy and the Cursed Kingdom
Tumblr media
An artist I commission very often from convinced me to move this game further up in queue than I originally had it when we were talking about games we were playing after finishing Shadowbringers’ main campaign.  
 Monster Boy and the Cursed Kingdom is the spiritual successor inspired by Wonder Boy III, with the formula being modernized for a new era. It feels fast, and it looks soooooooo pretty. The tracks are bumpin’ too. It’s also a little tough but with every difficult section successfully platformed through, you feel really good about it.
 You play as a plucky boy named Jin whose uncle is an insano who turns everyone in the kingdom into animals. After you experience sweet freedom as a human boy platforming across things easily for like 15 minutes, Jin’s uncle turns him into a pig. Whoops. From there the platforming gets a little harder and you need to learn how to manipulate different forms and different spells in order to get across various sections.
 Different animal forms give you different skills. Pig form allows you to sniff out secrets literally, snake form lets you cling to walls and go through tiny passages, frog has a sticky tongue for swinging, and lion form lets you go through obstacles. You need to use these forms well to platform well enough to get through each area and finish the game. Being successful at platforming in this game feels good and fulfilling and satisfying. As you unlock more, platforming experiences get more and more complex with more obstacles put in your way, so in essence it feels like the opposite of a standard metroidvania.  Playing both Bloodstained and this in one year felt like playing polar opposites. That said, the checkpointing in Monster Boy is really good. Game Atelier knew what they were doing.
 The bosses by contrast were really easy and it’s nice to take the time to look at the art for each boss. All of the effects are also super-nice. Playing Monster Boy on a 4K TV is quite a visual treat for its boss sections, its town section, and its platforming sections. The colours are off-the-charts. Each animal sprite has its own set of unique animations: the piggy farts and looks like >_>, froggy looking at flies, etc. And the music is so good. If this game were a 2019 game I’d definitely put its soundtrack on my list, but it isn’t. It’s a nice blend of new and old stuff and it’s a delight to hear in-context as encouragement to keep going when you fail a platforming section.
 Monster Boy and the Cursed Kingdom is a faithful representation and homage of the old Wonder Boy games. It’s filled with references and secrets and awesome art, and I’m glad to have been convinced to move it up my queue for this year.
  Most Disappointing Game: Final Fantasy XIV: Shadowbringers
Tumblr media
I love Final Fantasy XIV. It’s brought me closer to so many people in recent years and I’ve met so many more through it. Playing this game means so much to me and I want the best for it for years to come.  It’s one of the reasons why I’m so critical about it. If I hated this game, I would stop playing and honestly, I wouldn’t care about its future.  I will say this before getting started:  I like Shadowbringers’ story so far (we aren’t going to be finished with its story until 5.3).  I don’t think It’s necessarily as consistent as Heavensward, but I think Shadowbringers’ story is the most Final Fantasy story we’ve gotten since perhaps FF10. Truly, it’s the best we’ve seen for the series this decade.  
 I had a lot of hopes and hype for Shadowbringers.  I hated Stormblood, for a myriad of reasons: social reasons, gameplay reasons, and narrative reasons.  The direction Shadowbringers was going and all the trailers made it seem like it was going to be fresh and exciting and new.  My fiancé and I (and a few others) swapped servers+data centers in advance of the expansion for a fresh start, to boot. I watched the Job Actions trailer over and over and tried to decide what I was going to eventually main and gear up because I didn’t really have a main in Stormblood due to the combat changes and how easy things became for certain things.
 During a live letter, they mentioned that they’re changing how things work in battle, and that’s when I became a little cautious. I was hoping for the best leading up to release and then I saw the scholar/healer changes and got very worried.  I changed mains in Stormblood because playing Scholar was freaking horrible at the start of Stormblood.  
 I eventually had to change mains at the start of Shadowbringers because I was not having fun playing Scholar. For people who didn’t bother to level a healer at all, the writing was on the wall for healers during Stormblood. Essentially, it introduced an age of healing where you barely ever used your GCDs to heal. You mostly used OGCDs and preplanned shields. 90% of the time if you wanted to be a good healer, you’d mostly DPS. I don’t think I’ve cast a GCD heal at all in SB and ShB content unless things were going super-wrong.
 The healing changes introduced in Shadowbringers made us think that things were going to change, that things were going to be harder to heal.  I had my doubts, however, because all fights are scripted and if they were to introduce a substantial change to incoming damage, they would have to make it so most people (casual, midcore, hardcore, less experienced newbies, experienced folks) would be used to It and could handle it.  There was no way they were going to introduce more difficulty given that subscription numbers were increasing.
 And so, healers during Shadowbringers got some damage skills taken away, but in their place, they were given more tools to heal with:
-          White Mage came away from this as a very well-rounded healer at launch. It had its damage spells, it had a damage spell with a stun, it finally had long-standing and easily useable mitigation, it has substantial MP recovery, and it has a damage spell that rewards you for using three GCD heals to make up for damage lost. White Mage still making out like a bandit in 5.1.
-          Scholar felt dramatically different and didn’t feel as solid as it used to be. It had most of its damage tools taken away, the usefulness of its fairy was decreased because let’s be honest it was super-overpowered, it got one of its fairies and its AoE esuna taken away, and it was given its PvP move to act as an AoE that doesn’t have another effect. I had to completely unlearn everything I did as scholar in the last 5-6 years in order to play current scholar. Current 5.1 scholar is overpowered as heck and I don’t feel as satisfied to play it in SB/ShB content.
-          AST LOL. All the cards are balance. MP regen is what. Heals are what. Everything is just what. Other fun skills were removed. That said, I really like AST just because it feels like I have to work twice as hard to achieve the same effect the other healers bring to the table.
 So eventually with all of these changes, we had assumed that healing was going to be harder.  It wasn’t. It’s the same experience and all we’re doing is pressing one single button all the time.  I barely have to heal in dungeons.  I barely have to heal in raid unless my party members step in stupid. I just can’t bring myself to play healer every single day anymore, and I love healing in this game. Or I loved it back when it was more dynamic. I just press one button over and over and over and over and over and maybe sometimes another but I just press one button a lot. It’s really sad and it makes me miss old Cleric Stance of all things.
