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#call of cthulhu 2018
eddieintheocean · 14 days
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guys i have found an incredible little creature
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ignore the blood its not human
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rabidmetalheadraccoon · 4 months
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I saw this and thought which detectives the guys would turn to for help in finding their wives
The first one Ethan
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He would probably go to Castellanos because obviously → zombie
Who can fight them better than him?
Alan is second in line
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Even if the sinking city is more suitable for shadows-monsters-stuff but for the atmosphere it seems to me that the game of 2018 is more accurate
the last one for today is James
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And finally, who can help with the search for the ghost of a dead wife better than a dead ghost detective in a tattoos? :D
That would be fun
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biomechanicaltomato · 8 months
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We had a few days below 100F, so guess who got to play viddy games again? This is the final episode of Cynaide Studio's Call of Cthulhu! Time to see how bad I did!
As always, you get get a story and I get to pay my medical bills.
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aoitakumi8148 · 1 year
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‘𝐈𝐟 𝐈 𝐚𝐦 𝐦𝐚𝐝, 𝐢𝐭 𝐢𝐬 𝐦𝐞𝐫𝐜𝐲...’ ﴾Ⅱ of Ⅲ﴿.
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dzvagabond · 9 months
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OH AND 75 FOR ALGERNON
I love writing these two so fucking much my dude akjfdsakfj It's not exactly to the prompt, but I tried my best.
[Again, added read more for length]
75. Kisses meant to distract the other person from whatever they were intently doing
It had already been a long day at the bookshop in Dark Water. Between frequent shoppers buying books for study, children looking to purchase a new story for bedtime, and helping out Sarah with her nefarious projects; Algernon barely had time to do daily tasks. Thankfully, it was close to closing, and all that was left was inventory and cataloging, which the bookkeep was frivolously taking on. 
As he was counting inventory and bringing boxes in from the backroom, Newton popped in from their own tasks to check on him. They walked over to the wooden front desk, smiling as he rounded the corner. “Busy day, huh?” Algernon glanced up at his partner, a soft smile gracing his features, “A very long day dear. Still have a few more things to catch up on though.” Newton rolled their eyes, and took the box from his hands and set it down on the desk. “It’s past closing time, Al. We can finish this all up tomorrow morning since it’ll be Sunday and we rarely get customers.” 
Algernon huffed in feign annoyance, wanting to simply finish now so he didn’t have to worry about it later. He was stubborn in that way where he didn’t like to put off anything and Newton definitely knew this. They were just tired of seeing him overwork himself. 
They moved to wrap their arms around his waist, leaning up and kissing him deeply, effectively grabbing his attention. As they parted, Newt gave him a cheeky little grin, “Now, we are going to close up shop and go home to have supper at a reasonable hour Algernon.” “But--” A kiss. 
“The shop--” Another kiss. 
“There’s still things left undone--” A longer, deeper kiss.  “Fine, fine… We’ll finish everything up tomorrow. But don’t expect to not get the majority of the workload, Newt.”
Another peck, this time on his cheek, “Good, wouldn’t expect anything less.”
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bigmangamin · 5 months
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utilitycaster · 2 months
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Regarding Editing and Innovating in the space, 2 people who get a Fraction of the credit they deserve are Ivan Van Norman & Marisha Ray. I mean, they created and developed one of the original mixed media cinematic interactive actual plays, Sagas of Sundry: Dread, and then Sagas of Sundry: Madness, and Marisha (later hiring Ivan as well) has continued that trajectory in some of the more intriguingly edited mixed format Actual plays at CR, like Call of Cthulhu, Undeadwood, and others, and being Instrumental in the developments at CR. Like, when you do watch the interviews you get a sense of just how Much of CR's current content designs, ttrpg intentions, and series are marisha's brainchilds, and it sucks that she doesnt get the credit others involved in similar projects, and even those projects, do.
This is a great point. I've mentioned this before w/r/t the fandom - Marisha, perhaps more than anyone, gets reduced even by many fans to "she's pretty and her characters are like what if a girlboss were a girlfailure" and her creative direction goes unheralded. It feels like this has gotten worse in recent years; I was baffled at how many people seemingly resented Calamity or Candela for taking up space they felt should go only to the main campaign when those were not only showcases for Marisha as a performer but also clearly something in which she had a strong hand in designing. Whenever people whine about there only being two main campaign episodes in a month because of Candela Obscura, I do think "You realize this was probably Marisha's call?"
