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hardcore-gaming-101 · 2 months
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EOS: Edge of Skyhigh
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
Taking after arcade classics like Space Harrier and After Burner, EOS: Edge of Skyhigh is a 3D rail shooter where you pilot a transforming mecha, using both a rapid fire gun and lock-on missiles to destroy hordes of enemies. The jet plane form is a little weaker but its smaller size makes it easier to dodge attacks, while the robot form is slightly more powerful but also makes it a bigger target. The robot form also features a powerful burst attack, a volley of powerful shots which is useful for taking down larger foes. You can use the shoulder triggers to speed up or slow down, but the difference in speed is often imperceptible.
Read more...
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toothacheiii · 1 month
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Me
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deeliteyears · 2 years
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I present you: Neco-Bubs! (plus the new Discord server banner I made for Hardcore Gaming 101)
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starkwing-co · 4 months
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Decided to kick the year off with a personal interpretation of an improvised 'gaming party' we had in our class on the last day before the holiday break
Ofc this isn't one to one but I like how my artstyle experimentation turned out (still took me a ton of time even with cutting corners everywhere I could've... err, implementing this sketchy, incomplete lineart)
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mendelpalace · 3 months
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Linda³ Again (1997)
A remake of the earlier PC Engine CD game Linda³, which just recently got an English fan translation. Notably features character designs by Tatsuyuki Tanaka, a Japanese illustrator and animator who did Key Animation on Akira, Bubblegum Crisis, Riding Bean, and Blade Runner: Black Out 2022, among others.
Game description courtesy of Hardcore Gaming 101:
The game takes place on the Earth-like colony planet of Neo Kenya. In eight years, a meteor will hit, destroying everyone and everything. There’s no way to stop it, but thankfully (and mysteriously) an ark drops out of the sky, allowing the denizens to preserve some of their planet’s elements while they escape off to the stars. Your goal, as a ranger named Ken Challenger, is to roam the landscape and collect two of every animal you can find, then register them with the ark, before time runs out. ... A “Noah’s Ark JRPG” is enough of an interesting idea to stand on its own, but Linda³ goes even further by dividing itself into three scenarios, each in alternate timelines, which present different requirements for victory and changing what parts of Neo Kenya you can explore.
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antimony-medusa · 1 year
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MCYT on Ao3 — April '23
The state of MCYT on Ao3, just for fun. Yes I do this every month, I like numbers. 
The Cube SMP (8 works)
Slamacow Minecraft Animations (Web Series) (10 works)
iDots SMP (14 works)
Legacy SMP (26 works)
30 Day SMP | Free Trial SMP (28 works)
Art of Survival SMP (30 works)
Cogchamp SMP (31 works)
Dominion SMP (31 works)
Epic SMP (31 works)
X Life SMP (37 works)
Shady Oaks SMP (39 works)
Area Unknown SMP (47 works)
IvoryCello's Prison Escapes (Web Series) (50 works)
Bear SMP (54 works)
100 Hours Hardcore SMP (57 works)
Slimecicle Cinematic Universe (Web Series) (81 works)
Magic Animal Club (85 works)
WitchCraft SMP (101 works)
House Builder Gang SMP | HBG SMP (122 works)
Rats SMP (191 works)
SMPEarth (204 works)
Outsiders SMP (235 works)
SMPLive (265 works)
Yandere High School (Web Series) (303 works)
Mianite (Web Series) (343 works)
Afterlife SMP (355 works)
Evolution SMP (402 works)
MindCrack RPF (484 works)
Fable SMP (588 works)
Karmaland SMP (680 works)
Lifesteal SMP (864 works)
Origins SMP (1,278 works)
Empires SMP (4,471 works)
3rd Life | Last Life SMP Series (5,819 works)
Hermitcraft SMP (14,757 works)
Dream SMP (74,046 works)
Minecraft (Video Game) (106,444 works)
Video Blogging RPF (244,330 works)
Some notes:
Everything italicized is new, and we have six new SMPs this month! Some of them, like Mianite, are a long time coming, whereas some like Witchcraft are new arrivals to the scene. QSMP does not yet have a canonized tag, but has over 120 fics, so that's got to be coming soon.
