Percy at ease
Percy calm, but a little on edge
Percy when mildly angry
Friendly reminder that Percy jackson - our beloved silly adorable seaweed brain - is absolutely terrifying. When he’s angry, when he’s scared, when he’s on edge - he’s not warm and fuzzy.
No other character gets that reaction from people. Jason (the sweetie) is perceived as calm and in control, nico (our favorite self-outcasted outcast) is perceived as solemn and creepy, reyna (girlboss queen slay) is perceived as confident and assertive, and annabeth (our girl) is perceived as fierce, clever, and formidable. They are all intimidating to an extent.
But not like Percy. No. Becasue even when he’s at ease, he’s described as wild and disobedient. And when he’s not at ease, even if just little bit, he’s perceived as powerful, dangerous, and scary. Someone who NOBODY wants to mess with. Nobody even questions his power. One look from him has literal gangs running the other way. One look from him has Leo so scared that he’s literally shaking, and feeling the same innate fright and alarm that he does when jason summons an ear-piercing, earth-shaking, deadly bolt of lighting.
like… HELLO??? can we all just sit on that for a moment?? good lord
One angry look from percy has people thinking one thing: Run.
Percy is, canonically, the character that people find the most frightening and intimidating.
And unless he’s in a good mood - which you better hope he is - the reality is that most of us would be completely terrified of him if we met him.
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Thinking about how I would write an adult Scooby-Doo series, because I think it can be done.
The first thing I’d do is make the characters actually be adults. Still young, but adults, in the mid to late 20s range. Mystery Inc. is a private detective type business that they run together. In this universe, the supernatural/ghosts/etc are real, but not necessarily common, so when they take on a case, the culprit might be a person disguised as a monster, or it might actually be a real ghost. The stakes can be higher; sometimes a bad guy is legitimately trying to kill them. Sometimes the mystery they’re trying to solve is a murder. Sometimes they actually get hurt on their cases.
Fred: the core of Fred’s character should be that he’s incredibly kind. Like, give a stranger the shirt off his back kind. The “Fred can’t talk to potential clients because he might take a case for free and we need to eat” kind. He’s an honest and good person and sometimes gets himself into trouble because he assumes other people are too. While he’s not very good at reading people or noticing ulterior motives, he’s brilliant when it comes to mechanical or engineering type stuff, so he’s the one who keeps the mystery machine running, builds their gadgets, and of course, designs the traps.
Daphne: she comes from old money, and her parents absolutely despise her life choices, to the point where they haven’t officially disowned her, but they have basically cut her off, so she doesn’t actually have access to any family money. Growing up wealthy has granted her a variety of skills, including speaking multiple languages, horseback riding, and fencing. She’s very into fashion and jewelry (even if she can’t afford it anymore) and has extensive knowledge of both that can occasionally provide a vital clue in a case. And even though her parents have cut her off, Daphne still has a wide network of contacts she can ask for favors sometimes, because she’s personable, and people tend to like her. Daphne is also very emotionally intelligent, and is usually the one who can spot when someone is lying to them.
Side note - I ship Fred and Daphne, so I think I would start them off as an established couple for this universe. Dating, engaged, married, I don’t care. They are stupidly in love, ride or die for each other. There’s no will they, won’t they, no worries about cheating. They are in a healthy, happy, loving relationship, and no one (not even Daphne’s disapproving parents) are going to mess that up for them.
Velma: she is the forensics nerd who sometimes gets super excited about the wrong thing at the wrong time (”He was mummified in seconds? That’s so cool!” “Velma! His wife is standing right there!” “Oh. Sorry.”). She’s not purposely insensitive, she just gets laser focused on her work and forgets to filter herself sometimes. She’s also the one who can get so fixated on solving whatever mystery they’re working on, she’s willing to bend or maybe break laws. Is breaking and entering really so bad? Not if it gets them answers.
Shaggy: he is still the comic relief, but he’s the comic relief by being the only person in the group that actually has common sense. He manages the business’s finances, he’s the only one who knows how to cook, and the others tease him for being a coward sometimes, but Shaggy maintains that if a ghost with an axe is coming for you, running is the only sensible option. He should also have a range of random knowledge that sounds useless, but sometimes saves the day (ex ventriloquism, origami, the history of spoons, etc).
Scooby: as this is a universe where supernatural creatures exist, Scooby is an ancient eldritch type being that took a shine to Shaggy when he was a kid, and took the form of a talking dog to befriend and hang out with him. Aside from the talking dog bit and not aging, he never uses his powers in a way that anyone notices. The audience is not told upfront that Scooby is an ancient eldritch being; it should slowly be hinted at throughout the series so the audience put it together, but the characters never realize it. Scooby genuinely considers Shaggy to be his best friend, and cares about the rest of the gang too.
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games (mostly text-based) about houses and places-- exploring them, haunting them, feeding them:
childhood homes (and why we hate them) - after a decade, you return home.
return - a text-based horror game about coming home.
singing from the far side of the hill - about a trans woman, homeless after a bad breakup, who rents a stranger's spare room. it's a decision she comes to regret.
anatomy - Explore a suburban house, collect cassette tapes, study the physiology of domestic architecture.
leave house - leave house
the open house - We at Northtree Real Estate (in partnership with Optix Dynamix Labs) are proud to present our new, state-of-the-art, open house simulator! Come and take a quick tour of 15615 Hollow Oak Lane, a familiar and comfortable showcase home in one of our premier developments!
what girls do in the dark - This little game is based off one of the greatest fears they had as a teenage girl: showing up late to a stranger's slumber party.
unbecoming - a sonically-textured interactive horror fiction exploring cycles of trauma and unspeakable forces of nature in a mythic rural American landscape.
13 laurel road - an interactive fiction game about the relationships we have with places and reconciling with trauma. You play as a young man named Noah who has been tasked with picking up some things from his cousin’s old house.
domvs - a gothic mystery game in which you rely on your environment to uncover the truth.
flesh, blood, & concrete - you find yourself in a vast, empty apartment complex.
i am still here - a short, unconventional ghost story and vignette reflecting on the end of a long lockdown.
vacant - Film a ghost-hunting show.
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