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#2d animation production house
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A Guide: Choosing The Best Video Production Company
The price of video production in Kolkata depends on a number of things. A high-quality video does not have to be expensive, yet a sizable budget helps to ensure great production. Given the wide range of costs among businesses, we can work with you to produce a video tale that is within your pricing range.
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khushimedia01 · 20 days
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chatretr0 · 5 months
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The Owl House Pilot
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The Art of Storytelling
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yamujiburo · 7 months
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Could I ask why storyboarding needs cleanliness to that degree? No experience in it, just a question
our show, and most non-puppet 2D animated shows are hand drawn on paper in korea (owl house, amphibia and steven universe are some other examples)
so to minimize the amount of retakes, minimize the amount of back and forth bc of the language barrier, and for clarity, boards need to be very clean and posed out. the overseas animators will more or less just trace over the storyboards we send them
it's rewarding to see something in your style on tv but on the other end, if you do a shitty drawing, you WILL see it in the final product
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lalalian · 2 months
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futuristic dr ideas pt.1 : jobs
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date: march 24, 2024 (technically march 25, it's 2 AM rn)
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If you're interested in more futuristic dr things, I posted a video on tiktok with more futuristic stuff
A lot of this stuff is inspired the things I've read in cyberprep books!
disclaimer: none of my ideas are made by AI, sometimes I may be aided by AI to get inspired (especially with civilizations). If I do use AI somewhere in my ideas I’ll be sure to let you guys know!
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World Acclimatizer
Also known as an ‘Acclimaitzer’
These help people move to other planets by aiding them in adapting to either living in space or living on different planets. World Acclimatizers often work closely with primary care doctors, and are extremely well-versed in non-earthly sicknesses and the effects space has on the human body. Realtors from other planets will always refer their clients to an Acclimatizer if the house is located on another planet.
Planetary Humanitarian
Planetary Humanitarians promote natural and peaceful development in other planets. These people typically advocate for limited human interaction with other life, some even going as far as to never stepping off earth. Planetary Humanitarians tend to dislike Civilization Examiners.
Cybernaut
Cybernauts work with techspace (technology relating to space) engineers to test out products. These people are often pretty popular in the media sphere because, as I mentioned earlier, many engineers are inclined to sponsor them. Cybernauts can frequently be seen in AR Gaming hubs and Cyber parkour arenas (more about those in the tiktok linked to this post)
Cybernetic Designer
Cybernetic body parts are designed by these people. These parts are not designed to look realistic like the prosthetic parts we see today. Most designers specialize in a body part, the most popular one being the left arm. Cybernetic designers are not licensed in creating full body AI androids, but they can create parts for androids.
Android Engineer
Android Engineers obviously do have some sort of license to make androids, but there are different tiers to an android making license:
Limited 2D Design: Very similar to character ai or j.ai bots, these bots do not have a physical form and can only be spoken to through text. They may have voices or a 2D body.
AR Immersive Experience: Like love and deepspace but with AR, you can feel, hear, and taste the android only through AR goggles. Some android engineers make their own goggles to allow their customers to feel a more personalized experience with new features. Why is this a completely different tier from 2D design? There's more room for corruption both mentally and digitally (hacking). The AI that makes the bots act so human can make the bot become too sentient, which could make them want to break free from the simulation.
Small Non-Human Physical Design: Most people with this license make android pets. Dogs are obviously the most popular, but jelly fish and vampire squids are popular these days. This license requires more training than the AR experience degree because these androids exist in the physical world.
Non-Human Physical Design: Designers with this license are not always involved in the abstract or purely artistic sphere. Many make hyper realistic android animals to blend in with the environment to either monitor species development, observe other planet-life in a non-invasive way, or encourage certain behaviors in animals. Even if the creature is not considered large, designers who plan to enter this field of design must earn this license because of this job requires complex AI design and ultra realistic visuals.
Non-Interactive Human Design: Designers with this tier do not create androids with crazy complex AI models. These androids are often displayed in museums, and are no where near sentient enough to even speak outside of a few lines, if that.
Life-like Interactive Human Design: This is the highest tier. People with this license often advocate for equality amongst humans and androids. Anyone with this license should exercise caution when making their androids, as talented designers can make androids that are so indistinguishable from humans that they become acknowledged as civilians rather than 'product'. Reports against designers with these license are taken extremely seriously.
Civilization Examiners
I'm planning to have a DR with this job kekekeke. I'll tell y'all storytimes if I can get myself to focus on shifting instead of scripting 😞
There's two kinds of civilization examiners: public or non-public. Public examiners assist journalists and researchers after living for days, weeks, months, or even years on a different planet. They collect data like plants, animals, environmental samples, and most importantly, get as much information as possible about other civilizations. Civilization Examiners are required to be at least semi- decent artists because they need to be able to draw what they see. They are required to come back with information about the civilization's culture, religious customs, traditions, language, fashion, appearance, parenting style, government, and more importantly, alliance potential.
edit: I forgot to talk abt non-public examiners 😭 non-public examiners work for the government and are apart of the CIA. Public examiners research about alliance potential, but not nearly as intensely as gov examiners.
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istg more shifters need to talk about their futuristic drs :(
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ordinaryschmuck · 2 months
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*Sighs*...Okay, yeah, Wish really IS bad
And I didn't want to go in thinking that. I went in with the most optimistic view possible. Because with EVERYONE treating this movie as the worst thing possible, a POX upon the house of mouse itself, I went in thinking that there's no WAY it's THAT bad. So when I finally watched, I decided...I was right. It's NOT that bad. But...Well...Let's get into it.
