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#evil biomes
smak-annihilation · 7 months
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17 000 votes and still it results in a perfect 50/50. If this doesn't say that relogic really did a good job balancing the biomes nothing does
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dwarvendiaries · 1 year
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I'm playing the steam version, and my animals aren't eating the grass from their pasture and starving to death. I noticed that all of the grass is "dead" (including all the shrubs and bushes) but do you know how that could have happened and if it can be fixed?
Some evil biomes cause all the local vegetation to be dead. Luckily, in my experience this this doesn't apply to cave moss or floor fungus in the caverns. All you need to do to fix this is mine down to the caverns and pasture your grazers there. Make sure to secure the entrance to your fortress from the caverns and wall off your animal friends in a safe pen, otherwise you could have some uninvited guests interrupt their feeding.
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monika-j-art · 2 years
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Barrels made from vanilla woods for the Minecraft mod I'm working on !
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fruitsofhell · 5 months
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Yall, its time to ramble about visual/environmental storytelling cause this is silly article is driving me insane.
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I won't argue for if the game should have had more constant and involved cutscenes like Robobot or Star Allies, but what I will say is that this game is VERY rich in story through the world design. The Forgotten Land as opposed to say the Land of the Sky in TD or the entire galaxy of Star Allies is like, DROWNING in writing and narrative. It builds so much mystery and intrigue through the theming of every world and even individual levels, with exploring both how the people of the land originally lived and how it's being reclaimed by nature and the animals.
I think the closest things maybe is Robobot and Halcandra in RTDL, the former having great little designs that key you into WHAT Haltmann is doing and what makes it so toxic. Halcandra though is the ultimate grand-daddy, the contrast between it and the Lor, and Egg Engines and Dangerous Dinner is full of theming and clues about the nature and history of the planet. AND THAT IS STORY, THAT IS WRITING! Especially when compared to say Star Allies, where most of the levels of the levels are just ye average Kirby themed fluff with little to say about the Jamba or the state they've left the galaxy in. But when you play through the casino levels of Robobot, as well as delightful theming and level design, you see that Haltmann is erecting literally the most predatory entertainment centers imaginable. When you step off the sleek futuristic Lor into the scrapyards and wastes of Halcandra, you get fun intimidating final worlds, and a good grasp on *why* the people who made the Lor aren't around anymore, and may even start questioning why Magolor made such a great fuss of dragging you to this horrible place. Music is also deeply important to this storytelling. Each of the factories/towers erected in ever world of Robobot's theme is a remix usually of themes related to older mechanical levels, subtly clueing you into where Haltmann go their technology from. Outside the Lor rather than the comfortable motif of Green Greens is this almost comically suspicious and disoriented theme once you're stuck on Halcandra and returning to Magolor with more doubts about his words. The final level inside of the volcano house a theme that is teasing the twist to come, and the theme for fighting Landia before the big reveal is less triumphant, and more majestic and pensive. Possibly trying to evoke more hesitance than confidence, even if most people wouldn't catch on to that on a first run.
But the cooler thing, is that while Robobot has this cool theming at key levels, and RtDL does at the end, this type of shit is pervasive ALL throughout Forgotten Land. Every world and nearly every level is a unique, well thought-out set piece! You get to see abandoned towns, cities, malls, stores, factories, resorts, and an amusement park, each which serves as more than just a fun location, but a clear picture of the world and the state its in. This intent is made clearer through the music and tone that goes out of its way to not highlight the destruction of these areas but their beauty, wonder, and mystery through the eyes of an clueless animals and our favorite pink alien. The abandoned Alivel Malls theme is a track as upbeat and peppy as what must've played over it's speakers in it's hayday, because the hustle and bustle breathed back into it by the animals and Kirby just exploring this mysterious complex is just as lively. The theme of the Everbay Coast is peaceful and sunny despite the Holine ruins because it's as part of the scenery to the animals and Kirby as the picturesque palms and sands. And Wondaria!!!!!!!!! OMG WONDARIA WHERE TO EVEN BEGIN WITH EVERY FUCKING LEVEL AND THEME IN WONDARIA!!! THIS IS WHY I CAN'T TAKE THAT CLAIM SERIOUSLY - y'know when I cried at Forgotten Land? In world 3. Not because of a cutscene or a line of dialogue, but just from the sheer emotion the setting evoked in me. The sweet, laid-back, starry-eyed wonder that it expressed from Kirby mixed with my own sense of nostalgia being aware of what that place was, and how beautiful it was to see it rediscovered and adored by Kirby and the animals of the Forgotten Land. It evokes such a strong feeling of bittersweetness, of existential dread comforted by the knowledge that the simple joys and memories we create places like amusement parks to share will continue on as long as there is life in the world. And unlike some of my musings about past games, this was explicitly intentional. What truly brought the tears to my eyes was remembering an interview where the devs were explaining how they were trying to keep the tone light and Kumazaki said specifically they wanted to evoke peace and beauty rather than loss.
