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#attack surface reduction
richardmhicks · 1 year
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Always On VPN April 2023 Security Updates
Heads up, Always On VPN administrators! This month’s patch Tuesday includes fixes for critical security vulnerabilities affecting Windows Server Routing and Remote Access Service (RRAS). Crucially there are remote code execution (RCE) vulnerabilities in the Point-to-Point Tunneling Protocol (PPTP) (CVE-2023-28232), the Layer Two Tunneling Protocol (L2TP) (CVE-2023-28219, CVE-2023-28220), the…
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proarchitservices · 2 years
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zaynahsblog · 2 years
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hasnazameer · 2 years
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External Attack Surface Reduction
Do you know that every year so much data are leaking through the attack surface?  The general information of your system that faces the outside is known as the attack surface. The model includes every possible attack vector that a hacker could utilize to enter your system. If you are thinking about external attack surface reduction, then CTM 360 is your destination. CTM360 is one of the best digital footprint cyber security providers. They help you with the organization's cyber risk management with cyber asset monitoring, cyber assets identification, and Cyber security asset management. 
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kaiju-krew · 1 month
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Hey there! Firstly, big big fan of your art and headcanons, ty for your cool and awesome big brain ❤️ Now that you’ve seen the movie, I’m wondering what your thoughts are on Shimo??? I’ve just seen impressions of her so scattered. (I saw your post on how she will NOT be treated as a pet, and I so appreciate that.)
I will say, for me the ‘old gal’ vibes are so strong and I’m here for it. Like when Goji blasts his atomic breath into the sky at the end and she’s looking at it with such awe and her cute super gummy smile, it reminds me of when a grandma gets shown some common piece of technology that the rest of us are used to, but she just can’t heckin believe it because she lives in a damn cave??? I loved that.
hi hi! omg u think i have a big brain...... compliment of the century.... i must have ppl fooled bcuz i am viscerally dumb most of the time
anywAYS. gxk spoilers below (and a lot of ranting)
shimo my beloved💙 i appreciate most interpretations of her, besides people who are just straight up caling her a dog. and like, not in the way i’d compare goji to a cat? for me it's more mannerisms based, so for goji my main expression/mannerism inspirations are cats, wolves, and komodo dragons (obviously), and for mosu it's owls and cats, with a crumb of horses because of their 'ear' communication so i use that with her antennae.
sorry for tangent but anyways. i dont need someone barking at me that i call goji a cat/draw him acting like a cat so calling shimo ‘kong’s pet dog’ is fine. i think its the difference between goji having the personality i characterize him with + mannerisms inspired by other animals, vs. him having no personality besides Being A Cat. like, he’s a dumbfuck but he’s clearly an intelligent creature capable of communication and understanding. i make a lot of shitposts but truly in my personal hc i’d never reduce him to ‘pet level intelligence’
i think i’m extra touchy about people calling her ‘kong’s pet’ because like. dawg. did you watch the movie? she was JUST freed from being skar’s slave/beast of burden/abused pet whatever you wanna call it. why would you want her to become another creature’s pet again?(obviously minus the abuse) idk mannn it just feels…. reductive somehow. she clearly shows intelligence and understanding when she realizes what’s happening during the fight and helps to kill skar. i just refuse to reduce her entire character to kong’s pet status bcuz that makes me uncomfortable asf.
as a disclaimer, you’re welcome to have whatever hc you enjoy. me expressing my personal thoughts on the matter isn’t an attack on anyone who characterizes her that way, i’m just not interested in engaging with it in the slightest.
DOUBLE ANYWAYS i just needed to get that outta my system. TIME FOR CUTE FUN IDEAS YAHOOO
i’m seeing mixed info about her age so idk where she actually sits there?? i remember seeing something like she’s the First Titan but i also think the novelization of the movie said she’s only 3 million years old?? when im p sure they’ve said goji is 250+ million years old so…. i have no clue there lol. personally she feels less jaded and grumpy than goji does to me so my brain automatically sees her as similar or younger bcuz of my Grumpy Old Man bias.
i’m still workin out my ideas for her but based on how the movie ends i like to think she helps kong with relocating the apes to a better home, and they mostly live in HE. her n kong venture up for surface dates bcuz she gets what she fucking deserves 💙
goji nearly has an aneurysm the first time they come up, since mosu literally takes them for a lil tour of monster island. bro standing there clenching his fist like the arthur meme, he begrudgingly knows she’s right and eventually he gets used to it
i got more ideas cookin for her but this post is already too damn long cuz of my ranting time to stfu
SHIMO BEST GIRL 10/10
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ghostfoolish · 3 months
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So this post is kind of a sequel to this post. I wanted to go more in depth as to why I said that but also talk about why I feel like ther term anti and proshipper are both fundamentally broken. Again, I’m speaking from the experience of being an ex-proshipper. I’m neither of the two. I think both sides are bad and reductive. I’ve been on both sides and I’ve seen the toxicity of both sides. Do NOT call me anti and do NOT call me a proshipper.
Anyways even when I still considered myself to be part of that group, the trend with them calling conservatives and right-wingers “antis” started to come about. At first it wasn’t like that. On a surface level an anti was someone who was just an opposite of a proshipper, someone who harassed people in fandoms over ships or characters that they deemed problematic and harmful. Over time I started to notice proshippers calling people antis over minor disagreements and eventually they started calling actual bigots antis. By that point I started to become frustrated because this word that had a set definition already and actually did have a lot of right wing anti-sjw types in it, started to expand and expand until it became almost like an umbrella term for anything that was of the left.
Is an anti someone that harasses people over ships?
Is an anti a conservative/right winger/puritan?
Is an anti someone who doesn’t like proshippers?
Is an anti someone who doesn’t like a certain ship or character?
Is an anti someone who disagrees with a proshipper during a discussion?