This is the part where I'd say "Positives First," to show off what worked before picking apart what didn't. Except that, aside from a few little moments and easter eggs that made me go, "Aw, that's cute," I'm coming up EMPTY. Every single thing--And I do mean EVERY SINGLE THING in this movie, from the animation, songs, characters, story, themes, ideas, and even EXECUTIONS...is ALMOST good. Every single aspect of this film ALMOST worked. The pieces are there and I can see just how this film could have been the masterpiece that was a CENTURY in the making. The problem is that there's ONE THING holding it back: Not enough time. And I don't just mean that the movie should have been longer. No, I mean that this movie needed another YEAR of production to tighten up EVERYTHING. Why's that? Well, let's go in order of the things I mentioned.
The animation is clearly trying to go for this mixed-medium style that movies like Puss in Boots: The Last Wish or Spider-Verse popularized. Those movies mixed hand-drawn animation with 3D models, making storybook illustrations or comic book art feel ALIVE. That's sort of Wish is going for. I hear people say that Disney's 100 year celebration should have been completely hand drawn to call back to their early years, but I tend to disagree. I think Disney making a movie that's mixed-medium is a better way to honor its one hundred years, taking the animation that made Disney huge and mixing it with modern CGI as a way to make it feel like a celebration of the old AND new. EXCEPT that it doesn't really look good, aside from certain screenshots. There are SOME still images where if you paused the movie at the right time you can get something that looks like a 2D image with CG touch-ups. For the rest of the movie, it looks like a modern CGI Disney film with a storybook filter slapped on it. It doesn't look TOO BAD when your eyes get used to it, but it doesn't stop the movie from feeling like it ALMOST hit the right mark. The only times it REALLY works is with Star.
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Wha--No. No, not that one. That's the wrong Disney character named Star.
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There he is. There's my little guy.
But look at him. He's a 3D character with hand-drawn touch-ups that really makes him feel like a 2D character brought to life. If the whole movie looked like HIM, then it would have been a revolutionary achievement for Disney. But it doesn't. Instead, it feels like a missed opportunity that would have worked better if they had more time to animate this film instead of leaving their animators scattered to the winds to make half-assed sequels or forcing out one to two projects every year.
There should have also been more attention given to the songs because...Oh my gosh, they're bad. They SOUND nice, I love the instrumentals and the POWER these people put into the vocals. "This Wish" and its reprise successfully gives me chills through how well they're sang and how epic the instruments make them. But the LYRICS...are messy. When you sit down and actually LISTEN to what's sung, it all just...BLEH. That's the best way I can describe it, I'm sorry! It's BLEH!
Why would a king in a fairytale kingdom in the distant past sing, "You're sure you're not the prob?"
"Throwing caution into every warning sign" doesn't come across as a person freeing herself from her insane king's vague warnings but ADHERING to them.
The way that Asha and King Magnifico sing about protecting wishes makes it sound like they're singing to EACH OTHER.
And "You're A Star." OH BOY! The song that's meant to explain how these animals can magically talk is just filled with allegories and allusions that think they explain EVERYTHING only to explain NOTHING. It's just vague nonsense that, again, SOUNDS nice, but offers no real substance. On its own, I guess I can get into it, but to tell a story, it falls apart. Because that's the difference when it comes to writing a regular song and writing a musical: You're not just making a good song, you're telling a story through MUSIC. Wish's soundtrack is one that's filled with catchy songs, but not ones that properly move the story forward. Not to mention how they're so jarringly out of character in cases like "This is the Thanks I Get." When Disney released the soundtrack, that was my favorite song because I felt like it perfectly fit this smug, egotistical prick who thought he was the best person alive. Turns out that's not what Wish was going for...Not entirely.
Magnifico feels like he's meant to be a mix between Gaston and Maleficent. A character that has a huge ego and loves himself more than anything, but has an incredible amount of power to make himself a threat. If done right, a villain like that could stand up to be with some of Disney's best. And, yeah, like everything else in this movie, he ALMOST works. When he's finally a villain, he's campy and over the top, making him entertaining...But notice how I said "When he's finally a villain." That's because Magnifico doesn't really become what he's meant to be until halfway through the movie. He starts off as a King with good intentions but paranoid ideals that doesn't make him evil, it makes him feel like a guy who needed evidence to prove that other magic isn't a threat. By the time he finally acts more like a Disney villain, it was such a jarring left turn that his sudden switch-up made me feel like it was somehow a nightmare sequence from Asha. He's NOTHING like the guy he starts out as, and it's not a natural change that flows well throughout the film. That's mainly because the story has a pacing problem worse than any movie I've seen. If King Magnifico's path to the dark side was slow and gradual, showing signs of his worst qualities first and make them more apparent as the film goes on, he would have worked INCREDIBLY. Instead, it comes across as his villainy was activated like someone flipped a switch in his brain that says, "Be evil now." It's the absolute REVERSE of a bad redemption story, mixed with a lazy explanation that it was dark magic that made him more corrupt when he should have been evil since minute one. And you want to know the worst part? He's probably the best character in this.
Asha...isn't bad. She's your standard quirky nice girl protagonist that Disney just LOVES to use, especially lately. It's just that Asha doesn't have that "Gets stuff done" attitude like Moana or Mulan, nor does she have the infectious charm like Maribel or Anna. Asha, instead, is a lot like her breakout song: Nice and enjoyably, but doesn't stand out from the biggest hits. As for her animal sidekick Valentino...He's not annoying, but he's not funny either. Honestly, his comedy peaked when it was revealed that this cute baby goat sounded like Clayface from that Harley Quinn cartoon. A joke, by the way, that got spoiled by the trailers, so it's not really AS funny in the movie. Honestly, Asha's SEVEN FRIENDS are funnier at times. Speaking of, those characters are very clearly meant to be the Seven Dwarfs. And it is VERY distracting because not only does it feel like only two or three of them are necessary to the plot, but they're the ONLY major reference that the movie shines a light on when it comes to Disney's history.