Fics are still primarily in english, with the one exception being Karmaland.
Epic SMP has decreased in fics for two months running, and both Cogchamp and Bear SMP also saw a decrease.
In the smaller fandom side, HBG, Outsiders and Rats all saw 14-fic increases (I happen to know the HBG increase is mostly attributable to the 48-hour exchange), but the real standout was Magic Animal Club, the Stampy fandom, which posted an impressive 18-fic increase.
In mid-size, Fable SMP continues to turn out a remarkable amount of fics for a fandom of its size, increasing by 47 fics after last month's 48. Lifesteal continues to take the crown of growing fandom though, with 117 new fics beating last month's 91.
For the first time in a while the major fandoms actually saw more fics this month than the month before. Dream SMP increased by 1744, beating the previous month's 1,703, though less than early 2023 at 1,978 and 2,614. Hermitcraft increased by 596, beating the previous month's 497, and the month before thats 558, but not beating January's 665. Third Life continued to blow everybody out of the water as regards increase by size though, seeing 671 fics this month, 351 in March, 251 in Feb, and 246 in January.
Detailed breakdown of increases under the cut
The Cube SMP (8 works, 8 works last month, 0-fic increase)
Slamacow Minecraft Animations (Web Series) (10 works)
iDots SMP (14 works, 14 works last month, 0-fic increase)
Legacy SMP (26 works, 25 works last month, 1-fic increase)
30 Day SMP | Free Trial SMP (28 works, 28 works last month, 0-fic increase)
Art of Survival SMP (30 works, newly canonized)
Cogchamp SMP (31 works, 32 works last month, 1-fic decrease)
Dominion SMP (31 works, 27 works last month, 4-fic increase)
Epic SMP (31 works, 32 works last month, 1-fic decrease)
X Life SMP (37 works, 33 works last month, 4-fic increase)
Shady Oaks SMP (39 works, 38 works last month, 1-fic increase)
Area Unknown SMP (47 works, 41 works last month, 6-fic increase)
IvoryCello's Prison Escapes (Web Series) (50 works, newly canonized)
Bear SMP (54 works, 55 works last month, 1-fic decrease)
100 Hours Hardcore SMP (57 works, 57 works last month, 0-fic increase)
Slimecicle Cinematic Universe (Web Series) (81 works, newly canonized)
Magic Animal Club (85 works, 67 works last month, 18-fic increase)
WitchCraft SMP (101 works, newly canonized)
House Builder Gang SMP | HBG SMP (122 works, 108 works last month, 14-fic increase)
Rats SMP (191 works, 177 works last month, 14-fic increase)
SMPEarth (204 works, 196 works last month, 8-fic increase)
Outsiders SMP (235 works, 221 works last month, 14-fic increase)
SMPLive (265 works, 257 works last month, 8-fic increase)
Yandere High School (Web Series) (303 works, newly canonized)
Mianite (Web Series) (343 works, newly canonized)
Afterlife SMP (355 works, 343 works last month, 12-fic increase)
Evolution SMP (402 works, 366 works last month, 36-fic increase)
MindCrack RPF (484 works, 481 works las month, 3-fic increase)
Fable SMP (588 works, 541 works last month, 47-fic increase)
Karmaland SMP (680 works, 648 works last month, 32-fic increase)
Lifesteal SMP (864 works, 747 works last month, 117-fic increase)
Origins SMP (1,278 works, 1,234 works last month, 44-fic increase)
Empires SMP (4,471 works, 4,090 works last month, 381-fic increase)
3rd Life | Last Life SMP Series (5,819 works, 5,148 works last month, 671-fic increase)
Hermitcraft SMP (14,757 works, 14,161 last month, 596-fic increase)
Dream SMP (74,046 works, 72,272 works last month, 1,744-fic increase)
Minecraft (Video Game) (106,444 works, 105,720 works last month, 724-fic increase)
Video Blogging RPF (244,330 works, 240,148 works last month, 4,182-fic increase)
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ryunumber · 7 months
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Does Sadler from XZR/Exile have a Ryu number? Apparently he meets a few historical figures.