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LIKE THIS IS WRITING! This is storytelling, this is intention. It's just subtle, but not at all unimportant, and it ties into the more overarching plot. It raises the question constantly of where the people went that is answered by Forgo, and expresses the dichotomy between the simple innocence of the animals compared to the ambitions of the people who abandoned them and that is now possessing their leader. It creates stakes for Elfilis and Forgo's intentions to destroy everything so beautiful and pure about the current world, but as it absolves the current world of guilt, it puts into perspective JUST HOW LONG Forgo must have been locked away that things changed so much. And as softly as the exploits of the original people are portrayed by the game, knowing their treatment of Eliflis and Forgo as a thing of entertainment and tool for innovation is sickening placed in contrast with it. Like back to Wondaria, the way it shows how much space travel must have pervaded the imagination and escapism of the people either before or after Forgo's arrival is insanely smart. And it gives me chills in the best way seeing Kirby run around images of cartoon aliens from a civilization who would never meet him. Of Kirby, Elfilin, and Bandana sticking their head into a cardboard cutout of an astronaut meeting an alien, with the text "wish you were here" above in a script they don't even understand. A SCRIPT THE WRITERS MADE FOR THIS GAME SO THAT THEY COULD ADD MESSAGES LIKE THAT INTO THE WORLD FOR KEEN PLAYERS TO NOTICE AND MAKE CONNECTIONS. Like it's insane. The dedication the Hal Labs has to stuff like this is maddening! It's so sweet and heartfelt and crafty, I'm so pissed off how little respect it gets because people don't understand visual storytelling!!!!! Saying Forgotten Land is light on story is preposterous, it might just be one of the most finely crafted stories the series has had to date, and is just a really solid piece of science fantasy writing in general honestly. It is packed with environmental storytelling that drives me Up The Fucking Wall, Man.
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The only biome recognizable as a forest, with trees and grass. No other distinct biome has anything like it, nor any other kind of tree.
Oddly artificial, built in a terrace formation of slowly declining steppes towards a flat, almost circular center. All the trees bend inward towards this decline. Considering there a several of these formations scattered about. Some believe it to be a form of tree farm.
Untouched by the waterfalls, with no standing water to speak of. The waterfalls scatter about the edges, but never cross over a seemingly invisible barrier.
The majority of wildlife seems to live in here, whether that be the infected or the few safe. Evidence of the Golden Absolution chokes this place, so it's very easy to misstep and the forest should be avoided when possible.
No shrubbery to speak of, just trees and grass. Some of the grass has grown tall, but most of it is cut short, these sections referred to as Turf. It, too, feels artificial. Grazing animals don't even try to eat it.
Filled with primarily Catalade Trees and Vurna Berries. The animals who live there subsist mostly off of each other, being scavengers. The few uninfected eat the tree leaves. None of them eat the berries. It is assumed they are poisonous for the creatures living there.
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chickenmcnuggies · 9 months
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woe. giant variants of creatures be upon ye.
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as shown in order Giant Griffon->Giant Fae Dragons->giant bicorn->giant chimera
also getting a giant variant is a new creature, the stymphalian bird:
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(regular stymphalian bird)
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(giant stymphalian bird)
also gave the warg a new adult sprite, that fits 1 tile to better fit it's size. but it's old 64x64 sprite was repurposed as another giant variant
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(new adult warg)
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(slightly altered old warg sprite, for the giant warg)
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meringuejellyfish · 2 years
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i love the concept of terrarias hardmode like yeah. kill this beast and everything gets harder. cunt
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karkamerad · 1 year
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PLEASE NEVER MISTAKE MY RAMBLINGS ABOUT THE FOREST FOR NOSTALIGA. IF IT WOULDNT BE WILDLY UNETHICAL AND DETRIMENTAL TO THE GLOBAL ECOSYSTEM I WOULD RAZE THAT PIECE OF SHIT TREE PARTY TO THE GROUND.
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handsome-john · 1 year
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The thing about me and Minecraft or Terraria is that the only thing I know how to do is dig tunnels. My boyfriend will invite me to play a video game with him and I will just spend two hours digging holes. It's enrichment for me
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red-dyed-sarumane · 1 year
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looking at my 70 some ocs like. u want me to pick just one?? impossible. they are all my littlest guy and best friend
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also yeah dwarf fortress honestly has a neat approach to the worldbuilding in that sense
it’s funny too because “good biomes” while generally easier, are still arguably not as easy as standard biomes because unicorns will fucking impale you
really good just essentially means fairy tale creatures are here and also there’s a very delicious berry here also
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I got lucky and had the Hallow generate on the side of the world with the jungle, between the tundra and large desert, so I don't have to worry about protecting my jungle. However, I completely forgot to quarantine the second Crimson biome, which is pretty close to the large desert, so I put some Hallow seeds nearby to convert the area with my desert town so I wouldn't have to worry about them.
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This turned out to be extremely beneficial, as all of my small deserts are 100% corrupted already 😭
The WoF generated more Corruption on the other side. I never built anything on that side aside from a small beach town, but it is really close to my forest town, so just to be safe I converted it to Hallow, as well.
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I also made a little fishing area under the town:
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As for my world spawn, there was a small patch of Crimson that I missed, but it's not close enough to corrupt the area with my party girl and wizard, and doesn't seem like it can spread any farther.
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(I kinda demolished most of the place as soon as the Demolishionist moved in just to protect my world spawn 😅 On the bright side, I have a ton of stone to build with!)
I haven't smashed any altars yet, but I already managed to get a Mythril Anvil and Titanium Forge by fishing up a bunch of crates for the ores. Next time I play I will be smashing a few Crimson altars and challenging Queen Slime.
Bonus screenshots:
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monika-j-art · 10 months
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Now that I have a reason to start over in some aspects, I decided to redo my mod wood bookshelf textures !! the old set was kind of dull looking and included a wood I've scrapped and replaced (feature of that new one coming soon !!!)
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swagging-back-to · 5 months
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hot take but i genuinely hate the concept of meal planning. maybe meal planning the next day, or even next two days. but a week? a MONTH? no.
you cannot know what you'll
a. be craving.
b. be feeling (you might plan a heavy meal during a period where youre sick. now what do you do, you have no other food besides that.)
c. be nutritionally needing.
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mellohimelody · 10 months
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tiefling ranger s2 empires!shubble is real in my heart of hearts
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yewstronaut · 11 months
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i wish there was some kind of comparison to see if there are commonalities that emerge between cultures of similar biomes in different regions and their foods
or if there is something like that if i could find it
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