PLEASE PLEASE MEGADUMP THE ARASOL!!! PLEAAASEE MR BEESCAKE I AM ON MY KNEES BEGGING YOU
HFHGHD GLADLY aaa i’ve been adding notes to it here and there for months but just hesitant to post it bcs im 🧍♂️🧍♂️🧍♂️🧍♂
also this is just my own takeaway of the events, it doesn’t necessarily comply to the Ultimate Truth of Canon-Alignment or represent the actual facts of what hussie intended! v sentimental smh but hopefully its still interesting to read
i love when characters inform each other by proximity, it's one of my fave things to see in media :') it feels even more significant when two characters deliberately choose to stick together, so that when one operates, you can tell the other is similarly aligned in associative solidarity.
sollux is a keystone of this trope — whoever he aligns with is a wordless statement, a nod of approval. this stood out to me bcs the main four humans were alr friends by default, but once you reach hivebent you realize the trolls can actively choose who they want to hang out with.
and as we all know, after assessing every troll's biases/loyalties, sollux is the only one who maintains his selective preference for innately Good 👍 people.
aradia is such a beautiful character honestly, she evokes such incredible feelings in me. she might not have been consistently written with care but the best parts of her character are truly stunning. i think it's easy to remember sollux as the self-sacrificing one bc he's so open about it (and his friends frequently react to his Moments) but when you compare him to aradia, it's always struck me
how much more. raw it is
to be so alone as an agent of time, having to orchestrate immeasurably harrowing events nobody understands or gives a fuck about
with your role painted in the story as one who must tend to the needs of the narrative, responsible to match every next note
because when you're given the capabilities, it becomes your duty to carry it out.
it becomes expected of you to keep experimenting and arranging the machinations to work for everyone, dusting off hundreds of necessary failures to keep going
and having to be so unwavering in your drive knowing miserably that there's no one who can help you but yourself.
or alternatively: to make things fun! so other people won't think twice about letting you go off on your own.
sure she's had some very good buds, notably thanks to Team Charge v Team Scourge antics.
and yet, at the end of the day, the one friend that kept choosing her time and time again was the friend with the highest standards.
i can see why people like to define arasol as moirails/matesprits but surprisingly i find the nondescript, unlabeled aspect of their relationship more straightforward to understand.
there's no shortage of people who would accommodate sollux. most of the surviving trolls are his oldest friends bcs he’d chosen them well. his transparency with his feelings had built him strong friendships that won’t falter or break, regardless of how much of a dick he can be. they’ve already seen and accepted him at his worst, and they still like him for who he is.
contrast that with aradia, who'd been so approachable, friendly and reliable in her exchanges it was super fun to talk to her. but the moment she became depressed, all her connections broke down.
her friends became hesitant to interact with her (until she became god tier, “happy” and amicable again) because her gloom and resignation didn’t serve them. she dealt with it alone.
there’s def something of note here abt the disparity between the way male & female characters are written+perceived in homestuck (esp parallel arasol with davejade) but i won’t go into that lmaoo
with this in mind i like to think of sollux as a gift to her, a loyal companion given to complement and commend her resolve. she's capable of doing so much alone but hussie took the time to build her and sollux's relationship as one of a unit; a set.
the ambiguity of their status does complicate things, but i do believe it makes sense with their characters. aradia's relationship with romance is a rocky one, the dubious stringalong equius had with her is a pointed reminder that her feelings of attraction are ultimately controlled by the author writing her.
unlike the other trolls who can openly address and own up to their crushes, aradia had romantic emotions forced upon her (especially when hussie implies 'she kissed equius back on her own volition'). and it seems like her character is so intrinsically neutral abt attraction that even when forced by the almighty powers above, she's unable to retain it wholly.
however, looking back to pre-game when she could actually "choose" her own feelings, she did have a crush on sollux.
their soft spots for each other were so obvious to the point where other people could see it.
taunting aside, when vriska comments on their unit as bf/gf it actually informs the audience that arasol's relationship is romantic in nature despite not aligning with the quadrant system.
even while dead, aradia could still describe her care for sollux, expressing that she would like to see him happy. if they had more time to explore their relationship on alternia, it's possible they could've settled in a quadrant once they grew older.
but going back to the lack of labels, their dynamic was affected once more when aradia became god tier.
to me, her ascension was both the perfect culmination and possible closure of her character. it's the light at the end of her journey toiling through countless of timelines where she had to actively assess and participate. that's why it's cool to see her being silly and having fun giving guidance, passively exploring and watching other people do their parts.
and yet the joy of her freedom makes it hard to explore further introspection. if we take her by her word, she'd already come to terms with the hurt she's been through and forgiven those involved.
i can't help feeling attuned to how impersonal and detached it can be, to devote and meld your identity so completely with your designated position as Maid of Time until you've become hard for your old friends (and even some readers!) to personally connect to.
idk post-canon but i assume there’s some degree of similarity to be bridged here with aradia's god tier and how the hs2 humans' Ultimate forms was described as a consolidation of all their possibilities. since aradia's classpect is inherently of service to Time, going god-tier may have elevated her beyond personhood with the "game construct" possessing her entirely. sollux doesn't realize the extent of it bcs he's still mortal, but a part of him may have subconsciously understood this.
