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#a beginners guide to the ocean
so2collection · 9 months
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Star Ocean: Blue Sphere Beginner’s Guide
Introduction: I've been on a bit of a Star Ocean kick lately, and thought I'd take my hand at writing a Blue Sphere "Tips for Beginners!" type guide (based on the English ROM translation)... With Second Story R coming out soon, I figure that more people will be interested in Blue Sphere, too.
I hope my experience and the tips here help you on your adventure!
I played the game once before, but the save data was on an old computer... I want to add it to a list of titles I've completed!
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Read more advice/tips under the cut! I’ll provide general tips on how to learn things, what characters to use, Private Actions, and other things! :)
Which characters to use? To start, you can pick your roster out of a few characters. Generally, Dias and Chisato are the best fighters. Precis excels at Item Creation. You'll want Celine if you plan to play late/post-game content.
However, for the first section I recommend taking Ashton. He is also a good fighter and I hear he's easy to combo with. If you've read interviews with the devs, they recommend Ashton and Precis as the game was originally made around them and one other character (they forgot) but eventually added everyone due to popularity. :)
Anyway, I recommend Ashton because he learns Cooking the fastest of anyone, according to seiju-info, a website I will have to reference often due to the lack of English resources. I'll also reference GameFAQs. You'll want cooking early on and you can buy a frying pan in the first town. Fol is very difficult to get in this game as you only earn SP from battles, no cash. I'll explain this more in depth later.
For a dungeon walkthrough, I found this GameFAQs guide useful
If you can, also use the maps on GameFAQs or purchase your own copy of the Star Ocean: Blue Sphere Final Guide. It has full-color maps, but is fully in Japanese. Still, I found it useful, especially in the dungeons. According to the devs, the dungeons got a lot of 'feedback' from fans... and for good reason. They're kind of long and annoying lol but if you're a Star Ocean fan, especially of 2, I think you should give this title a shot. It was made to bridge the wait for Star Ocean 3, but I'm using it as a bridge between my playthrough of Second Story I recently finished again and the remake... :)
I’m not learning new moves / spells?
If you're wondering why certain characters aren't gaining new moves, it's probably one of the following: you aren't making combos, you're levelling the wrong Skill section, for mages you aren't using a variety of spells, or you haven't created their moves through Machinery. These are specific to each character. For my party of Dias, Precis, and Celine... (Dias: combos, Precis: machinery, Celine: the right skill tree / learning the lost magic skill).
I can say at the beginning of this, I don't understand how the skill trees work at all. Just level the 2 the character is good at (Dias is Sense and Battle for example). This is important because if you leveled Dias in Knowledge, it would block off Battle if you raise Sense too high. 
Technology VS Sense and Battle VS Knowledge
So, for Dias, we would level Sense (so you get Psychometry to get his ultimate skills with combos), Battle, then put any points into one of the others.
Celine needs to have certain stats met and use a spell x number of times to "spark" the next spell. For her ultimate spells, she needs to level Knowledge for Lost Magic. However, if you want her to have the highest INT and forego her final spell (which isn’t worth the increase from Boost) look at Technical instead.
Mages won't learn new magic using spells on their own, you must control them / spam specific spells, so it's good to use low level enemies to learn new spells.
Item Creation tips
That's why it's good to have some reserve characters for Item Creation, such as Ashton for Cooking. Why Ashton? Well, he learns it the quickest. There really aren't any charts availible for this, but each character unlocks different skills as you level them; it is not like the original game where you get to choose. He learns the 3 skills required the fastest by unlocking them the earliest.
Think of it this way: pick 3-4 of the characters to use in battle and use the rest for only Item Creation! Because of the teleport function, it’s easy to switch them out.
Each Item Creation skill has a mini-game involved. It only uses the directional buttons and you can master the quickest/best way to do them easily. Cooking, with the Frying Pan for example, is right (short time), left (short time), right (long time) as you “flip” the ingredients. You don’t want them to burn or spill. I’ll go more in-depth with these as I unlock them myself.
Celine is one of the best characters to learn Alchemy. We will need it towards the end to make the elusive Blue Sphere for ultimate weapons.
Private Actions - How To?
Private Actions are few in this game and require very specific character conditions! If a PA says “OUT” that character must NOT be in the active party. If it says IN, they must be in the active party.
They also can happen pretty much anywhere: in towns, dungeons, ect.
How to play? General strategy?
To switch characters in battle, use Select.
To use items in battle, press Start.
To defend in battle, press the down arrow.
Break objects (tables, chairs, some plants) to sometimes find items.
If an enemy is too tough or blocking a path (that isn't a boss) you can attempt to run by moving to the far right of the screen. If you fail, your character runs out of their hidden stamina stat for awhile. If you win, the enemy disappears and you can snag any treasure / move on with ease.
PA's don't have any indicator. It's like talking to your comrades around a town and everything, but it feels more like an NPC interaction than a traditional Star Ocean PA. Because of the character IN/OUT (of active party) requirements, they can be easy to miss.
Forest / Crash Site
Bowman is also useful until you get to the Scout Village (Herb Gathering on the candy cane striped plants). To gather some herbs and to view Bowman's PA, exit Scout village and cut down the bush to the left. There will be a path where you can see the long-leaf stripey plants that Bowman can harvest. If he's not in the party, talk to him and initiate the PA. 
Private Action - Forest / Crash Site - Bowman (OUT) - Bowman gives you herbs.
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Bowman references the Metox, saying it's a very powerful herb :p
Scout Village
Private Action - Scout Village - Precis (OUT) - Precis is looking for parts to repair the ship. 
Sometime during the Mile Ruins (maybe before?), if you have an herb, one will randomly be selected if you talk to the boy near the entrance of Scout Village. You will get a Kitchen Knife (used for Cooking) in exchange.
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Fuck this NPC in particular. Get the Hell out of the way, bro!!
Mile Ruins
Finish the Mile Ruins. Don't forget to use the bomb on the crack in the wall to turn the elevators back on, especially to visit the 6th floor for some good items like earrings for Celine. There are other areas that require the Pull Field Skill and Precis' Hover, so you'll have to come back later on for the other items.
Vending Machine 1st Floor - Give it a lighter touch to get a useless but one-of-a-kind ??? Jam you can’t get anywhere else.
Check drawers for items and fol!
When you get out, go to the shops in the back of town. The left shop should have a discount, so buy some blueberries and a Frying Pan. Also buy Meat. Level up Ashton in Knowledge, Sense, and Tech until he learns the 3 skills for Cooking (Good Eye, Recipe, and he should start with Kitchen Knife) (If you're having trouble selling items, remember to scroll right to sell from other item categories; took me a little time to figure out. For the mini-game, gently move left to right and try to aim for the flipping food, because if you drop it it takes time which lowers your overall score. Try to aim for over 100.) If you can't afford meat to make steak, I highly recommend using the vegetables (which she usually has one sale, too!) to make Twice Cooked Pork and Amazing Vegetable Stir Fry, which also sells for a lot of Fol.
The shop on the left has Bombs if you need them (you'll need at least 1 to clear the path on the lower right of town). He will also give you the Bunny Comm.
There's a PA we can do. Ashton IN, Dias OUT. Kick out Dias and grab Precis and we can use her Pull ability to get some of the items we missed.
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Private Action - Mile Ruins - Ashton (IN) / Dias (OUT) - The two reflect on their swordsmanship. Particularly, that weakness comes with aging. This also opens up another PA later in the game.
If you also teach Precis Machinery, you can learn Hover by making a Nuclear Jet. I think Machinery needs to be at level 5 to learn it. Don't bother learning it now, though, as we can't buy any soldering irons...
Rupart Jungle
Before you descend into the jungle you can trigger a fight with a Baboon. He's a little difficult but he gives a whopping 20 SP per fight and is a good spot to grind up characters if you need to. Just heal for free at the ship or the old man with the kid's house and save before fighting it each time. I did this 3-4 times just to have some extra SP handy (and it should be enough to teach Precis Machinery Lv 5, but again, no soldering iron yet...) You may want to invest it in Dias Sense skills instead. I've been leveling Celine's Knowledge, since that's what she needs to max out first. In one fight Dias and Precis were dead and I used Firebolt, which sparked Celine's Starlight spell! She also has Bless and I don't think she started with it, but I'm not sure when I learned it.
Spell - Starlight - Celine - Requires: Monstrology Learned, Use Firebolt in battle
A lot of enemies in Rupart Jungle are difficult, but save often and you'll manage. Once you talk to the guys about the permit for the two ruins, continue to Ava City. We can finally buy a soldering iron here, so you can have Precis learn Machinery lv 5 and then score around 200 points and create the item (save scumming is recommended...). Make sure to restock any items you need. Do some cooking and upgrade your equipment, too.
Garp Ruins
In the Garp ruins I used Dias, Ashton *required for his Fire Breath field action, and Noel. Some of the enemies are tough. You'll also want to bring a few bombs, mostly for the room behind the boss.
After the ruins I leveled Precis' Machinery to 6... It makes the soldering iron faster in the mini-game, the higher the level... but after two hours I still can't manage to get Hover (I barely score 110 points most of the time, because the iron is so wobbly...) On the bright side I made some money and got a lot of Opera's KMs, so that will be nice when I get her. 
Note: I did give it one last shot, and wouldn't you know, I got the Hover ability... I didn't even score that high of points, so I'm confused? I did learn that the farther away a node is / more diagonal it is, the more points you earn, so perhaps it's advantageous to wait for further/diagonal nodes? I wish you luck obtaining the Nuclear Jet for Hover! I'll make a short trip back to the Mile Ruins and Garp Ruins and get items I missed, then go return to Ava City and talk to the Jabba the Hut Man again lol
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We finally see a little plot in this game...!
Leviabor Ruins (First Trip)
The Leviabor Ruins sucked. I think everyone knows that lol I used Dias, Precis, and Celine but I highly recommend bringing Noel instead. Celine learned Energy Arrows, though, which helped a bit! I only did the required floors for the time being and I've been focusing on maxing out each characters main skill branch for now.
I sold a bunch of Gold ingots for like 8k Fol... IDK if I'll need any later (I'm sure they can be made with Alchemy) but I didn't feel like putting athritis-hands through the riggamaroll of Cooking.
Spell - Wind Blade - Celine - Requires: INT 12, Use Firebolt in battle Spell - Energy Arrows - Celine - Requires: MP 160+ / Resistance learned, Use Starlight in battle
Speaking of, I haven't learned any new KMs for Dias. I can't combo at all. I couldn't even combo with Ashton, who is supposedly the easiest... so yeah, late game is gonna be rough.
Ava City (After free from prison)
Remember the girl you saved and got sent to Leviabor prison for? If you talk to her boyfriend, he gives you an item based o what console you are playing on (Gameboy gives a Might Chain... Gameboy Color gives a ???. I'm using Gameboy Advance emulator, so I got a Lunar Talisman)
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Yay, Ernest! I guess... I probably won't use him...
I kind of forgot about PAs, so here's some I did to take a break before the Gravis Forest. I remember my last playthrough I did this forest on the Super Gameboy and yeah... you thought it was bad in color. It's ten times worse when its limited to like, 2 colors... a monotone mess. If I didn't have the strategy guides I'd never get through it.
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Private Action - Ava City - Bowman (IN) / Celine (OUT) -  Bowman has a daughter! And her name is Erys! :o Notes: If done before recruiting Opera, you get this PA. If after, an Opera PA occurs instead. You can't get both according to the guide I'm looking at. Apparently this PA leads to more rare items late game as it unlocks a PA later.
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Private Action - Ava City - Chisato (IN) / Celine (OUT) - Chisato helps the girl on the west side of town find a job to support the girl’s brothers. Unlocks a hidden shop. The secret weapon shop (below) has decent upgrades!
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Go through Gravis Forest until you find the hideout, then talk to the soldier on the west side and show him the permit you got in Ava.
Gravis Forest Part 1
Follow the beetles
Look for the old man
Use a map
If you can combo, this place might be pretty easy. I can't get past 2 hits, so I focused on my mages and spamming Dias' basic attack to keep the apes in the second section from decimating my party...
Celine learned Curse during my time in the forest. Spell - Curse - Celine - Requires Fairyology - Spark with Firebolt
Spell - Bless - Celine- Start (I had her spark this, I swear... but the guide says she starts with it...)
Also, I don't really use Noel, but he learned a ton of spells including Dispel, which is very handy when you get confused by the beetles.
Spell - Dispel - Noel - Start (Oh, I didn’t notice...) Spell - Silence - Noel - Start (Really? I guess I was looking under Magic and not Technique...)
Apparently he starts with Bless, too? IDK
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Hideout
In the hideout, it will be registered to your teleporter, so if you want to switch some characters around, go for it. There's an inn and a shop in the hideout as well, so restock and move on through part 2.
Gravis Forest Part 2
For the gorilla boss, Dias had HP around 450+ and I let him take hits because I can't combo to stop the arm spin. Try to use the Up+B combo to "kill" the arms first, if you can. When you're back at the hideout again, talk to the guy out front to heal and then save. The boss, Atlas, died with one shot of Celine's Thunderbolt... sure is nice to see anything do damage in this game. You'll be healed and sent to he Slave Village. Save again and prepare for another boss... Three of Celine's Thunderbolts took it out. :)
Slave Village
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Private Action - Slave Village - Precis (OUT) That PA in Slave City with Precis should be open. Noel asks Precis what's the matter and offers her one of Chisato's snacks to cheer her up :) When that doesn't work, Noel starts calling a doctor (Bowman) for her. Precis finally spills her worries, about a friend named Latry (Razzly maybe?) who might forget... to record Precis' soap opera... Noel is not amused.
After the events on your second trip to Slave Village, you open a new path to Nusa Beach. On the far left you can flip some switches to make a shortcut back to the ship... for some reason, I guess.
We have some optional dungeons to do for now, so return to the ship/restock/ect.
Remember those soldiers outside Ava City blocking that dungeon? We can go now.
Ralph Ruins - Optional
Be careful where you step, it's similar to Gravis and that you can fall easily.
The wires on the lower levels seem impassable; all you need is someone with the Jump field action.
I recommend bringing Precis with Hover so you can reach some treasure and also not fall as often. This is especially useful for the conveyor belts just like in Leviabor. All I can say is just gather as many batteries as you can and on the basement level, look for a generator near a red snake in the bottom left of the overall map that says something like "activates elevator movement". Head as high as you can on the elevators and then all the way left you'll see the crab boss. You have to live long enough, but 3 Thunderbolts takes him out easily. *update note about Precis in conveyors in Leviabor.
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Behind the boss is a treasure with the first of 10 Rings we need for the Cave of Trials. Although I'm not planning to do them... but we did miss one in Garvis forest. If you want, go back and get it now (look for unusual, square hole right of the entrance to the forest). If I have time, I’ll add a guide at the end for the rings and how to open the last dungeon (as well as Celine’s Telelport).
Crane Ruins - Optional
BRING A FULL STOCK OF BOMBS, you'll need them! 
I highly recommend anytime you need to restock go to Scout village, because they often have sales on Blueberries and food ingredients. Plus, the bomb shop is right next to the item shop.
Crane Ruins are located south of Ava City (if you hit Slave Village you went too far, you need to go south, slightly east, south, and east again). Unfortunetly you need Precis (and a guide I saw recommended Ashton) for this dungeon, so you'll probably go with Dias, Ashton, and Precis... You could manage with Dias, Precis, and Noel, too. Celine is helpful for the machines and crabs, so if you don't need a healer, take her instead.
If you did that PA back in Mile Ruins, there's another with Ashton and Dias on the generator floor of the Crane Ruins. It's a shame you need Dias out, because you'll likely have to complete the dungeon and then return without him to see it. Luckily, it isn't too much of a feat.
Most of the enemies are easy here, except for the big rats. Try to avoid them and if you can't, use KMs if you have them or run.  
The upper floors have blocks you have to move onto buttons. Make < style arrows with them in the direction of doors you want open on that floor. When you get Floor 2 and 3, you can combine them to move say, > right and ^ up, but there's just some treasure here. Your goal is B1. You'll need Swim/Dive and Hover makes it easier. Collect the treasure by hovering to all the platforms and then take it section by section and dive for treasure. If you activate the generators on the bottom floor, you can also open up stairs to a boss. I tried a few times but Dias wasn't even scratching him, so I gave up for now. I'll come back to that ugly green bastard later.