 I like Shadowbringers’ story. I felt rewarded playing through it as someone who’s played the game for years and did everything when it was in-content. So for me, it was like a good reunion.  There were a lot of points where the story dragged or felt rocky. I felt like the start of the 5.0 campaign was utterly boring and poorly paced.  It picked up again, then slowed down again, then picked up again, then got REALLY BAD, then picked up again for a good finish. I don’t think it’s as consistent as Heavensward’s 3.0 campaign, but it was very solid and made up for the 4.0 campaign.
 However, story is only 20% of the experience for me.  The rest of the time, I need to actually play the game. I actually liked the levelling and crafting changes and new skills they brought in during 5.0 because leveling a crafter never felt easier. I felt like I still had to work hard but the payoff came quickly and my macros still worked as well as they did from during Stormblood. I also used my Stormblood melds and Stormblood equipment for the entire levelling experience and had to make concessions for some of my macros as time went on.  I still had to know what my skills did, basically. The 5.1 crafting/gathering changes kind of make me want to craft less since I don’t feel like I have to solve a puzzle anymore and to be honest, everyone crafts now so you make far less money than you previously did.  The desynth changes also made it so that most of my markets tanked since what’s the point of gathering half the materials when desynth makes those materials easily accessible.  I’m not saying to gatekeep at all, but I feel like the experience should have been a little harder (ie: like the Ixali experience where you had to learn what your skills did or desynth shouldn’t be this easy to keep the market fairly balanced). My server is a crafting server so I am more impacted in general from this. That said, I don’t have anything to spend gil on so it doesn’t matter, I guess.  I just feel far less inclined to participate in what was one of my favourite pastimes in XIV.
 I mained Ninja which got killed in 5.0. I was already dealing with the servers moving from East Coast to West Coast, so adding a bunch of stuff to squeeze into your TA window in 10 seconds in Shadowbringers utterly killed the job for me. 5.1 Ninja throws me off as someone who played this game since the time Ninja was introduced, and I can’t make myself play it. The current opener is the Doton opener (which is something I didn’t like in SB at all) and I can’t always rely on my tank to bring the thing to my Doton. That, and making it so you do different things per every other or every third TA just makes the job a little unpalatable for me at 80. I’m one of those people who wants TA to go. I don’t like that Ninja’s become the TA bot in recent years.  I can still do well with it. People still throw buffs at me, but I don’t find enjoyment in the job anymore and I hope we get a proper retool in 6.0.
 I switched back to ranged. Thankfully Bard hasn’t changed as much since SB (though I still prefer HW Bard like a weirdo), and Dancer is one of those “I worked too damn long today and I just wanna do the mindless brainless rotation” jobs.  I miss old Machinist oddly enough.  It felt really good when you played it well and pulled off a decent wildfire. Now it’s a little easier and I don’t feel as fulfilled playing it. That said, it’s probably the best incarnation of the job since it’s sad little introduction in 3.0.
 Even tanking is substantially easier and that’s a mostly good thing. It sucked going into a low level dungeon and having trouble keeping aggro due to the level syncing and your DPS’ stats. Now you can just turn your stance on and go to town without losing any damage potency like you used to. I kind of miss swapping stances after I’ve established aggro though, because you could tell the difference between a good tank and a bad/less practiced tank if they didn’t bother to swap stances in a fight. Tanks came out of this expansion very balanced, though. They might need some work here and there (warrior I’m looking at you), but overall, they came out the best out of the three roles.
 Other than that, you have monks not knowing what they should be, samurai continuously getting buffed and nerfed, black mage staying consistent, red mage being lol, summoner getting changed to the point where now it’s overpowered, among other DPS changes. DPS overall don’t have as much synergy so you can take any job you want to into raid and it’ll get the job done. That said if you want to do as much damage as possible, you’re generally going to take the same few classes into the raid if you’re less educated about them.  And I feel like the lack of synergy or utility between classes or even the loss of something like mana shift makes the whole experience a little boring.  It’s very “f you, I got mine” or the onus is on the player for their own personal burdens and no one’s really helping each other unless you’re a dancer, trick attack bot, dragoon or bard.
 I really hope the other pieces of content are substantial but what I’ve seen aren’t exactly what I had in mind. Boss refights with an alternate version is really neat but I didn’t really want that for this raid tier. I wanted something more original given what we had to deal with in Omega.  I don’t really care for the Nier Automata crossover because, again, I wanted something original to the XIV lore and the First. I think doubling down on Blue Mage is a bad idea and while some folks like its party-based content now, I can’t bring myself to keep doing the content given that it’s clear they don’t know what to do with it (or didn’t know what to do with it). With one dungeon coming per patch I have to question what’s happening internally or what they’re working on. I know SE is weird internally and I really hope that the kind of stuff I’ve read in previous postmortem articles isn’t happening.
 Either way, I’m really disappointed that I want to stop playing XIV so much when it’s the most popular among my friends and followers because it’s so dissatisfying to me and it’s the most accessible that it’s ever been. I hope things get better eventually but going by what I think they have in store and their old reliable formula, I don’t have hope. I’m tired of the formula and I feel like it needs a shakeup. Overall, I’ve been less happy playing FFXIV than I’ve ever been and it makes me feel really sad. 
Tumblr media
20 notes · View notes
Text
TDSB: Episode 2, Part 1. Something Fishy This Way Comes...
*Cloud, Richter, and Stevie are in the Smash Bros Lounge watching TV. Cloud is reading, Richter is nursing a glass of wine, and Stevie is playing Candy Crush on his phone with the TV acting as background noise. Wario walks in on them lie this.*
Wario: What's up losers.
Richter: Screw off Wario.
Stevie: Aye mate! We're trying to get our hogwillies a rest 'ere ya humdinginer billabong!
Wario: Once I find out what that means I'll come up with a crushing reply.
*Wario plops down on the couch and grabs the remote, flipping through channels. Cloud looks up from his book, but double takes when he sees something familiar*
Cloud: Hold up! *grabs the remote from Wario*
Wario: Hey! What's the big i-
Cloud, flipping back through the channels: Shut up!
Stevie: Oi mate! What's got your bloomdingers in a sodfeelfen?!
Cloud: Look! It's Ganondorf! He's on TV!
*Sure enough all see Ganondorf on the television, now wearing a gaudy silver suit*
Richter: What the- he's right!
Wario: What the hell is going on here?! ...And why the hell is Ganondorf wearing THAT?
Ganondorf: Last time, on Total Drama Smash Bros! *cuts to the twenty contestants on the dock when they first arrived* Our contestants arrived here in Camp to compete in the greatest Reality TV show yet!
Cloud: That's all the Smashers that Master Hand called away on some secret mission!