I was focused in my response much more on Daggerheart, and so on the game design side (quick side note - reviews of A Familiar Problem, which Marisha worked on, were pretty positive; I wonder if something's happened in the past 2 years since that's when I've really felt this Damn Critical Role energy among actual play journalists), but I had been thinking about Sagas of Sundry and Undeadwood! I think I mentioned Sagas of Sundry in one of my posts about how Kollok isn't, in my mind, impressive. I loved Dread but never finished Madness before Alpha folded, but actually I was imagining something like Madness - fully on a set, people walking around like it's a play - for Kollok! When I saw everyone at a table with that rotating rock I was like "is this...it?" And, you know, Sagas: Madness wasn't entirely for me, but you can't fault the innovation. Similarly, when I think about the (baffling) criticism from one of the prominent actual play journalists I've had in mind while writing this, that Candela Obscura the show did not fully teach people Candela Obscura the game, I think about how Ivan Van Norman did straight up teach Savage Worlds during Undeadwood. Whenever people gush over the shadow puppets in Burrow's End I think it's deserved, but when they claim it's utterly new? Nah. Call of Cthulhu: Shadow of the Crystal Palace did it first. And Marisha had a guiding hand in the creative direction of all of these.
I think this is sort of elaboration on one of my points in my original post: I think a lot of the journalists are really out of their depth. I don't remember seeing their names when I first started watching CR in 2018, or when I got deeper into the fandom in 2019. My first actual play was TAZ, which I binged in late 2017. I really think a lot of the journalists flat-out don't know Sagas of Sundry or Undeadwood because they didn't show up until after Alpha folded. I've mentioned this elsewhere but so much of the claims of novelty and innovation are completely incorrect and not even terribly obscure. Look, I've seen/listened to most or all of 9 actual plays (this is counting D20 and CR each as one single unit, by the way - I've seen all but scattered one-offs from either), and seen or heard an episode or two of many more. I think that simply by doing that? I know more than a lot of these journalists.
Again: Worlds Beyond Number? The innovation is with the Witch class and the Wizard of the Citadel subclasses, and the allowance of extremely long downtime, but: longform podcast actual play with sound design? RQG did it starting in 2015. Griffin McElroy and Emily Axford have been composing their own music since 2017 or 2018 for their respective shows, both of which are also longform podcast actual plays. Again, Brennan pretty explicitly said "I don't think D20 is new, nor longform" in a quote and the article that quotes him argues that Fantasy High is new and longform...and that article also talks about how before D20 most AP video was livestreamed before talking about how boundary-breaking D20 was for having a livestreamed second season (you know, the thing that they just called old hat a paragraph earlier) that quickly pivoted to remote (even though remote livestreaming was actually quite common in smaller productions well before the pandemic, since you don't need anything but laptop cameras to produce it). I don't even keep up with much in the really indie AP scene, but those people I know who do are even less impressed by the state of Actual Play journalism than I, because D20 executes a lot of things extremely well, has a very talented roster of performers, and a budget most productions cannot hope to match, but a good deal of what it's credited for inventing (and which, again, it never claims to have invented. I want to be clear that the journalists decided to be like this for no clear reason) already existed. And, by placing this heavy emphasis on production, they are automatically making it hard for indie productions to impress them. For all they claim to be going after the 700 lb gorilla, they are simply cozying up to the 600 lb gorilla. It's real "um, why don't you try this little indie game called Pathfinder" hours.
I am fairly sure a lot of the people in prominent journalistic positions in the actual play sphere today came in only after the collapse of Geek and Sundry, is my point, and so I think they literally do not realize how much the medium owes to, for example, Marisha Ray and Ivan Van Norman, because they weren't watching in 2016 nor even skipping through the G&S archives, as I did as a new CR fan. I think they're absolutely out of their depth, and most of them don't even realize it.
