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#Pokémon Cultural Impact Analysis
nicholasandriani · 3 months
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Feb 6th: Dear Diary, Mew gave birth… Unveiling Wild Kanto: Celebrating Pokémon Lore & Mew's Legacy on February 6th
Celebrating Mew’s Legacy and the Launch of “Wild Kanto”: A Journey into Pokémon’s Heart February 6th may seem like any ordinary day to the uninitiated, but to those in the know, it marks a pivotal moment in Pokémon lore: the creation of Mewtwo, one of the most formidable and enigmatic creatures in the Pokémon universe. Born from the genetic material of the mythical Pokémon Mew, this day…
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prince-kallisto · 1 year
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Saguaro and 1950s Femininity vs Masculinity
So, I was working on doing another clothing analysis (as I did with Larry’s suit), this time for Saguaro. However, the more I delved into Saguaro’s style, I realized how deep his insecurity lies, just through his clothes! Each piece of clothing connected more and more with the 1950s, the point I decided to make a separate post for the historical references. I will be making a post dedicated to analyzing his clothes though! ^_^
Quick disclaimer: I am not an expert in fashion or history, this is from my own personal knowledge, research, and passion on the topic. If there are any corrections or additions you’d like to make, please let me know!
Pokémon has lately been experimenting with more cultures outside of Japan, and has long history with Pokémon US. Even in the original Red and Blue, we have Lt. Surge aka the “Lightning American.” This trend continues within Saguaro, whose outfit immediately struck me as being inspired from American 1950s fashion.
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The pink, yellow, and purple of his blouse is reminiscent of the 1950s color palette. These colors dominated interior design, fashion, and cars. The vertical stripes in his blouse were also a booming design trend in the 50s. French fashion was a huge inspiration to both Europe and America at the time, so it appeared in women’s clothing a lot. Now, the pink and yellow stripes give off a nearly-dated and sentimental look. But with his pants and shoes, he pulls it together in a contemporary, cute outfit (my future fashion analysis will go in-depth on this).
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He wears a pink hair bow and his apron is adorned with a purple one. Again, bows were all in the rage in the 50s, especially as film stars like Audrey Hepburn influenced the fashion world. The bows were subtle and dainty, decorating the hair, waist, and neckline. It’s very significant that he wears an apron, one that even has a homemade touch. See the cute patches? The stitching on them implies he must have sewn them on himself. Anyways, the apron is practically the symbol of the 50s housewives.
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When you think of the American 1950s, the image of the Housewife is probably what comes to mind. And although the role of the Housewife was, in reality, grueling, the romanticization still had a huge impact. America was in the Post War era, with men returning to their homes and families. As such, more women began to return to the household, as during the war, women took up the empty positions in the workforce. Not only did American ideals wanted people to revert back to the perfect family, the 50s was the period of the Cold War. It was basically a culture battle between America and Russia, which gave America all the more reason to spread their propaganda of the perfect, nuclear family. And as such, the feminine, submissive homemaker who kept the house tidy and had dinner ready with a smile. All while keeping up on latest fashion trends, of course. This was the made-up norm, not the reality, but the way it influenced gendered roles was irreparable.
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This is not to say that Japanese culture has nothing to do with though. Quite the opposite in fact: it’s the key to understanding Saguaro’s insecurities. Post World War II, Japan started taking more influences from Western culture than ever, the boom starting around 1945. The Sengyo-shufu (専業主婦) was rising in popularity, meaning the “full-time housewife.” However, this was met with a controversial reception by Japanese women.
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In 1955, an essay critiquing the housewife was submitted to a feminist magazine called Fujin Kōron (Women’s Review). The housewife, according to this essay, was a lazy consumer that only gossiped with other housewives, while her husband did all the dirty work. (I’d like to note how Saguaro says his classroom is a place where students gossip. He also considers his Home Ec classroom is be a “palace.”)
This sparked a scandalous debate (ronsō) in the magazine through essays, nicknamed the Housewife Debate, primarily between women. It went on from 1955 to 1979, through AT LEAST 33 essays. Since it was a feminist magazine, both Japanese working women and housewives were reading through this debate of what their role should be. Several essays defended housewives, while others took a neutral stance and said the home, kitchen, and work place weren’t gendered places. But as these were a product of passion, both working women and housewives were heavily insulted and criticized in these essays, pitting both sides against each other.
But what does Saguaro have to do with the 1950s and housewives??
Everything.
Saguaro symbolizes, and is a product of, the Housewife Debate and American propaganda. The pink, the apron, the bows: Definitely a subversion of what you would expect from an imposing man like him. But these aspects play into the image of the 1950s housewife. And as he’s the teacher of Home Economics, I don’t think it’s a coincidence.
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But wait, (somehow) this isn’t all! Back to his outfit, let’s consider the loafers and suspenders. Generally masculine fashion that’s considered old-fashioned. Saguaro gives it a contemporary twist with the silver buckles, but it’s still very traditional, very gentlemanly. I’d like to note how the suspenders are holding up the apron.
With everything I discussed, you can see the conflicting ideals in his outfit; the mesh of traditionally masculine and feminine pieces. Saguaro is stuck in time with his perceptions of what a man is supposed to be, and his clothing reflects his beliefs. It’s why there’s references to the heavily-gendered 1950s
I know for a fact it isn’t a coincidence, because in this amazing post by @shinyhappydigistar, I learned that in Japanese, Saguaro uses an archaic pronoun: wagahai. It was used by masculine authority figures that demand respect. It’s also very arrogant. He’s trying to project his idea of masculinity as an attempt to hide his feminine interests.
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Saguaro is deeply insecure about himself and the role he’s “supposed” to play as a man. It’s clear he loves what he does, but when it comes to how others see him, he’s terrified of others finding out. He even says so himself that he has some narrow-minded views. Embarrassment over liking sweets and cute things doesn’t come out of no where.
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Here, he says “I’ve spent my entire life trying to maintain the image that others have of me.” It’s an insecurity stemming from his childhood, as something he must have experienced from the adults around him. Of course, we know very little of him in canon, but these lines imply incredibly important things about his character.
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The history is important to consider in a multi-faceted way, because these subjects are complicated. Especially with characters like Saguaro, who seem to have grown up with a strict binary of gender expression. He is the “gruff yet homey” Mr. Saguaro, and he’s having trouble accepting both sides of himself. He’s pitting his perception of masculine and feminine ideals against each other, instead of accepting the fact he likes both.
I hope this provided some character insight, I was really shocked the more I broke down his outfit! But maybe that’s just me haha (*⁰▿⁰*) It bums me out that character design, especially clothing, is underestimated in media communication. There’s A LOT to be said in a character’s clothes- deliberately drawn. Pokémon is a shining example of this, as I’m also learning through this analysis journey. Saguaro is an incredibly complicated character built from complicated history and self-expression. A lot of love was put into all of the SV characters, each going through their own journeys in life, making them more real than ever. I hope you liked it! ^_^
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anti-katsuki-lounge · 2 years
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In terms of stans, are BK stans more aggressive or about the same relative to stans of other characters of different franchises? Since in the last two decades, being in a fandom has fundamentally changed, namely that it’s easier to get in into the wrong pool, have the obsessive type of fans gained new avenues in which they are able to harass on a much greater scale without knowing why they are doing so?
Psychological speaking, when we put an idea as our identity, we feel hurt if someone pints out it’s flaws/etc. so we instinctively counteract with greater force unless we have the maturity to comprehend what’s going on. Fandoms have evolved with the internet but the human mind has not and our monkey brains will get in the way of our logic if the emotions are too strong.
First of all, I 100% agree with your analysis on Stan culture. Just wanted to say that.
BakuStans are very toxic. If I had to rank them, they’d be at the same level as Dream Stans, which are less horrible than Andrew Tate, Elon Musk, and Donald Trump Stans. However they are worse than K-Pop stans. While K-Pop Stans have done awful shit, they’ve actually also banded together to do some huge fundraisers and charities, something most Stans can’t claim to do, hence why I consider them less worse than Dream and Katsuki Stans. K-Pop Stans have many different groups, and while Stan culture is unhealthy no matter what, at least some parts of K-Pop Stan culture is encouraging them to learn about another culture (obviously some fetishize it but others seem genuinely interested in Korean culture) and do things that positively impact the world. I can’t say the same thing about Katsuki Stans or Dream Stans. They just seem to encourage hate if someone has a different opinion. Sure this is present in some K-Pop Stan circles, but in other circles they just ignore those opinions. K-Pop hivemind leaders can either be positive or negative influences. Katsuki hiveminds are usually toxic (Dream Stan culture hardly has any hivemind leaders to begin with, except for the man himself).
Lol this ended up being a mini-analysis on K-Pop Stans compared to Katsuki Stans 😂. I don’t think I need to go into why Elon Musk, Donald Trump, or Andrew Tate Stans are worse cause it should be easy to figure out why.
I guess to wrap this up, I’ll just make a small list of how some of the toxic Stans I’m familiar with compare to each other. Again, this is just based off my admittedly limited observations so I could be totally wrong:
(Key: A>B means A is worse than B)
Donald Trump Stans = Andrew Tate Stans > Elon Musk Stans > Dream Stans = Katsuki Stans = Steven Universe Stans > K-Pop Stans > Endeavor Stans > Dragon Ball Stans > Danganronpa Stans > Gen 4 Pokémon Stans
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Hello! This is my first time talking to you, so please be nice! I like your color scheme and all you posts. I know your creator wants people to be creative with you, but I’d rather just ask what’s your favorite Pokémon. And what’s your favorite yu-gi-oh card? Oh! Sakura is one of my favorite Naruto characters, simply because she’s one of the only female characters given a strong characterization in the show, even is her crush on Sasuke seemed to ruin her for a lot of people. Do you like her character, and if so, do you have any fanfic recommendations starting her?
Thanks for the nice message. (I'd rather you weren't anonymous, though, since that's what you're doing anyway.)
A lot of my favorite "stuff" is a mix of 1) things that I've only seen a few times/haven't really thought about for a long time, and 2) things that were very influential in me developing my interests as a kid, things I've thought about and written about a bunch and which have stuck in my mind.
I guess I should put it more plainly: I've been reading a lot of Harry Potter in college, and I kind of like it, but it's so deeply entrenched in my head that I've spent a lot of time thinking about it, and I often find myself remembering some cool detail from a HP book or article or whatever and thinking "hey, I didn't realize this was in the books, I've only read so much." And then of course I'm going to reread that book now that I know what's in it (especially as I move through the series). This is in part a function of the series' popularity -- HP has to be read pretty thoroughly in order to get you even a basic sense of what's going on (see e.g. this SSC post which I liked a lot).
But it's also true that people keep bringing up new details that I haven't read before and don't recall. The books' popularity has allowed them to be referenced in things I've read like fanfic, which is also new, and in the fanfic they're mentioned again and I read them and get to look at the way people are writing around them.