Richter: Well now we know that's bullshit.
Ganondorf: *screen cuts to the Smashers joining their respective teams* After forming up and meeting their teammates, it was time for their first challenge, *shot of the contestants playing the game* VOLLEY-BOMB! *shot of Peach negotiating with Pit and Zelda* Alliances were made, *shot of Bonny Janet and Link arguing* strife was founded, *shot of Lucina getting blown away* and days, *shot of Falcon getting blasted* were, *shot of Corrine getting Warlock-Punched* Ruined!
Stevie: Oof, that's a right hard humdinger that is.
Ganondorf: *shot of Falcon getting thrown onto the Boat of Failures* In the end, it was Captain Falcon who was sent home for failing his team when they needed him the most.
Richter: Tough break Falcon.
Wario: But why the hell are they even there?! It makes no sense!
Ganondorf: *the screen returns to Ganondorf on the dock* Can the Goombas learn to trust each other? Will the Koopas learn about Peach's alliance? And who will win this week and find themselves one step closer to winning that sweet, sweet twenty million dollars!
Wario: TWENTY MILLION!?
Richter, clutching his ears: Well, there goes my eardrums.
Ganondorf: Find out this week, on Total! Drama! SMASH BROS!
Wario: I GOTTA GO!
Cloud: Go where?
Wario, jumping out the window and summoning his motorcycle: TO GET THAT TWENTY MILLION!
-----------------------------------------------------------------------------------------------------------
*The Campers are hanging out in the mess hall, chowing on breakfast crafted by Ridley.*
Robyn, holding up a chunk of “food” with her fork: Are we sure this is food? It seem more like something Godzilla would up-chuck if he had one too many beers.
Marth: I;m fairly certain this substances' mere existence violates the Geneva Convention several times over.
Link, chowing down: Meh. Not the worst thing I've ever eaten. *He takes another big bite as the others of his team look on in horror.* Mmh! Crunchy.
-
Confessional
Zelda: I know that Link has eaten some questionable things in his adventures, but I had no idea he had such an iron gut! It's terrifying!
-
Samus, shrugging and digging in: Eat up Koopas. Gotta get your energy up for whatever nightmare Ganondorf has planned.
Roy: Speaking of, where is that Sauron rip-off? *Roy suddenly gets smacked in the face by a Mr Saturn sending him into the wall connecting the Mess to the kitchen*
Ridley: Oi! I'm trying to work here.
Ganondorf, striding into the mess: Sorry my purple friend, but it's time for this week's challenge!
Roy: Everything... is... in pain...
Ganondorf: Move it or lose it Roy boy!
-----------------------------------------------------------------------------------------------------------
*Ganondorf has led the Campers to the docks where a series of boats await them. Half the boats are outfitted with Goomba red and the others are painted Koopa green.*
Ganondorf: Welcome to a little challenge I like to call... Man vs. the River Wild!
Samus: Let me guess... some sort of river rafting race with a brutal and sadistic twist to it.
Ganondorf: Eh, you're only half right. No to the rafting race, yes to the brutal and sadistic twist!
Ike: Figures.
Ganondorf: No, you're challenge is something different. *two moblins produce a large blackboard with instructions written all over it.* Ahem, as you can see, today you will be having a fishing competition!
Red: Seriously!? That's awesome! Leaf and I fish for aquatic Pokemon all the time!
Ganondorf: Today, your prize is the rare Spotted Buck-Salmon. *he holds up an example*
Lucina: Wait a minute, that just looks like a regular salmon you super-glued antlers onto!
*King K Rool, off to the side, slides a box of crappy dollar store antlers out of sight whilt whistling nonchalontly.*
Ganondorf: Regardless of their status as novelty items, you have to catch them! But be warned. These waters are filled with piranha, *Petey the Piranha Plant wearing a scuba outfit surfaces and waves at them.* sharks, *a shark pops out of the water and swallows Petey whole, grinning evilly afterward* and other unspeakable horrors from the depths that even H.P. Lovecraft would never be able to dream up! *a massive tentacle rises from the water and grabs the shark, dragging it down and causing it to spit up Petey*
-
Confessional
Link: Finally! Something I know I'm good at! I went fishing all the time in Hyrule.
-
Confessional
Ganondorf: In one of my many times trying to take over Hyrule I needed to find a way to delay Link. I tried two different strategies. First, I sent an army of undead after him, led by an Elder Lich. Secondly, I used a shovel to dig out a pit that a filled with water, stuck a “Free Fishing” sign in front of it while spreading the rumor that there was a rare fish inside.
One of those tactics bought me a whole month of time, and the other he beat in an hour.
Take a guess which one was which. Take a wild fucking guess.
-
Corrine: Okay, what's the horrible bullshit twist you've got for us this time?
Ganondorf: Aww, you know me so well.
*Corrine rolls her eyes*
Ganondorf: The twist? You can either catch the fish yourself, or wait for someone else to catch it and steal it from them!
Robyn: Wow, you're right. That IS bullshit.
Ganondorf, unperturbed: You have ten minutes to pick a partner to fish with and select which bait and tackle you'll use. Whichever team catches the biggest fish wins!
*the group splits up, partnering up with each other*
Dark Pit: Hey, dick knozzle! We've got an odd number of people! How are we gonna partner up?!
Ganondorf: Ah yes, well I guess one of your boats is going to have to hold three. *Peach immediately grabs Pit and Zelda, her hidden alliance members* Of course... those boats are only meant to hold two. Better be careful.
-
Confessional
Peach: I'll admit I'm not good at fishing. I always fail that minigame in Mario Party. But hey, Zelda and Pit both have to have some experience between them.
-
Confessional
Pit: Oh boy! My first time fishing! This is going to be so much fun!
-
Confessional
Zelda: Link took me fishing once... I caught something right away but... the poor fishy... *starting to cry* staring at me like that!
-
Peach: We'll handle it Ganondorf.
Ganondorf: Alright, whatever.
*The rest of the teams form. The Goomba Teams are: Daisy and Ike, Leaf and Red, Corrine and Rosalina, Joker and Marth, Link and Bonny Janet.
The Koopa Teams are: Zelda and Peach and Pit, Roy and Samus, Erdrick and Robyn, Lucina and Dark Pit*
Link: Hey does anyone want to trade? I'd rather not be teamed up with the Scottish Imp over here.
Bonny Janet: Blow it oot yer bagpipe!