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vintagerpg · 7 months
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A Victim of the Art (2018) was originally a Call of Cthulhu scenario, included in the Pagan Publishing sourcebook, Delta Green: Countdown. This version has been retooled for the Delta Green RPG. I am pretty sure it has only been published as a stand-alone booklet and hasn’t been included in any of the adventure anthology hardcovers.
Anyway, it’s great, a story of a serial killer stalking a seaside town. As with most Delta Green scenarios, the way through is neither clear nor comfortable. The source of the supernatural troubles isn’t a maniacal sorcerer; rather, there is a lack of intention behind all the key players that makes the mystery a real tragedy in the end. Delta Green is about costs, for the player characters, and for everyone they meet.
I enjoy Dennis Detwiller’s cover for this one, it is one of the covers that really enticed me into trying out Delta Green in the first place.
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creepypastabookclub · 26 days
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[https://open.spotify.com/episode/1cUt4l8DPq4GkhoaTJBPKl]
Donate to Palestine Children’s Relief Fund: https://www.pcrf.net/
Welcome to Mal 101 with Jonah, Wednesday and their guest Birdy!
Did you miss the official patreon launch livestream? You can catch the vod here!: https://t.ly/jqhtO
If you have a small horror or web fiction project you want in the spotlight, email us! Send your name, pronouns and project to [email protected].
Music Credits: https://patriciataxxon.bandcamp.com/
The Story: http://thesickland.blogspot.com/2013/03/last-day.html
Our Tumblr: https://creepypastabookclub.tumblr.com/
Our Twitter: https://twitter.com/CreepypastaBC
Featuring Hosts:
Jonah (he/they) (https://withswords.tumblr.com/)
Wednesday (they/them) (https://www.instagram.com/xx_wormsday_xx/)
Birdy (any)
Works Cited:
Recreation Watch: https://retractionwatch.com/
Museum of the Vanishing Dog, Episode 6: The Immortal Canine; https://open.spotify.com/episode/0buq8ilZlyl5iCN7Qu0qbz DFTD: https://nre.tas.gov.au/conservation/threatened-species-and-communities/lists-of-threatened-species/threatened-species-vertebrates/save-the-tasmanian-devil-program/about-dftd
Call of Cthulhu TTRPG: https://www.chaosium.com/call-of-cthulhu-rpg/
Brian Wansink: https://www.npr.org/sections/thesalt/2018/09/26/651849441/cornell-food-researchers-downfall-raises-larger-questions-for-science
Seven Sisters: https://medium.com/@myf.amra/the-seven-sisters-could-be-the-oldest-story-in-the-world-ed0ce8442c28
Ancient Viruses: https://www.the-scientist.com/ancient-viral-dna-plays-a-role-in-human-disease-and-development-70656
Further Reading:
Bear, Jonah, “EverymanHYBRID Unboxed: Unpacking the Psychology of EverymanHYBRID”;
Boyczuk, Robert, “Cure For Cancer”,https://creepypasta.fandom.com/wiki/Cure_for_Cancer
Chambers, W. Robert, “The King in Yellow”, 1895; https://www.gutenberg.org/files/8492/8492-h/8492-h.htm
Demidova, Aleksandra; Strugatsky, Boris; Strugatsky, Arkady; et al; “Stalker”, 1979; https://www.criterion.com/films/28150-stalker
George, Jean; “My Side of the Mountain”, 1959; https://www.goodreads.com/en/book/show/41668
Lovecraft, H.P.; “The Colour Out of Space”, 1929; https://www.hplovecraft.com/writings/texts/fiction/cs.aspx
Mikaelsen, Ben; “Touching Spirit Bear,” 2001; https://www.benmikaelsen.com/touching-spirit-bear
Paulsen, Gary; “Hatchet”, 1986; https://www.goodreads.com/en/book/show/50
Rettner, Rachel; “Tapeworm Spreads Deadly Cancer to Human”,https://www.scientificamerican.com/article/tapeworm-spreads-deadly-cancer-to-human/
Strugatsky, Arkady; Strugatsky, Boris; “Roadside Picnic”, 1972; https://www.goodreads.com/book/show/331256.Roadside_Picnic
VanderMeer, Jeff; “Annihilation” & The Southern Reach, 2014; https://www.goodreads.com/series/112239-southern-reach
Wojcik, Jonathan; “Bogleech’s Coolest Parasite Eve Monsters”, 2011; https://bogleech.com/halloween/hall11-parasiteeve
Wojcik, Jonathan; “Bogleech’s The Flawless Bestiary of PARASITE EVE,” 2015; https://bogleech.com/halloween/hall15-parasiteeve
Questions? Comments? Email us at: [email protected]
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futa69 · 1 month
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You're already a fan of the ancient astronaut theory.