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Sadler has a Ryu Number of 2.
(explanation below)
I'm mostly gonna leave it to John Szczepaniak at Hardcore Gaming 101 to explain what's going on with XZR/Exile, which could perhaps be described as "a lot". For this blog's purposes, the relevant question here is whether or not the guy above is actually Mikhail Gorbachev. He's apparently only known as "General Secretary", which was Gorbachev's title at the time of the game's release in 1988.
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It's a bit tough with PC-88 graphics, but it mostly seems to line up with Gorbachev's physical appearance, and while the shadows cover up his otherwise very distinctive birthmark, you can arguably kinda see bits of it on the left? Combined with the context of encountering him in the then-modern day Soviet Union, it's probably good enough.
At any rate, it's a better resemblance than the implied Ronald Reagan, in my opinion.
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~ FluffSmut's Masterlist: Everything Else ~
SHIPPING SHIPS (original ficlets)
Love Hits You Unexpectedly, Sometimes
The Most Beautiful Ship in the World
MADE-UP FIC TITLES ~ fic ideas/synopses/plot bunnies 🐰 (generated in response to this ask game)
Fluffsmut's Totally Correct Sherlock Quotes ~ if you fancy a chuckle. Hehe.
~ BBC Sherlock: Headcanons  ~
Fluffy headcanons you can pry from my cold, dead hands
Smutty headcanons that live in my head rent free
Mycroft's Chocolate Stout Cake (for Greg, and Greg only)
“The Dads Are Alright” Headcanon (parentlock/fluff)
221B pets
221B rules (written by @kitten-kin)
Fluffbruary 2022 Trivia Tuesdays: Week 01 . 02 . 03 . 04
~ BBC Sherlock: Rewatch Meta ~
ASiB ~ Why I Love Irene Adler So Much // THoB  ~ Pt. 1 - Beware of the Dog / Pt. 2 - Lights in the Darkness / Pt. 3 - Killing the Hound // TAB ~ Way Too Deep // TLD ~ The Morgue Scene: a look at the script // TFP ~ The Coffin Scene
~ BBC Sherlock: Character Meta ~  Molly Hooper has been done dirty (and I say this as a hardcore Johnlocker) // (mini-meta) John Watson, a man with issues: one and two
~ Good Omens Meta ~
Petronius' Oysters (a modest contribution to a post by @ineffablyruined)
When in Rome... - Aziraphale's Hot Girl Summer?
The Hundred Guineas Club (a modest contribution to a post by @niceprophecies)
Analogies with the Divine Comedy - Canto V (a modest contribution to a post by @theonevoice)
***
Italian language/culture 101 with Fluffsmut:
Good Omens x Michael Sheen x Ancient Rome - a match made in heaven Italy
The versatility of "cazzo"
"Sticazzi" vs "me cojoni"
Random stuff:  
Half-Assed Fic Recs
Martin Freeman Appreciation Posts
Random Thoughts: StartUp (TV show) // Ghost Stories (2017 film) // A List of Things Sherlock and Malcolm Bright (Prodigal Son) have in common
****
Jump back to FluffSmut's Masterlist
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ladymariayuri · 4 months
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hal how difficult is wow to get into all ik is mason got bored of playing it again within a week but i yearn for wizard 101 without children
honestly a tough question and my instinctual answer is "dont play this shit game" but besides that. i think it depends on like, what sort of content you tend to gravitate to in other games. are you super hardcore and want to do bleeding edge content, do you just wanna chill out and absorb the story, do you wanna do pvp, do you wanna collect mounts and pets and toys etc
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dummyringbomb · 5 days
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i listened to it years ago but i'm still fucking baffled by the podcast hardcore gaming 101 did where multiple people reviewed bomberman hero and all of them hated the soundtrack somehow
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hardcore-gaming-101 · 2 months
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Top 47K - Apidya
Join the HG101 gang as they discuss and rank a cool Amiga shoot-em-up where you’re really tiny and ride on a bee and dive-bomb snails and stuff.
