Tumgik
#anyway they should've pointed it out
hauntedpearl · 6 months
Text
not enough destiel fic out there exploring the comedic potential of acknowledging the fact that jensen and therefore dean dropped his voice by like two octaves after meeting cas. need a scene where bobby and sam are looking at him like 🤨🤨 why the fuck are you talking like that and dean's just like shut up I always talk like this what are you even talking about your face is talking like that.
1K notes · View notes
rontra · 25 days
Text
Tumblr media
how she looks with tower and reversed temperance in her spread
this was a diverted joke (decided to save the actual idea for something else) so i rerouted into that one post i adore. good luck girl
99 notes · View notes
sacchiri · 30 days
Text
Tumblr media
Hellsing 2002 calendar illustration.
Ein wunderliche und erschröckliche Hystori von einem großen Wüttrich genant Dracole wayda Der do so ganz unkristenliche marrter hat angelegt die mensche, als mit spissen als auch die leut zu Tod geslyffen
A wondrous and frightening story about a great berserk called Dracula the voivode who inflicted such unchristian tortures such as with stakes and also dragged people to death
#hellsing#alucard#kouta hirano#translation was found in a comment by u/lazyfoxheart on r/Kurrent#fun fact this is the highest quality version of this image that exists online#i know because i've been looking forever for a version that's clear enough to actually read what hirano wrote under '1443'#but there weren't any so i had to take matters into my own hands#the real image on the back of the guidebook is only 2 inches tall so i had to take this with my smartphone and will my hands not to shake#anyway i'm pretty sure it's supposed to say Eğrigöz (the location vlad was imprisoned) so yeah. thank you hirano very cool#if i might rant for a sec it took me an embarrassingly long time to figure that out because i didn't have the guidebook at first#and in the images i could find online that part was just a blur that looked suspiciously like a person's signature and i was like. who tf#i was thinking matthias corvinus since he issued some political propaganda against vlad iirc but it didn't match his signature on wikipedia#then i thought it might be vlad II dracul's since he probably had to sign an agreement to send his sons over as hostages at some point#but that didnt seem right either so i kept skimming vlad's wiki page#and then i was like goddammit...hirano.....you just misspelled Eğrigöz didn't you.. ....#i maybe should've made a separate post dedicated to this instead of writing a novel in the tags but eh#the hellsing brainrot runs deep#also- i put it in the source link at the bottom of the post but the german inscription is copied off a real woodcut of vlad from 1491#except instead of depicting him as an adult hirano drew him as a child which gives the inscription a very different feel imo#the one final thing that interests me about this is the fact that hirano published this calendar in 2002#which is REALLY early in the series. like this was before volume 5 came out??#i have no idea why he decided to do a massive spoiler drop in a random piece of japan-only merch#sandwiched between a drawing of alucard as john travolta from saturday night fever and integra as a fish no less#it makes me really curious to know what the fan response to this was back then. like did people even know who this was#maybe im just an idiot and everyone back then was like 'ah yes its alucard as a 12 year old. how very informative'
85 notes · View notes
ruegarding · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
some of percy's thoughts abt the gods in tlt
and one bonus som
Tumblr media
60 notes · View notes
nomiyakazehaya · 1 month
Text
Tumblr media
some "warm-up" kh cheebs of my favorite kings
or rather, these were supposed to be just warm up doodles but ended up becoming something more 😩
just inks for now, but i definitely should come back to color these at a later date 🥲
27 notes · View notes
Photo
Tumblr media
my babygirl. my beloved. my silly little guy. 
170 notes · View notes
anti-spop · 3 months
Text
imagine frosta and glimmer bonding in s4 now that they relate to losing their parents and having to take charge of their kingdoms...