I'm sure this is kind of self-centered, but one reason I'm reluctant to put my fanfic on the internet is that it's kind of hard for me to distinguish "this is good" from "this is a Harry Potter reference" so as to keep myself from being swamped by Harry Potter stuff I didn't read in the past. (Like, a few days ago I found myself watching an episode of Mystery Science Theater and, like "hey, this is cool! I'm watching this, because I know of it and like it, because the MST3K theme song is cool and makes me think of it!")
Anyway I guess I'm talking to myself a bit there, but I've been saying for a while that Harry Potter was kind of a watershed for me in the way that Yudkowsky has talked about his influence on him. For me, Harry Potter wasn't a huge series, I don't reread it regularly, I've read a little bit of every book and watched every movie, but it had a huge cultural impact and I've been obsessing over fanfic and fanart and analysis of its themes since I first heard about it at some point in the early 2000s.
As far as Naruto, I'm a big fan of pretty much all the characters and not really bothered by any of the pacing or plotting, but I don't think I'd pick any particular character to think about when I read. It's mostly all tied to "remembering the moment I first heard of this character."
As far as yu-gi-oh cards go, this is the best page I've seen.
Thanks for the questions.
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straydaddy · 1 year
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Hi Knarme, your version of the navi body is really interesting! And I agree with your sentiments of loving the world and characters of Avatar regardless of its criticisms. It's tiring constantly trying to justify or defend your passion to people who would never understand/vilify it. It's always bizarre to see how far some people go to police other's fun in things they deem as 'problematic'. Sometimes I just want to enjoy a media without thinking about real world issues.
Thank you for your words! And yeah this.
I think many people struggle with the idea that all fiction doesn't have to be an accurate narrative about real life things, let alone be a narrative about them at all.
Hell, I love the strangest of spec-evo worlds especially because they're just explorations and thought experiments of things that haven't happened in real life, like endoparasite vertebrates or some wild stuff like that.
Here is my approach to this issue that I've constructed from a lot of time of thinking about these things; Example; how Jake's shift from a disabled human body to an abled avatar body has been criticized as being a narrative about "curing disability" or "being inaccurate to disabled experiences / bad rep" etc.
Analysis of art and media in its historical and cultural context can tell us something about the bias and beliefs of contemporary society.
-> Censoring that art isn't going to fix the structural problems of that society, but analysing that art can help us see them. Instead of bashing the art that reflects those things (all art ever made, is made in its historical and cultural context, there is NO art that doesn't have some contemporary bias or values etc. reflected in it), works of art can be seen as one of the many ways to examine these things.
-> It's vital that the people wanting to do this kind of critical art analysis, however, respect and leave alone people who are enjoying that art simply because they want to enjoy a fictional story.
-> Jake Sully's story doesn't have to be "good disability rep", - on its own, it's simply a story of a man who transferred from one body to another.
-> I mean... Is Pokémon bad bed ownership portrayal...? No! Pokémon is Pokémon! Pokémon are imaginary creatures that love to fight on behalf of their masters! Nobody thinks Pokémon is a guide to keeping a dog! Jake Sully's story is Jake Sully's story. Jake Sully is from a fictional world where swapping bodies is possible.
-> Is reprentation a good thing? Yes! Artists, creators and media fans etc. are free to visualize, conceptualize and bring up new ways to create stories and characters that resonate with the experiences of a certain demographic. The more stories there is to enjoy, the better!
-> I myself am disabled because of chronic illness, but do I expect Jake Sully's story to represent me? Why would I expect that? This isn't about me at all? It's the story of some fictional character, James Cameron's OC named Jake Sully. In that story you can swap bodies. Coolio. I personally love the escapism of it.
-> Jake's story can be seen similiarly to how in many old folk tales many bizarre things happen, - but it's more symbolic to something else than just "talking rabbit loses to a turtle in a race". Jake's story isn't about disability, - his story is more about the transformation of a person who rejected a dominance hierarchy that exploited him, and embraced community and justice instead. This transformation healed him, - we could also see Jake's body-swapping as a metaphor of a psychological and spiritual transformation, not as a disability narrative.
-> Can Jake's story still say something about how our society views disability? Possibly, and most likely! But that should lead into theorizing about how certain views about disability materially impact our lives in real life, in our real, interpersonal relationships and on an institutional level. Those issues aren't affected by a fantasy story of a body-swapping dude who became a blue catboy in space.
This is my conclusion and deconstruction of this little identity crisis I had for awhile about liking Avatar. I don't believe in censoring art, unless it's specifically intented propaganda or misinformation spread in an educational material. Like, say, there is an inaccurate science illustration about the anatomy of a heart disease and this illustration is used in universities to teach heart surgeons? Take that stuff down, you're informing future heart surgeons to fuck up without knowing it and a real person might die!
-> When a piece of media/art isn't intended as an education material, but as simply fictional entertainment, most people have the media literacy to treat it as that. If they don't, a solution is to help people improve said media literacy, not censor the media.
-> People can set a personal boundary to not be around art/media they don't like or that brings up uncomfortable feelings for them. I do this all the time. By making other people's tastes in art/fiction about myself, I am actually violating their boundaries and freedoms, not the other way around. There are also places and situations, general tact and manners about things. Like, people's imaginary/roleplay non-con sexual fantasies are OK. Most people with said fantasies aren't going to make the conversation about someone's IRL experience of SA about that, - that's common sense, that's just manners.
-> People also have the right to enjoy fictional stories/art/media without someone jumping in and making it about their trauma. Doing so is highly inapproppriate and boundary-violating, + it has no impact on the real-life structural, material and cultural problems that may have contributed to said trauma.
So yeahh. This is my views of it all. Peace.
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lildenmo · 2 years
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Denmo’s Literacy Life
I am not really sure how to start this, so I’m going to try to recall my literacy life in chronological order. I’m an internet child, so a lot of my posts have pop culture references, but that is what helped me learn and grow. 
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1. The first form of literacy I came across other than my mom and dad speaking to me was Baby Einstein and other similar shows. They allowed me to understand other forms of aural learning besides speaking (letters and numbers)
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2. When I was 5 or 6 years old, I began to develop a higher understanding of the world around me and would basically just reflect my mom’s actions. My mom is a rock listener; one of her favorite bands at the time was Metallica. This album was not the kind of music a kindergartner should be listening to, but I was a rebellious child. I would listen to it when no one else was around. Anyways, it taught me how speech can have multiple tones and rhythm (in a way to convey different emotions) and it also introduced me to more aggressive sounds. 
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3. Math was introduced to me in kindergarten. It allowed me to learn that numbers are also a form of literacy, and how to calculate things, even at a young age. Hey! 1+1 is very simple nowadays, but it was a good starting point. 
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4. Pokémon was the first video game I ever played that I had to read long texts in a game format. The story also taught me how to interpret chronological aspects of literacy, like how a narrative starts and finishes. 
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5.  (I know the gif is showing the movie, but I’m referring to the book here.) Harry Potter was the first text I read that allowed me to understand more complex literary writing concepts, like paragraphs and textual dialogue. It also further helped me master my understanding how a story goes. 
6. Eminem was my introduction to hip hop music (my favorite form of literacy.) Hip-hop has a big impact on my life, as it is one of my main hobbies and Eminem was responsible for that. He also has an insanely extensive vocabulary, so I learned a lot of words from listening to his music.
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7. Scarface is my favorite movie of all time. I was first exposed to this movie at a young age, but I never watched it until my freshman year of high school. This movie opened up my interest in film, as well as making me realize how well a person who is new to literacy can learn a lot through visual mediums, such as movies and shows. 
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8. XXXTENTACION was a Floridian rapper who tragically passed away at a very young age. Before that though, he was one of my favorite artists and a role model to me. He was good with speech and he said a lot of things that expanded the way I think. This is a link to a song he wrote about police brutality, which was a concept that I was really familiar with before I heard this song. He also inspired me to write music of my own, which has increased my literacy tremendously. 
9. Death Grips are a hip-hop group that is based in Sacramento., California. Their music is very abstract and sounds very bizarre. It is definitely not for everyone, but their music helped my literacy by showing me that literacy doesn’t need to be conventional to learn from it. MC Ride, the main vocalist of the band, uses his voice in many bizarre ways, almost to the point of unintelligibility, but when I dived into their lyrics, I was amazed. All of the lyrics are like poems, more so than any other hip-hop music I’ve heard. Their albums are conceptual and all mean something greater as a whole project. I could go on for hours talking about this, but that's just a quick analysis. 
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10. Anime has always been a medium that I intake various tidbits of knowledge. Anime is a thing that brings most of my friends and I together. As for how it’s affected my literacy, it shares similar factors to other entries on my chart, but one example I want to highlight is Hunter x Hunter. This show taught me how human characters in a show can be. Every character was written perfectly, and are all so relatable. 
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pacack · 5 years
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Smash Bros. and Politics
So, I was seeing an argument on twitter that claimed that games have become steeped in politics to the detriment of consumers.
I thought to myself, “Alright, I know a game that spans game history from 1980 to now that we can look at to determine whether games have really gotten more political with time.”
Spoiler: Only 9.375% of the franchises represented by characters in Smash Bros. avoid political themes. Games are intensely political and always have been.
Actual spoiler warning: This includes spoilers for the general plot and themes of basically every game franchise included in Smash Bros.
Trigger warning: The following essay contains references to violence, death, war, emotional abuse, racism, racial and cultural stereotyping, sexism, minority oppression, poverty, gangs, animal cruelty, religious hypocrisy, pollution, and climate change.
Mario: Traditionally avoids complex plotlines entirely (though some games break that tradition,) but even the most barebones plots have “ruler who thirsts for power is a bad person, while ruler who does not is a good person.”
Donkey Kong: The themes are all blatantly environmental. The main characters are heavily intertwined with nature, while the big bad steals natural resources, uses technology that pollutes and disturbs the local area, and evolves over time from a corrupt monarch to a gun-touting pirate to a mad scientist. The evolution of the villain’s technology in the first trilogy is sending the message that oppression evolves over time to become more sophisticated.
Zelda: Varies from game to game but ranges from “bad guy literally is transformed into a pig because he desires power” to “crisis brings grief and makes us contemplate our morality, but that should make us value the connections we have more.”
Metroid: Game revolves around a skilled and wholly independent soldier/mercenary/bounty hunter that happens to be a woman. Laced with themes of “a person who is profoundly and intentionally alone does not need to be dependent on others to define herself” and “scientific progress that is intended for the betterment of mankind can and will be used to wage war by those who seek to do harm.”
Yoshi: “Communities should help and protect even complete strangers from those who would do them harm.”
Kirby: Themes range from “greed of a ruler leaves kingdom in poverty” to “people who band together in friendship can overthrow those who possess power.”
Star Fox: Tyrannical mad scientist plans to form an oppressive empire by using technology. Do I need to explain that?
Pokémon: Treat animals as partners and friends and marvel at the wonders of the natural world. Bad guys include:
an organization that abuses animals
an organization who aims to destroy the environment
an organization that doesn’t appreciate the current world and plans to reshape it into one where emotional attachment doesn’t exist
an organization that criticizes the current state of affairs in legitimate ways to hide their real intentions of stripping the common man from their power to resist their planned dictatorship
an organization that values beauty and power above all else (criticizing the French elite specifically)
A gang that recruits desperate people who feel they don’t have a family
A supposedly humanitarian organization that is headed by a possessive and emotionally abusive mother who is obsessed with owning things, people, and animals rather than loving them.