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annon-guy2 · 9 months
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Studio Ghibli Game Idea Question
From the Page of Nausicaä of the Valley of the Wind from TVTropes;
"Three video game adaptations of Nausicaä were released for the MSX; two were top-down shooters but where Nausicaä does negotiations with human villages to prevent war and drops stun bombs (NOT regular bombs) on Ohmus as a strict self-defense measure. They were, however, mediocre in their gameplay, and flopped. As a result, not counting Future Boy Conan videogame adaptations, no further games based on Studio Ghibli works were produced (not that it kept the studio from doing the art direction for other games, like Jade Cocoon for the PS1, among others). A very common Urban Legend has it that those games greatly offended Miyazaki, based on the wrong assumption that the games openly subverted the message of his film. Interviews following Ni no Kuni's release, and an actual look on those rare games by Hardcore Gaming 101, debunked these rumors, with Studio Ghibli even being open to a Castle in the Sky adaptation."
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Note: I also included what these could be Rated from E (Everyone), E10 (Everyone 10 and Up), T (Teen) or M (Mature). Feel free to explain which movie could be made into what genre of game (open world, platformer, adventure, etc.) in the reblog or comments section below.
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bitmapbooks · 3 months
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A Guide to Japanese Role-Playing Games
At 652 pages and 370,000 words, A Guide to Japanese Role-Playing Games is Bitmap Books’ biggest project to date. Created in collaboration with author and founder of Hardcore Gaming 101, Kurt Kalata, this monumental book is a must buy!
Buy now with tracked global shipping and a free PDF: https://www.bitmapbooks.com/collections/all-books/products/a-guide-to-japanese-role-playing-games
#bitmapbooks #book #retrogaming #retrogames #gaming #jrpg #art #funkyhorrorband
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frankendykes-monster · 4 months
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In 1996, 3D gaming was all the rage. Many arcade manufacturers upgraded their hardware, and the face of fighting games was to be forever changed. Capcom, despite competition from Sega with Virtua Fighter, and Namco with Tekken, stayed mostly with 2D. Their CPS3 board produced the highest quality 2D animation that had ever been seen at the time. The first game to be released on the hardware was Red Earth, or Warzard as it’s called in Japan. Warzard is drastically unlike most arcade 2D fighters, in that there are only four playable characters, and eight unplayable boss characters. Many of the characters have different names across versions.
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Warzard plays much like other Capcom fighters like Street Fighter Alpha and Darkstalkers, featuring quick, combo-friendly action and six button controls. While the core mechanics are roughly the same, there are a few techniques that differentiate it quite a bit from its brethren. It’s Capcom’s only game to feature scaling a la SNK games like Samurai Shodown and Art of Fighting, which is almost a necessity, given the size of the characters. It also helps you keep a better handle on super jumps, since your character is visible at all times, instead of disappearing into the air with an indicator arrow a la X-men vs. Street Fighter and the other Versus games. There’s also an Ultimate Guard technique, activated by pressing a punch and kick button, which will temporarily block any attack without taking chip damage, and can also let you counter attack. In a nod to Virtua Fighter, you can also execute follow-up attacks when the enemy is lying on the ground, generally pretty rare in 2D fighters. Like the Mortal Kombat series, you can perform finishing moves such as decapitating your foe or even cutting him in half. This feature is somewhat limited since not all of the four playable characters can perform these “fatalities.” The only other Capcom titles that features these kind of moves are the Darkstalkers series. It’s very surprising when you cut an enemy in half, since there’s no indication, like the usual “Finish Him!”