Would I have wanted this entire movie to be nothing but references of past Disney movies? Of course not. That's not how movies work. But Wish seems to have this problem where it doesn't really COMMIT to honoring Disney's legacy. The most it does is give the Seven Dwarfs human OCs, make them supporting characters, and throws in tiny little easter eggs here and there. Again, some of them are cute, but it's not enough. The same goes for when Wish tries to honor some of the tropes and cliches that Disney popularized. It's an animated musical with talking animals, a campy villain, an objectively pretty protagonist, and goofy sidekicks. But it takes more than ADDING that stuff to your movie in order to honor them. You need to look at what made those tropes and cliches work in the first place and make something that calls back to those classic films while still having something new to say. And Wish almost--ALMOST--has something new to say.
With everything surrounding King Magnifico and how he got more power with people's wishes, I almost thought Wish was going to be a film that called out modern Disney. At least, modern CORPORATE Disney, a company that takes ideas and thoughts created by dozens of talented people, twists them into something unrecognizable, and refuses to give those ideas back when choosing to do NOTHING with this great idea leaves them free of competition. And to stop something evil like that, you must make something of your own and work hard to make your idea yours instead of letting someone more powerful take it from you. I thought that would have been a GREAT message...But of course DISNEY wouldn't want a movie calling them OUT for their one hundred year victory lap. So, instead, we have a message that tries to get the same idea across, but in a simplified way where the wishes are taken LITERALLY and that the only way to get what you want is to wish hard enough for it. That is...NOT the message I want kids to learn from this as it often leads to bad expectations. If this movie tried an ironically anti-Disney message in ANY OTHER year, it would have a better chance of getting away with it. But for a hundred year celebration, there was no chance in hell.
Wish is NOT Disney's worst movie, but it's nowhere near the best. I love SO MANY of the ideas and what it TRIES to do, but there's a difference between good ideas and good executions. It was ALMOST good, but Wish was not the movie anybody was really wishing for...
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runawaycarouselhorse · 9 months
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Iris has no offiicial full-sized figures compared to past heroines and I think that's sad
I lost my old thread a long time ago, so taking a moment to show you how anime Iris only got two chibi pieces of merch, unlike all the main girls before and after (not including Koharu, who was more of a rarely appearing supporting cast member for much of her run), one a cheap Pokemon Kids toy and one a very nicely made (still chibi) collectors’ keychain part of a set.
Update: Iris now has an acrylic stand! Those are 2D, so not. Proper figures, alas, it's the same stock artwork that makes up stickers, just propped up to stand. There are also pins! Sadly, still no proper official 3D figure, aside from the chibi keychain (which was one of the first things I bought online with my salary--chibi Iris and a cute little Deerling plushie ♡).
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There was an amazing resin statue of Champion Iris and Haxorus and another beautiful a League Series Iris (also in her Champion dress), but EZM Studios and Trainer House Studios respectively do not appear to be officially sanctioned by the Pokemon Company? There's a lot of Chinese figures that are honestly amazing, but seem to be unofficial/fan-made? Gorgeous, though.)
No figures of Iris as she was shown in the BW! anime/in her younger self's BW outfit from the games, ;^;
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Misty is a product of the 90’s and most of her figures were cheap children’s toys! But thers’s still a bunch of them (in addition to the cheap Pokemon Kids toy, assume one exists of every major character.) New merch includes the polished G.E.M. series figure & chibi plushie!
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These are sitting plushies, not figures, but they're very new and cute (and her seiyuu/original voice actress owns one and often poses it for photographs on her twitter, fff.)
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May is also an early character and primarily has cheap toys, but she also has this very sweet (very tiny) promotional movie figure of her with Manaphy... a recently made very polished G.E.M. series figure, and she has a figure with Torchic! Game May has her own polished figure.
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Note: the G.E.M. series commemorates the anime and seemed to be going in order, until it skipped Dawn (despite her immense popularity?!) after May, then skipped Iris for Serena... then, they made the Sun & Moon girls and that seemed it.
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Dawn has a LOT of merchandise, ranging from cheap action figures for kids to collectors’ figures for her anime & game counterparts. Also, plushies, more keychains...
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That last one is likely her game counterpart, given the loooong scarf.
Some more cheap children’s toy Dawns, trainer pack sets...
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Again, keep in mind, EVERY major Pokemon character gets the very homely-looking Pokemon Kids toys and for a long time, that was Iris’ only toy. So, despite not picturing them here, assume all the main girls have them (as do main boys!)
For the record, BW! Ash had character merch like collector’s figures and children’s toys/action figures too, it was only Iris who was excluded.*Cilan has a full figure (Banpresto Partners figure with Pansage, Banpresto Parnters Ash is with Pikachu) too! N, the Subway Bosses too also existed...
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Serena has a LOT of merchandise. There’s a music box figure of her performing with a key, there’s the new G.E.M. figure with Sylveon, her game counterpart with Fenekkin, cheap kid’s toys (Takara Tomy action figure), a plushie of her short-haired look...
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Serena’s game counterpart has figures, clearfiles, keychains, stickers, posters, etc. (Iris recently got a pin/badge along with the other Unova Gym Leaders, possibly stickers too)—slightly sidetracking, let’s get back to figures!
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A very cute short-haired, chibi XY anime-styled Serena (note she also has the gifted blue ribbon and the second outfit!) for the Pita Poke toys!! I wish I had those, it looks very Polly Pocket and cute, but sadly discontinued.
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Moving onto Lillie, she has the most merchandise across franchise, I think! She has two anime-based figures (with Snowy and the Poke Problem blackboard.)
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Game Lillie has many figures, a music box like Serena’s that plays her theme (it’s the one of her on the sofa with her diary).