Ocean Cave (Nusa Beach) - Optional
The final optional dungeon (Ocean Cave) is in Nusa Beach (go South as far as you can, if you got to Vanis city you didn't go far enough; look for the barnacles) and you need Swim/Dive to complete that, so chances are you'll be taking Precis then. I did check and other characters can learn it, but not as easy (well, Dias at least) but I'll just drag Precis along... I'm gonna gripe about it in my review, but it really sucks how you're forced to carry around Precis as an HM slave, since she sucks so much in battle. 99% of the time she's just dead in fights because it isn't worth the 5 blueberries to heal her. I think if they ever remake this game, there should be some sort of machine to carry around the abilities instead, so you don't waste a slot. Or, even better, a way to switch characters from the ship to your active party in dungeons... It would increase your options and this game is all about not giving you any options. For example, combos being the only way to give fighters more KMs is bad design. Not that they would have MP to use them anyway, because the ideal way to level them gives no MP increases... Just... bad design.
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This is how an average fight is going for me. Fun! :(
I'm ranting a lot at this point because this Ocean Cave was my third dungeon that day and I was just burnt out and exhausted of enemies that take 5 minutes to kill, keep respawning, ect. Even with a map, knowing what to do is confusing. I went and found a lever I couldn't flip and a door that needs the lever to open? But then I read in the guide you need a keycard.... So this morning, that's where I'm at. Bored, tired, and I just want the game to give me a break.
The Ocean Cave is added into the teleporter, so feel free to leave/return for supplies if you need to. I decided to go back, use some SP, and experiment with Smithing.  Longsword + Meteorite (50 Point Score) should make a stronger sword, but we don't have Meteorite. *sigh* So my thought process was, well, I'm taking damage, so maybe I'll make better armor.
Enchantment Use the chart on this site to determine the Armor latent value.
How it works: Armor + Source = Better Armor. Each Armor has a set amount of points needed to make it based on the formula below. I'll use the example the guide provided me. Formula: Armor Latent Points + Score Divided by 2 = Total Score (The Total Score determines what you get) Magic Resist Armor (35 latent points) + Score of 27 or higher Divided by 2 = 31 Total Score = Resist Armor possible.
I want to make a Duel Suit, as it's one of the best armors... So I used: Resist Armor (25) + Score of 125 or more = 150 Divided by 2 = 75 Total Score in theory should get a Duel Suit... (Note: I couldn’t get the score high enough, so no... I think I need Titania Source and max level for Enchantment...)
I'm not entirely clear how Sources play into the calculation, but they seem to provide some sort of bonus when scoring points? So, save scum and use rare Sources to easily create high level armor. (High level sources: Elf, Dark Elf, Titania)
I tried for a little while, but the two just kept swapping between Resist/Magic armor. I think I need Celine's Enchantment level higher (it's only 4) to make the mini-game easier, so we may as well get back to the dungeon and get some SP for that.
Back at the Ocean Cave... The keycard we need is on the third floor. Try to hang left for most of the time and you should reach it across a tiny water section. I went to where the guide said the card was and was back at the lever, which I could magically pull now. I have no idea what's going on (perhaps you have to examine the door on the lower level first, which is bullshit) but we should be able to move forward now. At the statue room, pull all the levers except the reset, go down the stairs, hop down, pull the green blocks, and drop down. You can unlock the door for later (you have to return with Teleport to get the treasure... ughhhh) and go fight the boss who is easier than almost every enemy in the damn cave. Grab the chest behind it and leave so we can go do the story again.
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I will say, it is nice we get to see an Edifian as a reward for this bonus dungeon... So there's that.
Vanis City
Don't waste money on the Elf Sources; you'll be able to buy the good ones soon.
I've been wondering where Opera is too. :( She's my favorite character, so imagine how sad I was that you can't use her for half of this game. Speaking of, this is almost the half way point. Not including resets and deaths, I've logged about fifteen hours playtime, so seems about right. The shops don't offer any better weapons, but there is some better armor for your mages. Get that when you can.
Private Action - Ashton OUT Noel IN - Ashton's feeling a little hopeless and Noel tries to cheer him up.
Private Action - Leon OR Opera IN, Ernest OUT - (I used Leon) They discuss how strange the planet feels (as if man-made) and how Edifice compares to Expel.
Private Action - Chisato OUT - Chisato has one line that just says Vanice City is kinda peaceful.Talk to the guy in the bar and we learn Opera is researching with another scientist in the City of Knott. Head South of town once you're ready. 
Road to Knott
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Bring a few bombs. Most of the enemies are easy.
Don’t walk forward on the beautiful screen above... you take damage lol
Ah, the infamous
Ruddle sidequest
begins. If you explore thoroughly, you'll find him on the way.
Please use CTR F to find my updated guide later (See: Scream), because I made an error here.
Spell - Noel - Cure Light - Requirements: INT 40+ stats, spark with Heal Spell - Noel - Fairy Heal - Requirements; INT 70+  stats, spark with Cure Light
Noel knows this game is gonna ramp up, huh?
Knott
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The Blue Sphere, huh? I’ll be back for you, sir.
Oh my god we finally get new boots and a new weapon for Dias. There's also Rune Bucklers, if you haven't gathered enough from dungeons for your mages. You can also buy the Dark Elf Sources now, so level up someone in Enchantment (Celine is difficult because you need to max her Tech first... so you can't level it to max, but you can get it high level) and try to craft some better armor.
Speaking of, Dias and Celine have 2-3 of their skills maxed in their primary category. I have been avoiding battles on the Road to Knott, so I may go back and train. The plants are fairly easy and they give around 35 SP each.
Enchantment, attempt 2
It took me about 10 resets to get a Magic Armor and a Dark Elf Source to become a Magic Resist Armor. I had to score 50 to get it. The trick is finding the 3rd checkpoint (when the cane glows white) before the timer runs out. When I tried again with the Magic Resist and a Dark Elf Source, after only 1 checkpoint I somehow got the Nexus Armor... I don't get it, either, you guys... Ideally I want another Nexus Armor and something stronger for Celine. I created a Mithril Coat for Celine and it seems if you get checkpoints in the center, it scores higher. Part of this may just be luck. I wish I understood it better...
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I’m on my way! Woosh~
Knott Secret Ruins
Once you're ready head into the laboratory of Knott (top right of city) through the 2nd room on the right, at the back. I can't help much with the dungeon, so please follow a guide. 
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Opera and Dias are my favorite characters... I feel re energized, even if I can’t use her in battle right now... (You CAN use her, but there isn’t any reason to over Dias, sadly.)
After you run into Opera, go down another floor, move the switch to the left in the first room (I used Noel with Pull because I wasn’t taking Precis again if I didn’t have to) and then head down a few times and you'll be at the boss. When you get to the room with the two big long-nosed blue guys (Carlas???) use Celine's Thunderbolt to take them out and save before going through the bottom right door.
In a random battle I accidentily used Bless instead of Thunderbolt. Celine got Anti.
Spell - Anti - Celine - Requires: RES 50+ stats, spark with Bless
Spell - Magnum Tornado - Noel - Requires INT 45+ - Spark with Wind Blade
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I love how Rival casually is like "let's look for the LOTR stone!" and we just go with it.
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I think I have trauma from the “join event” text from Star Ocean: the Second Story Ending 86 Guide I made... ;__;
The boss isn't too bad. Celine's Thunderbolt takes out a few parts. Finish him off with Dias forward stab regular attack and you should be good. I did have to heal a few times with Noel. After the fight, grab the Palantir and teleport back to the ship, restock, and then go find Rival in Knott.
Knott (again) lol Meet with Rival. She explains that she met Opera while looking for new discoveries. Rival is trying to find some ancient spaceship and asks everyone to go explore ruins. (For real, we should have just taken parts from Knott and fixed our ship and GTFO lol we have to help her because Opera helped her... oh, wait, no, we said Rival helped Opera after she crash landed... sure lol Opera only saved Rival from some rando rolly polly. Whatever. We have to go meet a guy at the bar in Vanis City.
Vanis City (return) Leave Knott and teleport to the ship and then to Vanis. Go to the bar and talk to the green guy, Simon, to learn about some ruins. The Ocean Cave, to be exact... which we already did. Upon leaving the bar someone shows up and says go to Knott! So back we go.
Knott (AGAIN) You'll be forced to fight red beetles, like the ones in Gravis. They should be cake now if you've levelled Dias a bit. They took a few forward slash basic attacks each. Same strategy with the 3 grey beetles. Once you save Rival, you find out that they unleashed some awful monsters from Gravis forest's underground. When you're ready, go to the door at the back of Rival's room that you couldn't go to before.
Gravis' Forest Path
I took Dias, Celine, Noel. Make sure you're fully stocked, this area isn't on the ship teleporter.
Bring a bomb if you're playing on a Gameboy/Super Gameboy 1 (Note: must be original, not a Color or Advance) and when you come upon a tower, you can use a hidden door on the right to enter or blow up the crack with a bomb (Mobile port only). I'm really kinda ticked because if you choose the item on the right you get a Blue Sphere just handed to you. This plus that Might Chain from earlier makes playing on a Gameboy or Super Gameboy 1 almost worth it... So, sadly I didn't get this item. I remember in my old playthrough this was around where I put the game down because the angel inside looks like Lenneth. Her sprite gets reused a lot in this game... I really thought it was Lenneth, though! :p Apparently her name is Maria--maybe an allusion to Star Ocean Til the End of Time (this title was a holdover until 3 released, so...)
Continue forward along the path until you reach the cave. Along the way are more of the red beetles. For the boss fight ahead, if you're using Celine, you may want to aquire Ray or Southern Cross. Here's how: Use Starlight (have MP 100+, INT 40+) to gain Ray and then use Ray (260 MP+, 80+ INT, know Herbology) to spark it. It's highly likely you won't have her Tech maxed out yet to learn Herbology for Southern Cross, but Ray should work in a pinch. It only took me four battles to spark Ray.
Gravis Forest II / Gravis Forest Cave
The red beetles seem to go down quicker with Starlight, but also Dias should be taking them out in 1-3 hits on average. I also had a red beetle drop a Mithril Mesh once I reached the forest, which is an upgrade to the Nexus Armor.
There are many hidden paths that lead to treasure, ect. so make sure you have a map handy. Go right and just keep going right and you'll stumble upon the Brown Card. After this, explore as thoroughly as possible to get everything. Most of the enemies are really easy, especially if you get initiative.
There is one room on the center/right side that has a large enemy called the Dragon Warrior. Luckily, you'll need Teleport so you'll have to come back later for this. If you beat him 5 times you get one of the rings for the bonus dungeon. If you have Ashton, you'll also get some cool dialogue between Gyoro and Ururun.
When you come across the room with two levers in the center, move the left one and continue exploring a bit. You'll need to get to Floor 2 to finish the puzzle. Along the way you'll probably see two chests, one in the top left and one lower/right from that. Once again, you'll need Teleport for them. I don't know what dev expects me to backtrack for this crap, because I don't plan to. Go across the bridge you lowered to Floor 2, flip the switch. Falling here does nothing, so don't worry about it. Go back across and you'll see some yellowish stairs. Use Jump to get back to the double lever room and swap the order from before, which lowers the stairs completely. Save before going to the boss room.
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Apsaras (hey, I recognize you from Megaten!)... not how I expected you to look. Anyway, I tried the Japanese website guide of using Ray, but... it did fucking nothing. The Official guide only recommends raising STR as high as possible and says even specials do very little here. Basically, this battle is gonna be a slog. Use items to your advantage.
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Seriously, this boss sucks. I almost put the game down.
My strategy was to control Dias and do a sort of attack a bit, back off/heal as needed, attack some more. Be careful, if you take out it's legs, it just insta-kills everyone after a few attacks... I'm seriously debating using cheats for this fight, because it's that hard. I KNOW the game wants me to combo to prevent it from attacking, but when you suck at stupid fighting game ass skills, it's useless. There really needs to be any kind of work around...
Okay, so I was reading up and the JP website says Dias just needs MP and to attack based on range for some of the lower level killer moves. Go figure, he only just now started getting an MP boost. I still can't combo for shit (got a 6 somehow in the boss fight) but I did put some points into Awakening. However, I don't think that's what helped... So I equipped this random ass ring I had because I think it gives you Strong Blow? Anyway, this boss went down in like 20 seconds once I had it on Dias! I DON'T KNOW WHAT THIS GAME IS ANYMORE. For information on where I got the ring, it was on B1 Floor of the Ocean Cave! It's called the Eclipse Ring and the Official guide translates the ability added as "Strike". I don't know what this ability is exactly but it seems to have saved my ass here. I got flashback to the Protection Rings / Barker fight in Star Ocean the Second Story... Ironically, that boss fight was what kind of gave me the idea to look at accessories. Nice to see something stayed from 2 that was actually worthwhile.
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Return to the ship, restock, return to Knott and go to the lab and talk to Rival. She explains that the Edifians were destroyed by a flood/tidal wave and that someone may have caused it. To learn more, she asks us to take her to Scream (and Lung). These names, bro... Anyway, we gotta go back to the road to Knott and find a new pathway.
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Road to Knott 2 If you remember where we saw Ruddle, with those plant octopus guys, go back there. Rival opens the previously locked door and we're at Scream.
Scream You will need Precis' Hover if you want all the items, but they should be gemstones and armor you saw like four dungeons ago. What you really want are the Sharp Edge and Sorceress Knuckles, if SO2 taught me anything. I was pretty boggled considering those are potentially strong / really strong weapons for Claude and Rena in SO2... You just need Push for those, so Noel should be fine. (Note: I later learned Rena uses knives, so... I guess the knuckles are good for Noel.)
Star Ocean has this thing where it really ramps up it’s environments late game and I’m feeling it! Scream has great graphics and atmosphere. (I forgot to get a picture, though...)
Once you get the weapon upgrades, go through the right door in that same area where Rival is waiting. There's a teleport pad but you can set it to specific places. Going to Nusa Beach or Mile Shop don't have a way back, so don't bother. Select Scream Floor 2 and keep trudging along. Don't go through the upper door. There's a PA with Rena later and if you go now, you lose the chance to complete it.
Your goal is to get the entire tower to line up. Once you get to 4th Floor, save, because the boss is on Floor 5 and he's a bastard. First, I controlled Dias and charged the Minotaur to get some distance between it and the mages. Anything this dude uses KO's mages on impact. I mostly used Celine (with a fire boost and a ring that decreases cast time) with Ray. I wish I had Southern Cross, as it would do more damage... :( It was a big fucking struggle. I used like 4 revives, quite a few MP items, and a all party heal item. Somehow I won. If you get one part of him destroyed he should go down pretty quick after, even if it doesn't look that way. I also had to use a save state about halfway through the battle to save time. It's like 30% luck and 50% cursing, but you'll whittle him down somehow. Just don't let your mages anywhere near him whatsoever and revive immediately. If you wait too long to revive and they're behind the Minotaur, they are good as perma-dead, because he'll attack before you get to even move them out of the way. This entire boss was BS, almost as much as the last one. It's a trend in this game that needs to die.
City of Lung
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Ruddle Sidequest Okay, in my last section I wasn't sure about the Ruddle quest. Unfortunetly, I chose the wrong direction and it lead to a dead end (the guide I was following was incorrect, so when I checked the Official Guide... yeah...), so this quest is over for me now that I've reached Lung. For the correct path, use the slapped together, Google translated pics I posted above. (I wanted to add the photo here, but Tumblr would NOT save it for some reason)
So much for my Fairy Ring :( I'm pretty peeved as it's so far back and I'm not doing those boss fights again. However, to make a Fairy Ring (halves MP cost, just like SO2), you can use Rune Metal and score between 270-319 with Jewelry Making (this is how the ROM translates it). I didn't have any Rune Metal, so I might try later.
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Private Action *This PA has a small window, do it immediately - IN: Precis - Ship - Rival admires the ship and gives you a Tri-Emblem (increase all stats). I'm unsure if it breaks or something, so I'll save it for the end... This won't be availible if you talk to the Priest in Lung, so do this PA immediately.
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Proceed down the path in Lung and you'll be escorted to the Priest, who is promptly killed by Rival. She also forces Claude and Rena to crash on Edifice, just like she did you.
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She is the planet's "devil". She leaves and a remaining priest takes you to the top floor to meet an Edifian named Rose.
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Rose explains Rival killed the Priest to get access to the Grand Knott, a weapon. Rose sacrifices a literal lung (I guess that's why the city is named that? lol) so you can breathe underwater when you go investigate the Comsat / Komsa Ruins.
Comsat Ruins - Bring a few bombs. - Equip Stone Checks
With the Aqualung, Dias can now use Swim/Dive, so we don't necessarily need to bring Precis. The dungeon is fairly straightforward. If a room doesn't loop back, look for a Microchip; this unlocks more floors on the elevator. There is also an item here we'll need to get Claude (yeah, he has a shitty sidequest; luckily this is the only item you’ll need for it), so make sure you nab the Minsidia by going 80% the way left on the continental shelf, then down to get the chest near the bottom. You'll have to backtrack, so be prepared. Once you backtrack once, teleport to the ship. This way you can just quickly return to the shelf by going to the ship/beginning of the dungeon. Anytime I got back to the starting floor, I went to heal/restock since it makes life easier. I avoided a lot of the enemies here as well, like the rhino-dino looking guys, because they just OKO'd my party all the time.