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In another interesting twist, Warzard incorporates some vague RPG elements by giving you experience points during battle. While being attacked by successive hits, the enemy will drop little experience crystals, which adds to your score. At the end of each match, you’re graded on technique, and granted even more experience. Once you reach enough, you’ll level up (to the max of level 32), which expands your moveset and upgrades your character’s rank. When you lose, you’ll also be granted a password, which stores your character’s stats. It doesn’t record your progress – you still need to start the game from scratch – but since you have moves and upgraded equipment, it’s much easier to progress through the game. Think of it as a “New Game +”, except you don’t have to beat the game to obtain it. It’s clear Capcom included this to help even the odds against the more challenging foes, as well as to give the single player game more replay value. You also gain experience from fighting against human players, which is proportionate to your opponent’s level. In addition to experience crystals, enemies will also drop chests, which can yield either food or magic orbs. Food obviously restores a bit of health, while orbs control your super attacks. Each orb contains one of six different elements, and much like RPGs, each character has certain strengths and weaknesses – Hauzer is fire-based, for example, so an ice attack will do a ton of damage. The orb element will in turn determine the type of damage dealt by your super attacks. Each orb also has its own unique super move, which is the same among all four characters.
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The matches are not divided into rounds, but instead, you simply fight until one of the combatants dies. If you lose, the damage done to your opponent will not reset (it will only recover a little health), and you’ll begin fighting roughly where you left off. You don’t even regain full health after winning a battle – instead, it’ll increase based on how well you fought the battle. When you first play the game, the enemies are much more powerful than the heroes, not only in size and strength, but their health as well. There are also different paths and secrets to uncover. If you use more than 20 continues over the course of the game, you’re left with a fairly generic and unsatisfying ending. However, if you use less, you’ll be given given the opportunity to see a better one, which depends on the character. If you’re Kenji or Tabatha [sic], you’re presented with a simple “yes/no” choice, but Leo’s depends on whether you use a fatality move on the final boss, and Mai Ling’s is simply determined by using less than four continues. This is pretty rare for a fighting game, and offers considerable replay value if you’re into endings. There are a handful of hidden weapons to find, found through secret (and often difficult) methods. There are also two standard bonus games, where you destroy statues and cannons while increasing your experience points.
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Graphically, while the animation isn’t as fluid as Street Fighter III, Warzard is pretty damn good. The extra power of the CPS-III is mostly used to animate the gigantic enemy characters, which looks fantastic. The details in the backgrounds are absolutely breathtaking, especially the desert where you see the wind blow sand in the far background. You have to admire the designers’ work, considering how hard it is to make pixel art, let alone animate it. The designs themselves are stunning. In the same way that Darkstalkers is inspired by monster movies, Warzard is inspired by world culture and mythology, bringing all kinds of legends together in a completely unique fashion without distorting them beyond the point of recognition (a la Final Fantasy and so many other JRPGs). There really hasn’t been a roster like this in any other fighting game, and there probably never will be. In a game that features men fighting monsters, you’d expect barbarian music with war drums. Instead, Warzard is a lot like Darkstalkers, using the same synth found in other Capcom games, with lots of fuzzy guitars and such. The music also has a lot of percussion, which is great of you have a sound system that has a lot of bass control. The intermission themes are especially dramatic, although the in-game music is a bit too laid back, despite some awesome stand-out tracks like Greedia and Leo’s Theme. There was a complete soundtrack released that contained an interview with the composer, Takayuki Iwai, who also worked on Street Figher Alpha 3, Super Puzzle Fighter II Turbo, Cyberbots, and Plasma Sword.
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Despite its innovations, Warzard flopped pretty badly in the arcades. The lack of playable characters is quite odd, especially since marketing tends to use the playable roster as a bullet point to advertise the game – cutting back the roster may seem like it’s more shallow than its contemporaries, and a throwback to the early days of Street Fighter and Fatal Fury. The lack of characters also completely ruins the game’s tournament aspect, which is ultimately what gives a 2D fighter legs and is especially important in the arcade world. It’s a game that’s intentionally unbalanced to promote multiple plays and level raising. However, you can’t really approach Warzard like Street Fighter – instead, think of it like a beat-em-up that features nothing but boss fights, and suddenly, the structure and mechanics totally make sense. The problem is, it looks and feels so much like Capcom’s other games that it’s hard to make the distinction, at least initially.