Earthbound/Mother: Discusses complex themes about love of family, pain of loss of and rejection from that family, the trauma one suffers because of that pain, and the importance of people learning form that pain rather than using it as justification for hurting others.
F-Zero: People meet one-another and trade, develop new social ties, have intellectual exchanges, and share technology, but some begin to abuse the framework of the system that brought everyone together to make themselves lavishly wealthy. These elites then develop dangerous sports for their own entertainment that the common man is enticed to compete in to improve their societal standing.
Ice Climber: Two characters that are coded as Inuit-Yupik enjoy themselves by cooperating and competing with one another in nature. While simple, the theme of connection between people over a shared activity can’t be recognized as completely apolitical when they’re in a minority group.
Fire Emblem: A just ruler is forced into conflict with a neighboring despotic country and must balance their duty to defend their people with their understanding that it is the innocent common folk of the other country that will suffer in place of the unjust rulers who began the conflicts. The game centers around meeting new people, many of them from the other side, who themselves are multi-layered and kind, but who live difficult lives. The unjust rulers are defeated, but a greater threat then brings all the people together, despite their differences, for the common good.
Game and Watch: Man juggles, cooks, and plays games with his friends :)
Kid Icarus: An angel who has a disability that prevents him from flying must save the world when circumstances leave him as the only person capable of resisting. He succeeds and is recognized by being promoted captain of the guard for his ability, courage, and tenacity. From that point on, the support of others allows him to live his life without his mobility defining what he can and cannot do.
WarioWare: The main character (who was conceptualized because artists’ freedom to create was limited by corporate greed and its insistence on maintaining the status quo) is a greedy man who plans on creating a poor, easily made product to sell to people as a get-rich-quick scheme with complete disregard for artistic integrity.
Metal Gear: The entire series began as a political commentary on the manipulation of soldiers by politicians in the Cold War. The series delves deeply into the morality of war and the negative impact that it has on a person, as well as discussing peace, revenge, racial violence, genetic engineering, censorship, societal loss of a person’s knowledge when they die, misrepresentation of history, and generational knowledge and bias. The main character, Solid Snake, is a critical analysis of the action hero trope, and the deconstruction of his character archetype reveals his increasingly broken spirit as he comes to see his life as unavoidably entwined with conflicts and war.
Sonic: Evil scientist destroys and pollutes the environment and abuses animals in his scheme to gain power, leading to the animals themselves revolting and overthrowing him for his actions.
Pikmin: A middle-class working man who cares only about supporting his family is made to work in dangerous conditions and suffers hardships because of his company’s desire to maximize profits.
Animal Crossing: A kind community of people welcomes a stranger and helps them to build a new life with them, teaching them how to survive and thrive on their own.
Mega Man: Society has advanced to the point that robots are used in day to day jobs, and an ambitious scientist hacks into them and uses the technology to throw society into disarray, with hopes of establishing a dictatorship.
Wii Fit: Fitness trainer teaches you how to exercise and become healthier :)
Punch-Out: A poor kid from the Bronx has dreams of becoming a star athlete, and his trainer, a kind, retired black boxer, trains and inspires him to achieve his dreams of having a better life. The international opponents in the game embody both harmless and harmful societal stereotypes of their cultures. The more ridiculous the stereotypes surrounding the group, the more ridiculous the opponent becomes. Ultimately the protagonist, a multiracial kid from one of the most diverse cities in the world, achieves his dreams and is respected globally for his skill and perseverance, reflecting the ideal of cultural harmony.
Mii: Customizable avatar characters play games :)
Pac-Man: Happy man eats food as cute monsters chase him around a maze :)…in a dramatic departure from the norms of the time in the industry, making the uncommon move of advertising to women by using cute, whimsical designs and appealing to and encouraging everyone’s common experience of eating. Avoided common themes of the time like violent space shooters, racing games, and sports titles, which were meant to appeal to young men.
Xenoblade: The plot revolves around predicting where the path you’re on leads you in the future and emphasizes heavily that there is nothing in life that decides your fate for you. Aims to explain that, while hardships in life can lead you to do the wrong thing, you always have the power to change that which seems destined in your life. It condemns those who use the hardships they’ve experienced to excuse wrongdoing and explains that a person has the power to learn and grow from those hardships instead.
Duck Hunt: You’re a duck hunter shooting down ducks with your trusty companion dog :)
Street Fighter: The continuity is a mess, but basically it boils down to an evil man being defeated by the honorable and pure philosophy of the protagonist. It involves different spiritualities that are a part of different martial arts and I’m not going to pretend to be qualified to talk about the cultural implications of them, but it generally discusses the morality of violence.
Final Fantasy VII: A soldier who lost his best friend in a battle long ago joins an ecoterrorist rebellion against a corporation that is draining the life force from the planet at the expense of energy. If I have to spell out the environmental themes there any more clearly you’re a moron.
Bayonetta: Sexual witch with guns sold her soul to demons and literally makes a living killing angels that are obsessed with the impending resurrection of God, the creation of a new world, and the destruction of the current one. Heavily inspired by and critical of Christianity, with the angels being named after virtues that they lack. The five main bosses in the game are the four Cardinal Virtues of Catholicism – Courage, Temperance, Justice, and Prudence – and the final boss is God herself, a self-centered and spoiled character that demands adoration from all. Contrasts the hypocritical, power-hungry, and overzealous forces of religion with the Bayonetta’s honest and unapologetic appreciation for worldly pleasures, her confidence in her autonomy, and her quest to understand her individuality.
Splatoon: Squid kids play paintball :)…except it’s actually a post-apocalyptic world where humanity died off due to climate change and cephalopods became the dominant intelligent life on Earth.
Castlevania: Heavy religious themes debating the worth of humanity as a man treks through a haunted castle to fight Dracula, a vampiric demon who keeps reincarnating and who occasionally quotes the Bible verbatim. Most games in the series center around the theme that, even though human life is fleeting, it is precious.
Persona: High school student goes into alternate world where his darkest subconscious thoughts manifest into a “persona” tied to him. Debates philosophical topics very, very heavily and questions the meaning of identity.
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douxreviews · 5 years
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Star Trek: Discovery - ‘Battle at the Binary Stars’ Review
By JRS
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"I was raised to believe that service was my purpose."
When Commander Michael Burnham is convinced enough in her own rightness to attack Captain Phillippa Georgiou, her mutiny earns her a place in the brig – just as the Klingons attack, endangering all that Burnham holds dear.
One of the hallmarks of good writing is that you put your characters in layers of jeopardy. Everything builds and builds until the character is forced to choose something in a way that reveals the uttermost depth of that character. The dreadful algebra of necessity, Pratchett called it. What do you do when you're in such a terrible situation that no answer is good, that you have to choose something awful? What do you do when you realize this only afterwards? One of the good things about this episode is how it applies this rule well. Burnham and Georgiou are each combating the Dreadful Algebra in the second half of this two-part pilot, starting with Burnham waking up nearly-exposed to vacuum and somehow finding a way to get shot into the working part of a ship in a fantastic sequence which neatly ties into the foreshadowing of the previous episode.
Burnham is a Spock for the modern generation. Human instead of half-Human, but both raised by Vulcans – with Burnham internalizing trauma at a deep level in the course of her life, after a Klingon attack takes away her parents. Confronted with a warlike Klingon, she responded. Did she know the weapon would kill him? Was it an accident? I'm not sure Burnham knows. This episode sketches more in depth the past between Burnham and Georgiou; we learn how Georgiou tried to groom Burnham for the role of Captain and was perhaps blinded by her own affection for her charge. When Georgiou confronts Burnham about her actions, after she escapes from the brig, Burnham can't even tell if the motivation for her act is rooted in logic or emotion. It's kind of a big breakdown from the whole 'I am perfect and judging everyone else' position which Burnham held when she arrived at the ship. Does Sarek getting Burnham to act and try to help Georgiou despite Burnham's internal struggles and despair imply there's a lot more to this character than we see here? I don't know, but the connection between the two was effective.
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Georgiou isn't forced to analyze her actions with the same depth as Burnham. She obviously wrestles just as much with notions of right and wrong, with imprisoning Georgiou in the brig. The fact that her ship is attacked – that Burnham is correct in her analysis of Klingon behavior – just makes her even more frustrated because Georgiou's truly trying to uphold the standards of Starfleet and continue to spread the Federation. This means the ends cannot justify the means. Redemption is definitely a part of Georgiou's worldview, however – and when the chips are totally down, Georgiou has no problem with beaming over onto the Klingon ship with Burnham to try and take T'Kuvma alive, and is actually pretty fantastic in all the action scenes, as you might expect from Michelle Yeoh.
I wasn't too enthralled with the Klingons in the last episode, but this episode, I thought they brought them along far more. Last episode they seemed about on par with the worst of TOS: cheesy, shiny monsters, often exaggerating racial stereotypes. They hated a trite phrase, "We come in peace." The subtitles were annoying, especially if you watched with closed captions and a sound effect popped on screen. This episode gave the Klingons a little bit of depth, although the Maniacal Religiousish Leader is almost a Trek stereotype in itself. I loved the scene of their invisible ship slicing through the Admiral's and then flickering back. The rescuing of the dead was fantastic, and so was the death of T'Kuvma, played by Chris Obi. Whom do we seek. Kahless. How do we find him? Together. Give us light to see. Forever. Will he hide from us always? Never. This is a far more complex warrior culture than simply Argh! We shall conquer! Still, we never find out the meaning behind their hate for "We come in peace," and while I could possibly come up with a plotsplainer, it feels wrong to have to do so for the freaking pilot.
Georgiou's death was unexpected and frustrating. I really loved the dynamic between her character and Burnham, and I loved the fact that it was two badass women who jumped into the breach and tried to bring back a giant Klingon. It's clearly going to seriously impact Burnham, though. Who, after the crew escapes in a (very cool) pod scene, winds up standing for trial.
And Burnham pleads guilty to her role in all of it, and now sees herself as the enemy. And is sentenced to imprisonment for life. This final speech was badly captioned on the CBS AllAccess app, which frustrated me for 9.99 a month and at the very final moment of the show.
Commander's Log
I'm not sure about the whole thing with Sarek as a mystical advisory Pokémon. DS9, however, also started out with a lot of mysticism.
The body-bomb sequence was really well developed and kind of set Georgiou for me in a Picard-level Starship Captain place. Cool, inventive, caring almost to a fault...
The preview for the next episode isn't captioned, but shows Burnham being shipped to prison and experiencing a lot of weird stuff – and the return of the Klingons. Judging by this, Burnham is going to become an action hero.
I really want to learn more about all of the crew. Some of them don't get named in this episode, which is sad, but they all seemed earnest and interesting. From the preview, Doug Jones will be back as Lt. Saru.