After getting the Minsidia, go back to the beginning of the continental shelf and retrace your steps across, but go all the way left and all the way down. You may want to grab Precis first because the two treasures here require Hover (a weapon for her and for Ernest--not worth trading out your healer, IMO). You'll now be in the seabed. You might be able to hover if you go left for a shortcut, IDK, but the path around is clockwise. If you want some treasure, go to the first door you see, but if you want to move onto the boss, just keep going clockwise towards the center.
I've had to do a lot of resets just because enemies KO Celine instantly :/ I've been using her Magic Shot field action to get the jump on some enemies and start battle controlling  her. A Thunderbolt takes out the Saber Fins in one shot. The Nautilus' take a lot of damage from Thunderbolt too, but to preserve MP, try to finish them off with Dias. They cause poison, so have Noel w/Dispel or cure poisons handy.
If you can get Celine's MP 200+ and INT 60+, you may have a good chance of sparking Thunderstorm, which may be an option we can use going further since Southern Cross isn't obtainable yet...
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The red shark is a sub-boss and if you got Thunderstorm, he goes out in 1-3 casts of that. When it attacks again, you wake up in Aqua City and are greeted by an Edifian. Is that what we're doing here? Talking to them? It's so strange we go through this dungeon instead of searching for Claude/Rena immediately... just sayin'. Go around and talk to the Edifians for the first plot in awhile. You'll learn they fought Rival 200 years ago and failed when she flooded the planet. We also learn Claude and Rena crashed near Nusa Beach.
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When you go to talk to the leader, they go on some typical Tri-Ace writing about the Aqualung being able to carry Rose's thoughts and that's how they know who you are and that the Priest wanted you to fight Rival. The leader goes onto say we need two more Edifian's help and must go to Ax and Azul and pass their trials. It's pretty similar to SO2 and the Four Fields. Head right from the leader's room and there are two warps.
Return to the ship and restock as needed. It's time to finally get Rena and Claude. Go to Nusa Beach (Use the shortcut in the Crash Forest or go through Slave Village passage [I also realized the upper left exit of Aqua City is a shortcut, later on... oops]) and get Rena, because you can't get Claude without her. One thing the website guide notes is they are completely optional. There is some text where Claude laments if you fail to recruit them, but since Rena is useful and we want the team reunited... let's go get them and level Rena up!
Nusa Beach Revisisted (Rena) Go to the location shown above (near one of the cities, I think? Before the Sea Cave) and you'll find Rena!
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I hope you've been saving Knife weapons... apparently Rena uses them in this one. It feels like a reference to her og PS1 art, where she had a short sword / dagger. She also uses mage armors, so you may need to go purchase some of the better stuff in Knott/Lung. We have to "level" her anyway, so use any spare SP on her and go train somewhere if need be. Go to Lung to upgrade first, then go to Knott since that's our destination. Claude has a disease that a scientist named Rush there can cure.
Also, while you're at Lung, you may want to invest in some Titania Sources and upgrade some things, especially since Rena probably won't have an Isis Tiara, we may want to make her one or something better.
Raising Rena
*Note, she will not learn Gravity Press with this method, BUT Celestial Arrow is better anyway.
Sense - Physical Sensation, Danger Sense, Radio Waves(Transmission)
Battle - Parry, Quigong (I didn't learn these, because I didn't see them come up quickly...)
The above are optional but learn one set before the other.
After learning Sense skills, learn all TECH skills through Lezard Techno.
After learning all the above, raise INT until you get Lost Magic.
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I levelled her at the base of the seabed. Use Celine's Thunderbolt to take out the Balloon Fish in a few hits. Enter the cave door and go back out to respawn. He gives 60 SP a go. I just refilled MP with Blackberries until I ran out, rinse/repeat. The cost of the Blackberries can suck, but don't forget that Scout often has them on sale. Also, depending on your playstyle, you may find an easier enemy that gives high SP, just do what works for you. In one "trip" I got Rena to a 67 Skill Level. Everyone else is around 100~ so I figured, close enough. I also raised Taijitsu a little for Celine and Rena so their HP was around 100 each.
Knott Revisisted (Claude) Go to the first door on the left of the science building where all those dungeons were to find Rush. He needs the Minsidia, which we already have. He makes the medicine and so we go to Vanis City.
Vanis City Revisited (Claude) You'll see a big guy right when you teleport there. Talk to him. Claude will be waiting at the ship if you want to use him.
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Now we can return to Aqua City. We'll take on Ax first, since it's a bit easier.
Ax - Right
Go the upper left door of the area and climb the shell. You'll face the Lord of the Sea who gives you hints on how to progress. These change each new playthrough, but for my own notes, here's what they were in my playthrough: Go through the door of bubbles. He also gives us something, but I have no clue what it was. (Okay, I'm dumb. Realized this on door 2... grab the item bag that appears behind the guy you fought! There's an item in it.)
Next aim for the door right, right again, and down. There's a door where you repeat steps. There's the King of the Sea who says (in my playthrough) go through the bubble door two times.
Next go up and right through the door and repeat the process a final time. Now is the Master of the Sea. His clue for my playthrough was: You have to go through the doors four times in total.
Lovely. At this point I was running low on blackberries, so I left to restock. I also wanted to see if I could get Rena and spells since we've amassed some SP. To learn Fairy Heal, we need Fairyology. I think because INT is NOT opposite TECH, it's alright to raise and we won't lose points, since we will level it after INT anyway. So I went and spammed Cure Light to learn Fairy Heal. In about 3 fights on the road to Knott, I got Fairy Heal AND Fairy Light in the same battle by spamming Cure Light and using Fairy Heal for the first time... We FINALLY have a full party cure! If we spam Fairy Heal, we have a chance to learn Raise Dead, too...
Item Creation: Jewelry Making
I really kind of want a Fairy Ring for Rena, but I can't get the points higher than 130-150, when I need 200+... I did get an extra Star Necklace (reduces cast time) using 1 of my Rune Metals, though. You'll need to buy the Magical Rasp from Lung and try to make a Circle or Cross shape for the highest points. The highest I got was 180 making circles... :( I think I need the level higher, but it conflicts with Celine's learning path...
I screwed around with Compounding, since Rena had it at level 6 after I trained her up earlier. If you mix Thyme and Rosemary, they make the basic Resurrect item if you score 150ish. Nice to get revives. I know Athelas makes resurrection items and some MP items in SO2, but I don't think they exist here. The best item, the Metox, is obtained through connect battles, so that's out.
Item Creation: Compounding
Thyme and Thyme with a low score can make Mixed or Fruit Syrup (HP/MP small and medium restore) and seem like an easy/good combo to make for the dungeon treks. To get Thyme, you can hunt Hippos in Garp. There's 3 right at the entrance and they go down super fast now that we're so late in the game. Bonus, it can be an easy but grindy way to amass some SP (19 SP each I think), so it's a win-win if you got a TV show to binge and wanna grind a bit. Just remember you can only carry 15 of an item, but doesn't hurt to have a full stack and extra so you don't have to leave dungeons as often. Another alternative is to grab Bowman and go to Scout Village, exit, go left and explore the first two screens for herbs, walk back to the village real quick, and repeat. You should have a plethora of herbs at your disposal after.
Another good herb combo:
Lavendar and Lavendar (Score: Auto / 150+) = Resurrection Mist  (Revives one 100% HP.) If you score around 80, you can get a Mixed Syrup, too.
Lavendar and Rosemary (150+) make a Cure Stone.
Lavendar and Thyme (150+) can make Cure Paralysis.
Rosemary and Rosemary (170+) can make a Mental Pot (increases Symbology in fights)
Now, to get back to the game for a bit... I returned to the bottom/center door near the crab because apparently there's one more guy to fight. He is the Demon of the Abyss, just a giant crab. His hint for my file was: There's a tricky room in the center of the tower, you won't be able to leave it just walking normally. After the door of bubbles, you must go through the door of waves.
Once done, go back to the second door we went through (the one that was right, right, down, next to 2 crabs); this will lead to the central tower that just seemed to loop endlessly if you visited before. On either side there are two doors. The left is the wave door and the right is the bubble door. There are two gaps that must be hovered/jumped over. Based on our clues, we need to: Go through the door of bubbles two times. We have to go through the doors four times altogether. After the door of bubbles, we have to go through the door of waves. My first guess wasn't right, so I'm not sure I understand the riddle... You'll know if you failed because you auto-fall into one of the gaps. My solution was: Bubble, Wave, Bubble. I have no idea why. Go up the central tower, Raum, one of the Edifians, is waiting at the top right.
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After speaking with Raum, we see a scene of Rival raising the Grand Knott (tower/weapon thing, kinda reminds me of Vane from Lunar). You'll be teleported back to the teleporters, where we can now take on Azul.
If there's any PA's you want to do in Ava City, do them now. I'm not sure if they become unavailible after the events of the second tower / talking to the leader after completing both towers...
Azul - Left Start by heading left and down through a hidden path. Step into the pool/teleporter. Grab the treasure and go up. This is where the official guide said to go first, but we need an orb first to open the door. Go back to the entrance, go down and right, right, down and you'll get a Devil Egg in the treasure box. Go back to the entrance and go all the way left and down to get the Devil Fruit. Go back to the entrance a third time, go right through the pool and up, up, then right. You'll see a hole. Put the Devil Fruit there. Do the same thing in the next room with the Devil Egg, then move the two blocks to the lit up areas in their rooms to unlock a pool teleport back near the red shark.
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Love the Tria reference lol These guys were so immersion breaking / over the top I loved it
Go through, grab the Blue Orb, and go back. If you go down, left, up there is another block to move (it doesnt change anything yet). Return to the entrance and go all the way left and get on the teleporter. Defeat the two fish to open the doors. Make your way upward until you see another block to move. This time it changes something. Go down and right through the pool teleporter. Grab the item and go back, go up to another pool teleporter. You can skip the first one, but the second teleporter has a Star Cloak you'll really want for a mage. Go back to where you moved the block on the same floor (left, up) and go left through the hidden passage. Go back to the entrance after grabbing the Green Orb. You may want to leave/restock and come back because the boss is soon. There's one orb left. From the entrance go left, down, through the teleporter, then up through the door we can now open. Toss the cap on one of the mages and get the Red Orb. Now we can open the boss door, so prepare/save and head up to put the orbs into the door with the red hinges (similar to the Green orb door we just busted up). You gotta defeat all the enemies. A few Thunderbolts take out the crab. I just ran from the dragon guys since they waste so much MP. A few Thunderstorms took out the boss really quick!
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Yeah, this is a lot like Vane’s destruction but in reverse lol
After you go back to Aqua and watch Rival and Ava City duke it out. We learn Rival powered Grand Knott with the Palantir Stone. The Edifians confirm Ava City is destroyed.
Remember those damn elevator ruins from early game? Yeah... :/ Rival has nestled Grand Knott into it and is waiting for us to stop her. They explain the Leviabor Ruins have powers of the ancient race and it's needed to power Grand Knott, which is docked and free to enter. Except for a barrier, which they can get rid of, so who cares. Anyway, I'd prep by trying to make better weapons, armor, and items. Make food, curatives, ect. Then when you're ready, go to Ava City and the Leviabor Ruins. This isn't the final dungeon, by the way. For some reason the game is gonna continue quite awhile. Luckily there is a final city soon that has a ton of good stuff, so you can probably trudge through the 10 Seals and Leviabor fairly easily. We'll see...
Let’s take a detour with...
Private Action Palooza! (aka A lot of PAs...)
There aren't many PAs in this game, but I wanted to go see any still left. There's a few more late game that get you some ultimate weapons, apparently, so I don't want to miss them and I'll include them in this guide. I'll note if there's any that were missed based on time (since some may have closed after the events at Ax/Azul)
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Okay, it’s wierd controlling Claude again... :p
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Opera, is this necessary??
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Spaceship - Chisato OUT - Speak to Chisato to gain her ultimate weapon, the Mirage. (A SO2 reference maybe?)
Ultimate Weapons
You'll notice they have 0 stats. It's because you need a Blue Sphere (Alchemy) and to take them to the guy in... Knott, I think? I'll have to double check.
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Road to Knott (Go to Vanis City south exit, down, right, right, down) - Chisato IN, Dias OUT - DiasxChisato shippers will love this PA--Chisato tells Dias it's dangerous to be out in the wild alone and that first impressons are important. She basically says his aloof and succinct words make it hard for the party to understand where he's coming from and everyone worries.)
Ava City - Opera IN, Celine OUT - After completing Ax/Azul / Before Ava is destroyed / Bowman daughter PA can't have been seen (?) - Obviously I couldn't do this one for multiple reasons...
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Slave Village (upper right house) - Opera, Dias IN, Leon, Bowman OUT - Leon and Bowman are playing a card game. Bowman lectures Leon on thinking too much about the game, which is causing Leon's losing streak. Dias lectures them for being nonchalant when the world needs saving, but agrees breaks are good, so Bowman offers to play. Opera taught them the game (from Earth - Hanafuda).
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Vanice City (go right twice from entrance) - Bowman IN, Opera, Ernest OUT - Bowman sees Opera buying a ton of alcohol. Opera offers Bowman some (apparently the alcohol is better than Earth) and I agreed to let Bowman live it up. They go back to the inn to drink. Eventually, Bowman passes out and Opera keeps drinking. It wouldn't be Star Ocean without someone getting shitfaced, you know? Opera leaves to buy more when she runs out and Ernest brings Bowman back to the ship, telling him not to attempt to keep up with Opera again... lol
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Road to Knott (Exit Knott) - Precis IN, Opera OUT - Opera's gun is veering left, so Opera asks if Precis can fix it. Opera's good with machines, but not computer parts... I agreed for Precis to look at it. Opera declines though, scared Precis will return it over-designed. I asked Opera after the PA, too, and Precis gets all mad because Opera won't let her within 10 feet of the gun in fear Precis will make it into an automaton...
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Knott (second floor item shop) - Opera IN, Precis OUT - Precis comments on Knott's dark atmosphere, compared to her school. Opera mentions El was a scholar... I think this is a mistranslation as she probably said "Ern", meaning Ernest.
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Spaceship - Ashton OUT - Ashton gives you his ultimate weapon 83 Inn's Claw (ROM) / Gine's Claw (Japanese website translation--I think this might be XINE?! Did XINE hand over a talon?!). Ashton says that Gyoro and Ururun want him to use the weapon, but Ashton says it was a gift from (Rasugas)? Does he mean Lasguss (mountains)? Perhaps from his home town that was scrapped in SO2? He says it has the spirit of a djinn inside. I swear I read in an interview Ashton's hometown had something to do with a djinn...
Note before these two PAs, bring Ashton and Claude with you. Dias should be able to handle any enemies. Do NOT bring Precis or Opera.
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Gravis Forest (Summit, where the boss was) - Ashton IN, Precis OUT - Ashton asks Precis if she can repair the ship soon. Precis says that means she'll go back to Earth and Ashton to Expel. Since they're supposed to be canonical in a way, I stated 'We'll be seperated again'. Precis tells Ashton he hasn't changed in two years, because he's sad about being seperated again. Precis says it's a good thing he hasn't changed, giggles, and runs off.
Ah, if I'd known about this... I'd brought Claude, too... If you do take my advice, try going down one screen and returning to see if the PA triggers, otherwise you may have to backtrack like I did. If you're lost, just keep heading up from the Hideout as best you can. It doesn't take too long as the enemies that remain go down really quick.
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Gravis Forest (Summit) - Claude IN, Opera OUT - Claude snaps Opera out of reading a book. She's exploring the wreckage of her ship and gathering things she might want to keep. I was curious so I asked 'What were you reading?' The Armoured Death and the Knight of Fire are what Claude notices. He says they're very military, even noting Opera's jacket. However, Opera hates war, she just likes good stories that are fiction and finds her jacket comfortable. When Opera mentions a far off planet, Claude reminds Opera that he's part of the Pangalactic Federation (she forgot!)
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Nusa Beach (use the Crash Forest entrance) - Rena IN, Chisato OUT - Chisato is worried about the universe constantly at war, saying the Nedians were a peaceful people. I told her 'There's hope in the future' basically. If you talk to Chisato after, she says because of the events two years ago, she became a Battle Reporter, specifically. :)
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Road to Gravis (Had to look up where this was... It's the area with the tower where Maria was, so go to Knott and use the back door where Rival used to hang out. Travel down the ladder, through the little tunnel, and you'll see Celine when you exit.) - Rena IN, Celine OUT - Rena finds Celine looking pale. I said 'I'm more worried'. Celine says a bug fell on her (reminds me of the trope they used in the EX anime) If you talk to Celine after, Rena says bugs don't bother her much.