Here's a list of books, movies, TV shows, and video games featuring ancient astronauts. (revised)
▪︎Edison's Conquest of Mars (1898)
▪︎The Call of Cthulhu (1926)
▪︎Analog Science Fiction and Fact (1930)
▪︎At the Mountains of Madness (1931)
▪︎Childhood's End (1953)
▪︎Forbidden Planet (1956)
▪︎Quartermass and the Pit (1958)
▪︎The Twilight Zone (1959)
▪︎The Sirens of Titan (1959)
▪︎The Flintstones (1960)
▪︎Doctor Who (1963)
▪︎Hercules Against the Moon Men (1964)
▪︎Known Space (1964)
▪︎Star Trek (1966)
▪︎2001: A Space Odyssey (1968)
▪︎Chariots of the Gods (1968)
▪︎The Bible & Flying Saucers (1968)
▪︎Horror Express (1972)
▪︎Rendezvous with Rama (1973)
▪︎Land of the Lost (1974)
▪︎The Spaceships of Ezekiel (1974)
▪︎The Outer Space Connection (1975)
▪︎Space: 1999 (1975)
▪︎The Sirius Mystery (1976)
▪︎The Earth Chronicles (1976)
▪︎Star Wars (1977)
▪︎Close Encounters of the Third Kind (1977)
▪︎The Manna Machine (1978)
▪︎Invasion of the Body Snatchers (1978)
▪︎Battlestar Galactica (1978)
▪︎Hitchhiker's Guide to the Galaxy (1978)
▪︎Monty Python's Life of Brian (1979)
▪︎Alien (1979)
▪︎Hangar 18 (1980)
▪︎Valis (1981)
▪︎The Thing (1982)
▪︎Xevious (1982)
▪︎Super Dimension Fortress Macross (1982)
▪︎The Transformers (1984)
▪︎Cocoon (1985)
▪︎Bio Booster Armor Guyver (1985)
▪︎The Legend of Zelda (1986)
▪︎Predator (1987)
▪︎Killer Klowns from Outer Space (1988)
▪︎Red Dwarf (1988)
▪︎The Gods of Eden (1989)
▪︎Moontrap (1989)
▪︎Spriggan (1989)
▪︎Total Recall (1990)
▪︎Babylon 5 (1993)
▪︎The X-Files (1993)
▪︎Stargate (1994)
▪︎Neon Genesis Evangelion (1994)
▪︎Fingerprints of the Gods (1995)
▪︎Encounter with Tiber (1996)
▪︎Final Fantasy (1997)
▪︎Earth: Final Conflict (1997)
▪︎The Fifth Element (1997)
▪︎Space Island One (1998)
▪︎Naked Pictures of Famous People (1998)
▪︎Dilbert (1999)
▪︎Futurama (1999)
▪︎Star Ancestors (2000)
▪︎Mission to Mars (2000)
▪︎Halo (2001)
▪︎Ice Age (2002)
▪︎Alien vs. Predator (2004)
▪︎The Orion Zone (2007)
▪︎Mass Effect (2007)
▪︎Assassin's Creed (2007)
▪︎Outlander (2008)
▪︎Indiana Jones and the Kingdom of the Crystal Skull (2008)
▪︎Marvel Cinematic Universe (2008)
▪︎Spore (2008)
▪︎Knowing (2009)
▪︎The Fourth Kind (2009)
▪︎Ancient Aliens (2009)
▪︎Borderlands (2009)
▪︎The Great Airship of 1897 (2010)
▪︎Dark Void (2010)
▪︎The Ancient Alien Question (2011)
▪︎Cowboys and Aliens (2011)
▪︎Battle: Los Angeles (2011)
▪︎Paul (2011)
▪︎John Carter (2012)
▪︎Prometheus (2012)
▪︎Iron Sky (2012)
▪︎Man of Steel (2013)
▪︎Beyond the Sky (2018)
▪︎Resident Alien (2021)
▪︎Moonfall (2022)
▪︎Prey (2022)
▪︎65 (2023)
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nintengoat · 6 months
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Ooh follow-up then, your 7 fav horror games!