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If we count ~related~ merchandise, there’s a cute Terrarium Collection one of Snowy on the shore, with fallen flowers floating on the water, with a paw reaching out to touch Lillie’s hat, lying in the sand. There’s Iris’ Axew stickers and cards, promotional stuff, but all 2D.
I may reblog with the others and anime-related merch that isn't figures... I hit the limit, PFFT.
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avatar-news · 2 years
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Everything we know about Avatar Studios’ first movie
It’s time for a good ol’ masterpost!
Here’s everything we here at Avatar News know about Avatar Studios’ first movie! Info that Avatar News is the exclusive source for is specified, otherwise everything is official public info from Paramount/Avatar Studios/etc.
Last updated on February 18th, 2023.
Title
The movie is currently designated “ANIMATED AANG AVATAR” in Paramount's slate, but is untitled
The Avatar franchise has been officially named “Avatar Legends” since 2022
A potential working title is Avatar The Last Airbender: Echoes and Aftershocks, based on a Paramount employee’s resume
A rumored title is Hidden Kingdom
Release
Release date: October 10th, 2025
Will be released in theaters exclusively at first, then stream on Paramount+ after
Previously estimated for 2024 internally at Paramount, but not announced publicly (source: Avatar News)
Story
Featuring “Aang and his friends”
Aang and Team Avatar will be young adults (source: Avatar News)
A movie with a Zuko-focused storyline was/is in development, it’s possible that this is that movie (source: Avatar News) - Update: The Zuko movie is separate
Brand-new original story, not an adaptation of an existing story from a comic, novel, etc.
Crew on this specific movie
Director: Lauren Montgomery (storyboard artist on ATLA, supervising producer on TLOK Books 2-4, showrunner of Voltron: Legendary Defender)
Writer: Kenneth Lin (Netflix’s House of Cards, Paramount’s Star Trek: Discovery)
Producers: Michael Dante DiMartino and Bryan Konietzko (showrunners of ATLA and TLOK, Chief Creative Officers of Avatar Studios), Eric Coleman (executive in charge of production of ATLA, suggested the creation of the character of Zuko in early development)
Production companies: Paramount Pictures, Nickelodeon Movies, Paramount Animation, Nickelodeon Animation Studio, Avatar Studios, Flying Bark Productions
Crew at Avatar Studios whose involvement in this specific movie, if any, we don’t know yet
Composer: Jeremy Zuckerman (composer of ATLA and TLOK)
Writer: Tim Hedrick (writer on ATLA/TLOK/VLD, showrunner of Fast & Furious: Spy Racers)
Head of story(board): Steve Ahn (storyboard artist and assistant director on TLOK)
Executive art director: Christie Tseng (character designer on TLOK)
Art director: William Niu (background designer on TLOK)
Consultant on native representation: Migizi Pensoneau (Reservation Dogs)
Many, many more crewmembers, of course.
Animation
Animation studio: Flying Bark Productions (Rise of the Teenage Mutant Ninja Turtles (2018-2020), Glitch Techs (2020), Monkie Kid (2020-), Marvel Studios’ What If...? (2021), Rise of the Teenage Mutant Ninja Turtles: The Movie (2022))
Animation style: traditional 2D + substantial CG
History of statements on animation style: Sep 2 2021: “series of CG films” - Brian Robbins (president and CEO of Nickelodeon and chief content officer of kids and family for Paramount+) Dec 2 2021: “outstanding and customized [...] unique production look” that “integrates [...] traditional 2D and CG” - Paramount recruiting for Avatar Studios Jun 29 2022: “our main bread and butter is 2D animation” / “homage to anime” / “[not] gonna be [...] hardcore straightedge 2D” / “start with hand-drawn, handmade artwork and then: what can technology do to help us enhance it, to help us deepen it, to help the filmmaking, to make it more cinematic” / “not [...] starting purely 3D and then trying to stylize” / “looking hard to form our own look” / “not doing anything purely 3D” - Bryan Konietzko (Avatar Studios co-Chief Creative Officer) Oct 13 2022: “2D Avatar feature film” / “couple traditional 2D animation with substantial CG elements” - Flying Bark Productions (the movie’s animation studio)
Cast
No cast info for this specific movie yet
Dante Basco is attached as Zuko, reprising his role from ATLA
A global casting call is going out for Asian and Indigenous voice actors in their 20s for Aang, Katara, Sokka, and Toph
Janet Varney, the voice of Korra in TLOK (2012-2014) has announced that she doesn’t want to voice Korra in the future; she wants an Indigenous voice actor to voice Korra (Korra is from the Water Tribe in the world of Avatar, which is inspired by Indigenous culture in the real world). It’s possible other voice actors will make the same choice.
Characters we know will definitely be in this movie: Aang - previously voiced as a child by Zach Tyler Eisen in ATLA (2005-2008) and as an adult by D. B. Sweeney in TLOK (2012-2013) Katara (source: Avatar News) - previously voiced as a child by Mae Whitman in ATLA (2005-2008) and as an elder by Eva Marie Saint in TLOK (2012-2014) Zuko - see above “Aang[’s] friends”
Other
Three theatrical animated movies are currently in development at Avatar Studios
Each movie has a standalone story-- they’re not a trilogy-- so the story of this movie won’t be continued in the next movie after it
The second movie is focused on Zuko (source: Avatar News)
The third movie is focused on the new earth Avatar after Aang and Korra (source: Avatar News)
The image above is official canon art of the Gaang as adults, but it’s from the lead-up to the release of The Legend of Korra in 2012, not from this upcoming movie. Fun fact: it was drawn by Joaquim Dos Santos, co-showrunner of TLOK and director of Spider-Man: Across the Spider-Verse (2023) and Spider-Man: Beyond the Spider-Verse (2024)!
