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#*no sound effect in the english version
clonerightsagenda · 2 months
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Picked up the first two volumes of Dungeon Meshi from the library and I didn't realize instead of being part of their party from the start, Senshi just invited himself over as soon as he realized "hey, same special interest!"
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orcelito · 11 months
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i do love how i Can read the sound effects in trigun. bc even tho theyre untranslated, i can read katakana & hiragana lol. but also my eyes tend to just glaze over them bc theyre very japanese sound effects, so the sound transcriptions arent exactly what i'd attribute the sounds to (just by virtue of being an english speaker)
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but like. here, from right to left, we have "don-don-don", "ga-gigi", and "ba-kan". which i can infer what those sounds are... but also it's simpler to just fill in myself based on what i See what sounds would be here. the only real reason the sound effects are useful (to me) are for knowing how many shots Vash fires (like the "don-don-don" showing that vash shoots 3 times)
other examples of sound effects:
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"go go go go", "kyuru kyuru kyuru kyuru" (kyuru being the sound of wheels turning i guess, tho i got No Idea what the go go go go is)
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"GAN", "do do do do" (a clang, then four shots fired by Vash)
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"BA-BA-TSU", "ni-pa", "ba-tan!!" (sound of rolling??, sound of smile?? then a door shut)
see what i mean lol about the sounds being very Japanese? i can read them, but what they read to is still not very useful if you're not familiar with most Japanese depictions of sound effects (like me)
still nice to be able to supplement my reading with my katakana & hiragana knowledge tho
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spacepunksupreme · 1 year
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Just watched the Spanish 1931 Dracula this morning and it really did hold up a lot better than the English version?
I don’t know that you could call either one “better”, but I think it was just a lot more cinematic than the English version is theatrical. Like the characters spend so much time in English one monologuing about scenes we don’t see, from head-on camera angles. But the Spanish one just had more scenes with more set changes and camera work. Just kinda interesting how that made it more compelling where the English one really drags on despite being 20 minutes shorter lol
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Jamiroquai - Virtual Insanity 1996
"Virtual Insanity" is a song by British funk band Jamiroquai, released on 19 August 1996 as the second single from their third studio album, Travelling Without Moving. The song interpolates parts of Jocelyn Brown's 1984 post-disco hit "Somebody Else's Guy". "Virtual Insanity" was a number-one hit in Iceland and reached number three on the UK Singles Chart, as well as becoming a top-10 hit in Finland, Ireland, and Italy, the song also climbed to number 38 on the US Billboard Modern Rock Tracks chart upon the single's release in the US in 1997. The song also earned the band a Grammy Award for Best Pop Vocal Performance by a Duo or Group. Thematically, the lyrics are concerned with issues like overpopulation, human genetic enhancement, eugenics and ecological collapse. In the beginning of the song's album version, a sound that is sampled from the 1979 sci-fi horror film Alien appears. It is the sound sequence when the S.O.S. signal appears on the screens of the spaceship Nostromo at the start of the film. The music video for "Virtual Insanity" was directed by English filmmaker, director, and screenwriter Jonathan Glazer. At the 1997 MTV Video Music Awards it won 4 out of 10 nominations; Breakthrough Video, Video of the Year, Best Visual Effects and Best Cinematography. In 2006, it was voted 9th by MTV viewers in a poll on music videos that 'broke the rules'. In addition to heavy rotation on MTV and other music television networks, the video for "Virtual Insanity" has amassed more than 250 million views on YouTube as of August 2023 and has seen renewed attention on TikTok, gaining millions more views through various memes and remixes. It has been parodied, referenced, remixed or imitated in countless music videos, television shows, and internet memes. On a personal note, I love each and every one of you who tagged the poll as "#rearranging furniture" in your reblogs! 😂💖 "Virtual Insanity" received a total of 80,7% yes votes!
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hedgehog-moss · 11 months
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Writers who use imitative harmony + the movement of their language to evoke meaning are so great to re-read once you’ve learnt this language, if you’ve read them in translation before, it feels like the best reward. I’m reading Annie Proulx in the original for the first time, and so much of her writing style was just not salvageable by French translators (< my condolences), because she intertwines sound with meaning so often, at least in Close Range, and French just doesn’t sound the same! so by translating the meaning you’ll sacrifice a lot of the style... It reminds me of a haunted house book in French that also made me think “haha RIP translators” because it made great use of sound—a lot of “u / eu / ou” to create a sort of sinister howling effect in some sentences, and one sentence about a closed door used “i” and “rr” sounds to give an ominous “creaking open” sensation without actually opening the door in the text...