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Scream (2F of Serpent Ruins, teleport to Serpent Ruins, leave, head right, then head for the top right of the dungeon) - Rena IN - Defeat the bird. The lady with the bento will die. Use Rena's Rebirth to revive them. This ability seems to be finicky? I guess use it in front of the "block" of floor where the lady died, and it should revive her. If you go to the back there's now a jam shop. Let me tell you, I was so mad lol I was hoping it would have the Aloe Jam that was so useful in SO2... NONE of the jams restore MP... FML. Buy the Blueberry Jam (20% HP restore) at least for dungeon crawling, otherwise this was pointless for the effort involved...
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Lung (item shop) - Requires Bowman's daughter PA to have been done - Celine IN, Bowman OUT - Bowman needs help deciding what to get, a dress for Nineh or a toy for Erys. Yeah, the toy seems the better choice, but it's trash compared to the Marvel Dress you get otherwise. (Marvel from SO1? Interesting lol) Move the Star Cloak to Rena and give Celine the massive boost from the Marvel Cloak.
That's all for now! :o We've only got a few PAs left for later... Where were we? Right, Leviabor Ruins...
Due to issues with Tumblr, please be patient. I’m tired of editing/saving 3x just to make updates to this post. It is very exhausting. Fix your shit Tumblr.
FINAL PART OF GUIDE, CLICK HERE
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magickkate · 2 months
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Hey there, beginner witches! Let's immerse ourselves even deeper into the magical world of water, shall we? 💧✨ Here's an extended guide with some additional types of water and their enchanting properties:
Natural Water: This is water in it’s natural state, as found in nature, with nothing added or removed.
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Tap Water: Tap water serves as a foundational element in witchcraft, readily available for a variety of magical purposes. Use it as a base for creating magical concoctions, such as potions or herbal infusions. Infuse tap water with your intentions through visualization and focused energy, making it a versatile tool for spells related to purification, healing, and manifestation. Tap into the elemental essence of water and imbue it with your own magical energy to amplify its potency in your practice.
Rain Water: Rain water is a precious gift from nature, imbued with cleansing and revitalizing energies. Collect rain water during storms, infusing it with the power of the elements. Use it for purification rituals to cleanse yourself, objects, or spaces of negative energy. Rain water can also be used to nourish plants, promote growth, and enhance fertility spells. Its connection to the natural world makes it an ideal tool for grounding and connecting with the earth's energy. Remember to collect rain water ethically and with gratitude for its magical properties.
Ocean Water: Ocean water holds immense power and mystery, making it a potent tool in witchcraft. Use it for spells and rituals related to purification, cleansing, and banishing negativity. Collect ocean water responsibly, being mindful of environmental impact, and use it to connect with the primal forces of the sea. Ocean water is also associated with transformation and emotional healing, making it ideal for rituals involving personal growth and renewal. Remember to honor the ocean's strength and beauty as you work with its magical energies.
Spring Water: Spring water is pure and rejuvenating, symbolizing renewal and vitality. Use it for rituals and spells aimed at healing, purification, and spiritual rebirth. Collect spring water from natural sources, such as springs or streams, infusing it with the energy of the earth. Spring water is also associated with abundance and prosperity, making it ideal for rituals involving growth, fertility, and manifestation. Its connection to the cycles of nature makes it a powerful tool for connecting with the earth's energy and harnessing its magical properties.
River Water: River water flows with the currents of change, symbolizing movement, and transformation. Use it for spells and rituals related to emotional healing, release, and transition. Collect river water responsibly, honoring the water's journey and the life it sustains. River water is also associated with purification and renewal, making it ideal for cleansing rituals and spiritual baths. Its connection to the natural world makes it a powerful tool for connecting with the flow of life and harnessing its transformative energy.
Snow or Ice Water: Snow or ice water is pure and crystalline, symbolizing clarity, purity, and new beginnings. Use it for spells and rituals aimed at purification, cleansing, and spiritual renewal. Collect snow or ice water mindfully, being mindful of its ephemeral nature and the environment. Snow or ice water is also associated with transformation and resilience, making it ideal for rituals involving personal growth and overcoming obstacles. Its connection to the winter season makes it a powerful tool for connecting with the cyclical nature of life and embracing change.
Charged Water: This type of water has been charged with the magical energies of the moon, the sun, and/or deities. With the exception of Holy Water, you can purchase these waters from metaphysical shops but crafting your own will infuse them with your own magic, making them more effective in your own spell work.
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Sun Water: Sun water is a potent tool in witchcraft, brimming with solar energy and vitality. Use it for spells and rituals aimed at harnessing the power of the sun, such as spells for success, confidence, and abundance. Its radiant energy can also be used to cleanse and recharge crystals, tools, and sacred spaces, infusing them with solar blessings. Additionally, sun water is ideal for rituals celebrating growth, transformation, and personal empowerment. Remember to infuse your sun water with intention and visualize your desires as you bask in its warm, energizing glow
Consecrated Water: Consecrated water is imbued with sacred energy and intention, making it a powerful tool in witchcraft rituals and ceremonies. Use it to purify and bless ritual tools, sacred spaces, and yourself before spell work or rituals. Its sanctifying properties can also be used to create protective barriers or ward off negative energy. Additionally, consecrated water is often used in rites of passage, initiations, and dedication ceremonies to mark significant spiritual milestones. Remember to imbue your consecrated water with reverence and respect, honoring its sacred nature and the divine energies it embodies.
Holy Water: Holy water holds sacred significance in various spiritual traditions and can be incorporated into witchcraft rituals for purification, protection, and blessings. Use it to cleanse and consecrate ritual tools, sacred spaces, and altars, invoking divine blessings and protection. Its purifying properties can also be used to dispel negativity and ward off malevolent spirits or energies. Additionally, holy water can be used in rituals and spells for healing, reconciliation, and spiritual renewal. Remember to use holy water respectfully and with reverence, honoring its sacred origins and the divine energies it embodies.
Moon Water: Moon water is a magical elixir charged with the energy of the moon, making it a potent tool in witchcraft. Use it for spells and rituals aimed at harnessing lunar energies, such as divination, intuition, and psychic abilities. Its connection to the moon's cycles also makes it ideal for rituals celebrating new beginnings, manifestation, and transformation. Additionally, moon water can be used to enhance dreamwork, meditation, and spiritual practices during the lunar phases. Remember to collect moon water under the light of the moon and infuse it with your intentions, allowing its mystical properties to amplify your magical workings.
Salted Water: Salted water is a versatile tool in witchcraft, offering purifying and protective properties. Use it for cleansing and consecrating ritual tools, sacred spaces, and yourself before spell work or rituals. Its purifying properties can also be used to banish negativity, dispel malevolent energies, and create protective barriers or wards. Additionally, salted water can be incorporated into rituals and spells for grounding, stability, and psychic protection. Remember to use salted water mindfully, honoring its ancient symbolism and the elemental energies it embodies.
Infused Water: These type of water is freshwater that has been steeped with herbs, flowers, or fruit, becoming imbued with the magical properties of the plants. You can usually buy these waters ready-to-use at your local metaphysical shop, pharmacy, or health food store but you can easily craft them yourself as well, making them more effective in your own spell work. They can make up a part of a spell or be used to replace plain water when working magick.
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Basil Water: Use it for purification and protection by sprinkling it around your space or adding it to a spray bottle for a cleansing mist. Incorporate basil water into rituals for clarity and mental focus, especially before divination or spiritual work. Its invigorating scent can help dispel negativity and promote positive energy flow. Additionally, basil water is associated with prosperity and abundance, making it ideal for rituals aimed at attracting wealth and success. Remember to infuse your basil water with intention and visualize your desired outcomes to enhance its magical potency.
Lavender Water: Lavender water is a magical elixir with a wide range of uses in witchcraft. Use it for cleansing and purifying your space by spraying it around or adding it to your cleaning supplies. Incorporate lavender water into rituals for relaxation and peace, particularly before meditation or sleep rituals. Its calming properties make it perfect for promoting tranquility and reducing stress. Additionally, lavender water can be used in rituals for love and romance, as it is associated with attracting affection and harmony. Remember to infuse your lavender water with your intentions and visualize your desired outcomes to amplify its magical effects.
Lemon Water: lemon water holds a myriad of magical uses in witchcraft, making it a versatile addition to your practice. Use it for cleansing and purification by sprinkling it around your space or adding it to a spray bottle for a refreshing mist. Incorporate lemon water into rituals for clarity and mental focus, particularly before meditation or divination work. Its vibrant energy can also be harnessed to attract positivity and abundance, making it ideal for prosperity spells. Additionally, lemon water is known for its uplifting and purifying properties, making it perfect for banishing negativity and enhancing spiritual clarity. Remember to infuse your lemon water with intention and visualize your desired outcomes to amplify its magical effects.
Mint Water: Mint water is a versatile tool in witchcraft, serving purposes ranging from purification to prosperity. Spritz it around your space for purification and protection against negativity, or add it to baths for healing and relaxation. Before meditation or spell work, use mint water to sharpen your focus and enhance mental clarity. Incorporate it into rituals to attract abundance and prosperity, or utilize its properties to aid in communication and uplift spirits. Remember to infuse the water with your intentions and visualize your desired outcomes as you work with mint's magical energies.
Parsley Water: Parsley water holds potent magical properties in witchcraft. Use it for purification rituals, sprinkling it around your space or incorporating it into cleansing baths to rid yourself of negative energy. Its fresh aroma can also aid in banishing negativity and promoting clarity of mind. Additionally, parsley water is associated with protection and can be used to create protective barriers around your home or sacred space. Remember to infuse your parsley water with intention and visualize your desired outcomes to maximize its magical effectiveness.
Rose Water: Rose water is a cherished tool in witchcraft, renowned for its enchanting properties. Use it for love spells and rituals to attract romance, deepen existing relationships, and promote self-love and acceptance. Its delicate scent can also enhance spiritual connections and aid in meditation and divination practices. Additionally, rose water is associated with beauty and can be used in glamour spells or rituals to boost confidence and radiate inner and outer beauty. Remember to infuse your rose water with intention and visualize your desires as you work with its magical energies.
Rosehip Water: Rosehip water is a powerful ingredient in witchcraft, offering a wealth of magical possibilities. Use it for healing rituals to promote physical and emotional well-being, harnessing its rejuvenating properties to support inner healing and renewal. Its connection to the element of water also makes rosehip water ideal for spells and rituals related to intuition, psychic abilities, and dreamwork. Additionally, rosehip water is associated with abundance and can be used in prosperity rituals to attract wealth and opportunities. Remember to infuse your rosehip water with intention and visualize your desired outcomes to amplify its magical effects.
Other:
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Florida Water: Despite its name, this is not actually water. Florida Water was introduced in America in 1908 as an eau de cologne by New York city perfumer Robert I. Murray.2 It became a staple in Hoodoo, Santería, Voodoo, and Wicca faiths as well as in other Pagan traditions. You can purchase original-recipe Florida Water from most metaphysical shops or you can brew your own if you have a recipe from a reputable source. Florida Water is especially effective in clearing, cleansing and protection magic.
Remember, with each type of water, infuse your intentions deeply. Let your energy mingle with the essence of water, and witness the magic unfold in your practice. 🌟✨
Sources: Annwyn Avalon. Water Witchcraft: Magic and Lore from the Celtic Tradition. Newburyport, Massachusetts, Weiser Books, 2019. Dorsey, Lilith. Water Magic. Llewellyn Worldwide, 8 Oct. 2020.
26 notes · View notes
burplewrites · 5 months
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surfing | cove james holden
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𓆉 | fandom: our life: beginnings & always
𓆉 | pairing: cove holden x reader
𓆉 | word count: 929 words (4870 characters)
𓆉 | a/n: hope you enjoy!!
cove and y/n have been best friends ever since that day on poppy hill. they always spent their days together, always basking in each other's presence, even if they weren't actively having a conversation. now eighteen years old, cove and y/n were at the beach where they always hung out, but with a new agenda.
cove loved surfing, so much so that y/n joked that he had a surfer gene activated in his cells somewhere. so when y/n randomly said they wanted to try surfing with him a few days ago, cove was elated. ever since he was younger, he tried to get y/n to go surfing with him, or at least, try surfing, but y/n would either want to stay on shore or swim.
y/n knew they weren't a surfer, it was genetically impossible for them to take on the waves and look as free as cove looked, but they had to admit, it seemed fun and cove had been begging for years, so they caved. the look on cove's face was 100% worth it, but now standing on the beach, their stomach dropped.
"cove, what if i drown? what if the waves just decide to swallow me up, and i get lost underneath the waves!?" y/n exclaimed, looking at the ocean in front of them. cove looked at y/n with an unamused look before cracking a smile.
"you know how to swim y/n." cove retorted, making y/n sigh and kick him in the shin lightly.
"swimming is way different from surfing."
cove laughed before stretching his arms a little bit, his surfboard lying on the sandy floor next to y/n's.
"c'mon y/n, you got this! i won't let you drown. you trust me, right?"
"mmm..."
"y/n!"
"yeah, ok, i trust you." they said with a teasing smile, picking up their surfboard from beside them.
cove led y/n to a spot on the shore where the waves were just right for beginners. with their board in hand, y/n listened as cove passionately explained the basics of surfing. he taught them how to position themself on the board, how to paddle, and how to find a good wave.
with an unhealthy mix of excitement and nervousness, y/n followed cove's instructions, positioned themself on the board, and followed cove as he paddled into the ocean. as the perfect wave approached, cove looked at y/n with a wide smile and shouted, "this is it, y/n! time to catch your first wave!"
y/n could feel their heart racing as they paddled towards the wave. it was like the world was slowing down, and they were filled with a sense of exhilaration. they would hear cove encouraging them, as they pushed up, letting their feet find their place on the board.
as the wave carried them, y/n felt nothing but joy. they did it, they were riding their first wave. until they weren't. in their moment of unfocus, they slipped off and fell into the water.
the wave washed over, leaving just the board floating. cove's smiling face quickly fell, and he slid off his board and started swimming to find y/n.
"y/n?!"
"y/n, where are you?!"
cove's heart dropped further and further as he was getting no response. as he swam closer to y/n's board, y/n popped up from underwater and grabbed the board with a wide smile.
cove blinked in surprise, before sighing in relief, letting himself sink under the waves for a moment. when he came back up, y/n was right in front of him with a wicked smile.
"i didn't die!"
cove just stared at y/n before breaking into laughter.
"you didn't die."
"you were worried as fuck, weren't you."
cove looked to the side, his face dusted with red. he nodded slightly, having y/n cackle.
"thanks for worrying cove. you're so sweet." y/n chuckled while pulling their board over and flopping on it. "can we try again?! that shit was so much fun?? like why didn't i try this before?"
cove laughed and nodded before swimming back towards his board. y/n paddled after him, and they waited for the next wave together.
throughout the rest of the day, cove patiently guided y/n, helping them catch more waves, laughing with them when they fell, and building more memories with them. he knew that this day would forever last in their memories, and he felt ecstatic that he got to share this day with them.
as the sun began to set, painting the sky with hues of pink and orange, cove and y/n sat on the swings at the park near the beach, exhausted but content. they watched as the waves continued to crash against the shore as they swung tiredly, talking about everything and nothing.
with a smile, y/n turned to cove and said, "thanks for teaching me how to surf. it was fun!"
"no need to thank me, you only caught like three waves. you fell off most of the time!" cove chuckled, earning a swat on the back of the head. "but... i'm glad we did this. from now on, we'll be exploring the waves together."
"that was cringe."
"y/n, i'm trying to have a moment here, if you don't mind." cove sighed before locking eyes with them and laughing. the beach was their sanctuary, a place where they could always find solace, adventure, and the joy of being in each other's company.
28 notes · View notes
shadowthief78 · 7 months
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SatoSugu from my collection
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Fortesa Latifi, The Truth About Grief
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miriam adeney
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Mabel: Matryoshka [ep.28] - Becca De La Rosa and Mabel Martin
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Ocean Vuong, from “Seventh Circle of Earth”, Night Sky with Exit Wounds
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Richard Silken, Planet of Love
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Fool's Fate, Robin Hobb
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franz kafka, letters to milena
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Laura Gibson, “I Don’t Want Your Voice to Move Me”
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The Iliad of Homer, BOOK XVIII
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For Your Own Good, Leah Horlick
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cormac mccarthy, the sunset limited
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Jeffrey Weinstock, Invisible Monsters: Vision, Horror, and Contemporary Culture
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Dennis James Sweeney, ‘Ghost/Home: A Beginner's Guide to Being Haunted'
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Antigonick, Anne Carson
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46 notes · View notes
unusannusbracket · 1 year
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I’ve had some curious people, so here’s the seed. (Warning that all 366 videos are in a list here, so it’s very long)
Cooking with Sex Toys
Ethan Finally Becomes a MAN
Recreating Every Single Unus Annus Video
Mark and Ethan Attempt an Escape Room
Hunting HeeHoo
Pee Sauna
Goodbye.