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Look for a Top-Quality and Leading Production House of Kolkata while Aspiring for Career in Films
We'll review a selection of the greatest animation animation production companies Kolkata, India, to date and discuss some of its outstanding qualities. To make sure that your organization's own animation gets a slot on the rundown, you should employ what you learn here.
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khushimedia01 · 23 days
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chaifootsteps · 6 months
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I started supporting Vivienne back in 2017. I remember her dropping her video announcing her moving house. I financially supported Viv with patreon and donations.
I wasn't a Tumblr person, so I had no idea what she'd done. I was just interested in what she talked about. She would talk a lot about her characters and their story ideas on stream while she did request drawings or cleaned up the animation for the pilot. I thought I was listening to someone who had ideas and a passion for their story as well as animation in general.
I thought Indie would be the way we changed the industry. That Viv, being a lowly character designer, would know what it was like to have abusive deadlines and exploitative pay and would resurrect 2D animation by giving her crew the space and time to make something great.
I thought Vivienne's success would push for more indie studios where pay was fair and creativity and storytelling could flourish without limitations and censorship.
But Viv really fumbled the whole ass bag with this.
She can't take criticism from the fans she takes the money from. She doesn't communicate serious production updates so her fans are constantly impatient and demanding. Her scripts are not edited, her episodes are rushed and she prioritizes celebrity cast over the people animating the work.
I'm fucking pissed because I listened to someone who seemed to have a passion for the art, when all she was passionate about was her fucking success
Sometimes you've got to take a chance on believing in someone. Sometimes they turn out to be Vivzie. Just how it goes.
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zee-rambles · 4 months
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I’m not sure you’re aware but ,Moon girl season 2 airs February 2. Are you watching it when it airs on Disney channel if you have cable the ratings where low last season , cause Disney sucks at marketing their animated shows. But we also have to  watch it on Disney + on February 3 the most, and when they air it on YouTube. I’m not just saying only cable I’m saying please support this show. They are airing 2 episodes a week just like last season. Please watch the episode when they air too.
Unfortunately they are dropping 14 episodes on Disney + so watch them all in one day ,then but also when they air the first time. I’ve been told it will help Season 2 is going to be more story driven ,it’s at risk of getting canceled after 2 seasons,If the ratings arnt better. Especially on Disney + Disney is judging the show views on how many binge the show on February 3. Please don’t Disney screw this show over like the others.we need all the views we can get so help spread awareness of the series and what’s at stake here.
Disney, Nickelodeon, Cartoon Network. They’re all terrible at marketing and allowing their cartoons to breathe. It used to be that a new cartoon would have reruns for at least a few months before a new one came out. That gave the show time to cook, time to reach an audience, time to build a following instead of throwing an entire season at the audience.
It really feels like animation is in danger. Because regardless if a show IS well loved and has a lot of fans, such as Owl House, for example, studios judge whether or not they can stay on air based upon mega views. The reason I am so serious about getting as many people to watch this show as possible is because there is a real danger that original ideas and creative shows may not be pitched any more.
Studios are ALWAYS on the lookout to take the easy way out, to NOT pay great production companies (like Flying Bark) and to replace artists with AI the first chance they get. DO NOT LET THEM GET THAT CHANCE! SUPPORT THE CARTOONS WE HAVE NOW, otherwise we will no longer get any. If you want more cartoons, more 2D animation, then support the ones we have, the ones made with passion and quality!
If you’re an artist, an animator, you hope one day to have your stories on TV, then now is the time to show your support to other artists and their work!
Unfortunately, I don’t have cable. Broke College life…but I can at least spread the word to people that do. So…Some things you can do to support Moon Girl and Devil Dinosaur.
1. Watch it on Disney Channel if you Have cable
2. TELL PEOPLE ABOUT IT! TELL THEM TO WATCH IT!
3. If you have Disney Plus, BINGE WATCH THE ENTIRE SEASON as soon as it drops on Feb 3rd!! That’s what Disney is hoping for.
4. Support Moon Girl Content.
5: SPREAD THIS POST AROUND LIKE WILDFIRE. I don’t care about the views or the likes, just trying to do my part.
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soyouareandrewdobson · 3 months
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So... Dobson dreamed of working for Disney, but by the time he was done with college, Disney shut down 2D studios (or something along the line) which sucks, when you get your degree specifically for this, but... If you feel that strongly about art/animation, why wouldn't you try in some other studios, at least to keep your craft fresh or even develop it, so that now, when Disney has 2D TV projects (like DuckTales, Owl House, etc.) you could work for them? Hell, make your own projects!
Yes, he could have done that.
But in reality, he simply didn't. And why? No one realy knows and the only word people can think of, is laziness. Dobson likely didn't want to "just" work as some random background animator for others, he wanted to be a showrunner and content creator from the start. He wanted to be famous and beloved. He did the one major cardinal sin of any failing artist: He put his "career" above his actual product and he got rejected for that attitude by everyone.
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adarkrainbow · 21 days
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Lost media quest: H&G Epic Tales (part 2)
In this second post (first one is here) I will collect and compile all the information I could find from the official outlets about "Hansel and Gretel - Epic Tales".
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First, the last "official" post of the Twitter account, in 2013, long before it got overtaken by some little girl, shared a link to an article on the Erasmus Rotterdam University website. The article is now gone, but it seems it was linked to the app being used in some sort of cultural program, because here was the title of the article, as described by the URL: www.eur.nl/ ese/ english/ information_for/ students/ bachelor_students/ bhc/ cultural_programme/ jagten_by_thomas_vinterberg/
There was also a certain big deal made on the official accounts about the price of the game being lowered "by popular demand" at 3.99 euros, 4.99 dollars.