This kind of thing always makes me reflect despairingly on how many authors I’ll never get to appreciate fully as I can’t read them in the original, but I’m glad to re-discover Annie Proulx at any rate! I mean compare the sound of a phrase like “a hundred dirt road shortcuts” to the French “des centaines de raccourcis, des routes de terre”... First of all the English phrase sounds clippety-cloppy, it sounds like hooves on a dirt road in a way that’s very hard to preserve in a language without syllable stress, but also the French language demands that you turn it into ‘a hundred of shortcurts of roads of dirt’, so it’s best to dilute it into two phrases, and you just lose the clippedness. It sounds less tight, more leisurely.
Same for the phrase “the tawny plain still grooved with pilgrim wagon ruts” vs. “la plaine fauve encore marquée des ornières laissées par les chariots des pèlerins.” That’s a 54% expansion ratio and once again you turn the tight clippedness of ‘grooved with pilgrim wagon ruts’ into ‘grooved with the ruts left by the wagons of the pilgrims.’ You just can’t avoid it, French words have to hold hands in a long procession rather than being stacked like pancakes on top of one another. And sometimes it makes for lovely stylistic effects too (*), but it doesn’t fit the style of a text like this one, which uses rhythm and sound in a very un-French way—rhythmicality in French tends to rely on long flowy phrasings rather than the potholed ruggedness this story demands. (I saw a NY Times article describe it as Annie Proulx “mining the ore of language out of a gritty Wyoming rockscape”)
The rhythm of this whole bit is so neat, you can snap your fingers along with it: “hard orange dawn, the world smoking, snaking dust devils on bare dirt, heat boiling out of the sun until the paint on the truck hood curled, ragged webs of dry rain that never hit the ground, through small-town traffic and stock on the road, band of horses in morning fog...”
The French version is not finger-snapping material but you can tell the translator did her very best to preserve the author’s intention by creating interesting rhythms in French as well. For “hard orange dawn” she could have kept close to the original with, say, “la dureté orange de l’aube” but instead she chose to turn ‘hard’ into a four-syllable adjective (éblouissante / blinding) to end up with a noticeable rhythm—“les aubes orange, éblouissantes,” one-two-three-four, one-two-three-four (and she made ‘dawn’ plural for the same reason.) She wasn’t able to preserve the g/r alliteration of “GRooved with pilGRim waGon Ruts” (although her translated phrase also has a lot of R’s) but she did preserve the ‘sss’ alliteration of “Smoking Snaking duSt” (“pouSSière Serpentant Sur le Sol”). Even with languages as close as French and English, for every stylistic effect you can save you have to sacrifice a few, or replace them with opposite effects which align better with your language’s notions of literary style (like with the orange dawn bit, doubling the length of a tight phrase so it can sound rhythmical).
You can tell all throughout the book that a lot of thought and care went into respecting Annie Proulx’s writing choices and you still end up with sentences that sound and move so differently. You get to see the limit of translation when authors fully lean on their language’s syntax and melody to help convey meaning, like poets do!
(*) Re: English stacking words and French linking them—this reminds me of an essay I read by an English translator of Proust who despaired of this difference in the opposite direction—saying some long, descriptive phrases in Proust with articles & prepositions linking words, and commas linking phrases with regularity, read like telling the beads of a rosary. And the sensation (or a lot of it) had to be sacrificed because English just does not use as many linking words as French, information is conveyed in a more economical way, so a lot of these sentences with a hypnotic rhythm like “the A, of the B, of the C, whereby the D, of the E, on an F” were often not achievable with English syntax or created redundancy (e.g. having to use ‘that’ or ‘which’ 5 times when French used different tool words). But he said he did try to form sentences that had this continuity, and meditative quality.
I don’t have a conclusion to this post other than to say something precious will be lost if human translation is replaced by AI translation, because literary translation involves creativity and ambiguity and aesthetic considerations and a dimension of instinctual feeling for your own language and the original style, and I don’t think any amount of data and processing power and artificial neural networks will yield the flavour of literary quality that emerges from human sensibility and care, from someone reading a sentence and thinking “this feels like hooves clippety-clopping down a dirt road” or “this feels like rolling the beads of a rosary” and starting from there...
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the-jade-palace · 1 year
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Fin Fin on QEMU (Current Version - v2.2)
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Fin Fin on QEMU is a project designed to create an easy to use way for anyone to play Fin Fin without the need for any complicated setup on modern operating systems. It is fully compatible with Windows 10 and 11, but will also work on any version after XP.
