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#I love KH2 but if you made me pick one KH game I could only play for the rest of my life
astro-b-o-y-d · 1 year
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Me last night: Alright, I know I’m not really a FF fan, but I feel like the trailer for 16 really emphasizes how they’ve kinda fallen off when it comes to the more ridiculous and fun designs of the characters. There’s a lot less whimsy, less of the ridiculous hairstyles and billions of belts and zippers, and more ‘generic fantasy people’. But maybe I’m wrong, my only close exposure to SE properties are through KH-
Sylvan and Brandie: No, you’re right, we see it too.
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marioclash · 2 years
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if i were to rank the kingdom hearts games (that i played, because i only played through the collection on ps4) it would be like
kh 2
birth by sleep
kh 3
kh 1
dream drop distance
birth by sleep -a fragmentary passage-
re:chain of memories
im gonna explain my picks under the cut as well
i did NOT like re:chain of memories gameplay, it was the one game that i actually gave up on because i could not stand the card system. it was overwhelming and annoying (maybe eventually ill play the gba original instead, i hear its a lot more fluid in that version)
bbs fragmentary whatever was like... i guess you could call it a glorified demo for the kh3 engine, i love aqua shes one of my favorite kh characters but like... this just left me wanting more, its not downright awful, but i wish i enjoyed it more
dream drop distance was??? forgettable? maybe a little mean to say, but i barely remember anything about the game. i remember the... free flow? i think thats what it was called? the parkour-type system i mean, the pet raising stuff... and being annoyed by the timer (which items helped with) but whatever. not that bad, just... eh
kh1 i feel that... given its the first game, i go easy on it. its clunky, theres some stuff that straight-up doesnt work. but its the first game, i dont care, its fine, i like kh1. at the very least i didnt dislike it to the point of not continuing to other games.
kh3... this game could easily jump anywhere on this list depending on how im feeling. jesus christ i am so conflicted because i feel that it gets way too much hate, but i also... dont think its really worthy as a follow-up to the last numbered entry. i could write a fucking novel on how conflicted i am with kh3. i do like the traversal a lot, (expanding from ddd system, and using it more cleverly) i like how they REALLY expanded the gummi ship sections (even though i usually just made a beeline for my next destination anyway), and its story was... there... it existed. will say though, one of the parts at the end... kiiiinda made me start tearing up and media doesnt usually make me do that. i dont wanna cry worst game ever 0/10 LAME of the year
birth by sleep is fantastic, it introduced aqua 10/10. but seriously i really liked birth by sleep. i dont know how it fares on the psp original but on the ps4 it is sublime, i love the characters, i... like...? the story, the gameplay is super fine-tuned, and i felt a sense of exploration i didnt really feel with most of the other games
kingdom hearts 2. goddamn this game is really good. i LOVED this fucking game. the traversal, music, the locales, the combat, the characters. i cant even really describe how good this game is. far and away the best in the series and probably the best action rpg ive ever played. if youve never played a kingdom hearts game and dont particularly care about the story, play kh2. im considering doing another playthrough eventually (which for me should speak volumes, because i RARELY replay games, especially rpgs)
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kimium · 3 years
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As some of you may know I've been replaying the Kingdom Hearts games since I own the entire remix collection and Kingdom Hearts 3. I've been meaning through this week to write a post basically talking about my favourite things in Kingdom Hearts (and now I have the time!) This is self-indulgent (sorry but I've recently spent so many hours replaying through the remix of the games and that has to manifest on my blog in some way) but this is my blog and I really wanna talk about KH ahaha.
Anyways, the rest is under a cut.
First KH game
Technically KH2 was my first game, but that was because a friend of mine in elementary was playing it. Whenever we hung out I'd watch her play it. The first KH game I played myself was 358/2 Days.
Favourite KH game
A tie between 358/2 Days (due to it being my first game) and Birth by Sleep. But if I had to pick between the two I'd say I like BBS a bit more.
Least favourite KH game
You'd think it would be Re: Chain of Memories since the card mechanic is terrible but CoM is saved because it has Great Cut Scenes and adds to the story in a very direct manner.
No, my least favourite KH game is Re:Coded. While I did play it and I do remember enjoying the game play for the most part, it felt like it didn't add a lot to the story and was extra padding.
Favourite Worlds (Disney and Non Disney)
My favourite Disney world is Fantasia. Before Dream Drop Distance I would have said "Alice in Wonderland" since it is one of my favourite books. I love Fantasia because of the aesthetic. Fantasia as a movie was already packed full of classic Disney animation set to beautiful classic music. Fantasia's world also has all of the sounds (including sound effects) as classical music. I love that attention to detail!
My favourite Non Disney world is a tie between Twilight Town and Scala ad Caelum. Twilight Town is largely due to the atmosphere. I adore the feeling of a sleepy little town on the borderline to dreams. The warm tones in is palette also make me feel cozy. Scala ad Caleum is due to how Breathtaking Beautiful it is. The real life inspiration for the architecture was captured perfectly in the world too and I appreciate the effort from the dev team.
Least favourite world
My least favourite world is Tron's world, specifically in Dream Drop Distance. The main reason why I dislike this world is because of the colour scheme. Somehow the dark and neon colours on the screen make me nauseous. It is better in the Remix Version, on a bigger screen, but I remember when I first played DDD I could only spend so much time in Tron's world before I needed a break.
(Also a shout out to Pirates of the Caribbean only because I hated racing Luxord in KH3.)
Favourite character (KH original)
While I love all the characters in their own way my favourite character has to go to Xigbar. Originally I was neutral to him but the more I saw of him (especially in BBS and DDD) I began to like him. I really like characters who are a bit smug and snarky, always hinting they know more than they let on. Of course, the ending to KH3 blew my mind but also made me excited because now we'll definitely see more Xigbar/Braig/Luxu.
(I also really like Saix. Again, someone who had to grow on me, his themes of jealousy, insecurity, and fear over losing Lea as a friend are Top Tier. If you ship Axel/Saix like I do, then they really are "friends to strained friends to "work only" to enemies to tentative friends to lovers". I respect that journey and dynamic.)
Favourite character (Disney)
I LOVE Maleficent! So much! In Kingdom Hearts! I love that they took such an ICONIC villain and gave her motivation and goals so she could be a reoccurring villain in the series.
Favourite keyblades
Aesthetic wise I LOVE the TWEWY keyblade from Dream Drop Distance. It has so many little references to all the characters in it and I find that really fun!
I really like Oathkeeper and Oblivion because they're meant to be opposite keyblades in design yet they're used together and I LIVE for that sort of imagery.
Beauty and the Beast's keyblade in KH1 surprised me with how good it was and I enjoyed using it near the end of the game.
I love all of the final keyblades in Birth by Sleep but especially Aqua's in the Final Episode.
The Pirates of the Caribbean keyblades in KH3 is so cool because it transforms into a flag pole that I can beat people with and honestly I live for that aesthetic. I also like the keyblade from Tangled.
Favourite boss fight
I'm a simple person. I like Darkside because it's Iconic. I also like the final fight in KH3's DLC because that's just Hype and Awesome to see everyone fighting together.
Non final boss fight has to go to Beauty and the Beast's from KH2 because you get to swing the chandelier and use it. I love that.
Least Favourite boss fight
Young Xehanort's boss fight in Dream Drop Distance is the WORST. I hate it so much. Also, Terra's fight his possessed body when you control Lingering Will/his armour is a headache and a half.
(If we're talking non final boss fights, Sora's boss battle in the second visit to Traverse Town in DDD is utter BS.)
Favourite line
Even though it's cheesy I like the line "May your heart be your guiding key."
I also like Terra's line to Xehanort when he says (something along the lines of) "Was my master... no was my father not enough?"
Speaking of Terra's lines I also really like his lines regarding passing the keyblade to others. ("In your hand take this key and so long as you have the makings, then through this simple act of taking, its wielder you shall one day be.")
(Special mentions to Ventus "He said to take... he said to take two grown ups." because of the TONE was Spot On.
And of course... the ICONIC and SAVAGE Woody line in KH3.)
A world I'd like to see in Kingdom Hearts
I want to see TWEWY properly!!! I want to see more of Sora in Shibuya with interactions with the TWEWY cast. And, given the Secret Ending to KH3 that COULD be a possibility. (When I saw Sora wake up in Shibuya I Screamed Internally out of Excitement.)
Favourite songs
If we're talking openings Passion/Sanctuary holds a lot of nostalgia for me. The orchestral version of Hikari makes me FEEL things. Also, of course, Dearly Beloved is great. Destiny Island's main theme is nice too (though I do have War Flashbacks to it as a song in Ice Cream Beats).
Anyways, that concludes my self-prompted rambles about Kingdom Hearts. If you want to ask me anything or just talk about the series with me (provided we're not getting into too heavy of a discussion) then feel free to hit up my ask box. If not (and that's fine) I hope you enjoyed reading my rambles.
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i-believe-in-soriku · 4 years
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Essay Part 2: The Deepest Relationship
Now that I have explained how Riku is a strong character with is OWN development and his OWN personanity, I can talk about his relationship with Sora. Sora is also a developed character, even if his evolution is less spectacular than Riku's. I'm not here to talk about Sora so I'll probably give you links to wonderful analysis I've read.
If I mention that, it's because I want to point at something which is very important in terms of writing. To write a relationship between two characters (or more, but here it's two), the two characters involved must be developed. That's important to understand the dynamics between them, why they like each other, why their relationship exists and why it works. And this rule applies to all kinds of relationships.
Indeed, those conditions are filled with Sora and Riku's relationship.
Actually, the producer himself admits that their relationship is the very heart of the series:
"The fact is that the main focus of the series is Sora and Riku; how their friendship develops, but also how they grow up."
Now, let's see how their relationship works. Because it works. Whether you see it as friendly or romantic doesn't matter, it works the same.
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The two of them were childhood friends. It is told in BBS and KH: they used to spend all their time together, inventing stories and dreaming about adventures. They kind of promised to protect each other at the really early age of 4 and 5.
Aqua: Sora, do you like Riku?
Sora: Of course I like him, he's my best friend!
Aqua: Good. So then, if something happens, and Riku is about to get lost--or say, he starts wandering down a dark path alone--you make sure to stay with him and keep him safe. That's your job, Sora, and I'm counting on you to do it, okay?
*Sora nods*
As they grew up, a distance has settled between them. I have already talked about what caused that distance. KH is not the best moment of their friendship but, believe it or not, it is essential to its development. Both guilt and love pushed Riku to seek to make amends with Sora, to protect him:
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Sora, on his side, wasn't resentful against Riku at all -all he wanted was to find his friend back and make things the way they were before.
But it soon became clear to them that such a thing was impossible. Too many things had changed due to Riku's actions and the hardships they had to face. They had to stick the pieces back, and tried their best to do so. Sora tried to find back Riku during CoM and KH2.
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Sora (beginning of KH2): Well, I'm gonna go look for Riku. Then he and I can go back to the islands together.
Riku tried to help Sora recover his memories and he watched his friend during his sleep.
And it didn't mattered to them that one year has passed, their goal never changed. When Sora woke up, Riku kept on protecting him, Sora kept on searching for him. Both of them wanted to recover something that mattered to them - that is to say, their best friend. Is it forced? No. It follow the events of KH. It is the consequence of what happened before.
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When they finally find each other during the events of KH2, the feelings expressed by Sora (happiness, relief) and by Riku (shame, doubt) underline how much they care about each other.
Sora: Why didn't you let me know you were okay?
That's not like Sora's and Kairi's reunions, where all we can see is a promise - something that Sora and Riku also share - and mere relief, joy. I don't say Sora is not happy to be reunited with Kairi and vice-versa. It's just that when they do, the poor development Kairi is given prevents these scenes from being as powerful as Sora's and Riku's reunion(s).
Indeed, when they found each other in KH2, after a rough fight with Xemnas, what is the first thing that happens between them?
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A heart-to-heart conversation.
That is sweet, and illustrates that, yes, they share a special bond. But what I like the most with this scene in the Dark Margin, is that it's the undeniable proof of what I've said before.
Those boys are trying to line the scattered pieces of their frienship up - and the way they do it is simple, touching. They are just being honest with each other while talking about their past feelings for each other - and also the one they experience in the present moment:
Riku: What I said back there...about thinking I was better at stuff than you... To tell you the truth, Sora... I was jealous of you.
Sora: What for?
Riku: I wished I could live life the way you do. Just following my heart.
Sora: Yeah, well, I've got my share of problems, too.
Riku: Like what?
Sora: Like...wanting to be like you.
Riku: Well, there is one advantage to being me... Something you could never imitate.
Sora: Really? What's that?
Riku: Having you for a friend.
Sora: Then I guess...I'm okay the way I am. I've got something you could never imitate too.
That is so sincere that I don't get why people keep on saying that their relation is forced.
Their story, however, is not over yet. Dream Drop Distance is the the highlight for the writing of their common story. I have already written a post about their bonds in KH3D, so I'll resume what I said, and add new elements. DDD is pretty smart because it depicts the link between Sora and Riku even though they're separated during almost the whole game.
At the beginning of the game, Riku and Sora are at Master Yen Sid's Tower, and he says that they have to pass the Mark of Mastery Exam. It is really important to Riku, but for Sora, it is quite useless. Still, Sora decides to pass the exam with Riku in order to motivate and support him.
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Sora: But that's a formality, right? I already proved myself. Me and the king, and Riku--we can take on anything. Right, Riku?
Riku: I don't know. I think that in my heart, darkness still has a hold. Walking that path changed me. I'm not sure if I'm ready to wield a Keyblade. Maybe I do need to be tested.
Sora: Riku... Then count me in. Put me through the test! Just watch--me and Riku will pass with flying colors!
This element shows that the two of them trust each other. Which is the proof that their conversation on that dark beach has definitely recovered their bonds - their trust in each other, the fact that they can rely on each other no matter what.
That is an evolution, not just a "return to the way it was before". Because the dynamic between them has changed. Sora is the one Riku rely on. Sora is the one "in advance". Sora is the one confident and cool. (at least in Riku's eyes). But Riku is not jealous anymore. That's different.
The game has also a lot of interesting scenes. In Traverse Town, for instance, we """learn""" (in case it wasn't clear until that moment...) that Sora is Riku's most important person.
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Beat: I just...wanna protect the one person who matters.
Riku: I know the feeling.
On Sora's side, by his own words, they are always together, even when they are separated:
Sora: Don't worry. He's with me--even when it might seem like he's not.
In La Cité des Cloches, the Quasimodo/Riku parallel shows that Riku his still holding back stuff inside of him.
Quasimodo: Master Frollo--he made me live inside the bell tower, but the real walls were the ones I built around my heart. You helped me see that, Riku.
Riku: I was...speaking from...personal experience.
Given the context, it is clear that it is a reference to Riku's feelings for Sora, especially if we take a look at Quasimodo's feelings for Esmeralda, and Esmeralda's and Phœbus words.
In Monstro, Riku says that Sora is his conscience, and even talks about "his stupid grin", what's.. extremely tender?!
Jiminy: You must have somebody--a friend you can talk to?
Riku: Yeah...actually, I do. That stupid grin he's always wearing--he's the best teacher I could ever have.
The Symphony Of Sorcery is also full of elements, like the fact that Sora considers that Riku is always there for him...
Sora: Don't worry. I've got a friend out there who will help. He's always picking up the slack for me.
...which was actually proved in game:
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So yeah, the game does not only say that Riku is here for Sora, it actually shows that. And the fact that they share a "heart song" is purposely here to illustrate how strong their relationship is.
Mickey: It's like each of you is holding on to a little part of the other. Your hearts are always in tune, so they're free to sing.
