Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
Only time will tell.
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isnt this whole wilbur thing a huge warning sign against getting too attached to ccs, because we can never truly know them? why are we celebrating a few fans putting /150/ dollars + whatever the commission fee for the artist was into a birthday present for a guy who just.. doesnt know them? its not like merch or supporting a creator, its literally money in the wind. between this and merch dropping like clockwork but sapnap being the only one actually doing content (and hes clearly just doing it for the kick quota.. sorry but the streams are so lackluster), im getting really disillusioned with the dream team. theyre literally just coasted by because of a hyperdedicated fanbase they dont really seem to give a shit about. people talk about how amazing and kind they are but are they really? we dont know. why are we monetarily supporting millionaires its literally just charity but for rich people at this point, they dont provide any value in exchange. i think people should really consider why theyd rather drop ~180 dollars on a billboard for a rando instead of charity or buying something they want or need. sorry idk i just feel fed up with how much time and money and love i poured into these guys and in response were getting nothing. sapnap didnt even bother to denounce the abuser he used to interact with. i could have donated and actually helped someone instead of buying a fucking hoodie i cant even wear to school because id get bullied.
I don’t think there’s anything wrong with a little wake up call. They are just some guys that stream and make videos. You’d think the last few Situations™ would teach people to simply not put cc’s on pedestals and expect perfection from them.
But you must realize that if you’re going to argue against people giving cc’s money, then you need to go all the way back to every single sub and donation they’ve gotten through twitch as well. It’s always been a luxury some choose to do because they get something out of it. They were never forced or tricked into doing it. And I don’t know how the Sapnap billboard was funded, but I donated to the George b-day billboard. Gave up $5 because I thought it was a fun community idea, and it did not impact my ability to donate or buy things I needed. It doesn’t need to be any more complicated than that.
It’s not a streamer's fault that you chose to spend money on them instead of donating.
If you’re upset by the lack of content, then entertain yourself with something else. People have been saying that for ages. If you think their intention is to continue promising content and never delivering just to squeeze money out of fans, then leave. I personally don’t believe that.
Dream believes he does owe us content, but we don’t get to decide when it comes. And you don’t have to give them a dime for it.
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uhhhhhh aphelios f2p this week should i try him out (i got scared just from reading his abilities but i think he's really cute)
aphelios is super simple!! i promise!!!!!! even a goofy goober like me picked him up!!
there's a bit more to him than just this guide of course, but the same can be said about other champions's kits & abilities/strategies/etc.!
imo you should focus on remembering what each gun does when you first start playing him. it's easier to take stuff one step at a time, and if you find yourself in a bind, you'll know what your current weapons do.
(better to know your weapons well than to try and follow a weapon combo/rotation and not know what your attacks are doing. you can still make the most out of a bad weapon combo if you have to)
this video was very helpful for a lil summary :)
short answer: yes you should try playing aphelios! he is cute 💞
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