The version of the game used is a custom made translation that includes all 6 worlds in English. It has working microphone input, sound recording, and all associated features such as screenshots and the encyclopedia work as well.
Rather than using virtualization, this works through emulating an entire Windows 98 machine. To play it there's no need to install any hypervisors or set up a virtual machine, as everything is already set up, and ready to go.
The download link can be found here! (Hosted on MEGA)
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Installation
The whole thing is portable, meaning nothing is actually "installed" and all the data is wherever you place the folder. This also means that if moved to another PC, all user data will still be present.
To run, all you need to do is extract the folder in the .zip to a location of your choosing, and then run one of the launchers.
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Included are two launcher versions for the different QEMU display options, one that uses GTK and one that uses SDL. The only difference between the .bat script and the .exe versions is that a command window will be shown when using the .bat script.
Both have pros and cons, so I've included both to let the user decide which one they want to use.
SDL has broken window scaling and no mouse integration, but has a correctly stretched fullscreen. GTK has a stretched fullscreen mode, but has working mouse integration and window scaling. Basically if you want the game in fullscreen use SDL, otherwise use GTK. For a bit more info about these, checkout the 'Files' section under the 'Keep Reading'
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Important Info
Before launching the main game, be sure to create a profile using 'New Contact', as the game will not run until doing so. When exiting the game use the shutdown option in Windows 98. Exiting through closing the window forcefully can possibly cause data loss/corruption. When using SDL, mouse and keyboard input will be captured. To release this, press 'Ctrl + Alt + G'. When using GTK, the menubar can be hidden or shown by pressing 'Ctrl + Alt + M'. To make the window fullscreen, press 'Ctrl + Alt + F'.
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Sounds
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Included are two "sound effect packs" for the in game sounds that play based on the number keys from 1-5.
By default, the game will use the sound effects from the 5 Worlds version, but you can swap out to the 6 worlds one by renaming the "sound (alternate)" folder in the D: drive to just "sound", and renaming the original sound folder to something else.
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I hope you all have fun with your new best friend Fin Fin!
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Fin Fin is a wonderful little enigma from the past, and my attempt to make it easily accessible even in the present is something I hope you will all enjoy.
If you encounter any issues in Fin Fin on QEMU, please contact me about it.
To view the changelog, credits, and some more info about this project check below the 'Keep reading'.
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Changelog
Some information is cut for brevity, the full version can be found inside of Fin Fin on QEMU and the MEGA folder.
v2.2
Added several new Fin Fin screensavers the user may choose from Updated method for calculating Transfer folder size Updated emulated machine to use 128mb of RAM and a Pentium Updated main teoboot.exe executable to fix several issues Updated shortcuts
v2.1
Removed WHPX launching options Removed FinFinWHPX.bat and FinFinWHPX.exe Removed startup crash fix as it was only needed for WHPX Modified folder settings in Windows 98 to open folders in the same window Rearranged Fin Fin on QEMU folder layout for cleaner appearance Added 'OK' button back to Microphone Setup that was mistakenly removed Updated shortcuts for Microphone Setup and Sound Recorder Fixed problem with 'Encyclopedia' launching script that caused screenshots to not show up in the photobook Added 'Transfer' Folder which allows for transferring files between the host and emulated machine Added options for launching with either GTK or SDL display Altered updater to improve ease of use and used NirCmd to improve process as a whole (Updater.bat & updater.iso)
v2.0 (Major Update - 6 Worlds Edition)
Modified original Taiwanese 6 Worlds version to add English Translation Added 'Microphone Sensitivity' shortcut to the desktop and start menu Added in 5 Worlds version Encyclopedia (finfinEncyc.exe & encyc30.GIZ) Added sound effects from 5 Worlds version (D:\sound) Added Mouse Integration Added Nircmd to replace launch batch scripts (C:\WINDOWS\nircmd.exe) Added Windowed Mode shortcut to start menu Altered launching scripts (FinFin.bat, FinFin.exe, FinFinWHPX.bat, FinFinWHPX.exe, FinFin Update.bat) Removed large amount of unecessary setup files from finfin.qcw Removed 'Task Scheduler' from taskbar Added Credits and Changelog shortcut to start menu Added dll to fix issue with running on Windows 7
v1.3
Added animated Fin Fin cursor
v1.2
Added guided updater (FinFin Update.bat & updater.IMA) Adjusted wallpaper Renamed startup shortcut ("_setup.bat" to "Crash Fix" at C:\WINDOWS\Start Menu\Programs\Startup) Adjusted Volume Control Settings
v1.1
Added new wallpaper (C:\background.jpg) Added new startup sound (C:\boot.wav)
v1.0 (First Public Release)
Changed from qemu-3dfx to base Removed unnecessary files in Windows Added missing shortcuts on Desktop
v0.5 (Playtester version)
Moved all Fin Fin data to finfin.qcw Created batch scripts for Disc.id Added shortcuts to launch programs Removed unnecessary programs from Windows Removed unnecessary files in Windows
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Credits
Resources
The finfin Homepage (finfin.de) - By EMGE The finfin Archive (finfin-archiv.de) - By Xvemon, Nadine S., and EMGE Fin Fin 6 Worlds "Beta" (finfin-archive.de) - By Harald G.