34 notes · View notes
pennamepersona · 3 months
Text
the thing that finally let me understand wyll was seeing a couple posts about how he's like. unfazed in the beginning. this is normal to him
very "the day you were taken by the nautiloid was the worst day of your life. for the blade of frontiers, it was tuesday"
22 notes · View notes
quixot1sm · 6 months
Text
i think, and this may just be my zekrom bias speaking, that if someone wants to experience the full value of bw's story it's better to play through white first. black has the issue of coming off as very dismissive towards plasma's legitimate and well-founded claims that pokemon abuse DOES occur (and it does! from the kanto games' marowak to bw2's liepard there's instances where it's put in the spotlight, so it certainly does happen)... by assigning the protagonist to truth, it feels pretty evident that n's beliefs are "wrong", and the game just seems to brush any questioning aside.
on the other hand, white giving n the hero of truth role means we're basically forced to think about what that means for the relationship of people and pokemon at large. to translate a point n makes in chargestone cave: if you allow people to coexist with pokemon, even if the majority of trainers treat them well, there will always be someone somewhere out there who abuses or neglects them instead. are we okay with that? should those pokemon still be allowed to suffer, just because what they experience is an outlier to the general rule? while not outright stated, zekrom's association with hope and the strive for the ideal suggests that we don't brush off these facts, but instead take them into consideration, and aim to change the world based off of them... like how in bw2 society in unova puts a lot more emphasis on the bond between people and pokemon, and on pokemon as equals (see: iris's dialogue before entering your team info the hall of fame).
i think black version has its own unique avenues to explore, but on the surface level, it's a much more cut and dry, "no, you're just wrong", type of story that kind of makes you work harder to fit it into bw's overall theming of "the world's not black and white, there's not a singular objective right or wrong perspective."
36 notes · View notes
Text
the amount of people who point out Steven as some kind of money hungry villain manipulating Shane and Ryan in the whole Watcher debacle is so annoying. clearly they just liked Shane and Ryan a lot better and want to take culpability away from them. but all 3 of them made this decision, as far as we know they're all equally accountable. stop making conspiracies based off people's lives you don't know so you can continue to justify your parasocial relationship jfc
#lol i never posted about the channel here so it's kind of out of nowhere. but idk if people rlly read most of my txtposts anyways#but it's so weird. like there are so many comments like “I bet Steven is the one pulling the strings”#like WHAT?#i wasn't really into Steven's personality or shows either. he does kind of give off a materialistic impression with the eating gold#and the Tesla i just found out he has#but you don't know Shane and Ryan either. just bcus they gave off a more favorable impression doesn't mean they can't possibly do this#i find it way more likely this was a decision they all agreed on. if one of them had deep-seated secret doubts they should've spoken up#i really liked unsolved and i watched watcher a lot at the start (all of puppet history especially) but i've barely watched in like a year#like the videos where they had on like bdg and jarvis johnson and the one where they played minecraft#and i started some of the ghost files and puppet history that came out last year but kind of dropped off through the halfway point#so when the streaming announcement came out thankfully i felt like “yeah i'm glad i'm not as into this channel anymore”#“so the idea of buying a streaming service of a youtube channel for $6 a month doesn't even cross my mind”#so the sense of betrayal doesn't really run as deep#imagine if i'd been more into the last season of puppet history or it came out more recently#how much more would i be devastated over this?#my txtstuff
9 notes · View notes
queen-boudicca · 3 months
Text
Me when doing my environmental science homework, at every available opportunity:
Tumblr media
9 notes · View notes
marinsawakening · 1 month
Text
BOTW's story is kinda weak because it sucks at information distribution, but I think it did a great job incorporating the gameplay into the narrative. Breath of the Wild is an open world game, meaning the onus is naturally on exploration and freedom. By contrasting this main gameplay loop with the memory flashbacks and given information of the past, it manages very naturally create a narrative of past vs present and restriction vs freedom.
Almost everything we see of the past in BOTW creates this stifling feeling of repression. It is a past filled with restriction, where everyone is given a very narrow role to play and punished when they do not play it well enough. Everyone is always prim and proper, anchored by tradition and the 'right' way to do this.