The Twitter account shared a video of the Dutch news during which their application appeared as part of an example of (what seems to be the digital market boom within Dutch startups?). The video is still available here but we don't see too much of the application, just the initial "tableau", the first chapter, during which Hansel and Gretel sit by the stream in front of thir house. What we do see is that during the entire scene their father is chopping wood in the background, and we can spot two interactions possible in the tableau: touching a bird will make it fly in circle while chirping, touching the stream will make a fish (a trout I think?) jump out.
The exact date of the application's release was the 20th of April, 2012.
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The Twitter account also shared an official "Release announcement" article that was posted on PrWeb. The article is down since, but it is available through the Wayback Machine. Here is what it said:
From pesky gnomes to cunning witches; from witty and wacky humour to eloquent storytelling Award winning animation studio announces EPIC TALES™, a new interactive storybook developer that goes beyond the classic fairytales.
Award winning animation studio Anikey and Cloud Castle Interactive proudly announce: EPIC TALES™, the interactive storyteller.
EPIC TALES is a new developer and publisher of interactive storybooks for the iOS platform (IPad, IPhone) and delivers a unique interactive adaptation of the imaginative and magical stories found in fairytales, folklore and world mythology. EPIC TALES allows you to not only enjoy enchanting tales, but to experience their magical worlds more closely than ever before.
“Fairytales just never seem to lose their magic, but having said that, what we envisioned for EPIC TALES was not to merely reproduce them; we wanted to go beyond that,” says Paul Hanraets, founder of EPIC TALES. “To conjure up new worlds and the peculiar creatures that inhabit them: with characters ranging from pesky gnomes to witty dwarfs; from a brave woodsman to a cunning witch. And as much fun as it is to revamp the classics, we also want to find those unsung folktales that have not yet been exhausted, to reveal their magic, and breathe life into the world around them.”
Each of EPIC TALES storybooks are digitally hand-drawn and offer stunning 2d animations, professional voice actors, original music scores, and spellbinding interactive environments that are sure to draw readers deep into the story. The alternating witty and wacky humour, the high production value, and the high degree of interaction are amongst some of the things separates EPIC TALES from other storybooks; however, what ultimately distinguishes EPIC TALES is the implementation of a central storyteller.
“The tales are narrated by Silvertongue, a most likeable dwarf,” Says Albert ’t Hooft, co- founder and producer of EPIC TALES. “Silvertongue, who once travelled the world in search of the most intriguing tales and stories, now resides in his humble bookstore where he personally sees to your storybook collection. Silvertongue is a gifted storyteller who can take an audience from a gasp of fright to a roar of laughter in just the twist of a phrase".
For their first storybook release EPIC TALES has chosen to bring off their version of one of the Brothers Grimm’s most celebrated fairy tales. EPIC TALES; the tale of Hansel and Gretel is expected to hit the Appstore January 2012 and will be available for IPad and IPhone.
About EPIC TALES™
EPIC TALES™ is a The Hague (Netherlands) based developer and publisher of interactive storybooks for the iOS platform, and delivers a unique interactive adaptation of the imaginative and magical stories found in fairytales, folklore and world mythology. EPIC TALES™ is a joint venture between award winning animation studio Anikey and Cloud Castle interactive.
If you want to check yourself here is the url:https://www.prweb.com/releases/2011/11/prweb8981778.htm. The website on the Wayback Machine notably contains an in-article save of the EpicTales.com website... A website I will be looking at in a minute.
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Here are two more articles that covered the app. Unfortunately they are only available on the Wayback Machine now. (I will put a "d" in front of the URLs so that Tumblr doesn't turn them into active links): dhttp://iheartthisapp.com/hansel-and-gretel-epic-tales-animated-storybook-classic-childrens-story/ ; and dhttp://www.theipadfan.com/review/review-hansel-gretel-epic-tales-animated-storybook
The official trailer for the animated storybook contains this exact description of the interactive projective:
From pesky gnomes to cunning witches; from witty and wacky humour to eloquent storytelling, EPIC TALES™ is a new interactive storybook developer that goes beyond the classic fairytales…
EPIC TALES™ brings off an original and humorous version of the Brothers Grimm's most celebrated fairy tale. The tale of Hansel and Gretel is an interactive storybook that offers a combination of prime storytelling, brilliantly animated scenes, and dynamic interactions!
The Tale of Hansel & Gretel Feature Set:
Classical tale, original adaption
2D animations and cut scenes from Award winning animators
Beautiful hand drawn environments
Dynamic interactive surprises on every page
Professional storytelling and voice acting
Original music score and sound effects
Intuitive navigation
The tale of Hansel & Gretel tells of a young boy and his soft spoken sister who have been abandoned in a gloomy and remote forest. After being lost for days the children are lured into a house constructed of delicious candy and sweets. Foolhardily, the children fall into a trap set up by an old and cunning witch.
The Facebook account doesn't offer any much new info, as it pretty much doubles the Twitter account... Though they did posts screenshots of the positive reviews of the app which propelled it to the #1 rank of the Dutch Appstore at one point:
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Plus a list of positive reviews from the United-States (honestly with how many reviews and notes this got, which means tons of downloads, how come nobody seems to have preserved the app today? That's crazy, somebody MUST have it stored in their iPad or iPhone somewhere!)
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The Facebook account also shared links to many dead articles and missing reviews - that however can be found back on the Wayback Machine (praise our lord the Internet Archive for saving us of the digital oblivion)! Mind you these reviews don't bring much but they're still evidence. One is here: dhttp://thesmartphoneappreview.com/ipad/ipad-mini-review-hansel-and-gretel-epic-tales/. Another is here, a list of Dutch releases: dhttps://www.metronieuws.nl/entertainment/zonder-deze-spullen-kun-je-niet-op-zomervakantie/SrZlgD!2tXHqyT0qzBsg/. Finally, the Daily App Show had a page for this app - which contained a video-review of the storybook. The article doesn't exist anymore, though it is on the Wayback Machine. As for the video, the Wayback Machine seems to not have preserved it? That or my computer can't download it... I'll try to fetch this one another day: dhttp://dailyappshow.com/hansel-and-gretel-epic-tales-animated-storybook.
