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#I mostly just have little elements of worldbuilding and a handful of characters and a bit of plot
bambino1294 · 21 days
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fellas we have a situation: she’s coming up with place names
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miloscat · 2 months
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[Review] Even the Ocean (PS4)
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A unique and soulful puzzle-platformer.
Anodyne 1 and 2 are really special games, so it's past time for me to catch up on the rest of the Analgesic catalogue from Melos Han-Tani and Marina Kittaka. This is their second game together, and takes on the puzzle-platformer genre but with a heavy emphasis on story.
Compared to the Anodyne games, the themes are a little more straightforward and the world more grounded than their abstract dreamlike spaces. The story deals with environmental and social issues, but with strong characters who feel very human and real through their dialogue. The story opens with the death of a minor character, but rather than exploiting it for dramatic stakes and moving on, the entire rest of the game sees you forming a friendship with her grieving partner, discussing deep topics with her and so on. As the game goes on and the stakes are further raised, it still takes the time for smaller moments and well-drawn minor characters.
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This emotional content and social commentary is the strongest part of the game, not to say that the gameplay parts aren't also good. But the puzzle platforming can feel isolated or distinct from these aspects. The mechanics of it do tie into the worldbuilding which is linked to the themes though. In this sci-fi fantasy world, the main governing principle is the two energy types: light/green/vertical, and dark/purple/horizontal. Everything is built around this central idea.
Our protagonist Aliph has to balance the two energy types while blocking with a directional shield. She has a personal energy bar and when interacting with objects and obstacles this shifts between the two extremes. Charge yourself with dark and you walk faster, with light and you jump higher. But rather than a traditional health system, if you fill up completely on one or the other you die. Basically all interactable elements are aligned with either energy, and this leads to all sorts of clever puzzles along with the balancing act of managing your own tendency.
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Progression through the puzzle spaces is mostly linear and I didn't find it very challenging for most of the runtime. There is a lot of customisation though, and you can choose if you want to just play the action parts or the story parts, as well as gameplay modifications to make it more manageable if you're having trouble. This makes the game very accessible, although oddly there is no option for button reassignment.
As I've come to expect with Analgesic games, there is also an extensive postgame although Even the Ocean takes it to extremes I haven't yet seen in their catalogue. You get new options to zoom around, warp, and display minimaps but most of all you get an entire new game world consisting of rough drafts and earlier versions of levels filled with developer commentary. This really opens the door on the development of the game and is really interesting from an archival perspective, having this behind the scenes content in playable form within the game itself. You get to see assets from when all the environment pixel art was made by hand (the final game uses art from larger images outside of the "dungeon" areas), as well as much more complex and difficult level design ideas.
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These in-depth offerings are such a fascinating look at what the game could have been that I couldn't help but wish that some of it had made it to the final product, that we had more polished forms of these more challenging puzzles. On the other hand, the choices made to simplify the art production process I thought resulted in a fantastic end product, the interesting character designs coming through well in pixel form against the beautiful and moody backdrops.
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Either way, these extras are remarkable, a candid conversation with the player on how the game was shaped and when you are directly told the rationales it's hard to argue that Melos and Marina made the right decisions to make the game memorable and accessible, and the game as a whole is much stronger and more interesting for having them. Please spend some time exploring the postgame if you give this a go! Anyway, although I have quibbles with the slow difficulty curve and the sometimes awkward menus, Even the Ocean ended up being another unique offering from Analgesic, packed full of ideas and heart.
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theseventrumpets · 7 months
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A loud, trumpeting sound goes across the entire Plain. All cats are overwhelmed for a moment by an ethereal sense, something that they can't control and can't find the source of. The sky pulses white for a moment, but no one can tell if it was a hallucination or not.
♪ ♫ The Seven Trumpets Sound,   ♫ ♪
The cats of the Plain have experienced a lot of loss recently. With the Red suffering an attack from one of their own, the Pale discovering a monster in its depths, an illness finding its way into Black, and the White having its final battle with the raccoons, things don't seem to be going too well for them.
Trouble stirs, as Calandivaspade heightens tensions with the Red Face, Volcanicdiamond, bringing the two decks ever closer to war, while Turnclub suffers from losses after a war with raccoons, and his only ally, Aegisheart, is dealing with a mysterious disease with no cure. How will the canaries escape the coal mine when there's no exit in sight?
►► The First Trumpet Sings. ◄◄
This RP has been running for 10 months now, and after 3, I finally make the announcement that we are OFFICIALLY IN THE 1ST ARC!!!! THIS IS SO EXCITING!!! I have never run anything on this big of a scale before, and I hope so desperately to create a memorable experience for everyone involved. All of my members and moderators mean SO SO MUCH TO ME. It is truly amazing to me to see your creativity shine, and all the wonderful characters you've made so far. I'd love to see even more as time goes on!!
Now, of course, there's still room for those uninitiated. The current plot needs to be updated on the website, but if you hop in the server, you can get some pretty decent rundowns from fellow members if you're interested! You must be 18+ to join, there's no applications, and there's little to no restriction on the kinds of cat characters you can make in here.
If you’re interested, read below the cut to see more in-depth details about the server and story, or check out the links right below to get started on reading the lore, about the Decks, and so on. To join the RP, just go ahead and click the link to the Discord server! After you’re in, wait some time for our mods to check you over, and give you permission to join. I would love to see a batch of new members and potential helpers/mods in this first arc, so please please PLEASE take a looksie at my story, and I hope to see you there!!
♪♫♪► WEBSITE ► RULES ► SEND AN ASK ► DISCORD LINK ♪♫♪► SERVER ADOPTS ► ALLEGIANCES ► LORE ON TUMBLR
"We picture seven swinging branches, with seven swinging bodies--seven singing trumpets, with seven seals to come! We shall overcome!"
Here’s what you can expect from this RP:
► Oh god, there’s elemental magic built into the cats. ► It all takes place entirely in a world of my own, so there’s a shitton of worldbuilding! ► Paranormal and supernatural activities, including Gods and ghosts from the grave! ► Non-feline animals are allowed in limited quantities! ► There’s no Starclan, just Ad Infinitum and it’s subsections! ► A completely overhauled and hand-crafted Warriors ranking system! ► A mostly liquid time based RP, both in events, roleplay, and aging! ► Morally dubious and evil characters allowed in certain quantities! ► Neurodivergent/mentally ill/physically disabled characters are allowed with no restrictions or paywalls! ► Currency system to add rare traits to your cats, AND MORE! ► Occasionally fun games and events to earn you points for currency, as well as to bond with your fellow server-mates!
The Seven Trumpets is an 18+ horror Warrior Cats Roleplay based around the concept of a biblical apocalypse, inspired by the album 'Until The Horror Goes' by the band John Congleton & The Nighty Nite. It uses a lot of horror themes, though mostly focuses on psychological horror and the idea of unreality and fear, and how those can drive characters to survive, or cease surviving entirely.
This RP will focus on some darker topics, and gore will be featured from time to time. This RP may not be for the faint of heart, and I encourage you to make sure you can handle psychological horror before coming into this server! Although this RP is horror themed, it will not be purely angst and hardship. As the goal of the story is to stop an apocalypse, there will be themes of hope and light coming through the darkness, and characters finding the strength to keep pushing on even when everything is against them. Don't expect this server to be purely dark with no happiness, as that just wouldn't be fun for anyone to constantly deal with anxiety and pain and suffering all the time!
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checkoutmybookshelf · 11 months
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When the Russian Mafia Learned Not to Mess With Artemis Fowl II
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I've been an Artemis Fowl girl (not the movie) for a long time, and while I think the first book in the series is literally a perfect first book, it's not my favorite in the series. That honor goes to book two, Artemis Fowl: The Arctic Incident. And I think that the key points that really make this my favorite book are the shift from brilliantly executed archetypes to genuine characters, the fact that a 12-year-old absolutely OWNS the mafia, and the expansion of the worldbuilding in Haven and the Lower Elements generally. Oh also, this is where we get Opal Koboi for the first time. *Screes in best villainess ever* Let's Talk Artemis Fowl: The Arctic Incident.
There will be light spoilers below the break, as is pretty standard for all books second and later on this blog, so be warned.
First of all, in the first Artemis Fowl book, the characters are--with the exception of Artemis and Holly--largely archetypal. That falls apart here, because the story isn't trying to be a fairy tale or a heist so much as it is Opal Koboi and Briar Cudegon trying to start a war that Artemis has to stop in order to get fairy help to rescue his father from captivity by the Russian Mafia. Book 1 Butler is your standard bodyguard with a heart of gold, Commander Root is a standard grouchy police chief, and Trouble Kelp is basically ye olde marine. Briar Cudgeon is power hungry, and that's about it.
By book 2, Bulter is getting more personality and a low-key understanding with Holly and Root because they're all "old soldiers" in his book. Root gets to actually have some personality and is a damn good field commander--can we just take a sec to appreciate how much he cares (gruffness notwithstanding) about Holly and the fact that he super did not care that the sealed acorn was blasphemy because it worked!? He becomes more than just a hardass vaguely sexist archetype, and I have SUCH a soft spot for Julius Root. We also get some more of Trouble and Grub Kelp. Briar Cudgeon stays pretty simple, but that's fine because we have Opal goddamn Koboi for a more complex and also very classical villainess--she is LOVING being evil and frankly she is never not a joy to watch. Opal knows how to lean in to sheer joyous villainy.
I'm also just a fan of Artemis actually running into the real world with his planning. Our boy can absolutely sketch out an on-paper plan that is brilliant, but then you get things like gaps in train tracks, fairy politics, dwarf reflexology, and humans reacting in weirdass ways and suddenly Artemis has to get his hands a bit dirty and he has to improvise. Our boy grows and STILL hands the Russian Mafia its collective ass on a radioactive submarine hatch. Artemis Fowl's character growth in this book is great.
Book 1 was very limited to Fowl Manor and its grounds. We got a bit of Haven and the Lower Elements in book 1, but book 2 is mostly in the Lower Elements and Russia, and the expansion of what Haven is like, what shuttleports are like, what Koboi Labs is like, what Howler's Peak is like, is incredible. We get more fairy lore, fairy life, and more LEP. This keeps expanding in later books, but this is our first really close look at the world beyond what was strictly necessary for the kidnapping and rescue plot of the first book, and that's very fun.
I know I've already mentioned Opal Koboi and her gleefully unhinged joy at her seemingly imminent rise to Empress, but honestly I love her to little tiny peices. She is too samrt for her own good, she girlbossed her own father into literally insanity, and her college-era feud with Foaly is just peak "the smartest kids in class have extremely different skillsets and they hate each other for it". Opal starts off very evil kitten, but kitty has claws and she's just waiting for a chance to unsheath them.
The Artemis Fowl series is improbably good, and I cannot recommend it enough. Especially this fozen, slightly radioactive entry in the series that is very much my favorite book.
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astriiformes · 1 year
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ask for bad brains: convince me specifically to watch owl house. not your normal "sell people on watching TOH" script but me. why should i watch owl house.
Hmmmmm okay, I will give this my best shot
One thing I like about it that I know you also enjoy in a series is that it feels like there are a lot of threads to pull at as a fan. Some of this is because they laid very good groundwork for certain reveals -- it's absolutely a show that feels different on a rewatch because of worldbuilding and character details that come into play later -- but some of it is also because it is an all-ages show on the Disney channel that the creator originally wanted to pitch as a darker, more horror-focused adult series, and it shows, and it's very possible to reach inside those inner working and pull something interesting out. Like, the aesthetics of the show are explicitly inspired by Hieronymus Bosch paintings (there are in fact multiple characters named after him), from what I understand the original pitch involved literal, actual Hell and had to be softened to "the Demon Realm," the primary villain is a huge dig at Christian extremism even though they can't quite say it out loud...... in some ways the fact that they had to dial down certain elements has made it extra fascinating to be a fan of, because it feels like getting handed the baton to go wild with the things the creators couldn't quite take all the way given network restrictions but are still in the DNA of the show.
--Also it is really, really funny to see them try to write a villain who is a Puritan whose motivation is a result of being a Puritan without being allowed to outright say anything too negative about Christianity.
The other thing is that one reason all that shows is because they still crammed a lot of it into the show anyways. The primary antagonist's evil plan is... genocide. There's a whole horrific subplot about one of the main characters turning out to be the latest in a line of murdered clones and at one point you see a fucked-up clone graveyard full of the skeletons of dozens of other dead clones. The main setting is the dead, mostly-rotted body of a giant god-like being that has since turned into a chain of islands. So for people interested in the darker and more mature side of the storyline, there's plenty to work with.