And this isn’t stuff that I just pulled out of my ass, these are all different groups of people that ive seen proshippers call antis. If it’s all of the above then you’re grouping in actual dangerous political groups or people who want those groups to thrive with someone like me. Which is fucked up because conservatives/ right wingers/ puritans wants to eradicate me. That’s why I tell proshippers to not call me that (they do it anyways) because the term anti is too broad and encompasses too many things, just like the term proshipper.
Proship started off as “people who don’t harass others over ships and believe that fiction doesn’t affect reality in a 1:1 way.”
But now? I’ve seen proshippers say that proshipping is pro freedom of expression, pro-free speech, anti harassment, anti censorship, anti racism, pro lgbtq+ etc. Basically it is everything that is left leaning and everything that I also stand for. BUT. I’ve had them come to me over and over and tell me that it doesn’t matter that I’m left leaning, that I’m black, that I’m queer, that Im against harassment or hate speech or pro free speech or whatever. The mere fact that I think that shipping drama shouldn’t come up in discussions about real world topics and that complaining about “antis” when a post is talking about trans issues is tone deaf, was enough for them to label me an anti and much MUCH worse.
Things that are actually bad and actually dangerous are sharing the same label with things that aren’t. In the eyes of proshippers Iam on the same level as a person who wants me dead and has killed, tortured and attacked my people for decades and decades. When people genuinely believe that, it creates an all or nothing mentality. You’re either a proshipper or you’re a person who is a fascist or at the very least, supports fascism and im not using fascist randomly, it’s because I was called a fascist and a nazi for the same post that I mentioned above.
That “either your for us or against us” mentality is how you get absolutely insane coo coo takes like this
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Where people insinuate that being a proshipper/supporting proshippers is somehow intrinsic to being queer and that setting up boundaries for them to not interact with you is seen as you forgetting your own people’s history…
Mind you, the proshipping community is mostly made up of white people and there is a racism problem in it that I’ve had to witness, ended up taking part in and was the victim of MULTIPLE times. And some of it is because they will slap the anti label onto anyone.
You know what happens when you’re labeled an anti by a proshipper? They show no sympathy towards you because they believe that antis are/ support oppressors. When you are labeled as an anti they don’t take the time to differentiate if you are Anti: Genuine Bigot Flavored™️ or Anti: Minor Disagreement Flavored™️. They just come at you as if you are actively trying to take away their rights.
This causes someone to go through harassment and this includes racist harassment.
And when a person who had to endure harassment from them says “hey I got fucking harassed, dog pilled and got slurs spammed in my inbox by y’all only for saying that I don’t like proshippers” they counteract it by saying “Woah! Sorry you went through that but those weren’t proshippers. We don’t stand for that, only antis harass people. So those were really antis!”
I’ve seen this happen and said over and over and over and it’s even been said to me after I was harassed.
Telling people that they have to let proshippers engage with them even if it is triggering to do or else you are an anti (everything they deem as oppressive) is almost cult-like.
TL;DR
“Anti” is a label that encompasses too many things which include acts of actual oppression with benign disagreements on ships and characters and because of this, it often groups in oppressors with the groups they seek out to oppress.
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usafphantom2 · 4 months
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Russia's large stealth attack drone, Okhotnik, is expected to go into mass production in 2024
The S-70 is designated as the 'loyal wing' of the fifth-generation Su-57 Felon fighter
Fernando Valduga By Fernando Valduga 01/31/2024 - 16:00in Military, UAV - UAV
According to information shared on Russian social networks on January 29, 2024, Russia is expected to start serial production of the S-70 'Okhotnik' (Hunter) strategic bomber later this year in the Novosibirsk region.
Lieutenant Governor Sergei Semka announced that the Novosibirsk Aviation Factory, a subsidiary of Rostec's Sukhoi Company, is preparing to start serial production of the Okhotnik heavy unmanned aerial vehicle in the second half of 2024.
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Sukhoi Company has been diligently developing Russia's inaugural heavy attack drone, the S-70 Okhotnik, since 2011. The project reached a milestone with the first experimental prototype flying on August 3, 2019, followed by a subsequent model with a flat jet nozzle, designed to reduce the radar signature, emerging from the Novosibirsk aircraft factory in December 2021.
Series production will focus on the heavy reconnaissance and attack UAV, designated as the S-70 "Okhotnik-B". Several prototypes are currently in the final stages of comprehensive testing, with particular emphasis on optimizing the weapons control system software. Production models are expected to have a narrow section nozzle, aiming to achieve a reduction of 2 to 2.5 times in the infrared signature and a marginal decrease in the effective reflective surface at the back of the UAV.
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All S-70 vehicles are programmed to be equipped with terminals for the exchange of tactical information and telecode information through secure radio communication channels of the KDL-I type (0.96 - 1.25 GHz). This technology is designed to allow the operation of UAVs under the control of Su-30SM2 and Su-57 crews. The range of the communication channel is projected between 350 and 450 km, allowing these multifunctional fighter crews to deploy the S-70 as "unmanned wings" without the need for manned vehicles to enter the enemy's anti-access/anti-aircraft (A2/D2) zones and the fighter maneuver zones.
The S-70 Okhotnik, with a 14-meter fuselage and a 19-meter wingspan, is comparable to the MiG-29, has a take-off weight of up to 25 tons, including combat load of up to 3 tons.
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Although the composition of the 3-ton combat cargo remains uncertain, the initial studies of the project suggested a wide range of guided aerial weapons, from anti-aircraft missiles to tactical aviation cruise missiles. The aircraft allegedly has internal weapon compartments similar to those of the Su-57 fighter, allowing the use of weapons beyond the visual range, including R-77M air-to-air missiles and Kh-59MK2 air-surface missiles capable of avoiding radar detection. However, at the end of 2020, Russia announced plans to use Okhotnik to launch unguided aerial bombs.
Tags: Military AviationRussiaS-70 OkhotnikUCAV
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Fernando Valduga
Fernando Valduga
Aviation photographer and pilot since 1992, he has participated in several events and air operations, such as Cruzex, AirVenture, Dayton Airshow and FIDAE. He has works published in specialized aviation magazines in Brazil and abroad. He uses Canon equipment during his photographic work in the world of aviation.
