Truth or Drink
actor!Eddie x actress!reader
summary: you and Eddie play a game of truth or drink for an interview
cw: mention of alcohol
You and Eddie had been hesitant to do an interview as a couple but as soon as you were offered an opportunity to play truth or drink, you knew you had to take it. Answering questions with alcohol would have definitely made it easier. Especially because you were unsure of what was going to be asked.
You sat across from each other at a table on the set where the segment was filmed and you both got comfortable while everything was being set up. You and Eddie had watched a couple of episodes the night before so you knew exactly what to expect. All you had to do was answer the questions truthfully and if you couldn’t, you had to take a shot.
The camera was all set and there was a countdown before the camera started rolling. You and Eddie put on your smiles that you had perfected over the years and turned to face the camera to introduce yourselves. The guy behind it counted down from three then pointed, signaling that it was your time to shine.
“I’m Eddie Munson.”
“And I’m y/n l/n and this is truth or drink.”
The camera cut and they brought in the cards that held the questions. For once, you weren’t nervous. And that was usual for you because you always were when it came to interviews. Eddie looked at you and reached across the table for your hand and you gave it to him to which he gave it a squeeze.
Eddie wasn’t nervous in the slightest. In fact, he was excited. Doing an interview with his girl and getting free booze? It was a win-win in his mind. And he was interested to see what kind of questions were going to be asked. He was an open book. Nothing was off limits.
“Do you want to start or should I?” You asked as you looked down at the card in front of you.
“Ladies first,” he gave your hand another squeeze before letting it go.
“Okay,” you nodded then cleared your throat. “This one’s starting off strong. Out of all of your exes, who’s your favorite?”
“Easy,” he shrugged and you panicked. “None. You’re my favorite, babe.”
“I don’t think that counts,” you shook your head. “I think you’re gonna have to drink.” You looked at the crew behind the camera and they all nodded in agreement. “Drink up, Eds.”
Eddie downed the shot and felt it burn all the way down. He slammed down the glass then picked up his own cards, letting out a laugh at the question he had just read.
“Oh, this one is good,” he laughed. “Fuck, marry, kill my most popular characters: Cal Burns, Mason Brooks, and Theodore Lee.”
“God, that is a good one,” you nodded. “Fuck Cal, obviously.”
“That was quick,” Eddie scoffed, but he did want you to say Cal. He really liked playing that character and the depth that he had to him.
“I like cowboys, sue me.” He didn’t blame you at all. He totally saw the appeal.
“Marry Mason because he was in the movie where we fell in love.” That warmed Eddie’s heart and made him feel like he never had before.
“You’re such a sap,” he teased, but he loved that about you. It was one of his favorite qualities about you.
“And you love it,” you winked, making him go weak in the knees and he was so glad he was sitting.
“I do,” he nodded with a smile.
“And I guess kill Theo. He’s an ass.”
“True,” he shrugged.
“My turn again. Name someone who you didn’t like working with.” Oh, he couldn’t answer that. He was thinking of someone, but even he knew it wasn’t right to say.
“Got me again, angel.” Eddie downed yet another shot and nodded in approval at the question on his card. This one was so good and definitely going to make you drink.
“What’s so funny, Edward?”
“Name someone who has slid into your DMs.” You thought about it, but didn’t think it was a good idea to say. You didn’t think it was right to make something so personal public. So, with that, you downed the shot, making a face as it burned your throat.
The game went on and on until Eddie finished all of his shots and you only had two empty glasses. Even though it wasn’t a competition, Eddie had crowned you the winner. Normally, you were the one who was closed off, but this time, you were an open book and he admired that you had answered almost every single question. There was so much growth from you since you had gotten together and he couldn’t have been more proud of you.