And all of that is a backdrop to a very solid cast of characters and character relationships, because you know, an interesting setting and premise alone does not a compelling piece of media make. It takes a little while for some of the darker and more complex elements of the plot to emerge but by the time it does you have reasons to care about it, which is of course the kind of thing that makes higher stakes really work. It's genuinely a very funny series and I think the sense of humor would gel with you, and I like that it actually explores the impact certain things would actually have on the characters -- not the least of which is that it handles its portal fantasy premise in a way that feels like a direct answer for everyone who was very dissatisfied with the Chronicles of Narnia, with a protagonist who is constantly struggling with the whole "Well, I ran off to a cool fantasy world and have developed close and loving relationships there and really grown as a person, but I do have another life I don't think I can run away from forever" question. (And I really like how they've been handling it!)
--And okay, I know that you, like me, are not one to be sold on rep and rep alone but it feels like a travesty not to at least mention that there is a (very cool, would have been one of my favorites regardless of gender) nonbinary character who is like, a real, grown adult even though a lot of the cast are teens, and it's just so refreshing to see a like, fairly major, late 40s nb character handled well and heavily involved in the main plot and the life of one of the main characters. (Although they don't show up until S2).
Obviously like any show it's not perfect, and it's especially frustrating that the plot and writing had to take some visible hits as a result of S3 getting mostly axed (turned into three double-length episodes instead of a full season; we hate to see network meddling), but I do think you'd enjoy parts of it a lot!
Also they poke fun at Harry Potter sometimes (due also being a series involving a magic school) in ways that are very satisfying, and I need more people at the intersection of the TOH and TLT fandoms to understand why me comparing the Emperors in both series is funny. ¯\_(ツ)_/¯
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tanadrin · 1 year
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@iracher
Tumblr recommended me your post and I just got really interested in what game writing do you think is good? (im really interested bc I love rpgs) I think pillars of eternity did a good job to let you roleplay whatever. I hate inquisition tho, I dont understand why would MC help chantry =\
i’m gonna use this opportunity to vent about inquisition for a sec, because although it has features i like, it also has features that bug the shit out of me.
i like that the DA franchise doesn’t have a single protagonist--having multiple main characters you play as lets them tell discrete stories and keeps you from omnicompetent hero syndrome, where a characters feels like a mary sue just because they have the lifetime accomplishments of like six people (i’m look at you, Star Wars Expanded Universe). the worldbuilding isn’t great--it’s mostly ISO standard fantasy--but it’s OK, it has some original bits (the qunari are great for this), and it’s a fun enough place to run around in.
but they clearly want the chantry to be the local catholic church expy, with all that entails for a modern popular audience--dogmatic, often militant, strictly hierarchical. as a result, they’re sort of intrinsically organizationally unsympathetic. and then in DA:I they borrow the name “inquisition” to continue the medieval aesthetic, except the actual historical inquisition is monstrously unsympathetic, especially to a modern audience, and the name doesn’t even really make sense? and why should an independent organization trying to save the world from disaster be affiliated with the chantry anyway? and why are you the head of it? just because you have a magic hand? idk, it’s all quite weak justification to get the setup they want, and even then it takes way too long to establish all this in-game. it would make a lot more sense if you were already a minor-but-significant political or religious figure of some sort, but mostly you’re just Some Guy/Girl.
boring fantasy writing by committee is the worst kind of fantasy writing.
my absolutely favorite all-time RPG is the original Deus Ex. it’s so old now it’s probably hard to look at unless you’ve got some intense nostalgia goggles on, but it had extremely fun gameplay (the genre is sometimes called “immersive sim,” i think, and it’s one that’s kind of rare nowadays; hbomberguy talks a little about its history in his hilariously long video on Human Revolution), and i thought the writing was great.
not to say it doesn’t have weird bits and bits that fall flat. but it had ideas, and it was willing to try them, even if they didn’t always work. it’s a heady mix of 90s conspiracism, cyberpunk, and weird political tangents and digressions that you don’t get anywhere else, not even in its direct sequels. it also prefigured in a dreamlike way the next 20 years of political and social development with uncanny accuracy, as if Warren Spector had a vision of how the 21st century would go but could only half-remember it in the morning. and the soundtrack slaps so fucking hard it’s unreal.
otherwise, i generally prefer RPGs with tons of visual character customization and dialogue. which is to say i liked most of Mass Effect and Mass Effect 2 (never played the third one). the character-level interactions often felt strong and satisfying, even if the plot as a whole wasn’t super well-written. i actually think that lower-level element of writing is more important--i can forgive a dumb plot around a macguffin or a threat to the universe, but not boring character interactions. this is something skyrim was bad at; for open-world RPGs, Fallout: New Vegas does it considerably better, although my only real complaint about that game is that i like having a fully-voiced protagonist.
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So, with Chapter 3 of Ride or Die coming out last night, I kind of wanted to give a little no-spoilers outlook into some of my worldbuilding process. I feel really passionately about using this story to create an alien culture which feels rich, tangible, and unique enough to be its own separate entity. I especially want to avoid any sort of cultural appropriation or cheap indigenous stereotypes, which would be easy to fall into when you're creating groups of nomadic grassland peoples.
So why even do plains nomads at all? The surface of Utapau is described as an uninhabitable plain, wrought with hyperwind storms and dangerous wildlife, yet there are canonically groups of people that live there such as the Amani, and it is said to be the origin of the Pau'an species. So, I reasoned it wouldn't be impossible there were groups of Pau'an that actively chose to retain their cultural heritage and stay on the surface of the planet. And to avoid dangerous natural catastrophies such as hyperwind storms or wildlife, they would need to be mobile and not utilize permanent settlements.
Of course, there are going to be certain elements that are common to nearly every indigenous group of grassland nomads. Like your shelter is going to need to be some tent-like structure you can take down and carry with you. You're probably going to rely on some kind of animal mount to carry you and your possessions from place to place. But I can add little touches to make them unique, and not quite like anything we see on Earth.
In this post, I want to focus on one micro-element from the story: floor cushions. So far in this work, we've only met one particular clan. There are ten, and I describe in short detail some of the differences between them, but we'll see more when we meet other groups. This particular group has a lifestyle based on falconry, using birds to catch small game, fletching arrows, etc.. The leader of this group is married to a former member of a different group whose focus was on textile making in a process called "stitch-weaving". In addition, the closeness of the two groups is reinforced, because the protagonist was going out to trade with this weaving group when we contacted them in the story.
So these characters' particular environment is full of mostly textile furnishings and clothes, with a few leathers and furs mixed in. Specifically, there is a floor cushion, which is described as a "woven mat, stuffed with down feathers and grass". In my head, I'm thinking, these characters need to pack efficiently so they can live life on the move, so when they need to pick up, they simply empty their cushions, roll the mats into a compact shape for travel, and when they reach their destination, they fill them full of whatever material they have on hand. For this group, their falcons would catch other birds, giving them access to down, and obviously grass is abundant everywhere and gives structure to the cushion.
In contrast, we have a different character who comes from a group that specializes in big game hunting and functions as a standing army. We haven't met them yet, but their environment would be nearly the opposite, less woven fabrics and more emphasis on animal pelts, because that is what they have in abundance. It also makes sense, because big animals are dangerous and if you're fighting, you're going to need the protection that layers of leather offer. Their floor cushions would be more likely to be made of fur, and stuffed with material like Jamel wool and hair.
Maybe other groups would use a blend, or maybe there's a plant fiber available similar to cotton, but I like to put effort into making each group distinct from one another, and how those differences play into their political relationships. To me, it makes for a rich world that feels realistic, but not exactly like "space Mongolia" or "space Great Plains". And if you like this idea, I hope you'll give my work a read! I haven't gotten spicy just yet, so if that x reader fics aren't your jam, you don't have to worry about that just yet.
Anyways, happy reading!
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wondereads · 15 days
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Weekly Reading Update (04/15/24)
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Reviews and thoughts under the cut
The Buried and the Bound by Rochelle Hassan (8/10)
This was a quick reread since I'm going to be reading The Summer Queen, the sequel, and I actually liked this one more the second time around! It has a sort of casual interaction with the fantastical that I love, and Aziza, Leo, and Tristan are all great characters with unique ties to each other. There are some points where I think things are just a little too convenient or rushed, but those mostly happen early on and the plot is cohesive and strong for the rest of the book.
House of Crimson Hearts by Ruby Roe (3/10, DNF @ 50%, 18+)
As I've mentioned, I was excited for this one since sapphic fantasy romances are few and far between. Unfortunately, this book was just a mess. The main characters have wildly inconsistent characterization, and it's so obvious the author wrote in certain worldbuilding elements to make them have sex without working out their issues and hatred for each other. The worldbuilding is atrocious; despite the typical vaguely historical fantasy setting descriptions and the lack of anything like lightbulbs, phones, or really any technological advancement, the final straw for me was the remote control vibrator that made its appearance halfway through. There's absolutely no effort to build a sensible setting for the story, which is barely there in the first place. The actual plot was just beginning when I DNF'd--halfway through the book! An unfortunate letdown.
To Gaze Upon Wicked Gods by Molly X. Chang (CR, 53%)
This was another highly anticipated read of mine and, unfortunately, it's not living up to my hopes. I think a lot of flaws lay in the writing, which is clunky and over-descriptive, taking time away from character and plot developments. The worldbuilding is interesting, but it's inserted in very awkward infodumps, and a lot of the elements that caught my attention aren't being given a lot of page time.
Wolf Gone Wild by Juliette Cross (CR, 33%)
On one hand, this is shaping up to be a brainless, fun fantasy romance, just like I thought it'd be. On the other hand, there is a place for your fandom rants, and your published novel is not it. If I wanted to read about this author's undying love for Reylo or Wolverine, I'd check out their social media. I should not have to slog through a whole chapter of the main character perusing a comic book shop so the love interest can say she's so 'quirky' and 'passionate.' It's unfortunate because the rest of the book is meeting my expectations so far.
Island of Graves by Lisa McMann (CR, 18%)
This is another book with a major pro and con. Pro: Alex instantly gave up searching for Aaron, finally letting Aaron reap the consequences of his actions. Con: Alex instantly gave up searching for Aaron, ruining the cliffhanger of the last book. If you're going to introduce a huge future plot point at the end of a book to get readers to continue your series, you can't immediately backtrack on it. This is a symptom of this series' issues as a whole, desperately trying to maintain the status quo for seven whole books, and stunting the plot and character growth in the process.
Interview with the Vampire by Anne Rice (CR, 6%)
I've barely started this one, but for now it's just sort of decent. I'm vaguely intrigued by the vampire's story, but it's also tough to get attached when a lot of the details, such as people's actual names, are missing.
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maxwell-grant · 3 years
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Could Samus Aran from Metroid count as a pulp character? Her backstory of her parents getting killed and being raised by an ancient bird civilization to be their champion calls to mind Tarzan or the Phantom, her weaponry and type of adventures don't seem so out of place for a space pulp like John Carter.
I'm not as well-acquainted with Metroid as I am with other games but from what I’ve played and researched, it strikes me as very fascinating just how detailed and thought-out Metroid's lore is, for something that barely seems to show up in the games themselves, and just how much there is to Samus's character, and it frustrates me that Samus has this reputation as just a silent badass protagonist, and that Other M scared people so shitless over the thought of introspective characterization in Metroid that many fans actively want Samus to just be gender-flipped Doomguy (and even Doomguy's not just a silent badass either), and of course it goes without saying that I think Nintendo's obviously sleeping hard on the many creative possibilities of the franchise.
Then again, considering some recent announcements over their latest endeavor to actually live up to the creative possibilities of one of the few franchises they care about, maybe it's for the better that Metroid's comeback has been more low-key.
I was and still am a little hesitant to outright say "this is a pulp character" to characters like Samus, a modern and popular videogame character, I feel like the grounds to justify this statement are a little less solid than I'd like. I brought up Samus on my Pulp Hero Alignment Chart as one example of "Radical Pulp Hero Anarchy" (I should probably trademark this name at somepoint) because you can point to many pulp sci-fi elements in Metroid's worldbuilding but you'd still have to stretch a bit to outright call Samus a pulp hero.
But on the other hand, looking at it again:
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Samus Aran is an intergalactic sci-fi warrior whose job is described as "bounty hunter", which is mostly for show as an excuse to have her travel through the galaxy kicking ass and taking on whatever job the plot needs her to. Her backstory consists of losing her parents and entire civilization to genocidal space pirates at the age of 3, and then being taken in and raised by an ancient civilization of Buddhist Skeksis in a distant planet, a civilization that's both tribal and mystical, as well as highly advanced technologically.
She was genetically modified with their bird monster DNA, and her upbringing in increased gravity has made her a super soldier and athlete, as she was trained by the bird tribe to become the bearer of their legacy as well as the ultimate warrior (and there a liittle bit of "white savior" in there now that I look at it, albeit very downplayed). She also had a "wise old mentor" raising her, except they all eventually died and she wound up orphaned again, later joining up with a galactic military force that she works for on occasion to help defend the galaxy but has a tenuous alliance with.