Ethan Gives Mark a Viking Funeral
Playing Children’s Games in Total Darkness
Preserving Ourselves in Wax
DIY Geriatric Simulator
DIY Bungee Jump (please don't try this)
2 Truths and 1 Lie -- Waxing Edition
Mark Teaches Ethan to Read with Hooked on Phonics
Duct Tape Crucifixion (Amy, Please Don't Watch This Video)
Bear Trapping 101: An Elegant Knot For an Elegant Beast
The Unus Annus Annual Sleepover
Reacting to Your Hilarious Green Screen Memes
Creating Mark FISHbach
Goat Yoga
Chickens Teach Us About Life and Death
Unus Annus Try Pole Dancing
We Made Nude Paintings of Each Other
Being Brutally Honest with Each Other
2 Absolute Beginners Experience the Dancing Glory that is Salsa
The Unus Annus Annual Costume Contest
Mark Turns Ethan into a Mummy to Prepare Him for the Great Beyond
Mark Conquers His Fear of Night Swimming
Pee Soda
We Got Pepper Sprayed
The Truth of Unus Annus
Mark Teaches Ethan How to Play the Trumpet
Hiding Our Sins from Amy's Holy Peepers
The Wubble
Mark Cooks Blindfolded While Ethan Guides Him Through FaceTime
W​​​​​e Had To Drink Each Other's Pee
We Accidentally Made an SCP While Amy Was Away
Santa's Mukbang (Drinking 1 Gallon of Eggnog)
Beer Sauna: Turning a Portable Sauna into a Portable Hell
Literally Eating Fire
All Our Video Ideas That Never Happened
Mark Reviews The Impossible Burger But There's a Looming Sense of Impending Doom
2 Grown Men Attempt the Presidential Fitness Test
Nutball: The Most Dangerous Game
The Unus Annus Last Supper
We Force Mark to Swim in the Ocean (HIS GREATEST FEAR)
Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God
The Koala Challenge: TikTok’s Intimate Couple’s Trend
Pitching a Tent in the Woods But There's a Bear 15 Feet Away
We Tried a Labor Pain Simulator
We Will Churn Thy Butter
Mark Breaks His Nose On An Aerial Hoop
Beating Inanimate Objects to Death
Mark's Outdoor Escape Room
Donating Toys to Charity w/ JackSepticEye
Baby Hands Operation
What in the Hell is a Pink Trombone?
Mark Teaches Ethan How to March in a Marching Band
Drawing on Each Other's Backs in Total Darkness
Crushing Watermelons Betwixt Our Mighty Thighs
Making Our Own Sensory Deprivation Tank
We Lubed Our Floor for a Sliding Competition
A Serious Conversation Under the Stars
Drawing Memes from Memory
1 Man 100 Accents
How to Start a Fire (except don't...)
DIY Chiropractor
Mark Needs To Rub Ethan and Only His Mom Can Help Him
We Pierced Each Other’s Ears
Mark and Ethan Go Casket Shopping
Unus Annus
Mark Punishes Ethan
We Force James Charles to Run a Military Obstacle Course
The Sensory Overload Tank
Mark and Ethan Are Now Fathers
We Made Every YouTuber Battle in the Hunger Games
We Bought Every Grinch Costume on Ebay
Turning Mark Into an E-Boy
Helium Therapy
Everything's Legal If You're Dead
How to Safely Bury Your Friend
Who’s Cutting Onions In Here???
Recreating the Miracle of Childbirth
We Play the Newlywed Game While Consuming That Which Will Kill the Other
The Beginning of The End
We Attempted to Create THICC Water
DIY Boob
2 Idiots Get Crushed by 18-Foot Giant Snakes
Mark and Ethan Get Into a Fight
The Painful World of Aerial Silks
You Blink You Lose
Ethan Will Be Kicked in the Balls
We Looked at Unus Annus Memes
Poopsie Sparkly Critters (a slime surprise...)
Unregulated Axe Throwing
10 Strange Amazon Products Ethan Bought Mark Because He Doesn't Know How to Spend Money Responsibly
The Secret Unus Annus No-Touchy-Touchy Hand Shake
Taped and Afraid
We Played Strip Poker
REAL Ghost Hunting at an Abandoned Zoo
This Video is Completely Unedited
Eating Only Onions for 24 Hours: How Many Onions Does it Take to Kill a Man?
Ethan Teaches Mark Gymnastics
Mark and Ethan Look at a Puppy for 10 Minutes
Pressure Washing Our Sins Away
The Ultimate Trolley Problem
Recreating Mark's Childhood
2 Men in a Trench Coat Teach You how to Save Moneyat the Movies
Mark Teaches Ethan to Wrestle
What Was the Most Painful Thing We've Ever Endured?
Drinking Real THICC Water... How Bad Does It Taste?
This is What Being Tased Feels Like
Only UNUS-es May Watch This Video
We Take a Lie Detector Test to Uncover our Darkest Sins
Transforming Mark into the 8th Wonder of the World
This Is The Most Dangerous Children's Toy Ever Made
Saying Goodbye to All Our Guests
Ethan Destroys Mark's Van with a Bat
BEYBLADE NUTBALL
We Turned our Bodies into Art
Drunk College Party Simulator
Doing Each Other's Makeup in the Dark
The Candy Bra Challenge
A Bear Attacked Us in the Middle of the Night
Too Many Pickles
Making an Indoor Tornado to Flex on Mother Nature
2 Adults Take a 4th Grade Math Test
We Took the Polar Plunge
Brick Soccer
Only ANNUS-es May Watch This Video
Blood Bath
Ethan Kidnapped Mark
How to Rescue a Cat from a Tree
Literally Finding a Needle in a Haystack
Only Watch from 2:15 to 6:11 --- DO NOT WATCH ANY OTHER PART OF THIS VIDEO
Team Building for 2: Trust Fall, Tug-of-War, and More!
Building IKEA's Hardest Piece of Furniture Without Instructions is Impossible
How Many Slaps Does It Take to Cook a Chicken?
Floating in a Real Sensory Deprivation Tank
Ethan Teaches Mark How to Swim
We Eat Bugs
Accepting the Truth
The Annual Unus Annus Dunk Contest
Grip Strength Test: Loser Becomes the Winner's Butler for a Day
7 Minutes in Heaven | 7 Minutes in Hell
Help Us Break a YouTube World Record
Becoming One with the Horse
Mark and Ethan Go on a "Drum Date"
Bobbing For Apples But the Water Keeps Getting Thiccer
Who Can Teach Their Dogs a Trick the Fastest?
Mark Knows What Ethan Did...
We Buy a Professional Hypnosis Video and React To It
Mark and Ethan Learn About the Human Body
Tearing a Phone Book in Half with Our Huge Manly Muscles
How to Escape from a Hostage Situation
Being Attacked by a Fully Trained Bodyguard Dog
Puberty Simulator
Breaking Glass With Our Screams
Dunking Oreos In Literally Anything But Milk
Hydro Dipping A Baby
Attempting to Build IKEA Furniture Without Instructions
Can You Bake a Cookie from Cookie Dough Ice Cream?
The Bad Kind of Cupping
Ethan Explores Mark's Haunted Basement
Would Chica Save Us From Drowning?
Was 2020 a Bad Year for Unus Annus?
Shooting Archery ON A HORSE
This is For FUN and NOT a Fetish
Mark Teaches Ethan Korean
Building the World's First IKEA Boat
Purging Our Sins with a Neti Pot
Discussing the Idea of Murdering Each Other but it's Just a Joke and Definitely Not Serious Haha
Momiplier Teaches Self-Defense
The 1st Annual Unus Annus Roast
Mark and Ethan Share a Drink
The Barrel - Official Music Video
Popping Popcorn with a High-Powered Laser
Is Mark a Masochist?
We Wrote a Hit Pop Song in 30 Minutes
We Attempt to Make UNHOLY Water
We Give Each Other Tattoos Blindfolded
The Ultimate Paper Airplane Showdown
Judging Your Terrible Unus Annus Ideas
Top 10 Worst Things Your Friend Could Possibly Spend Their Money On
3 Big Boys Attempt the King's Royal Fitness Test
Reddit 50/50: Two Player Edition
We Attempt Pottery Without Amy's Help
Mark and Ethan Build a Scarecrow
Learning the Ancient Art of Chinese Archery
Ultimate Horseshoes
This Video Went Completely Out of Control
Cryptid Olympics
Hot Dog'd to Death
Recharging Our Phones Using Only Brute Strength
Becoming a Master of Mime
Harnessing Our Dogs' Unlimited Energy
We Explore the Unus Annus Subreddit for Your Delicious Memes
Forcibly Turning Mark Into Santa Claus Against His Will
Literally Laying On Literal Broken Glass
The Good Kind of Cupping
Blowing Our Souls Into Some Hot Glass
Who Can Make Themselves Taller?
DIY Bed of Nails : OH GOD, PLEASE DON'T EVER TRY THIS
Mark and Ethan Summon a Ghost
The Great Meat Mistake
Recreating Ourselves as a Cursed Mannequin
DIY Wine
We Played Mad Libs and Ran It Through Google Translate
Bobbing For Literally Anything But Apples
Acupuncture Is NOT Painful
Mark Gives Ethan a HOT (stone) Massage
We Cryogenically Freeze Ourselves
Ultimate YouTuber Boxing Showdown
10 Miracle Products to Give YOU the Thiccest Jaw on Planet Earth
Dummy THICC for Dummies | A Tale of 2 Butts | Pushing Our Butts Even Further Beyond
We Attempt to Make Holy Water
Mark Steals Ethan’s Face
DIY Teeth
Our Perfect (and last) Valentine's Day
Mark Builds a Pillow Fort for the Very First Time
The Egg Smashing Game
Ethan Redefines Male Beauty
Learning to Breathe Underwater
The Great Ice Cream Cake Race
Preparing a 5-Star Meal for Our Youtube Famous Dogs
We Finally Drank Our DIY Win
2 Dirty Boys Wash Their Filthy Mouths Out With Soap
Professional Fire Cupping (Going Even Further Beyond)
Morphing Our Bodies Into Superhero Poses
Bad Bad Beans
We Hired a Real Hypnotherapist to Analyze our Darkest Dreams
This is Goodbye
God's Fitness Test
Edible Slime was a Mistake.
DO NOT TRY THIS UNDER ANY CIRCUMSTANCES
You Breathe You Die
Long Hair, Do We Dare?
Mark and Ethan Desperately Try and Name a Single State in the USA
The Most Dangerous Shave
Two Male Men Judge Female Women on Their Beauty
5 Products to Grow Your Patchy Beard
How to NOT be the Perfect Boyfriend
Learn to Jump Higher in 16 Minutes and 16 Seconds
Playing Cards: The World's Deadliest Weapon
DIY Cheese
We Found Websites That the World Forgot About
Play-Doh Thanksgiving
Ethan Watches as Mark Achieves the Impossible
2 Men 200 Accents
1 Gallon of Jello Nearly Broke Us
Desperately Trying Not To Touch Our Faces
Mark and Ethan Milk a Goat
Edward Pumpkin Hands
Nutball Extreme: Taser Edition
The Unus Annus Space Program
Having an Adventure In VR Chat Because We Can't Go Outside
Using Google Maps to Find the Lost City of Atlantis
Mark and Ethan Desperately Attempt to Feel Something
Ethan Turns Mark into a Werewolf
Looking at Long Lost Memes
The Human Mop
An Extremely Sour, Not-At-All Sour Meal
Going on an Internet Scavenger Hunt
Making Soda With Literally Anything But Soda
Mark and Ethan Become United States Citizens
Consuming the World's Hottest Chip
Learning How to Lockpick (FBI Please Don't Watch)
We Made Fanart for Each Other
There's Something Horribly Wrong with This Picture...
Strange (and legal) Things You Can Do With Your Body After Death
Professional Fetish Scientists Rank the Best/Worst Fetishes of 2020
Recreating Childhood Photos
Fighting Fish to the Death in the Deep Blue Sea
Wikifeet: A Tale of 2 Tootsies
We Google Each Other to Find Our Darkest Forgotten Sins
The Worst Kind of Cupping
The End of Unus Annus is Almost Here...
Middle School Science Experiment Teaches Us About Life and Death
Momiplier Tells Us True Scary Stories from Korea
Making Snow Cones With Literally Anything But Normal Flavors
We Have the Best Bellies on Youtube
We Ate Dog Treats So You Don't Have To
Becoming the World’s Greatest DJ's
Our Fans Try to Scare Us with Their Homemade Creepypasta
DO NOT OPEN UNTIL 2080
You Made Beautiful Music for The Barrel... But Only One Could Win
The Deep End of Omegle: Risky Boogaloo
The 1000 High Five Challenge
What is the Least Viewed Video on YouTube?
Mark and Ethan Find the Lost City of El Dorado
The Creepiest Videos on Youtube
DIY Minesweeper
This Is Hiding On Your Body RIGHT NOW.
Running Internet Drama through Google Translate
Will We Break the Boards... Or Will They Break Us?
Speed Reading 1000+ WPM to Gain a Complete Understanding of All Human Knowledge
This Video Will Never Make Sense
Unus Annus Carves the Roast Beast
Making Our Own Gravestones to Prepare For Our Inevitable Demise
Mark's 1 Weird Talent Leaves Ethan Absolutely Speechless
Mark and Ethan Get a Full Body Scan to See What Secrets Lay Hidden Within (and learn their body fat)
Learning to Use The Force
Making the Ultimate Unus Annus Burger
The Scariest True Stories on the Internet
Mark and Ethan Bet Everything on a Wikipedia Race
Giving Away Our 1,000,000 Subscriber Gold Play Button
Amazon Shopping for the Apocalypse
The Chubby Gummy Challenge
Unus Annus ASMR
Phasmophobia in Real Life
Mark and Ethan Shave Chica
Does This Magnet Skincare Routine Really Work?
Ethan Roasts Mark for 15 Minutes Straight
We Bought a Camera That Can Look Inside Us
Reading YOUR Scariest True Stories
How Much Caffeine Does It Take to Kill a Man?
An A.I. Predicts How We're Going to Die
Emotional Pain vs Physical Pain... Which is Worse?
We Smell Every Smell
Tasting Weird Food Combos : Pickles and Chocolate? Ice Cream and Soy Sauce?
Bleachus Annus
Can Sound Therapy Heal All Wounds?
Ethan's Relaxing and Totally Normal Nail Salon
Can Plants Feel Pain?
We Have The BEST Thumbnails on YouTube and No One Can Tell Us Otherwise
We Put an Apple Watch in a Rock Tumbler
Whom Would Eat Whomst First in a Zombie Apocalypse?
2 Complete Amateurs Enter a Body Building Competition
We Do It Better Than Icarus Ever Could
Mark and Ethan Take a Personality Test
Learning to Cry on Command to Increase Our YouTube Views
What Happens When a Youtube Channel Dies?
Don't Go in the Ocean... Ever.
Finding the Most Cursed Image on the Internet
Pumpkin Taste Tier List
The Unus Annus Confessional Booth
2 Boys 2 Poops
How Far Can We Chuck a 16lbs Rock?
We Took an IQ Test
We’re Better Than Dogs
Amy Sent Us a Mystery Box
How Big Can a Nuke Get?
There's Still Hope...
What Does Astrology Say About Our Friendship?
Where in the World is Unus Annus?
Mark is Guilty. Ethan has the Proof.
How Tall Can A Human Get?: An Impartial Review by 2 Average Height Men
Mark and Ethan Hunt The World's Most Wanted Criminals
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The Illuminati... Do They Really Exist?
Harnessing Our Yodeling Power to End The World As We Know It
Ethan Traps Mark's Soul in the Palm of his Hand
5 Weird Apps Predicted Our Death
Are Reptilian Humanoids Living Among us?
An A.I. Generates Our Worst Nightmare
Bigfoot is Real and It Ate My Friend
This is How We'll Die...
Like It or Not... This is What The New Human Looks Like
Pumpkin Spice “Challenge”
Discovering the Secret to Eternal Life
Will AI Soon Take Over Humanity as we Know It?
Hacking into the Very Fabric of the Universe
Reverse Engineering a Kite to Steal the Idea of Electricity From Benjamin Franklin
Granting Access into Heaven's Sweet Gates
We Explore the Most MYSTERIOUS Mysteries of our Wildy Mysterious Mystery Moon of Mysteries
Are We Already Dead?