i think there is a core aspect to aradia that was lost to the dehumanizing glory of god tier — a core aspect that may have contained an element of why sollux enjoyed talking to her in the first place.
to him, aradia hadn't just been a nice girl, she was a cool girl. despite not having much in common, he's still willing to chill next to her so she's not alone while she does what needs to get done.
back on alternia, they held a mutual and equal-level regard for each other that could've definitely settled into something permanent. but now, he's placed himself in a position where he can be kept around or left behind at will. the parameters of the relationship are largely in aradia's court, so any label she suggests to identify their relationship with he's likely to accept.
but that's why it's so difficult to label it. because god tier aradia may not necessarily Want quadrants or relationship labels. rather than the initial romantic attachment, their commitment to each other had evolved into one fundamentally of companionship.
no label? ok fine. no matter what, he still thinks she's a good soul worth latching on to. the best, actually. aradia > everyone else.
even if it gets stilted at times. there's an unexpected struggle to connect when sollux's go-to default for talking points is his feelings about things, and aradia may not want to talk about emotions all the time.
not to mention god tier aradia became an observer, especially of chaos. but sollux's avoidance of involvement comes partially from his innate pressure to get involved if something goes wrong. and he can't always tell when something goes wrong, because aradia doesn't mind if things go wrong anymore.
it's a non-negotiable preference that causes them to take the occasional time apart, a new boundary that wouldn't have existed before the game and aradia's god tier.
but just like how his friends tolerated his moods, sollux accepts aradia as she is. with no quadrants, their connection doesn't break down because there's no implicit romantic expectations to be disappointed by or resentful over.
sometimes when i see hs content that deliberately distances sollux from aradia, i assume this is the dissonance people might have felt. people might find it "easier" to be cynical about them bcs of this strange tension.
but idc lmao. grab that shit by the neck
lack of easy resolutions and cleanly tied ribbons is pretty standard of homestuck and imo it doesn't make arasol's dynamic any less incredible. with the right affection and consideration, there's still so much potential to develop the nuance of their relationship outside of the popular quadrant-based depictions.
hs has a lot of really great character compatibilities but the way aradia and sollux are in their own special orbit is why i can write this much about them in the first place. it's that frail innocence between first loves that makes it so sweet to me, two kids who grew up too fast playing guesswork without being clear where they're going.
ultimately i do think you're meant to feel a little tragedy for just how much they care for each other, even if they can't quite establish it in simple terms.
maybe they keep taking breaks to progress their own paths. maybe they remain as anchor partners while seeing other people. but even if you decide to separate them, they're still (awkwardly) texting each other updates all the while. and when they reunite it feels like coming home.
and well. more than anything, i like to believe that they do want to be exclusive.
they're just afraid. after all, they're still learning how to love, beyond the projections of the foursquare quadrant system they had inadvertently distanced themselves from since young.
they might not have everything figured out, but they'll get there eventually if you just hold them together and write them there.
optional post-canon segment:
one of the limitations of main hs is that (monogamous) relationships are often written as the go-to solution to wrap up character growth; it's an easy "patch" to imagine characters getting their happy ending because they have a partner, and those who don't end up with someone don't get that closure (most notably jade).
hs2 reaffirms this by suggesting that aradia's character cannot progress without letting sollux go, because happily settling in a relationship automatically locks your potential.
that pathetic panel of sollux staring emptily into the sky is still my fave hs2 spoiler ngl i find the impact of their parting so emotionally provoking precisely bcs they were written in original hs to be each other's forever, coming back together again and again
but now, they're subject to the decisions of the post-canon authors who might choose to deviate from that.
it's not new for them to part, but now there's an underlying worry that her dropping him off this time might be the last time. while i think the prospect of shattering their stability to make them grow separately sounds fun on paper, no amount of me desperately hoping for a good execution is gonna guarantee it
idk. i guess prediction-wise im expecting sollux in classic dramatic-hs2 fashion to tell dave to back off aradia LMAO. otherwise it's just gon be sollux and karkat pathetically watching aradia and dave from a distance swimming in their unresolved feelings for narratively-powerful time players smh obvs it sounds corny as hell but who knows its still plausible
srsly tho i hope they take the opportunity to develop arasol's relationship in a fresh direction that doesn't hurt me too badly...... and i hope they force sollux out of his comfort zone. i like watching him struggle :-)
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I adore all your art with cookie and was interested in Sapphicworld- but I’m curious (so plz don’t take this as a negative-) what exactly in your opinion sets it apart from other Queer PBTA hacks like Thirsty Sword Lesbians?