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crystalprofessor · 3 months
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headcanon; rewriting an old one I lost in the purge. (It actually does still exist on my headcanon sideblog but it's old and stinky so we're replacing it anyway.) Battling! League Rules, Pokemon Moves, and Street Battling!
All battles fall into one of two categories: League, which is anything officially regulated by the League itself, and Street, what we as players of pokémon would refer to as random trainer encounters. At least, that's the surface level definition of it. In actuality, Street Battling is more of a subculture within pokémon trainers.
"Street Battling" as a term was coined around when the modern Pokémon League and Gym System was first established, but as it encompasses basically all battles prior to that point, it goes without saying that it had existed for about as long as people have been doing competitive pokémon battling. In fact, the League—or at least the Gym and Championship system, which we'll just assume is what I mean when I say 'League' from here on out—was sort of established in response to Street Battling.
As competitive battling became more and more popular among trainers and organized competition began to take off, the League was born out of a necessity to regulate it, mainly to mitigate possible damage and injuries to participants. These standards have changed a lot since the old days, but broadly, what they define are the limits of a battlefield, definitions of what constitutes a "legal" move, restrictions on how many pokémon could battle at a time, what counts as a pokémon being incapable of battle, and so forth. You know, sports stuff. A lot of that is self explanatory, so we're gonna focus on the one that sounds the most confusing: Moves.
"Abby, don't pokémon just Inherently Know Moves?" Well, yeah, sure, but that's abstraction for the sake of a video game. (Pokémon but with Nintendogs rules where you have to reinforce what you mean by "vine whip" by saying it into the crappy little speaker repeatedly and praying your bulbasaur understands would probably get old fast.) In reality, trainers have to... well, train their pokémon. They're all capable of doing those things, obviously, but the exact conditions and circumstances under which they use them are the matter of League regulation. Basically: you can use your bulbasaur's vines to whack the other guy's pokémon, and that's a legal move called Vine Whip, but you can't use them as a tripwire. Using Ice Beam to attack another pokémon directly is fine, but using it to create a slippery surface? Illegal until relatively recently. It also puts some limits on how intense certain moves are allowed to be, such as Earthquake, in the interest of making sure spectators and trainers don't come to any harm. (Fun fact! 'Dig' was not a legal move for a surprisingly long time. It was pretty controversial when it was finally added, but nowadays you wouldn't know as it's basically a staple.)
So, in short, the league defined a number of "legal" moves usable in official battles, mainly defined by the capabilities of pokémon native to whatever region they were regulating, so on and so forth. It was pretty rudimentary in the early days, honestly, and so it didn't really take off much at first. At least not until the League started cracking down a bit more on enforcing these regulations outside of official battles in order to normalize them. Trainers battling outside of League Facilities could be hit with strikes on their trainer cards or even fines and jail time depending on the "severity". You know, like how jaywalking was a made up crime to make cars the norm. There is something to be said for the reduction of injuries after these practices became standard, but most experts nowadays agree it was pretty excessive.
Anyway, moving on, the League Standard would eventually become the accepted norm and very rarely would you see trainers deviating from them. One vs. one battles, with a restricted selection of usable moves, limitations on how much you could alter the battlefield, and predetermined boundaries for battling within. Which, in turn, made the league way more popular, because—duh, everybody already knows the rules! It lowered the barrier to entry and made the Gym Battle a standard challenge.
But you know who hates being told what to do? That's right, punk-ass teens! Well, alright, the trainers who popularized the modern Street Battle format were not, in fact, all teens, but it was associated with that sort of counterculture in the same way skateboarding was for a long time. Trainers who were frustrated with the restrictive and oftentimes repetitive nature of League Battles would host unsanctioned tournaments with looser rules (in varying degrees), oftentimes hosted in "non-standard" battlefields, such as densely forested areas, steep cliffs, back streets, and other areas with more obstacles and challenges than the League Standard open battlefield. This counterculture of "Street Trainers," as they were called, became pretty popular, even as League regulations loosened somewhat with the advancement of research and technology.
Street Battling remains a pretty popular trainer subculture and has been able to make the move to be less "underground" in the years since it originated. While the image associated with it still tends to be reckless teens breaking the rules for fun, the Street Battle scene is actually most popular with very experienced trainers looking to shake the "meta" of what does and doesn't work in League Battles and get to test the limits of their pokémons' abilities and their own skills as a trainer. Formats like double, triple, and rotation battles were officially added to most leagues after being popularized by the Street Battling community, and several facilities, like the Battle Towers, were established by the league in an interest of catering to such trainers.
Now, most Street Battle rules are completely determined by the individuals organizing tournaments, preferences of the trainers involved, the actual limitations of where they are, etc.—but there are two pretty universally accepted rules that the community abides by.
First—don't do anything that'll get you arrested and/or killed, stupid. You'd think it would go without saying, but some people need reminding. Causing any major property damage (that you'll get caught for), trespassing in actively dangerous locations (such as active construction sites), and doing any permanent harm to the other party are all examples of taboos that most seasoned street trainers will give you the boot for. (Trespassing on the whole can be a bit controversial, but most will ignore it as long as the location is confirmed to be safe. Nobody's really going to get mad for hosting your tournament in the empty husk of an old shopping mall or something as long as you keep it subtle enough that nobody's getting caught.)
Second—the only League regulation that is universally abided by is the definition of a "faint," the point at which a pokémon is no longer fit to battle. This is because the League Standard is, 100%, a pretty thoroughly-researched safety regulation. While most pokémon can, in theory, continue battling beyond the point of a faint, they absolutely should not as it risks severe and permanent harm. This is one that, if you break, you will almost certainly immediately be ejected from the group and not welcomed back. Trainers who do this are more or less blacklisted from local Street Battling communities.
