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#Warner Bros Interactive Entertainment
fridge-reviews · 9 months
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Middle-earth: Shadow of Mordor
Developer: Monolith Productions Publisher: Warner Bros Interactive Entertainment Rrp: £15.99 (Humblebundle and Steam) Released: 30th September 2014 Available on: Humblebundle and Steam Played Using: Xbox One Control Pad Approximate game length: 16 Hours
I doubt there is a single game genre that the Lord of the Rings franchise hasn't been 'officially' pushed into (fan games don't count). However there was a time when open world wasn't one of them. That seems really strange now given that it seems like such an obvious choice, but things are always obvious after the fact. I do have to admit though, the open world genre really does suit it.
The game is set in Tolkien's Middle-Earth between the events of The Hobbit and The Fellowship of the Ring. You play as Talion, a man who has been cursed to be 'banished from death', meaning that until the curse is lifted he cannot die, not truly. This might seem like a benefit (and mechanically speaking it is) but thematically it's a fate worse than death for Talion who was forced to watch his family be slaughtered by invading Uruks and is unable to join them in the afterlife. A part of this curse also links Talion to the soul of a long dead elf and this is when I start to question how this is a curse rather than a boon, because this elven wraith grants you a lot of abilities that are most certainly positive.
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Scattered around the world are Forge Towers, these are towers that you have to scale and activate to reveal the missions and collectibles that are within a region on your map. Essentially these are the equivalent of radio towers in the Far Cry games (or most other Ubisoft games). As was mentioned before, Talion is 'banished from death' which means that when he dies he gets respawned at a Forge Tower (I believe its the nearest but I'm not entirely sure).
Handily the icons on the map tell you which missions advance the story and which are side quests, meaning you can avoid the main mission and go explore the world.
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In typical RPG fashion killing enemies and completing missions gains experience which will eventually lead to gaining ability points. As you would expect with ability points, you spend them to unlock new powers.
Finding collectibles, completing side missions and challenges earns a resource called mirian along with awarding you with experience points. Mirian is used to to purchase upgrades such as increased health etc.
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You can use your wraith powers to stun enemies, interrogate them for intel and later on dominate their minds so that they fight for you.
Information gained through interrogations will reveal the name, location and power rating of the selected Uruk Captain within Saurons army. Further information can be attained by interrogating 'worms' which are specific Uruk's that will reveal a Captains strengths and weaknesses. This power rating is an indication of how powerful that Captain is and the more powerful a Captain is when defeated the greater the reward is for doing so. A Captain that survives a fight (or even an interaction) with you will increase in power, they also will make a point of mentioning how you died or ran away last time.
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Combat in this game is pretty similar to that of Assassin's Creed or the Batman: Arkham games (Arkham Asylum, Arkham City and Arkham Knight). It's all a matter of keeping an eye on the button prompt that appears above an Uruks head so that you can counter them or dodge away. The best part of combat though for me was performing the combat executions, which you can only do when you breach a specific hit streak amount. They're just so visceral and very impressive looking.
Of course, you don't always have to kill these Uruks in huge group melees, you can be subtle about it and sneak in bushes taking them down one by one. Or snipe them from a distance with your bow. Or you could combine all three, which is likely how things will go because it's rare to find an Uruk all alone.
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Uruks that kill you can challenge existing Captains within Sauron's army (or fill a gap left behind by a Captain you've killed), if they win the challenge the become promoted to Captain. You can even assist in their ascent if you wish by going to 'challenge' events and killing their opponents. Now you may be wondering why you would want to assist in their ascent, the answer is actually simple and relates to a previous paragraph, the more powerful a Captain is when they are killed the better the reward is.
I've mentioned that killing Captains gives you a reward a few times now but not actually said what the reward is, well now is the time. The reward for killing an Uruk Captain is a rune, either for your sword, bow or dagger. At the start of the game you can only equip one rune on a weapon at a time but if you spend mirian to upgrade the weapon it will be able to hold up to five runes. These runes have all sorts of benefits and there are a great many to find, some will heal you upon each successful kill, others increase the damage you cause etc.
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I found the default field of view to be too close to the character, this meant that sadly I did have to mod this game slightly to increase it. Normally I would be against such an action, however, it seems that this is a peculiar quirk of the PC release for this game, the console versions apparently had a wider field of view on release. Because of this I've determined my slight modification to the game as a fix rather than an alteration.