Oooooooh I like this one! I’ll try to keep it to one per series too, to keep it interesting. In NO particular order:
Resident Evil 3 Nemesis
Silent Hill 2
Fatal Frame: Maiden of Black Water
Alan Wake
The Evil Within
Little Nightmares
Call of Cthulhu (2018)
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hardcore-gaming-101 · 5 months
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Call of Cthulhu
The Call of Cthulhu tabletop game has had a weird space in video games, in that it has barely had a space at all. For as popular as Lovecraft style horror is among so many horror games, the big main thing born from that mythos has only popped up a handful of times. They began with the point and click series, tripped up with the overly ambitious and confused Dark Corners of the Earth, then sort of retreated into some mobile games mostly forgotten. The first promising bit of news in a decade came when Frogwares was announced to be working on a Call of Cthulhu game, but they ended up dropping the project and using their work to make a new game alongside a new business partner, resulting in The Sinking City. That licensed game ended up being picked up by Cyanide Studio, a middle market mainstay mostly known for a lot of biking games, odd licensed games, and helping out with a RPG franchise alongside Spiders. This brings us to 2018, where the game finally released as a first major attempt in a video game to try and use the mechanics of the source material and translate them to a single player experience.
Read more...
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aoitakumi8148 · 1 year
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‘𝐈𝐟 𝐈 𝐚𝐦 𝐦𝐚𝐝, 𝐢𝐭 𝐢𝐬 𝐦𝐞𝐫𝐜𝐲...’ ﴾Ⅲ of Ⅲ﴿.
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dzvagabond · 6 months
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[ 6 for ❄️, if you want to 👀 if not, then 6 for egon!! and 8 for algernon :3 ]
❄️: I guess I can go ahead and reveal myself since my little snowflake tried so hard to keep me a secret. I can go ahead and answer.
6. Be honest, what was your first impression of s/i when you first met them?
Gotta admit, Dell was a little weirdo around base trying to make friends with everyone at Windows' suggestion. Tellin' us all different stories and shit from back home and how we all got the job at Outpost 31. First interaction with me was correcting my chess game. Helped me win the match against the cheating bitch.
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8. What is your favorite thing to do with s/i?
I would definitely say reading, ironic enough as it is since we own the Dark Water book shop. Newt and I spend a lot of time in front of our fire place just simply reading or comparing notes from occult research. There's nothing more I'd rather do.
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biomechanicaltomato · 10 months
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It's Wednesday! Let's check out the bookstore in Call of Cthulhu (2018)! As always, you get a story and cheap laughs, I get to pay my medical bills.
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thewarmestplacetohide · 10 months
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i've recently been getting into lovecraft & cosmic horror as a genre & was wondering if you had film recs? i can't seem to find many cosmic horror movies & am wondering if that's bc it's hard to film?
i would argue that there aren't that many good cosmic horror films for a couple reasons.
mainly, while it has been written for a long time, it has not been a genre that the greater public has been super aware of until the past few decades. but, also, it is hard to film a lot of elements of cosmic horror--namely, the incomprehensibility that often accompanies it.
my top cosmic horror films list would be:
X: The Man with the X-Ray Eyes (1963)
From Beyond (1986)
The Call of Cthulhu (2005)
Beyond the Black Rainbow (2010)
Absentia (2011)
Coherence (2013)
Southbound (2015)
The Endless (2017)
Annihilation (2018)
Color Out of Space (2019)
The Block Island Sound (2020)
Glorious (2022)
there's also A Cure for Wellness (2016), which isn't that great of a film, but has some really awesome visuals and a few neat cosmic horror ideas.
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