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Like many pulp heroes, Samus is a shapeshifter, who cycles through many different appearences not just in continuity but also within games as she goes through varied kinds of armor. She is, in-universe, considered to be a living legend. Her existence is doubted by many, her accomplishments are absurd and legendary, she is an avenging angel as well as the terror of all evil in the universe, deemed "The Hunter" by her targets (even has the "The" prefix). On top of being a superhuman warrior, athlete, fighter, pilot and survivalist, even without the incredibly advanced suit that gives her no shortage of advanced weaponry, she is also, in true Science Hero fashion, also very extensively learned on many fields.
Biology, physics, chemistry, mechanics, electronics, engineering, xenobiology, languages, archeology. She's a particle physicist who frequently ventures into uncharted worlds to explore them, collects databases, translates ancient scriptures, and designs her own ships. Her greatest strength, besides her unshakeable willpower, also comes from powers derived from a combination of advanced sci-fi technology and meditative spirituality and philosophy, a combination that forms the bedrock of many pulp mythologies.
As a character, Samus is an introspective loner who's not exactly a loner by choice, it's just that she attracts too much danger and has lived through enough genocides as is, and nothing but her can survive the things she goes up against. One one hand, she's a big over-the-top power fantasy full of impossible feats and capabilities, and on the other she's also an extremely compassionate, tragic character trying to make the best of an incredibly fucked life with a deeply roted moral core that guides her through thick and thin. Even all her powers and reputation do not stop her from being thrust into really, really dangerous situations where's she outmatched and has to scrape a victory by the skin of her teeth, and in the end she goes to great lengths to protect the few things in the galaxy not actively trying to kill her.
It turns out that despite being a badass intergalactic bounty hunter with a gun for an arm, Samus had doubts and fears. She was skeptical of the person she was taking orders from and knew she couldn’t defeat the clone of herself that was hunting her. She wasn’t even entirely positive that she would survive the situation she had found herself in. But despite how she felt, Samus kicked every single butt she could find and lived to see another day. She looked past her insecurities, did what needed to be done, and didn’t let anything stop her - Samus is an amazing role model by Tortuga Fetus
Additionally, Samus continuously goes up against all kinds of pulp sci-fi monsters, such as lizards, parasites and giant bugs. She is driven initially by vengeance against the Space Pirates who destroyed both of her home-worlds and left her orphaned twice over, and she never stops making them pay. Her arch-enemies are, respectively, an unkillable sadist who adds Dinosaur + Dragon + Cyborg + Zombie + Mutant + Pirate, her evil super computer stepmother that's also a giant brain in a jar (a stock pulp monster) and also a giant veiny monster, and The Thing masquerading as her dark clone.
Oh, and there's also this diorama from Metroid Prime 3 that shows Samus posing King Conan-style as she's worshipped by the lizard people of a planet she just saved.
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Oh, and I forgot to mention that we already HAVE a pulp fiction character who is a tall, strong, beautiful Amazonian blonde who is also a genetically-modified, super strong and super intelligent scientist warrior fighter on a warpath against aliens, The Golden Amazon, one of the first sci-fi supervillains (and certainly among the very first to be the protagonists of their series). 
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So with that all said it becomes very much apparent to me that not only is Metroid almost aggressively pulpy in it's lore and worldbuilding, but that Samus reads not only as a pulp hero, but a combination of maybe dozens of them. Sci-fi heroes, jungle heroes, planetary romance heroes, war heroes, wanted/outlaw heroes, Mutant Women (a strangely prevalent undercurrent that I should write more about someday), Dark Avengers, Science Adventurers, Costumed Vigilantes, Killer Vigilantes, martial arts-trained heroes, wandering knight errants like Hellboy or sword-and-sorcery and wuxia protagonists, even the Sky Pirates of German pulps along the likes of Kapitan Mors, Samus has got it all. 
It's funny also that I mentioned a while ago that I thought Wario, as the videogame equivalent of "Professor Challenger moonlighting as Indiana Jones", was the Nintendo character I thought could best be turned into a pulp hero, and now I made a similar argument for Samus, because Wario and Samus were both created by the same person, Hiroji Kiyotake. Synchronicity makes for very funny coincidences. But where as I still would not argue Wario to be a pulp character, I think the argument for Samus to be called one is definitely much stronger than I had previously considered.
Describing Samus in these terms almost makes it seem like she’s this super pulp hero, this amalgam of everything weird and creative and incredible that’s going to spearhead lots of great stories over decades or even new forms or trends in storytelling to results either super popular or super critically acclaimed and definitely with the potential to do so but, well, much as we’d like to think so, it doesn’t really work that way, does it? 
Sometimes you can have all the ingredients and the best cooks in the kitchen and still not get anywhere because of a wrong turn here and there.
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(Art by @sarraceniarts)
Not to say that Metroid isn’t a popular or critically acclaimed franchise, far from it, but there’s a disconnect that’s always brought up when people talk about the franchise. I remember growing up thinking of Samus as being right next to Mario and Link as some Holy Trinity of Nintendo Icons, even an equivalent to DC's own Trinity, and it's definitely not an unfounded position. But now that I know better, it's rather bitterly ironic that, much like Wonder Woman in DC's Trinity, it's demonstrably clear that, regardless of the quality of the character or her stories, she does not hold anywhere near the same importance to the company and reputation that the other two dudes have, and that it's really more of a The Big Two + The Girl That's Kinda Important But We Can't Really Be Assed To Treat Like The Big Two.
That Samus is important, not just for gaming's female characters but as an icon, is beyond question, but it seems that, in absorbing and assimilating so many traits taken from so many pulp traditions and characters, Samus may have ended up inhering their long-running curse of not quite having the long-running success and prestige their vast legacies or innovative breakthroughs would seem to indicate. 
Pulp heroes just can’t get a break no matter where they come from it seems.
Still, Samus’s prospects have definitely improved recently. I’m quite happy with what little I’ve seen of Metroid: Dread, I’m glad that Metroid fans have something to look forward to (that won’t get taken down by Nintendo), and despite the very, very clear gaps between what Metroid’s fanbase wants vs what the company is willing to do with the property, I’m not really worried that Metroid is ever going to go away. 
Isn’t overcoming the impossible what characters like Samus and some of the others mentioned here do for a living? She’s survived worse. She is, like the best of the pulp heroes, a mutant too weird to live and too rare to die. Despite our fears, a couple of poor-selling titles or one character assassination or a company’s neglect weren’t enough to bring her down. 
(Here’s hoping eventually we finally get a game about Samus getting fed up with the Galactic Federation and tearing them a new one, I cannot imagine this game not being an extremely cathartic one)
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Regardless of whether or not I or you consider Samus a Pulp Hero, I definitely think Samus and Metroid should be considered invaluable reference material to anyone who wants to write pulp sci-fi, or pulp in general. We are currently living through a wake of newer, popular works inspired by some of Nintendo’s neglected franchises. 
MOTHER/Earthbound has achieved a popularity far beyond what anyone could have predicted and has become the template for 21st century indie RPGs, I’m sure you guys may have heard of one of these that’s been making the rounds again recently (who could have foreseen someone who started with Earthbound ROM hacks becoming such a [BIG SHOT] in such a short span of time), and games like Pizza Tower and Antonball Deluxe picking up after Wario (who’s currently also in the middle of a renaissance himself). 
We already have the newly popular genre dubbed “Metroidvania”, and one half of that name has seen more direct modern successors in the form of games like Bloodstained and Blasphemous. Metroid of course has works that are more directly inspired by it, but I have a feeling that eventually we may see a more direct successor to Metroid specifically. It’s the age old saying, “Go make your own”, except that nowadays, we actually CAN make our own Earthbounds and Wario Lands and Castlevanias, and our own Metroids (with the necessary changes to not be terminated on sight by Nintendo, of course).
I remain interested in seeing what facets of Samus will future creators or works choose to emphasize, both those within Nintendo and outside of it. 
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(Art by Toni Infante)
There are various ways of expressing what I wanted: “Representation” and “Equality” are both handy grown-up ways of framing it, but what it really boils down to is the simplest most complicated thing around — I wanted games to be fair. I wanted to not have to make do with the only choice on offer, or to tell myself the character I’d been lumbered with was wearing the bare minimum amount of clothing possible because 'she wanted to' and that I was prudish to question whether a leather thong was standard ninja outerwear.
I wanted Samus; a solo-flying, gun-toting, bounty hunter from the future who thought nothing of spin-jumping through lava, shooting alien space pirates in the face, and considered escaping a space station filled with dead bodies just before it explodes nothing more than an attention-grabbing opener — a prelude to the real adventure.
And that’s why Samus shocked me. Because she was fair.
Samus proved people like me could be something other than a castle’s princess, a hero’s prize, or a boy’s pin-up fantasy — people like me could stomp through the rain of an alien world, could have the life-force sucked out of us by strange organisms in hostile environments, could navigate through hidden vents, or run so fast enemies popped when we touched them and soft walls crumbled before our unstoppable might.
Samus wasn’t out there being an in-your-face “Grrl” either; she wasn’t the embodiment of the “Girl Power” movement that began making waves in the mid-'90s, and she neither wannabe’d my lover or for me to get with her friends — she just quietly was.
She was proof just existing and doing what she did best — blowing things up with missiles and fighting Ridley to the death (again) — could be enough of a reason for her to be a woman; without any excuses, explanations, or as a reluctant alternative to a “real” hero, and I took that to heart. If it was OK for Samus to be here and be her uncompromised self, then maybe it was OK for me, too. - Super Metroid Showed Me I Had The Right To Exist by Kerry Brunskill
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phoenixyfriend · 3 years
Note
For your suddenly omegaverse au what exactly happened? Like I think obiwan and Anakin hop over from cannon verse to omegaverse but I am unclear on if there already existed obiwan and Anakin in omegaverse. Did they die early or do they just not exist or are they just not force sensitive and therefore not a part of the order? Is there still a sith conspiracy around Anakin?
Context: Original Post, Surrogacy, Worldbuilding, Obi-Mom, Soap Operas
So, from the original post:
There is no preexisting Anakin in the Omegaverse
Obi-Wan and Anakin just straight up don’t exist until they drop headfirst into the council room, already covered in blood.
To clarify: There has never been an Anakin Skywalker in this AU. There has never been an Obi-Wan Kenobi.
They don't know this for sure when they land in the AU, though. All they know is that the Jedi have no record of either of them. They figure, well, maybe they just got lost in the shuffle. Anakin wasn't found until he was nine, after all, and that was only by great coincidence.
The rest of this post has almost no mention of the omegaverse elements, FYI.
Warning: References to the Tusken massacre, explicit sedation and isolation of a mentally unstable individual threatening violence.
I don’t want to make light of institutionalization and involuntary holds, but Anakin is a character with a history of violence talking about repeating such an act, and that’s... a bit of an extreme case.
------
It's not that hard to convince the Temple to let them run a mission that lets them stop by Tatooine or Stewjon. Anakin cares a lot more, so Tatooine it is! Obi-Wan can tell there's something sketchy going on with Anakin's particular anxiety about this, but he rolls with it. Anakin was very specific about the timing for some reasons, and at this point, it's easier to just let it all play through.
They go well after the whole “congrats, you’re omegas... somehow,” thing has happened, a month or so before Geonosis would have happened. Obi-Wan has managed to help the council sabotage and delay the Separatist side of the war enough that they’ve gained... maybe a few weeks, maybe a few months. Just a little more time to keep a few more people alive. Nobody’s reached out to Kamino yet, and Jango isn’t staging a failed assassination to draw someone in, either. They’ve bought enough time for Anakin to spend his vacation time checking in on his mom seeing if he exists here, and Obi-Wan can go with him.
They get to Tatooine. They wander about, and Anakin doesn't actually explain where they're going, but takes them straight to where the Lars farm is. Obi-Wan lets Anakin tell him that it was the Force that led him to the right area. Anakin can sense that his mom is in there, and Obi-Wan chalks up the relief from his former padawan to 'she's here and we don't have to look for her.'
Anakin is... panicking. Just a bit. What if he shows up and it turns out this reality's Anakin is off doing something completely unrelated and she realizes he's the wrong person? Or what if she doesn't recognize him and he calls her Mom anyway? What if he fucks up and says something stupid or just starts crying on her? She'll think he's insane.
Obi-Wan... takes over.
Anakin stays hidden, listening. Obi-Wan knocks on the door, and asks if there's a 'Shmi Skywalker' in residence. Someone in town mentioned her. He explains that he has a young friend of about twenty years--they're not sure, exactly, because the friend doesn't know his own birthday, but it's about there--who happens to be a Skywalker, and they're trying to see if they can reconnect him with a parent. They don't have much to go off of other than the surname... the Shmi that lives here wouldn't happen to have ever had any children about that age?