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your turn to die chapter 2 deaths ranked by how painful they were (and why)
CRAZY ASS TITLE AGAIN. i know. hear me out. this post is kind of an addition to this post i made ranking all the deaths in YTTD, but it focuses only on the "game over" deaths that occur in chapter two of the game. because... i watched a video on it, and jesus there were a lot. and i wanted to analyze it all again!
as usual, spoilers ahead, and TRIGGER WARNING that this post will be going in-depth on the deaths and the nature and science behind them. it gets gory and detailed. if that will be too upsetting to read, please keep scrolling!
let's get into it!
if you haven't read my other post, some backstory: i have a special interest in anatomy & physiology, and i find it interesting to analyze these deaths and try to work through and understand exactly how they occurred.
each death/"game over" is named after the attractions/circumstance under which they occur. then i'll go into specifics. some of these were difficult to analyze due to the fact that it wasn't totally clear what happened, but i did my best!
quick glossary:
exsanguination: severe blood loss
asphyxia(tion)/hypoxia: inadequate oxygen supply to the body
artery: vital blood vessel carrying blood out of the heart and to other vital tissues/organs
spinal cord: cord that carries nerve signals from brain to body and vice versa
pneumothorax: condition occurring when no oxygen can enter the lung(s), resulting in the organ shutting down
hypovolemic: loss of fluid in the body, often referring to blood or water
shock: life-threatening condition where the body does not have enough blood circulating through it
TBI: traumatic brain injury
cerebral: relating to the brain
hemorrhage: bleeding
necrosis: cell/tissue death
neurotransmitter: chemicals that allow neurons to communicate with each other throughout the body
most painful:
stay on target:
sara and her partner get eaten alive. that sounds painful upon first hearing it, and it only gets worse when you consider what that actually means. for starters, sara and her partner are alive for every bite until the end of their death, where the mouth spits out their blood.
getting chewed alive would be excruciating. necrosis occurs as the bones, muscles, and nerves sitting in the lower limbs get crushed into mush, and as it moves further up the body, it worsens. until the spinal cord is severed (and even then, there's no certainty it actually would be severed; whether or not that occurs depends on the strength of the bite and the angle), they'll feel every bit of that pain. and if the spinal cord is cut, they'll only stop feeling pain everywhere beneath wherever that part is severed. for example, if sara's spinal cord snaps around her thoracic vertebrae (basically the middle discs of the spine), she'll stop feeling pain from the mid-back down- but if it doesn't snap again above that? she'll keep feeling it, if that makes sense.
so... overall, i think this would be one of the worst deaths. just imagine getting crushed over and over and over again.
-> official cause of death: likely shock, and/or fatal TBI from the brain getting crunched last
hide and seek:
this one was really interesting to analyze. judging by the blood splatter, it seems sara was slashed with a scythe around the right shoulder/lung. which... i hope i don't have to explain why that would hurt like hell. namely because she would likely still be alive for at least some amount of time and in terrible pain until the damage to her torso results in death.
irreparable damage to her lung combined with exsanguination would result in death here. the axillary artery sits around the armpit, meaning a hit to that area would most certainly result in the huge amount of blood we see staining the wall behind sara. and once that artery is hit, and in such a severe way... yeah, it's over.
-> official cause of death: hypovolemic shock due to exsanguination + pneumothorax leading to fatal shock
fly swatter:
so... this one was kind of insane?
my friend and i did some research for this one as well as suspended some disbelief and decided the answer that made the most sense given the characters appearances is that the flies literally chewed through their scalps and into their brains. there are actual flies in the world that can bite, but not to this extent, so it makes more sense that asunaro would have created these flies specifically for the death game and given them abilities.
there is also the possibility they were stung, but the amount of blood streaming down their faces, in my opinion, makes me think they were actually eaten. i also think this because if gin is your partner in this game, there will be holes in his hoodie implying the flies chewed through them (not pictured, apologies).
anyway, in this case... having your brain get eaten from your scalp... um. that would suck! pretty bad! you'd likely be terrified, thrashing around, and have intense pain in your head while your brain literally gets eaten. while, fun fact, the brain itself can't feel any pain, everything surrounding it can. i think this is just a nightmare scenario all around.