I’d just really like to hear your thoughts about it as a system and world especially given you are a indie developer yourself?
hi!! thank you!!
so, a few caveats before i start off — one, i actually haven't played many other pbta games (like for example i know Of thirsty sword lesbians + own a copy that i've poked around in but im not very familiar w it), so i honestly can't provide much in the way of comparing/contrasting it w other pbta stuff in the same vein, and my impressions of sapphicworld are pretty much just contained to the game as its own thing, not so much sapphicworld as a Type Of Game
and two, while i am a dev myself, i'm a huge novice! like, i'm proud of the stuff i put out and i love doing it, but i personally feel like my lack of experience is such that like, i don't think my opinions in this case are particularly informed by my own work as a dev or anything. all this to say im happy to answer this question, i think i just gotta tackle it from a different frame than what ur specifically asking!
BUT ANYWAY. i can still talk abt why im so excited abt sapphicworld in a way that has kind of outstripped other stuff in general, and for me it's about the world 100%. like i honestly spend close to no time thinking abt the fact that sw is even pbta to be honest. not that the mechanics + gameplay aren't important, bc they are thoughtfully crafted and well done and fun, and i'm saying that from the perspective of someone who playtested earlier versions that have now been reworked! it's just like, not what comes to mind first for me — what's exciting and fresh and irreplaceable abt the game in my mind is like. it is fully committed to immersing you in an extremely lush, strange, richly fleshed out world, one with a long history and folklore/mythology and a TON of really fun npcs who all have different subcultures and its own calendar with seasonal holidays and regional terrain with specific fleshed out dungeons/towns/etc to discover and even like, specific FOODS typical to each different region and and and and —
and maybe at first that seems kind of overwhelming, and tbh it is. when i first got into it and i was going thru the playtest document (which if im remembering right was like. ~300 pages shorter at the time than the current playtest doc) i DO remember anxiously thinking to myself "god this is a LOT and idk if i'll be able to retain enough of this to rp convincingly" etc etc. but like... it's just really compelling, and it does an incredible job of mixing humor and gravity and horniness in a perfect ratio that always comes across as intensely earnest and makes it equally easy to have a fun goofy time or a really emotional time, which i think is REALLY hard to do.
and while normally it's hard for me to get thru something that dense and long all i can really say is that i just straight up like it enough and was charmed by it enough to pick away at it until i grasped it and felt like i understood a bunch about the world, which also has a curve to it bc in structure and tone its very different from any of your... idk more Standard fantasy or sci fi worldbuilding, so it's not like u can immediately slot in ur expectations from other settings and just learn some new vocab words, it's a world that from my perspective also Functions differently than a lot of other fictional settings in a way that's a little hard to describe succinctly. (none of this is succinct to begin with but ykwim). it makes me want to gm my own campaign, really really bad, when usually i have always been absolutely Terrified of the idea of gming! idk man. it has a Flavor. it's full of Vapors. u get transported somewhere else reading it and playing it in a way i haven't experienced in a while and a lot of times after a playtest session i felt like my brain stayed behind in sapphicworld for a pretty long time.
i feel like i am sounding a little melodramatic and incoherent but like. genuinely sapphicworld is just a fictional world that i am really bone-deep charmed by and interested in and when i WAS reading thru the rulebook for those first days it did not take me long at all to find myself constantly thinking "i want to play in this world, i want to play in this world, i can't wait to play in this world," and i just think that's really special. and like — just as your curiosity abt comparing sw to tsl was not intended as a diss or a negative, what im abt to say is similarly neutral — im a person who sometimes finds it a little difficult to click with or feel excited abt a lot of the Queer Indie Stuff that i see get popular with other people, bc it just doesn't connect w my specific lesbian + trans experience; not that it feels inauthentic but that im like, oh, idk, i think these guys are just. not My Zone, ykwim. on the flip side so much of the humor and heart and transness and sex in sapphicworld is something that really resonates w me and just Clicks in a way that i have also found really special.
rounding myself off before i ramble for like five more paragraphs but just as one more morsel of something i like abt sapphicworld that is a little more concrete than me spinning around the room yelling "I JUST LIKE IT OKAY": one of the most fun parts of character creation is getting to mix and match your kind (sort of like ancestry/species, the form ur physical body takes) with a subculture. so u get things like a werewolf babe (cookie! babe being a subculture that focuses on being Like, Totally Hot), or a centaur knight, or a minotaur debaucher, or a vampire cowboy, or an organist (cthulu-y tentacle guy) scenester, or a skeleton wizard, etc etc etc etc — there are SO MANY to pick from that when i was trying to bait my friends into playing w me i couldn't find a convenient way to list them all so ppl could start thinking abt their characters. and every possible combination basically is interesting and amusing and fun and practically THROWS a great oc into your lap and i literally think i could amuse myself endlessly just Making Characters in sapphicworld and never actually playing w them.
[panting, disheveled] so tldr. i like it. uh. what sets sapphicworld apart from other ttrpgs to me is that i have fallen balls to the wall in love with the very soul of it to the point where i don't even really think about it in comparison to other games at all and it has just become an Experience to me and i suppose i cannot guarantee anyone else will fall into insane homosexual hysteria in the same way but here we are. HOPE THAT HELPS
(ALSO PSSST. idk if this is just perfect timing or if ur curiosity was specifically prompted by this but the @sapphicworldttrpg patreon DID just launch and if any of this has been intriguing u should check it out. okay mwah bye)
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