everyone climbs the tower dipshit it came free with your fucking samsara
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Disillusion, an Oneiric Dungeon Crawler
Disillusion, and its sequel DisillusionST, are games I've been following intently, ever since I found out about them on a niche vaporwave forum three years ago.
The sequel is still in the works, but recently has garnered quite a bit of attention as Vinesauce played it on stream. Such attention is well deserved, as the dev's artstyle has come into his own, and the game showcases many extremly charming vingnettes reminiscent of early 2000s point and click games.
However, for this post, I'd like to focus on the original work. While Disillusion is much more primitive in every aspect compared to the demo of ST, it still manages to be a very worthwile experience.
As flawed as it might be because of it's janky combat and color-vomit art direction, the execution of it's main concepts is still very worthy of praise.
In the original game we play as Golem, an amnesiac soul climbing a tower with the intent of achieving either nirvana or reincarnation.
(My interpretation of the MC, made in Blender)
As it turns out, there are many wayward souls in the same journey. Most of them, however, have become lost and succumbed to insanity, as the more time one spends in the tower the more one's memories begin to meld with everyone else's.
In our travels we meet and become allies with Melpomene, the muse of tragedy. She asks for our help in defeating Mara, the buddhist version of the devil, who has perched itself on top and trapped all of the wayward souls. She intends to use the tower to transform itself into a god and remake the universe in it's image.
As for the game itself it is mostly a silly, psychedelic romp through a kaleidoscopic dungeon. Even though it's main themes are spiritual and introspective, the game is mostly meant to be fun and light.
For example, there is a sidequest where in you have to smuggle sweet corn for the obese monarch of a fish kingdom.
Because of this, the game can go from an off kilter-joke to something quite somber in the span of minutes.
It's definitely weird, but it adds to the experience in my opinion.
Wanting to truly immerse myself (and make some fun content), I asked the dev the recipe for one of the game's healing items, a PBJ sandwich. PBJ stands for pickled pork, beans, and jelly. It's supposed to cure poison.
I cooked it up and felt a bit poisoned afterwards.
In any case, if you want to hear my full thoughts and see my culinary experience, you can check it out in the video review on my youtube channel.
See ya next time.
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It's all an illusion.
Some of it, anyway.
No... most of it, at least until some decision is made as to what is real or not. A lot of that is personal choice. What and who is worth our precious time, energy, devotion, dedication, consideration, respect, integrity, love...
How we could treat ourselves and teach others to treat us (*ideal) but usually pour all of it into something or someone else.
Then when we don't have someone do that for us, there are 'realizations and emotional responses'. Like the fact that we are supposed to be that special person in our own lives.
Some of us have been taught to give everything in and of ourselves to and for someone else. Some of us have learned to take with no regard for anything or anyone else.
A hope for some 'greater thing' that promises imaginary wonders all the while breadcrumbing ourselves into starvation mode. A place of desperation and blindness; forgetting yourself...
Forgetting how you can, and should, save, and more importantly, savor yourself.
That's not an illusion. That's where true magic exists.
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"you know, darling, the latin word for 'passion' is 'passio.'
it's quite fitting, really. after all, passion is what drives the heart, what ignites the soul.
it's what sets a performer like myself apart from someone like...well, you.
passion, in its essence, means to suffer for what you love.
but for someone like me, suffering is a price worth paying for artistry.
passion is what sets us apart from the mundane, the ordinary.
it's the fire that burns within, the craving to be adored, esteemed, and loved...
all by an audience that can't get enough of our brilliance."
REBLOGS APPRECIATED!
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I'm confused, I have no clue what's going on, everything is confusing and disorienting....11/10 will play for weeks on end LOL! This game is like, literally a mix of all my favorite things so far, I love it, so many good games this January man it's awesome, ya'll should go check out and support this game it's incredible man, hope ya'll like the art.
game link (probably epilepsy warning tho fr): https://disillusionst.itch.io/disillusion-st
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Love, Sleep, Drugs and Intoxicants are elementary forms of art, or rather, of producing the same effect as art. But love, sleep and drugs all have their disillusion. Love wearies or disappoints. Sleep ends when we awaken, and while sleeping we haven't lived. Drugs are paid for with the ruin of the very physique they served to stimulate. But in art there is no disillusion, because the illusion was admitted from the start. There's no waking up from art, because we didn't sleep in it, though we may have dreamed. And in art we pay no tax or penalty for having enjoyed it.
Fernando Pessoa, The Book of Disquietude
https://bookshop.org/a/12010/9780141183046
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Found this incredible game called Disillusion. It a surreal rpg that feels like a trance. An incredible sequel is in the works, called Disillusion ST, and I recommend you check it out!
Fanart of Mel from Disillusion.
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I found a beautiful girl from the game (I forgot her name from disillusion) and wanted to draw her
Нашла красивую девушку из игры(я забыла как её зовут из disillusion) и захотела нарисовать её
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