-> official cause of death: cerebral hemorrhaging/TBI.
quick draw:
in this death, sara gets impaled by a sword. its unclear exactly where the sword impales her, but it is obviously somewhere in the torso. the exact positioning actually does vastly change the amount of pain.
if the sword impales sara through her lower torso, it'll certainly pass through her intestines. potentially the pancreas and/or kidney(s). if it does hit her here, she'd be in pain for a long time; the organs of the lower abdomen are not as vital as the organs of the upper torso such as the heart and lungs, so... she'd basically be lying there, in horrible pain, bleeding out for some time. also, the conus medullaris (where the spinal cord essentially "ends") lies in the lower back often above the lumbar vertebrae. a direct hit there would result not in loss of sensation as spinal cord severing often does, but instead in severe back pain alongside other painful symptoms.
my point is- it would hurt. bad.
if the sword impaled sara's upper torso, she'd still be in pain, but for a far shorter time. the blade would pierce the heart/lungs, and, being in the center of sara's back, likely result in a complete spinal cord injury and cut off all sensation below that. she'd be unconscious due to shock within a few seconds, and total brain death would occur soon after.
i also want to note that there is blood on the blade above sara's body, which means the blade was inserted very quickly and resulted in her blood splattering upward over it. all this really means is the damage was even more extensive.
-> official cause of death: exsanguination, shock
painful:
spirit shutter:
this death occurs from sara getting choked to death. the first hand that appears on her is the one wrapped around her neck. the others fade in to hold her down, with one even covering her nose/mouth to make it even harder for her to breathe.
i think this death is painful especially from a standpoint of pure fear. being held down, choked to death, unable to do anything, is a horrifying concept in and of itself. add to that the fact that there all these other hands covering your face and grabbing you as well, and it's all just. awful.
choking occurs from the crushing of the windpipe which doesn't allow for adequate oxygen supply. overall, terrifying and painful.
-> official cause of death: cerebral hypoxia.
arm-wrestling:
this death was. disgusting to think about in-depth!
i think the thumb/forefinger of the red hands are digging into the eyes of sara and her partner. first of all, jesus, that hurts. ultimately, i believe their heads are just squeezed until they explode.
it's difficult for me to consider the science behind that considering that, in real life, it is impossible to crush a 17-year-old and late-20s-year-old's live human head with one hand. but it would definitely be incredibly painful. first the skull starts cracking and splintering, then it closes in on the brain, just... eugh.
the fact that their deaths appear to be mostly instant, however, shown by a single flash of red before the screen cuts to black, makes me think this death is less painful than the others, at least. it's very quick, at the very least.
-> official cause of death: fatal TBI.
charge card battle:
in this death, a giant blue beam crashes into sara. while i have no way of knowing what exactly that beam is made up of, it's likely some very strong volt of electricity.
the wound on sara's chest, the blood splatter behind her, and the cracked wall implies the beam was powerful enough to cut all the way through her skin, muscle, bone, and organs and break the wall behind her.
what's interesting here is that sara is killed immediately upon impact, but keiji has enough strength to lean to the left slightly toward her (shown by his outline not making the blood outline behind him) and tell sara he's sorry, an apology which sara is not alive to hear nor respond to.
i think this would be incredibly painful for what i hope are obvious reasons. a fiery electric beam cutting through your body would result in blinding, burning, pain for at least a few seconds before leading to death. however, i put it lower because the death is almost instant.
-> official cause of death: exsanguination, blunt-force trauma to the entire body
"least" painful:
runaway-minecart:
i would argue this is the least painful death out of any in this post, because it is instant. there's no time to feel pain. they're just dead. getting crushed by a giant boulder? you're just nothing. dead instantly because the brain gets crushed.
-> official cause of death: TBI.
white gas:
this death occurs if you fail to help shin hack the security system in time. a white gas floods the room, sara says she "can't breathe," and the "game over" appears. i'm uncertain what kind of gas is thrown into the room; some sort of advanced poison gas. most poison gases cause terrible symptoms and pain for a long time in victims, but because sara seems to be affected and presumably die instantly, i'd guess it's some sort of specific concoction conjured up by asunaro.
either way, the fact that it kills her so quickly makes this one of the least painful deaths.