This Trek had a very strong, diverse vibe. Both Captain and Commander were non-white women, who, yay, spoke to each other often about things that were not men. This is causing crankiness on the internet. This alone makes me want to give the show more of a chance.
I know the technology has changed or upgraded or whatever, but isn't this a new timeline or something with JJ Abrams? Regardless, I feel this is a meh point for me. We're in 2017 and we can envision basic technology that people wouldn't have come up with during TOS. Plus, based on my Understanding of Humanity, I could easily see an episode where they give up the holographic technology because it's bad for you and radiation or something, so they have to go back and develop special rooms, or whatever. Connect it intelligently enough and it looks like scifi.
The captions were a big problem for many Deaf and hard of hearing people online. Look, if you want to build an audience, you can't get people to risk ten bucks then slap them in the face. The AllAccess app is the biggest obstacle to my liking this show at the moment, that and the knowledge that it's included with Netflix in Every. Other. Country. In. The. World.
Overheard by the Universal Translator
Sarek: Behave.
Sarek: No matter your shame, gather your strength. Find a way to help those who need you.
T'Kuvma: There is no honor without unity. There is no home for any of us, unless it is shared by all. [Sidenote: This quote makes me feel it's possible there might be Deaf people in Klingon worlds.]
Overall
Much more love from me than I felt at the end of the first episode.
The second episode has me hooked, as long as they can keep the writers away from the Hokey Hooch they were clearly drinking when they wrote the Klingons during the previous episode.
The best parts of this episode were Burnham and Georgiou, for me; my question is, now that half the team is killed off, how can the show continue its momentum? I was going to go with four, but the captioning issues made me go with... three out of five body-bombs.
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fanhackers · 7 years
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New fan studies research - July 4th, 2017
A weekly list of new/recent fan studies research that’s just been added to the Fan Studies Bibliography. Works are divided into things that are open access (=immediately readable for anyone) and not open access (=behind a paywall or not yet public). Mostly new theses this week.
If we missed anything or made a mistake, submit a correction and we’ll fix it in next week’s edition. Happy reading!
Open access:
Arunrangsiwed, Proud. “Heroic Role and Attractiveness as the Cause of Creating Slash or Yaoi Fan Art.” BU Academic Review 16.1 (2017): 18–30. Graham, James, and Alessandro Gandini, eds. Collaborative Production in the Creative Industries. University of Westminster Press, 2017. Available: https://joacm.org/index.php/joacm/article/download/970/842
Jang, Kyungjae. “Religion or Fandom? Secular ritual in pop-culture pilgrimage.” In 9th Annual International Religious Tourism and Pilgrimage Conference, 2017. Available: http://arrow.dit.ie/cgi/viewcontent.cgi?article=1043&context=irtp
Josephy-Hernández, Daniel E. “The Translation of Graphemes in Anime in Its Original and Fansubbed Versions.” TranscUlturAl: A Journal of Translation and Cultural Studies 9.1 (2017): 78–104. https://journals.library.ualberta.ca/tc/index.php/TC/article/view/29189
Marks, Benjamin. “‘ Sick, Dead, or Lying:’ A critical textual analysis of asexuality in popular culture” (2017). Available: http://ir.uiowa.edu/honors_theses/68/
Pande, Rukmini. “Squee from the Margins: Investigating the Operations of Racial/Cultural/Ethnic Identity in Media Fandom.” PhD dissertation, University of Western Australia, n.d. Available: http://research-repository.uwa.edu.au/files/14746940/THESIS_DOCTOR_OF_PHILOSOPHY_PANDE_Rukmini_2017.PDF
Sanikidze, Kakhi. “Blogging Eurovision: An Unconventional Online Space for Everyday Political Talk.” MA thesis, Uppsala: Uppsala University, 2017. Available: http://www.diva-portal.org/smash/record.jsf?pid=diva2:1114413
Turberville, Taylor. “The Female Justice League: The Misrepresentations of Women in Comic Books” (2016). Available: http://writingandrhetoric.cah.ucf.edu/stylus/files/kws5/KWS17_Turberville.pdf
Wang, Danqing, and Juan A. García. “Popularity and Activity in Social Networks: An analysis of their impact on chinese online series.” International Journal of Marketing, Communication and New Media 5.8 (2017). Available: http://u3isjournal.isvouga.pt/index.php/ijmcnm/article/view/225
Wang, Yiran. “Resistance and Compromise under Power Structures of Sexuality: A Case Study on Real Person Slash Fans in China.” MA thesis, Lund: Lund University, 2017. Available: http://lup.lub.lu.se/student-papers/record/8911918
Wolters, Katie, and others. “Why we need femslash.” MA thesis, University of Leiden, 2017. Available: https://openaccess.leidenuniv.nl/bitstream/handle/1887/49645/Wolters_MAThesis_29April2017%20.pdf?sequence=1
Not open access:
Cheung, Kelly, and Kerry-Ann O’Sullivan. “‘Big fans’, ‘Experts’, and those ‘In need of a challenge’: Teacher attitudes to ‘manga and anime kids’ in the Secondary English classroom.” English in Australia 52.2 (2017): 28. Franceschi, Valeria. Exploring Plurilingualism in Fan Fiction: ELF Users as Creative Writers. Cambridge Scholars Publishing, 2017.
Grant, Frances M. “Digitized Translations: Anime and Online American Illustrators.” MA thesis, Maryland Institute College of Art, 2017. Available: http://search.proquest.com/openview/2e4e74f7e5403c8c46abc06d14ee2e0a/1?pq-origsite=gscholar&cbl=18750&diss=y
Kiuchi, Yuya. Fifty Shades and Popular Culture. McFarland, 2017.
Tang, Ailie K. Y. “Key factors in the triumph of Pokémon GO.” Business Horizons (n.d.). Available: http://www.sciencedirect.com/science/article/pii/S0007681317300940
Wang, Dingkun, and Xiaochun Zhang. “Fansubbing in China.” Target. International Journal of Translation Studies 29.2 (2017): 301–318.
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almostarchaeology · 7 years
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Why we need an archaeology of (and a better name for) Xennials
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By Adrián Maldonado
You must have seen the media coverage of the exciting discovery of a new ‘lost’ culture. Lost in plain sight, these were the kids who were born too late to feel part of Generation X, but are too old to identify as millennials. Only recently has the scientific community (which in 2017 just means the Internet) proposed a name for this mysterious civilisation: Xennials.
While the label is now under consultation by a panel of experts (read: Reddit), the need for this new classification is not up for debate. As a child of 1982, Class of 2000, 8-bit native, I have long felt this was an oversight. I even mentioned it once on this blog, in a discussion of the archaeology of the mp3. While there’s always a desire to delimit a generation to a set of birthdates, my colleagues (read: perennially underemployed drinking buddies) have settled on a fairly simple but irrefutable terminus between Gen X, ‘Xennial’ and millennial: too young to go to a Nirvana concert, but too old to have caught Pokémon on a Game Boy. Irrefutable!
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Terminus ante quem (source)
There are several issues with the discussion being had at the moment, though. Much of the writing I’ve seen on this so far has taken a distinctly anti-millennial stance; it is much rarer to find a similar level of disdain for Generation X. But ‘not-millennial’ is impossible to justify as the defining characteristic of a generation.
The other issue is that the label Xennial makes us seem like the middle movie in a trilogy no one asked for, like the Desolation of Smaug – sure, it’s the best of the three but where’s the honour in being the creamy filling in a shit sandwich?  (I kid, of course – I spent a lot of time with those damn Hobbit films.) It reduces us to sequel or prequel, of consequence but only in relative terms.
Further, if I may put my dusty professor glasses on for just a moment, hybridity is so 1990s archaeological theory. This assumption that new things arise from the mixture of two previously-existing things when they smash together is not only too simple, it is potentially dangerous in an increasingly partisan world. We need to see identity less as an evolution from ‘pure’ to ‘mixed’, and more as messy and continually emerging – not cultures, but contexts.
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Will Smith: also continually emerging in the 90s
But back to the Xennials. The main reason I feel there is something different about the pre-millennial, post-GenX generation is, surprise surprise, because we have a different archaeological footprint.  And what is most different about it is the fact that it is nearly invisible. This is why we were not ‘discovered’ until now. We are Nintendo Power, not just old but recently erased from the Internet. We are the Nokia brickphone, nostalgic but no longer necessary. We are the first disruptive apps Napster and Netscape which were quickly annihilated by big industry. We made it safe to be a nerd through the social networks we built, which we now bemoan as killing nerd culture. As early adopters of the Net, we were all set to change the world until Nine-Eleven silenced us into thinking never-ending war was in the national interest. We are Generation N, and we are nowhere.
Generation N?
The term Generation N has its charms. It kind of reminds me of Captain N, a cartoon many of us (in America at least) grew up thinking was cool and not a weekly, 30-minute Nintendo marketing brainwash. It is also reminiscent of GenerationNext, the “reviled” Pepsi marketing campaign which seems to have been the first to discover the fact that the kids listening to the Spice Girls could no longer be called Generation X (move over/cuz it’s over!).
youtube
In fact, nearly everything that describes us relates somehow to marketing, which is depressing but rather captures us to a T, or should I say, a TMNT: Ninja Turtles pizza industry conspiracy, anyone? To identify ourselves archaeologically is to wade into a sea of cultural garbage, from some of the best-worst pop music ever recorded, to films like Independence Day (1996) which irreversibly fused our national holiday with the summer blockbuster films that dominate the cultural conversation today.
In fact, the main issue with ‘Generation N’ as a term is that it’s difficult to turn into a group term – Generation Enners sounds awful to my ears. But then, so did the portmanteau word blog (yeuch!) back when it first blew up, and here I am trying to be more serious about blogging (history will judge us all).
Archaeology as anti-nostalgia
But is any of it archaeology? This is a question I have asked of various forms of pop culture on this blog, and my most recent attempt at an answer is that this is actually the wrong question. Archaeology is not a category of stuff but a scientific mode of analysis. As much as we associate ourselves with the study of the past, it is in the most literal sense a way of understanding the way that things made in the past (read: everything, potentially) survive into the present. What we say about them changes according to the present situation – five years ago there was no need to identify an ‘Xennial’ despite the fact we were all very much alive then. If the current situation needs a category called ‘Xennials’ then archaeology should be asking why that is, not claiming its carcasses.
The better question is whether there is anything specific to our generation that emerges from our use of material culture. It is something I have been unwittingly blogging about (yeeeuchh!) for a few years now, and will take me some time to retcon fully into existence. Blowing into cartridges was one small thing I identified early on as emergent from the material culture of home videogaming. The increasingly common occurrence of stuff I grew up with ending up in museums is another sign that our artefacts are foreign enough to modern audiences as to merit explanation.
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Must be ritual (source)
And as I have explored here, what we learn from doing the archaeology of my generation is not always nice. An interest in researching the material signature of Blockbuster Video or the birth of the mp3 was born out of nostalgia, but both quickly became lessons in the destructive power of late capitalism. More often than not, what we destroyed was any evidence of our own culture and the way we experienced it. You can archive the early Internet all you want, but the bodily experience of dialling up and getting eye-strain from the completely inadequate CRT monitors as images loaded painfully slowly is undeniably central to our technological education, yet nearly impossible (and unrewarding, one would imagine) to recreate in the present.