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mariacallous · 3 months
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In our increasingly digital lives, security depends on cryptography. Send a private message or pay a bill online, and you’re relying on algorithms designed to keep your data secret. Naturally, some people want to uncover those secrets—so researchers work to test the strength of these systems to make sure they won’t crumble at the hands of a clever attacker.
One important tool in this work is the LLL algorithm, named after the researchers who published it in 1982—Arjen Lenstra, Hendrik Lenstra Jr. and László Lovász. LLL, along with its many descendants, can break cryptographic schemes in some cases; studying how they behave helps researchers design systems that are less vulnerable to attack. And the algorithm’s talents stretch beyond cryptography: It’s also a useful tool in advanced mathematical arenas such as computational number theory.
Over the years, researchers have honed variants of LLL to make the approach more practical—but only up to a point. Now, a pair of cryptographers have built a new LLL-style algorithm with a significant boost in efficiency. The new technique, which won the Best Paper award at the 2023 International Cryptology Conference, widens the range of scenarios in which computer scientists and mathematicians can feasibly use LLL-like approaches.
“It was really exciting,” said Chris Peikert, a cryptographer at the University of Michigan who was not involved in the paper. The tool has been the focus of study for decades, he said. “It’s always nice when a target that has been worked on for so long … shows that there’s still surprises to be found.”
LLL-type algorithms operate in the world of lattices: infinite collections of regularly spaced points. As one way of visualizing this, imagine you’re tiling a floor. You could cover it in square tiles, and the corners of those tiles would make up one lattice. Alternatively, you could choose a different tile shape—say, a long parallelogram—to create a different lattice.
A lattice can be described using its “basis.” This is a set of vectors (essentially, lists of numbers) that you can combine in different ways to get every point in the lattice. Let’s imagine a lattice with a basis consisting of two vectors: [3, 2] and [1, 4]. The lattice is just all the points you can reach by adding and subtracting copies of those vectors.
That pair of vectors isn’t the lattice’s only basis. Every lattice with at least two dimensions has infinitely many possible bases. But not all bases are created equal. A basis whose vectors are shorter and closer to right angles with one another is usually easier to work with and more useful for solving some computational problems, so researchers call those bases “good.” An example of this is the pair of blue vectors in the figure below. Bases consisting of longer and less orthogonal vectors—like the red vectors—can be considered “bad.”
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This is a job for LLL: Give it (or its brethren) a basis of a multidimensional lattice, and it’ll spit out a better one. This process is known as lattice basis reduction.
What does this all have to do with cryptography? It turns out that the task of breaking a cryptographic system can, in some cases, be recast as another problem: finding a relatively short vector in a lattice. And sometimes, that vector can be plucked from the reduced basis generated by an LLL-style algorithm. This strategy has helped researchers topple systems that, on the surface, appear to have little to do with lattices.
In a theoretical sense, the original LLL algorithm runs quickly: The time it takes to run doesn’t scale exponentially with the size of the input—that is, the dimension of the lattice and the size (in bits) of the numbers in the basis vectors. But it does increase as a polynomial function, and “if you actually want to do it, polynomial time is not always so feasible,” said Léo Ducas, a cryptographer at the national research institute CWI in the Netherlands.
In practice, this means that the original LLL algorithm can’t handle inputs that are too large. “Mathematicians and cryptographers wanted the ability to do more,” said Keegan Ryan, a doctoral student at the University of California, San Diego. Researchers worked to optimize LLL-style algorithms to accommodate bigger inputs, often achieving good performance. Still, some tasks have remained stubbornly out of reach.
The new paper, authored by Ryan and his adviser, Nadia Heninger, combines multiple strategies to improve the efficiency of its LLL-style algorithm. For one thing, the technique uses a recursive structure that breaks the task down into smaller chunks. For another, the algorithm carefully manages the precision of the numbers involved, finding a balance between speed and a correct result. The new work makes it feasible for researchers to reduce the bases of lattices with thousands of dimensions.
Past work has followed a similar approach: A 2021 paper also combines recursion and precision management to make quick work of large lattices, but it worked only for specific kinds of lattices, and not all the ones that are important in cryptography. The new algorithm behaves well on a much broader range. “I’m really happy someone did it,” said Thomas Espitau, a cryptography researcher at the company PQShield and an author of the 2021 version. His team’s work offered a “proof of concept,” he said; the new result shows that “you can do very fast lattice reduction in a sound way.”
The new technique has already started to prove useful. Aurel Page, a mathematician with the French national research institute Inria, said that he and his team have put an adaptation of the algorithm to work on some computational number theory tasks.
LLL-style algorithms can also play a role in research related to lattice-based cryptography systems designed to remain secure even in a future with powerful quantum computers. They don’t pose a threat to such systems, since taking them down requires finding shorter vectors than these algorithms can achieve. But the best attacks researchers know of use an LLL-style algorithm as a “basic building block,” said Wessel van Woerden, a cryptographer at the University of Bordeaux. In practical experiments to study these attacks, that building block can slow everything down. Using the new tool, researchers may be able to expand the range of experiments they can run on the attack algorithms, offering a clearer picture of how they perform.
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crystalelemental · 6 months
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Unit Viability Speculation - December 2023
Unova finally gets some attention, Viola finally gets a super nice outfit, and all I care about is Lodge Jasmine. Okay that's not entirely true, Meloetta's here, but like. Jasmine.
Neo Champion Nate Good news: the "Even Nate" jokes are over. Bad news: Nate having the shiny Haxorus from completing the dex will 100% be used to say he was secretly the true protagonist on Reddit, because girls can't be protagonists.