-> official cause of death: asphyxiation due to poisonous gas.
poison door:
this death occurs if you input the wrong number into the door. something pricks sara's finger and presumably injects a poison into her bloodstream.
poison works by unleashing neurotoxins, cytotoxins, and hemotoxins into the body, all of which affect the nervous system, cells, and the blood respectively. all of these can have adverse effects on the body which ultimately lead to the destruction of nerves and result in paralysis, seizure, and death.
in sara's case, she was likely injected with a very fast-acting poison. my guess would be a high dose of cyanide. cyanide interferes with cellular respiration, which causes cell necrosis and essentially results in the body's tissue being unable to use oxygen.
cyanide poisoning very quickly results in a loss of consciousness, which is also shown through sara passing out practically instantly. so even if she were to continue to have symptoms (such as seizure- which i would guess would be unlikely, given she would likely be dead before any would begin), she wouldn't feel it.
that's why this falls under one of the least painful deaths.
-> official cause of death: cell necrosis -> hypoxia.
uncertain:
i was unsure about how this death worked.
memory dance:
this one was very confusing to me. the death scene begins with white ropes wrapping around sara's arms and legs, keeping her in place; then, a curved woosh of something white crashes into her. the screen goes red, and this is the final thing shown. at first, i thought maybe she was hit by a large blunt object whilst being restrained, and that it killed her upon impact.
but the weird thing about this image is sara's stance. she can't be hanging from something because her arms are at her sides, not up, meaning her body is relaxed. but if she isn't hanging, that means she's standing up... despite being dead?
i really have no idea what to clock this death as. something obviously hit her and killed her, but i don't know what it was or where it hit. i'm also confused on the way she's standing. i could very well just be stupid though, so if someone else has an explanation, please do enlighten me. lmfao.
bonuses!
i wanted to touch on the hallucination-related "game overs," of which there are two. while they technically aren't deaths, i still think they're really interesting to talk about from a psychological/neurological standpoint. this might just be mostly mindless rambling, fair warning... but, whatever. here are my thoughts.
if you use the hallucination machine three times:
before i get into this, i'm really gonna need you to suspend some disbelief for this game. modern medicine isn't at a point yet where we can ultra-specifically cherry-pick memories to remove. i'm aware of that. i'll try to explain how this might work, anyway.
if sara uses the hallucination removal machine three times, joe will essentially appear to be "eaten away" by sara's psyche. sara appears to have become addicted to the machine, begging to be allowed to use it one more time. safalin uses this to her advantage, stating that if sara obeys her, the machine will be her "reward."
while it is impossible to pick and choose specific events or people to remove from your memory in modern medicine- as far as i know...- this is still interesting to me for a few reasons.
the first reason being that it illustrates how unstable sara's state of mind has gotten. she wants to keep using the machine, no longer out of a desire to forget joe- she already did that, it was shown- but solely because it's the only thing bringing her peace anymore.
so why does overusing the machine result in a bad ending- and if sara has forgotten joe, why is she still addicted to the machine?
countless neurotransmitters are responsible for memory formation, but i want to hone in on glutamate, acetylcholine, and serotonin.
glutamate is heavily involved in long-term memory. a decrease of this neurotransmitter can result in memory loss, alongside a myriad of other unfortunate symptoms.
acetycholine helps organize working memory into long-term memory. cholinergic neurons (nerve cells in which acetycholine works) innervate the hippocampus (the part of the brain where your memories are stored), and aid the formation of episodic memory (your memories of specific events) as well as semantic memory (your long-term, basic, memory, such as numbers, words, and concepts).
serotonin has a few ways of aiding memory, but one of its most vital functions is its construction of neural pathways which allow you to learn new information more quickly.
with that in mind, if i had to assign an actual science to the hallucination removal machine, i would imagine it works by:
impacting the hippocampus in some very specific way, to where it only impacts sara's memory of joe
or, somehow decreasing the level of glutamate, acetylcholine, and serotonin in the brain.
for the first two hallucination removals, maybe a minimal or safe amount of each neurotransmitter was removed. just enough to make sara forget about joe enough to calm down again.