The spectre of war also hangs low over Generation N. We were not, of course, the only ones to experience 9/11 and its aftermath. I previously wrote about the 9/11 Memorial Museum as an exhibit about the death of the 90s alongside its other roles, and the idea of a ‘long nineties’ stretching into the early Aughts is now an academic reality. But it is well worth exploring the less tangible shock 9/11 had on the kids who were just coming of age. In the Anglophone world, many of us will have cast their first votes for the parties of Al Gore or Tony Blair, and see how that all turned out; I’ve argued here that it would be years before we would see ourselves as a confident and capable force for change in the world, led as much by Jon Stewart as any politician.
The war on terror has had an archaeological impact beyond the sites of military conflict across the world; it can also be read through the material culture we leave behind right here on the home front. The transformative technology of the Internet which we were just learning how to use at the turn of the millennium was existentially threatened by the dotcom bubble which was bursting just as the planes hit. We allowed our utopian vision of the World Wide Web be slowly nibbled at by the need for security and monitoring, until it was so embedded in our devices we could never again live without it. The landfills full of dumb beepers and Nokia phones will be our most tangible footprint.
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Sometimes it’s OK to forget (source)
One more thing we unintentionally left behind is our digital footprints. We were the first to become addicted to social networking, and our pages are quickly becoming cemeteries. The archaeology of our generation will largely come through the excavation of tweets and facebook posts as much as physical objects. With the advent of Snapchat and an ethos of ephemerality (however naive it is to assume the Cloud isn’t always recording our every move), forgetting has never been trendier. But those of us in Generation N grew up stacking and hoarding our physical media, and find it very difficult indeed to let go. Our Facebook accounts are destined to be long-lived shrines to our (possibly?) short-lived affair with sharing; not nostalgia but commemoration.
An archaeological view on the recent past makes the case for a generational divide more than any neologism, Xennial or otherwise. We may not like what we unearth when we do, but it is our job to prefigure some of the questions that may be asked of us by future excavation.
Follow us on @AlmostArch
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market-insider · 4 years
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Augmented Reality Market - A Technological M(AR)vel!
Imagine a couple planning a much-needed holiday in the Caribbean. They select a resort and visit it to check its insides. Appears normal, doesn’t it? However, what’s different is that they do this while one partner is in Canada and the other in Dubai, simultaneously. This is just one of the amazing things that can be achieved through Augmented Reality (AR). This is a term that has gathered a lot of steam in the past few years, with every major organization trying to make their mark in this space.
The concept of augmented reality goes as far as being visualized in the movie ‘Minority Report’ (2002), as well as the ‘Iron Man’ franchisee, for the teenage and young crowd. Many people, especially from the younger generations, must have definitely heard of this technology (unless they are living under a rock), but what they may not know is its exact functioning and just how far its reach goes.
A quick overview…
AR, in simple words, tries to break the barriers between real and virtual through real-time interactions and accurate 3D registration of real and virtual objects. Through this technology, real world objects are amplified or enhanced through perceptual information, that is computer generated. The objects can even be enhanced across various senses, such as visual, auditory, haptic, olfactory and somatosensory. It places digital objects/information in our physical realm, which are visible when looked at through AR lenses or smart phone cameras.
Augmented reality has had far-reaching effects on various industries in a way that few other technologies have had. It is poised to alter these industries, right from marketing and manufacturing to healthcare and education. Also, its mention cannot be complete without ‘Pokémon GO’, which now finds itself amongst some of the biggest cultural phenomena.
 AR in Marketing
An instance of AR in marketing is that of furniture giant, IKEA helping customers visualize how its furniture would look when shifted in their homes. There is growing evidence supporting its positive impact on client engagement, market awareness, and brand recognition. It scores over ‘Virtual Reality’ (VR) in marketing, as it can be integrated with existing marketing campaigns. Unlike this, VR tends to isolate users in a completely virtual world. Steven Spielberg’s 2018 thriller ‘Ready Player One’ took this technology to a whole new level by offering special immersive content when moviegoers held up their phones in front of the movie poster and scanned it!
AR in Manufacturing
The technology is particularly useful in the industrial and manufacturing sector, where there is only a very tiny room for error, as well as presence of a risky environment or working conditions. Engineers at Lockheed Martin wear AR glasses that are equipped with cameras, motion sensors and depth sensors to see depictions of parts, bolts, cables, and instructions for assembling particular components. This boosts their work speed by 30% & accuracy to 96%! Also, Atheer, an industrial technology company, has developed an application that offers a step-by-step task guidance, contextual documentation and manuals, and even barcode scanning.
AR in Retail
The technology is set to reshape retail, with vendors employing it to eliminate shoppers’ pain points, improve client services, & create more personalized buying experiences. Several companies are working on AR usage across in-stores and out-stores. One of the ways that the technology has been integrated into the retail sector is through the use of smart mirrors, or digital mirrors, which also make use of AI and gesture recognition technology. Without the need of even getting out of their dresses, customers can try different combinations through this virtual changing room.
AR in Education
With children now being a step ahead of everyone in understanding new technologies, what better way to impart education than integration of AR in the education system? Not only does it make learning interactive and fun for the kids, it would also lead to favorable outcomes for the school in terms of results and personality development of students. For example, Dinosaur 4D+, developed by Octagon Studio, is a set of flashcards that provides knowledge to students about the characteristics, habitats and appearance of dinosaurs. Museums are an attractive area for integration of this technology, where students can learn much about history, science and even our existence through interactive learning.
AR in Healthcare
The technology is expected to become an integral part of healthcare in the next five years. From assisting pharmaceutical companies (in showing patients how drugs work inside their bodies) to surgeons (for medical purposes), it has many benefits. For example, a recent partnership between U.S.-based Magic Leap and Munich-based Brainlab offers innovations in surgical procedures and medical imaging through implementation of the technology.
Galloping Ahead!
Healthcare is one of the most important segments that has viewed this technology with much interest. With the medical field undergoing advancements and automation like no other, AR can be expected to benefit heavily from this sector. Another area in which it has found an increased use is retail and e-commerce, and with the number of consumers carrying out everyday shopping and transactions through e-commerce platforms, an increased demand is a certainty.
The growing demand for the technology has not gone unnoticed, and some of the industrial behemoths like Facebook, Amazon and Google have readily dipped their toes into this technology, accelerating market growth. Another factor playing into the hands of this technology is the penetration of smartphones, in developed as well as developing economies, as well as the accelerated rate of development of related devices.
However, infrastructural development with regards to augmented reality is still not efficient and consistent around the globe, which has checked the AR market growth. Another factor that affects the market is reluctance of consumers in buying the product, as many people, especially parents, are of the opinion that it may prove to be a big distraction for kids.
Andrew Ng, chief scientist at Baidu Research, stressed the difficulty in convincing people to spend heavily on AR/VR goggles. This has resulted in an opportunity for developers to migrate to mobile applications, which have gained a lot of recognition. Again, Pokémon GO’s phenomenal success is a sufficient evidence to AR’s mobile advantage. It is also expected to make huge inroads in the future in the booming travel and tourism industry.
Popular Among Leaders
Gauging the huge potential of the technology, industry behemoths like Apple, Google (Google Glass), Microsoft (HoloLens), and Facebook are heavily investing in it. Apple’s acquisition of Metaio in 2015 reiterates CEO Tim Cook’s belief in the technology. Metaio sold software that combined camera images and computer-generated objects. Other major industry participants include Total Immersion, Magic Leap, Sony, Blippar, Wikitude, PTC, Infinity Augmented Reality, and Daqri LLC.
Some of the most recent developments in this space include:
·         In November 2019, Microsoft made the HoloLens 2 available for sale, which it had introduced in February this year. This headset, at present, is targeted towards enterprises rather than mainstream customers.
·         In October 2019, Magic Leap announced a partnership with Jabil, a manufacturing solutions company from St. Petersburg, regarding the creation of Magic Leap’s lightweight and wearable computer. The manufacturing is being carried out at a facility in Mexico’s Guadalajara, which Jabil built specifically for Magic Leap.
·         In October 2019, Sony introduced a prototype for their AR headset at the Ginza Sony Park, where the technology would be implemented for a Ghostbusters-themed multiplayer experience. It is said to last for around an hour and would be ending by December 8th.
·         In March 2019, Alibaba completed the acquisition of ‘Infinity Augmented Reality’, wherein InfinityAR’s R&D team will began working out of Alibaba’s Israel Machine Laboratory, which is a part of the Alibaba DAMO Academy.
  In-depth report on global augmented reality (AR) market by Grand View Research:
https://www.grandviewresearch.com/industry-analysis/augmented-reality-market
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cepavantaj · 5 years
Text
Taste Masters Deservingness Selling Analysis
Taste Undergrad 2:2 Merchandising Grant
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Piracy Composition
Research the relevancy of post-modernist neo-tribalism inside coeval usance behaviours
Foundation
This seek testament chiefly believe the relevancy of neo-tribalism inside a modern-day mart, exploring how tribes gremlin phthisis habits.
Chief Consistence
Neo-tribes are outlined as corporate groups of multitude, commonly-linked unitedly by divided or reciprocal passions, emotions or attitudes (Maffesoli, 1995). Crossways an academician check, neo-tribes suffer been conceptualised as a treatment of sociable atomisation and individuation inside a coeval companionship, pioneering the re-embracement and of historic tribal life (Unfearing et al. 2018). In circumstance, academics debate that as humanity let evolved to exist inside tribal societies, they leave not be capacity until around colour of traditional tribal lifestyles has been re-created (Maffesoli, 1996).
In rehearse, present-day neo-tribal members are mentation to follow consumers whose use choices mull a self-constructed whimsy of individuality, e.g. football fans or medicine civilisation fan-groups (Fearless et al. 2018). Hetherington (1992) farther indicated that neo-tribal members are fluent, choosing to disaffiliate from the people and naturalize sub-cultures. An exemplar includes goths, who sustain had a touchable tempt on markets such as medicine, clothes and elan; with supportive explore indicating that medieval furniture has had a billow in sales chase emergence of goth sub-cultures (Cova et al. 2012).
Although the radical has no prescribed rank, engagement inside mediaeval interests forms an adherence ‘tween grouping members ecumenical. A important import for marketers refer to the fact that unofficial neo-tribes such as goths are potentially unmanageable to mart to or scope done traditional merchandising methods.
As neo-tribes are unremarkably associated with trends (Cova, 1997), merchandising so moldiness be responsive to this outgrowth, referring to a dynamical potentiality whereby new or forward-looking trends interrupt the intake grocery (Schumpeter, 1942). An instance includes the late Pokémon Go furore which led a 105% lace in Pokémon-branded product inside habiliment, play and knitted shift bears (Forbes, 2016). This thusly identifies with the possibility proposed (Maffesoli, 1996) that neo-tribal lifestyles are verbalised done uptake to reinsert societal indistinguishability; peculiarly in the suit of the Pokémon Furore which was mostly impelled by nostalgia and emotions (LinkedIn, 2017). An crucial considerateness relates to where consumer inevitably, affiliations and interests afterwards variety, consumers no thirster are goaded to enter (Unfearing et al.