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stealthnoodle · 1 year
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Engineering 101: Let's Play Tears of the Kingdom
I haven't liveblogged a game in mumblemumble years and I've got Tears of the Kingdom in my hot little hands, so here we go! There will be spoilers, obviously, so everything's under a cut. Mute "stealthnoodle plays loz: tears of the kingdom" to opt out of this ridiculous experience.
I'm not sure far in yet--there are two quests under Main Quests marked "Complete" and two in progress, if that helps orient without spoiling!
Had to restart 5 seconds in because this game detects the language from the console setting and I don't want my first playthrough to be (slowly) in Japanese, lol.
Zelda wants to do her nerd shit but I want to spiderclimb on the ceiling, and guess who has the plot reins right now? Imma skitter.
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A kingdom of weird-looking people in the sky, you say? Zelda's ancestors confirmed for bird-fuckers.
I am so intensely SMT brain-rotted that I saw a glowing magatama and expected Zelda to eat it. I don't care if it just tumbled out of a freaky mummy, it is probably full of skills and stats!
Aw man, I got Metroid Fusioned. :(
And now I got Luke Skywalkered! :D
I am truly in my element now: half naked and plummeting recklessly to an uncertain doom.
Robot foes AND robot friends! What a world. Zelda wants me to come meet her in what I presume is her new nerd paradise but I have frogs to catch. Surely she's known Link long enough at this point to expect my behavior.
SHAGGY CRANE WHY WON'T YOU LOVE ME
Shows up 15 minutes late with toasted mushrooms
"Rauru - Source of the Right Arm" is fully hilarious, no notes. Full marks for long flowing hair, taking advantage of big ear real estate for piercings, and goat face. Top 10 Glowups of All Time
I can't wait to find out who my new pussy is gonna come from.
Oho, I got a bow now. It's over for you shaggy crane bitches.
ULTRAHAND. WHAT A TIME TO BE ALIVE. Everything I own has a rock permanently fused to it now and I've never been happier.
I should be allowed to build with birds.
LOL I just got my first game over by dropping a heavy metal hook on my own damn head
After a tremendous amount of fucking around I have finally entered the Temple of Time, found another magatama, somehow still not eaten it, and gotten a magical handshake from a brief apparition of Zelda that lets me reverse the motion of an object. This is by far the magical power that would have the most practical application for me, a person with two cats.
Ascend is the funniest one, though. Love swimming up solid stone and popping out of the floor like I'm surfacing in a backyard pool. Canceling it is even funnier, like, well, now that I've had a peak at what's going on up here, I am choosing to return to the depths. Ta-ta.
I stuck my broken Master Sword into a ball of light and it went to what I guess is the Zelda Dimension so she could give it a little hug? That hug agitated a dragon and cleared up the weather. At least we go to show each other our new outfits.
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(I will NOT wear a shirt except when the plots mandates one onto me. That is how I played BotW and I'm not giving in to Big Modesty now. Tiddies of the Kingdom)
Anyway I'm loose on Hyrule so further bulletins as event warrant.
I lied, one more important thing: I solved your little engineering puzzle on my first try with my hardcore GAMER STRATS.
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I am very good at building sound structures, you see.
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bluepoodle7 · 6 months
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#Illbleed #IllbleedLevel6ToyHunter #IllbleedLevel3Woodpuppets #TheAmazingDigitalCircus #MyFirstThoughts
What The Amazing Digital Circus reminded me of but you lose your name and you change form.
Also Images, game, and video not mine but links are there.
Let's Play ILLBLEED Part 21A - Toyhunter - YouTube
Beta Cork Inda
Illbleed – Hardcore Gaming 101
Found this image on google images but it's gone now.
The level this Woodpuppet (art mannequin) is in.
Illbleed -03- Woodpuppets - YouTube
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Also a little Foster's Home for Imaginary Friends but the imaginary friends can't leave or get adopted so they are just stuck.
Image not mine but link is there.
Foster's Home for Imaginary Friends (TV Series 2004–2009) - IMDb
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