Mickey even says that, when they're together, their heart are "free to sing". And it is true: they can be their true selves together, they know they can trust each other, they are comfortable with each other.
Riku being Sora's Dream Eater is a major point in his character but ALSO another proof that he cares really much about Sora and that it is instinctive, natural - he doesn't even realize it until someone points out this """detail""".
Another scene that, for me, is important to proove that their relationship is NOT forced is the moment when Riku is named Master. Sora is not upset, he's sincerely happy for Riku:
Sora: I knew you were gonna pass with flying colors. This is just so awesome!
Watching his reactions, it's easy to see that he knew how important it was to Riku:
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And finally, KH3 is the consequence of this development. Riku and Sora have achieved a balance together, between trust in each other and independence. In this game, Sora wants to protect Riku, Riku wants to protect Sora - and he actually found the strenght to do it. Riku cheers Sora up, believes in him, the same way Sora did for him before:
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In the end, Riku is, once again, the one who's saving Sora. In fact, I would say they constantly save each other - sometimes save and being saved is the same thing.
So, yeah, I don't know if it was clear... but what I meant is that every single KH game where those boys are present - that is to say the large majority of them - shows how they both evolve individualy but also how their relationship evolves to become something better, something greater. The way it is written follows a perfect logic, a dynamic that corresponds to the state of the two characters and the context in which the action takes place.
Once again, regarding the care that is taken to tell their story, it is unfair to say that their relationship is forced. ESPECIALLY if it is compared to Sora's relation to Kairi. It is simply incomparable.
Intro • Part 1
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bearpillowmonster · 3 years
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KH: MoM Review (Story)
You don't begin the game with the new story, it's mainly just Kairi retelling the story from her perspective and you build up to that point...after KH3, so its basically the ending. I want to be clear, this isn't THE Kairi game, we might get one in the future but this is just told from her perspective, you don't play as her that much and you don't unlock her like the other characters, which is kind of disappointing.
One thing I noticed is that they give the player the choice of where to go. If you want to head to Chain of Memories, there's a path, if you want to go to Days, there's a path, if you want to go to KH2, there's a path, it all branches out after KH1. I would have to say it's a bold move to put KH2 right there because if you don't skip anything, the beginning of KH2 is the world before the Days section, when chronologically, it's the other way around.
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(to the left is CoM, Straight is KH2, the right branch up ahead is Days)
Also Tarzan is missing from the world line-up, I assume they didn't get the rights because they had a whole debacle back when 1.5 was coming out and such but it's just kind of odd to me, I was kind of looking forward to that too. Same with Pirates and Pooh, not sure why that would be though and here's the funny one...Symphony of Sorcery, the one that actually has to do with music! I hated the way that world was put together in Dream Drop, I thought this would bring it redemption but the world isn't even in it!
With that, some Kingdom Hearts games are longer than others, so since CoM has pretty much all the Disney worlds from the first game, it's just different Castle Oblivion sections, so pretty short and sweet. That isn't to say that worlds don't come back for more tracks though, for example, Neverland appears in the KH1, BBS, and Days sections but with different songs. There are also different teams such as Team Classic, Team Days, Team 3D (odd choice but I like it), and Team BBS. They aren't interchangeable and you can't play as KH2 Sora but it is what it is, it doesn't affect gameplay anyway.
This game definitely reaches out to wider audiences but I wouldn't call it a replacement for story. If anything, it makes you want to play the other games, a great compliment/supplement. Especially if you want Disney World plots, that’s practically nonexistent. It is funny that they just used two songs for Re:Coded and only one for 0.2 though. There are 3 extra worlds that you only unlock if you get 280 stars, I like that, I only ended up doing that after the story though since I only had 208 by the time I figured that out.
I remember when I was a kid and my friend wanted to play Guitar Hero but he used the controller, not the guitar and I couldn’t even wrap my head around the idea, but look at me now! Little did I think, years down the road that Kingdom Hearts was going to swoop in and make a game like this where I’m actually interested in rhythm.
Overall, this game made me much more interested in rhythm games entirely. If they made a Zelda one in a similar style, I would totally be interested. With that said, this is the best rhythm game I've played thus far, not that I've really been into them though. 
Stop! STOP!
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I know you want to see it but this is where I get into spoilers, keep that in mind. Also, there is a scene after the credits, but it doesn't matter how you play the game, it's there for everyone. And if you see "Secret movie" somewhere online, that's false, it isn’t actually a "secret movie" because I've seen some pretty convincing fakes out there.
Now, I can see where people would get hasty and say that the content isn't all that much because they do wait until the end to reveal the new content and while I was satisfied with it (even if it left on a cliffhanger (as I expected!)) I could see some people not being as satisfied. I ended up spending about 10 hours going through world tour but I kept going after that as I mentioned so kind of average but this is also a rhythm game, think about a CD with that much content and not all the songs are even in the world tour.
Is it probably skippable? Probably. I expect it’ll be relevant but I think it’s more just connecting the dots than anything, besides, this is the current KH game for a while, I hear we won’t get news until 2022.
That final boss was great, I loved it. The only real gripe I had with it is that Sora looks like an MMD model, like if KH3 Sora was still in KH1. I also expected a little more out of Kairi's backstory because we got most of that specific part in the trailer making it easy to pick apart. I did stray away from everything since that trailer though and I was pleasantly surprised. Also, FGM can just teleport to the Final World whenever??
Nameless star is voiced by Madison Davenport who, as of now, is still under the name "Nameless Star." it's kind of salty but at the same time, sweet because I'm excited to see who she is. The japanese voice actress "Risa Shimuzu" voiced Vitani in the Lion King 2...so confirmed? Hahaha. Kairi asking to be trained by Aqua makes my heart all warm and fuzzy, I love that thought, that they all become masters and teach the new generation because I was thinking that the BBS gang might become irrelevant after KH3.
Xehanort talked about ‘paving the way for Sora’s disappearance’ but that was apart of his plan? I know YX teased it but he wanted that to happen?
Quadratum has to do with an ancient Roman building technique and the concept of "Making Square" but it really is Shibuya. The foretellers presence makes more and more sense as this goes on and it's really setting up for it. I felt like we were spending all that time building for KH3 but we didn't even realize that we were building for KH4 along the way and I think that it's just going to keep going, which is why "Quadratum" is a good metaphor in this instance, it keeps that same momentum and structure, it didn't lose anything by finishing the Xehanort Saga, it just used it as a launchpad.
Other than that, I heard "data" being tossed around when they talked about dreams and memories. Kairi is the memories (I guess Pooh is too though...) 
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and Riku is the dreams, so does that mean Nameless Star is data? Strelitzia is that you? It seems familiar because I mean she's "from the other side" and Brain was talking about data in Union X so it's possible. I just don't want the master plan to be "Re: Coded was actually 10x more important than you thought!" kind of data.
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cuddliestbear · 4 years
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Okay, YA'LL I GOTTA RANT ABOUT KH, SPOILERS AHEAD YOU HAVE BEEN WARNED.
Okay, so recently, because of a walkthrough vid for kh3 my friend showed me, I decided I MUST replay the games.
And then quickly realized that the first game is hard af, so I went onto the second game.
Anyways, the STORY my dudes. Square did NOT need to go so hard with the feels but they did. I love every one of the group of the trios more than some members of my family.
First we've got the Og from Drstiny island, Sora, Riku and Kairi.
Sora:Lovely energetic boy, kinda sassy, but also stupidly brave and loyal to his friends and I love that for him. 10/10 would pick him up and hug him tightly.
Riku: also sassy, kind of like that older bro friend that's always busting your balls. Had a thing for Kairi but now loves Namine or something. Whatever give my angsty boi some love! 12/10 would hold him gently, he needs it.
Kairi: not orginally one of my faves, I kinda was put off by the whole damsel in distress thing she has goin on. But, she is too pure for this world, unfortunately her being too pure for this world puts her in danger. 9/10 would give a pat on the head and then protecc from evil Nobodies and Xehanort.
Then we've got the three half pints
Already went over Sora but his relationship with Donald and Goofy is precious and I love that for them. This kids power is making friends and I am A-okay with that.
Donald: classic always quick to anger boi that loves his friends, good at magic..in the later games. 8/10 for all the times Donald didn't heal me in kh 1 when he could have.
Goofy: the glue that keep Sora and Donald from killing each other because they are both bullheaded. 10/10 can relate.
Then, oh then, we have Axel, Roxas and Xion from Org 13, from 358/2 days.
Axel: used to be Lea, who made friends with Ventus in B.B.S. Soft assassin boi, likes ice cream, just wants his friends back, 15/10 would sacrifice my own life to make this boi happy.
Roxas: very angry confused boi. Mostly sad, but he had Axel and I love that for him. Also loves ice cream but mainly because Axel does. Soft boi who just wants to be a real peoples. 20/10 would do whatever it took so him and Axel could hang out on the tower in twilight town eating sea salt ice cream like they used to.
Xion: soft girl, sweet baby child, we love her a lot. Looks like Kairi but dark, so an upgrade! Also loves Axel and Roxas because they see her as a people. 25/10 would die for her.
Then we have our cast from B.B.S.
Ventus: strong boi, very good noodle. Wants Terra to be safe and come home so bad, also REALLY good at making friends like Sora is. Just wants his big bro home and safe. 100000/10, would sell my soul so he could be happy with his friends again.
Aqua: the mature sister of the group, has to chase after her two idiot bois because they decided to world hop. Best badass good girl there is. Legit best keyblade weilder, and I am not taking questions at this time. 3000000/10 would give her the world if I could.
Terra: Older bro, kinda a dark boi, angsty man. Would def be the older bro that threatens to kick your ass if you go do something stupid and will follow through on the threat. He is soft for Aqua and Ven though. They are his pals and if you hurt them, you are dead. 5000000/10 would not mess with Terra, or I die.
Anyways now that my completely arbitrary rating system is out of the way...I finished watching the playthrough of kh3, and WHAT IN THE ABSOLUTE FUCK?!?!
I mean, okay, they gave a happy ending for a LOT of the characters. BUT WHAT ABOUT SORA?!?! WHAT ABOUT THE SWEET BOY WHO JUST WANTED ALL OF HIS FRIENDS TO BE SAFE AND HAPPY? WHO LEGIT ONLY JUST GOT EVERYONE BACK FROM BASICALLY OBLIVION JUST TO...
GAHHHH I AM SO ANGRY AND I AM UPSET BECAUSE I HAVE NO IDEA WHAT HAPPENS NEXT AND I HAVE TO KNOW THAT SORA IS OKAY.
I grew UP with these games. From the time I was eight until now. My mom showed me the first kh, and then later I played B.B.S. on my psp. Then I played kh2 at my moms house. Then i bought all the games for myself when I became and adult and they released the entirety of the series so far before kh3 for only 60 bucks.
I want to buy kh3 so bad but idk if I'm strong enough, its bad enough watching it, but I can't lie I am GOING to burst into tears of uncontrollable happiness and sorrow while playing this game once I buy it. I just dont know if I'm strong enough because....my heart. My heart!!!
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nadziejastar · 4 years
Link
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That moment, a ball rolled up and bumped into Roxas’ foot.
“Scuse me!” A boy came running up.
“Hayner, not again!”
Behind him, a girl came running, and then following her, a slightly chubby boy.
Roxas picked up the ball at his feet, and threw the ball back to the boy and his friends. The three dipped their heads in a bow, and ran away again with the ball.
“—They’d be around the same age as me, wouldn’t they,” Roxas muttered.
“Huh?” Axel asked, and Roxas wondered if he hadn’t caught it.
“Nothing.” Roxas shook his head slightly and started walking. Roxas turned to watch the pigeons in front take flight.
Thank you for another interesting video. The Youtuber said that RAX just eating ice cream didn’t really make them feel that close. He said it could have worked if being in the organization seemed REALLY that bad and ice cream was the only thing they had in life to give them pleasure. I actually did get the impression that ice cream was all they had. But I think the little short story “Roxas: Somewhere in Time” did a better job showing just how bored and unhappy Roxas was with the monotony of his organization life. That’s how I think they originally intended the Axel/Roxas friendship to be before they came up with the idea of Xion.
“I wonder whether it’d be fun to fly like that.”
“—It’d be fun, I guess,” Axel replied, taking a bite of his ice cream.
“I wonder how long it’ll be okay to do this.”
Axel stared at Roxas. Maybe Roxas is feeling the build up of doing the same kind of missions day after day. Every day, Roxas was given the same mission, to subdue heartless. But it couldn’t be helped, Axel thought. Roxas was special. To the Organisation, and to Axel. Just like how the Organisation can’t let Roxas know anything, I don’t think I’ll let him know anything myself.
This is betraying Roxas, isn’t it?
“We might not always be able to be together,” murmured Axel, without realising.
“Huh?” This time, it was Roxas who looked at Axel.
“What’s with you, don’t make such a scary face.”
Axel turned his face away from Roxas, and bit his ice cream. Roxas didn’t know of Axel’s unrest. And, Axel didn’t know of Roxas’ unrest.
This story takes place the day after Axel comes back from Castle Oblivion. Roxas sees Hayner, Pence, and Olette playing ball and then wonders just how long he can keep doing what he’s doing. He’d rather play with them–kids his own age. Axel knew that. He knew Roxas was unhappy. He was lying to Roxas so he wouldn’t leave. He knew if Roxas had the choice, he would leave him. Their friendship was not strong enough for Roxas to stick around just for him. Axel ALSO knew that their arrangement was living on borrowed time. He and Roxas simply weren’t gonna be together forever and there would come a time when they’d go their separate ways. They friendship wasn’t super cuddly or cutesy, nor was it particularly intimate. But it was interesting.
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I actually should not exist. I was just a doll. I chose to disappear because I did not want to become what Xemnas had planned for me. Therefore, I had no regrets. I remember disappearing in front of the clock tower while Roxas held me. Roxas also went to sleep afterwards, leaving Axel alone. The person who probably suffered the most was Axel. Because he’s the one who forgot the most. Being forgotten and forgetting, they’re both painful. I am a bit uncertain whether I should actually exist or not. Sometimes, even if for a fleeting moment, I feel that I truly should not be here.
To address his point about Xion: I was honestly fine with the fact that Xion felt like a living plot device and that she felt like just another version of Kairi. I don’t think she was supposed to feel distinct from Kairi. That defeats the point. He also said that she needed more inner conflict about helping Sora wake up because it made her death scene less effective. I disagree with all this.
I think Xion wasn’t supposed to feel completely “human”. Because she’s wasn’t. She was the embodiment of Sora’s memories of Kairi. She’s not really supposed to exist. Even in her Character File story, she doesn’t sound convinced she should really exist. When she disappeared, it was supposed to feel right and natural, like she went back to where she truly belonged. After beating the game, you weren’t supposed to come away with the idea that she was supposed to return and live happily ever after with Roxas and Axel. And that’s how I felt. I was 100% okay with her disappearing at the end and never coming back. Her death scene was beautiful, IMO. When she came back in KH3, it felt tacky and cheapened her whole character.
I completely agree that it is very disappointing that we never got to see the other members’ backstories. KHUX is NOT the right place to explore Marluxia’s past IMO. But I don’t think Days was the right place, either. Many of the members died too quickly (though more could have been done with Demyx and Luxord). I think BBSV2 was meant to be that game he wanted 358/2 Days to be. I’m sure that the Days timeline would be covered in BBSV2. But 358/2 Days was supposed to be about Roxas’s “blank period” in the organization. So, I am okay with it focusing on mostly RAX and, to a lesser extent, Axel/Saix. The rest of the organization’s past required a separate game to do them justice.