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Finally, let's conclude this post by looking at the defunct Epic Tales website thanks to the Wayback Machine.
Here is what we could read on the Home Page:
Available on the App Store for IPad and IPhone. Our first release; Hansel and Gretel - animated storybook brings off an original version of the Brothers Grimm’s most celebrated fairy tale. The tale of Hansel and Gretel tells of a young boy and his soft spoken sister who have been abandoned in a gloomy and remote forest. After being lost for days the children are lured into a house constructed of delicious candy and sweets. Foolhardily, the children fall into a trap set up by an old and cunning witch.
Hansel and Gretel - animated storybook offers a combination of prime storytelling, brilliantly animated scenes, and surprising interactions!
Hansel and Gretel Feature Set: Classical tale, original adaption Produced and animated by award winning animation studio Professional storytelling and voice acting 23 chapters filled with beautiful hand drawn environments Over a 100 interactive and dynamic surprises Cinematic cut scenes Original music score and sound effects Intuitive navigation Options : Read to me, Read by myself or Play around
There was a "Titles" page (the use of plural indicates the then hope of creating a full line of animated storybooks).
It repeats the text copy-pasted above, while adding this:
Silvertongue, the dwarf Storyteller, will welcome you into his magical bookstore hidden deep within the swampland forest. Once inside the bookstore, Silvertongue will gladly display you his collection of tales that are available for purchase or free demonstration. Once you’ve selected and purchased your book, it will be added to your private bookshelf where Silvertongue will keep them safe for future reading. Besides exploring the store, Silvertongue offers you the chance to engage in some challenging mini-games that can be unlocked as a reward for helping him catch the pesky gnomes that dwell throughout his magical storybooks.
EPIC TALES™ Storyteller App is our free App for the iPad and iPhone. Within the App you have direct access to the bookstore, your own bookshelf, and various mini games.
EPIC TALES - Storyteller Feature Set: EPIC TALES Bookstore, titles for purchase or demonstration Private bookshelf Gnome Mini games 2D animations from award winning animators Professional storytelling and voice acting Original music score and sound effects Intuitive navigation
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There was also a "News" page which contained a very interesting article pointing out that the release of "Hansel and Gretel - Epic Tales" was notably made to match the 200th birthday of the brothers Grimm fairytales!
Let me copy-paste this article, called "Epic Tales celebrates 200th Anniversary of Grimm's fairy tales with Hansel and Gretel animated storybook"
Collaboration Between Award-Winning Animation Studio and Game Design Veterans Brings Classic Tale to Life On iPad and iPhone
“This version of Hansel and Gretel is a fully immersive, wonderfully engaging romp of a tale, complete with just the right amount of multimedia, professionalism and upstanding quality." – Luke Patrick, TheiPhoneAppReview.com
March 18, 2013 – Two hundred years after first being published, the magical and undeniable Brothers Grimm fairy tales continue to enchant and entertain children worldwide. Hansel and Gretel - Epic Tales animated storybook celebrates this bicenntenial with the first in a series of classic, interactive tales from award-winning animation studio, Anikey, and the game veterans at Cloud Castle Interactive. For the month of April, the app will be available on the Appstore for iPad and iPhone for a special 200th anniversary price of $1.99, and thereafter will be priced at $3.99.
This EPIC Tales adaption stays true to the original Grimm Brothers' "Household Tales” – folklore laced with trepidation, morality, great joy and fun – but propels it into the 21st century. The storybook is digitally hand-drawn by award winning animators, and offers 20 chapters filled with over 100 dynamic and interactive surprises, professional voice acting, original music scores and ambient sounds. http://www.youtube.com/watch?v=IKvoy7QU_vc
Offering spellbinding interactive environments that will draw readers even deeper into the story, Epic Tales’ Hansel and Gretel’s world is filled with whimsical characters ranging from pesky gnomes to witty dwarfs; from brave children to wicked stepmothers and cunning witches. At its center is the narrator, Silvertongue, a truly gifted storyteller who can take an audience from a gasp of fright to a roar of laughter in just the twist of a phrase.
According to The iPhone App Review’s Luke Patrick, “This eBook is a monument to what can be accomplished within the realm of iPad design. Hansel and Gretel doesn’t just offer pages of content, but rather a fully engaging experience. There’s incredibly good voice acting for each and every chapter, as well as Disney quality animations. You’ll also get fully animated trailer sequences for key plot points, in addition to interactive elements hidden within the pages. This version of Hansel and Gretel is a fully immersive, wonderfully engaging romp of a tale, complete with just the right amount of multimedia, professionalism and upstanding quality." http://www.theiphoneappreview.com/2012/08/hansel-and-gretel-ipad-app-review/
EPIC Tales’ Hansel and Gretel features include:
Classical tale, original adaption
Produced and animated by award winning animation studio
Professional storytelling and voice acting
23 chapters filled with beautiful hand drawn environments
Over a 100 interactive and dynamic surprises
Cinematic cut scenes
Original music score and sound effects
Intuitive navigation
Three Options : Read to me, Read by myself or Play around
“It is wonderful that The Brothers Grimm anthology, a collection of 86 folktales, is still read and beloved by children today, 200 years after its first publication,” said Paul Hanraets, EPIC Tales founder and producer. “We are honored to celebrate the bicentennial of these enduring and highly entertaining fairy tales with the re-release of our animated version of one of its most popular stories, Hansel and Gretel.”