In all honesty its the nemesis system that raises this game from being a fairly standard open world game into something more special. A great example of this is while I played I was killed by some random Uruk, that Uruk was then given a name, a title and became a Captain. I was so incensed by him killing me that I specifically hunted him down. Sadly I failed to kill him in three separate occasions so I saw what was once a random Uruk eventually reach the highest echelon he could. With each fight he would taunt me and I was so immensely satisfied when I finally killed him that I actually cheered. It was a totally unique and organic experience which caused me to completely ignore the main plot until I had finally killed him.
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This game is definitely worth its current asking price and you don't even need to be all that familiar with the Lord of the Rings franchise to enjoy it. I highly recommend this game. Now I just have to see if the DLC's are worth their salt.
If this appeals to you perhaps try;
Middle-Earth: Shadow of War Assassin's Creed 2 Batman: Arkham Asylum
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
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digitalbyte357 · 7 months
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Spooky Video Game Music No. 289: Temple of Katara Vala- Mortal Kombat 1 (PS5/Xbox Series X/Switch/PC/Steam)
In this 2nd soft reboot of the Mortal Kombat series, after becoming a Fire God from defeating Kronika from the previous game, Liu Kang decides to make a new timeline. Here, many characters from the past games have new stories that leads to new interpretations. In this story, we see movie star Johnny Cage and his sidekick go through an Indiana Jones inspired temple (even wearing a similar outfit) while filming a movie. Inside the temple, liquid mercury flow on the bottom of the temple, burning poor souls who try to trespass. Once Johnny Cage tries to retrieve the treasure of Katara Vala, the villain wakes up in his slumber and brings his minions with him. Unfortunately, Johnny Cage’s sidekick succumbs after falling in the liquid mercury. Now Johnny Cage is facing Katara Vala and ready to face him with his updated moveset…
The most recent game to be on this list, this song is really intense. The orchestration is going wild in this stage, bringing the sense of danger given Johnny is fighting Katara Vala and dodging the dangers of the temple. The music does sound adventurous as well which captures the thrill of the adventure. The song does sound very close to an Indiana Jones song, which fits given the composer, Wilbert Roget II, had worked on soundtracks of some Star Wars and Indiana Jones games. It may not be the scariest song from the series but the intensity of this song makes up for it and would bring some chills to anyone’s spine listening it. Johnny Cage sure is one brave guy fighting villains while this song plays. 🎃
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thegamecollection · 2 years
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NA-NA-NA-NA-NA-NA-NA-NA SPEC-MEN! (AND WOMEN!)
Here’s a little something for all you high spec-heads in the form of a Gotham Knights PC trailer! We know some of you superheroes-in-waiting are less about console and are more partial to the personal computer way of gaming! If you’re in that bracket and also consider yourselves DC fans, well, you may want to brace yourselves...
All footage in this trailer is indeed captured on PC in 4K resolution with an ultra high frame rate, as well as ray traced reflections and intel. XeSS AI enhanced upscaling! Did we mention expansive customisation options and ultrawide/multi-monitor support?! Yeah, those too. AND BREATHE.
Now that the finer details are all on the table, we’d suggest you hit play on the trailer and see for yourself what scrapes you’ll find yourselves in as Batgirl, Robin, Nightwing and Red Hood on 21st October! Stepping into the knight has never looked better and with the population of Gotham in your hands, the dangers that threaten have never been more realistic on PC!
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Whilst we’re currently not offering the PC release, you can pre-order both Standard and Deluxe Editions of Gotham Knights on PS5 & Xbox Series X with us here at The Game Collection!
Receive the 233 Kustom Batcycle Skin pre-order bonus while you’re at it...
-Jack
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fganniversaries · 1 year
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7 years ago today, Mortal Kombat XL was originally released on PlayStation 4 and Xbox One at NA. It was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment.