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“Let’s eat some ice cream. We are best friends. You are right. Ha-ha-ha.”
I loved the part where he did the robot voice making fun of the dialogue in the game. There’s a lot of truth to how forced it was.
“The biggest problem with the friendship between Roxas, Axel, and Xion is how stilted it feels. More often than not, the game just TELLS us what the characters are feeling, instead of letting it be revealed through their actions. We’re continually TOLD how great the trio’s friendship is, yet the only evidence of that is them smiling while eating ice cream.”
This is a quote from the video. I can understand why he feels like this. And to an extent, I agree. But I only agree because I think most of the fandom fundamentally missed what Nomura was trying to do with the sea-salt trio and KH3 didn’t even bother to follow through with the original idea. 
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“Well, Roxas—why do the three of us eat ice cream together every day in that place?”
“….Huh?” I don’t really get what he’s trying to say.
“I have no use in doing that either, do I? If you think about it, it’s troublesome, right? Do you want me to tell you?”
Roxas looked at Axel, and waited for his answer.
“It’s because we are best friends.”
At least for Axel, the game DIDN’T tell you what he was really feeling. You DID have to look at his actions and read between the lines. That’s what I loved so much about the story. 
In KH2, Axel and Roxas were so-called “best friends”. And this is the reason the story of 358/2 Days pushes the idea of “best friends” in such a forced and artificial way. Even in Days, Axel first called them best friends, not spontaneously, but in response to being incredibly hurt by Saix and also from remembering some specific incident from his past.
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He wasn’t really supposed to be “best friends” with Roxas and Xion, though (cute as they are). I mean, he’s a GROWN ASS MAN, for crying out loud. Naturally, it’s embarrassing for an adult to be best friends with two kids.
Pathik: The fourth chakra is located in the heart. It deals with love and is blocked by grief. Lay all your grief out in front of you. You have indeed felt a great loss. But love is a form of energy, and it swirls all around us. The Air Nomads’ love for you has not left this world. It is still inside of your heart, and is reborn in the form of new love.
I’m sure a lot of KH fans have seen ATLA. The way Axel/Roxas/Xion was handled really reminded me of how Aang/Katara was handled. I think the audience misunderstood the Aang/Katara relationship and saw it more cutesy and simplistically than it was intended to be. Aang did genuinely love her, just as Axel genuinely loved Roxas and Xion. But at the same time, he was completely obsessed with her, just as Axel was obsessed with Roxas in KH2. Aang was just a kid. In his mind, Katara was his “forever girl” and they were gonna be together forever and ever. He was quite pushy about it at times, just as Axel is quite pushy about how Roxas is his “best friend” in KH2.
Aang: On stage, when you said I was just like a … brother to you, and you didn’t have feelings for me.
Katara: I didn’t say that. An actor said that.
Aang: But it’s true, isn’t it? We kissed at the Invasion, and I thought we were gonna be together. But we’re not.
Katara: Aang, I don’t know.
Aang was infatuated with her from the moment he laid eyes on her. On top of that, he met her just after he ran away from home to avoid his entire life changing and losing everything he knew and everyone he loved. And he wakes up in her arms to find out that all his people were completely wiped out because of that decision. He was all alone in the world and deeply traumatized. And he clung to Katara to avoid facing that loss. Axel also lost everything, including the one person he couldn’t bear to lose. Roxas and Xion were the first people he got close to after his life changed. And he starts realizing how much Saix changed and he can’t cope with the enormity of that loss. He hides all of those feelings, and later becomes obsessed with Roxas to avoid facing them. Very similar idea.
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Aang loves Katara but not in the way he should, as it was based on replacing the absence of the Air Nomads, and Guru Pathik believes he never learned what it meant to “let go” of her.
Aang and Katara are not on the same wavelength as there are many times where Katara attempts to shelter him from the harsh realities of life - which creates a chasm between them. Katara discovers she can communicate so much more easily with Zuko, and he with her.
Aang finds out that some of his people were alive all along and just hiding; living their lives for the past hundred years without him. His love for Katara grew from the love of the Air Nomads, so what if his people came back? Would he realize that his love for her was not as genuine as he once thought?
--ATLA cancelled Book 4 plot
Katara never seemed to reciprocate Aang’s romantic feelings. Though only a few years older than him, she was VERY mature for her age. She felt more like his mom than his girlfriend, just like how Axel seemed more like R&X’s dad than their best friend. There was a chasm between them. Katara couldn’t communicate with Aang on her level or confide in him about her own pain, just like how Axel could never communicate with R&X on his level or confide in them about his pain. They were too immature. Aang relied on Katara and took her for granted, and Roxas took Axel for granted. When Aang lost Appa he took all his anger out on Katara, just like how Roxas took all his anger over losing Xion out on Axel. 
Aang and Katara had a very wonderful and realistic dynamic, which I liked a lot. It just…wasn’t believable as romantic. And Axel/Xion/Roxas had a very interesting dynamic I liked a lot. But they were just not believable as best friends. They weren’t on the same wavelength and Axel sheltered Roxas from the harsh realities of life, creating a chasm between them. Aang needed to find out his people were still alive in order to cope with his pain and “let go” of Katara. Axel needed to find out that the Isa he remembered was still alive in order to cope with his grief and let go of Roxas.
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“He seemed a tiny bit startled as he scanned the room, and his eyes fell on a particular drawing. “This is…me? And that guy Axel…?”
It was Naminé’s drawing of Roxas and Axel, standing side by side.
“You’re best friends,” she said. Right. Those two had been friends—well, Axel believed they still were. Roxas was his only friend and his best. And Axel was the same for Roxas—probably.
I like this passage from the novel. It’s the very first time Axel and Roxas being best friends is mentioned in KH2. Roxas is Axel’s best and only friend. And Naminé figures that Roxas feels the same way… well, probably. What made Axel such an interesting character was that his feelings toward Roxas were one-sided, just like Aang’s feelings for Katara were one-sided. Seeing Roxas again was the only thing that gave his life any meaning. The thing is, Roxas didn’t feel the same way. He cared about Axel, yes. But Roxas would have been VERY uncomfortable and creeped out by Axel’s obsession with him. This is a big problem that NEVER gets addressed or resolved. 
On the sofa opposite him, Naminé spoke up instead. “Sora and Riku are best friends.”
Axel’s eyes crinkled as he remembered his own best friend—the only friend he’d ever had, in fact.
“If your best friend goes away, you’re sad, and if you get to be with them, you’re happy,” Naminé added. “Isn’t that how it is, Axel?”
“…That’s about the size of it.” Axel nodded and sat down on the remaining empty sofa, staring at the sea-salt ice cream he held.
“So you are capable of sincerity,” said Riku.
Axel only shrugged at the jab and finished his ice cream pop.
Like Aang, Axel suffered a great loss; the loss of someone he couldn’t bear to lose. And he never dealt with it. Why does Axel feel the need to assert over and over that Roxas is his only friend and his best friend? Because he was using Roxas as a replacement for Isa–his actual best friend. Axel was desperate to fill the void of that intimacy with another best friend.
“Finally awake, huh?” 
Roxas looked up. “Axel…” 
His only good friend—his best friend—Axel had arrived with two sea-salt ice cream pops.
Roxas is pretty casual saying goodbye in KH2FM. He’s just like like “take care, okay?” He’s smiling and not visibly emotional or anything like he was with Xion. Axel, on the other hand, is reduced to tears. He is most definitely NOT okay.  IMO, the problem was not that 358/2 Days didn’t do a good enough job making Axel/Xion/Roxas feel like best friends. The problem is that KH3 still went with the notion that they ever really were best friends to begin with.
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derekscorner · 4 years
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When relevancy goes too far
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Relevancy is a bit of a complex topic the more you think about it. How far do you push it? Which parts of a story are needed to know the other? How should something define the follow up? These questions have widely different answers depending on the person and especially depending on format.
Hell, if you wish to nit pick it further, even the series in question is a factor. Some series’ thrive on whats done while others drown in their own scripts. I believe Kingdom Hearts is one of the latter.
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That said, I am not someone who hates KH’s expanded stories simply for existing. The “side games” in of themselves aren’t bad nor is the idea of using such things to expand a world. The same could be said for game novels or comics in my opinon.
However, these things can be a slippery slope or a lazy exist. For example, Assassin’s Creed threw out it’s whole Juno arc into a comic just to get it out of the way which completely shattered my investment.
In turn, Nomura himself isn’t at fault for as much as we bash him for. Something he’s admitted himself as seen here;
So, the new Days is one of the three titles announced in the Autumn of 2007 as new projects in the KH series.
Nomura: Those three titles were all announced at the same time, but in reality the opportunities for the projects were raised in a disjointed way. Birth by Sleep is a project that was raised within our company, but Days is from Nintendo, and coded is from Disney, so we started by talking to each of them.
-source <--Link btw
And anyone that’s read interviews out of curiosity will know that there’s also factors like how ‘Birth By Sleep’ was shifted from PS2 to PSP or that ‘Chain of Memories’ wasn’t a planned title either. (seen here)
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So if these things aren’t inherently bad or planned that begs the question of why it’s a problem here? At least in my opinion of the series.
The answer is simple and it lies solely on Nomura’s shoulders for it as a fault, relevancy. The man goes out of his way to make each and every game, concert, or otherwise is attached to the series in some meaningful way going forward.
Naturally, any expanded media is tied to the main narrative in some way. I know this, I am not that foolish. The problem is that Nomura makes them plot relevant going forward.
These titles can’t be true “side games” because they dictate the story going forward in some way. It’s for this reason the more radical fans hate to hear the terminology “side game” to begin with.
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This problem was especially bad for years because of how spread out the series became among other gaming systems. And while some like to say it’s fine now due to the collection discs I dont think this will last long given the “phase 2″ images released for KH’s near future.
Hell, I’d even argue this problem isn’t even fixed in truth because the current KH story involving Foretellers, Luxu, and so on is all things spun from a mobile game. Yes, you have to sit through scenes on YT or play a mobile game to fully grasp that cat creature (Chirithy) you saw in KH3.
Naturally, it’s much easier to watch the scenes on YT these days but that also feeds into the loop of not paying for the game itself. I personally see no issue with it but companies are much worse in recent years for shutting down Youtube channels over loose definition of “piracy”.
No game series is worth several consoles. Of course, I’m just speaking from experience, with KH now on the Xbox this may be a moot point in a few years.
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I am rambling, off track, lets focus. “Why is this an issue?” is what you’ve read this far for me to explain. The biggest issue with this poor decision making is how it harms the main narrative you’re telling.
For comparison, look at Sora in KH3. He’s often confused by people he doesn’t remember meeting or events he doesn’t remember nor took part in. This is roughly close to what it would be like for someone that’s only played KH1, 2, and 3.
Sora has that same level of insight including what he was told about others like Roxas or Aqua but other characters in-game. This feeds into KH’s misconceived air of complexity.
Kingdom Hearts, as a story, isn’t that complex. It has deeper themes it throws to the wayside but it is easy to follow if you play most games in some form. This ties back into how the series was handled up until the PS4/KH3.
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Ever want to know who Roxas was in KH2? Well you had to play Days or you can sit through that horribly boring 3 hour movie on the Remix disc. Even then, the Roxas you see in Days wont be like the one in KH2.
Wish to know who Xehanort was? Play Birth by Sleep! All three campaigns with little variance. Then once you’re done get ready to sit on YT or download a phone app and play Kingdom Hearts Dark Road.
The Foretellers, Luxu, or the Master of Masters? That’s another set of hours, if not days, with the KH Union X Cross, KH Dark Road, and should you choose you can even watch the Back Cover movie which answers nothing at all but shows you the Foretellers in Kh3 graphical glory.
You wish to know how Namine knew who The Lingering Will was? Well dig up a fan translation of a script the Japanese voice cast read for a music concert event. (yes that happened)
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You can see where this is going I assume and this is just scratching the surface by the way. You wish to know the finer details like Keyblade types, the inconsistent time traveling, “recompletion”, and so on then be prepared to read word of god interviews, in-game dictionaries/journals and always be ready for a few to change.
Whether it’s a true retcon or just an ambiguous statement, the series is ongoing, Nomura heads the ship, and he is by no means obligated to stick to previous statements if he can make a new one to alter those events.
Then again, holding too much weight in words said outside the game itself is a faulty way of doing things that most fans (like me) have fallen victim too at least once.
At the same time, all of these things are relevant by Nomura’s decision. Sure, the remixes have fixed this to a degree but it’s anyone’s guess for how long. Better yet, at what cost did the remixes fix anything?
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The best example of what I mean is Coded. It was originally a game for phones. At the time, only Japan had a phone capable of playing it. Feeling that a shame the game later found it’s way to the DS for all fans to play.
At this point in time Coded was the only true example of a “side story”. It was by no means necessary. The whole datascape plot was more convoluted than it needed to be despite data!Sora being far better than the original at this point, and easy to miss.
But...well that was good. The DS version of Coded was fun as hell to play. The only version of the “command deck system” I’d consider worth any semblance of praise. It did it’s job of getting some level of fans invested such as my friend @blackosprey​ and it’s story was missable.
You did not need to play Coded to understand Dream Drop Distance or further. This was perfect. This is what games like Days, KH Chi/UX, 0.2, and DDD should’ve been.
Games that reached out to grab new people, games that played around, and games that expanded on the main narrative without dictating it’s direction. A side game is something that exists alongside or outside your main story.
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However this isn’t what we got. 0.2 A Fragmentary Passage was a short sequel to BBS but also a pretty tech demo for KH3. Dream Drop Distance was there to show the real Sora that people needed help and to show us that Xehanort was back.
KH Chi was a browser game meant to show the Keyblade War and how it shaped Sora’s era. Now it’s an ongoing curse on the series with time traveling plot that affected KH3 directly.
Coded was made into a movie you needed to sit through thanks to one small newly added scene. Days lost many small interactions it’s fans loved in the transition to a movie that is hard to sit through.
I’ve also heard KHDDD and 0.2 were “shaved off” KH3 in a sense to be their own titles...this...this makes so little sense.
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Nomura calls KH “Sora’s story” but this is a lie. If it truly was Sora’s story then your main narrative would be BBS, KH1, CoM, 2, and the original combined form of KH3. That’s the titles he’s relevant, those are the titles he stops Xehanort’s plans.
These other titles could’ve been so fun but none of them were truly allowed to breath and be themselves. They were weakened and limited by Nomura deciding to prop the ongoing story upon them like they’re stilts.
Then as a result you can’t close out KH3 without resolving all of these other events and characters which drags it’s own story down. KH3 feels all over the place because it is. It’s trying to tie as many knots as it can from threads created in titles that were way more relevant then they needed to be.
Kh3 can be seen as a clean break for many but I see it as a matter of time. KHUX and now KHDR are still there casting a shadow, dictating what comes next. Melody of Memory is one of several games planned for an unknown but hopefully more thought out direction.
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I worry I haven’t explained what I meant well enough but moral of my story is that making things too relevant hurts not only your main story but these new stories you wish to explore.
You can’t have a story and it’s cast breath if you’re tying a knot of mythos too tightly around their necks and this is a tragedy to me. KH began life with such potential but it constantly holds itself back because so few entries into it’s story are truly just an entry.
And I am not saying games can’t follow up one another nor that they shouldn’t. What’s needed is a clear idea and some breathing room. A good example would be to save people in Days with the game DDD. DDD could’ve wiped away some clutter to focus on the final Xehanort battle in a sense.
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Nomura has a huge problem with wanting connectivity without letting games be connected by the name alone. It’s like he wants to do the opposite of what Final Fantasy has done but to detrimental results.