Nate is an insanely powerful Dragon Striker, who acts more as a support. To cut to the chase, his Buddy move is his only real damage aside from sync, and it's 1MP with AoE penalty. It's not exactly breaking barriers here, given its only effects are "can't miss" and "-1 cooldown." Those are common effects. Scale Shot is also not great, giving some minor speed increase at the cost of defense. While he stacks PMUN like crazy, none of it matters when Scale Shot is as weak as it is. Punishing Strike is tremendous, 30% boost under his circle is great, and Haymaker is free money alongside Speedster Sync 5, which is easy to set up because only +1 speed is sufficient. Oh and he gets another 90% bonus while his Circle is up. Sure Nate. 240% sync damage. Oh, and his role is Zone. In case you were worried he didn't do enough.
But here's where we get to the argument that Nate is actually support. Unova Pride as a Master Passive is already fantastic, right? Okay. This Circle business? It's a field effect Master Passive, where the region requirement counts himself. 10% damage boost at base with +10% more for each Unova, and 5% damage reduction with 3% more for each Unova. Nate's default is 20% and 8%. Oh but wait. This one counts sync. So on a full Unova team, Nate has 280% sync damage, with Field effect benefits. Sure bro. Very normal. But the Circle applies to all allies. The field powers up all Dragons. His Circle move also gives the whole team PMUN. Nate does a surprising amount for physical Unova pairs just by existing.
Which means the detriment should be obvious. Like so, so many Techs in eras past, the downside of being the strongest thing your supportive tools can benefit is that no one else really gets to shine. Yes, this is a godsend for base Iris' damage. Show me a scenario where base Iris contributes while Nate's throwing around this much power. I'll wait. There's also the ongoing issue of off-type, which Nate can very much do, but how relevant is that for other physical pairs when Nate's doing all the heavy lifting? The Circle benefit is 40% sync damage to any physical ally, but no one comes close to Nate's level of sync damage. There's also the issue of Dragon Zone potentially overwriting other effects you wanted. I don't think this Nate is bad at all, but I think in my heart I wanted him and Iris to work together, rather than Iris being superficially attached to him.
Neo Champion Rosa Who is, apparently, not coming out until Christmas. Go figure. Ugh. Anyway. Meloetta's finally here. It tanked Lisia/Meloetta, but I can't complain too much. I will, however, complain about Psychic Support. Shoulda been Normal.
Rosa is...a choice. Imagine Winter Rosa but good. On the surface, her Buddy move seems reminiscent of Winter Rosa's trainer move. A random +2 to any of the seven stats, with +1 crit baked in. But, NC Rosa transforms, and through a passive, grants +1 PMUN/SMUN to all allies. Now we're on that NC Bede shit. Rosa also applies a Psychic and/or Fighting Rebuff to all opponents, given her Buddy move is AoE, and has a TM that gives +2 PMUN or SMUN to all allies, with 2MP. Rosa stacks, and stacks quickly. Zinfogel is gonna love this. Rosa also boosts her own Sp Def or Def by 1 every attack in either form, so steadily building up defenses. Potion with double MPR on grid is a nice defensive backbone. Sing in Aria is Gauntlet cheese, Teeter Dance with Stop Hitting Yourself 5 on grid from Pirouette is great. Team Sharp Entry feels alright. Team Stoic and Force Field are nice for boosting both defenses, allowing Rosa to consistently boost something for the team. Easy Pickings is really funny if you want to lean into Confusion, but is very slow acting. And most important of all? Support/Sprint role is real. Bless.
Now for the bad. Sing is borderline useless, as she does not receive tools to max its accuracy, and has no built-in Vigilance like Melony. Her specific buffing profile is fairly slow, so while the moves up next stacking is legendary, she relies on allies who are self-sufficient and does far less for the low tier strike pairs. But most of all? Her Buddy Move conditional is a god-forsaken nightmare. Don't get me wrong, the abilities it possesses are extremely good. But the tradeoff is, if she drops to "pinch" range, it turns off. Rosa is the support. She's taking all the damage. And her defensive profile is...okay but not great. The numbers are there, but she's not exactly maxing out bulk with ease, as boosting both defenses is a high investment that takes from other tools. Gauntlet will have no problem with this, but CS runs the risk of knocking her out of range in one shot, ruining her potential to so much as cap crit, much less anything else. And that makes her profile much worse off as a support, taking away any serious buffing potential, and her main source of value with moves up next each attack. Obviously Rosa is still fantastic, but my general point is, Rosa thrives off of not having to take significant hits, and CS gets stronger and stronger as points go up. Off-typing in particular may be hard for her as more is put into offensive pressure from the opponent.
Winter Viola OH MY GOD I LOVE HER OUTFIT, THIS IS SO CUTE
Okay, Viola is a Bug Field with Tech Role. Odd choice, but listen. We can move on from Ingo. OR SO YOU'D THINK. Viola's got some problems. Struggle Bug is fine but feels specifically aligned to Alder Strats. Her Buddy move being 1MP really hurts, as a -1 to all seven stats would be amazing if you could do it more than just the one time. Paralysis and Confusion are good, but Confusion wears off, and unfortunately, tends to wear off fast. TM is nice, giving +2 Sp Atk/crit to any ally, and Bug Zone as a callable effect is nice, because you need that Zone to use Buddy Move in the first place. The real fun is that her passives really mess with paralysis. A random -2 to any of the seven stats per attack, and a rank-5 boosted disruption to opponent action when paralyzed. That's pretty good. Grid boosts team damage against paralyzed opponents 20%, she gets Shocking Slowdown for speed debuffs which is a decent combo with Struggle Bug, Power Play and Static Shock 5 are free money, and Grand Entry 2 can complete her own setup by turn 2. All in all, pretty decent!
Unfortunately, Ingo. While I do think Viola is superior given her tremendous coverage and utilities and better Zone pressure, the problem is she came second. Ingo's been around, and does an okay job. What does Viola provide for you that makes her worth pulling as a Zone pair over Ingo? The shorthand is, she supports Alder better. And that's kinda it. High DPS Bug pairs are her best friends, and the Sp Atk drops fit Alder perfectly. There's an argument for her being the special focus to Ingo's physical, but she lacks Sp Def drops with any consistency so I'd hesitate to say that. If anything, she lacks much consistency at all, barring Sp Atk which is rarely need, and Spd which is often needed but seldom good. She feels more like a generalist who happens to have good Bug options available, if only for herself. I like her a lot, but if you've been making do with Ingo, I wouldn't consider this a necessary upgrade.