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gaminghearts1-blog · 17 days
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Does Batman Arkham Knight Deserve a Sequel (Part 2)
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honoka-marierose · 7 months
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Mortal Kombat 1 - Launch Trailer - Nintendo Switch
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lclupus · 1 year
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Warner Bros. Leak
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theplaystationbrahs · 2 years
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Death in the Family: WB Interactive Entertainment Terminates PS4 and XB1 Versions of Gotham Knights
Death in the Family: WB Interactive Entertainment Terminates PS4 and XB1 Versions of Gotham Knights
Rumors began swirling earlier this year that WBIE could have possibly canceled the PS4 and XB1 versions of the upcoming Batman Arkham spinoff, Gotham Knights. More rumors hit yesterday that the game would no longer feature 2 player co-op but would be expanding to 4 player online co-op. Not long after this news hit the official social media accounts for Gotham Knights let it be known that new…
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mvfm-25 · 2 months
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" Postmortem : Scribblenauts! "
Game Developer Magazine (GDM) - November, 2009.
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acmeoop · 2 years
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Stop Earthling! “Bugs Bunny: Lost In Time Video Game Trailer” (1999)
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kenzogaming · 1 year
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Hogwarts Legacy Launch Trailer Shows Off a Huge Magical World with Mystery and Danger
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fridge-reviews · 8 months
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Middle-earth: Shadow of Mordor – Lord of the Hunt
Developer: Monolith Productions Publisher: Warner Bros Interactive Entertainment Rrp: £6.99 (Steam) Released: 16th December 2014 Available on: Steam Played Using: Xbox One Control Pad Approximate game length: 3 Hours +
This DLC centres around a new type of War-Chief that has appeared in the lands of Nurn, these new War-chiefs are known as 'Beast Tamers' and they have been gathering up and training the wild beasts of Mordor to fight as part of Saurons army. This has your friend Torvin (a dwarf hunter who you meet in the course of the first game) quite worried as such an event would hasten the inevitable conflict to come. It's due to this worry that he has come to Talion for aid, if anyone can take down the War-chiefs it's Talion.
This DLC introduces two new variations of the beasts that were already in the game those being the Cathagor and the Wretched Graug, as well as a couple of new skills to acquire to help tame them.
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When you start this DLC you start with all the skills and abilities fully upgraded, though you will lack all the runes you have in the main game. Because of this I find it a bit odd that the missions you go on have optional conditions to attain more Mirin since there is nothing to spend it on.
The big question is, is this DLC worth the price being asked for it? Well, mileage may vary here but I think it is in this case. I do find it a bit of a shame that this DLC and all its features are kept separate from the base game.
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Middle-earth: Shadow of Mordor – The Bright Lord
Developer: Monolith Productions Publisher: Warner Bros Interactive Entertainment Rrp: £6.99 (Steam) Released: 24th February 2015 Available on: Steam Played Using: Xbox One Control Pad Approximate game length: 3 Hours +
Before starting the DLC it's highly recommended that you complete the base game first as the character you play as is a spoiler. Take what I just wrote to also mean that from this point I shall be telling some spoilers so if you wish to play this game without knowing anything please stop reading.
In this DLC you play as Celebrimbor, otherwise known as the elven wraith that inhabits Talion in the base game. However, this DLC is set long before the events of the base game (I think by two or three thousand years though I'm not sure). In this DLC Celebrimbor is attempting to use the One Ring and stop Sauron by turning the Uruk army against him.
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The main thing I would say about this DLC is that it's much more difficult than the base game. Celebrimbor has similar powers to that of Talion but they are weaker over all and he starts with less health and focus available. To top it off the various Captains and War-chiefs start with a higher power rating and quite a few immunities.
I admit I enjoyed this DLC less than the main game and the previous DLC, I'm not sure if it was because I was starting to tire of the format or because I found the DLC less engaging than the main game. Either way this DLC failed to grip me and I played it through more to write this review rather than through any real enjoyment.
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
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demifiendrsa · 1 year
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Publisher Warner Bros. Games and developer Rocksteady Studios have delayed Suicide Squad: Kill the Justice League from its previously planned May 26, 2023 release date to February 2, 2024.
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dynamos-games · 1 year
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I have way too many unfinished games taking up space on my ps4. the sad thing is I spent money on most of them, so it's not like they were free. so to the few of you that see my posts and interact,
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jtgunner · 1 year
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New episode of my let's play of Batman: Arkham Asylum for PC is now up on YouTube! It's time to fight Poison Ivy! So let's prune this crazy plant lady!
WATCH IT HERE: https://youtu.be/0zmWI5QFfC0
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gaminghearts1-blog · 10 months
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Batman Arkham Trilogy Coming To The Nintendo Switch (Video)
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