This harms so much but worst of them it hurts development. Because Days was made so important, we had a movie made. Because Coded was elevated, a movie was made. Because the keyblade war was so popular, Union Cross was made.
The Remixes would’ve been better to consolidate lore not waste time trying to appease every whim. KH’s relevancy is a huge problem and I doubt it’ll stop any time soon.
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true-intha-blu · 5 years
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I propose this simple Question
First:  why I ask this. Since the infancy of the KH fandom all the way back from KH1, I noticed this simple trend one that picked up tremulously after kh2. No this has nothing to do with shipping. Also to note; I have genuine curiosity if anyone else notices this and this is from my perspective and experience with dealing with the Kingdom hearts fandom. Others may have very different accounts but others (that I have asked) have indeed noticed this as well in my own view. I am not aiming to stir up hate or discourse. I aim for peaceful fandoms. However, this subject is something I see no one ever addresses and well... maybe breaking a status quo or ‘unspoken rule’. I hope this can be a reasonable discussion where I can learn another perspective or some people may notice it and just go... “Oh yeah. That is a thing.” To which the question at hand. “Why does R*ku always have to be cool?”
(Disclaimer I do not hate this character. This question is not hateful. It is not anti or whatever. I mean exactly what I say. I will not be tagging this in the R*ku tab to prevent any misunderstandings. I ask others do the same. Anyone who reblogs this with hate is in no way associated with me.)
I will state the positive traits about R*ku. He has had the greatest character arc out of all the Kingdom Hearts Characters. A great redemption arc from his lowest to blooming into practically a whole new person in his own struggle against his KH1 self. He’s loyal to his friends. Smart. Gets along with Mickey and Yen Sid. Mellow. Saved Kairi and Sora. Knows what he has done. He’s honest and shares his concerns with others. Since KH2 he has always been trying to help Sora in the best of his ability. In acknowledgment of his misdeeds in CoM and Days is very good and we see a character who has genuinely f’d-up and his trying his best to move past that by helping his friends despite the limited resources offered to him. ^These are very good traits for a character to have. Any character. Besides his one time self in KH1, what else is there to him? What can be addressed as a flaw or criticism of him? (I approach characters as even though a character goes through a development arc, does not mean they are void of flaws. No one works like that. Not characters or actual people.) I say this. I love Sora and Vanitas in the Kingdom Hearts fandom. However, I am not afraid to draw them doing stupid or silly things and point out they have various of unfavorable flaws. Sora is utterly dense and I hate the fact how he was portrayed in DDD but I accept it and I will drag him along pointing out that fact. It is part of his character. He’s a dork (and not always in a good way). He impulsive and is kinda a mess of a human being. He's stubborn in the worse ways and volatile. Vanitas appears to be on the surface a straight up evil villain. As far as the games go, he is just utterly vile in his contempt for the characters and his actions have brought suffering and misery to various of characters. (though there may be other traits that could set for his own arc) (I still love them both) But note how none of these flaws listed above are ‘endearing’ or even remotely positive. They are problems, that hinder the characters and those around them. These are persistent traits even though both Sora and Vanitas have mellowed. Sora far more than Vanitas. I just do not see this done with R*ku. I rarely (they do exist but in comparison to the likes of Sora, Org XIII, even foretellers, or Roxas [who could be compared to be as “badass” as R*ku], its rarely ever there) I don’t see anyone talking about Riku doing dumb stuff. Being silly or being the butt of a joke or just not, not being good. Example of the latter:  When there was talk about Sora cooking in KH3, rarely did I see that, ‘oh, Sora learns how to cook and becomes very good at it’ and most I see ‘R*ku is already a fabulous cook’.... what about Kairi? What about even Lea? Aqua? There is no mention of these other characters being good at cooking. R*ku is usually A.) always the cooler looking one, or must be made to look cooler and B.) always be the better or best at something. I know that is kinda the thing in KH, that R*ku is talented and gifted as a person. As for the coolness factor, Nomura does this as well. Sora gets a keyblade, R*ku gets an edgier cooler keyblade with more details. Riku gets the powers of both light and darkness. R*ku gets the Keyblade Master title. R*ku gets actual growth in his body. He gets the more competent companion (Mickey). I am not saying these things are detractions or upsetting, they are just there and be defacto, cooler than other characters. He becoming edgier and emo was a good play on Normura because back in early 2005′s people thought that was cool and hot. Silver hair is automatically an attractive trait and western audiences love a person with a muscled body like R*ku’s. I don’t blame fans for being appealed to his character. But I suppose I am getting off-topic. Why do fans keep feeling compelled to make R*ku perfect? When people make fanart of him like say a monster form or pirate outfit, they always make it more detailed, edgier or just cooler than anyone else who would be drawn that way. He always looks more impressive than an original canonical design when other characters are drawn or written in ways that are not as impressive or equally the same to a canonical design/form/power. Has the cool wolf animal companion or the cooler weapon, the more detailed designs etc etc Even Axel who is a badass assassin can be silly or dumb-looking. Heck, they even did that in games. They made Axel failed and acknowledge it.  I see Aqua who is awesome in design and badass moments, be criticized for her flaws that persist and others who wish to see her have more moments of weakness even with what we have seen in 0.2 Xion who has had a great arc in Days (Character arcs don’t always have to be a positive development) doesn’t get the coolness factor. Roxas who is probably the second most popular character still is known as a goofy boy who thought he could fight heartless off with a stick. That’s hilarious. The most notable thing about R*ku recently that wasn’t cool or badass or edgy was his infamous “WHAT?” response to Mickey in Kh3. And that was one thing. Only really that. But how Mickey worded it, anyone would have done the same. And I noticed that people use what Mickey said “Aqua is like Sora’ is a way to poke fun at Sora by implying that Aqua is like a dense 15 year old. (Again these are just observations I have made over a decade worth watching the Kh fandom). In talks with other people who are Sora stans or other stans, there is nothing but a lot of talk about R*ku being really good about things. Being superior to Sora, or Kairi, or Aqua and Terra. Over Roxas.  Giving Axel two keyblades is never done, but people have given two to R*ku.  I get it, people who love characters like to do so much with them. I do the same. I just... never seem to regard the characters I love as perfect as others see R*ku. Also... I just don't see anyone criticizing him (I mean criticism in actual acknowledgment of his character and not hating on said character). Or taking about traits or flaws that are not endearing “He cares too much about his friends” is not really that bad of a flaw in consideration. A lot of people would prefer to have that over say... anger issues. What about the fact he falls back into following the orders of others or doesn’t often decide things for himself?...  What about Minor flaws? I just never see them in regards to these characters. Alright, so these are my observations I have made over... 14+ years of watching this fandom. And I want to ask, why do fans see him as such? Besides the only reason being for them is “I like him.” Has it just become such a normal thing to make R*ku better? Is he really that good of a character than he is so universally loved? Or is the backlash of actually criticizing R*ku and seeing that maybe, making him too perfect is... not doing favors for him? An arc is just that, an arc. Doesn’t mean a character is perfect or done with. Doesn’t mean those flaws that persisted in him, are gone.   Make your favorite character silly, or doing something very dumb (that does not even have to do with shipping), or put forth of what you would like to see improve in this character or express more about their flaws and their struggles. I love pointing out the negative traits in all my characters because I like seeing their struggle and how that makes them interact with new nuances in other characters. Maybe it's a running joke that R*ku is ‘Mr Perfect’ in the Kh fandom and I am just not seeing it. But it's daunting and just kinda rubs me the wrong way that all these characters in Kingdom Hearts have so many nuances to them and the one who has the best character arc so far in KH is regarded as... ‘Perfect’ I would like to know your opinion and if anyone else who is not a R*ku stan notice this, or is it just me and my own personal bias? (anything said above is in no way should ever be used to promote hate against R*ku or even bash him. In no way, I want to make others hate R*ku. I do not blame people who love this character to portray him in a superior way over everyone else. My address is that I just see this all the time. And I was wondering... why is it so widespread? Not even Axel who has a great redemption arc gets this.) (also another things is the whole sexgod R*ku that is also about however that may go into shipping and that I will not poke a stick at)
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anime-grimmy · 4 years
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Favourite Gaming Soundtracks of the 2010s
It’s the end of another decade and what a decade it’s been. So much has changed in “just” 10 years, so many cool things have happened, so many amazing games have been released. Since it’s the end of the year I thought I could talk about some things that are dear to my heart. I love music and with so many dope games came just as amazing soundtracks. So, I just wanna let out my thoughts for my favourites. This is not really ranked, but I’ll tell you which my favs are from my favs.
But first, some “honorable mentions” for soundtracks I really enjoy, even though I’ve never played these games.
-        Dark Souls / Bloodborne Mystic and gritty, but strangely calming from time to time
-        Hollow Knight It came coming on with YT Autoplay and to be honest, I can’t complain. All in all a great soundtrack
-        Persona 5 Dude, talk about style. It’s not quite my type of game, but holy fuck, the music is my JAM
-        God of War (2018) I DID play this game and I loved it, but the soundtrack didn’t really stick out to me THAT much. Some tracks are downright bone-chilling and epic, but it didn’t have such a big impact on me all in all.
 Anyways, on with my list.
Pokemon Sword and Shield
I’m gonna start with a recent one since it’s still fresh in my mind.
I always liked the Pokemon Soundtracks. Though most of the time simplistic, some tracks just have such iconic melodies. However, from Sinnoh onwards, I started liking single tracks more than the soundtrack as a whole. For example. even though most people say Cynthia has the best Champion theme, I can agree an the melody being amazing, but for me, the theme is so loaded, I don’t like it (best Champion theme is still Lance). Alola, for me, started having an upcurve on the soundtrack. I liked it as a whole, though I can’t really remember what exactly stood out to me.
Now Sword and Shield. Dudes, keep going on that route, your OST is amazing. I’ll be honest, the BEST thing of this game is the soundtrack. All have this kinda sporty/cheery sound and even though, let’s say, the normal battle theme isn’t that of a banger, the number of amazing single themes is just so high. Bede’s theme is basically the only thing I like about him, Marnie’s has such a cool tune (and all the metal covers on YT, BRO) and even if many people don’t like Hop’s theme, I really dig it. Some parts remind me of Mirror B.s theme, I dunno why.
And then you have my fav tracks, Rose’s Final Fantasy theme, Toby’s amazing Battle Tower theme AND THE GYM BATTLE MUSIC. I really didn’t like the gym leader theme at first but while playing the game, after each gym leader, it got me more and more stoked when the battle began.
All in all, Pokemon Sword and Shield has an overall enjoyable soundtrack. Filled with bangers, for me it made the game itself so much better.
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Animal Crossing
Though I haven’t played the game in a long time, I still listen to the music.
Animal Crossing is just laid out to be this chill and calming ensemble of melodies. And it works. When I’m stressed or have to work on stuff I don’t want to, I usually just put on Animal Crossing music. It calms me and just gives me this warm and fuzzy feeling. It also helps when I have problems sleeping.
A soundtrack to just lie back, close your eyes and just enjoy life.
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Legend of Zelda – Breath of the Wild
Continuing with calm music, let’s talk about my favourite Switch title.
This game often gets flag for “having no music” or too little of it. I know where you’re coming from, but I just think the limited use of the soundtrack makes you appreciate it even more. The moments when the music is used is carefully chosen and that makes it special. Be it the few piano notes that play while the day goes on, the little notification that you’ve entered a new area, the unexpected high energy when you’re fighting (most of all bosses) or the indescribable fear you feel when a Guardian spots you.
There are a few favourite moments I have of the game.
First is the start, when you first leave the cave, run out and this vast landscape opens before you. Just those few piano notes made me all excited for this new adventure. Like dawn is breaking.
The first time I rode on a horse over this wide field and suddenly, the music starts swelling. It was almost magical, the music rising just like my excitement.
The last thing I love is the difference between being in villages and outside. When I noticed that you always have some kind of melody playing when you’re in a settlement it dawned on me how quiet it was outside of them. I love this contrast between being alone in the wilderness with all the quiet and the sudden swell in music when you’re with other people.
This OST amazes me with how much emotion it can convey with often just the smallest amount of notes. An amazing soundtrack for just as an amazing game.
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Super Mario Odyssey
So, last Nintendo game on this list, I swear.
This one is a small surprise, but at the same time, it really isn’t. I’ve never really been a fan of the main Mario games, they just aren’t really my thing. (the spin-offs are my jam). However, I’ve always enjoyed Mario’s music. The upbeat tunes really get stuck in your head and the melodies are always so recognizable. Heck, my favourite OST was from Super Mario Sunshine back in the day!
With Odyssey, I really enjoyed both the game and the soundtrack aspect. The worlds are colourful and the gameplay is super fun. Combine that with the stellar soundtrack and the game was such a fun experience, it’s definitely in my top 10. But what I really enjoyed is the diversity of the track. When you listen to the soundtrack on Youtube and you just click on two different parts of the video, I can guarantee that they’ll probably sound completely different but at the same time somehow coherent. The best tracks, in my opinion, are the upbeat ones for sure. The feeling of excitement and adventure just swells so much it’s amazing.
Then you’ve got “Jump up Superstar”. I fucking love this song. It’s so much fun, has such a great tune which gets stuck in your head and the lyrics are so easy to sing along. All things I love in a song. I actually listened to the song on repeat before I even got the game and I couldn’t wait to get to New Donk City to LIVE the song. And I wasn’t disappointed, it was one if not the best moments in the game.
Great game, great soundtrack, 100% fun.
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Bravely Default / Bravely Second
(technically on a Nintendo Console, but whatev) I’m just gonna lump this two together, since BS’s the sequel.
Now, JRPGs aren’t really my thing. They often take too long for my tastes, I can’t for the life of me concentrate on the story and characters and after some time they just get stale for me. But now and then, I pick up a series I actually finish and that was Bravely Default and Second. I think I just have such a huge soft spot for the series cause of the art style/atmosphere and the fact that I played 8 hours straight of BD on a flight from Canada home.
I haven’t played the games in forever but when I think about what I like about them, there are 3 things I always think about: characters, art style and soundtrack. The songs might sound generic to most, but to me, with my little knowledge of JRPGs, find them quiet unique. It does at some points remind me of Final Fantasy but I think something just makes the tracks just sound like Bravely, though I can’t put my finger on it.
I don’t know the names of the themes, but even now there are just certain tracks which I link to a certain reaction. Like “oh no, not them again” or “Now shit is getting down”. Or every time the main theme plays, I get absolutely pumped.
Haven’t played the games in forever, but the soundtrack’s still in my mind.
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Kingdom Hearts
From one RPG to the next, here’s a very special soundtrack. Kingdom Hearts is a franchise near and dear to my heart. It’s one of the first, if not THE first, RPG I ever played. I just get so nostalgic with this game. I can just remember watching my brother playing KH2, seeing two characters from my favourite franchise run around with this spiky haired boy with this stupidly big key. So much stuff happened I didn’t even understand back then, but just seeing these animated characters laugh and cry and go on this grand adventure, little me was mesmerized.
I’ll be honest, I wasn’t too happy with KH3. I’ve waited so long for it, just like hundreds of other people, but the end product just, I dunno, lacked the heart it used to. One thing however didn’t, the soundtrack. As sad I was to not enjoy the game as a whole as much as I wanted to, the soundtrack became one of my instant favourites. It sounds grandiose and has so much emotion. Each track sounds amazing but the OST really shines in its more calm and beautiful themes and its epic ones.