Playtesters
mchi22 that-one-scratch-on-your-arm
Software
QEMU 7.1.0. (qemu.org) - By QEMU team: Peter Maydell, et al. NirCmd (nirsoft.net) - By Nir Sofer Resource Hacker (angusj.com) - By Angus Johnson
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Updating Versions
Included is a guided updater that will help you transfer your save, screenshots, and sound recordings to the latest version.
Place the new version in a temporary location without replacing the original. Then, just run "Updater.bat" and follow the instructions.
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System Time
Time in the emulated machine is synced to the host PC.
If you would like to time travel in Fin Fin, you can change the time in the emulated PC but it will go back to normal after a restart. Note that if you do this you will not be able to go back to the original time, you can only go forwards using this method If you would like to permanently change the time, you can use the built in date-changer present in the 'New Contact' program, but this will cause the loss of the current profile.
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QEMU
Though it should be quite obvious by now, this project works through the use of QEMU, an open source emulator. Specifically, its emulating a full Windows 98 SE machine, and then the game is run on that.
The emulated machine has 128mb of RAM, an AC97 Soundcard, and a Pentium CPU.
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Files
The only files this project really has aside from QEMU are FinFin GTK.bat/.exe and FinFin SDL.bat/.exe
The reason I list the .exe and .bat files together is that they do exactly the same thing. The executables aren't really 'true executables', but are instead just batch scripts that have been converted into .exe files. When they run, they essentially create a temporary batch script that deletes itself. The only real benefit of this is that its a bit more straightforward for launching and creating shortcuts, and that there is no distracting command window while playing.
Within the 'Data' folder is where the bulk of the project is. Inside are two virtual hard drives, w98.qcw being the main Windows 98 drive, and finfin.qcw being where all the Fin Fin game data is.
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bluetooththereptile · 5 months
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Father in law (part one)
(Potential yandere Bruce Wayne x reader)
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( English is not my first language so I apologize for any mistakes in the following text.)
Note: I use a gender neutral name, Angel, for Bruce's child.
Summary: Your life with your partner isn't going well, you have to do something about it.
Tw: mentions of abuse, harm and unaliving.
The sound of the TV echoed in the living room of the Manor, the atmosphere of the room tense, it had been like that since whenever you visited your partner. You rolled your eyes as you heard the chuckles of the presenters on the screen, a picture of you taken by paparazzi when you were in a hurry plastered on the corner of the screen. Angel tried to distract you by offering you a cup of tea but you declined, making them worry even more for you, but you were too lost in your misery to care.
Since your relationship became serious with Angel your life had become a literal hell, every date had ended up in some form of misery for you, Angel didn't get any of the side effects of your situation though and you didn't know how it had happened. How you had ended up on the paparazzi news, your life displayed as the worst version of what it could be, belittled and bullied, you had lost your job because of your tarnished image and you had lived in your car since your landlady had thrown you out because you were a "sexually deviant, arrogant and abuser" person and she didn't want you close to her own home. Speaking of the car, you had to refill its tank, but you didn't have the money for it. Damn it!
You groaned under your breath as you looked At angel who had tilted their head to the side, calling your name to catch your attention. God, how much you both hated and loved them at the same time. It was easy to love them, they were kind and caring, beautiful in every sense, perfect in every way, no wonder they were so popular, but, that also was the reason that you hated them as well, they had everything you did not, and since the time you had started dating, your life had become a literal hell.
"Angel..." you spoke, a little surprised by your tone, it sounded...weak "I wanted to talk about something..." Their body turned towards you so they could give you their whole attention, you wanted to wince at the gleam in their eyes, they looked at you as if you were the most precious thing in the world, at first it was pleasant to have someone like that but now it was sort of like a hex, giving you the chills. Shivering slightly you cleared your throat and shifted on your seat "I've been thinking about breaking up..."