Daisy: This could be a problem.
*Peach thinks for a moment and ten drags Zelda away to whisper in her ear*
Peach, whispering: When we're out there, I'm going to bring us up beside Link and Bonny Janet. Find a way to make tensions fly.
Zelda: I don't know Peach-
Peach: Link is the best fisher on their side! You have to, for the team.
*Zelda reluctantly nods. The teams are set! The battle begins...*
85 notes · View notes
jeremy-ken-anderson · 4 years
Text
FFXV First Impressions
Impressions So Far (something like 2 hours in):
That opening scene of pushing the car was Actually Clever. It was trying to be clever, but if you succeed and ARE clever “trying to be clever” is allowed!
Running across open ground is a little boring. Definite “Open World-itis” there. They tried to mitigate by including fast travel back to your car. It...sort of mitigates it? But if you’re willing to shrink player perception of the space by including fast travel, then you should show less space and have more space implied.
Night is legit scary. One of the characters mentioned you needed to get in by dark because demons come out and I’m like, “Sure, but I’m an adventurer. Isn’t fighting demons my thing?” That night: I’m running around looking for a hunt target and the asphalt on the road in front of me starts boiling and then up pop a pair of red eyes (literally that’s all you can see of this thing if you’re not standing within 10′ of it). It’s an Iron Giant, and it is level thirty. At this point I am level three. I run. I run immediately and two of my friends still nearly die. I love how they handled night.
The conversation engine needed more time. It’s neat, and a lot of it is good, but it’s not good enough and like human face art it’s gotta be really great to fool humans because we’re used to focusing on it. Two hours in I’ve already hit two or three uncanny-valley type moments where people repeated lines - not just barks but whole conversations. When it’s barks it’s a person having a catch phrase. When it’s a conversation you’re suddenly watching Groundhog Day.
There are parts of this that remind me of the hashtags in KH3 - this weird and too-visible desire of the designers to incorporate some aspect of modern society and its relationship with media but it’s fallen apart because the media isn’t old enough (or the designer not prescient/deep enough) for the designer to conceive of how it really plays out, what it really means in a fantasy space. The mix of having digital GPS yet needing to get rumors about where stuff is on your local map from the local diners is...a weird choice.
When i realized you could mix any ol’ piece of junk you found lying around with your magic to make better magic? Yeah, that’s pretty hot. I wish the system had a faster cooldown for spells (As it is, spells are basically grenades you have to construct yourself before battle, using resources you only find in a couple locations - magic mining nodes, basically - plus whatever physical stuff you wanna combine with them. The magic nodes recharge daily, but you can only make 3 spell-grenades per grenade-slot and only get 4 grenade-slots as far as I can tell). Noctis, your main character, has MP, which should be WP because it’s used exclusively for Warping, at least so far in the game. Personally I think having to spend longer crafting a spell and then being able to use MP to cast it would be rockin’. Like, I would sit there farming up every possible combination of items and spell energy to fill out my spellbook. You could have crazy spells that use 3/4 of your mp gauge, and then you have to duck behind a rock to recover like a proper black mage would have to do and just...I don’t know, I had a similar response of “This was almost as awesome as the magic system I came up with just now that I haven’t tested” back when FFVIII came out. Who knows if my idea for a magic system would actually be any good in practice. It certainly feels good in my head, and frankly I appreciate how close this one came to awesome because this feeling of speculating about the one change to fix everything is really fulfilling for me.
I like the fact that there’s treasure points on your map, and food points on the map, and mining points on the map, but then every now and then you find something valuable that isn’t on the map. It makes wandering around feel just a little more rewarding - It’s better than the fast-travel system at making the open world feel like an okay decision.
I like how wide the range of survivability is! I ran from that level thirty Iron Giant, but I did a level ELEVEN hunt while I was still level THREE. Playing the fights well clearly matters.
I also really like the system for wounds! Basically you have a third score. Normal games have Max HP and Current HP. This game adds in “Current Max HP” which can be between the two. If you get knocked to 0 Current HP your character’s seriously injured and you’re literally limping around hoping for one of your buddies to heal you or trying to get out of immediate danger so you can drink a potion (or trying to limp and drink both at once). While this is happening your Current Max is bleeding out. Let’s say you had 100 max hp and you bleed down to 90 while you pull a potion out. A potion heals you by 50% of your actual Max (so, to 50) and if you can catch a breather out of immediate harm’s way you’ll quickly recover to 90, your Current Max HP. But you won’t recover to 100. Outside of combat, your Current Max rises by 1 every 3-4 seconds until it hits your actual Max HP. This makes it possible to get attacked again when you haven’t really recovered from the last fight, which...isn’t a feeling you get in a lot of these games, especially ones that have regenerating health systems as robust as this one. Just two hours in I’ve already had some really tense encounters where things started going really wrong for me and I pulled out of it but it built that sense of being winded, of being really rattled by the fight, in a way that doesn’t tend to happen.
I think Youtube videos about the game have already said this but I really like that you make your own photo album as you play. By the end of the game you’ve literally got the 200 most meaningful moments to you in that album, or at least your favorite pics. It’s just brilliant, in terms of making a retrospective of stuff that made the game great for you, personally, as the person who played this playthrough of their game.
The food looks delicious, and I’m precisely as disturbed by how much I want to eat it as various people are by how sexy they find cat versions of people in the new Cats movie. There’s one part of my brain that is telling me that it is cartoon food and not real (and that some of it, like the mystery lunchmeat “sushi,” would likely be Super Gross if you could smell it) and it is correct but is also incapable of shutting up the part of my brain that finds the same fake food appetizing.
The collector in me is starting by buying all the skills that grant AP. I have doubts as to whether the game is long enough that I’ll recoup the investment. Like, the one that makes it so Big Catches grant AP costs 99 AP. I think it makes them give 2 AP. Am I actually going to fish up 50 Big Catches in the fishing minigame? (It might even only increase the AP gains by 1, so I’d have to fish up a hundred to profit.) Well fuck it, I know I’m gonna buy every damn skill on every grid anyway so I might as well start with the ones that speed up that process, no matter by how small a degree. The camping and food ones, at the least, were no-brainers.
I have trouble telling the main characters’ voices apart. Say what you will about how dumb Donald sounds in Kingdom Hearts 3, but if Sora, Goofy, Donald, Kairi, King Mickey, Yen Sid, Axel, and Riku were all having a conversation there is no point where you’d be confused about who was talking even if your eyes were closed the whole time. The voices and speech patterns are as recognizable as the silhouettes, in the KH series. Not so much, in FFXV.