No. She hasn't had any children of her own blood, actually, her only child is her stepson, but she'd be happy to meet this other Skywalker, if he's in the area. It's always nice to find family, and connecting with those that were separated from you is a big deal on Tatooine. She's not going to look a gift bantha in the mouth.
(Cliegg, dear, put down the rifle.)
Obi-Wan promises to let his friend know, bids them goodbye, and goes to find Anakin.
Anakin is having a bit of a breakdown.
As one does.
Anakin insists that they stick around for a bit, that they do what they can to protect the farm, because that's his mom, even if she's not really his mom, and Obi-Wan can tell there's a Lot Going On here. He assumes it's because Anakin's upset his mom doesn't know him, which is a little irrational on account of their two options being "Anakin doesn't exist (and so Shmi doesn't know him)" and "Anakin does exist (but Shmi doesn't know this Anakin, so she still doesn't know him)," but Anakin's not a very rational person.
Obi-Wan thinks tamping down the current crisis is probably a little more important than chastising Anakin's attachment issues, mostly because Anakin's hands are shaking, and he's looking a little wild-eyed, and like. Obi-Wan's not great at dealing with Anakin's many and varied emotions, but he's learned at some point when it's best to just... roll with it Until There's Less Risk of Stab or Sobbing Laughter.
He helps figure out some minor fuckery with the Force to hide the family in the homestead behind them from visitors, and to warn them to hide when someone comes by. It’s not a lot--mostly just meditating and asking the Force for a helping hand--but it’s nice.
Except, well, Anakin keeps fidgeting. He keeps panicking. He has them coming back almost daily for a week, always too scared to talk to his mom but insistent on protecting her, and always looking at the calendar. Obi-Wan wants to get back to the Temple, but whatever the actual hell is going on with Anakin is too big to just ignored.
A specific day comes and goes. Anakin is a mess of jitters and nerves, and finally Obi-Wan asks just the wrong (right?) question, and... they visit Shmi.
Anakin says they can talk later, he just wants to see his mom One Last Time.
(Obi-Wan is getting more and more worried, but he sits through the incredibly awkward meeting between Anakin and his alt-universe mom, watches as Anakin has no idea what to say and almost cries, and Shmi just kind of lets him do that and Beru--a sweet girl, Obi-Wan thinks, and very practical--tells him that this is all very normal for reunited slaves.)
(Obi-Wan wonders if maybe there’s some stuff Anakin never told him about how being a slave affected him.)
(Obi-Wan had thought they’d moved past most of this, but..)
The meeting ends. There’s hugging.
They get back to the ship, and Obi-Wan gets to watch Anakin fall apart. Obi-Wan gets to watch Anakin cry and scream into a pillow, hyperventilate and nearly punch a hole in the wall as he rages about how it was all for nothing! Obi-Wan gets to watch Anakin break into a million pieces in a way he’s never seen before.
Obi-Wan gets a confession.
Anakin tells him about the Tuskens.
It’s not an easy conversation. It’s not a short conversation, either. Anakin’s full of pain and misery and rising guilt, talks about how he’s been asking himself if it would be easier to keep his mother safe if he just killed them all now, except Obi-Wan would know, and be disappointed, and sure the Chancellor had said that they were little more than rabid animals, but Anakin doesn’t think he can kill the younglings again when his mom is still fine, and--
Obi-Wan sedates him.
He wants to say that he’s not proud of this, but... Anakin isn’t well. Anakin isn’t well in a way that is currently, specifically, revolving around doing extreme violence. Anakin is talking about going out and committing a slaughter as preventative maintenance.
Anakin stays sedated until they get back to the Temple, and he’s put in Force-suppressant cuffs--Obi-Wan quietly tells them to use something that can’t be sliced or taken apart by a droid specialist, and to avoid collars because Anakin was a slave for nearly a decade, and has a lot of traumatic associations--and in an isolated room.
It’s not a cell. Not technically.
He can’t just leave, though.
Obi-Wan hates himself for it, just a little. He doesn’t want to be doing this, not to his padawan, his brother, his son, but... a massacre. Even the younglings, he’d said.
(“He said he didn’t think he could do it again,” Obi-Wan mutters, half to himself and half to the mind healer that asks for his rundown of the situation. “I think he knows it was wrong, but...”)
(But he still did it, of course.)
It’s... better than Obi-Wan feared, but worse than he hoped.
Anakin is emotionally unstable. He has been, for a long time, but he’s usually functional. When the mind healer isn’t directly poking at his worst wounds, Anakin can more or less pass for... not okay, necessarily, but no worse than anyone else in the war had. He can say the right words. He can do a joint meditation. He can talk about philosophy the way a Knight that’s taken all the right classes does.
But part of Anakin still holds to the idea that the Tuskens deserved to die.
“This is my fault,” Obi-Wan whispers, more than once, resting his head in his hands, elbows on his knees. “I should have...”
“He was an adult,” says Mace, who isn’t Mace, not the one that Obi-Wan knows, but a newer friend, one that’s still figuring how to act around him. “Young, but still an adult. He made that choice.”
Obi-Wan doesn’t answer. Things aren’t that simple.
“The timing can’t have been a coincidence,” Obi-Wan mutters to himself, later on, but in the same spot, and the same position.
The Quinlan of this universe shrugs. He knows Obi-Wan better than most, right now. Psychometry’s helpful that way, and sharing Obi-Wan’s heat hadn’t hurt. “Seems likely. You said Sith were involved and setting traps, and a kid like yours, with that much power and trauma... ripe for the molding.”
Obi-Wan whines, and then catches the noise and stuffs it back down, locks it up tight with the other ‘instinct’ things he doesn’t like to think about having. The sound already has Quinlan shifting closer, and the smell is... intended to be comforting, he thinks. Reacting to his own distress, which he’s probably just pumping out right now, because he still doesn’t know how to--
“Can I help?” Quinlan asks, and Obi-Wan lets him.
Someone gets through to Anakin, maybe, or he just lets himself be ground down, or Obi-Wan’s entreaties that he can’t teach Ahsoka until he understands his crimes get through. He won’t be trusted around the clones until the Jedi can trust him to do the right thing, they inform him.
“I wouldn’t hurt the clones.”
“Nobody’s going to believe that until you understand your crimes and truly, actually feel remorse for them.”
There wasn’t a crime, technically. Not in this universe. That tribe is still alive, here, unknowing of the fate they escaped by dint of Anakin talking himself down from committing another slaughter.
(He tells the mind healer it’s because Obi-Wan was there.)
(He might have done it, he says, if he hadn’t thought Obi-Wan would be disappointed in him.)
(He says it like it’s a foregone conclusion, that Obi-Wan’s opinion is worth more than the horror of what he might become.)
“We’re going to keep an eye on anyone talking to Palpatine,” Shaak tells him one day, after Anakin’s been mental instability hold for two weeks. “We don’t know for sure how far the similarities extend from your universe to ours, but given everything else you’ve been right about...”
“That bad?” Obi-Wan asks.
Shaak grimaces, fangs glinting in the light. “I want to believe we’d have never allowed a child into such a position, but I can’t know what political leverage may have been used in your dimension... whatever reason was had to put Skywalker in those rooms, we know the consequences now--”
“What did he do to my padawan?” Obi-Wan demands, because Anakin won’t even tell him that. Anakin hasn’t mentioned Palpatine since they left Tatooine. Not to Obi-Wan.
“Nothing physical,” Shaak manages. “But the lies he told and the suggestions he planted... it’s good they haven’t met again yet in this life. We’ll all be keeping them far apart.”
He wants to take solace in that. “Why do you know before I do?”
“Skywalker values your opinion,” she says. “Only yours. He doesn’t want you more disappointed in him than you already are, so much of what is relayed to the council as a matter of security goes no further, but this was deemed necessary to share. He agreed to it, if you worried we’d broken his confidence.”
Anakin’s therapy would normally be entirely private.
Anakin’s therapy would normally not be in response to confessions of mass slaughter.
He hasn’t asked to be let out, which Obi-Wan hopes is a sign that he realizes at least subconsciously that he was in the wrong. The mind healer says he could have been released under watch by a Master probably a day or two after he arrived, but seems to be drawing some kind of comfort in knowing he couldn’t hurt someone even if he tried.
Obi-Wan is Anakin’s emergency contact. His next of kin. His healthcare proxy. Anakin has a right to privacy, minor as it is in such a situation, and everyone recognizes and treats him as an adult, but... Obi-Wan learns as much from the mind-healer as he would have back when Anakin was actually a child.
“He trusts you to make the right decisions,” the mind healer tells him, careful and unassuming. “He has... a lot of conflicting opinions about many things, including the order, the coming war, the nature of human reproductive dynamics, the Code... but he seems keen on the idea that you are his best reference on morality and ethics.”
Oh, good, more horrifying responsibility.
“He’s better,” the mind healer tells him. “I want to get him out of here before he starts going stir crazy while still relying on the perceived safety as a crutch for his mental health. And he--”
“He’ll be staying with me,” Obi-Wan says, heavy as anything. “I know.”
“Well... there’s a war coming,” the mind healer says. She offers a thin smile when he looks at her. “I don’t want him going out, but it makes him feel useful, gives him a direction for the aggression, and... the Council is adamant that we’ll need him as much as we need you.”
It’s true.
“Did he tell you why everyone called him the Hero With No Fear?”
“No.”
“Ask him.”
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Part 1 - Basic Concepts of Miraculous Ladybug: Miraculous Jewels
Alright! I promised you meta and now I deliver!
I feel like people mostly watch Miraculous for the romance these days. Shipping is all everyone cares about. I wonder why? Probably because writers themselves don't take their worldbuilding very seriously and because they don't put much effort into making the audience care about something other than Love Square, like the mythology behind the Miraculous, or motivations of the main villain, or some pretty heavy topics for a kid's show that they bring up and then refuse to touch again. You know, all the good things. And this is coming from someone who is a passionate multishipper. I have lived through several shipping wars in different fandoms and came out victorious after all.
I am probably the only person out there who cares about the big picture, the overall storyline and the worldbuilding of Miraculous in addition to all details and implications that could develop into fascinating plotlines relevant to the main story. It is a rather lonely fandom experience, I must confess. But, hey? Who cares? I am here to have fun and bring to the table discussions no one wants to have.
So, let's talk about the basics.
If you, as the writing team, are capable of keeping only 1 thing consistent, then please, I beg you, let it be the basic concepts of your universe. Because in this case, one has to actively put effort into writing characters and conflict resolutions badly. And also because nothing can save bad worldbuilding.
I don't have high worldbuilding standards for Miraculous. They certainly aren't as high as the ones I had for Legend of Korra (which was a badly written trainwreck, that ATLA doesn't deserve as a sequel) or the ones I currently have for Dragon Prince. Therefore I won't be too harsh in my criticisms. Granted, I think that Miraculous has better worldbuilding and lore consistency than Winx Club for example (I haven't seen the reboot yet, so writers might have fixed their worldbuilding at least a little bit). Even though I enjoyed Winx when I was younger and some elements of this story still attract me.
Both serialised and episodic shows as well as movies to the lesser extent must have some flexibility in worldbuilding and plot because you can never be 100% sure where your story is going. Maybe, you'll get money for more seasons, maybe not. However, you must never lose sight of your basic concepts. They have to stay the same no matter what, because rewriting lore and retconning major developments every new season is not and never will be called good writing.
Forgive me for using architectural metaphors, but you need a solid foundation to build any kind of structure. Otherwise, everything falls apart.
I like to apply this logic to writing as well. When designing a world where your story takes place, you must lay a few ground rules. It's especially important if you have a magic system. What kind of ideas absolutely must exist? What kind of conclusion do you want your story to have? Does your magic system has limitations? Where is the grey area? Could you introduce new elements later on?
And I feel like the writing team of Miraculous Ladybug did not ask these questions. This may feel like I am nit-picking canon material and looking for problems that simply aren't there, but I promise that I am not. You see, things that I am about to point out only seem small at first glance. But these details are actually the source of the largest plotholes in the series. And their presence negatively affects character development, conflicts and resolutions of said conflicts.
That doesn't mean that I have nothing good to say about the magic system of the show and its elements. There are a lot of great ideas and concepts. And some of them have the potential to contribute to the delightful story.
Let's dive right into it, shall we?
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Camouflage
I have to give credit where it's due because the idea of camouflage and shapeshifting for Miraculouses is brilliant. It seems like Miraculous can't fundamentally change its type of jewellery or accessory. The ring will always be the ring but with a different ornament, colour or shape. This is true most of the time (Monkey Miraculous is an exception since it transformed into earplugs/headphones/headband/circlet) It makes sense and avoids plotholes. Grimoire doesn't have the pictures of each Miraculous in disguise for identity protection. That was very neat too. I have no comments. This concept was very good.