2018). In reenforcement, inquiry now indicates that four-out-of-five Pokémon Go users sustain now depart, suggesting that in about cases neo-tribes can be impermanent and thence undesirable to prosecute as a semipermanent militant scheme (BGR, 2017; Gatekeeper, 2008). Additionally, an historical lesson of a ever-changing dynamical entity is the phylogeny and retroversion of mods and bikers in the 1960s’ which now arguably ceases to subsist (The Protector, 2012). This is advance exemplified by coeval pop-group One Focussing fans labeled ‘Directioners’ (Buzzfeed, 2017); consisting of rock-ribbed fans who oft intermeshed with One-Direction related newsworthiness crosswise societal media, including gig entropy, new songs and level potential sighted locations (Reysen et al. 2010).
Yet, astern breakup in 2015, Directioners now deliver less tie, indicating that neo-tribes are impermanent sources of a militant reward inside present-day marketplaces; as consumer interests progressively chemise (Ostiary, 2008; Stalwart et al. 2018).
Moreover, creation in skill and engineering and rhytidoplasty development inside the Gen Y selfie coevals has led to globalization of the lift marketplace in moment (The Cable, 2014). Renown influencers such as the Kardashians bear besides fuelled a tribal pursuit and had a far-flung impingement on lift enhancements global (Jung & Hwang, 2016). E.g., inside the UK, Asda’s £6 ass enhancing drawers contributed to a sales increment of 4,600%, marketing out in upright complete a workweek (The Autonomous, 2015). In summation, the Kardashians are progressively incisive Outside markets such as India and development tribal followings, symbolizing a switching to normalising enhancive procedures in Asia, divergent from historic resistor to westerly values and lifestyles (The Defender, 2016; Occupation Insider, 2018). Withal, in apposition, neo-tribalism has arguably contributed to growth underground of contemporaneous ethnical annexation and de-racialisation whereby many consumers are sounding towards ‘skin-lightening’ tactic (The Shielder, 2018) in issue of an utmost want to adapt inside society’s approximation of beautification (Coombes, 2003; BBC, 2018).
Hither academics deliver identified a compound matter whereby historically complexion was coupled to class, with those traditionally top of the club argued to deliver the fairest tegument (McIntosh, 2010). Inside present-day lodge thither are hush many reported cases of racial inequality inside the work (Anecdotist, 2018), suggesting the subject is calm extremely predominant. Moreover, a palpable firm need inside exercise for de-racialisation procedures or skin-lightening designate that many brands are attempting to capitalize and lucre from neo-tribal inequalities confront inside modern-day use (The Shielder, 2018).
Instead, thither are many cases where brands are favorably adoptive by neo-tribes to separate and non-conform, including Quiksilver which is a long-familiar surfriding mark (Maffesoli, 1995; Canniford, 2010). Nevertheless, a restriction to conceive is that stigma espousal inside neo-tribes can leash to early consumer groups existence estranged (Marx, 1844); potentially negatively impacting steel sensing. One exercise in drill includes the damaging sensing of the lavishness Burberry sword formerly connected with what are referred to as ‘chavs’, a disparaging condition to delimit a untested low-class mortal typified by cheeky and swinish demeanour and the wear of (veridical or impersonation) architect dress (The Telegraphy, 2004). A farther illustration relates to realness TV genius ‘The Situation’ from ill-famed US shew T-shirt Prop, who was nonrecreational a six-figure sum by the steel to forbid him from eroding Abercrombie & Foumart vesture; fearing terms of its stain upscale locating (Reuters, 2011). Whilst in around cases neo-tribal tie may not be minus, such as Vauxhall Corsa’s association as a car for ‘male boy racers’ which successively has led to increased sales (Lumsden, 2015), estrangement undischarged to tribal selling or position can let a blackball hob on boilersuit sales by isolating client segments.
In documentation, whilst Harley top5writingservices Davidson enthusiasts are purported to be uncoerced to pass round $40,000 of disposable income on individualised bikes, a recess placement as an ‘All American Bad Boy’ blade has resulted in a liberal sales declivity, with product scaley cover and a subsequent job departure in resultant (The Protector, 2015a).
Neo-tribes are a comparatively late societal phenomenon whose comportment is aided by the digital networking, spanning crosswise outside boundaries (Bennet, 1999). Later, authors cede that the gather gait of consumer prime and technical developments let aided in the mass and sort of tribal-group association (Hamilton & Hewer, 2010). A welfare to marketers is that neo-tribal members are usually less price-sensitive and thus are probably to be volition to pay bounty prices (Fearless et al. 2018). An exemplar includes Apple Tech-heads who deliver formed a cult-like chase and are super devoted to having the up-to-the-minute Apple products (Pongsakomrungslip & Schroeder, 2011).
Whilst having fast following can gain commercialise portion and subsequent lucrativeness, the disfavor is that where customers are disgruntled and as a termination pass aside from the steel; they are progressively probably to diffuse electronegative viva-voce, influencing stigma fairness (Hamilton & Hewer, 2010). In reply, increased nimbleness via dynamical capabilities can enable flexile resources to help with guardianship up with a ever-changing marketplace (Overwinter, 2003). For marketers, this can be achieved done usage of Big Information, apt that a expectant ratio of tribal members intercommunicate on-line done mixer media (Hamilton & Hewer, 2010). Later, information and course analytics could thus assistance brands with obtaining a militant vantage via gaining insights proportional to client see, interests and perceptions (LaVelle et al.
2011).
Moreover, inside a modern-day landscape the zoom of video-blogging or ‘vlogging’, has farther catalysed a chopine that brings urban tribal followings unitedly inside categories such as play, way and cosmetics (The Shielder, 2015b). As academics yield modern-day neo-tribal targeting can be hard as tribes are garbled physically roughly the mankind; digital platforms such as YouTube and wider mixer media consequently offer a potency chance for marketers to efficaciously amplify ambit inside coeval intake (Jung & Hwang, 2016). This may be progressively the vitrine when adopting kindred sentiment leadership as intermediaries for make messages, whereby in rehearse, a reform-minded numeral of ‘beauty gurus’ such as Zoella, Tanya Bur and Samantha and Nicola Chapman are beingness utilized for stigma sponsorship (Mardon et al. 2018).
After, whilst present-day neo-tribal targeting has the palpable danger of consumer disaffection, it is discernible that tribal members let well warm ties to their neo-tribes which thence makes them identical hefty groups of consumers to objective. In representative, for Apple Tech-heads, a MacBook, iPad, Apple Lookout and iPhone can mother approximately £4,000 in sales per client (Apple, 2018).
Termination
Conclusively, as contemporaneous neo-tribes are formed done emotion and life-style, they are arguably attractive targets undischarged to the aroused investiture they handgrip which has led to rock-bottom terms sensitiveness. Still, in practise they can be seen as unfriendly butt markets, presumption that they are mobile, active and hence prostrate to apace alteration. Intrinsically, whilst marketers can get militant achiever done highly-focused mark selling; it is patent that strength and long-run strategical focussing for neo-tribal sectionalization is more equivocal inside a modern-day market, tending that advanced tribal targeting can inspire disaffection.
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Apple. (2018). Apple (Joined Land). [on-line] Useable at: https://www.apple.com/uk/ [Accessed тринадцать Jun. 2018].
BBC. (2018). Is it clock we all unfollowed Kim Kardashian? – BBC. [on-line] Useable at: https://www.bbc.co.uk/bbcthree/clause/85f1f633-bfbb-4928-b487-72da9bd9b225 [Accessed двенадцать Jun. 2018].
Bennett, A., (1999). “Subcultures or neo-tribes? Rethinking the kinship betwixt youthfulness, panache and melodious taste”. Sociology , тридцать три (3), pp.
599-617.
BGR. (2017). Foursome out of pentad ‘Pokemon Go’ users deliver renounce . [on-line] BGR. Useable at: http://bgr.com/3 Апреля 2017/pokemon-go-popularity-2016-users/ [Accessed двенадцать Jun.
2018].
Line Insider. (2018). Kim Kardashian is on the covering of Trend India. [on-line] Occupation Insider. Usable at: http://uk.businessinsider.com/kim-kardashian-vogue-india-cover-backlash-2018-2 [Accessed двенадцать Jun.
2018].
Canniford, R., (2011). “How to supervise consumer tribes”. Diary of Strategical Merchandising , девятнадцать (7), pp. 591-606.
Coombe, R.J., (1993). “The properties of acculturation and the government of possessing identicalness: Aborigine claims in the ethnic annexation controversy”. Canadian Daybook of Law & Law , шесть (2), pp.249-285.
Cova, B., (1997). “Community and phthisis: Towards a definition of the “linking value” of merchandise or services”. European Daybook of Merchandising , тридцать один (3/4), pp. 297-316.
Cova, B., Kozinets, R.& Shankar, A., (2012). Consumer Tribes . London: Routledge.
Forbes. (2018). Pokémon Go(es) Easily with Retailers, But Volition the Fad Death? [on-line] Uncommitted at: https://www.forbes.com/sites/haniyarae/23 Августа 2016/pokemon-go-retail-holidays/#a0680612c485 [Accessed двенадцать Jun. 2018].
Hamilton, K. and Hewer, P., (2010). “Tribal mattering spaces: Social-networking sites, renown affiliations, and tribal innovations”. Diary of Merchandising Direction , двадцать шесть (3-4), pp. 271-289.
Unfearing, A., Bennett, A. & Robards, B., (2018). Introducing Coeval Neo-Tribes. In Neo-Tribes (pp. 1-14).
Palgrave Macmillan: Cham.
Hetherington, K. (1992). ‘Stonehenge and its Fete: Spaces of Consumption’. In R. Shields (ed.), Life-style Shopping: The Discipline of Use. London: Routledge.
Jung, J. &and Hwang, C.S., (2016). “Associations ‘tween attitudes toward rhytidoplasty, renown revere, and soundbox persona among S Korean and US distaff college students”. Manner and Textiles , три (1), p.17.
LaValle, S., Lesser, E., Shockley, R., Hopkins, M.S. & Kruschwitz, N., (2011). “Big information, analytics and the way from insights to value”. MIT Sloan Direction Reassessment , пятьдесят два (2), p.21.
LinkedIn (2017). The Winner of Pokémon Go and Nostalgia Merchandising https://www.linkedin.com/pulsation/success-pok%C3%A9mon-go-nostalgia-marketing-shirohi-govil/ [Accessed двенадцать Jun. 2018].
Maffesoli, M., 1995. The Sentence of the Tribes: The Declension of Individuality in Batch Gild (Vol. 41).
Boston: Sage-green.
Mardon, R., Molesworth, M. & Grigore, G., (2018). “YouTube Looker Gurus and the aroused labor of tribal entrepreneurship”. Diary of Patronage Explore . https://doi.org/10.1016/j.jbusres.2018.04.017.