I love the way Prompto moves in combat. He is literally always tripping and scrambling to get back up. Seriously, if you have the game play the training session so you can see his move cycle in detail. He spends like half of it with at least one hand on the ground, and I just love it. It’s so dynamic, so expressive, so goofy, so immediately endearing. And then you think, “Wait, we armed our derpiest party member with a gun? What is wrong with us?”
7 notes · View notes
hasty-touch · 5 years
Text
Tips for leveling DoH & DoL
I am fondly known by my friends as "that guy who's obsessed with crafting and also Ishgard", so I'm ecstatic about getting to enjoy both those things in Shadowbringers. And I've been hearing a lot of my friends excited about the latter wanting to catch up with the former so they're ready to participate! I love crafting so much I've capped classes on 4 alts... so having leveled multiple times, I thought I'd share some of my thoughts and tips -- not a detailed how-to guide (though maybe I'll try to write one of those someday), but broader opinions about what strategies to take. This is geared more to DoH than DoL (which is more self-explanatory IMO) but I'll include thoughts on DoL too.
I learned how to craft back in the 2.5 era from GameFAQs and from ffxivguild -- though I can't easily recommend the latter anymore because their ads and autoplay videos have gotten really aggressive. If I find a good, current guide I'll add a link here.
Other resources well-loved by me or friends are Crafting as a Service for shopping lists and leveling planning, Ariyala for gearing, FFXIV Teamcraft for their endgame-invaluable simulator, and Garlandtools Bell for unspoiled nodes.
So let's see. What would my general tips be for people who are picking up DoH and DoL now in anticipation of Shadowbringers?
Your leveling options
There are lots of different ways for you to level your DoH and L, so if you hate one there's sure to be another option. Some of them, and my thoughts on the pros and cons of the different methods:
Class Quests. I strongly recommend doing your class quests as you unlock them! They give nice lumps of experience, shards/crystals for DoH, and gear (albeit NQ gear, so inferior to what you could make yourself). You should especially do 60-70, Stormblood era quests as you unlock them, as they give you powerful new traits and abilities. Of course, you have to fill the gaps between class quests with something:
Grinding. Just makin' stuff from your Crafting Log or gathering from your Gathering Log, or hanging out at a level-appropriate fishing hole and fishing. Potentially boring, but can actually add up to nice chunks of EXP, especially under Rested and with the aid of Engineering Manuals/Survival Manuals. (More on them later.)
Leveling DoH through grinding is probably your most expensive option, not only in terms of gil spent on the MB but retainer space used to store those materials.
Synthesize (manually crafting) gives more experience than Quick Synthesis -- if I understand correctly, the more steps you use in a craft the more experience you get, up to a point renofmanyalts says you get more exp the more you fill your Quality bar, which makes a lot more sense!
You can recover some of your gil by selling the items you make, so a little time researching what you can make at your level that sells well may be profitable in several ways.
Leveling DoL through grinding, on the other hand, is potentially a way to make money, if there's a high-demand item in the right level range.
You'll get more experience for HQ items and by maintaining a chain (i.e., not missing an item).
Since you can start and stop grinding whenever you want, you can use it both if you have lots or limited time to play. But I wouldn't recommend it as your primary method!
Grand Company Supply and Provisioning. One item requested each day for each class. You get a very nice chunk of experience, doubled if HQ, with a further bonus to starred items.
I like the GC as a leveling method. They usually take the length of one food buff (<= 30 minutes for all eight DoH classes, plus an additional <= 30 minutes for all three DoL classes), which is a manageable amount of chores per day. You get GC seals, which can be spent on manuals, Cordials, squadron missions, etc., to further help you.
You are limited to one item per class per day, so once you've handed in your day's items, you have to find something else to do. It's great if you play every day, but if you have a lot of playtime on just a few days of the week you may not be able to take the same advantage.
You do have to buy and store the materials, and since the assignment each day is random, it may take up a lot of retainer space.
Levequests/guildleves. While technically limited by your leve allowances (which can be checked at the bottom of your journal), you get 3 allowances every 12 hours and you can store up to 100, and you've gotta really grind leves to spend 100 leve allowances. They give nice chunks of experience, doubled for HQ.
"Levekits" are bundles of items sold by higher-level crafters and fishers which, when handed in to levemetes, get you enough experience to bump you up to the target level (50, 60, etc.) They're an option -- and if you really must be level 70 today, they're your only option -- but I don't really recommend them. If you learn to craft yourself while you level, you'll understand how the abilities work together and won't be overwhelmed by buttons at cap. Even if you intend only to craft at cap using other people's macros, a little bit of knowledge will help you troubleshoot and improve them.
If you take advantage of DoH leves, I would recommend you make the items yourself instead, gaining experience both for the crafting and for the turn-in. You will have to buy/gather the materials, but since you can decide what leves you're going to target in advance and just get materials for those, storage is not as problematic.
MIN and BTN leves send you to a location to gather key items that are handed in at the end of the leve, sometimes with special targets (changing what actions you'd spend your GP on). For the time invested you get more exp than just grinding, but you don't have items to sell at the end of it.
Large-Scale Temple Knight leves (marked with "(L)" in the levequest name) are generally considered not worth your time because they take 10x the allowances and only give 3x the exp.
You can do as many leves as you want per day as long as you have the allowances, so you can take advantage if you've got a lot or a little time.
Beast Tribes. You can get DoH exp from the Ixal (intended for level 1-50) and the Moogles (50-60), and either DoH or DoL from the Namazu (60-70). You're limited by Beast Tribe Daily Quest Allowances (12 per day for any beast tribes of your choice) and the number of quests that tribe offers (Ixal start with Deliverance, which is sort of like a bonus daily GC supply mission + 3 dailies, and progressively more are offered as you level up; Moogles and Namazu normally gives you 3 a day, but you get a bonus 3 on days your Reputation ranks up.) They give nice, moderate lumps of exp.
One of the great advantages of beast tribes is that you are given the materials for the item(s) required by the quest, so you only have to pay for crystals -- and you're often rewarded crystals for completion, making them free aside from teleport and repair costs!
Ranking up unlocks more items at the tribe's vendor. The Ixal have a wonderful selection of lumber, and you can buy the Adept and Trailblazer (level 58) sets from the Moogles with Carved Kupo Nuts, etc.