Also, since Marinette wore a nose ring of the Ox in "Kwamibuster" without any problem and Adrien wore Ladybug's earrings in "Reflekdoll", we can assume that you don't need to have piercings to wear a Miraculous. Miraculous just magically passes through your skin.
I'm interested to know the following. Can Kwamis recognise a camouflaged Miraculous on a person? Can the holder order them to confess the identity of this person? This shouldn't be possible for identity protection just like with Kwamis sensing each other. But more on that in later posts.
Power Levels
For a long time, we assume that there are only 7 Miraculouses. Turtle belongs to Master Fu, Gabriel has Butterfly and Peacock, Marinette and Adrien have Ladybug and Black Cat. Everything is pretty straightforward. Then it's revealed that there are more jewels and more boxes. It makes the worldbuilding interesting, but it also majorly complicates things, making them inconsistent.
Their position in the Miracle Box implies their power levels. Creation and destruction are the most powerful forces in existence, therefore they are at the top. Moreover, it makes this Box the most important, the most powerful out of all others. Su Han in "Furious Fu" calls it "Mother Miracle Box". Fox, Turtle, Bee, Butterfly and Peacock have less power than the main pair, but more than the Miraculous of the lower Zodiac tier (since they correspond with animals of the Chinese Zodiac).
1. Ladybug can create anything out of nothing (Lucky Charm, which gives what you need the most at the moment). This Miraculous can resurrect the dead, reverse the effects of the Cataclysm. The power of Miraculous Cure or Miraculous Ladybug can work in several ways:
it simply repairs the damage (puts stuff back together, heals injuries and so on)
it reverses time for the matter, restoring things back to the state they were before the destruction occurred (however, the Cure doesn't erase people's memories of everything that happened unless they were mind-controlled, frozen in place or transformed by Akuma into something else - this is an important point that I'll discuss some other time)
How does Miraculous Cure work when there are no supervillians? In NY Special Marinette just says this.
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Excuse me, what? What was that? You can't do anything when the villain is gone? What the hell?
*insert here every scene where Ladybug fixed Paris after destroying akumatized/amokized object (this action causes the Akuma victim to detransform/sentimonster to disappear - villain is gone) and purifying butterfly and feather*
It was such cheap angst. I couldn't even be upset when Adrien gave up his Miraculous, because that whole situation is just stupid. But, never mind. We aren't talking about that today.
Apparently, Lucky Charm and Miraculous Cure only work when summoned to battle a specific villain. What is the point then? Huh? You can't tell me that Ladybug has the power of unlimited creation and then say that she can't repair the damage without a special Lucky Charm that was magically synchronised with specific big bad of the week.
Ladybug also can purify Akumas. It makes sense for Ladybug to have the ability to reverse the magic of less powerful Miraculous. But this power can't be applied universally. How does this power of reversal apply to different situations where there is no evil Butterfly holder? Can Ladybug reverse the magic of any Miraculous?
The unlimited power of creation introduced in season 4 ("Mr. Pidgeon 72") is another fascinating thing. On one hand, it's logical and proves the status of this Miraculous as the most powerful. On the other hand, by introducing this power, you have created a plothole. Look, Marinette can create the charm which repels Akumas. If Ladybug can create anything then what stops her from creating a tool for finding Hawkmoth (like special glasses for discovering identities or a compass)? I mean, the show says that the power of creation is unlimited, it means that the creation of such tool is possible.
2. Black Cat can destroy anything with Cataclysm, even other Miraculous. He can kill living things and turn them into ash, but not himself. This Miraculous is supposed to have other special abilities that we don't see. And they should be equal to powers of Ladybug, both in number and in potency. Unfortunately, after 3 seasons writers didn't give us anything. It makes laughable the idea of balance between Ladybug and Black Cat.
Now, to the second tier. These Miraculouses have a singular ability, but they need a second one to keep the power balanced between Zodiac and the main pair.
3. Butterfly creates champions with different superpowers. But how does the time limit of children work for Butterfly? In theory, the countdown should start right after the creation of the Akuma since for Ladybug and Chat Noir countdown starts after activation of their powers even if they don't use them. However, if the countdown of the Butterfly begins after Akuma creation then there's no point because the holder has to stay transformed to guide their champion. The charged butterfly won't have time to even grant powers before the transformation of the child-holder drops. This issue is never explored because Gabriel doesn't have a time limit. However, I feel like it should be addressed in flashbacks of past Butterfly holders for example.
This Miraculous should be less powerful than Ladybug and Black Cat. It's often not. Some Akumas are too overpowered. Stormy Weather can move the Earth away from the Sun, Timetagger can send people through time and jump through time as well, Chat Blanc destroyed the world with a single energy blast, Miraculer could steal powers of those more powerful than her by default. These are the most notable examples. One could argue that Chat Blanc was a different case. Hawkmoth simply gave the most powerful Miraculous a boost. However, we know that even without a holder (the wildest and the most powerful form of uncontrolled Miraculous magic) Plagg's Cataclysm can't destroy the universe just like that (he presumably wiped out dinosaurs and sunk Atlantis on his own without a holder). I think that the less powerful Miraculous (Butterfly) shouldn't be able to increase the power of destruction to such a degree and give Black Cat the power to destroy celestial bodies and galaxies.
Writers want us to see Hawkmoth as the formidable villain. But it's not easy because he is less powerful than your main heroes by default of your worldbuilding. Sometimes writers make the Butterfly more powerful than creation and destruction to raise the stakes, breaking the laws of their magic system. So, how do you solve this? Let Ladybug and Black Cat keep their status as the most powerful and instead of giving Hawkmoth more magical power, make him smarter, more cunning, inventive. Gabriel is a fashion designer, whose creativity makes him a very good Butterfly holder. He has a life full of experience, he knows much more about things than the main teenage characters. Catalyst was very interesting for this very reason. Gabriel sort of discovered a cheat code to boost his powers. Show us how he experiments with his powers, how he analyses his past Akumas and tries to find the most effective ones. Maybe Gabriel tries to design Akumas that can specifically neutralise Ladybug and Chat Noir. This exploration could also give writers an opportunity to explain how the powers of Butterfly work. Can he control the type of powers he grants? Can he control the appearance of Akumas? There are many things to be explored.
4. Peacock creates sentimonsters. I remember that fans were very disappointed when the power of the Peacock was revealed at the end of season 2. I was one of them. The concept of Amoks is far too similar to akumatized butterflies. Other Miraculouses have unique abilities and keywords for their powers, while Peacock just looks like Butterfly 2.0. That glowing mask effect just adds insult to injury.
You have to start by figuring out the powers of the Peacock in a normal situation. If a holder is a good person, then how does their power work? For example, make them related to sight (because of the "eye" pattern on feathers). Maybe, Peacock grants the ability to see the several possibilities of the future, but only a few minutes ahead. Maybe, this Miraculous gives you the ability to see through someone's eyes for a few minutes (and the victim is completely unaware of the intrusion). Perhaps, Peacock allows the holder to use feathers (or tiny peacocks) as cameras one at a time and be all-seeing. These feather-spies can be destroyed by the holder or disappear on their own after some time. Such power could be devastating when used against heroes in canon.
5. Bee can paralyze. This power is pretty straightforward. Once I read a fanfiction focused on very vell done Chloe Redemption, where she fights alongside Ladybug and Chat Noir. Eventually, she grows and becomes a better person. This fic ends with an Akuma battle, where LB and CN are trapped and Akuma is ready to kill them. But Chloe uses a second power of the Bee on the villain - Miraculous Stinger. It's deadly both for the holder and for the victim (because bees die when they sting someone). Chloe kills the Akuma with a Stinger before it can get LB and CN, but she too dies making the ultimate irreversible sacrifice. I will add a link if I find it again.
6. Turtle can create a shield. I don't have much to say on this either. It feels underpowered compared to others in the second tier. Maybe Turtle can also slow down opponents (because turtles aren't the fasters animals out there).
7. Fox creates illusions and acts as their puppeteer. In order to create a balance between other powers, these illusions must hold for as long as the holder needs them to. I propose this mostly because we see that Venom of the Bee lasts very long, the shield of the Turtle lasts either until it's destroyed or the holder wants to remove it, same goes for Akumas and sentimonsters who disappear only when the holder wants them to or their affected object is destroyed.
Let's talk about Zodiac tier. Miraculous of the third tier shouldn't have the second ability like more powerful ones. These powers are the most inconsistent. Even if we haven't seen all of them yet.
8. Mouse can create many small clones of the holder. It is unclear how these clones communicate with each other and how many of them this Miraculous can create. The holder can control the number of clones. This power was very convenient in "Kwamibuster" and it makes sense symbolically for the mouse. What activates the time-limit for children? Marinette didn't have any problems with it when she became Multimouse.
9. Snake can create a 5-minute time loop and has the ability to come back in time. This Miraculous feels a bit overpowered for the Miraculous of the Zodiac Tier. The holder can reset the time as many times as he/she needs to. It's was a good source of drama and trauma in "Desperada". I was honestly surprised that Adrien was capable of fighting after spending months in a loop. But this doesn't change the fact that Snake is overpowered. You can give this Miraculous the power to hypnotise or keep the time ability but place a limit on the number of resets. How does the lyre work as a weapon? Who knows? No one!
10. Dragon can shapeshift into elements: water, wind and lightning. It has the coolest transformation words hands down (Bring the Storm and Open Sky). Apparently this Miraculous doesn't have the time limit.
11. Rabbit can time travel or jump through alternative realities, even writers aren't sure. Time-travel in this show is so badly written it gives me a headache. This Miraculous shouldn't exist just like its powers. Snake belongs to the same tier, but 5 minutes and whole centuries of time jumps aren't comparable in power levels. They are not and this is the hill I will die on. Give the Rabbit powers related to its symbolism in China like an ability to de-age people, heal them or give them a speed boost in contrast with Turtle who might have the ability to slow down.
This Miraculous is so special that its Kwami - Fluff can live separately from his Miraculous in a Miracle Box for millennia (Fluff lives in the Box in "Sandboy", but his Miraculous, pocket watch, was passed down for generations in Alix's family). This is a discussion for a separate post, however. There's a lot to unpack. We'll do that some other time. You will suffer with me but at a later date.
12. Horse can create portals. They could lead anywhere, which is pretty cool. On the other hand, this power is not very useful in direct combat, especially when it's used by a child since we can have only one portal per transformation.
13. Monkey can cause a malfunction in powers of other people. What is the point of this? This power was specifically created by writers to defeat Akuma in "Party Crasher". That's it. What if your target is not magical? How does this Miraculous work in different circumstances?
14. Pig shows people their greatest desire. Both the holder and the recipient of this power can see this desire. Chat Noir wasn't impressed in "Guiltrip" and neither was I. It's underpowered compared to other Miraculous in this tier. Also, why does the tambourine can shoot energy beams? Why?
That's all I have to say on the matter. I'll update the power analysis as needed.
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danwhobrowses · 3 years
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Star Wars Visions - Review
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So I finally finished watching all of Visions, the ambitious anime project set in a Star Wars loose if at all canon, and I truly had a good time with it, as a fan of anime and Star Wars I was curious how they would deliver.
Spoilers for Visions, watch it then come back here to read what I thought about it. Reminder: This is my own personal opinion
So as I said, really enjoyed this experiment Disney decided to take, the 9 episodes weren't all flawless but they weren't awful either, so I'm gonna go through what I liked and disliked about it.
We'll start with the negatives, since they're few, picky and it gets it out of the way.
What Wasn't Great
Runtime A veiled negative has to be many episode's runtimes being too short, some only lasting 10-15 minutes. Before watching I was expecting all to be at least 30 minutes, so it was a shame that none lasted that long.
Episode 2: Glorified Music Video I think Episode 2 was perhaps the weakest episode of the nine for me, because it was all building up to a song. I think it probably leaned a bit too much on existing characters like Jabba and Boba, as well as Tatooine, to carry interest, so it was a bit of a low point.
Episode 3: Studio Trigger keep their balls away from the wall Episode 3's The Twins wasn't bad, it just lingered a bit too much on the less fun things. Studio Trigger had made a name for themselves for striking visuals and absolutely batshit crazy fight scenes that ignore all manner of physics with the likes of Promare, Kill La Kill and Darling of the Franxx (and kinda Gurren Lagann, the company was made as a result of that so it's like a Studio Ghibli thing with Nausicaa) but The Twins didn't have enough of the major fight scene for my liking, given how most of what we saw was in the trailer. Maybe it's the fault of the trailer, but it did feel like you could just watch the trailer rather than the episode, which is a bad thing.
Episode 7 too, but it also lacks bravery The Elder was also a good episode, but it too lacked in the final fight, the ending being very abrupt. The Elder also had a problem in that they wasted their good characters, but also failed in stakes. Had the padawan been killed instead of simply being wounded by a lightsaber slash to the belly it probably would've worked more, since we were shown that the Elder is precise in his cutting and it would've served to increase the urgency of the master fighting him too. The fight was short and out of the characters we lost it was the most important character that bit the dust.