By contrast, in the present, if you want to spend a whole day trying to make your way through Hebra in your underwear, you can just do that. Sure, you can also just beeline for the Divine Beasts and then the castle, but few people (speedrunners not withstanding) will do that, and moreover, people aren't supposed to do that. Breath of the Wild wants you to spend your time fucking around rather than completing your divinely ordained world-saving quest.
This creates a contrast between past and present, where Link and Zelda are pushed into restrictive roles by precisely this destiny. Link is still mostly a vehicle of projection for the player, but is nevertheless established as a character in his own right in the game, and what limited notes of characterization we get indicates that he was absolutely miserable in the past. In memory cutscenes he's stoic and unemotive (probably part deliberate characterization, part effort to preserve his status as a blank slate), and Zelda's diary establishes him as not talking because he's afraid of saying the wrong thing. Whichever way you read his character, he's clearly very repressed.
And in the present he's spending a whole day seeing if he can get a picture of a bug, or eating dubious food, or chasing ducks or whatever. Because that's what you're doing. And since you're probably having a great time, you're gonna project that on the character designed to be projected upon. While I do still think past!Link could have done with a little more emoting, the game overall does a good job utilizing Link's status as a player insert to create/add to the story and its themes.
BOTW's chosen story is one set in the past, mostly about Zelda and her failure to fit into the role she's given. It's a story of restriction and repression. It is a deliberate contrast between the freedom the gameplay gives you. With this, it does a great job incorporating the gameplay into the story; rather than a game where every second you spend screwing around and exploring feels at odds with the urgency of your quest, the fact that Link, the repressed and miserable knight of the past, is screwing around freely feels like character development. Now having the freedom to screw around rather than single-mindedly pursue destiny is the point of the story.
In addition, it adds to the game's overarching theme of past vs present. In the flashbacks, we see an overreliance on Sheikah tech and ancient plans, hailed blindly as a savior when we know exactly this will be everyone's doom. Breath of the Wild never posits that we should ignore or scorn the past; on the contrary, it encourages exploration of it, both in the past with Zelda's character via her fascination with Sheikah tech, and in the present, with encouragement to uncover Link's past and the gameplay's incorporation of Sheikah tech. However, it cautions against worshipping it. The past is something to uncover and honor, but not a thing to live in; ultimately, you must forge your own path in the present. This is reinforced through the freedom of the gameplay and the aforementioned contrast it creates between the past and present. Following the past brought doom upon Hyrule a hundred years ago; doing so again would surely repeat this. You are encouraged to ignore the blueprint of the past and forge your own path. Even and especially if it involves riding your horse everywhere but the plot points.
By the very nature of the game's design, you are creating a story where Link wakes up in a wild future filled with endless possibilities and obtains a freedom that was inherently restricted in the past, letting go of the past and celebrating the future.
It's not groundbreaking or revolutionary or anything, but I think it's a very solid example of incorporating gameplay into the narrative.
7 notes · View notes
Text
Bonus points if you explain why in the tags!
15 notes · View notes
annemarieyeretzian · 5 months
Text
imogen saying “I know we’re supposed to save the gods, but I’ve tried talking to them my whole life and none of them will ever respond. …I don’t know if I want to save gods that don’t love me.” aaand now I’m crying
7 notes · View notes
pegasusdrawnchariots · 2 months
Text
What. The Count of Monte Cristo is so good :0
4 notes · View notes
seedsofwinter · 6 months
Text
It's actually really difficult to be both a good writer and a good storyteller. (I am not one of those people who is both *at all*.) Sure, you can work on your writing skills, and you can learn more about storytelling craft. But damn, I just don't understand people who naturally have endless stories to tell, understand narrative promise, play with expectations in a fun and satisfying way, leave you wanting more AND whose prose and characterization feel effortless. Kudos, a million kudos.
7 notes · View notes