but repeated depletion of these neurotransmitters would cause immense problems. i also want to point out that sara appears to struggle a lot with anxiety in chapter two due to the hallucinations, and anxiety is thought to be related to inadequate amounts of serotonin. my point there is that she was (obviously) already struggling before ever using the machine.
so by the third time sara uses it, something in her brain must snap. too much has been taken out, whether that be because safalin manipulates the machine to remove more than necessary, or just because sara's body has truly hit its limit.
this makes sara physically weak. each of the previously mentioned neurotransmitters affect the memory, but they also play a vital role in your body's basic functioning all throughout the body.
what makes sara mentally weak is dopamine.
dopamine is the feel-good neurotransmitter; it makes you relaxed and satisfied. every time sara uses the hallucination machine, she's flooded with dopamine; she gets to forget about all the pain of remembering joe. that feels amazing.
most likely, she came to associate the hallucination-removal machine with dopamine release, and in a situation where dopamine release would otherwise be incredibly minimal (not much satisfaction to be gained out of watching everyone around you die and lie and fight), the hallucination machine would be a godsend.
my point here is that sara basically became addicted to the machine because it became her only solace.
so combine her now-physical weakness with her addiction to the dopamine she gets out of the hallucination machine, and she gets this ending where she fully submits to safalin under the condition that she gets to keep using the machine.
so... that's my messy explanation there!
reaching maximum hallucination level:
if you reach a hallucination level of 130, sara will essentially lose her mind. she'll see a version of herself walking up to joe during his death scene with a knife in hand, which she ultimately plunges into his neck. after this, she screams, it cuts to black, and there's a "game over."
this entire ending is the embodiment of sara's self-blame as well as her desire for control.
when it comes to loss, the first person people tend to blame is themself. for sara, this is because she actually does blame herself for not being able to do more to save joe's life. but it is also because she felt powerless both in the death game and during joe's death. she clicked over and over and it led to nothing. by blaming herself for joe's death, she gets to maintain some control over it, even if she wishes it never happened to begin with. that control brings her some subconscious sense of sick comfort.
her self-blame and guilt for joe's death, despite not actually being her fault, causes her to conjure up this manifestation of her own internal struggle in the form of a hallucination of joe.
it's very realistic for sara to try to avoid thinking of joe during chapter two. i believe sara develops PTSD after witnessing joe's traumatic death in chapter one. memory loss is very common in PTSD and is a defense mechanism by the brain.
but sara doesn't forget joe entirely; she just tries not to think about him. unfortunately, she's triggered by certain things around her that force her to remember him. however, she can no longer conjure up good memories of joe; only able to think about the fact that he's dead. with no other concrete figure to blame, she blames herself.
psychologically speaking... no, you can't die of "losing your mind." but grief, PTSD, and trauma can result in physical symptoms. for example, a heart attack, which most certainly can kill you.
but in this ending, i don't think sara actually dies. her last words are just her laughing. i think she kind of just... loses it. and that makes sense.
i think the reason this ending happens, and the reason sara sees herself killing joe, is because her mind is no longer able to understand why joe died. so it makes something up.
she sees all these things that remind her that joe was alive once. every time we see something that reminds us of someone else, we think, "that reminds me of this person" -> "that makes me feel [sad] [happy] [mad]" -> "anyway..." and move on.
but sara's brain instantly jumps to extremes. she goes from "this reminds me of joe" to a very blunt "oh, joe is dead" to the question of "why is joe dead?"
and instead of thinking logically- "joe is dead because he got unlucky and drew the sacrifice card. joe is dead because he got kidnapped and put into this death game. joe is dead because miley told the wrigglers to drain his blood."
sara can't compute that. she sees hallucination joe blaming her. just goes straight to, "joe must be dead because of something i did."
in psychology, this is a very common way of thinking in children. they aren't old enough to understand that the world doesn't revolve around them, so they think everything that happens happens because of them.
in sara's case, she seems to kind of regress back into that way of thinking, even if it is only in relation to joe.
so after being reminded of joe so many times and going through this cycle of thinking, her mind gets tired of trying to sort between real and fake memories of joe's death and just solidifies itself on one side of the story.
sara's brain basically decides, sure, we killed joe. it's easier if we believe we killed joe. here's how you did it, too. you took a knife and plunged it into his neck. there, now it's definitely your fault.
which totally backfires for sara, who has now completely lost it. there's no line between real and not real for her anymore. anything she convinces herself she's done, she believes.
so that's how that ending works, in my opinion.
that's it!
as always, if i got something wrong or if you have any thoughts of your own, please do correct me or share with me! i'm not a professional, just insane.
thank you for reading!!