Unlocking Ixal only requires the level 41 MSQ "In Pursuit of the Past". But you gotta unlock the Moogles and the Namazu not only through MSQ (respectively, level 56 "He Who Would Not Be Denied" and level 66 "In Crimson They Walked") but through sidequest chains. The Moogle unlock chain is long and starts with "A Pebble for Your Thoughts" in Moghome (and then after "Trouble at Zenith" you gotta pick up "Into the Mists" from the Pillars). The Namazu require two short chains from Yanxia, starting with "Courage the Cowardly Lupin" and "Perchance to Hanami".
The Ixal daily "Deliverance" will take items you bought off the MB, but otherwise you must do all beast tribes tasks yourself.
The tasks given to you in the Moogle and Namazu DoH quests are really easy -- as long as you grasp the barest basics of crafting, you can succeed at them (and you can retry as many times as you like, only losing crystals). The Ixal dailies take away your hand slot gear to begin with and slowly add challenge with increasing restrictions such as cross-class ability lockouts. They're not hard, per se, but you have to puzzle over it a bit more than usual.
You can cheat and do Moogle dailies on a higher level class than you hand it in on. You can’t with Namazu -- you have to complete the quest with the same class you picked it up with.
Though quick, they do take a little bit of time, most of which traveling between quest points. Denisot's round today of 3 Moogle dailies took 5 minutes, but if you get one that involves repreated trips it can take longer. Still, they're good if you can play every day even if only briefly.
You might get asked to type "free kupo nuts" in /say.
Collectables (Rowena's House of Splendors). After (IIRC) level 50, after MSQ "The Better Half", you can unlock collectables via the quest "Inscrutable Tastes" in Revenant's Toll. You can then hand in collectables to the House of Splendors (via kiosks at the main cities, Revenant's Toll, Idyllshire, and Rhalgr's Reach) to receive experience and scrips. Like GC supply and provisioning, each day the requested items change. Also like the GC, there's a chance the requested items will have a star next to them, giving bonus scrip and exp. It's always the highest-level turn-in available to you that has a chance of a star.
Collectable crafting works exactly the same as regular crafting. You just toggle on Collector's Glove (an action you can get from your actions window and/or put on your hotbar) and craft as if you were trying for HQ; your HQ chance is converted into collectable rating.
Collectable fishing is AFAIK essentially the same as fishing for HQ. Again, you just toggle on Collector's Glove and try to land a big/HQ fish.
Collectable MIN and BTN, on the other hand, is its whole own little mini-game added on to the normal gathering minigame. You'll want to look up a guide on how to do collectable gathering -- I don't have one handy at the moment. It's not hard, necessarily, but it's a new system to learn!
Rowena's House of Splendors is truly unlimited, and you can hand in as many collectables as you want each day. The experience isn't great, though, even for starred items, so I would recommend against going crazy and doing these all day long. LOVE YOURSELF!
The amounts of scrip rewarded isn't great to begin with, so grinding for rewards will be pretty miserable until you get up into the mid-high 50s. However, if you must have the full Adept's set today, it's an option!
Red Crafters' Scrip (the current common scrip) can be traded for a variety of items, such as manuals, level 60 gear (via Rowena's Token (Blue Crafters' Scrip)), Soul of the Crafter (for changing specializations after your free choice of three from Alderan), IV-V materia, old mats, etc. Red Gatherers' Scrip can also be traded for gear and materia, more valuable old mats (like Pterodactyl), and good fishing bait like Brute Leech and Silkworm.
Collectables are not tradeable, so you must do them yourself. You can't buy the items or get a friend to make them for you.
For DoH, you do have to buy and store the materials, as with Grand Company Supply, unless you exclusively do:
Custom Deliveries. The first client is Zhloe Aliapoh, unlocked at level 60 with quest "Arms Wide Open" in Idyllshire. These tasks take collectables, like Rowena's House of Splendors, but are limited to 6 hand-ins per week per client and 12 hand-ins per week across all clients. If you do them at level cap, you get valuable yellow scrips, but you can also use your allowances for leveling classes below cap.
The materials for DoH Custom Deliveries are sold by vendors in town (Scrap Salvager in Idyllshire, Material Supplier in Rhalgr's Reach, and Blue Merchant in Tamamizu) They're cheap, and you're awarded gil at hand-in, so DoH Custom Deliveries are almost-free-to-profitable to do. DoL, as usual, cost only teleport and repair costs.
The time required is generally very little -- FSH probably takes the longest because of RNG. And you can do them whenever you have time during the week.
If you're using them for leveling, the experience is only modest. But it is a very easy, low-effort way to get red scrips and experience (if you do them below cap) and yellow scrips (if you do them at cap).
AFAIK, Zhloe only requires you unlock Idyllshire level and be 60 in one DoH or DoL class. M'naago requires the MSQ cleared through "Return of the Bull" (SB 4.1). Kurenai requires you to have unlocked M'naago and finished the quest chain that starts with "The Palace of Lost Souls" (including quests not currently marked with a blue unlocky !).
For DoH, like with Moogle dailies, you can craft the collectable item on any class, then change classes before handing it in.
Challenge Log. Don't forget that you get lumps of experience each week for crafting NQ and HQ items, melding materia, gathering NQ and HQ from nodes, and fishing NQ and HQ fish. The quantities are modest, but they're a nice bonus if you choose to level through a method that involves crafting/gathering items yourself (GC Supply/Provisioning, levequests, grinding, etc.)
Overall, my recommendation would be to try a little bit of every leveling method and find out what's enjoyable for you and fits nicely into your budget and schedule. We have a half-year until Shadowbringers, so if you start now you can take a relaxed pace -- no need to rush, grind doing stuff you hate, and burn yourself out.
Engineering and Survival Manuals and similar buffs
There are a variety of buffs that will help you level, giving you more experience per craft or gather. For DoH, you want Engineering Manuals (the yellow ones); for DoL, it's Survival Manuals (the green ones). You can get these from all sorts of sources -- all the ones I remember are:
Rewards from doing your class quests. Another reason to stay on top of em! These Commercial * Manuals give a 150% boost and last 60 minutes or up to 300,000 exp. You can buy more from Rowena's House of Splendors with red scrips.
Bought from your GC quartermaster (Grand Company Seal Exchange). The strongest ones available are Company-Issue * Manual II (+50% for 180 minutes or for 100,000 exp) for sergeants. Company-Issue * Manuals do not stack with Commerical * Manuals.