My favourite songs are the serene ones, however. “Sincerely Beloved” and the other Utada songs are some of my favourite songs ever and I can’t tell you how close I came to crying with the Sea Salt Icecream Trios themes. Heck, I played Xion’s theme back in the day on the piano and I still can play it now.
As much as KH has gone down in heart, the soundtrack stands up there as one of the best, much thanks to Utada Hikaru as well. It will always be important to me and just reminds me of my childhood. Some very fond memories.
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Undertale
Well, let’s get outta the nostalgia feel and turn it up a bit!
Ah, Toby Fox, you madlad. Creating such a great game and subverting so many expectations. Undertale really had a big impact on the gaming scene but for me, the soundtrack really lasted. Don’t get me wrong, I still love the characters and story very much, but I still listen to the soundtrack regularly.
Undertale’s OST is comprised of sad, melancholic, upbeat and downright hype tunes. It has a wide spectrum but Toby Fox really does know how to push Leitmotif. All themes kind of flow great into each other but still manage to stand out and are recognizable. Each character theme fits the character perfectly and I love how their themes usually have some melodies/instruments from the area they’re in. And speaking of areas, as much as I love the character themes I just might prefer the atmosphere tracks even more. I mean, “Snowdin” just sounds like this super laid back, cute little town, “Home” is such a calming song and “It’s raining somewhere else” has such mystique. And, of course, the fact that the tracks have character/plot relevance is just amazing.
Not to mention, Toby Fox created one of the best Meme songs in existence.
Love the game, love the soundtrack even more and I’ll listen to “Death by Glamour” til I die.
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Horizon Zero Dawn
I’m so happy I picked up this game. I never bought it cos A, I feel overwhelmed by open world games, and B, it COSTS SO MUCH. But I found it for half the prise and I bought it right before exam week. I know, smart move.
But anyways, the soundtrack. There aren’t any tracks that really stand out to me but I just like it as a whole. It’s such an atmospheric OST and when listening to it as BG music you just HEAR where you are, which tribe you’re in, what you probably did in the game when it played.
And that’s actually a big factor. All in all, I don’t think it’s such a special OST. It sounds great, most tracks are solid, but what really makes it shine is how much it enhances the experience of the game. The gameplay and story are great, but the OST just makes everything so much better, with setting the tone and atmosphere and all that.
I could go on and on about this game, but the soundtrack can be shaved down to a few words. Solid, great and atmospheric.
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Monster Hunter World / Iceborne
So, I’ll drop this to second to last because I already made a super long analysis of the soundtrack. I’ll link it here.
https://anime-grimmy.tumblr.com/post/188601659768/some-monster-hunter-ramblings-possible-spoilers
But to put it simply, this is probably my favourite soundtrack at the moment. I just haven’t experienced so many emotions while listening to an OST since a certain game that’s next on the list. I still can’t listen to “Succession of Light” without almost crying (who am I kidding, I cry every time). I dunno why, but so many tracks make me feel such a barrage of emotions, be it excitement for adventure, hype for the hunt or just simply a childlike wonder.
Simply a great soundtrack that will be on top for a long time.
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Okami
Technically a game from 2006, but the PS4 version came out like 2017 and I REALLY WANNA TALK ABOUT THIS GAME.
This is my absolute favourite game of all time. Since I played it first when I was about 9 years old, I just really loved this game. I replayed it more times than I can count and dude, I speedrun this game in record time.
For people who don’t know this game, you play as the Sun God Amaterasu, who has been summoned in the body of a white wolf. You job is to banish the evil from Nippon. To say this game awakened my fondness of Japanese culture is, well, spot on. I’ve played this game before I even knew what anime was. The atmosphere, style, themes and mostly the music mesmerized me. It was all so, well, foreign. Even nowadays it stands out from anything else I’ve played.
But on to the OST. Next to it being just amazing in general, it just is so Japanese and that’s what has always stuck out to me. I grew up with very traditional and classical music, back then I didn’t even listen to English/American music. So to hear these melodies and instruments that just sound so unfamiliar was very intriguing. And that just topped of the already amazing tracks. Okami does a great job of having super epic, exciting but also sombre and atmospheric music. It’s also very animated and comedic with it’s use of music. So, the mix of foreign sounds and great timing of amazing tracks just makes the experience all so much more memorable.
Even after 10+ years, Okami never gets boring and no matter how much I play it, the moment I face a boss and the epic music swells, or the moment a calm scene passes and the melody slows, my heart fills with emotion and I’m so glad I played it again.
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Well, that’s that! I know it probably often sounds kind of sappy, but music is very special and important to me. If music doesn’t evoke emotions in me, I don’t care about it, even if it sounds great. For me it’s important that, when I listen to a soundtrack, I can remember the game or the scene it played in and the emotions I felt in that moment.
Soundtracks are supposed to make a emotional connection between you and the game and that’s why they are essential. At least that’s how I see it.
Anyways, if you made it this far, I bow my head to you. Thanks for reading and I hope you could somehow share my perspective of these games’ soundtrack. Feel free to tell me about your fav tracks!
 It’s been a nice decade, enjoy the rest of 2019!
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mellz117 · 4 years
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Mellz plays KH Re:CoM, Reverse/Rebirth (Riku’s Campaign) part 3
Check out parts [1] and [2] if you haven’t seen them yet. Part 1 also has a link to Sora’s campaign
Below the Read More is the endgame and my final thoughts
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Riku is met with Ansem, Seeker of Darkness, yet again, who still can't fathom why Riku's resisting his advances. Close your damn jacket!
Final battle! I lost twice? I think? Not many times but I think it was 2. But god damn not as many times as I lost to Repliku. That sucked. I don’t get mad about dying multiple times in a final boss, that’s kind of the point of final bosses...
Ansem has a great voice btw, like if there’s gonna be a voice for G-Dorf in Breath of the Wild 2, I want Richard Epcar or Dave Boat (Lexaeus) to voice him. I doubt it’ll happen but those are my picks!
This guy sure does talk a lot for someone who's supposed to be dying.
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Ansem explodes in a thick fog of darkness that envelopes Riku and Mickey comes to the rescue. Technically Riku won so he’s allowed to relish in his victoy AS WELL AS be carried off my a floating mouse.
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 IDK where the basement is supposed to exist here because the door Riku reaches the ground floor through is the same door Sora goes through to LEAVE the ground floor. Is it like a hill? Gotta go upstairs to go downstairs?
Idk. I wanna see the full interior of the castle, I want blueprints.
“What now Riku? You going home?” Your Majesty. Mickey, my dude. You can’t just GO HOME after killing a man. Riku’s got some shit to go through, he can’t return to a normal life after this. There is so much more tha nthis!
I’m glad a MOUSE can understand darkness is a thing that just exists, can coexist with the light. Good on him for keeping an open mind! It took how long for anyone to realize light and dark are two sides of the same coin? Twilight Princess was all about this. ...Riku is the twilight princess.
Mickey wants to follow Riku down his path of light and dark and they’re friends now. When did they get the time to bond between KH1 and CoM?
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How old is Mickey? He’s BFF’s with a teenager now, how old is he? I’m not saying child and adult friendships aren’t and shouldn’t be a thing, I may use Tumblr but I’m not THAT Tumblr. I’m just wondering what kind of grown-ass adult WANTS to be friends with a teenager lol. Mickey tells Riku, since they’re friends now Riku should call him my his name, rather than his title. So... No one else gets this talk? Donald? Goofy? No? OK.
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I deadass expected Simple and Clean to start playing after a hard cut to black despite actually remembering the final confrontation with DiZ.
Riku and Mickey don the black coats DiZ presented earlier then they leave Castle Oblivion behind. The duo meets up with him at a crossroads and immediately Riku’s on the defense. I love Riku, he’s tired, he’s annoyed, he knows the world isn’t black and white, light and darkness, and the literal path he chooses reflects that. He’s accepting the darkness and using it to fight for his friends. I’m so proud of him. I wonder where these paths actually lead.
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THE SUN IS RISING I DIDN’T NOTICE THIS UNTIL EDITING THIS WHAT?KJVBLSDFKJVBDLJ
NOW Simple and Clean plays, albeit after a fade to black.
During the credits cinematics we see Riku and Mickey travelling through Hollow Bastion, the same location where the 1,000 Heartless battle in KH2 takes place if I recall correctly! That was cool to see. Riku is having a difficult time. Help him.
The next one we see Roxas again. He stops and looks at the Twilight Town gang when they pass him and Axel tries leading him away. I can only assume the following went down:
“I wanna try that”, Roxas says and gestures to the ice cream the aforementioned group was eating. So he and Axel buy some ice cream and go up the clock tower, Roxas seems to be enjoying himself but Axel doesn’t seem to like this treat at all. I think he just eats it now for Roxas’s sake, he pretends to like it to make him happy.
So I don’t know the timeline of this part of the game. Is Roxas not part of the organization yet at this point? Is Axel trying to recruit him? Is this after Roxas defects and is forgetting his time with them?
The third clip we see a very brief shot of Riku a few months later and he’s looking good. Doesn’t cut his hair.
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Final clip, after the credits shows Roxas and at this point he’s either friends with Hayner, Pence, and Olette or they’re inviting him for the first time to hang out with them.
“Beyond the path without you is a forgotten promise to keep. We may have walked side by side, but now we go on back to back. And though our paths may not cross, all paths are connected somewhere. When I arrive at where you are, we may not appear to be as we were...”
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So, final thoughts of the game overall. I enjoy longish games but when the length is just padded out with such shallow worlds I get bored really easily. I like to explore the map but I can’t do that in this game. Riku’s campaign is very short in comparison to Sora’s, for better or worse. For someone who just REALLY, REALLY wanted to move onto KH2, this was welcome lol. Sora’s half put me to sleep and I had a hard time trudging through it. Not that the story wasn’t engaging enough for me, I just didn’t want to play.
Didn’t care for the card based battle here. I preferred the combat more in Riku’s half because card management wasn’t really a thing which I ended up growing to appreciate for Riku once I got used to it. All I had to do was level up and get an extra card if I felt like it. The duel system was really fun and made boss battles go quickly, when I actually took the time to INITIATE them. Most of my frustration was just me NOT doing what the game aggressively suggested. At least I admit when it’s me and not accuse the game of poor gameplay like a certain grumpy gamer but that’s none of my business. I think this game may have felt better on the Gameboy Advance, I wouldn’t know.
I wanted to cry. I missed these kids so much. I love them so much. I’m a god damn crybaby now so a lot of moments just ended me and sometimes I needed a moment to sob while I hug my cat.
The (original) characters.
I can feel bad for Vexen to a point, he was a bastard but he just ultimately just wanted to do sciency stuff. A lot of questionable science but whatever. He creeps me the hell out. I know he hated Marluxia but was he really willing to spill Marly’s plans to Sora JUST TO SPITE HIM? Or was he actually trying to help Sora? That might explain some things later on down the road...
Lexaeus was always boring so no comment.
Zexion is a cutie pie, I don’t know why I think this I guess it carried over from 10 years ago. I have a soft spot for him. And I didn’t post a single picture of him so here’s one.
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Axel, my favorite bastard. I will always love him. Chaotic neutral. He’s not much of an antagonist in this game, more of an obstacle, but he’s certainly working in favor of his own interests. I’ve been reading Inkheart and he reminds me of Dustfinger? Fire and all i guess.
Marluxia is also a bastard but as an antagonist I don’t dislike him. He mostly has his good looks to help him with that. I’m not sure why he wanted to overthrow the Organization but it got him dead so GG my dude. Not sure why Xehanort invited him and Larxene back.
Larxene.
Repliku. Brat, very much a brat. He immediately had beef with Sora because apparently it’s too unreasonable for Sora to “forget the quiet girl who moved away” when you were four and five years old. I could barely remember this game let alone any memories from when I was 4. I would have liked to see him interact with Riku during the time he thought he himself (Repliku) was the real one. Imagine the DRAMA. I do feel bad for him, his struggles with his identity and his jealousy towards Riku. I love how he is with Namine, so soft spoken and gentle. But we all know that’s based on false memories which is so sad. But like Sora said, the memories might be fake but the feelings are real.
Namine is a very good girl, a victim, a child who, when given the courage to, will stand up against her captor to protect her friends. She’s very sweet and smells like Kairi! (Riku, that’s weird) She’s brave as hell and I stan her. She just wanted a friend.
Sora... He’s so pure, so wholesome. He’ll do whatever it takes to save his friends. He had a little moment of weakness and cast Donald and Goofy aside but he got better pretty quickly. He was willing to give Repliku a chance despite their interactions being negative. He forgave Namine, knowing she had no choice but to do what she was forced to do. Sora. Just Sora. Love him.
Riku. I couldn’t stand him in the first game, he was just a punk-ass teenager (which makes me wonder why he and Sora were ever friends in the first place) with a super inflated ego who just, kinda does a 180 after you beat Ransem and is good? But my god. I just fell in love with this precious bean in Re:CoM. I remember the best of Riku from KH2 (let’s pretend KH3 doesn't exist for a second here because that is in my opinion the BEST Riku) and it was so welcoming and CoM really bridged the developmental gap between 1 and 2. It’s nice to see him struggle with this darkness and then learn to utilize it in a safe manner. We see a lot of vulnerability from him too, when he’s being constantly mocked by Ansem and the few embers of Org13 he meets here, his own doppelganger touting how much better he is, not having his one form of support physically be there on the majority of his journey. Riku’s super snarky throughout the game overall though and I love that. He’s the complete opposite of Sora at this time and he’s absolutely done with everyone’s bullshit.
Ansem is really persistent. He’s the guy who just can’t take a hint, I can’t imagine his dating life is very successful. I don’t like him but I don’t hate him either. He definitely makes more of an impact as a bad guy in this game, frequently showing up to harass Riku. Obligatory mentioning my mistake in saying that HE was guiding Riku in the beginning of the game when it was actually DiZ.
DiZ is formally introduced in this game and he’s cryptic as shit. I dig his design but what the hell made Ansem the Wise take this form? With all those bandages he looks like a burn victim (I haven’t played BbS if this is what happened Im sorry) but the call of fashion still rings in his ears. Why belts on his head though? That was this series aesthetic until KH3 pushed plaid. Anyway he is also a character I don't have any particular feelings towards
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I think I’m going to take a break from KH for a bit. I got the Spyro Reignited Trilogy the other day for XBOne, so I’ll be playing that. I’ve never played Spyro before, I hope I like it!
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thatwitchrevan · 5 years
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Naminé
First impression
Well, my very first impressions of Naminé as well as Kairi and Riku come from seeing bits and pieces of the games long before I watched or played any of them. I used to listen to a ‘Simple and Clean/Sanctuary’ mashup a lot which has art of Kairi and Naminé very close together, which made me associate the songs primarily with each of them and their relationship. So naturally I thought ‘Okay these two girls have a very deep, intimate relationship and are in love, good for them.’ I didn’t really expect NamiKai to be canon within the games, figuring it was subtext that the fans took and ran with, but it ended up not even being as prominent as I thought it would? At any rate, one of my very first impressions of Naminé was as Kairi’s other half in a romantic, young romance sense. I also saw some KH amvs back in the day that featured Naminé in what I now know is Castle Oblivion, so I was thinking ‘oh, okay. Princess in a tower. Either she used to know the main cast or she has supernatural sight, and they’re gonna come rescue her so she can join their adventures.’ Well, not exactly.
As far as by the time I actually got to Chain of Memories, my first real impression of Naminé shifted every time she had a scene lol. I think at first I was just very confused, like ‘okay I kinda know who this girl is but who IS she really? Is she Kairi’s Nobody, and if so HOW, and why’s she here?’ and I was very confused/concerned ofc about what she was doing with Sora’s memories. There was a brief bit where I really, really disliked her because I was so upset about what she was putting Sora through, but then I quickly realized Nams was not doing so of her own free will and switched into full on ‘protect child’ mode. By the end of CoM I was just very sad for her and wanted to give her hugs, and also I admired her a lot for standing up to the Organization and trying so hard to fix what she’d done to Sora. 
