i got souyo brainworms again and i gotta share some thoughts i have
this ones a long one so ill put a 'keep reading' thing here just in case yall dont wanna scroll past a wall of text
basically some headcanons about a healthy mix of chad narukami and normal yu, injecting loads of gap moe into this guy
(and it eventually devolves into some weird semi-story because my brains really spiralling here)
okok so, hear me out, chad narukami isnt that bad as an idea...? maybe as a more calm iteration, just another layer to yu
in the p4 manga, we get to see some of yu's backstory. (its been a while since ive read it so i might get some details wrong but) his parents are very busy people, always working and moving around, so yu's always moving around with them
because of this, hes a very independent but also lonely kid. poor guy doesnt talk much with his own mom and dad, and he never really have a good enough chance to form lasting friendships
so when he moves to inaba and starts making friends there, hes like 'oh i really want to keep these guys around...' so he starts putting up a bit of a persona (hah), some cool, unfazed guy that everyone can rely on thinking thats what people might like more. to his credit, it works pretty well, but its a bit stifling for yu himself. hes never had this many friends though, so he'll keep it up
we all know yosuke admires him quite a fair bit as is, just as a dependable friend and a strong leader. he looks up to yu in these aspects, thinking hes basically the perfect guy. (and lets never unpack that thought.) talented, charming, 'gets all the ladies', that kind of stuff
at some point its just the two of them, maybe walking home from school or something, yu gets pretty comfortable and his facade slips a little. maybe he says something completely silly, or heavens forbid theres a stray cat along the road! ("awww look at the little guy, cmeree, pspsps- oh- ahem- uh, its pretty cute...") it surprises yosuke quite a bit. he's thinking about it a lot as they part ways, it was... definitely a new side to his partner, but its also not a bad thing...
after that, yosuke starts noticing more small things about yu. whenever he invites anyone to share his lunch, its always something they like. whenever the IT are talking, he makes sure no one feels left out. he likes cats, a lot more than hes willing to show, and he loves nanako a whole lot too. his partner's... a bit of a softie under that calm and collected vibe, isnt he?
(alternatively, it'd be really funny if the entire IT knew? like "yeah, hes got a straight face all the time and sparkles fly around him whenever he strikes a pose, but hes got a dedicated schedule for hanging out with us and hes always asking when we're free. hes a big puppy, really.")
anyways, yosuke tries to encourage him to show more of this other side of him. stuff like "c'mon, we'll think you're cool either way!" and yu at first is a little hesitant, so yosuke suggests he just try it out with him
he feels some pride about it, because hes the first to learn about this side of yu! his partner trusts him the most, hes the most comfortable around him! (whats this strange other feeling? hm. dont like that.)
yu takes a little more time with the others, but theyre very welcoming about it nonetheless. specifically, they find it very charming! (making cute shapes in your bento? sewing cute stuffed toys with kanji? playing with literally every single stray cat you lay your eyes on? hell yeag.)
of course the facade doesnt completely shatter, because some parts of it are still true to yu. its just that he'll now crack the dumbest joke youve heard in your life with the same old straight face
(aaand now to derail for the sappy stuff huhuhu)
because yosuke's usually the first to be exposed to whatever new shenanigans yu's up to, eventually he starts getting some... weirder things. he brings some of it up to the other IT members and he looks insane, like:
"what? he hasnt been giving you guys origami?"
"why would he? i mean itd be cool, but thats just his part-time job isnt it? hes probably sick of paper cranes!"
"cranes... haha, yeah..." (as he thinks about the row of stupid paper animals sitting on his windowsill)
yu over time starts getting real sweet with yosuke, and he kind of gets the feeling he should just... keep this to himself...? especially when he doesnt see him acting this way with anyone else, and a small part of him wants to keep it to himself. all of this, just for him.
but that would be kind of gay, wouldnt it? hes not gay, is he...? he gets pretty happy whenever yu smiles at him, whenever he does something for him, but its just because he appreciates him as his partner... right?
eventually it all comes to a head when yu invites him to that... that spot high up in inaba. (ykno the one, its got the railing and shit.)
yosuke's climbing the hill, wondering whats yu gonna tell him, and at the top he sees him already waiting there as the sun's about to set on a nice breezy day
he kinda jokes a bit about it, like "damn did you ask me to come here now for the atmosphere?" but yu's strangely quiet
so they kinda just stand in a bit of an awkward silence before yu clears his throat... and confesses to yosuke.
...
they just. stare at each other for a bit. yosuke's at a loss, heat slowly rising in his cheeks, because what the hell?
and then yu explodes into a flustered mess, bumbling about "hey yeah man you dont have to accept if you dont wanna, i was just saying things yknow? you dont really have to-"
yosuke cuts him off, sighing a little. he tells him its okay, hes kinda had a feeling he felt the same way but he wasnt ready yet... and now his partner's confessing to his face, he cant really put it off anymore, can he?
("by the way, did you plan this? like, the timing and everything?"
"i... had a hard enough time saying 'i like you' with a straight face as it was, i kind of had to..."
"... ah.")
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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