Free Company actions. "Helping Hand II" and "Earth and Water II" can be bought from the OIC Quartermaster and give 10% more experience to DoH and DoL respectively. The more powerful III versions are charged on an Aetherial Wheel and provide a 20% bonus.
Rewarded from Squadron Priority Missions. You unlock your GC squadron, IIRC, at Second Lieutenant rank, and unlock Priority Missions by completing the level 40 Flagged Mission. The Squadron * Manuals (+20% for 120 minutes, no limit) you can obtain once-a-week from Priority Mission manuals do not stack with Free Company actions.
Company-Issue/Commercial manuals DO stack with Squadron manuals/FC actions.
The recruit-a-friend reward, Friendship Circlet, can be worn while crafting and gathering for 20% more exp when level 25 or below. Same for the Stormblood preorder(?) reward, Ala Mhigan Earrings, which gives 30% more exp when level 50 or below. Brand-New Ring is wearable only by Disciples of War or Magic, so you can't use that.
While it's not an exp bonus, the crafting facility furnishings (Woodworking Bench, etc.) grant a nice 60 minutes of bonus CP to DoH of level 60 or lower, AND THEY CAN NOW BE PUT INTO STORAGE!!! \o/
And of course, don't forget to eat some sort of food while you're crafting or gathering for the 3% exp bonus.
Which DoH should I level up first?
The correct answer to this question has been, and continues to be, everything at once; omnicrafting is the best way.
In the eras of 2.0 and 3.0, the cross-class abilities you gained from the classes were essential to being able to craft HQ items. Not just at endgame -- having those cross-class abilities while leveling makes your life much, much easier. And because the recipes of each class take components from other classes (e.g., WVR recipes always want a bit of leather and metal), leveling everything up together made you self-sufficient and less vulnerable to wild mark-ups on processed materials at the Market Board. Therefore, I join the majority of crafters in continuing to recommend leveling up all your DoH together.
However...
In 4.0, Stormblood, the designers' vision for DoH changed. From levels 61-70, all classes learn the same abilities, which are stronger (but more expensive) versions of the old cross-class mainstays like Careful Synthesis, Manipulation, and Hasty Touch. Nowadays, if somebody slogged through levels 1-60 on one DoH with no cross-class abilities, they would actually be able to craft at level 70 almost as successfully as an omnicrafter. Since the developers have stated that they're very happy with the crafting system right now, it's reasonable to guess Shadowbringers will be similar.
Additionally, not all cross-class abilities are equally valuable. Whenever a new tier of crafting difficulty is added, the endgame meta shifts slightly, but right now, cross-class abilities like Waste Not and Flawless Synthesis aren't really used.
Therefore, while I do recommend you level up everything together, if you really don't want to, you can get away with abandoning some classes along the way. If Ishgard Reconstruction turns out to be similar to beast tribes, you might get away with having just one capped DoH. On the other hand, the developers have teased exclusive challenges for endgame crafters somehow connected to the Ishgard Reconstruction content, so if you want to be ready for whatever that turns out to be, you should at least get all your cross-class abilities.
My tentative recommendation for DoH leveling priority is something like this:
Get anything to 10 to unlock Quick Synthesis.
Get everything to 15. For example:
WVR 15 (Careful Synthesis)
ALC 15 (Tricks of the Trade)
GSM 15 (Manipulation)
CUL 15 (Hasty Touch)
CRP 15 (Rumination)
ARM (Rapid Synthesis), BSM (Ingenuity), LTW (Waste Not).
CUL 37 (Steady Hand II)
WVR 50 (Careful Synthesis II)
ALC 50 (Comfort Zone)
CRP 50 (Byregot's Blessing)
ARM 50 (Piece by Piece)
CUL 50 (Reclaim)
BSM 50 (Ingenuity II)
GSM 50 (Innovation)
CUL 54 (Muscle Memory)
If you MUST skip one DoH entirely, I'd pick LTW, since the Waste Nots are generally inferior to the Manipulations.
You COULD drop CUL after 54's very useful Muscle Memory. And since CUL doesn't correspond to gear, it doesn't help you repair or meld materia, and other classes generally don't need materials processed by CUL.
Various classes' level 54 Name of [Element] cross-class abilities aren't that useful at present -- they're sometimes used in endgame rotations. GSM's level 54 Maker's Mark is also not currently that useful, though it was OP a couple patches back.
Still -- I think it's safest, and for me less annoying, to level everything together.
Should I craft using macros?
Yes -- I think macros are great for relieving the tedium of the repetitive crafting tasks, which you’ll often have while leveling. (Wish I could tell you where to look for good macros, but as I mentioned, I learned years ago, and I just write my own macros these days!)
However, I think you should spend some time manually crafting as well. It will help you understand when and why you use certain abilities, how not to overcap Durability and CP, why you might or might not take Tricks of the Trade, etc. That skill and knowledge will help you even if you plan to primarily use macros at cap, since it will enable you to tweak those macros to be even better for your stats, teach you when you should cancel a macro and take over, etc. Nevermind that macros are very vulnerable to server congestion and lag...
And once you know how to craft, you will almost always have a higher potential quality manually crafting than using a macro -- your ability to respond to changes in Condition can get you precious more stacks of Inner Quiet or CP for upgrading Touches. I often use macros for putting together components but manually craft the final product to be sure I get the highest possible quality.
Other tips for leveling DoH?
I think you'll find one of the most invaluable resources for leveling baby DoH is access to a house or apartment with a Material Supplier. Your friendly FC (or apartment) Material Supplier will take care of practically all your materials needs through level 20 or more.
There are other useful Materials Suppliers scattered around -- in addition to the those in main cities and each of the guilds, check out the ones in the marketplaces out in residential districts.
I also strongly recommend unlocking every 2.0 A Realm Reborn beast tribe because even at mere Neutral standing the tribe vendors offer materials like Undyed Velveteen and Mythril Ingots that you’ll be using in quantity.
Don’t forget to upgrade your gear as you go, even if you’re just putting on new NQ gear from your class quests. DoL is particularly sensitive to gear -- you can really feel the difference when you upgrade a piece.
And really -- like in all aspects of the game, please be sure to pace yourself and make sure you’re enjoying yourself as you go. We’ve got plenty of time.
If you’ve leveled your DoH and DoL recently, what lessons have you learned you wish you’d had at the beginning? Or if you’re leveling right now, what questions do you have? I’m happy to opine or give basic pointers!