Impression now
I adore Naminé! She’s caring, compassionate, and brave, and I think she must be very strong, too, to have endured what she’s endured and still be so kind and hopeful. I can’t help but feel for her guilt and self-worth issues in CoM at least, how she says stuff at the end of the game about how she’s not real and ‘why would you even want false memories’. She assumes Sora wanting his memories and old friends back means he would never want to be friends with her, and that no one would, and she really seems to think she’s not good enough for anyone until Sora, Roxas, and Kairi show her otherwise. I tend to become very attached to characters that show signs of depression, guilt, and self-worth issues, especially when I feel like they’re so obviously better than they think they are. I’m also so glad Naminé has been revived now and has pretty much the whole cast to interact with! She’s going to be so much happier and she’s going to flourish with all these friends around her and it’s what she deserves.
Favorite moment
I have..a few. Namely: Data!Nami telling Sora about all the other people he has to save in Re:Coded; Naminé freeing Kairi and running off with her hand in hand in KH2; The Nameless Star scene where Naminé talks to Sora and gets the idea to summon Lingering Will; and the scene of her picking up shells with Xion at the end of KH3 (!!!).
Idea for a story
I deeply want Naminé to have a keyblade, but as summoning a keyblade seems harder for some than others, and seems to be connected to the would-be wielder’s confidence and self-worth, I’d love to see a story where Naminé is trying to summon her keyblade for the first time but it refuses to work and she gets frustrated and Xion’s like ‘I got this’, and she and the others help Naminé out.
Unpopular opinion
I don’t know if I have one, honestly? I mean, I could talk about her and Roxas and how I feel it’s a bit stupid and unearned that the two of them would have a relationship just because they’re the Nobodies of Kairi and Sora, but I do still like their relationship, just not…the idea that they’re natural soul mates. Just because Sora and Kairi are close doesn’t mean their Nobodies have the same relationship, and even if they do it shouldn’t be presented as existing because of that or only to mirror them. Nobodies being unique people separate from their originals also means they have unique and separate relationships.
Favorite relationship
I’m going to say three. In canon, my favorite is Sora and Naminé’s friendship. I love that he still trusts her after everything that happened in CoM, and I love that she genuinely wanted to be friends with him all along despite everything else going on being an Organization scheme, and I love that she’s so dedicated to restoring him. I want to see more of their friendship in the future and in fan content, especially stuff of them just hanging out and being happy, casual friends.
I also really love NamiKai, either as a platonic relationship or a romantic one. I still think they’ve got that ‘soul mates’ vibe even though it wasn’t explored as much as I’d hoped/expected. Kairi’s speech in KH3 about how Naminé deserved to experience things herself instead of as a part of Kairi and to have her own life really got me. Even though we’ve only briefly seen them onscreen together I know these girls care about each other so, so much and they both deserve the kind of love and support they would give each other. I think their connection is only half the reason they’re such a match - the other half is that they choose to love each other and have each other’s back.
And then there’s Xion and Naminé. Their relationship mostly exists in fandom, outside their little scene in KH3, but I feel like they have so much in common that it just makes sense. I adore the fanart I’ve seen of them and I’d love to write fic of them discussing their lives, their feelings, what it means to be them. They’re also just really, really cute and I love them.
Favorite headcanon
I like the headcanon that after her restoration Naminé gets adopted by both the Wayfinder Trio and the Sea Salt Gang, and she’s already in with Sora, Kairi, and Riku so she’s secured a spot in each inner circle of the friend group. Everyone loves Naminé and wants her to sit at their table. It’s what she deserves!!
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jokahlu · 5 years
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Learning to Fall
Xion had always avoided falling in love. Not wanting the trouble and complications, she tried her best to stay clear from relationships. At the age of seventeen, however, everything changed. 
Against her will, Xion found herself falling hard and fast over Roxas.
The problem? He had a mayor crush on someone else, making her invisible to his eyes.
Just Xion’s luck to have feelings for someone who wants another.
How easy would it be to pick whom we liked?
Love laughs evilly and scoffs. As if. 
Definitely, love sucks.
Sadly, love isn't a decision. Sometimes I wish we could choose whom we loved. It would be much simpler, but it would make it less magical, I guess.
As I prepare myself for school, I hear my mother calling my name from the stairs, warning me that I will be late if I don't hurry up. I comb my ebony hair and look critically at the mirror. I hope he likes it, I think hopefully as I check my simple sundress and sandals. Running downstairs to grab my breakfast, I kiss my mother goodbye and run out the door as fast as I can.
I have always been a very good runner. Being in the school's soccer team had many benefits, and so the long run isn't very difficult for me. Although, I really do regret wearing a dress. It makes me slower than usual, but it's worth it because today I will see him.  Roxas. The guy I've had a crush on since earlier this year.
I've always been the type of person who never let love in, so I could live my life in a much simpler manner. No way to get hurt. But the longer I lived by that code, the harder I sinked the moment I met him.
I remembered well the first time I noticed Roxas. It had been the soccer finals at our school, in which I had played during the match.  He had been there in the crowd with a bunch of friends, watching the game and cheering on our team. I didn't notice them until one of my best friends, a cheerleading girl, approached me at the end of the game and asked if I wanted to go out and celebrate our second-place victory with some guys. The moment Olette pointed towards them, my eyes locked on him.
He had an easy smile; his hair was a couple of shades darker than honey. In the mist of their group, he laughed and joked with his friends. As if feeling someone looking at him, his eyes met my blue ones and looking so carefree and happy, he sent a small smile my way, which made me smile in return. One of his friends called him, taking his attention from me, and his name rolled on the tip of my tongue, wanting to say it out loud. Roxas. It fits him, I remember thinking. Suddenly aware of how I must've looked, sweaty and dirty, I felt my face burn and focused my attention on Olette.
Get some self-control woman, I could practically hear my mind growl, but my heart was strangely silent. Probably too focused on trying to beat its way out of my chest.
I usually didn't turn down a fun plan and I really, really, wanted to go, but my legs were killing me and my mother had made me a special dinner to celebrate, so I declined.
After sneaking another glance at Roxas, I felt my heart sink as I noticed him looking at another girl. She was lonely, seating on the bleachers with only a drawing pad on her lap. She was breathtaking, long and strait platinum hair fell over her shoulder, and her skin was so fair, she seemed from another world.
The ice-queen, I recognized. She was well known in school for the rumors of her breaking guys hearts mercilessly. She had recently transferred to our school, but I had heard all about her being so egotistical, she drove everyone away, leaving her completely alone.
Girls didn’t approach her because of jealousy, so she was always lonely. She always kept her head down and rarely talked. Because of this, guys were intimidated by her beauty and silent demeanor.  Still, she was so beautiful guys couldn't help but falling for her. And it seemed that Roxas was no exception, I thought with disappointment.
Soon, the celebration at the school gym ended, and I was about to leave, only to discover that it was raining in an apocalypse style. It was one of those rare occasions when it rained so hard you couldn't see two feet ahead of you.
“Hey Xion, we’ll take you home!” Kairi offered, eyeing the rain and taking out her umbrella.
“Yeah, it’s no problem,” Sora insisted, linking his hands behind his neck flashing a grin.
“You guys live in the opposite direction from school than me. Don’t worry about it, I’ll be fine,” I said trying to be reassuring. They looked at each other with worried expressions, so I added, “I have my umbrella here in my bag. You better get going or the rain will get worse.”
Kairi had been crushing on her best-friend-since-childhood for so long, I didn’t feel like ruining their moment to be alone. Especially since it was painfully obvious that he liked her back. They were just too naive to notice.
After a couple of minutes, I finally convinced them to go without me, watching them scoot very closely together under Kairi’s umbrella. I suppressed a smile, knowing that Sora had brought his own umbrella, but said he left it home so they would both share hers. Kairi probably knew too, which made the situation even more sweet.
Rolling my eyes at their clumsy way of showing their affection, I pulled my hoodie over my head and started walking under the furious pour. I resented not bringing an umbrella, wishing I had taken Sora’s had not ruined their little happy bubble if I did. But nothing could be done about that, so I just went with it.
Shivering, I walked fast until I crashed with someone out of the blue. I fell down and before I hit the ground, I felt a pair of strong hands catching my arms.
"Hey! Are you okay?" A worried voice reached my ears, almost drowned by the sky falling down on us.
"Yeah, thank you!" I shouted in return, standing up strait. The water clouded my vision and I used my hand to shield my eyes and saw a masculine figure crouch down and retrieve his umbrella from the floor. My breath caught when I saw his face. It was the same guy from the soccer game.
"Don't you have an umbrella?" He asked me. Normally, I would’ve said some sarcastic comment about me being under the rain without one being answer enough, but my heart was beating so fast in my chest I couldn't think strait.
I shook my head in denial, not trusting my voice to sound normal. Even under the bone chilling raindrops, I felt a foreign heat invade my face. I desperately wanted to blame the embarrassment of not having protection from the weather, but deep inside I knew better.
"You'll catch a cold, come here." Roxas said, coming close and partially covering me with his umbrella. His arm and mine came flush together. From up close I could notice how he was slightly taller than me, and without wanting to, I imagined how I would only need to lean forward and slightly stand on my tiptoes to reach his...
"Thanks!" I managed to say, my nerves going haywire as his arm heated mine where we touched. His hair was dripping and I realized that he got wet because I crashed against him, knocking his umbrella to the sidewalk. The realization making me feel even more shy and guilty by the minute.
He asked me for directions to get to my house and he commented on the fact that his was not far away from mine, so he offered to take me home. No one talked as we walked side by side. As soon as we reached my house I thanked him again. Flashing a full grin at me, he turned back towards our school and left. That’s when I realized that he was probably going to the party when I crashed against him, and he went out of his way to bring me home.
And as soon as he was out of sight, I knew.
As my heart was still creating havoc in my chest, I knew it was already too late.
There was no going back, and I was left only with the feeling of falling off the edge and knowing I couldn't climb back anymore.
...
This is the first chapter of a very short story I have in mind. I'm also torn between writing the whole story down or just leave it as it is. 
I’ve always shipped Roxas with Naminé in KH2 and with Xion in KH 358/2 days. So writing either is sweet and painful at the same time for me.
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bluerosesburnblue · 5 years
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This very nearly became a Kingdom Key Only run because I like challenge runs like that but honestly I never felt like sticking to the Kingdom Key was ever really a hindrance
...so let’s talk about that ending, from the start of the Keyblade Graveyard to the credits, yeah?
I cannot BELIEVE that Nomura gave us the Beach Party Ending we were all hoping for just to rip Sora away at the last second. Good GOD, man, who spit in your coffee?
So I guess we should get the elephant in the room out of the way, first. I’m actually not... that upset by the ending? Like, yes, I find it extremely ironic that the game that made me love Sora more than any other character in the game would essentially kill him off, but... okay, when Nomura said that the ending would be “hard to swallow” I had two worst case scenarios in mind. And I mean “worst case” in the “Nonononono he’d better not do that if he does I’m done” way
Scenario 1: Xehanort unlocks Kingdom Hearts. Either he’s stopped or he succeeds, but either way the damage is done and he’s too far along to stop and the universe is reset. All of the heroes are alright, they survive the ending, but the world of the game is changed irreversibly, forever. It’s all one World again, the Disney worlds are gone, or they’re there but they’ve been forced together in a weird jigsaw-puzzle way. The details don’t really matter, I just didn’t want a status-quo shakeup like that that gets passed off as a happy/bittersweet ending because the heroes survived
Scenario 2: Xehanort unlocks Kingdom Hearts. Either he’s defeated but whatever he started can’t be stopped, or Kingdom Hearts is the only thing that can defeat him. Either way, Sora has to use the power of Kingdom Hearts. He keeps the world exactly as it was, but has to give up his own physical existence to do so. After all, he who opens the door will become a god in the next world. Maybe he persists as a “force” that watches over his friends, but Sora is gone for good
What we ended up getting was... very similar to that second scenario, but it differs just enough to save it for me. At the very least, knowing that Sora and Kairi are connected and that Sora’s in Shibuya in the Secret Movie gives me enough hope that he can and will come back. Which, when compared to what I was afraid we were gonna get, leaves me weirdly optimistic. I still cried a lot (NOMURA I AM TAKING CUSTODY OF YOUR SON THAT’S MY SWEET BABY BROTHER NOW FIGHT ME) but I’m nowhere near as emotionally devastated as I could’ve been
And here’s the big thing, I liked most of the scenes in the Final Battle sequence. As scenes they were (mostly) fine. The reunions were heartwrenching (even if Sora is just kind of... there for most of them), the KHUx stuff was incredible (Ephemeeeeeer <3<3<3), the locales and concepts were all interesting. My problem was actually the order events happen in
So, first off, everyone dies way too fast. WAY too fast. It’s one of the two scenes I have a problem with. Everyone arrives at the Graveyard and fights a swarm of Heartless. They walk down a crevice and see Terra. A surprising amount of people get knocked out or injured trying to take care of just Terra-Xehanort? Then another big wave of Heartless shows up and everyone just... dies? Like, the second big scene in what is a very long finale and everyone dies? Hell, Aqua just gives up!
They also blew the KHUx Union X attack WAY too early. A set piece like that (it’s SUCH A GOOD CONCEPT AND THE SCENE WAS BEAUTIFUL) and you waste it on a big cloud of Heartless at the start of the final battle? Guys... guys that’s some last minute “all hope is lost, so here’s unexpected help” stuff, you shouldn’t just have that happen that soon
And the thing is... both of those scenes would be so much more impactful if they had happened later in the finale. Ideally, picture this:
The team takes care of the first swarm of Heartless. (You could have moments in that fight where you get a different guest Keyblade wielder, one at a time, in a callback to the KH2 Battle of 1000 Heartless with the FF characters). They’re feeling pretty good about it. They just all worked as a team for the first time together and they did alright. Maybe a little shaky. After all, most of them don’t really know each other that well. They can’t know each other’s styles or predict each others’ moves. Their teamwork is shaky, but they managed and that gives them some confidence. Maybe they can do this if they work together
Then Xehanort shows up. We can’t be having any of this “friendship” and “teamwork” nonsense. He throws up the labyrinth to try and separate everybody and pair off the Darknesses each to 1-2 Lights so that they clash, but the Darknesses are at a clear advantage. Unlike in the actual game, the labyrinth is crawling with Heartless to break up the tedium of the boss rush a bit. (I liked the idea of having to choose who to rescue first in the actual game, but it didn’t actually effect anything except which order you took the fights in.) While running through the Labyrinth you encounter different friends in different sections to help you fight off Heartless, and their boss fight is at the end of their section. That would give everyone just a bit more time to bond with each other. Maybe put in a few puzzles or something that make use of them creatively, like Ven and Aqua using wind and barriers to traverse their section of the Labyrinth. Just... everyone needs more time together. Some things about the fights and reunions would need to be changed, though. I wouldn’t be adverse to changing it up just slightly so that Lingering Will shows up as a guest for the Terranort + Vanitas fight, and it takes both Lingering Will and The Guardian to wrest Terra’s body back (instead of having Lingering Will only show up for Attempt 2 of the Terranort and Heartless Tornado Kill Everyone scene and then fuck off somewhere? Never seen again?) The Saix and Xion fight is also changed up. Roxas doesn’t just... appear from nowhere, and while this seems to be Xion... something’s off. It’s not really Xion, just a puppet made to look like her using data from the finale of 358/2 Days that had, miraculously, survived. This Xion is like the second Replica Riku (and can I just say thank GOD it’s not the “Riku from the past when he was controlled by Ansem” like they thought for the longest time because that was SILLY. Though I’m slightly disappointed that it wasn’t Data-Riku’s digital heart shoved into a Replica body like I’d theorized based on the trailers). This Replica gets purged, too, leaving two Replica bodies conveniently wearing Organization coats behind at the Keyblade Graveyard. We’ll get back to that
(Also, and this is just me, but I actually like how unrepentant Vanitas is. I think a lot of people forget that his sympathetic traits and background of abuse were novel-only things and the novel canon isn’t game canon in the same way that the Harry Potter movies aren’t book canon. Game!Vanitas has never been anything other than a completely unrepentant jackass, and Sora and Ven still gave him a chance to redeem himself. He just refused to take it, and I like that. It’s refreshing to have a character in KH not even try to justify their evil. He’s evil because he wants to be. It’s as simple as that.)