Winter Sycamore Oh wow, they actually did a Sycamore alt. And with Gogoat of all things. Gotta get us primed for the Grass High Score event, I suppose.
Support/Strike. Sure dude. Razor Leaf, Potion, Dire Hit All+, TM boosts both defenses +4 and Speed +2. Can...can we please just let Evelyn get an EX? My god. His passive is fascinating. Lowers the foe's Grass rebuff, but raises your team's. This is so, so specifically about Grass High Score it's kinda hilarious. It felt so unnecessary to constantly tease that next was Grass, but it was so we all looked at Sycamore shaking his ass at us and thought Lysandre thoughts about it. Unfortunately, they over-kit him for it. Group Grass Guard is definitely something, but I want you to ask yourself: how often is Grass damage relevant? Outside of Tapu Bulu, how many Grass-type stages are there in CS? You can count them on one hand. Because Grass is terrible in the main series so no Elite Four member relies on it. You have Blue's Exeggutor, Hau's Decidueye...and honest to god that might be it. When you make yourself this specific, you run the risk of locking yourself into a small niche. And that's kinda what happens. His grid isn't bad. Flabbergast 5 for a 60% confuse rate, Triage Tank (not the team kind), Revenge Boost and Dashing Team 4 for decent gauge management, Endurance, and Team Sync Regen are all nice, and it does promote Sycamore as a defensive support whose focus is on gauge management. A good overall call. But I can't help but feel his kit is fairly...standard? Barring the speed, nothing about this entices me. It's too heavy on "BUY ME FOR HIGH SCORE" and not enough on what could have been more dynamic traits. He's just "Better Evelyn." Which. God, that's still depressing.
Lodge Jasmine Alright, everyone shut up! It's Jasmine time! She even got Magnemite, which is the exactly thing I wanted! Support though, little bummed it wasn't an F2P Special Steel striker. Perrserker was limited availability, we need anti-Glacia tech, man.
Thundershock, Gyro Ball, fucking Screech on a support, and TM boosts Def/Sp Def/Acc +1. Oh no. Gladion strats. Endurance, Lithe, and Recuperation 1 are cute, at least. Endurance in particular being a nice saving grace. It's not the worst kit I've seen? But also, only +1 on defenses, and no crit rate. Uh oh, girl.
Grid provides HE4 (couldn't make the para 100%, huh?), Natural Remedy, Shocking Slowdown (too inconsistent given para rate), Team Sharp Entry (!), Interference Immunity (!!), Team Full Bracing Infliction if you're into that, Gyro Ball: Fleet Feet for gauge, First Aid 2 (ANGERY), and the coveted All Ramped Up. That last one saves it. Both defenses and Sp Atk with some accuracy is very nice. That's a mild gamechanger. With Team Sharp Entry in the mix, that's also saving a turn of setup for any Dire Hit+ options. I won't say Jasmine is anything exceptional. There are very clear faults here. Lacks crit rate for F2P pairs, lacks serious buffing in any category and instead spreading out, inconsistent secondary effects like paralysis limit her utilities. Screech is nice though. Like Screech. It's just. All Ramped Up. That's the opposite of Screech, girl.
Jasmine's kinda messy, but this is my second favorite character. All in.
Kukui Oh good, Dingus McBingus gets a grid expansion. Unless it's Leer utility, get out. Trip Up only on Rock Tomb is ass, Trip Wire 2 is something for his Cakewalk set, Berserker 2 is good for self-setup I suppose, Critical Infliction is nice. Basically, three uses of Leer caps his offensive needs now, and he gets a free -2 Spd to all foes on entry. ...you know what, yeah. I'll say that's actually pretty good, man. You kinda nailed this one, color me impressed.
Lorelei *deepest sigh* Okay, look. I'll probably do it because Lorelei is very pretty and I like those colors. But like. Remember when Shauntal got her EX, and I was kinda harsh about "this is hilariously not worth your time?" Because Shauntal has a pretty bad sync? Okay, that was obviously a little harsh, right? I've used Shauntal EX and even without investment, it helps her with F2P clears. There was something for her. But Lorelei? There is nothing for Lorelei. God cannot save her, much less an EX. Her Tech conditional is "foe is frozen." This is impossible to achieve with any kind of consistency, barring Dickshit McFuckhead who we're not going to bother talking about, because fuck dude if you have him what the hell are you doing using Lorelei? As a result, Lorelei has...well, nothing. There is nothing Lorelei does well as far as sync goes. Her course in life was supposed to be Blizzard DPS and they fucked that up. So instead, take this character whose sync nuke is perpetually gimped to high hell because you can't get the most meaningful increase to damage at anything better than a 30% rate. And that's before factoring in how fast people thaw out. Which is hella fast. Lorelei cannot be relied on for nuking. This is a bad decision. Do not waste your resources in this manner. Do better.
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apas-95 · 2 years
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honestly kinda infuriating how much the dive industry has been commercialised at the cost of safety. massive reduction in the required amount of training for certification in the last few decades, to say nothing of how PADI teaches skills in a way that's seemingly just designed to run through everything as quick as possible and get people onto the next zero-to-hero course and buying equipment. just churning out underqualified divers and overconfident instructors, to go fill out cattle dives. is it any surprise there's been so many attacks against the buddy system recently? some cowboy tech diver gets insta-buddied with someone who got shunted through OW and decides they'd rather buddy up with their pony bottle. but when they face any problem more complicated than an instantly-recognised air issue, they don't just get themselves killed, they kill the DM who has to go back down before their surface interval to look for them.