You may find my guide/checklist for DoH and DoL class quest items useful, if you haven’t already seen it. And as I mentioned, I may work on a more detailed, how-to-actually-craft-the-things guide in the future, if there’s interest.
Please, don’t be shy and get in touch! I am so excited to work together to rebuild Ishgard with you!!
112 notes · View notes
gwenbrightly · 5 years
Text
Ninjago Content We’ll Probably Never See, But Need Anyway pt 1
So, my friend and I have basically decided that the rest of the content for Ninjago 2019 should just be lighthearted family adventures to make up for the emotionally traumatizingness of The Fall. So far we have:
Parody of Gilligan’s Island
- The ninja attempt to take a nice relaxing cruise, but end up shipwrecked on a tropical island instead.
-turns out, the island is volcanic, but that’s okay because they have Kai with them. 
-so, they basically just have fun building elaborate treehouses and hanging on the beach until Wu finally sends someone to rescue them.
They finally get a peaceful trip to Megamonster Amusement Park and it goes great until they get asked to leave (kicked out):
-Zane wins way too many of the minigame prizes and authorities are suspicious.
-Nya accidentally floods the log ride.
-Jay jumps out of a moving rollercoaster because he dropped his hat.
-Cole buys out all the cotton candy and elephant ears because he knows how much they all love their junk food.
Lloyd visits the local animal shelter and various hijinks ensue:
- he brings home literally all the animals, so suddenly the monastery is filled with random cats, dogs, bunnies, birds, etc.
-he even digs a pond so the fish have somewhere to stay, too.
-everything’s chaotic and Wu just kinda stands there shaking his head for a really long time before he manages to convince Lloyd that maybe this isn’t such a great idea
-so Lloyd decides he’s gonna personally find good homes for all of them.
-They basically turn it into a huge barbecue and like half the city shows up. Including Gayle, who broadcasts the entire thing while Dareth follows her around like a lost puppy.
-Speaking of which, Dareth totally ends up with a puppy.
-It’s a golden retriever,and he says it totally reminds him of Lloyd.
-The ninja think this is hilarious and make dog jokes for weeks.
Jay’s birthday is coming up, and they decide they want to help him find out more about lightning mom:
-maybe he finds an old photo album that Ray and Maya have from their time with the elemental masters?
-So they go off on a quest and we finally get some answers and a backstory for how he ended up with Ed/Edna.
-but in the end, Jay decides that it doesn’t really matter, because Ed/Edna, and his ninja family are all he really needs to be happy because there’s so much love between them. 
Family Road Trip:
-They’re headed somewhere, and they all squish into a minivan and drive for hours.
-but they have to stop literally all the time, because they gotta take selfies at all the weird roadside attractions.
-stopping constantly for junk food is also a must.
-so many dumb roadtrip songs.
Ninjago! The Musical:
- the ninja somehow end up involved with a villain who can only be defeated through song.
-so they’re all just running around singing nonstop (let’s face it, some of their va’s can sing).
-no one really questions it, cause way stranger things have happened.
-Except for Pixal. Pixal questions it.
-she never does get an explanation. 
-and somehow, it culminates with a huge dance off, which, of course, the ninja win.
Treasure Hunt:
-Ronin finds an old treasure map in his stash of antiquities one day, or they find it at the junkyard (either works) so they decide to follow it.
-they go through all sorts of ridiculous things to reach the end
-but then it turns out to be a really, really worthless teapot that’s all rusty, dented, and broken.
-like, it’s so bad. It doesn’t even have gold plating, or anything.
-just 100% completely worthless.
-So, of course, Jay’s just like, “The real treasure was the journey” or some such touchy feely sentiment and someone full on hits him over the head with the teapot.
-extra points if they somehow manage to drag Faith along for the ride and she asks “Does this happen often?” because of the absurdity of it all.
Girl’s Night Out:
- Faith visits on much happier terms than during moto, so Nya, Pixal, Skylor, and Misako decide to take her on a little tour of the city.
-she’s fascinated by everything and it’s adorable.
-they take her to all their favorite places.
-but then they run into some muggers, so of course, girl power’s gotta save the day.
-it’s an epic throwdown.
-every so often, we casually cut back to the rest of the ninja, who are just doing normal things like video games and sticking refrigerator magnets to Zane...
Additional Ideas:
-Movieverse crossover - everyone gets to meet their counterpart, and it’s super confusing, but also really funny.
-random hilarity ensues.
-Also, Lloyd and Nya get to visit the First Realm and meet the dragons/hunters.
-Definitely some sort of Christmas special
-we could finally get backstory for Kai’s fear of gingerbread men/elves.
-Prank. Wars.
-family game night where everyone gets way too competitive...
Please feel free to add on.
35 notes · View notes
ghostcrows · 6 years
Text
things that i want from life sims/games with life sim elements:
- let me sit on chairs and couches and lie in bed. thanks
- stop! putting! furniture limits on rooms! the room hits the limit when i can’t move anymore! there’s NO good reason to put a furniture limit
- don’t gender-lock clothes, hairstyles, or anything physical really
- in fact the less gender i have to deal with the better
- if there’s romance in your game and you can’t be gay your game sucks
- let me hug my friends and KISS! my SPOUSE!! and hug them too
- let me pet animals
- please flesh out your NPCs, this is like...crucial to a life sim. when half the game is walking around talking to NPCs you need to make them worth talking to! flesh them out! write good and plentiful dialogue for them so that i keep coming back and make a genuine connection with them! i know you can only make so many unique lines but like...really put your effort into this, i promise it pays off
- you really gotta hit that sweet spot between easy and hard grinding...like, it needs to be challenging; i don’t want to be OP and bored by the midgame content, but also make the milestones reasonable to reach; i don’t want to spend like three in game seasons (or worse tons of real life hours) still struggling to meet the lowest milestones. pace it carefully
- make sure your fishing minigame is simple and not infuriating, its surprisingly easy to make a fishing minigame that sucks complete scrote
- you know how i said flesh out the NPCs? if you have romanceable characters, its even more crucial to flesh THEM out, and dont stop the second the player marries them. thats when you have to go in even harder!!
- more goth furniture pwease
- if your game has simulated time passage, you gotta hit that perfect medium so the average day doesn’t feel too long or too short. i think stardew valley did good with this. harvest moon tends to go by too fast for me and it throws me off
- variety is like, your best friend, in pretty much every way possible
10 notes · View notes