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Thinking about how, while in ST1, Killer has to worry about how he could and would legitimately hurt even the people he cares about in other Stages simply because he was designed to be a danger.
Having to worry about people with “savior/hero” complexes getting hurt because they think they’ll somehow be an exception, or that it isn’t actually as bad as ST1 says it can and will be. Thinking about how he’ll have to constantly warn people that bother getting close to him, and constantly reminding people that, no, kindness isn’t enough to fix him.
For most parts of himself, kindness and mercy doesn’t even exist in their worlds. He won’t understand or care for your kindness if something triggered him into ST3.
ST3 only knows fear, aggression, and survival. ST4 seemingly only knows to kill and fulfill its duties; your kindness means nothing to those won’t be “tricked” by it or simply just writes you off as being weak for having mercy at all.
And he will be left with the overwhelming guilt and shame after. And he will have to deal with the rest of the Multiverse deeming him even more of a monster.
Or how the Multiverse demands him to react to things in a way they feel makes sense or the way they feel he should, trying to shove his jagged pieces into too small boxes they created for him in their minds. They demand guilt and remorse for Killer’s actions, not knowing that ST2 Killer simply isn’t capable of it, nor would he see the logic in feeling remorseful.
Papyrus was an obstacle. Why should he feel remorse for clearing the path and crossing off an objective? That makes no sense.
Why would ST3 guilty for surviving when Papyrus was weak enough to refuse to even fight? If you don’t understand what it takes survive, then why should your opinions matter? Make it your monster. If it means surviving, it’ll gladly prove you right.
Why would ST4 care about lines of codes, why would it feel bad for making Chara happy with its obedience, why would it feel bad for completing the mission and its tasks, why would it feel bad for being good? Its duty is to Chara, who is its everything, not Chara’s enemies.
They don’t know him. Why would they mourn who they don’t know?
It must be extremely exhausting and terrifying having to bare your soul and explain yourself to every person who enters your life, because they deserve to make informed choices and you don’t want to risk their lives for existing near you and you don’t want to get attached to those who’ll leave once they realize they were out of their depth.
And you can’t even muster the energy to be angry or hurt because you understand and you’re just glad you can’t ruin another life, even if it means you’re alone again and no one will understand what you are.
It’s as inevitable as death is. You’ll have to learn to accept it.
I bet he often yearns to just rewind time to when the thought of ever turning the blade on Chara was never even a whisper. Things made sense with them and they understood him because they made him and they were untouchable and could never die, despite how that knowledge used to plague him during those times. The world was what Chara made it, and they often made it a scary place, but it made sense.
Killer!Sans doesn’t have anywhere to go after Chara besides Nightmare and those who offer more don’t often truly understand how to help him or why he functions like he does.
Sometimes they accidentally make things worse in their confused but well meaning intentions and he’s often left as scared and angry as he always is, just wanting the world to leave him alone. He doesn’t want to live his life in fear but that seems to be the only option most days when even existing hurts him.
He’s often too much, too complicated, too confusing, too violent in his fear and anger, too broken to shove back together again. If he isn’t a bad person or a tool or an experiment, then he’s someone’s charity case or pet project.
Must’ve been reliving to have met someone as strong as Color, someone willing to bravely face the twisted mess that he is and still be kind enough to try and help, not because Color wants to boost his ego by “fixing” him or “taming” Nightmare’s pet murderer—but because it’s the right thing to do and he cares about Killer. And he doesn’t turn away whenever he finds something about Killer he doesn’t really understand or grasp completely.
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