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proarchitservices · 2 years
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over-the-time-flow · 10 months
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The Hows & Whys of Super Robot Wars
Pilot Stats
Welcome to the first installment of The Hows & Whys of SRW! This is how I'm going to handle explaining the game and its systems in-depth. Today, before we really get into things, I'm going to be explaining pilot stats, machine specs, and what they affect! Since these topics include in-depth explanation of game systems, they'll be split into two parts, with this one covering just the pilots' side of things, but even then both will be rather dense. Other #mechanics will be far less wordy in the future, i promise! The topics just have a lot to go over.
I’m gonna be using the term a lot both in this post and in the future, so let’s get this out of the way: in the MC gender poll I alluded to making a dedicated post for the Super/Real split, but the more I try to write one the more I realize there isn’t really much to talk about there, and it’s really hard to cover it well without being reductive. 
In short, the idea is that Real Robot anime are more grounded and political, while Super Robot shows are more fantastical and focused on spectacle, but it’s harder than you’d think to find shows that map cleanly onto these distinctions; they’re often applied liberally and arbitrarily, and back in the day i’d often see 4 or more pages of heated discussion on places like GameFAQs about whether G Gundam was a Super Robot show or a Real Robot show. While I'd like to believe we as a species have moved past such trifles, I know for a fact people are still arguing about dumb shit like this somewhere on the internet as we speak. Probably on /m/.
In short, for the purposes of this LP, all you really need to know is that Supers are about hitting hard and tanking hits, and Reals are about mobility and accuracy. With that out of the way, let’s actually talk about stats!
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On the topmost “box”, we have our character’s name on the top left, next to their portrait. to the right of that, we have their Level. Unlike Fire Emblem, stat growths in SRW tend to be static, and two different players’ save games will always have characters with the same stats if they’re at the same level. SRW R takes this a step further by standardizing stat growths; every level, every single one of the character’s core stats (shown on the box below this one) grows by 1, except SP, which grows by 2. By the endgame, most of your main squad will probably be hovering around Levels 40-45. Below their Level, we have how much experience they need to level up again, noted by the english word NEXT. 
To the left of that, we have the pilots’ Willpower (気力). Willpower is incredibly important! It serves to emulate the Super Robot tradition of your robot becoming stronger just by you being more motivated, and certain moves are locked behind high Willpower, to emulate episodic anime conventions such as a robot having a canned finishing move that it won’t use until the end of the episode (or just for game balance reasons). On top of that, as a general rule, for every 10 Will above the default 100, you gain a 5-10% boost to dealt damage and reduction to incoming damage. From some incredibly surface-level testing, it seems to be around a 6.5% boost in SRW R. Of course, for every 10 points below the default 100, the opposite debuffs apply, but outside of scripted events, it’s rather rare for your units’ willpower to dip too far below 100 in SRW R. 
Now let’s look at the box below. On the top left, we have the Melee (格闘) stat, which affects the damage of Melee-attribute attacks (beam sabers, swords, punches, and even some moves that might look like they belong under Ranged-attribute but belong to melee-centric machines, such as Mazinger Z's Breast Fire); below it, the Ranged (射撃) stat, which does the same for Ranged-attribute attacks (beams, beam rifles, bazookas, guns, etc).
On the second column, we have Defense (防御), which is self explanatory, alongside Skill (技量), which governs how often you land critical hits; the higher it is in relation to your opponent, the easier it is for a critical hit to occur. Crits add a 1.25 multiplier to your final damage, and the formula for the base critical hit rate is the rather simple “attacker’s Skill - defender’s Skill”, though this usually gets compounded upon by various modifiers. In certain games, the Skill stat affects the activation rates of certain defensive actions, such as Counter, Shoot Down, Cut Away, or Shield Defense, but in SRW R, those are entirely determined by the level of the Pilot Skill (not to be confused with the pilot’s Skill stat) associated with the action.
On the third and final column, we have Evasion (回避) and Accuracy (命中), which are also rather self-explanatory. The Evasion stat has a little + symbol displaying Raul’s current unit’s Mobility stat, which is a holdover from back when machines had a Limit stat, which served as a hard limit to the sum of a pilot’s Evasion and the machine’s Mobility. It was used to emulate plot ploints such as Amuro growing too skilled for the (already rather fine-tuned) Gundam’s reaction speed, but in practice it was kind of a hassle to contend with.
Below these six core stats, to the bottom left we have the pilot’s Max SP, next to the pilots’ Spirit Commands (精神). Spirit Commands are basically little spells that act as handy little effects that’ll help your unit, such as healing, extra movement speed, extra damage, etc. These serve to help emulate moments in mecha anime such as a burst of motivation leading a previously unsuccessful move to work, or a robot sustaining serious damage but continuing to function for longer than it should out of sheer determination on the pilot’s part. SP is the resource you cast these with, and some of the more powerful commands can have costs up to 80 or more SP. There’s few convenient ways to regain SP, so managing where and when to use your spirit commands is a big part of the strategy in SRW.
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On page 2 of our stats, we can see our pilot’s Pilot Skills, and on the little rectangle on the top right, their Killcount. Not much point in delving deep into Pilot Skills yet, as our protag here only has one and most of them are complex enough to warrant their own “Hows & Whys'' posts later down the line, but the Killcount is a bit important; once you reach 50, the character gets a little A symbol on their status screen, signifying their status as an Ace Pilot. Aces deploy with 5 more Willpower by default, which isn’t the biggest gamechanger, but it’s nice to have regardless. In SRW R, the pilots with the highest 10 Killcounts among your army will also get hefty bonuses to their stats upon starting a New Game +, but… I wouldn't recommend doing more than one or two loops of NG+ in this game due to a pretty funny glitch that I'll explain much later.
This about wraps up our look into pilot stats, but tune in an hour from now for a deep dive into our mechs’ stats!