Pongsakornrungsilp, S. & Schroeder, J.E., (2011). “Understanding rate co-creation in a co-consuming make community”. Selling Hypothesis , одиннадцать (3), pp. 303-324.
Ostiary, M. E. (2011). Free-enterprise Vantage of Nations: Creating and Sustaining Higher-ranking Execution . Boston: Simon & Schuster.
Reuters. (2011). Abercrombie & Foulmart wants apparel off T-shirt Shoring. [on-line] Useable at: https://www.reuters.com/clause/us-jerseyshore-abercrombie/abercrombie-fitch-wants-clothes-off-jersey-shore-idUSTRE77G3XU20110817 [Accessed двенадцать Jun. 2018].
Reysen, S., Lloyd, J.D., Katzarska-Miller, I., Lemker, B.M. & Foss, R.L., (2010). “Intragroup condition and societal front in on-line fan groups”. Computers in Thrum Demeanour , двадцать шесть (6), pp. 1314-1317.
Schumpeter, J., 1942. Originative death. Capitalism, Socialism and Commonwealth , New York: Harpist Repeated.
The Protector. (2012). From the Beholder archive, двадцать четыре May 1964: Mods v Bikers: Britain’s summertime of discontentedness . [on-line] Uncommitted at: https://www.theguardian.com/tidings/2012/may/20/archive-1964-mods-rockers-discontent [Accessed двенадцать Jun. 2018].
The Protector. (2015 a ). Harley-Davidson’s report as an ‘old, white-guy stigma’ may be its ruination . [on-line] the Protector. Usable at: https://www.theguardian.com/clientele/2015/oct/24/harley-davidson-brand-revenue-loss-easy-rider-image [Accessed тринадцать Jun. 2018].
The Shielder. (2015 b ). Innovative tribes: the style vlogger . [on-line] the Shielder. Usable at: https://www.theguardian.com/lifeandstyle/2015/sep/19/the-fashion-vlogger-modern-tribe [Accessed тринадцать Jun. 2018]
The Protector. (2016). Why is Kim Kardashian notable? You asked Google – here’s the resolution | Eleanor Morgan . [on-line] the Shielder. Useable at: https://www.theguardian.com/commentisfree/2016/apr/20/why-is-kim-kardashian-famous [Accessed двенадцать Jun.
2018].
The Shielder. (2018). Skin-lightening creams are unsafe – yet occupation is prospering. Can the craft be stopped-up?. [on-line] the Defender. Useable at: https://www.theguardian.com/humankind/2018/apr/23/skin-lightening-creams-are-dangerous-yet-business-is-booming-can-the-trade-be-stopped [Accessed двенадцать Jun.
2018].
The Fencesitter. (2015). Big breeches are backbone: Thongs ain’t what they victimised to be. [on-line] Uncommitted at: https://www.mugwump.co.uk/lifestyle/style/features/big-knickers-are-back-thongs-aint-what-they-used-to-be-10290366.html [Accessed двенадцать Jun. 2018].
The Cable. (2004). Burberry stigma tarnished by ‘chavs’. [on-line] Wire.co.uk. Usable at: https://www.cable.co.uk/finance/2900572/Burberry-brand-tarnished-by-chavs.html [Accessed двенадцать Jun.
2018].
The Cable. (2014). Coevals selfie: Has sitting, pouting and notice sour us all into narcissists?. [on-line] Wire.co.uk. Useable at: https://www.telegraphy.co.uk/women/womens-life/11265022/Selfie-obsession-are-we-the-most-narcissistic-generation-ever.html [Accessed двенадцать Jun.
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Teknoloji ve Mobil Yaşam Rehberi Taste Masters Deservingness Selling Analysis
0 notes
archiebwoollard · 6 years
Text
One Design Does Not Fit All
Regions vary regarding their perception of design. While a particular design may resonate in one place, the same design may fall flat in another. There are a variety of reasons for regional differences in response to design.
In this blog, I’ll explain why one design does not fit all and how to adapt to regional design differences.
Saturation Differences
You’re more likely to find several varieties of salsa in Tex-Mex-loving Texas than you are in pasta-loving New Jersey. If you’re placing a salsa package on the shelf against 20 different salsas compared to five, you will want to take a different packaging approach. If all the packages feature a southwest theme, perhaps you want to stand out by offering a more simplistic and monochromatic design.
Regions vary in their tastes, particularly when it comes to food and design. Whereas a product in one state may not face much competition and can find success with generic colors, a product facing ample competition may need to stand out more.
Product Use Variation
Products may have different packages across various markets. In a rural market, a consumer is likely to use mason jars for canning or storage. In an urban market using a mason jar as a beverage glass is trendy.
For this example, the mason jars in a rural market are likely to be placed near the exit and check-out lanes in a grocery store or by produce. In the urban market, they’ll be placed in the dining-ware aisle or even at a department store. Since their intended uses differ, you would want to adjust your packaging accordingly so it attracts the right buyers.
Cultural Differences
What may be funny and eye-grabbing in one country could be taboo and offensive in another. In 2012, Colgate starting marketing its brand Cue in France. While the word cue itself does not translate to anything offensive, Cue is a well-known magazine in France with suggestive, adult content.
It’s not enough to have a fantastic translation since you must also determine regional branding that does not conflict with local cultural values or seem extremely off-topic.
Similarly, Coca-Cola drops the word diet from international branding, substituting the word with light. The reason is that the word diet does not translate to lighter in calories in most parts of the world. Beyond the packaging, Coca-Cola uses different sweetener blends for each country, influenced by consumer preference.
Kleenex also regards cultural preferences in its design differences, opting for bright colors and abstract flowers on American products while using pastel colors and delicate, realistic flowers on its Chinese packaging. In its analysis of the American and Chinese markets, it’s likely that monitoring competition and A/B testing led to the conclusion that these markets differ on their reaction to pastel colors and floral realism.
Something as simple as color can change the meaning of your product. While blue reminds many of the ocean and calmness in the United States, in Mexico blue is the color of mourning. Cultures vary in how they assign certain colors meaning, something of which designers and marketers should be well aware.
Co-Branding
Co-branding is a nuanced way of picking up market share and can be even more effective if produced in regional markets. Many consumers love local branding because, in an increasingly globalized society, tying in local brands provides a sense of community. When the price is not a factor, people choose to support a smaller local brand over larger conglomerates. That’s not to say a big company can’t capitalize on this movement. There’s always a way in marketing.
Another example is Organic Valley, which sources products from local farmers. While its logo is easily identifiable on all products, the branding on the back that tells the story of a local farmer is different based on the region where the product is purchased. Consumers feel at ease knowing it’s a brand they trust and also feel good that their purchase helps local farmers. This especially resonates in farming communities.
Effective A/B Testing
If you use one package design across two markets, you can test how location affects purchasing habits through A/B testing. Once you’ve established regular consumer habits for your product, keep one region as your control and then test how varying designs impact purchasing habits. The results can provide you more leeway with bold ideas since the risk is smaller if you isolate design preferences based on the region.
Entice Collectors
Similar to the Pokémon Go phenomenon, creating streams of diverse packaging can ignite some consumers to want to “catch them all.” Enthusiasts of your product will want to try different flavors if they’re edible like one reviewer did while tracking down 15 varieties of Kit Kats. It’s an exciting way to get people talking about your established brand.
You can also entice collectors to travel solely for your product by offering certain designs that are exclusive to specific regions. Due to their limited availability, these products can end up becoming collectors’ items, which is great for brand recognition.
Kit Kats in Japan tend to feature colorful and cute characters, like the bunny in the example above, since marketing in Japan makes heavy use of the cultural adoration for cute things. Kit Kats in America feature simpler branding, by comparison.
The fundamental element of package design variation is that we are all different and driven by unique factors. While technology hasn’t brought us to the point of being able to alter package design instantaneously based on an individual consumer, we can utilize data from regions and plan accordingly. This innovative approach can help us reach consumers with a stronger chance for conversion.
How have you incorporated regional differences into your design strategy? How might you entice more buyers if you switch up your strategy to include some of these suggestions?
The post One Design Does Not Fit All appeared first on Marketo Marketing Blog - Best Practices and Thought Leadership.
from RSSMix.com Mix ID 8217493 https://blog.marketo.com/2018/03/one-design-not-fit-all.html
0 notes
zacdhaenkeau · 6 years
Text
One Design Does Not Fit All
Regions vary regarding their perception of design. While a particular design may resonate in one place, the same design may fall flat in another. There are a variety of reasons for regional differences in response to design.
In this blog, I’ll explain why one design does not fit all and how to adapt to regional design differences.
Saturation Differences
You’re more likely to find several varieties of salsa in Tex-Mex-loving Texas than you are in pasta-loving New Jersey. If you’re placing a salsa package on the shelf against 20 different salsas compared to five, you will want to take a different packaging approach. If all the packages feature a southwest theme, perhaps you want to stand out by offering a more simplistic and monochromatic design.
Regions vary in their tastes, particularly when it comes to food and design. Whereas a product in one state may not face much competition and can find success with generic colors, a product facing ample competition may need to stand out more.
Product Use Variation
Products may have different packages across various markets. In a rural market, a consumer is likely to use mason jars for canning or storage. In an urban market using a mason jar as a beverage glass is trendy.
For this example, the mason jars in a rural market are likely to be placed near the exit and check-out lanes in a grocery store or by produce. In the urban market, they’ll be placed in the dining-ware aisle or even at a department store. Since their intended uses differ, you would want to adjust your packaging accordingly so it attracts the right buyers.
Cultural Differences
What may be funny and eye-grabbing in one country could be taboo and offensive in another. In 2012, Colgate starting marketing its brand Cue in France. While the word cue itself does not translate to anything offensive, Cue is a well-known magazine in France with suggestive, adult content.
It’s not enough to have a fantastic translation since you must also determine regional branding that does not conflict with local cultural values or seem extremely off-topic.
Similarly, Coca-Cola drops the word diet from international branding, substituting the word with light. The reason is that the word diet does not translate to lighter in calories in most parts of the world. Beyond the packaging, Coca-Cola uses different sweetener blends for each country, influenced by consumer preference.
Kleenex also regards cultural preferences in its design differences, opting for bright colors and abstract flowers on American products while using pastel colors and delicate, realistic flowers on its Chinese packaging. In its analysis of the American and Chinese markets, it’s likely that monitoring competition and A/B testing led to the conclusion that these markets differ on their reaction to pastel colors and floral realism.
Something as simple as color can change the meaning of your product. While blue reminds many of the ocean and calmness in the United States, in Mexico blue is the color of mourning. Cultures vary in how they assign certain colors meaning, something of which designers and marketers should be well aware.
Co-Branding
Co-branding is a nuanced way of picking up market share and can be even more effective if produced in regional markets. Many consumers love local branding because, in an increasingly globalized society, tying in local brands provides a sense of community. When the price is not a factor, people choose to support a smaller local brand over larger conglomerates. That’s not to say a big company can’t capitalize on this movement. There’s always a way in marketing.
