Lorton is lucky he remembered his running loafers, but if he misses his flight and then that pitch, he's right: Vermicelli is going to have to rethink that raise.
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What do you think about 5cp TF2 map Gullywash?
Getting autobalanced on Gullywash feels especially tragic.
More sketches and more impressions under the cut.
In order to draw this, I watched some highlander matches on Gullywash, due to finding no matches in competitive, and the aimbots going rampant in casual. I was only able to play 5 proper matches on casual, (2 of which my teams won purely due to team imbalance,) so some of this is based on what I saw other people were doing in competitive match recordings, as well as how it feels to play on community servers with AI train bots. No one was playing whenever I was queueing up :(
I learnt very fast that Gullywash is one of these maps where you will die a lot, or steamroll the capture points, and there is no in-between, because you either position yourself correctly or you don't. While this goes for every map in tf2, I never really felt frustrated when dying here. I could always find a reason for my mistakes and generally it turned out to be a very rewarding learning experience.
I think Gullywash is extremely fun and fast paced. I especially enjoy giving scouts and pyros overheal buffs, because of how much flanking you can do here. The symmetry of the map is immaculate and the amount of objects that just lie around allows demos to place a lot of traps and players to just hide in corners.
(Using Scouts as your Uber Driver here is also especially fun, so many near death situations!)
For some reason, the soldiers and demos who play on this map are really good at protecting medics? That's the impression I got, everyone knew when to retreat and not push, everyone turned around when they saw my health go down, everyone was shooting the spies for me when we were in the open and I was too focused with healing the people fighting death matches at the front so we could capture.
(My personal heroes who just rocket jump over to you just to shoot the spy 2m away from you, and then just rocket jump away again)
Snipers aren't much of a problem, since there are so many options for hiding properly while still being able to reach your team mates. The same sadly doesn't apply to spies and I think I have died more to spies on this maps than to sticky traps.
While I love the vaccinator, I think Stock and Kritz are the better options on this map. Nothing cries geneva convention war crime more than entering the door to the last capture point and ubering a soldier who starts spamming everyone with rockets in this rather crammed up room where everything can give you splash damage.
Shoutout to a pyro called Joey who carried the last game I played, it was a blast ubering you through the last capture point.
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I'm really not vibing with whatever staff is doing now. Not only does there seem to be a total internal communication breakdown, there also seems to be an absolute disregard for how the players are affected by this.
Like, ignoring the fact that the consistency argument doesn't even hold water, their takeaway from the Fern/Paisley thread seems to have been "oh we gotta change Breakup and Hypnotic too!!"
And then completely reversing Sandsurge Blend on top of that? A gene that's been out for over half a year and was only listed as having the gradient softened, not reversed? Just a total failure to communicate and an absolute bullheadedness in pushing the changes through despite the very reasonable player concerns?
To top it all off, none of these are bug changes, they are style changes. Someone saw these genes before they went live, greenlighted them, and put them in the game. And now, months upon months later, someone else (presumably) says "fuck that, I want the gene to look like this instead" and that complete change is just... pushed through??
Like. Did they learn nothing from the Butterfly debacle, from Obelisk Flair, hell, from the Eyepocalypse?
What the fuck is going on behind the scenes?
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thank you to playful land for giving me the very important fact: jade is not a fan of roller coasters. if you ever take him to an amusement park for a date or a friendly outing and all you wish to ride are the roller coasters...... good luck, jade. T_T
i think if you ever want to evade him all you need to do is, rather than putting distance between him and yourself, just get to higher ground. what will he do? fly up there on his broom? not likely.
this is how he looks when he's flying. you may have won this time, or if you're weak to guilt he may just guilt-trip you from below. he may not be confident in flying, but that doesn't mean he doesn't have other tricks up his sleeve. ;;;;
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I swear I've seen the idea of a player-run FR newspaper bounced around, and I would absolutely love to see that. Imagine something like Dom Watch, but for like player-run events (raffles, gifting events, etc). There could even be a little section for reminders like for upcoming holidays or maintenance, or an advice column. I think it would be great
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