So, anyway, we have the labyrinth stuff. The team is worn down. NOW is where you place everyone dying. I don’t care if you keep it the same, or the Heartless Tornado is controlled by Ansem, or even just Ansem, Xemnas, and Young Nort pick everyone off because they’re all the same person, so of course their teamwork is stronger. You all weren’t good enough friends. You couldn’t have won, because none of you had fought together before, so your friendship was a detriment as you stumbled over each other and just assumed you’d be okay. Sora is left alone. And then he’s gone, too.
And here’s where you place the Final World. I think there was a big opportunity missed here. We get Namine separated from Kairi here. So here’s what I propose: remember all the talk throughout the game about the hearts within Sora’s melding with his, but they might be able to be saved if their memories and the parts of themselves were placed in the right boxes? Fffffffuckingggg... HAVE NAMINE AS A GUEST HERE and have it be just as much about putting Sora back together as it is separating the pieces of Roxas and Xion from him. Once you meet up with Namine’s star (or just have her have a physical form, too, since she’d be tethered to Kairi, too?) she helps out because now that Sora’s in pieces, it’s just a simple matter of sorting those pieces. Putting the scattered links in the chains of memories in different chains, back where they belong. Two hearts are released, now to find everyone else’s. Chirithy is still there, just give Nami some more time
(Also, add a colored tint to the stars or something that goes away after talking to them they were so hard to see)
Anyway. Dives. Lich. I don’t hate this section, I just think the Lich fights could’ve been a little more interesting? Also uhh... maybe have the characters hearts be found in worlds that actually, like... mean something to the character thematically? I guess Aqua in the Caribbean makes sense because water but it would make more sense to have her in Arendelle because ice is also water and she’s basically Ven’s big sis and there are quite a few parallels between the two relationships? The hell does Axel have to do with San Fransokyo? And since Terra would theoretically be there in the rewrite, we’ll need an extra world so place Axel in Twilight Town. Then I dunno. Donald in the Caribbean because he’s canonically a sailor. Ven in Corona because his isolation by Eraqus has parallels to Rapunzel only a bit less evil in intent. Terra in Olympus because that was the world he learned he could be a true hero and beat the darkness. Goofy in Monstropolis because out of all the characters he’s the funniest and they use laugh energy. Mickey in Toy Box because he’s the face of a major franchise and has so many toys based off of him you have no idea. That would place Riku in San Fransokyo where his Norted Replica counterpart was and also poetically make him and Kairi the last ones saved
SO EVERYONE’S ALIVE. We return to the land of the living. There’s no weird... like, time repeats or anything. The last four Norts are... kind of shocked! But also laughing it up because Sora just abused the Power of Waking to hell and back and they know what that means. Also, the lights are still at exactly the same disadvantage they were before they got revived. Or so they think until two bright lights emerge from the labyrinth behind them. That’s right, Roxas and Xion are here, having had their hearts freed from Sora’s in The Final World and taking the abandoned Replica bodies from the Labyrinth. Now we have the Sea-Salt reunion, sans the stuff with Isa because why the hell should Roxas and Xion just be sympathetic to Saix? Save that for a scene in the finale. Doesn’t even have to be spoken, just make it seem like Saix, Roxas, and Xion are trying to come to an understanding but still awkward around each other
After that I’m a little shakier, admittedly. I know you leave Ephemer’s appearance to summon the ancient Keyblades until the very end. I’d also have given him some line like “You remind me of an old friend” or something. Just... slight reference to Player
I have no idea how to work around the Kairi getting killed stuff and still get the ending Nomura wants! That’s the second scene I have a problem with. Sora doesn’t “need” motivation, he’s already prepped to bash the old man’s face in. I dunno... maybe opening Kingdom Hearts messes up Kairi’s light or something and that’s why she disappears? I dunno, there were better ways to do that if you HAD to kill Kairi, and better scenes if you didn’t, tbh
So in summary, I like the pieces of the ending, just not how they were put together. There was a lot of cool stuff in theory, it just wasn’t executed as well as it could’ve been for a more satisfying and emotional finale. The ending’s fine, and I honestly expected it to be a bit rushed considering how much they had to wrap up in this game, but I think it was a low point in what was otherwise a really fun and enjoyable finale to the story arc
I mean... I think that’s all I have to say about the ending, so here’s some assorted thoughts:
I think it was a missed opportunity to not have a Max Goof cameo at the end when the Disney trio is reunited with their loved ones and Goofy just stands there with Jiminy. Max wouldn’t even have been voiced. Just let him show up
I’m torn as to characters’ outfits in the Final Battle. On the one hand, I like how in the end all of the trios are wearing outfits that match the other members of their respective trios. On the other hand, I would’ve killed for EVERYONE to have had a new outfit with the black and plaid/gingham theme to show that they’re not just disjointed trios that happened to come together, but a big group of companions. Everyone is a Team, it’s not just a Team made of Everyone. They made excuses for Mickey’s shirt and Lingering Will’s cape. They could totally have done some “oh weird I guess getting brought back from the dead changed our clothes isn’t that convenient” thing
Why did they “break” Lea’s Keyblade only to have it be just fine when they needed to lock Kingdom Hearts? Why was that there?
I heard someone once say that KH3 was an “obligation.” And I can see where they’re coming from. While I loved the game overall and can feel the work and love put into it, between the sheer amount of sequel hooks and the rushed resolution, it does feel like Nomura just wanted to move on to the stuff he’d thought of in KHUx but had to wrap up the ongoing arc first. I’ve been spoiled on SOME of the Secret Reports, not all of them, but the Subject X stuff and Luxu’s true role with the box could’ve easily been put elsewhere. Maybe in a game in the next arc. That would’ve freed up some time in this game for a few more things, like giving Dark Aqua more screentime (she’s defeated in the same scene she’s introduced? Really?) and just in general spread the original plot stuff out more. As it is now, I feel the sequel hooks just distract from the current plot arc
I appreciate that they tried to give reasons for the Organization members to be in different worlds, but I don’t think it was executed that well. Yeah, we get explanations, like in some they’re performing more experiments on the heart and in others they’re searching for the New Lights, but they never do anything with what they accomplish in them. I was so sure they were going to do something with Data-Sora or Data-Riku because of the “digital heart” stuff in San Fransokyo, and NOTHING came of it. Here’s an idea: Data-Sora in Xion’s place among the Norts and Data-Riku in the Riku Replica’s place. Have Data-Sora look like Xion or act like her before the reveal. I dunno, just do SOMETHING with them. Have the Norts reference the Lights they found in the final battle or something. Just don’t drop them once the world is done
That being said, the worlds themselves were amazing, I really liked the original plots in Toy Box, Monstropolis, and San Fransokyo. The character interactions in Corona and Arendelle were delightful. I also loved the design for the Ice Labyrinth in Arendelle and Galaxy Toys in Toy Box. Would’ve loved to have seen more of the town in Corona but loved what we did get to see of it. The Caribbean was... alright, but did contain my favorite party member: a shambling pile of crabs that were gifted sapience by an ocean goddess so that Sora could free her, only for her to get freed by someone else offscreen
Funny enough I actually didn’t care much for The Caribbean and San Fransokyo, but for opposite reasons. The Caribbean was FAR too open for its own good (I am NOT an open-world person and bad at navigating, so the ship, while interesting in concept, was a nightmare) and San Fransokyo was too scripted (I felt like I was locked in Hiro’s garage). I didn’t hate them, but I also 100% completed every other world and decided that with those two, it just wasn’t worth doing before beating the game. I didn’t hate either of them, and my feelings may change when I go back for treasures and lucky emblems
I absolutely killed Davy Jones with the Pirate Ship attraction. Pass up the opportunity to summon a neon pirate ship on top of a hyper-realistic pirate ship during a climactic battle? Who do you think I am?
I love how Ephemer’s name in the journal is just “???” because that’s an accurate representation of Sora’s reaction. “Who is this guy? Why is he here? Huh???” But I know. I know who the best dandelion boy is. So typical of him to swoop in at the last minute to save you and then disappear to who knows where
I ADORE that the final battle is Sora, Donald, and Goofy together and that the final attack is Trinity Limit. Sora coming back on his own from no health just for Trinity Limit was AWESOME and such a perfect end to the series, gameplay-wise
And finally, I am a little sad that the one theory I had throughout the game was wrong. I’d thought that, since Young Xehanort and Eraqus are always shown in in Scala ad Caelum, that it wasn’t a flashback but simply their spirits playing a metaphorical chess game in the afterlife. Their dialogue after the final battle seems to indicate that that isn’t the case
Also, and this is just for me, but my final death count was 5
Once to the Tornado Titan due to having a poor grasp of Airstepping and NO grasp of Rage Form, killed myself thanks to spamming Riskcharge
TWICE to the electric arena trap in Verum Rex because I am SO BAD at shooters and ejected myself directly into the Death Pit twice
Once during the ship battle portion of the Zombie Kraken fight
Once during the Union X Keyblade summoning because I was too busy reading the list of names to notice the text on the screen that said “HEY IDIOT DODGE ATTACKS DON’T JUST SIT THERE WHAT ARE YOU DOING”
But for now, I think I’m out of stuff to say about KH3. I’m sure I’ll find more once I’ve processed everything, but for now...
now we’ve just got to wait for Sora to come home
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applegelstore · 5 years
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My sis and I are through with the actual main plot of KH3, so I can officially go back to scheduled ToZ fangirling now. …Well, I promised Cray a bit of fix-it-fanart, so after that, I guess.
Hit the cut for a resume. It got super long and has endgame story spoilers, so you might not want to stumble upon it by accident.
Another extra big shoutout (again!) to @crazayrock for bearing my liveblogging on Discord, screaming without context and occasional spoilers. And linking me fluffy Soriku doujinshi. Here, have my favourite, spoiler-heavy excerpt of our conversation:
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Okay anyway, let’s get started: GAMEPLAY
Kingdom Hearts 3 is BEAUTIFUL. The gameplay is so smooth and intuitive that you can immediately get to playing like you’d never done anything else; in fact so smooth that I doubt I will ever be able to pick up the first game ever again. It’s always been fun, but the looooooong years’ gap actually did wonders to the gameplay.
The keyblade form changes are fun and keep things fresh, you can do flashy triangle button shit every other minute, and shotlock is still insanely useful without being a game-breaker.
It seems easier than the first two main games, though?
The gummi ship is still a pain in the ass to steer, but I do enjoy the open world-like travel options (even if there’s not… much to discover except heartless lasering the shit out of you). I’m also eternally grateful that they kept the gummi ship thing from KH2 where you can just use a new gummi ship once you got the blueprint and don’t buy actual fucking legos as in the first game.
Thank you, Square. Not thanking you for the dumb cherry flan game, though.
The Caribbean being basically an open world stage was delightful! Apparently what our resident island kid needs is a big ship and tropical islands to plunder.
VISUALS AND STUFF
PRETTY LIGHTS EVERYWHERE
The long gap between the games also did wonders to the visuals.
There’s finally, FINALLY a few towns with actual NPCs you can talk to. Why it took the team so many years and the Gods know how many games is beyond me. The magic effects are beautiful, the animations smooth (honestly you can hardly tell apart cutscenes and fully rendered CGI scenes in this day and age of the PS4. I’m probably the only person still amazed by this because the only games I played on PS4 before were a few hours of Child of Light and of course Tales of Zestiria and Berseria. No, I still haven’t played FFXV but that’s a topic for another day). How far videogames have come.Even space finally looks like space, lol. Not really high-end what the PS4 can do I assume but god, it’s such an amazing and much needed upgrade from the terrible textureless colourful tubes you flew through before.
No excuse for the terrible battleship thingy before the Keyblade Graveyard, though. I got lost and beaten up so many times and crashed against more walls than I can count.
Nothing beats the World that Never Was, but the Keyblade Graveyard also has creepy cool potential, as does the beautiful but ghosted City in the Sky.
Still not getting what’s with JRPGs and very Definitely Final Dungeons (TM) that are basically space. …………or heaven. Or nothing. I’m getting the bad kind of original NGE TV series ending vibes. But. Okay.
The soundtrack is splendid
.……I miss Traverse Town and Radiant Garden, however.
Which brings us to:
THE WORLDS
I guess I can live with no more Final Fantasy characters being there (although I always loved that), and the meta jokes in Toy Story world really got me. Seeing Disney characters calling the KH villains call out on their shit was delightful. …the KH characters lampshading their own games’ sloppy dialogue writing was delightful.Still, those Disney worlds are always so much more in my head than what I actually get to play. This has been bugging me ever since the first game and it still does. I do not expect or want to replay the entire movies, but would it hurt to give the cutscenes some goddamn background music? Whenever there’s cutscenes, either the world’s usual BGM keeps playing or the music stops altogether. Together with the shortened dialogues and generally drastically shortened plots with odd cuts, that leads to scenes that are awkward at best. They never even remotely have the impact the movies had. You just sit there and think “oh wow that is so silly and awkward”.
Dancing scene in Corona? My favorite scene in Tangled. Zero impact on me without the lovely BGM (at least they made it a minigame so the moment isn’t over after 3 secs). Just for example. You can ask me like, world by world, but I can think of only exception off the top of my head and it’s not helping:
Let it Go of course. Listen guys, I actually love the song. But it’s so overused (and Frozen is an overrated movie at best that doesn’t deserve its hype in the slightest) that I can’t even really enjoy it being there. Like.

IF THAT’S OKAY WITH YOU,WHY DIDN’T YOU INCLUDE LITERALLY ANY OTHER ORIGINAL SONG FROM THE ORIGINAL MOVIES. Instead of BGM just not being there entirely, or in odd, cringey re-renderings that nobody wants to listen to (*cough* Atlantica *cough*).
Why torture me and not give me the one good scene from At World’s End (the up is down scene) when you had the chance?Kingdom Hearts is also prone to super lazy level design and wasting chances at wonderful scenery for no apparent reason other than I suppose empty cliffsides are quick to render. All games before did that, and KH3 is, sadly, no exception. We get to see a bit of Corona and Athens and they finally have NPCs, too, but you cannot even get near Arendelle. You cannot enter Elsa’s palace. You spend the entire time there climbing around in the snowy mountains of Norway, and unfortunately it looks less interesting than one would expect from the lovely concept art that the film unfortunately never used.You cannot enter Rapunzel’s tower although Sora can apparently parkour his way up even without her help.
………In short, the places you can go are, again, very limited, and a lot of interesting places and scenes you never get to see.