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The Magical Girl Guide to: Selkies
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So I made my kitsune guide and now I’m finally remaking one of my original posts on my old blog: my selkie guide. Whether you’re a sea witch or a practicing fae worker or even a casual folklorist, you’ve likely heard of selkies.
My hopes with this post is to give those interested in selkies a place to start their research on folklore and someone else’s UPG. So I’ll provide a mixture of the history surrounding selkies and then dive (pun intended) into my own personal experience working with selkies. As always, however, just use this post as a way to get your foot in the door, not the full extent of your research.
This is not an all-knowing expert article on selkies nor is my UPG the end all be all of knowledge on selkies, just my personal experiences.
what is a selkie?
By definition selkies (also called silkies, sylkies, selchies, or seal folk) are “ are mythological beings capable of changing from seal to human form by shedding their skin.” Their mythology itself originates from the Northern Isles of Scotland but there are equivalents in Faroese and Icelandic folklore as well. 
selkies in folklore
Selkies probably have a really well-known folklore to anyone interested in ocean-based folktales and their stories tend to follow a specific plotline. 
One day, a seal comes to comes to land and sheds it’s skin much to the surprise of a fisherman hiding near by. But the surprise to behold is the fact that the seal is a beautiful woman. Enraptured by the beauty of the seal woman, he steals her coat forcing her to stay on land, marry him, and bear his children. Years later usually because of the children or because the husband was caught slipping, the selkie gets her coat back and immediately books it to the sea and returns to her watery home.
There are several stories you can find that detail these forced spousal situations. Make no mistake, these are not consent-based relationships no matter how ‘good’ the human treats the selkie while they are together. In these stories, there are even cases where the selkie already has a selkie husband and children in the sea. She might resurface as a seal from a distance to see her human children from afar, but she never returns to the life she was forced to lead. (As a side note: half selkie children were said to have webbed hands according to the stories.)
As far as selkie men, their legends differ slightly. Their stories don’t usually include coat theft. Selkie men and stories involving them describe them as more seductive, whisking away women on land to have their children. Stories would even say that if a woman cried and seven of her tears landed in the sea, a selkie man would appear to ease her grief for seven years before returning back to the sea himself. But even stories with selkie men can end in tragedy, such as a story where a woman’s human husband killed her selkie lover and selkie child while they were in their seal forms.
However, not all stories involving selkies are cruel. There are some stories, no matter how few they are, that detail positive exchanges between selkies. One Spared to the Sea is a story about a boy who spared the life of a seal pup not knowing it was a selkie. Years later, that same pup’s mother saved his life. You can read a modern wlw retelling of said story [here].
selkies in media
In stark contrast to how many folktales one may find about selkies, I haven’t found nearly as many in pop culture.
Song of the Sea
Ondine
A Stranger Came Ashore by Mollie Hunter
Selkie (made for tv Australian movie)
UPG
If you’re new to fae work and faerie witchcraft as a whole, I find that selkies can be great for beginners. They tend to be easier to get along with and most I’ve encountered are of the ‘wild fae’ category, meaning they tend to not be involved in Court politics. (Fae Work Tip: please don’t involve yourself in the politics of faeries.)
Like in the folklore, selkies are beings that are able to transform into seals with the help of their coats. As such, the variety of seal forms a selkie can take are varied. Leopard seal selkies, spotted seal selkies, harbor seal selkies, monk seal selkies, elephant seals, and so on and so forth. 
I usually find that the type of seal they are influences what region they hail from, the culture and cuisine of a pod. This is a generalization, of course. Not every pod of, say, harbor seal selkies are 100% alike or unified in thought. One pod of harbor seal selkies can have their own traditions that another pod of harbor seal selkies have never even heard of. Personally, I work mostly with harbor seal selkies, as I’ve bonded with a pod of them a while back.
In my personal experience, you don’t need to be of Scottish, Irish, Icelandic or Faroese descent to work with selkies, nor do you need to be geographically close to these countries as selkies can be found just about anywhere. Scotland, Ireland, the Faroe Islands, Iceland and I’ve personally found a pod of selkies near Puerto Vallarta. Hawaiian monk seal selkies can be found throughout the Hawaiian Islands with extensions into other areas of Polynesia. So location and ethnicity are definite non-issues when it comes to seal folk.
The passing of leadership depends on the pod. 
As to how much time they spend in their seal forms, that’s really up to the individual. Some selkies may prefer their fae form and indulging in the coat-based fashion trends of their pod (a more recently developed trend among selkies to better make their their coats look less like selkie coats). I know a selkie who spends most of their time in their seal form during the warm seasons. And there are instances of selkies who spend years in their seal form before slipping off their coat. Usually in those circumstances, they may struggle with talking and walking for a bit from what I’ve been told. Some selkies might not even live with their pod and are solo travelers or living on land in astral cities.
There are even pods that don’t even live together most of the year, opting to only have the occasional gathering for a few months at a time before setting off on their own adventures until the next designated meeting. In this case, if a selkie has a spouse and children they will travel together as a small family unit. And yet, once they’ve all gathered in one place again, it’s like the pod was never separated to begin and the atmosphere is one filled with laughter and song as they share updates about their lives and the places they might have been.
Like the mythos, selkies are connected to their coat. Every selkie is born with their coat and from that moment, they’re lives are intertwined with it. As they grow from pup to fully grown selkie, their coats grow and change with them. What happens to the selkie, happens to the coat. You could see a selkie coat with scratches on it from fights they got in their seal form plenty of times. As such, if their coat is stolen by someone they have no choice but to go with whoever took it. They can’t just go ‘oh that sucks, I guess I’ll find a new one’. They can only transform and return to the sea with their own coat.
As to what their coats look like, I find that selkie coats I’ve seen look mostly similar to the coats in these illustrations:
https://owlyjules.tumblr.com/post/188643189962/inktober-day-27-coat-one-day-your-brother-brings
https://erysium.tumblr.com/post/615764004311269376/my-selchie-comic-for-boom-sudios-storyteller
(And no, they aren’t all pure white as they are in Song of the Sea. Unless they’re a harp seal selkie pup but as they get older, the white pup fur will fade and it will look like the typical coat of a harp seal.)
So understandably, selkies can be very suspicious of new people they meet who aren’t selkies. Hearing a story about a selkie coat being sold in the black market is not a rare one and you will have to prove that you’re trustworthy. Best way to do that is slowly overtime of course. I would recommend talking to whoever is in charge of the pod and asking for a chance to prove your loyalty and wishes for friendship. Respect whatever decision and conditions they give.
Brief Run Through on Pod dynamics (remember each one is different):
Leader: some pod has one specific leader and how leadership is passed down depends on the pod. Some pods do it by challenging the current leader and the winner is the one who will lead (or continue leading) the pod. Some pods pass it down between family members and other pods will vote on who they believe will be most capable to lead them. May rely on the elders of the pod for advice but if there is no specific leader of a pod, they might just have a bunch of elders running the show.
Elders: some pods don’t have a specific leader and instead have a group of the pod’s eldest members who decide their actions. But even in the case where there are elders are consulted for their opinion on decisions and matters that will greatly affect the pod.
Scouts: the ones who patrol around their home and the waters surrounding it for prospective enemies and threats.
Hunters: kinda self explanatory. Selkies do their best not to heavily impact their ecosystems and avoid taking too much. This is especially true if they are not the only entities calling the place home, for instance if there are merfolk or sea elves and such living close by they have to make sure those around them can still eat as well.
As for children, while they are ultimately brought up by their own parents selkies tend to look after the youngest members of their pod as a community. As you might expect, they’re job is to be cute and learn from the older selkies how to swim and fend for themselves as they get older. They’re the next generation so they’re important to every pod.
But hunter and scout is just a broad overview of two common roles you’ll find in pods, there are of course selkies who do other things in their pods. Healers (I knew of a selkie interested in starting her own apothecary a long while back), sea silk weavers, teachers, pearl cultivators or even jewelers.
Befriending an entire pod can seem daunting, but take everything one day at a time and remember each pod is full of individuals. Each individual is different and so are their friendliness, so there are bound to friendlier selkies in a pod. Once you’ve befriended a selkie, or even an entire pod, then just know you’re with them for life. Selkies tend to be very family-oriented and once you’re in, you’re in. You’re part of the family, congratulations.
Disclaimer: thinking of selkies as kind and fun-loving folk who will never do you any harm is a fine way to get yourself clapped. There are selkies who don’t like humans and some of them will let that dislike be known through aggression. Every selkie is different the way every human is different and they shouldn’t all be lumped together. Some selkies and pods are really open and welcoming, others like to keep to themselves. Each decision is valid, especially when selkies themselves have suffered the short end of the stick.
suitable offerings
The disclaimer here is that these are general offerings that most selkies should like. Should you ever find yourself working frequently with a selkie or find yourself the companion of one, there could be other things that they specifically like or dislike. But you usually can’t go wrong with:
Seashells or Coral (ethnically sourced of course)
Pearls
Sea Glass
Ocean-related candles and incense
how to gain the attention of a selkie
1) old fashioned offerings
2) astral travel
3) spirit attraction spell
I’m not a promoter of conjuring or otherwise, forcefully bringing a spirit to your vicinity. Think about it like this: you’re at a wedding. You’re best friend in the entire world is getting hitched to the love of their life, and you’re among the audience. You’re welling up with emotion and pride for your friend to have made such an important milestone in their life when... Suddenly, you’re not at their wedding anymore.
No, instead you’re looking at some random stranger who summoned you to their home who say it’s because they’re interested in working with those of your kind. You wouldn’t be too happy about this, would you? 
Not only is conjuring or summoning bad for the entity, it can be bad for you if this entity isn’t easily forgiving of being torn away from their personal life to your home and you can end up paying the consequences for it. Instead, I recommend a spell that attracts entities to your home or if you’re sufficiently prepared, astral travel it up.
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majosullivan · 1 year
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I’ve started to comply all my thoughts on Orakos for possible theories and predictions and I came to a mini realisation: Pagoon is probably going to think they’re one of the coolest people ever.
Think about it: Orakos is going from place to place in their search for Kappa, first visiting the shark castle and then meeting Herm. From this, we can easily make the assumption that the next time we see them, they’ll find the Castle Colonies. In their most recent appearance, it’s very clear that they’re out of their element in the ocean and mentions ‘If only I could take a beginner’s course on ocean survival’. Orakos currently is a character surrounded by mystery, with them clearly having a vast amount knowledge when it comes to fossils and the ancient people, them appearing to have the same memory ability as Galoo, their unknown reason for searching out Kappa and their possible links to the surface and the whales. Most importantly though in this discussion, they’re big, like, really big. They’re easily one of the tallest mers in the cast (if we’re not counting the whales). Keep this all in mind.
Now with Pagoon, we know him, we love him. He’s a very energetic kid who has a taste for adventure, enamored with the idea of grand quests and loves a good dramatic backstory. The boy was practically seeing stars when he learnt about Siren’s backstory and had troubles physically containing his excitement when he met the witches for the first time. Also, as we learnt at the start of season 3, he is obsessed with Jengu and how big she is.
So, we all of this together, with Orakos heading towards the Castle Colonies, imagine what Pagoon’s reaction is going to be like when they meet to HUGE mer, with a very mysterious past, who is in need a beginners guide on ocean survival? Pim would have to physically hold him back to stop him from immediately volunteering. There would definitely be some suspicions thrown around if they talked about how they were looking for Kappa and if they use their memory abilities on anyone, but if we put those possibilities aside for the moment, I feel like Pagoon is gonna love them
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grislyintentions · 5 months
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||Spare Parts||
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Closed starter for @abyssmalice
Being entrusted with such an important task is akin to a beginner swimmer being thrown into the deep end of the ocean. Of all others that could have been chosen to act as a guide to the would-be Harbinger, Freminet considers himself to be the least qualified.
Yet there is very little he could do to convince "Father" otherwise and the others were indisposed...Loneliness Syndrome is hard to cope with as is.
As apprehensive as he was, the diver could not deny that a little part of him was curious. Whomever she was must be extremely strong to be in the runnings for such a position at a young age. So when the sound of approaching footsteps are heard, Freminet takes a deep shaky breath and bows.
"W-welcome to the House of the Hearth. I'm Freminet and..." He held up the mechanical penguin in his arms. "t-this is Pers. We will be your guide for the day. Is there um...any place you'd like to go first?"
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fitgirledit · 1 year
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Hey there, my fit ladies!
As promised in yesterday's post, I put together a list of YouTube fitness trainers with the best free home workouts. So what are you waiting for? Get ready to work up a sweat and let's get started on your journey towards better health! 😅💦 Happy exercising!
1. Caroline Girvan
youtube
Caroline Girvan is one of the top fitness experts on YouTube, with her videos providing a great way to stay in shape from home. With workouts ranging from high intensity interval training (HIIT) and strength-building exercises (dumbbells, kettlebell, no equipment/bodyweight/calisthenics), Caroline has something for everyone.
Her no-nonsense approach makes it easy to follow along as she guides viewers through each exercise with detailed demonstrations, helpful cues - and no talking! I've been using her workouts for two years and have completely transformed my body from flabby (skinny fat) to fit and muscular.
2. Sydney Cummings
youtube
Sydney Cummings is another popular fitness expert on YouTube, offering a wide range of workouts to keep you feeling fit and energized. You can choose between her HIIT and strength training videos. She also provides modifications for each exercise so that you can customize the workout according to your own needs.
3. Yoga with Adriene
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Yoga with Adriene is an inspiring online yoga practice created by renowned yogi Adriene Mishler. With a mission to make yoga accessible for everyone, her free videos on YouTube have reached millions of people around the globe. From beginner to advanced practices, each video offers mindful guidance and creative sequencing designed to help you connect more deeply with your body and breath.
Adriene's workouts are designed to be both challenging and enjoyable—a perfect balance between building strength while calming the mind.
4. Move with Nicole
youtube
At Move with Nicole, you can join fitness instructor and personal trainer Nicole as she takes you through a range of fun and challenging workouts, focused on pilates and yoga. Whether you’re looking for an intense workout or just want to stretch your body out after a long day, Nicole's workouts are a great choice.
5. Natacha Oceane
youtube
Natacha Oceane has become an international sensation thanks to her unique and innovative workouts, which combine elements of yoga, pilates and HIIT. Her goal is to help people stay fit and healthy while having fun. Natacha's workouts are designed for all levels of fitness - from beginners who want to start their journey towards better health, to advanced athletes looking for a challenge.
6. Olivia Lawson
youtube
Olivia Lawson is known for her combination of strength training exercises, cardio workouts, core work, stretching techniques, and nutrition advice. Whether you're looking to lose weight or build muscle mass; improve your flexibility or endurance; gain confidence or simply feel better about yourself - Olivia can help you get there!
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so2collection · 8 months
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Star Ocean: Blue Sphere Mini Guide and Tips - Final Section
First half you can view by clicking here.
Leviabor Ruins (Part 2)
Private Action - Leviabor Ruins (Floor 320 / Right Side; Before clearing Leviabor Ruins) - Rena IN - Use Rena's Rebirth to revive some guy killed by a monster. He gives you an item based on the GB model you're playing on. GB/Super Gameboy 1 has the best prize. Note: I didn't do this, because the guide I used gave me the wrong requirements and I passed it. GBA gets an Orichalcum, so it wasn't really worth it anyway.
We can now unlock all floors. Talk to the man on the right and he'll automatically unlock all the floors on both elevators. Don't forget to check both. Make sure you get the Guiding fragments before looking for the Seal.
Go to Ava City (or, if you don't wanna look around, just teleport right to the Leviabor Ruins). Some of the shops are still there, but the buildings aren't… Lord Ava is nowhere to be found (and you still can't take his treasure darn it). 3rd door from the top of Ava's palace is the way back to Leviabor. If you check the inn where you can sleep at the bed for free, you'll also see that is where Lord Ava has taken refuge.
We already have the Fire seal from early game, so that's 1 down, 9 to go…
Water Seal - Start at the 103rd Floor. Defeat the enemies in the rooms going right, right, and up. A treasure appears with a Guiding Water fragment. Return to the beginning of the 103 Floor and go to the left, upper left this time. Defeat the Froggy to get a Blue keycard, then go up. There's a treasure with the Water Seal. Go back to the upper right side and we have to fight Titan. (Huh, he didn't appear for me… maybe I fought him earlier, I can't remember…)
Wind Seal (Rena is required for this floor.) - 114th Floor. Break the box (right, right, up) on the lower right to get the Guiding Wind fragment. Hit the switch ahead. Head up to fight a Titan. Two of Rena's Ray spells took him out easily. Press on until you see a broken floor switch. Use Rena's Rebirth on it. Before hitting this switch, go up and hit the lower right breakable box and reveal another switch. Hit that. Go left and defeat the two titans to get the Wind Seal. Go back using the teleporter on the right.