The Episode Order could've been Better My final criticism has to be that the order of the episodes felt like it could've been better. Starting with The Duel was right but following it up with Tatooine Rhapsody brought the mood down, likewise putting The Elder after T0-B1 was perhaps too jarring a theme switch. The bigger sin was probably ending with Akakiri. Akakiri was good, but it was a downer and you don't really finish a Season 1 on a downer because you want people to feel excited for more rather than feeling bleak about it; with the options of Lop & Ocho, The Elder, The Village Bride and The Ninth Jedi (which would've been my pick for episode 9) it was an odd choice to pace the episodes in such a way - even when knowing that people would binge in this order. FYI if you wanted to know how I would've ordered the episodes it would've been The Duel -> The Elder -> The Twins -> Lop & Ocho -> Tatooine Rhapsody -> T0-B1 -> The Village Bride -> Akakiri -> The Ninth Jedi
This way we start strong with Sith-heavy episodes that grip with combat, we have the Duel to set us off, we show off the Elder to sell the Dark Side's strength, which blends into the Twins and that sibling relationship blends into Lop & Ocho, we use Tatooine Rhapsody as an intermission of sorts but then carry the lighter theme with T0-B1, whose artistic elements and worldbuilding leans into the Village Bride. We make Akakiri the penultimate since we show the Jedi succumb to the Dark for love in contrast to the Elder where the Jedi succeeds by steeling emotions, before finishing strong with Ninth Jedi.
What Was Great
Anime is perfect for Star Wars Star Wars has of course delved into animation before; Clone Wars (both), Rebels, Resistance and Bad Batch, but never like Anime. So Visions was allowed to shine by showing off everything anime can offer which more realistic CGI and live action could not. Bright colour grading, physics-defying movement, as well as unique character and lightsaber shapes.
(Mostly) Not Wasting Time While I have criticized some episodes for not making the most of things, and not having enough time, but many episodes would last 12-15 minutes and still feel like they had a coherent storylines with no gaps in getting to know the brand new characters or a lack of important information and investment. It is a testament to the good writing of the episodes that episodes got so much from such little time.
We're Left Wanting More In spite many episodes' brevity, the good writing also provided us stories with great potential to be fleshed out. Who wouldn't want to learn more about these new characters? See most of their adventures? The franchise potential from certain stories' one episode makes the experiment an unequivocal success.
The different styles add to the story Using a different anime studio for each story allowed each episode to stand out in their own way, and lean on different areas of importance. The Duel for instance applied a Kurosawa aesthetic which made the audience anticipate samurai themes. As much as the animation will get props for its visuals, environments and character design we should also give a hat-tip to the amazing music, especially in The Village Bride, and the voice acting from both JP and EN. We had some recognizable faces on both sides with EN having Joseph Gordon-Levitt, David Harbour, George Takei, Neil Patrick Harris, Allison Brie, Simu Liu, Karen Fukuhara, Lucy Liu and Taemura Morrison reprising as Boba, while on the JP side we had names familiar with One Piece (Zoro - why you gotta be a sith Zoro!, Brook, Tama, Kiku), DBZ (Goku), Naruto (Hidan, Tayuya and if you count Boruto; Chocho and Kawaki), Jujitsu Kaisen (Itadori, Megumi, Nobara) and more. The different styles also allowed a greater freedom to lore between studios, I know the lightsaber colour thing was done in High Republic but I did like how in the Ninth Jedi Kara's lightsaber started out translucent (I actually preferred it that way), while not diverting too far away from the canon.
The Samurai style episodes were the strongest While some episodes leaned on other elements of Star Wars, the best of the bunch kept true with the correlation force users had with samurai. The Duel, Village Bride and Ninth Jedi - alongside Akakiri, Elder and kinda T0-B1 - had strong showings by maintaining their force user characters as samurai or samura-esque, which only added to the themes of the episodes too.
Its success will hopefully entice more Studios and Directors A positive for the future is the fact that there is a future. Visions has plenty of mileage as both a series of one-off stories or stories that can be expanded upon, and its success will mean that more will be on the cards. Imagine now what other studios may want to try their hand at their own story in this universe? And what it does not only for the franchise but also the animation studios themselves, because this in itself becomes a bridge for fans on either side to be introduced to the other; new anime fans, new star wars fans, everybody wins.
Conclusion
Visions provides an alternative in Star Wars media outside of live action but also away from the CGI tv shows, but it has started off strongly almost as well as The Mandalorian and in my opinion better than the Bad Batch did. My favourite episode was probably the Ninth Jedi, but Village Bride and the Duel are close runners up, soon followed by Lop & Ocho, I hope very much that the stories these ones started especially can be fleshed out and maybe even greenlit for their own series, while also curious about what more Star Wars can deliver.
All in all, good job for everyone, they took a risk and it paid off.
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Fic writer review, thank you to @thelaithlyworm  for the tag <3
how many works do you have on AO3?
Ten? Oh no, it’s actualy 12 now!
what’s your total AO3 word count?
86,468
how many fandoms have you written for and what are they?
Grand total of 1: Star Trek: Picard - although my latest offering might branch a bit into other Trek as well.
what are your top 5 fics by kudos?
“Passengers”
“And a Barrel of Gagh”
“CMO’s Log”
“Preparations”
“Game Night”
Which is actually kinda interesting. I wrote Passengers, Preparations, and Game Night while the fandom was still a lot more active (especially in the Aramis in Space corner), so that makes sense. The CMO’s log has had chapters added every few months, giving it probably the most exposure of any of my fics. Barrel of Gagh, though? I think I’m gonna attribute that to Thimblerig turning it into a truly, TRULY brilliant piece of podfic. Also the fact that it’s whump involving a character played by Santiago Cabrera. ‘tis A Thing..... :D
do you respond to comments, why or why not?
I really try to! I love talking with people in the comments and just... thanking the people who found the time and energy to leave comments. But especially in the last few months I have gotten very bad at keeping up with the comments and now there’s about two dozen that I have neglected to reply to for a painfully long time 🙈
But I will get there! Because I love that kind of interaction!
what’s the fic you’ve written with the angstiest ending?
So far, none of them have had angsty endings. Angsty middles, yes, but not endings. I’m just a sucker for everyone being happy in the end. Or at least on the way to being better, and supported and cared for on that way.
do you write crossovers? if so what is the craziest one you’ve written?
I haven’t yet, but I’m definitely not opposed. One of the threads of my 200k unpublishable whump scenes takes place in a continuity that has existed in my daydreams for... I wanna say six years at the very least, probably longer. It’s mostly straight-up Star Trek, but with the twist that it involves the Wraith, the telepathic, hive-minded alien race from Stargate: Atlantis that suck the life force out of you with their hands? Or, well, at least a variation thereof.
I once typed up the world building for that particular setting and it took me three hours to try and make it all make sense. So it’s... involved. But not necessarily “crazy”. And I’m not sure I’m ever actually going to publish any of the stories I have set in it (not least because that would envolve finishing any of them and bringing them into a form that is interesting to read for anyone but me...)
have you ever received hate on a fic?
Nope.
do you write smut? if so what kind?
Hm, not yet. I do enjoy reading smut, but only under very specific circumstances. I think I may eventually try my hand at smut, but the inner prude is still very strong. Writing about Rios and Xyr making out (which, honestly, was really tame, all things considered) made me melt in a puddle of blushing embarrassment, so full-on smut is probably beyond me at the moment. One day!
have you ever had a fic stolen?
Not that I know of. Though litigating that in a fandom like ours would be... tricky. ST:Pic is way too small to steal stories outright. But similar or the same ideas pop up all the time. And it’s a complete coincidence. Reading the book that recently came out and that has a kinda similar setting to a lot of my stories (pre-season 1, early in Rios’s history as captain of Sirena, dealing with original characters, holo shenanigans, friendship with Raffi, etc.), I was struck by just how many elements, both scenes or story beats and little details, were similar to things that have cropped up in my writing. And it is entirely coincidental, because I am beyond certain that the author doesn’t read fanfic. Just... for legal reasons. Not to mention I wrote a bunch of the things I saw parallels to while the book was already in production, and some of them are only in my drafts.
So there is a ton of convergent evolution going on in this particular section of the fandom, and trying to litigate who came up with certain plot ideas or character beats when would be a sysiphean disaster. Some things are clear and whenever I use any of them I give credit where I can, but people will have very similar ideas. It just happens. So no, I haven’t had either a full-on story or “an idea” stolen, and I might change my tune if it ever does happen, but so far, I’m trying to practice equanimity, so I’ll be better at it should I ever need it.
have you ever had a fic translated?
Sadly no. My dad keeps complaining that all my fic is in English so he can’t read any of it, but honestly? I’m kinda glad for this very convenient excuse. Maybe if I ever feel like I want to practice my interpreting skills, I will give translating the stories into German a shot. We’ll see. Otherwise, if anyone feels inspired: Have at it! Just let me know, okay?
have you ever co-written a fic before?
Not quite. I have a draft of off-the-cuff worldbuilding that I wrote on Discord with @curator-on-ao3 and that I would love to turn into an actual short fic (letters from a conference on holo-ethics), but I haven’t gotten around to it yet.
what’s your all time favorite ship?
I don’t really do shipping.
what’s a WIP that you want to finish but don’t think you ever will?
I WILL NEVER ACCEPT DEFEAT!!!! One day, I will write the next installment of Star Trek: La Sirena! I have so many ideas for that continuity and those characters. I’m not going to abandon them!
what are your writing strengths?
Hmmmmm. Probably detailed worldbuilding? Ask me something about, say, a technological or cultural aspect of Star Trek and chances are, I have thought about it in the past or will come up with three different sets of intricate lore within half an hour. (Things like... the architecture of San Francisco, or Will there still be taxi drivers? or the treaty between IKEA Intergalactic and the Borg Collective, or the Universal Translator, or Emergency Services or Why There Are Very Few Ambulances On Earth Anymore etceterah etceterah...)
I’m also good at slapping together off-the-cuff plot ideas (if, say, you need an explanation for how Seven and Agnes ended up stranded on a desert island, I could probably give you three different scenarios pretty quickly. Just don’t ask me to make them poignant or actually write them.
I’m also very, very good at beginnings.
what are your writing weaknesses?
Everything that isn’t a beginning. Especially endings, or rather: finishing something, but also just... keeping momentum.
I think my dialogue is somewhat samey and not distinct enough between characters. (Also my witty banter is... let’s just say it doesn’t come to me naturally...)
And I also struggle with keeping things brief and to the point. I can write you 30k of whump covering a span of three hours, but fitting a whole story in the same space? Much more difficult!
I have also avoided writing full-on action so far, but where it has crept in it has always been a struggle and been workshopped a lot with the indefatigable beta.
Otherwise, I don’t know. My self-perception is always a little warped, so I’m not sure what other people would say my weaknesses are.
what are your thoughts on writing dialogue in other languages in a fic?
Oof. Well. I have used Spanish sentences in my fic and done the thing where they’re translated in the end note, but I’ve mostly done it sparingly. I’ve also done the ‘“What do you want?” he said in Spanish.’ It’s tricky. But I will likely keep doing it in some instances, even if it’s a bit annoying.
(It also really helps to have a native speaker of Spanish as a beta, even if it’s Spanish from a different region than you’re character.)
Speaking of regional: I’m also torn about the whole “phonetically writing out accents” issue. Some people love it, some people hate it, I’m really unsure because I’m not a native speaker of English, so I’m not even sure I’m consistent in my narrative voice’s regional quirks. So far, I’ve mostly gone with describing that an accent is happening, and only writing out when phrasing actually differs from standard English. Like Ian (Scottish) saying “dinnae” but not writing “I” as “ah” as you’d see on, say, Scottish twitter.
Though it can be a very useful tool if, for instance, you want to indicate a characters accent getting stronger as they get tired or upset. 🧐
Anyway, I don’t think there is one right or wrong answer here and everyones milage will vary.
what was the first fandom you wrote for?
Published? ST:PIC
Actually first? Lord of the Rings and Harry Potter. Pretty much simultaneously, though I did write more for LotR. On graph paper, mind, with my fountain pen turned upside down so I could write smaller. I still have folders worth of those stories that I urgently need to digitize before they fade and I lose them forever...
what’s your favorite fic you’ve written?
I’m going to quote @thelaithlyworm here: I Love All My Children Equally! I honestly couldn’t say. They are different and I love them for different reasons but I love them all.
Thank you for the tag! ❤ I’ve kinda lost track of who all has done this already or has already been tagged, so feel free to ignore me! But I tink I’m tagging @curator-on-ao3, @aini-nufire, @29-pieces, @flowers-creativity, @highfunctioningflailgirl, @cristobalrios and @the-goofball. And anyone else whom I forgot or who feels inspired to do this!