And to follow the plot you still only need the stuff that does NOT happen in those Disney worlds because they’re all beach filler episodes. It’s always been like that, but I keep wondering whether I’m the only one bothered by that. I’m also still salty they didn’t introduce a single new world from a 2D animated movie.
Also, as I said, I miss Traverse Town, it felt so warm and welcoming and beautiful.
And I get behind The World that Never Was missing although I loved it there, but why not give us back Radiant Garden? Destiny Islands since they’ve been restored? Disney Castle?
As much as I love the series, it never fucking lives up to its own potential. Idk whether it’s made more difficult by copyright issues or whatever, I just know that it bugs me.The first two games also had like twice as many worlds.
PLOT
I mean it’s never been deep; however, it’s complicated. No analysis or whatever from me because plot analysis and meta writing bore me like seven hells, just my emotional reaction: AHHHHHHHHHHHHHHHH 
Okay, bad news. I got into it expecting nothing, and still got disappointed. I don’t actually enjoy the prospect of writing essays about it, but here’s my tea with it; in not particular order:
1) the pacing is terrible. Nothing happens for like 30 hours and then suddenly like 20 characters’ arcs are (naturally poorly) resolved within the last few hours of cutscenes. Build up anyone? At least they actually did pick up Maleficent and the box thing again. …In the epilogue.
2) Speaking of build ups, Sora’s breakdown could have been developed nicely and steadily over the game to feel natural, and instead it’s hinted at in the beginning by everyone picking on him, but then it’s never further developed and comes out of fucking nowhere. Like. For real? It felt terribly OOC.
3) Why on earth have they shown 90% of the plot in the trailers already, and why are those scenes so massively disappointing in context
4) Kairi. Oh god, Kairi. What are we gonna do with you. I want to love her, I really do, but she’s a prime example of shittily written female leads. Mostly because she’s not leading. It’s not her fault. She’s just a fictional character. But honest to God, Nomura, why. Her screen time is almost nonexistent, and she’s entirely use- and helpless whenever she’s on screen (which isn’t often). Her ONLY point in the plot is being rescued because she is fucking useless. Why. Just why. Why waste her character like that. All we know is that she’s shoehorned into being the token love interest, but she has zero plot relevance and there is even less build up of her relationship with Sora. It’s all tell and NEVER show; and not even much telling, either. She has literally zero direct interaction with in the entire game before they share their paopu. The question remains: why are straights like this
5) On a related note: look, I don’t even ask for (or expect, or even hope) my ship to be canon. Squeenix doesn’t exactly have a rich history in queer representation. I’m totally fine with Sora and Riku being best friends. BUT. Building up Sora as the most important person in Riku’s life (and arguably, vice versa) over the course of several games, just to then hardly have them interact in the finale and then SUDDENLY bring back Kairi into the equation, who hasn’t interacted with him since the ending of KH2 (except for one unsent(?) letter) is just piss poor writing, period.I actually love Cray’s suggestion she gave me over Discord: let Sora, Kairi and Riku all share a paopu together (and let them group hug, too, you cowards). It would have been the perfect message to send (Sora as truly all-loving hero, and loving all your friends equally; romantic love isn’t more important than platonic love and doesn’t need to be singled out). Really sad that this isn’t what happens. Apparently that wouldn’t have been no homo enough.
LET THE DESTINY TRIO GROUP HUG YOU COWARDS

Do Riku and Kairi even interact once in the whole game?

HOW IS THIS A TRIO, IT’S JUST A SHITTILY WRITTEN LOVE TRIANGLE
6) Time travelling is a bitch, Christ. It doesn’t solve plotholes or can be played for drama, it just adds MORE plotholes. It just got WORSE. The cloning blues and people not aging doesn’t help, either.
7) Just so you know, I care absolutely zero for wild fan theories. You’re not Nomura. I want a statement from the man who wrote this shit himself why on bloody earth Sora dies when he apparently successfully found and brought back Kairi (and since nobody aged a day, apparently it didn’t even take that long lol). DUDES, THIS IS KINDA PART OF THE PLOT, AND YOU DON’T BOTHER TO EXPLAIN IT INGAME???? And how was Ienzo/Zexion able to revive Naminé while Kairi was still missing/dead/whatever…?
Okay so in short the writing is worse than ever and that’s saying something.
However, let’s try to find something good in this trainwreck; it wasn’t all bad. There’s some really nice scenes which sadly are better enjoyed without any context at all.
So, guess my favourite scenes.You had time enough, here’s the solution:
1) Purifying uhm er rescuing Aqua. Poor girl. She deserves the rest. Poor, poor Aqua. The only properly wirrten female in the whole damn franchise. Also the only person other than Riku who fucking gets shit done.
2) The Gayblade (TM)
3) Happy Axel in the reunion with his kids. Oh god, the poor chap deserves it so much. Thank you, Nomura. I don’t care that it makes pretty much no sense. Make him happy. Give him his friends back. Just give Axel all his friends and let him happily set things on fire. Hi I love Axel
4) The party at the beach cutscene before the credits roll. Axel and Xion get clothes. Half the organization is on our side now. I almost teared up at the Wayfinder trio saying goodbye to Eraqus’ forceghost. Hey come on he’s the voice of Luke Skywalker
5) Sully yeeting Vanitas
6) Woody calling out Xehanort that nobody loves him
7) Jack Sparrow bad breathing Luxord
I wish we had gotten:
1) justice for Kairi
2) a happy Zexion, the poor emo kid. Well maybe now he will be, with all the orga members who changed sides now, lol.
3) I will never trust mobile games ever again so I don’t want to play KHUX but I would have loved to learn about the Keyblade Wars :;))))

WHAT WAS THE KEYBLADE WAR ABOUT CAN WE SPEND MORE TIME IN THAT COOL CITY IN THE SKY WHAT’S THE DEAL WITH MIKLEO
I MEAN THAT EPHEMER KIDDO

WHAT’S WITH THE MASKED DUDES AND DUDETTES FROM THE MOVIE

WTF WHAT HAPPENED TO THEM AFTER THE MOVIE???? WHERE THOSE KEYBLADE USER NAMES ACTUAL MOBILE GAME PLAYER NAMES??? Next game? PLEASE?
I really, REALLY hope the epilogue means we will get Xiggy/Luxu as our new big bad and we learn more about the five dudes and dudettes from the movie. Please. PLEASE. I’m so up for it. Them finally pickung up the bit with Maleficent and the mysterious box again? Hell yeah.
The secret movie was really unexciting in comparison, although I laughed very hard at the “Verum Rex” scene in Toy Story world. Maybe that’s why it was much cheaper to unlock than in KH1 and KH2.
4) give Ven a drink
DLC ideas I would actually pay for because I’m a sad human being: 1) more Disney worlds 2) Japanese audio 3) at least one of the following as permanently playable characters: Riku, Kairi, Axel, Ven, Aqua. At least as a guest member as in KH2. THIS SUCH A BIG STEP BACKWARDS I’M FUMING
FINAL THOUGHTS
Kingdom Hearts 3 is a hella lot of fun, beautiful, and also moving when it sets its mind to it. Unfortunately it doesn’t always do so. I don’t feel like it wasn’t worth the wait; it was. However, I’m very salty how rotten the writing is. I do not mind logical fallacies, I do not mind the cheesiness and cringeyness; however, I do mind how so many interesting characters do not get the screentime they deserve, and Kairi is a very bad joke.
I’ll probably find more to nitpick about (Gods. Just. Don’t come up with dub excuses why Sora is lv 1 in each game. JUST LEAVE IT BE. You don’t explain why Donald and Goofy are lv 1 again, either. JUST. LEAVE. IT. BE. The sacrifice was dumb and not even moving, I’m just still furious that Kairi’s ONLY point in the plot is being so useless that it’s literally getting herself KILLED and she needs constant rescuing to the point that Sora has to sacrifice himself for her, effectively. Kairi deserves better, Sora deserves better, I deserve better than to think about this absurdity.…I’m just… gonna cherry-pick the good bits from the lore and try to pretend the finale didn’t exist, I guess. GODS.
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candi-girl · 5 years
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KH3: Hollower Than Any Toy Review **Minor Spoilers**
I just beat KH3 yesterday. I came out of it feeling a bit disappointed. The game is beautiful and the mechanics are still fun but everything from the story to the boss fights felt a bit lackluster. The last boss fights were extremely easy and did not feel as epic to me as KH2's last boss fights. In fact, I liked KH2's ending way more. I haven't played KH2 in years and I still remember exactly how it goes and how I felt after beating it. After what felt like an eternity of reflecting and deflecting light beams back at Xemnas, Sora and a badly wounded Riku sit hopelessly on the shores of the Realm of Darkness. Suddenly a letter in a bottle with a familiar seal emerges from the dark sea. A light shines, a slowed down piano version of "Sanctuary" plays and we are back in the welcoming and colorful world of Destiny Islands. Donald and Goofy lovingly embrace Sora. His eyes then lock-on to Kairi's, Roxas and Namine's eyes follow suit. This felt wayyyy more emotional than KH3's ending which I struggle to remember even though I beat it today.
Before I go any further, I feel I must preface this especially for a post about KH. No, I haven’t played all the spin-off games but I AM A PASSIONATE FAN of the main games in the series. I played the first one for PS2 at 11 when it came out and I was absolutely blown away and in love. I played KH2 at about 14 and got sucked in all over again. In college, I would play Birth By Sleep in between classes. I played 1.5 for PS3 sometime in college as well. Most recently at 27, I played 0.2 from the "The Story So Far" bundle for PS4. I have tried playing Chain of Memories numerous times on an emulator but couldn't stand the Card System and never got very far or finished it. I've also tried 358/2 on an emulator and I've even tried watching it but never got far with it either. I have skipped Re-coded altogether and as soon as I saw the Dream Eaters Link mechanic in DDD I stopped playing that too. I have played a little bit of the mobile KH game but not for long. Suffice it to say, I'm not into mobile games or games for portable devices. The only 2 games I can recall that I have beaten on a portable device (besides Pokemon games on Gameboy) are Birth By Sleep and FFVII: Crisis Core (both PSP). Generally, I get more immersed in games on a TV screen.
Okay so background out of the way, here is what bothers me about KH3 and probably why KH3's ending didn't make me feel as much as KH2's ending. And let me just say, I know this might not be a problem for others who have played all the games, read all the news and external books, probably follow Nomura on Twitter but I don't do that. When it comes to gaming, here is my process: I see a cool game, I want it, I buy it, I play it, I judge whether I like it based on the content in the game, nothing external. I don't follow any gaming news or actively pursue it. If I happen to have the time I’ll watch E3 and hear about things here and there but mostly, when I pick-up a game, I'm hoping it can be self-contained. So, knowing that about me, you can see why I absolutely loathe that if you haven't played KH DDD, KH Recoded, KH 358/2 Days, KH X (the Foretellers lore stuff) you're missing out on like 3/4 of the story.
Chain of Memories being between KH1 and KH2 irked me but I forgave it because the characters and story were still basically the same. Lock keyholes to protect various worlds from being consumed by darkness, help characters in those various worlds with their problem, stop main baddy from opening up Kingdom Hearts, and don't forget that friends are your strength and light. Nothing is wrong with keeping a story “Simple and Clean” and in fact, I think if a story is simple you can focus on making stronger character arcs and make the game super character driven so that the dangerous stuff that happens to characters IS actually scary and emotional! (Side Note: I also believe that because of the association with Disney, the KH franchise feels like it cannot tackle more mature themes like actual death of loved ones, failure, betrayal, etc. which really holds back what a game about the Heart could explore in a more serious, sophisticated manner. However, games like “Ni No Kuni” still find ways to talk about death, depression and grief in ways that are appropriate for younger audiences so it’s possible to do it, KH!)  
And I know that KH3 pokes fun at itself for having so many different titles in the franchise and I know it tries to get you up to speed but it cheapens the experience when SO MUCH of the story-telling and lore heavily relies on externalities and not the self-contained game. It seriously becomes a hindrance and emotional barrier when #1 I don't know know what's going on (or don’t understand/feel the extent and impact of something that's supposed to be dangerous), #2 don't know characters well enough to care about them and #3 there are no real stakes in the KH world because every game you fight the same goddamn enemies. I don't know all the Organization members like the back of my hand so their deaths don't do anything for me plus you fight them at least twice throughout the series (maybe even more) so that shows that they can always come back. The rules and logic in KH are very fast and loose. It's like playing a game with a child and when they are losing they make something up. And all this "I think I should know this character but I don't remember" dialogue is so cheap. Stop with the amnesia story-lines! Games like Chain of Memories and Re-Coded, that are made for portable devices are made to hold fans over until the big main game comes out. Let’s be real, KH: Re-Coded might as well be called “KH: Re-Sell” because it’s KH one all over again but on the DS. Now there’s nothing wrong with a company re-branding and re-selling a product if they know fully-well that there is a market for it (in the words of Cutler Beckett, “it’s just good business”) but for the love of all things good, DO NOT PLACE INTEGRAL plot points in them that the main games will gloss over. And don't expect me to read Jiminy’s Journal! 
Who is this game for? It plays like a casual game but feels like beginning a story at it’s falling action point. I can’t imagine being a newcomer to this series and playing this game and understanding it. I played the game super slowly, exploring each Disney world thoroughly, trying to take it all in but there is so little KH story given throughout the game. Once I moved on to the Badlands, the actual main KH plot began to unfold. When I first started playing KH3, my gf (who has only played a few hours of the first KH) asked me "so why are you going to other worlds if you're not locking keyholes?" I stumbled on my words to give her an answer. I replied "Sora needs to regain his strength and get the power of waking." She nodded but I knew it sounded kind of stupid. "He looks pretty powerful already!" She said as she watched me defeat hordes of enemies in the first world, Olympus. And that was another thing. I felt super overpowered from the beginning all the way up until the end. When fighting Xehanort all I could think was "that's it?" The game is all about Sora regaining his lost powers and learning the power of waking but you start off super powerful anyway. 
This may be a bit of a tangent but in Final Fantasy X, Yuna started off as the weakest, most feeble, docile character in personality and combat as she is just a white mage. I avoided using her at all costs. I had Lulu for black magic and switched Yuna in only when I really needed Protective magic or healing. However, by the end of the game, Yuna with her fully decked out Nirvana staff, third tier white and black magic, double-cast, and ultima became my most valuable and dangerous character. Not only does she literally become stronger in combat, but her (dare I say it) heart becomes stronger too. She becomes bolder and braver. She starts questioning her religion and the society and world she grew up in. She grows in every sense of the word. Yuna’s character trajectory is one of the most poetic I’ve ever seen and experienced in a game and I absolutely love that it’s FELT both in the combat of the game AND the story. I guess the point I’m trying to make is there should be growth in the character’s development but also growth in the game mechanics and combat. FFX is a game that intertwined both forms of growth organically and I think KH3 really should’ve done that as well. Starting off weak and THEN becoming powerful enough to take on the big baddy in the ending rewards the players for their efforts and also feels way more satisfying. Also, a certain character that begins with “K” and ends with “airi” could’ve EASILY been the Yuna of this game. But once again KH3 repeats the same old ideas over and over again. Also, speaking of Final Fantasy, where are my Final Fantasy characters in KH3??
I know this sounds like a negative review but overall, I actually did enjoy playing KH3 and it was great to see all my favs and like I always say, it always feels like home. I'm definitely not done yet (gotta synthesize ultima, collect all treasures and lucky emblems, reach level 99, and maybe play some mini-games). But ultimately it did not have that emotional impact on me like the first 2 KH's. Maybe I AM too old and broken. Maybe when I replay it one day I'll feel differently. Anyway, see you in 2040 when KH4 comes out!
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