"We didn’t cut any corners with Hansel and Gretel, and it has paid off. We are pleased that initial reviews have highlighted its production value, the high quality of our animations and our alternating witty and wacky humor,” said creative director Albert ‘t Hooft. “And, the layout of the pages is clean and intuitive with hidden interactive elements offering lots of surprises.”
EPIC TALES™ is a series of high-quality, interactive fairytales that allows you to not only enjoy enchanting tales, but to experience their magical worlds more closely than ever before. Children will love the sense of wonder and discovery, while adults will certainly appreciate the clever and wacky humor.
PRICING AND AVAILABILITY Hansel and Gretel - Epic Tales animated storybook will be available on the Appstore for iPad and iPhone for a special promotional price of $1.99 in April, and thereafter will be priced at $3.99.Review copies upon request.
ABOUT EPIC TALES™ EPIC TALES™ is a The Hague (Netherlands) based developer and publisher of interactive storybooks for the iOS platform, and delivers unique, interactive adaptations of the imaginative and magical stories found in fairytales, folklore and world mythology. EPIC TALES™ is a joint venture between award winning animation studio Anikey and Cloud Castle Interactive.
There was also a "Contact" page, and an "About" page - however I will keep the "About" segment for a third post, because this one is getting slightly too big for now.
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Currently frustrated at people conflating DreamWorks leadership making decisions that affect the lives of their staff and the perceived quality of some of their post-PUSS IN BOOTS 2 offerings. (Including the ones they didn't even oversee, like MEGAMIND TV Pilot Thing.)
It's also kinda unusual that "animation fans" are certain that the future outsourced DreamWorks Animation movies that'll be made at Sony Imageworks... Ya know, the main vendor for most of Sony Animation's movies? The SPIDER-VERSE movies, especially?? Will somehow look terrible in comparison to what were already partially-outsourced, sub-$100m productions? I thought you were outraged for the animators there that allegedly got exploited during the making of ACROSS THE SPIDER-VERSE? Now you're saying they're going to deliver subpar work on future DreamWorks movies??
No-no-no-no, the real issue here is animators in Canada being exploited and underpaid, animators on the American West Coast being put out of a job, and the bean counters trying to make animation into this assembly line thing when *gasp* you have to have the teams and resources, and you HAVE TO BE PATIENT AND PAY THEM.
I'm very upset about what's happening to animators and artists at the main DreamWorks campus in Glendale. I think it's super fucky how they've been treated lately... I was also upset when they laid off animators every time a movie of theirs flopped, pre-Comcast acquisition. Even HOW TO TRAIN YOUR DRAGON 2, which went on to make a lot of money in 2014, lead to layoffs after its opening weekend gross turned out lower than expected... And I was especially upset when they shuttered Pacific Data Images, over a movie that didn't even lose money... DreamWorks has a sorry history of this kind of stuff, and yet... The artists there. The real deal... They're the ones who continue to make exemplary stuff.
Even if the movie in question isn't really to our liking, the hard work is always there.
But the YouTube Animation Opinion Industrial Complex and baby-brains online have to turn it into "This is why KUNG FU PANDA 4, TROLLS 3 and the high school sea monster girl movie suck! DreamWorks, why haven't you made PEAK In Boots again???"
Watch, when THE WILD ROBOT comes out... That'll be an "exception", somehow. No, you just liked that movie. That's what. Made under the same circumstances as the last two or so pictures, they were all in development around the same time.
For me, this whole ordeal stings because DreamWorks is turning 30 and they're one of the BIG American animation studios. The work was done in-house and at PDI for sooooo many years, and now that's just... Not going to be a thing anymore. I'm sure there will be future movies of theirs that I like/love, but it's sad that it's all down to outsourcing and an unwillingness to make these movies relatively fairly. It's capitalism, it's Hollywood, it's the biz... Eventually, it was gonna really clamp down hard on the animation industry again, like it usually does... And it always sucks to see.
Again, DreamWorks has been in similar jams. The post-RISE OF THE GUARDIANS, pre-COVID days were particularly rough with all the layoffs, all the movie cancellations (still not over the partially-finished LARRIKINS getting canned just like that), PDI being shut down after 35 years of work and pioneering... The craft of the storytellers will eventually shine on.
Disney Animation has done it plenty of times, all the way back to the 1941 Disney strike days and the animation unit being severely downsized following SLEEPING BEAUTY's 1959 release, Pixar sometimes cuts down, etc. Lots of companies tried to get in on the animation game in the '90s following the Disney Renaissance and Don Bluth's one-two punch of Spielberg-produced movies... Only to fail, and it resulted in studio shutdowns (such as Fox Animation after the disastrous showing of TITAN A.E.) and lots of layoffs. 2D being shown the door lead to layoffs and cutbacks, too. It just happens all too frequently in animation-land...
... But first and foremost, I hope the animators and crews are okay. And that they find work, security, etc.
As for the movies, which is secondary to me... Well, the writer's strike ended, so I'm sure the storytelling end of things could go more swimmingly. (I'd like to think a lot of KUNG FU PANDA 4's production was affected by that and the actors strike.) While still understanding that these things are all subjective. TROLLS 3 and RUBY GILLMAN were largely locked before the strikes began, but you still had internet weirdos calling them a comedown of sorts from THE LAST WISH. That's irrelevant.
The animators strike, I feel, is what we should want. How it changes things going forward, I do not know. I don't think DreamWorks in particular will re-staff the California campus, as the damage has been done and that Sony Imageworks making their movies is their future for now. Maybe I'm wrong. But this strike has been a long-time coming, especially with what's been going on post-COVID outbreak. Animation was one of the few things that could resume production during lockdowns and make Hollywood money while everything else was on hold, and yet this is how the industry treats the medium? Yeah, something's gotta give...
I'll take that conversation over "waaah KFP4 Trolls 3 Sea Monster Girl MID, what happened Dreamworks you used to be soooo awesome ?!??"
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