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vickysaurus · 3 years
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What if season 5 was two seasons?
So watching through season 5, I kept noticing how fast the pacing had to be with the amount plot threads there were and how often I went ‘I wish we saw more of X’. So as I’ve mentioned a couple of times, I’ve started wondering if it might’ve been better if its story had been spread over two seasons rather than one. Now, obviously I understand that kind of change would not have been in the crew’s hands and no matter what they wanted would likely have been impossible. This is not intended as a ‘they should’ve just done this’ but as a thought experiment. Would a sixth season even have worked? So I’m gonna try and figure out how season 5′s content might’ve been done over two seasons in an alternate universe. In order to keep straight how far in the seasons we are, I’m gonna number the episodes 5-1 to 5-13 and 6-1 to 6-13 for clarity.
-5-1: We’re gonna start off immediately inserting an extra episode: The Fall of Bright Moon. Rather than a time skip, we get to see the first days of the invasion and the evacuation of Bright Moon in the face of overwhelming force. Micah has to switch back into being king, Adora has to deal with losing She-Ra, Bow has to deal with losing Glimmer. There’s a major subplot about Scorpia working up the courage to apologise to Entrapta and the two of them reconnecting. Perfuma probably helps her with that. That sounds like a pretty busy episode, but I think the first two Velvet Glove scenes from Horde Prime should probably be moved to it to not just leave Catra and Glimmer hanging completely.
-5-2 to 5-4: Horde Prime, Launch, and Corridors stay mostly the same. Since I moved the first Velvet Glove scenes to 5-1 and we can probably cut a bit of exposition from Horde Prime with the addition of that episode, these episodes get a couple minutes extra, which is split between an extra Glimmer and Catra in jail scene and some more of Scorpia and Entrapta’s friendship in Launch.
-5-5 and 5-6: An extra season gives us time for worldbuilding and more of the new characters, and since I like the Star siblings I’m gonna selfishly give them a bunch more screen time. The plan to save Catra takes more preparation in this version, leading Best Friend Squad and the Star siblings to go on an adventure on another planet after Stranded, one that is under Horde occupation but hasn’t been destroyed by them. They’re there for either information or some kind of device they’ll need to get on the Velvet Glove, but end up sowing the seeds for a local rebellion on the planet. We’ll see more of that plot later on.
-5-7: Save the Cat. It’s perfect as is.
-5-8: Taking Control’s A plot, enhanced with some scenes from Don’t Go into a full episode.
-5-9: This is where Taking Control’s B plot with the chipped Etherians goes. To go with it, Best Friend Squad is going on another space adventure after a rendez-vous with the Star siblings while they try and escape the Horde. I’m thinking maybe Hordak could be one of the clones searching for them, and while he doesn’t come face-to-face with Entrapta we could see some more of his conflicting feelings building in the course of this. Just a moment’s hesitation on his part allows Best Friend Squad to escape. Catra befriending Glimmer and Bow is a major part of this episode, and it basically bridges the gap between the little overtures between them in Taking Control and Catra as a part of Best Friend Squad in Shot in the Dark.
-5-10: Kyle, Lonnie, and Rogelio only get a cameo in season 5, and that’s something I really want to change. I want to give them a ‘Lower Decks’ episode where they’re basically just trying to go about their lives post-Horde but rapidly discovering the war is impossible to ignore. I feel like we don’t see enough of the normal Etherians in general, and I think these three are a great way to show how they’re doing.
-5-11: Perils of Peekablue. However, the scene at the end where it turns out Micah is already chipped and so are enormous amounts of Etherians doesn’t happen yet.
-5-12 and 5-13: So now I need to have a big season finale happen, and unfortunately Shot In The Dark, while a great episode, is also a little too low-energy to fit the bill. So what I’m gonna do is make it the B-plot of a finale two-parter. The A-plot is set on Etheria, and is basically some big climactic business where the Princesses, General Juliet, (remember her?) and many common Etherians take the fight back to the chipped princesses, and things go well until disaster strikes and Micah gets chipped. Pretty vague, I know. The ‘Lower Decks’ episode we did sets up a lot of the plot here; Lonnie, Rogelio, and Kyle are probably involved in it. The two-parter ends with the big ‘Oh fuck everyone’s chipped’ moment at the end of Perils of Peekablueas the big season-ending cliffhanger. After that scene, we switch to Best Friend Squad landing on Etheria, and that’s how season 5 ends.
-6-1: I think An Ill Wind would be a solid season opener as is.
-6-2 to 6-10: Yeah, I’m gonna take this whole block of episodes in one go, because this is where it gets complicated. Return to the Fright Zone and Failsafe take place in this block, but it’s beyond my ability to figure out the full plot developments of this entire season. While for season 5 I can keep to the structure of Best Friend Squad’s space adventure, season 6 is gonna be a lot more freeform, and would presumably have major plot elements added. Here’s my thoughts on these nine episodes:
-The chipped princesses get unchipped earlier. They provide good heartwrenching moments, cool bossfights, and allow for major villains ranking below Prime without having to introduce new characters, but I think ultimately it does the chipped princesses a disservice since they just don’t get to show character in the second half of the season. Just compare how well we know Netossa as a character with how well we know Spinnerella. So they get unchipped over the course of these episodes and get to be with the Rebellion again afterwards. Mermista and Spinnerella get unchipped the same way as in canon. Scorpia actually gets to talk while chipped and has a heartwrenching confrontation with Catra in which she basically responds in the worst possible ways to Catra’s regrets (the same way we saw chipped Catra basically being am expression of her worst traits) and they have a fight that’s super rough for Catra, but Catra manages to damage her chip and save her. They have a better chat afterwards, and that’s when they make up and hug it out. I think Micah is the last one to be unchipped, and I might actually keep him chipped until Heart, Part 1 so Glimmer still gets that climactic confrontation with him. Now, a possible concern is that this means there’s just not gonna be enough ‘bosses’ around to fight in Heart. Solutions to this could include for example advanced robots, chipped minor characters like Huntara, Dumbface Octavia, and alien monsters. Maybe Hordak? Though I definitely want him back on the Velvet Glove’s bridge in time to give Prime his date with gravity.
-So that’s sort of the major arc, but there are several characters and plot threads that I feel could easily be an episode’s A- or B-plot in this bunch:
*Catra is mortified when she realises she caused Angella’s death and has a big freak-out over it and tries to run away, Glimmer confronts her and they deal with their feelings on the matter
*Another Kyle, Lonnie, and Rogelio episode
*A Wrong Hordak episode where he discovers his own identity and picks a name, also feat. Entrapta’s attempts to reach out to Hordak
*Madame Razz episode where Adora tries to get her help, possibly involving the Crystal Castle and George and Lance
*Sea Hawk and Double Trouble drama kids adventure where they try to save Mermista (I think Mermista vs. Sea Hawk and Mermista being unchipped gets moved to the end of this episode). These two were delightful for the little time we saw them together in Perils of Peekablue and I want Sea Hawk to somehow rope Double Trouble into an adventure.
*All the space adventures and world building I put in season 5 coming to a head when some form of space reinforcements led by the Star siblings come to help.
*And of course Return to the Fright Zone and Failsafe.
-6-11 to 6-13: Heart is now a three-parter, deal with it. Horde Prime is beaten at the end of part 2, or more likely the start of part 3, and the rest of part 3 is that sweet dénouement I crave.
So with all that laid out, let’s return to the question: would this work? I think if it had originally been written to be two seasons, the story could have easily worked for two. As is, I’m retrofitting a single season to be two, so some of the stuff I’ve added sounds rather redundant or vague. There are certainly enough plotlines and characters to make a split work, but of course those would’ve had to have been written into the plot from the start to not feel tacked on. Of course, brevity is the soul of wit, so even if two seasons had been an option, it’s quite possible a single that has too little time is still better than two that have too much.
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thyandrawrites · 3 years
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so i too recently started jjk bc of your influence, and i'm a little confused, when you say that jjk is a well-crafted story, in what way do you mean? so far i found it terrible at handling the themes presented in the story, maybe it's not for me, or i might be missing the point of it, but aside from the cast being interesting, the story itself falls flat, and it's bothering me bc i *do* want to enjoy it like everyone else, but i just don't really know how. lol sorry if this is random, feel free to ignore it.
If it's any consolation, I'm not as into it as everyone else, either. I wanted to get invested in it, especially since a good portion of my bnha friends now migrated there, but jjk... Simply never sparked the same interest in me as my current fandoms. I just enjoy the story on a surface level with no real deep thoughts about it.
anyway, to answer your question. Idk about themes because I never read that deeply into them to form an opinion on whether or not the set up matches the delivery... But when I praised the series I was doing so mostly bc I think the story has actual stakes. Unlike bnha where the characters just get handed things because they're the protagonists, I'd say that jjk denies them things because they're the protagonists, and have to work for them. I guess that was refreshing for me, especially after the disappointment that was bnha during the war arc.
Of course, you can criticize the delivery. For example, I feel like jjk is sometimes way too gritty just for grittiness' sake (like killing off characters for no other reasons than Sad Things Happening During a War). Or you can criticize that the characters rarely ever get what they want even when they do struggle. But one thing I appreciated tho was that character flaws are never sugarcoated or framed as something positive (unlike bnha). For example, Gojou is presented as this extremely individualistic prick who thinks he has the biggest dick in the history of dick measuring contests, and acts like he can do what the fuck he wants without suffering consequences simply bc he's brilliant and he knows it. But the narrative doesn't frame this as a positive thing, and in fact, that cocksure, extremely self-reliant attitude is exactly what triggers the doomsday. I gotta say that after reading that garbage that was Endvr's atonement, this was pretty refreshing. Flaws treated as flaws. Consequences. Stakes. Characters being challenged in their worldviews. Shit going sideways because bad decisions aren't reframed as good decisions all along.
That is not to say I think jjk is above any criticism! There are a bunch of things I deeply dislike as well. The aformentioned hard-on for grittiness, for example. Or the way action scenes or worldbuilding elements are just told to us through dialogue instead of shown because the author is terrible at making the storyboard clear enough to understand what's happening without a narrator explaining it to us. 🤷
I didn't mean to lead you to believe jjk was a spotless masterpiece. I'm sorry. It does have flaws like any piece of media imho
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boop-le-snoot · 3 years
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masterpost ☀️ main masterlist ☀️ taglist
previously on...
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We meet Lucy, we meet Samantha and her twins & Mother Nature gets a little bit mad. But on the upside - she loves Tony :)
Kind reminder that this story will have horror/thriller elements & graphic descriptions of blood, gore and all the nasty stuff associated with superhero battles described in some detail. This chapter contains some of that.
Honestly, this story is getting- uhh- 8-12 notes on Tumblr. It's got a decent following on AO3 which brings me joy because I truly do enjoy the worldbuilding to a, perhaps, guilty amount. So if you like it too - please reblog :)
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The fabric of my skirt was suddenly yanked and I jumped, dropping my phone and startling out of my daze. Two big, blue eyes stared up at me, curiousity mixed with impatience in them. I crouched down to pick up my device, coming face to face with a tiny blonde girl about nine or ten years of age.
"Lucy, hi!" I squeezed out a smile at the child. She looked pale, as if she'd never seen the slightest bit of sunlight, chubby cheeks contrasted by an overall spindliness of her body. Her dress was a puffy, long-sleeved, red and white polka dotted monstrosity with at least two petticoats that made her seem bigger than she actually was. "Sorry, didn't see you there. Long day at work," despite there being a worm of anxiety crawling deeply in my chest, I heeded the warnings on the list of rules and swallowed any unease I had.
Which was a hard feat. The stairs had gotten confused and I lost ten minutes of time going back, over and over, after encountering floors "5", "8" and "19" instead of my third floor, in a five story building. The building providing extra floors shouldn't have surprised me that much but the worst was fighting with the desire to explore them, my rational brain unhelpfully supplying that if this building was truly dangerous, nobody would be living in it.
The pull was almost unnatural in its strength yet my protection charms remained unaffected. Too tired from returning to work, I decided to distract myself with my phone - and nearly ran poor little Lucy off her feet.
"You are new," she signed to me slowly, carefully observing my reaction to her using ASL.
I had been truly unsettled by the rule list, perhaps more than I wanted to admit to myself, so I spent a night wide awake brushing up my meager sign language skills. "Yes, my name is Star," I replied, not quite sure if I wanted to shake her hand or simply make myself scarce as soon as possible.
Lucy gave me a closed-lipped grin, swooshing her puffy skirts in what I perceived to be a calculated amount of shyness. "Can I play with you, please?" Her hands moved a little more rapidly as she side-eyed my apartment door.
I briefly ran a mental checklist of the contents of my fridge. "Sure," I figured that two leftover steaks in it would be more than enough for the little girl. I'd splurged and gotten four prime pieces of meat to treat myself after a hectic moving process, cooking only half of them on the first day. "Come on it. You hungry?"