Another example is Organic Valley, which sources products from local farmers. While its logo is easily identifiable on all products, the branding on the back that tells the story of a local farmer is different based on the region where the product is purchased. Consumers feel at ease knowing it’s a brand they trust and also feel good that their purchase helps local farmers. This especially resonates in farming communities.
Effective A/B Testing
If you use one package design across two markets, you can test how location affects purchasing habits through A/B testing. Once you’ve established regular consumer habits for your product, keep one region as your control and then test how varying designs impact purchasing habits. The results can provide you more leeway with bold ideas since the risk is smaller if you isolate design preferences based on the region.
Entice Collectors
Similar to the Pokémon Go phenomenon, creating streams of diverse packaging can ignite some consumers to want to “catch them all.” Enthusiasts of your product will want to try different flavors if they’re edible like one reviewer did while tracking down 15 varieties of Kit Kats. It’s an exciting way to get people talking about your established brand.
You can also entice collectors to travel solely for your product by offering certain designs that are exclusive to specific regions. Due to their limited availability, these products can end up becoming collectors’ items, which is great for brand recognition.
Kit Kats in Japan tend to feature colorful and cute characters, like the bunny in the example above, since marketing in Japan makes heavy use of the cultural adoration for cute things. Kit Kats in America feature simpler branding, by comparison.
The fundamental element of package design variation is that we are all different and driven by unique factors. While technology hasn’t brought us to the point of being able to alter package design instantaneously based on an individual consumer, we can utilize data from regions and plan accordingly. This innovative approach can help us reach consumers with a stronger chance for conversion.
How have you incorporated regional differences into your design strategy? How might you entice more buyers if you switch up your strategy to include some of these suggestions?
The post One Design Does Not Fit All appeared first on Marketo Marketing Blog - Best Practices and Thought Leadership.
from RSSMix.com Mix ID 8217493 https://blog.marketo.com/2018/03/one-design-not-fit-all.html
0 notes
sualkmedeiors · 6 years
Text
One Design Does Not Fit All
Regions vary regarding their perception of design. While a particular design may resonate in one place, the same design may fall flat in another. There are a variety of reasons for regional differences in response to design.
In this blog, I’ll explain why one design does not fit all and how to adapt to regional design differences.
Saturation Differences
You’re more likely to find several varieties of salsa in Tex-Mex-loving Texas than you are in pasta-loving New Jersey. If you’re placing a salsa package on the shelf against 20 different salsas compared to five, you will want to take a different packaging approach. If all the packages feature a southwest theme, perhaps you want to stand out by offering a more simplistic and monochromatic design.
Regions vary in their tastes, particularly when it comes to food and design. Whereas a product in one state may not face much competition and can find success with generic colors, a product facing ample competition may need to stand out more.
Product Use Variation
Products may have different packages across various markets. In a rural market, a consumer is likely to use mason jars for canning or storage. In an urban market using a mason jar as a beverage glass is trendy.
For this example, the mason jars in a rural market are likely to be placed near the exit and check-out lanes in a grocery store or by produce. In the urban market, they’ll be placed in the dining-ware aisle or even at a department store. Since their intended uses differ, you would want to adjust your packaging accordingly so it attracts the right buyers.
Cultural Differences
What may be funny and eye-grabbing in one country could be taboo and offensive in another. In 2012, Colgate starting marketing its brand Cue in France. While the word cue itself does not translate to anything offensive, Cue is a well-known magazine in France with suggestive, adult content.
It’s not enough to have a fantastic translation since you must also determine regional branding that does not conflict with local cultural values or seem extremely off-topic.
Similarly, Coca-Cola drops the word diet from international branding, substituting the word with light. The reason is that the word diet does not translate to lighter in calories in most parts of the world. Beyond the packaging, Coca-Cola uses different sweetener blends for each country, influenced by consumer preference.
Kleenex also regards cultural preferences in its design differences, opting for bright colors and abstract flowers on American products while using pastel colors and delicate, realistic flowers on its Chinese packaging. In its analysis of the American and Chinese markets, it’s likely that monitoring competition and A/B testing led to the conclusion that these markets differ on their reaction to pastel colors and floral realism.
Something as simple as color can change the meaning of your product. While blue reminds many of the ocean and calmness in the United States, in Mexico blue is the color of mourning. Cultures vary in how they assign certain colors meaning, something of which designers and marketers should be well aware.
Co-Branding
Co-branding is a nuanced way of picking up market share and can be even more effective if produced in regional markets. Many consumers love local branding because, in an increasingly globalized society, tying in local brands provides a sense of community. When the price is not a factor, people choose to support a smaller local brand over larger conglomerates. That’s not to say a big company can’t capitalize on this movement. There’s always a way in marketing.
Another example is Organic Valley, which sources products from local farmers. While its logo is easily identifiable on all products, the branding on the back that tells the story of a local farmer is different based on the region where the product is purchased. Consumers feel at ease knowing it’s a brand they trust and also feel good that their purchase helps local farmers. This especially resonates in farming communities.
Effective A/B Testing
If you use one package design across two markets, you can test how location affects purchasing habits through A/B testing. Once you’ve established regular consumer habits for your product, keep one region as your control and then test how varying designs impact purchasing habits. The results can provide you more leeway with bold ideas since the risk is smaller if you isolate design preferences based on the region.
Entice Collectors
Similar to the Pokémon Go phenomenon, creating streams of diverse packaging can ignite some consumers to want to “catch them all.” Enthusiasts of your product will want to try different flavors if they’re edible like one reviewer did while tracking down 15 varieties of Kit Kats. It’s an exciting way to get people talking about your established brand.
You can also entice collectors to travel solely for your product by offering certain designs that are exclusive to specific regions. Due to their limited availability, these products can end up becoming collectors’ items, which is great for brand recognition.
Kit Kats in Japan tend to feature colorful and cute characters, like the bunny in the example above, since marketing in Japan makes heavy use of the cultural adoration for cute things. Kit Kats in America feature simpler branding, by comparison.
The fundamental element of package design variation is that we are all different and driven by unique factors. While technology hasn’t brought us to the point of being able to alter package design instantaneously based on an individual consumer, we can utilize data from regions and plan accordingly. This innovative approach can help us reach consumers with a stronger chance for conversion.
How have you incorporated regional differences into your design strategy? How might you entice more buyers if you switch up your strategy to include some of these suggestions?
The post One Design Does Not Fit All appeared first on Marketo Marketing Blog - Best Practices and Thought Leadership.
from https://blog.marketo.com/2018/03/one-design-not-fit-all.html
0 notes
vickychrist54-blog · 6 years
Text
The Complete Record Of Pokémon
If you enjoy socializing with other human beings, resting much more than three hours a night, as well as showering periodically, do certainly not participate in Minecraft. This would certainly indicate Period 3 reaches always keep the same almost-monthly schedule as the last one-half of Period 2, which is exactly what many Telltale set appear to aim for. AtGames' Ultra Travel duplicate features two official-looking controllers, however be advised - a number of outlets have actually mentioned the consol on its own does not feature any official Sega equipment and also it seems to be the equipment itself leaves behind a whole lot to become intended when it pertains to in fact operating the activities. Hush. If you beloved this short article and you would like to acquire a lot more data with regards to click hyperlink kindly take a look at the page. " Buffy the Creature ofthe night Slayer, developed by Joss Whedon, performance through Sarah Michelle Gellar, time 4, Mutant Foe, 1999. The video game launches 156 brand new Pokémon, the most extensive brand-new creation however,, along with Instructor Araragi, the initial women Pokémon specialist. This's difficult to earn capturing generalisations when each activity has its own set from complications, but really, I presume this comes down to excitement and also cash. We're going to calculate down to primary over the next couple of days, so maintain examining back as our team unveil our selections for the 25 absolute best activities from 2016. If I inform her why I play the game then she'll understand exactly what a fuck up I am. She'll see through me. She'll observe every little thing. When the activity initially visited, that brought in a ton of sense to place your funds into Ammu-Nation asap. On the surface, Spaceplan is however one more repetitive clicking activity (observe: Biscuit Clicker) created as a way to sidetrack you coming from the jobs at large. I didn't recognize exactly how higher or just how low to prepare my expectations just before going into Caraval however something is actually without a doubt by opportunity I finalized this manual: Caraval surpassed all my desires and also a lot more. Pond Myvatn, near the city from Akureyri, is where Mance Rayder's wildling military creates camping ground in time 3, while the neighboring cavern from Grjotagja is actually where Jon Snowfall as well as Ygritte make love. It is actually a difficult manual to sum up, yet essentially 2 historical magicians set their pair of greatest pupils versus one another in a wonderful competition. The greatest of which is actually that Chrome does not support Uniformity, a 3D video game motor that's compatible with Firefox, Opera and also Safari. The impacts of nurturing, looking after fathers on their daughters' lives may be measured in ladies of all ages. About Blog post - Thanks for visiting the internet journal from Joanna Figueroa, cloth developer, author & proprietor from Fig Plant & Carbon monoxide, a quilt & sewing pattern company. Lucky's Tale is one of pair of video games (the various other being actually multiplayer dogfighting shooting EVE: Valkyrie) being bundled along with the Oculus Rift, as well as that's an intriguing little platformer. I think of a considerable amount of folks acquired the game as a result of that, despite worries over a. My roomie's birthday celebration is appearing and also she loves your weblog practically as high as she enjoys delicious chocolate! I have actually enjoyed fourteen-year-old girls inform me they need to supply sex acts that disgust them if you want to maintain their boyfriends. You acquire a chapter for free, to test how the game services your gadget (its own visual clout means relatively highly effective Android units are highly recommended); a singular IAP opens the rest. Yet when I contrast this year's games to 2007's as an example, there is actually no contest. USA Writer Laureate Kay Ryan concludes the Library of Congress 2008-2009 fictional period with a verse analysis in the historic Coolidge Auditorium, where past consultants/laureates - like Robert Freeze, Elizabeth Diocesan and also Robert Hayden - have checked out. Video games make it possible for pupils to place on their own in the footwears from a personality or even submerse on their own in an area or culture that they are actually learning more about in the class. That's all the details our company have on the ready now, but you can have a look at the expose trailer listed below. Diverse Gameplay - The activity integrates an assortment from gameplay categories, including survival, secrecy, melee and varied combat, expedition, and also a lot more. I am actually none from the screaming/crying fangirls of the point, but that was actually a truly amazing little manual. Potential Updates: This part is scheduled for potential updates like Incident 5 screenshots and also the Incident 5 launch trailer. For a number of years, the games have actually been moving on eventually, progressing past the near-future setting of the Modern War labels in to the space struggles from Infinite War, introducing drones, robots and also, many controversially, rocket packs, along the way. This is the initial manual I adored, although that I wasn't into the plot or personalities excessive. Creative Assembly's outstanding transformation of the Invader film in to a survival activity was actually an unanticipated excellence from last year. And also does not sit well with me. My fear is that the Nintendo Switch over, much like the Wii U, will be oversaturated by a surplus from familiar activities repackaged for economic gains. Deadline documents that Game from Thrones" is associating with Major League Baseball for Period 7.
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