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our2sidegirl · 1 year
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Following after prelude with my nephalem oc introduction:
20 years has passed nephalem daugher become adult and new student at stanfort with major antropology (she not full ride like sam tho she not smart like that) but 1 year before real story actually she was have bad fight with clereance (castiel) her father, he wish she was school at indonesia (place where castiel and meg escape) but his daugher was pure rebel by heart so in the end castiel permit ratna (my oc name ratnasari angreanni) to applied to stanfort but castiel insist ratna when holiday come she must comeback to indonesia every year (for daily grace reduction to pervent ratna to reach her nephalem potential and hide ratna from heaven and hell,this is without ratna consent nor she knew she was not human she was half angel-half demon),ratna angree with that.
1 year after ratna attend stanfort army of demon come to her night class and demon possesed one class full of 70 student and 2 proffesor then attack ratna (and kill their meatsuit in proses), ratna who mad accidentally reach her full potential (because she was panic and scared) and accidentally killed 72 demon with her power (god word/absolut command) that event make great demon and angel omen one time near stanfort.
After that she crying and passed out and awake in lucifer cage, alone and spent 1 week (or 9 years cage time) in there before she sucsses escape before some demon kill her.
2 days after the incident, lucifer with fake name william kline (who human, hunter and new proffesor who in his 14 day of work) still try to hardest to solve the case, and he suspect the culprit was chuck and maybe he gonna say goodye to his dream job . Then when night pass dean visit lucifer and lucifer gets scared because the death was dean and he think death wanna collect his soul but no dean help to solve the case meanwhile he begged lucifer to save his son ben and ratna.
Lucifer burrowed his eyebrow,he still remeber ratna trying cheating use enochian laguage few days before inccident but from 73 victim (and killed demon) ,ratna mysteriously dissapear.
Dean explain what he heard from demon, who the kill demon was ratna herself with her nephalem ability then demon catch her and throwing her at lucifer cage.
Lucifer confused because what supernatural being ratna is, then dean explain she was nephalem and castiel daugher.
Kelly kline who heard that at next room come to dean and help her out in one heartbeat, then lucifer agree to help.
Few days after they prepared to down hell ,kline couple execute the plans they make to freeing ratna (for 20yrs lucifer and kelly kline married via traditional wedding and angel bound so kelly strong meanwhile for excange lucifer never age)
At down there is so hard and every demon in standby mode, make their plan so hard even with few hexbags dean teach lucifer to make.
But turn out why hell in standby mode because ratna success to broke lucifer cage and try escape earlier so kelly try to tracking her, when they found it lucifer who is now mere human can see ratna raven wing and her wing was beautiful and big,lucifer and kelly shout her name but alas she run away and then some demon stab her with some gregori sword who was washed with holy oil and prince of hell blood and die.
Kelly kline too late and can't save her but dean can, he will find ratna in empty, and ask them to preserve her body and help them to comeback to surface.
Meanwhile he bring his son ben who now tainted with mark of cain and become knight of hell.
So for preserve ratna body kelly heal her minor and stab wound and save her in one her pocket dimention.
In empty dean found empty pissed because they can put ratna sleep and instead she create empty become her home with projection of her parent, dean feel pity and pick her up and he promise to bring ratna to her parent or her brother and sister (claire novak and jack kline) but ratna first must be comeback to her body.
Then she wake up and need few month ti healing and she under lucifer and kelly care. Then she become hunter to seek redemption althought she not kill her friend, but she still think she is despite kelly tell her is not her fault and she almost drop out but lucifer prevent her and tell her to still continue and her new hunter extracurricular with ben.
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No but I've got more thoughts about MCU!Namor that I've got to get off my chest (even if they are incoherent and bullshit).
So I'm thinking about the idea of burning the world. Shuri wants to do it in her anger and grief, Namor wants to do it for legitimate grievances against the surface world...and I'm thinking about Namor's comic origins and the MCU.
In the comics, Namor's parents met because Leonard McKenzie's icebreaker ship caused damage to Atlantis's current location. Namor started getting involved in the affairs of the surface world during WWII and the threat it posed to his people. How nuclear testing was done in the ocean.
World War 2 and nuclear tests likely still happened in the MCU (yes, I know Talokan is located in the Atlantic, but is it a stretch to assume that Namor holds dominion over other parts of the ocean? Given his comic history?). There was a giant prison for superpowered people built in the ocean. There are oil spills. Deepwater Horizon probably still happened. There are so many legitimate grievances for Namor to take up with the surface world, and it's only when his people are finally directly threatened that he acts. Everything else was awful, but it's an argument of what they risk by exposing themselves to seek justice, right?
And I'm thinking of the idea of the controlled burn. How it's an important part of forest management, for hazard reduction and to encourage new growth. How Namor's people came from the surface world, how his mother lived there and is buried there. How during her first trip on land, he burned down a plantation and killed the colonisers.
I wonder if the discovery of vibranium was the last straw. If Namor saw burning the world as a way to burn out the rot and corruption for better growth. It was an attack and a war...but he also had not attacked people he'd encountered on land who didn't have hate in their hearts. Maybe his justice and revenge would burn the world, and maybe it would come back better.
Or maybe I'm full of absolute garbage and trying to make up meaning and metaphor for an extremely justified attack on the surface world (particularly America, the real instigator and problem here), because I love Namor and what they did to him and I love exploring his character. Cuz none of that ties into Shuri's anger or anything, none of that would justify attacks on civilians and innocent people. It's just a dumb thought.
And it's not like Disney/Marvel is ever gonna let the American military complex be the bad guy it clearly should be in these things, so a controlled burn of the problems at the root of these things wouldn't be allowed to happen anyway.
I'm really tired and I'm still on an emotional high from last night okay xD let me have my dumb pseudo deep speculation.
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mitigatedchaos · 2 years
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Not only would Moldbug have written 60,000 words, he would have written 60,000 words and never actually gotten around to describing the alternative system. But you sure would walk away from that essay feeling like he said something!
There are downsides to the attack-surface-reduction strategy of saying everything in 10,000-word units. There are two sides to "One can't soundbite Moldbug."
I prefer being excessively literal in ways that the soundbiters won't bother to evaluate.
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