Earth Seal (Rena is required for this floor if you want the full set of Jeanne armor. Since I'm using Dias/Celine/Rena, it's useless. You should have someone with Push/Pull to avoid near soft-locking.) - 30th Floor. Match up the boxes to the spaces on the floor like you've done many times by now (you can just use Push, you don't need Pull) Go left and match up some more blocks in the upper and lower screens to open a door. Go left and break open the upper left box to get the Guiding Earth fragment. Return to the elevator room and go right this time. Keep going right, use Rena's Rebirth on the center to revive the block and finish the puzzle to get some Jeanne Armor (great for characters like Chisato). Go back to the room left of the boxes and down through the door the Guiding Earth opened up. Fight the Cooper and continue down. Go right and when you get to the room with two blocks, move them off of their spots on the floor to close the previous door and open the bottom one. Get the drive from the treasure chest (you'll need a lot of these, like 5 or 10 or something, you should have 1 so this should make 2).
So I soft-locked myself because I didn't have Pull :/ I had to Teleport out to the ship and go all the way back. To get Pull on Dias or Rena, they need Perseverance at 7. Safe to say, I could get it for Rena, but it just seemed easier to backtrack.
From the room where you moved the two blocks to make 4 match on the floor (lower/center), move them all OFF of the marks so you can go left instead. Grab the treasure for the Earth Seal.
Void Seal - Go to floor 227. First defeat the Carlas and hit the switch on the right. This is timed: Go left, go down, right, and down for a fight. Get the Gold Key and the Fairy Ring. (You don't know how happy I am for a Fairy Ring for Celine; I can spam her spells way more now!) Return to where you flipped the switch and go right. If you don't have hover, you'll have to fall into the pit and go back up. If you go right, there's some useless items. Go back to the elevator area. Go down and left, defeat the Carla, and hit the hidden switch in the block. Go down, hit both switches and return to the elevator again. Go left twice. Defeat the Carlas and get another Blue Key from a ? chest, then hit the switch and go down the lower right path. Go down and in the lower left corner in the Guiding Void. Go right, save, then go down for the boss. Go down and the Void Seal is in the chest. If you come back to large, open room where you got the Guiding Void, with Room Analysis FA, you can get Bunny Shoes. Just nab Ernest and come back.
Star Seal - Go to 216th Floor. Go left, down, left, left, down (use Gold Key you should have 227 Floor). Defeat all enemies in a room to get Blue Keycards. The Guiding Star is in a chest. Return to the elevator and go right and up to get the Star Seal.
Darkness Seal - Go to 115th Floor. Go left, get the treasure, then go back and hit the switch. Go right from here and hit another switch. Go back to the far left and up for the Guided Darkness fragment. Turn off the switch near the elevator and the one to the right, then go down for the Darkness Seal. Go right for a transport down.
Light Seal - Go to the 1st Floor. Go left for one of those Drives and then go back to the elevator area and go to the upper right for the Guided Light fragment. Take the teleporter down and return to the 1st floor. Go right, down, and right to find the switch puzzle room. It's confusing to explain, so I won't list the answer here. Took me about ten minutes to figure out. Go down, right, and fight the boss. Take the Light Seal and Fairy Source and go back down with the teleporter.
We're almost done… I stopped here to use the 2k SP I amassed on Celine and finally maxed out her TECH (I didn't get Lezard Techno, though, which sucked. Too many points in the opposite branch, I think.)
Bolt Seal - B12th Floor. Go down and move the block. Go right and get a Copper Key. Go left, left, up, right and open the door with the key. Go straight up and move the block. Go down and right a let the floodgates open. Swim down and get the chest you couldn't reach before for the Guided Bolt fragment. Go left and left and the fragment will open the door on the lower left of the map. Go through. The Bolt Seal is in the chest. Go to the elevator and switch floors then return to B12. Move the block thats downward near where the Seal was, then activate the water. Go grab the drive from the seal room. Finally, go and come back again, this time just let the water go first thing so it goes to B13.
Minus Seal - B13th Floor. Put all the blocks in the spaces and grab the drive from the center and all the stones in the other chests. Go down and swim to the two blue chests, one has a Platinum Key. Go back to the top side and right, you'll see the area in the screenshot, put the drives you've collected there.
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This drains the water. Use the Platinum Key on the lower left door. Go to the far right and put the green block on the green glowing space, then swim back to where we started. If you go up and all the way right, there's a blue chest with the Guiding Minus fragment. Go back to the Platinum Key door and go down until you're in a submerged room with platforms. You can swim, but it doesn't lead anywhere. You can jump, but it is a major pain in the ass. I went and nabbed Precis (switched for Rena) to use Hover to get through this section. Hover to the far left for a boss fight. He went down with 2 Thunderbolts and a Thunderstorm for me. Grab the chest for the Minus Seal. Use a bomb on the back wall and you'll need Pull to move the block (you can then grab 2 stones, nothing great so dont worry if you miss this) and then return to the boss room and go through the transport.
The Final Floor! - 320th Floor -
Put all the Seals in place and face the Chimera boss that Rival sics on you. 6 Thunderbolts took him out. When Celine gets fatigued, switch to Rena to keep Dias alive. Once Chimera is dead, this opens Grand Knott (finally). Go up to enter it, save.
We'll be getting some really good armor soon, so don't waste too many resources just yet. Heal up/restock and let's tackle the lower level of Grand Knott…
Grand Knott (lower layer) Go up and Rival says she'll be waiting on the fourth floor. (The number 4 is associated with death in Japan, so we all know what she means by that…)
Make sure you've saved/healed (Grand Knott is added to the transporter) and go face the boss, El Dorado. Just use a few Thunderbolts and keep your distance. Bless on Dias helps as well. This annoying gold BlackDragonFiendWannabe will be a common enemy soon... :(
Now, to get the treasure we need someone with Room Analysis, so we may have to lose Rena for a bit and bring Ernest. To the right is a Mithril. The left room has a whip for Ernest and I think you can get through it with his Whip ability, but I grabbed Precis to see what the item was (you need both, because you need Room Analysis for the treasure). After this go grab Celine and Rena again (you'll need either Precis or Rena for some items coming up).
Go up from the entrance past the boss room and go left, up, and right to reach a room with some treasure (very useful curatives), then go left and left again (you may have to clear a room of enemies to open a door) to get back to the central area. Go right, up, and left for more treasure (a weapon for Precis.. fun). Now go right, down, right, down, up and you'll see stairs. Go to Floor 2.
Floor 2 - Ignore the panel, go up, left a bit, and up. Grab the treasure (the Mithril Dress isn't better than anything you currently should have so you can skip this step if you want) and then go back to the panel and click it. Go straight up to the 3rd Floor.
Floor 3 - Push the brick onto the circle and the top area will open. Go up, defeat the Golds (do not let them get initiative; Celine's Magic Shot is great for this) and grab the Purple Keycard. Go back to the entrance, move the block off the circle, and go right and up (left is a dead end). On the left side of blocks, break the top right block for the treasure (weapon for Ashton). There are more El Dorados in some of the blocks, so be careful.
Spell - Rena sparked Light Cross from using Ray. :)
Go down and right and down and use Rena's Rebirth on the bridge. Put the block on the space and grab the treasure (Leon weapon) from the right room.
NOTE: There's Seraphic armor in the top hall, so be sure to explore there too. You do not want to pass on this armor. If you've played SO2, you know how powerful it is. Put the Seraphic Guard and Garb on Dias, since he's our meat-shield.
Go back to the bridge and down. It's hard to tell but there's a room with a glowing panel on the upper right. Flip the switch (change the arrow). You'll arrive on the fourth floor. Remember, this is where Rival said she's waiting for us, but we need the Prism Key from the 5th Floor…
Welcome to dungeon maze Hell. Best part is, this is gonna show up in the top half of Grand Knott, too.
Spell - During a battle, using Starlight, Celine sparked Lost Mental (Mind Absorber). Using Ray, Celine sparked Southern Cross (finally~)
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I wandered around for 3 hours trying to get elevators to where I needed them. Familiarize yourself with the layout before you do anything.
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Fuck this room and everything it represents. What a horrible fucking place to just punish you for learning the game. These little jerks respawn constantly.
There's a series of rooms and the elevators move between the floors. Just follow this guide: Top - A, Right/Middle - B, Right/Bottom - C, Left - D <-- these are the elevators Ride D up. Ride B down. Ride A up. Ride D down. Go right and down for a green dragon enemy. He gives 99 SP per fight and can be one shot killed by Celine's Southern Cross. Go left and take the elevator to Floor 3, then save and go up.
You're truly on the 4th Floor now. Rival lays await in the room ahead. Get the Prism Key from the left side and a Robe of Ishtar for Rena on the left (and Elven Boots too, if you want them). You shouldn't need help with these puzzles, considering they put them on the back of cereal boxes and restaurant playmats… You may even consider grinding that green dragon for SP. When ready go save before going through the door.
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Rival is gonna give a whopping 600 SP, so use an Extension Card at the start of the battle! For the fight itself, remember this isn't the final battle… So, don't go ham on using your best stuff yet. Besides, two blasts from Celine's Southern Cross decimated her. I even had time to prep with Anti and Bless, because I went in expecting the worst. :p In fact, using Bless, I sparked Angel Feather!! Even better!
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Nice to have some easy levels/fights after that fucking slog that was Grand Knott's lower layer… Rival shows up for real and reveals we defeated a clone. She tries to kill us, but the Edifians intefere and teleport us out.
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Aqua City Revisited The Edifian leaders say Rival went to the orbital elevator, Ex Trokia. It's some form of a structure that exists on the planet underwater and can communicate with space (where Rival piloted Grand Knott). The Edifians take you there.
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Heal. Restock. Grind a bit in Grand Knott if you want. Make sure you save/have some Extension Cards for the boss battles ahead (make them with Art). When you're ready take the upper left door in Aqua City (the one that previously and can be changed back to Nusa Beach, if you want)
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Looks straight out of Alien, huh?
Ex Trokia Trade Rena out for Precis. Floor 2 - You start on 2F. On the left, go left again for treasure. On the right, go right for treasure. Once done, go drop Precis for Rena (the best item was the Shield Earrings, put those on a mage if you need to take less damage) and come back, go back to the right and this time go up (you can jump the 2 gaps). You'll find a ladder to F1. Go down and right and blow up the lower right wall with a bomb. Toss the Mithril Helm on Dias and go back where you blew up the wall and head up.
Floor 1 - On the left, light up the 6 switches before the lights go out. Study duration and use Dias' Dash to get them all. On the right side press the blocks in this order or you'll get attacked: low right, upper left, upper right, lower left. In the center/up room, align the blocks in a cross/plus shape.
Floor 3 - Go up to Floor 3. Go left and flip the lever and go up and activate the console. Return to the beginning of the floor and go right and up for the stairs. If you hit the switches in the room, they open doors. The only item is a Mithril, so go up and right to the 6th Floor. Don't bother with the elevator path on the left; it's a dead end with no items.
Floor 6 - From the stairs go: up, up, up, left, save, and through the door. All the items are just common junk, so don't bother. There's a boss fight coming so heal up and launch the Linear Shuttle to the Metro.
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Nu, one of Rival's flunkies, attacks. I used Angel Feather on Dias, then kept my distance as much/often as possible to give time to cast Southern Cross. His first form goes down in 4-5 casts. The second form will take double that. Your biggest issue for the second form is avoiding stamina fatigue and keeping everyone alive. Switch who you're controlling if you need to. Be patient and you'll win quickly. He gives 440 SP, so it's worth using an Extension Card (I forgot)…
Now we're in some kind of colony. They don't register to the teleporter… There's a tricky jump on the upper right. Save, then stand on the metal bar on the right and leap up. Go left, up, grab the ? treasure, and continue right and up. Go to the next shuttle and the next colony (Norn colony).
Go up and right. Defeat the dragon guys to open the doors again. Go up (right is nothing and the enemies do respawn). Go to the next shuttle / Metro colony. Go up for a place to heal for free. To the right of the beds is a wall to bomb. You get one of each Check (Stone ect) and some Talismans. Go back to the main area and go right.
There's a series of rooms here with blue crests on the floor. Kill the enemies WITHOUT destroying the boxes. When you put them over the crests the block in the center becomes a treasure (usually its the best weapon in the game outside Blue Sphere crafting or Cave of Trials, so they are well worth it!) I think if you mess up you can go back to your ship, but you can't go to the colonies, so you'd have to backtrack… Save carefully (I missed Precis' weapon) If you go up you'll find an elevator that takes you to the final city, Cosmo City, so there may be hope yet to complete the colony…
Of course, we have to go through a little road to the city. Go left to heal/save. Go up through the enemies to face a boss, Rival's other flunky, Diablo.
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Use an Extension Card first thing in the fight. Use Celine's Southern Cross and Rena's Light Cross to take him out fairly quickly (he also doesn't have a second form and he isn't as aggressive as the other guy was).
Cosmo City Enter Cosmo City. There's a blue Froggy enemy, but he isn't hostile. All the little robots are talking about their Master away on a trip and are obscessed with cleaning. It's kinda sad :( Make sure you upgrade your main trios weapons (I guess the upgrades in the dungeon weren't as good? Or the same?) Anyway, they're pretty pricey. If you go to the Item Shop they have higher-grade food ingredients, so you could cook with those or use anything you have. Personally, I sold gold bars and all the Bunny statues and got just enough Fol for weapons, a Duel Helm for Dias, some accessories, and restocked my usual consumables.
Go back to the ship to heal for free and feel free to pick some herbs in Cosmo with Bowman if you want. Also, make sure to switch out Dias and talk to him for his ultimate weapon. (Private Action) Fun fact, he says he got it from Gamgee! Nice!
Speaking of… How do we get the Blue Spheres for the Ultimate Weapons?!
Item Creation - Alchemy / Blue Sphere Make sure skill is maxed Make sure you have the Lezard Flask This works for everyone except Dias, Chisato, and one other (I need to look this up again) who obtain through Psychometry and NOT Blue Sphere. Make Blue Sphere, have the ultimate weapon, and bring it to the man in Knott…
You need to make connections between the elements. Blue Sphere needs: Earth (4), Water (6), Fire (4), and Wind (4 Minimum, 6 Max). Connections are when the gems connect, like this: o-o-o = 2 connections o-o-o-o =3 connections
My wife and I tried for a long time… it's basically impossible. On the bright side, iron is cheap and using alchemy can be a great way to make money for late-game. The only other way to get Blue Spheres is to play the Connect feature, which isn't usable for English. :( My only idea is to load up my save in a GB and go grab that supposed free one, so let's try that…
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Go to the door behind Rival's old base in Knott and find the tower with the breakable wall (remember, the wall is only breakable in Mobile version, which is lost media… So the GB version (Black and White) makes a hole you can pass through)
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Thank. God. Using my emulator to change the settings worked (make sure it's set to Gameboy, Black and White) or the door won't appear. So, we have 1 free Blue Sphere. Let's take it to the man in Knott…
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Okay, I can confirm there is none for Dias, Ashton, or Chisato, so don't bother. We may as well make Celine hers. So choose 'Rod' from the list. You'll get the Volcanic Mage Rod. Now, you may notice it's like the other ultimate weapons (which, btw, Dias, Ashton, and Chisato give through their Private Actions). All the stats are 0. That's not quite the case!
How do the Ultimate Weapons work?
Here is how they work: ATK = Stat Base + STR divided by 2, Stat Base + HIT = Dexterity divided by 4, Stat base + MAG = INT divided by 2
So, Celine's base INT right now in my file is 304, giving this weapon an +INT of 152, bringing the total MAG/INT to a powerful 456! You can see the stat change in the Status Menu.
In comparison, though, there are the Cave of Trials weapons. Celine's best CoT weapon is the Forbidden Maze (not sure of the ROM translation, this is from the guide) which only has an INT of 100… There is also that early dungeon weapon based on total playtime, but it seems a pain to calculate. If you wanna go grab that and give it a shot, go for it! (I mentioned it early on in the guide.)
Don't get confused by the 0 change to Dias' STR, his ATK power goes way up! :)
In conclusion, the Blue Sphere is worth it.
Skills - More Tips A character is maxed/can't learn anymore skills when the skill level reaches 350. You REALLY need to not level the opposite branch at all. I did this for Dias and he learned Awakening, but Celine had too many points in Battle and did not learn Lezard Techno or Lost Magic.
Item Creation - Psychometry From what I gather, if Dias learned Awakening, then he just needs Radio Waves (Sense Lv 1 Skill) and Religious Studies (Theology) (Int level 1 skill) also to unlock Psychometry.