The door swung open as I led Lucy in, her bright dress and pale skin standing out in the twilight of my apartment. She nodded her head seriously, looking at me from head to toe as shivers ran up and down my spine. My bag was unceremoniously dumped on the couch, my socked feet shuffling into the kitchen and beelining for the fridge.
Lucy followed me quietly, taking a seat at the dinner table and folding her thin arms atop it, expectant blue eyes following my every move. As I plated the meat and reached for the roll of paper towels, I felt like I was being examined under a microscope. Somewhere in the distance, a quiet hissing noise was beginning to rise.
Lucy politely declined the fork and knife I attempted to give her so I just set down the plate in front of her, leaving the kitchen to change out of my dusty, sweaty clothes, too tired to really worry about the loud, sloppy and wet chewing noises and low growling coming from the dining area. I decided as long as she wasn't attempting to have me for dinner, I was going to be just fine.
I found Lucy on the carpet of my living room, flipping through a fashion magazine she'd found somewhere after I was done with scavenging some sweatpants from my mostly-unpacked closet. Her blonde curls bounced as she looked up at me with another tight smile, this time looking calmer, friendlier somehow. "I like those dresses," she signed, pointing at a few pictures with models wearing ballroom gowns in all kinds of colours. "And these..." She pointed out a tiara, probably not knowing how to sign the words.
"This is a tiara," I spoke slowly, signing the last word with my hands carefully as she observed. And then a few more times, until she repeated her last sentence perfectly. "Good job, Lucy," I praised her as she beamed at me. The river of quiet, scratchy giggles never stopped as she pointed out various things and I tried to sign them to the best of my ability, Lucy not showing any signs of upset whatsoever if I couldn't get the name for something right.
After some time, it was beginning to get very dark outside and a couple of pointed glances at the clock was all it took for her to stand up and carefully dust off her skirts. "Thank you for playing with me, Star," Lucy signed excitedly. "I like you. Do you want to know a secret?" She leaned in conspirationally, bursting into my space bubble with a lack of care only a child could posess.
I nodded, not trusting my mouth whatsoever. The closer she leaned in, the more overwhelming her smell became. Her pretty dress reeked of mildew and stale water, her breath - of dried blood and something earthen, like moist soil and cold cobblestone.
Lucy's eyes widened dramatically. "If you need answers, go on to the seventh floor. Bring some warm milk and cookies, they won't bother you too much, but be careful and don't stay for too long. You look tasty," I struggled to keep up with her rapid signing, my eyes firmly trained on her. Lucy's hand carefully patted my cheek and in my frozen state, I could only wave back as she skipped to the door and unlocked it, giving me one of her closed-lipped smiles before disappearing behind it without a noise.
The lock slid shut on it's own after the girl's departure. My heart briefly jumped up into my throat, trapping my jerky inhale in-between my throat and my esophagus. Coughing, I went on to double check the door lock before scrambling for the TV remote to add some background noise to the suddenly eerily quiet apartment.
The sit-com that popped up wasn't any of the ones I knew so I sat helplessly watching unfamiliar people get themselves into more and more absurd situations as the grating noise of pre-recorded audience laughter mocked the characters actions. A sudden shriek pierced the late night stillness, followed by a sound of breaking dishes and a woman's voice tiredly chastising the miscreants.
Samantha.
I'd seen her a few times as she smoked her strong cigarettes in front of the entrance, her twins running in circles around the large pothole in the middle of the driveway. She'd been friendly enough, the dark circles under her eyes and the unkempt state of her clothes telling me more than her words, "I love them, I really do. But I just want some sleep," she rasped as she sighed and attempted to gather her two kids.
I didn't examine them too closely but on first moment's notice their eyes and teeth appeared... Wrong. Samantha had taken them inside after that, clutching a coffee thermos of a size truly impressive, and I went on my merry way, trying not to think too much of the poor, single mother and her two mutant kids. I felt a little proud, even, as she didn't just abandon them like many other people did after discovering their children had an active X-gene.
It didn't take me long to cave in and offer my help with watching the twins, Anya and Arman; one noisy weekend bled into the next and I began to genuinely feel bad for the overtired woman. Inviting the two terrors into my apartment was a choice I had made mindfully: having asked Odette about advice on hyperactive children, she had proposed a puzzle or two.
The thrifted, wooden items weren't able to hold the twins' attention for long, and Anya was the first one to begin gnawing at the hard blocks, covering the area around her in splinters. Arman was a quiet boy compared to his sister: he'd stare at the TV or at the walls, avoiding eye contact and conversation at great lengths.
My couch was jumped on, my dishes were taken out and my houseplants rearranged chaotically; it was almost as if they purposefully tried to get a rise out of me without doing any actual damage. I spent the remaining few hours of my Sunday putting things back in their places - all that pent up frustration had done wonders for the state of my apartment; it sparkled, looking cleaner than the day I moved in.
The babysitting became a somewhat regular occurrence, more often than not with me popping in for a couple of hours so Samantha could run some errands and the odd weekend when the twins came over to me so Sam could get some much-needed sleep.
She was a kind, gentle if chronically overworked woman. We clicked pretty quickly over our shared desire for comfortable stability and some fucking peace; neither I nor she had it in sights for the foreseeable future. Sam's reaction to me being a witch was a shrug and a top up to her wine glass as she pointedly looked at her daughter who was busy chewing on a door handle, leaving small, jagged marks all over the dull metal.
I just had gotten sorted with a bunch of complicated orders when the radio interrupted Eric Clapton with an emergency message and instructions to steer clear of the next few blocks over. Something had hit NYC again and Avengers had been called but nobody knew exactly what it was or when it was going to be dealt with.
As soon as I shot a text to Sam, explaining the situation, I immediately retreated to the back rooms, setting up my healing station over the noise of Odette preparing her office for visitors. For some time, I waited with baited breath, jumping at every little noise coming from the outside. The people tickled in slowly, mostly one by one and all were covered in foul-smelling sludge that evaporated with a loud hiss when the concentrated light of the UV lamp in my office touched it.
"Some kind of aliens, I think," a man with a face somewhere between a human and a hedgehog told me, wincing as he retracted his spikes back into his skin. "There's a hole- a portal, right on a crossroads and there's these things coming out. They kinda look like dragons, or flying snakes maybe," the more light breached the surface of his skin, the more relaxed he became. "The Sorcerer and the Witch are trying to close the portal, unsuccessfully might I add, and the muscle is just," he paused, scratching his chin. "Just killin' 'em, I guess."
I nodded enthusiastically, prompting him to continue to rely the state of the affairs as I applied the thick, viscous ointment on a gash on his leg. "It's hammer and Frisbee time," I mumbled to myself sarcastically.
"Yep," the man popped the 'p'. "Most of us are trying to keep the creatures contained to that one block. I saw Iron Man blasting off some of the creatures off of some of my friends," the last sentence contained a great deal of puzzlement. "Though you won't be seeing much of us this time. These things... They're vicious. They've got claws the size of my foot. A lot of us are going to die where they gut us," the sentence was spoken so matter-of-factly, my hands paused on the man's leg, bringing my eyes to his unblinking dots of black.
"What do you mean?" I swallowed in an attempt to chase away the dry, rough feeling in my throat.
"Those beasts... They're smart. One of my friends - she's a... Telepath of sorts... Says they're an intelligent hivemind," the man's broad, warm palm closed over mine. "The beasts leave only the ones that won't get help in time. They can smell death from a mile away. That's how they hunt," his voice was gentle, soothing over the sudden ringing of my ears.
"I..." My mind stuttered, a sticky ball of anxiety, fear and sorrow gathering up in my chest. "I'm so sorry. I..."
"We know what we're doing, out there, we know the risks," his smile was tight and full of grief. "You're doing your part here, makin' sure our babies have parents. We're out there makin' sure our streets are safe. Such is life," the grin acceptance in his pitch-black, small eyes set fire to the tension in my chest.
I exploded, inside out. The sudden burst of decisive, clear-headed energy made the objects around me vibrate, metal resonated my sorrow and my determination, the wood heated up with the force of Mother Nature itself responding to an act of cruelty bestowed upon her creations.
As soon as the man's bandage was finished and he headed out, I grabbed my old, ratty backpack, hastily shoving things into it in a semi-organized fashion. Clean linen strips, bandages, some premade elixirs and draughts, a few jars of salves, carefully tucked in-between the cloth. As I knocked on the door of Odette's office to retrieve the last few items I would need for my reckless journey, the door handle turned on its own, letting me observe her tending a woman who's skin was peeled off most of her back.
"Can't you see I'm..." Odette exclaimed, throwing her free hand towards the door, which did not budge. She turned on her heel, eyes widening when she observed my wide, solid stance in the doorway, lips immediately curling into a small grin. "I understand. Take what you need. It's not wise to resist Her call," the words were spoken carefully, as if not to spook me, before Odette resumed her delicate work of putting the injured woman back together.
Without a word, I finished packing and left through the front door, not needing more than my scarf and my light sweater to keep me from the freezing gusts of wind. My very core was the centrefold of an active volcano, bursting with white-hot bursts of energy as I approached the injured people on my way towards the terrible screeching noise.
This far out, most of the injured were able to make it to Odette's or to the other healer, who's name I had found out only then, but they were thankful for the water I offered them. Not once did they question me: my star-patterned scarf, out of all things, had become somewhat of a symbol for me among the different folk. Mutants approached me fearlessly, giving generous updates on the direction of the battle and the hotspots I probably should have avoided.
The louder the screeching noises grew, the more people needed my help. The stops took longer, my painkillers were becoming a short supply, the main relief provided by a couple of mid-range, mid-strength energy manipulating mutants that began to tail me after I offered to patch them up in exchange for help with the injured.
It was as if I instinctually knew where I was most needed, my decisions were seldom my own. Me and the two mutants bid a haste goodbye after loading up their truck with the injured, although deep inside, I knew that the amount of corpses, bloody and messy, littering the streets had begun to get to them. In a normal state of mind, I would not have been able to look at them either: then, each mangled, broken body only added fuel to the fire within me.
As I stepped foot in an intersection where someone had piled up bent and broken cars, the shadow flying over my head shrieked, taking a fluid nose dive towards another, smaller flying figure. I dropped flat on the ground, the contents of my backpack clattering, watching the small figure in the sky blast the beast with an off-blue ray of concentrated energy. As soon as the creature began it's graceless drop, Tony turned around and flew off, looking none worse for wear.
At the very centre of my chest, a faint feeling of fondness and hope blossomed into tiny little flowers that soothed the aching sorrow for the dead. Each warcry of the beasts from another world fed the anger, the anguish Gaia seemed to exhibit at their intrusion; the revolt I felt upon laying my eyes on one of them made me sweat, hands clenching into fists until my skin crawled under my nails.
The last part of me that wanted to pretend I was in control was gone; my soft, untrained body a mere vessel for a force stronger than me, stronger than anything. Noise around me grew in pitch, some of the creatures circling around my hiding spot cluelessly, aimlessly, as if they could not find what they were looking for.
I moved spots in a daring series of runs, bringing me almost to the portal itself, and the hellish lizards dived into my previous sanctuary, shattering the concrete and the wood of the house under the amused black stares of glassless windows.
The realization set it - they could not see me. Or perceive me properly, I deduced, inspecting the creatures for any sort of orifice except for their mouths and finding them to lack eyes and ears.
My own stare fell onto Sorcerer Supreme, floating amongst a variety of moving golden circles; I was close enough to hear him talking in a language I did not know. Wanda was hovering nearby, holding up a wall of red energy, protecting the chanting sorcerer.
A united screech invoked a shiver from every living being within it's reach, the creatures circling the portal for the last time before flying off in haphazard directions as the portal slowly began to close. I was prepared to cheer, yet, something stopped me; not a second later, the circles surrounding Stephen dimmed as the man himself jumped up onto his feet in alarm, screaming something unintelligible at the Scarlet Witch.
The overturned food cart I was hiding behind slowly began to creep towards the portal. A couple of rats, a pigeon - the animals flew in front of my eyes, rapidly, as they struggled against the unseen force. My hands grasped the handlebars of the cart in vain, I struggled against the force, seeing a moment of confusion on Wanda's face as I floated- no, rocketed past her as Stephen's golden magic forcefully pushed her out of the portal's reach.
It's size no bigger than a doorway, the vile thing blew cold, dry air under my sweater, muffling Stephen's cursing as we briefly collided during our violent expulsion into another world.
And then, there was darkness.
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Taglist! @couldntbedamned @mikariell95 @letsby @sleep-i-ness @toomanyrobins2 @mostly-marvel-musings @persephonehemingway @schemefrenzy @lillsxd @bluecrazedandbeautiful @slothspaghettiwrites @xoxabs88xox
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