I'm not going to touch on it too heavily, but the object of the game will let you use up the ultimate weapon to unlock the ultimate skill (SAVE before). I think if you succeed / luck you can keep the weapon AND learn the skill. Theology seems to be a late INT skill, and I haven't maxed Battle yet… I will update if I manage to train enough, as having another skill would be great, but not at the loss of the weapon…
Late-Game Levelling (before Cave of Trials) I want to make more Extend Cards and go fight those green dragons that give 99 SP each, since they would give 198 SP each fight and they go down in one hit of Celine's Thunderstorm…
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Item Creation - Art (Extend Card) First, we need Extend Cards, so we need Art. Celine should have it near max. Buy Magical Canvas from Mile Ruins' Shop. Save. To get Extend Card, you need red paint in the center of the image (each different item requires different colors/placements). If you have trouble affording the Magical Canvas, sell any paintings or cards you don't want, food, or stones made with Alchemy.
If you don't get red paint, don't worry. Just stay nearest to the center as you can and you can still get an Extend Card. If you have another color but already have red in the center, you can hold the brush off of the canvas as well. My advice is to just keep all paint towards the center by lightly tapping opposite the direction the paint brush moves.
Once you have 15, go to Ex Trokia (3F) and fight the green dragon enemies. I know you can use Rena's Rebirth to revive monsters, too, but an easier way is to get to the 4F stairs and go back down to respawn the dragons in the rooms. Once you enter a room, wait a second and use Celine's Magic Shot FA for initiative. Get some distance in the fight, have Rena use the Extend Card, and then cast Southern Cross for easy one-hit wins.
Also, while leveling Dias, I learned the skill he needed for Pull, which is Mental at level 7 (it's a Battle Skill). Also, once he got the Level 4 Skill Combination the AI was doing 4 hit combos and taking down the dragons itself.
I am hoping to max Dias, but I don't wanna go forever training. I'm already at 40 hours playtime. Heal/stock/save, maybe try to make some more armor if you want, then let's go complete this game!
Grand Knott (upper layer) The transporters in the first area with the escalators all lead to the bottom. Bring a few bombs.
Go up the right escalator 4 times, then take the left path for a treasure. Keep going up from there.
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There's a bomb wall on the right. I put the Mirage Robe on Celine for the extra evasion, since she's middle spot. Don't bother with the escalators for now (left ones are an enemy filled dead end, right leads up). Go left and then go through the door with the guard.
Here's the damn elevator puzzle again. Go up twice, take the elevator. Go right, down, down, left, down / out the door, down the escalator, left and through the door again. Go left and ride the elevator. Go right, down / out the door, up the escalator, and through the door. On the right there is a dead end with a weapon for Precis. From the entrance go left and up. If you want Sylvan armors (not useful for Dias/Cel/Rena), ride the elevator. Grab the treasure (be careful of the red dragon, we're back to OKO enemies boys… I just ran) and go back down the elevator. Go right, up, left, up, right, up, left. Solve the maze to get to the upper/right side, go up the stairs and get one of the God Rings for the CoT.
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Go back down to the maze and solve to go up. Rival greets us and welcomes us to the Grand Knott Core.
Grand Knott (Core) Use Jump to grab the Philosopher's Stone from the chest, then teleport back to your ship real quick.
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Private Action - OUT: Celine - Spaceship - Gain Field Action / FA Teleport by speaking with her outside the ship.
Prepare now. By the end of the dungeon, I did learn Psychometry (leveled Sense and Battle to full, then learned Knowledge until I got Theology!)
You'll need Teleport or Hover to get through easiest. The main enemy here is that red dragon, so it's not going to be a cakewalk… There's a little bit of dungeon to explore (best items are Wizard's Mesh on the far bottom right and the Oberon Knife (towards the top left, you'll need Teleport or Whip to reach it), but I'll provide the most direct path to Rival / Final Boss: Right, up, (Repair the bridge with Rena's FA Rebirth), up, left, up, up, up, right, right, right, across the gap with the poles (use Teleport or Ernest Whip), go all the way left, up, right, and you should see an opening going up. Save!!! The final boss is on the other side!!!
SAVE
I equipped Dias with the Tri-Emblem. Celine removed Star Necklace for a Resist Ring.
Final Boss Rival
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She shifts between four forms. You must defeat a form in 30 seconds to kill it. If you only damage it and she shifts, the form fully heals.
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The mecha goes down pretty quick between Dias' attacks and Celine's Southern Cross. The demon only takes three Southern Cross to kill. The wizard takes a long time casting, so using spells/attacks it should go down quickly. Make sure if you're controlling Dias to stay up on her, she likes to back up. Lenneth form is the worst one, mostly vunerable to physical attacks; if you can hit her. Use Angel Feather and any support items (Mental Pot on Celine, a Speed increase for Dias). After I did this Dias finally took her out fairly quickly. The normal form of Rival is cake and goes down super quick. You should see it briefly at the beginning of the fight and again at the end.
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Rival, defeated, explains she is a human created by Edifice, a master computer from another world (Mother Brain?) It's goal is to never let humanity evolve too far and erase it every time it advances. Rival also explains that she wanted to defeat Edifice, but isn't able to, so she summoned the SO2 group to do so.
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Rival gives her goodbyes and you go on to face Edifice. Don't worry about the fight; Dias took it out in like 3 hits.
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Looks like a FNAF endoskeleton D:
Mother Brain explodes and you escape. Congrats to us all, for finally completing the main story of Blue Sphere! :)
ENDING - SPOILERS (Note: There are not multiple endings, but there is a post game.)
Okay, shitty new Tumblr only allows 30 images per post, so PLEASE CLICK HERE FOR THE ENDING / FINAL THOUGHTS POST. (This is ridiculous.)
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magick-musings · 4 months
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Hey!! How do I transmute energy? Like from someone’s hex on me? Or overall how to do this? Do u have any resources or recommendations or anything 🙏🏿🙏🏿🙏🏿
So... here's the thing. I'm an intuitive and eclectic practitioner, and pretty private about my personal workings (as you should be too. Can't be giving out the blueprints and schematics of your lair with all the secret passages circled in red ink. There's a reason this shit was supposed to be kept on the down low). All I can say is that there are no crystals and jars lying around my house to break or steal or otherwise render useless. Maybe someone else can point you to an obscure grimoire or a shiny crystal to spend big bucks on to solve all your problems, but that's not how I do things. I don't have a spell for you, only theory.
Hopefully you know the basics of energy work and warding and aura manipulation, and a general understanding of animism and alchemy and whatever divination method you use to receive messages from the many types of incorporeal. Experience in astral workings would also be good too honestly. If not, you can search em on my blog there's definitely more than a few master posts here to get you started.
As we've all heard, good defense is the best offense so start with banishing, cleansing and warding, followed by a recharge. This is a good time for any aura/energy manipulation on yourself as well as your spaces. Gotta start with a blank canvas. If this is gibberish to you... girl idk get to studying bc transmutation is not beginner shit. If you got all that down tho...
First off, having the outer layer of your ward be 'sticky' is a good start. Instead of energy bouncing back, it gets stuck, trapped. this can turn into a layer of grime though, so you have to have a purification process for it. Think like... how plants take in CO2 (deadly to humans) and give us oxygen (life sustaining) and in the same vein, what we exhale is what they inhale. Or oysters, filter feeders in the ocean who take in detritus and sustain themselves off of it while returning cleaner water to the ecosystem. Chicken manure is used as fertilizer for crops that feed us. Spiders catch pests in their webs.
If you're into animism, nurture a symbiotic relationship. Feed the harmful energy to something that lives on it, and in exchange for nourishing it, the 'waste' it gives off is something helpful to you. There are a lot of ways to go about this, I encourage you to use your imagination. Look around at what you got, and do the best you can with that. Transmutation is all around us if you just know where to look.
Either way. Once it's purified, you can apply it to whatever you want. Wards are a great start though. A self sustainable ward goes a whole long way towards peace of mind.
My main piece of advice is never do the transmutation inside your own energetic body. (Well, not never, but that's mad advanced and if you have to ask this you're not ready for all that). (This is said with love and care and concern not condescension). (Exceptions made for shadow work, or any working done with your own energy. That is also transmutation, also related to the aura and astral work i mentioned above, and a whole other beast entirely). Externalize it, separate the malignant energy from yourself if it isn't already (aka caught in the wards before it could get to you and/or banished etc), and then host the purification process outside of yourself. Also, dont be scared to ask your spirit guides/gods/ancestors/etc for help, if you work with any.
Trust your intuition, ask your guides for, yknow, guidance, and don't be too scared to actually try something new or experimental.
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neptune-ian · 1 month
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Bonjour:)
Totally beginner tarot person here!
Could you share some good advices regarding reading and how should one ask for consent reading another's energy? And also protecting our own energy
Thanks ♡♡♡
Salutations !
So whenever I start my session I shuffle my cards and greet them (yes I am too polite) to « cleanse » them and at the same time I try to ease my mind, stay peaceful and calm. Then I greet the person’s guides first then the person and excuse myself if I disturb them. Then I ask them the question and according to the cards that fell I interpret it as « open or closed » to my reading. But not only the cards but the sensations as well. Also I talk with the guides (especially) and the person to reassure them of my intentions that I won’t be intrusive and give too detailed information. I want them to trust me.
So how I do :
Me with my cards shuffling them and greeting them for a moment… « Hello x’s guides and hello x, I hope I am not disturbing and excuse me if I ever disturb you, somebody wants to know … if you want to collaborate with me for this reading, could you give me some cards please? I won’t dwelve a lot on the subject and won’t reveal things you do not want me too » then I look at the cards and pay attention to how I feel.
If it’s positive then I can, if it’s negative then I stop. There was two readings I couldn’t do because the guides and/or the person’s energy didn’t wanted me to. Also sometimes while shuffling they give me some information but I don’t share them because I think I am not allowed to do so or as of right now at least, and also because I am not quite sure if what I read/heard is right.
To protect my energy I visualize a huge water dome around me with stars and shooting stars (because that’s what I love haha) and I am above the ocean’s water and imagine myself getting cleaned because of my surrounding! After that I feel cleaner and protected and at peace ☺️
That’s how I operate but if some other anon readers want to share their method it would be great as well! 😊
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lilliancdoodles · 2 months
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The Pinned Post :P
Yo, I'm Lillian. Currently obsessed with QSMP and will mostly use this blog to post art and my occasional insane thought, either spur of the moment or intricately planned.
I tag my art/stuff I create with #LCDoodles
Tag my text posts and rambles with #LCChats
And my other posts where I don’t really add anything (screenshot, reposting something from twt, stuff like that) with #LCPosts
My YouTube
My Instagram
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I make a lot of art but my personal QSMP passion project is my family tree. Don't take it too seriously it's for fun, and I like keeping it updated (Its also an easy way to have a reference of every single player/egg) The most recent version can be found here.
This is the art I am currently most proud of. I've made a lot of art and designs for what I think the characters in the Mer au fic Life is like the ocean, it goes up and down. This here is a link to a master post of all those designs.
And this is my fic recommendations list! (it's almost entirely FitPac, gonna be honest, but they all slap if you want to give em a read. Also just wanted to promote my favorite fics, they deserve all the love. :D)
My dumb beginners guide to tumblr I made. If you do nothing else PLEASE do step two and don’t allow tumblr to let AI train off your blog. It’s opt out not in. Steps on how to do that are in that post. pfp picrew
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Text
Ramora bitty: Tale Sans
UnderTale Sans Remora
Name: Mora
Species: Remora
Size: 10 - 14 inches total, 4 - 6 inches standing(mini), 1'6 - 2'6 feet total, 8 - 10 inches standing(Fullsize), 5 - 6 feet total, 3 - 5 feet standing(bara)
Personality: Laidback, loyal, clingy, protective,
Likes: riding along with their host, naps, being with their host, like watching tv, listening to music, hanging out with other bitties, guiding bitties,
Dislikes: being alone, not having a host, being bored, people/bitties that mess with their host, being separated from their host, people who threatened their host,
Compatibility: They need at least 2 or 3 other mer bitties in the tank with them to be happy!
They can attach to pretty much any bitty or person! it isnt painful to be suckered to,
Moras are more of a hitchhiker-type of remora, they enjoy the company of whoever they’re with more than cleaning, they still clean, just not as much as other remora bitties,
Moras like to ride bitties the most, and is seen staying attached to the bitty in practically any situation, from when the bitties are sleeping to when they are in danger!
They’re more of a social remora, often helping bigger bitties through their daily lives!
Moras act as guides, especially to bitties like Bulls and other bitties who need it!
They also are much better at relaying information about the other bitties to the ones they are guiding, which makes them often seen hanging around Bulls!
They don't mind any bitty unless they mess with the one they're guiding! They can even handle being around aggressive bitties as long as they dont mess with the bitty/s they've bonded with!
They enjoy quiet time with other bitties, whether it be watching a tv show or listening to gentle music!
Moras are super loyal and will bond for life! After they bond with another bitty they never bond again unless they have do! And typically the reason they have to is because the other bittie passed(since they usually refuse to let go if they're adopted)
Feeding habits: Remora bitties are carnivores, though can eat other things as they are made of magic!
They eat parasites and even dead skin off of other bitties or fish,
Additional info: All remora bitties need their tails to be hydrated though can be out of water for short periods of time, but its recommended to let them stay in water for as long as possible when transporting,
Remora bitties are salt water! and can become bloated and ill if in fresh water for to long! though fresh water baths can help kill off salt water parasites,
Zone: Ocean,
In Universe: They are seen as the perfect beginner remora bitty!
Difficulty: Beginner
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smacksmash · 1 year
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Checking in with SCOTT CAAN
The Daily Courier
6 Jan 2023
BY GEORGE DICKIE
In playing a Philadelphia police officer who is reunited with his missing son after seven years, Scott Caan found himself in unfamiliar waters. As a matter of fact, the character’s unique quandary makes it one that he’s sure no actor has ever played.
In “Alert: Missing Persons Unit,” an hourlong procedural drama that premieres Sunday, Jan. 8, on Fox (before taking its regular Monday time slot the following night), Caan (“Hawaii Five-0”) stars as Jason Grant, a Philly cop who is a member of the department’s Missing Persons Unit, who is reunited with his son Keith (Graham Verchere, “Stargirl”) years after the boy disappeared.
So while Jason and his ex-wife and fellow cop Nikki (Dania Ramirez, “Maids”) are overjoyed to have their boy back, they can’t help but notice things about the teen that don’t seem right and tell them he may not be their child. Which, Caan says, presented him with what he calls an “acting problem.”
“This idea of Dania and my character are trying to figure out if this kid is our son or not is really something that’s kind of unprecedented,” he explains. “You know, it’s not something you can go research, it’s (not) something you can talk to somebody who’s experienced . ... It’s something that you really have to figure out and dig into and it’s a complicated idea to try to figure out if this kid is our kid or not.”
“I read (the script) and I was like, ‘S..., I don’t know what I would do in these situations. I don’t know how I would act.’ ”
But while the role at times left him at a loss, Caan is thankful he had a very easy rapport from day one with his scene partner Ramirez.
“I don’t want to be too pretentious and talk about acting,” the son of “The Godfather” actor James Caan says, “(but she) brings a certain sensitivity out of me that I haven’t really been able to touch before . ... I think she’s great.”
Full name: Scott Andrew Caan
Birth date: Aug. 23, 1976
Birthplace: Los Angeles
Family ties: He and partner Kacy Byxbee have an 8-year-old daughter, Josie; is the son of actors James Caan and Sheila Ryan
TV credits include: “Entourage,” “NCIS: Los Angeles,” “Vice Principals”
Movie credits include: “A Boy Called Hate” (1995), “Enemy of the State” (1998), “Varsity Blues” (1999), “Boiler Room” (2000), “Ocean’s Eleven” (2001), “Ocean’s Twelve” (2005), “Friends With Money” (2006), “Ocean’s Thirteen” (2007), “Meet Dave” (2008), “A Beginner’s Guide to Endings” (2010), “Rock the Kasbah” (2015)
Did you know: In the 1990s, was a member of the hip-hop group The Whooliganz under the pseudonym Mad Skillz; has a black belt in Brazilian jiu-jitsu
Favorite book: “There’s a book called ‘Rule of the Bone’ that was always one of my favorite books. I’m a big (Charles) Bukowski guy. ‘Women’ was one of my favorite books.”
Favorite movie: “I’d say my all-time favorites would probably be maybe ‘Raging Bull,’ any Hal Ashby movie, ‘Thief.’ ‘Buffalo ‘66’ is definitely one of my favorite movies. There’s a movie called ‘The Two of Us,’ this Claude Berri movie, a French movie ... . I used to be kind of a movie nerd. I’m not as much now but I could list off 10, 20, 30 of my favorite movies.”
Favorite musical artists: “I would say A Tribe Called Quest, Gang Starr, the Smiths and Joy Division.”
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darrylhudson86 · 5 months
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