"What?! Why?!" Angel's hurt voice made you recoil in your seat, you wanted to tell them everything, to tell them all that happened to you had made you miserable, but you only sighed in their response "Something has been bothering you?" Angel's question made you wince, Angel was perfect but had a mortal flaw, they were delusional, you didn't know but it ran in their family. In their eyes you weren't dirty or miserable, you were simply tired, bored, or perhaps a little sick. What was on TV was just a joke, and perhaps you didn't have the humor to laugh at it, you were just a little rusty, that's all, right? Then why you wanted to break up? Was the date you had not good enough? Your dates were so much fun, they always ended up with a funny scene, you had so much fun together, and you were perfect together, why now you were talking about breaking up?
You palmed your face, sighing, looking away from Angel, only to see their father standing in the corner with an interested look on his face, Bruce Wayne, oh God you hated that man to your core, whenever you met him he'd roast you so hard that you'd end up like a lump of burnt coal, the look in his eyes showed that he looked down on you, not to mention his fucking family, ugh, you just wanted to get away from all of this, after all, you got into that mess just for the sake of dating Angel Wayne.
You turned to your partner "Look, I just want to break up okay?" Angel paused, the look on their face darkening, oh dear God here we go. "Am I not enough? Y/N, I have done everything I could to make you happy! What is wrong? Don't you love me anymore?" "No! I don't love you anymore!" You said harshly, wanting to push them away, even if it meant they'd be hurt emotionally, but to your frustration, Angel took in a deep breath before speaking "I know I have been busy with my work and you've been under so much pressure lately, I understand that you feel burnt out and want to take some time apart but breaking up is just overreacting to our situation!"
You felt like you'd want to roll your eyes so hard that they'd come out of the other side of your head, they didn't want to understand, they didn't take no by its literal meaning. You sighed, rubbing your eyes, if it was with someone else you'd feel thrilled that someone was so understanding and considerate, so hell-bent on keeping you by their side but this wasn't that, you felt like you were suffocating under the pressure. Your phone rang, making you flinch, as you looked down at its screen you let out a scoff, it was another call from another unknown number, how your phone number had ended up on the internet for people to bully, you didn't know. You were sick of this, sick of life itself!
No job, no house, your own family hated you for just existing after fabricated evidence of your various offenses had been published, you couldn't hurt a fly, and yet you have assaulted an old lady...sexually?!?! Angel touched your arm to pull you out of your thoughts but then you slapped their hand away. standing up, you didn't even turn to look back at them for the last time, ignoring their pleas "Y/N, you're being ridiculous please stay-" Angel paused as Bruce talked "Let them leave darling..." you rolled your eyes once more before walking away, not looking back to see the smirk on Bruce's face as he held his child
down by their shoulders on their seat; stopping them from following you.
You didn't know why all of this had happened, you didn't know that it was all because of Bruce Wayne, the bastard himself. He had paid people to tarnish your image, ruin your livelihood, and push you into depression so you'd let go of his child, you were never perfect for his Angel, his Angel deserved someone so much better than you. Barging out of the Manor you walked your way outside the yard and the gates, of course, you didn't have the money to pay for a taxi, so you started a walk into the night, too frustrated and angry to think of your safety.
Before you could figure out where you were heading you found yourself in front of the drugstore your mother used to take you to, the cashier was still the same old lady with those large eyeglasses. Without thinking you headed into the store, perhaps some nostalgia would help? The smell of lavender filled your nostrils, you walked to the second isle to avoid eye contact with the cashier, sighing as you looked at the different things for sale, until your eyes landed on the familiar brown bottle, something that your mother used to call her little helpers...Xanax.
You reached out for the bottle and looked at it, whenever your mother took one of these everything seemed better since she'd end up more relaxed, perhaps if you were to take some you'd feel better too? But you didn't have the money to buy it, and clearly, you didn't want to embarrass yourself by asking to borrow it, so you looked around, and since the only camera in the old store was way away from you, you quickly put the bottle in your pocket, walking out of the store as if nothing had happened, you'd finally have some resemblance of relaxation soon.
....
Angel's cries echoed in the Manor as they banged their fists on the door, pleading for their father to be let out, they had to see you, they had to touch your body, even if it meant it was cold already. Bruce closed his eyes, leaning to the door of their room as he tried to think of something else, something other the fact that your suicide had ended up messing his child so much that they had gotten into a maniac episode. Dick had found your body in the car, motionless with the empty bottle of pills, you had given up on everything.
But what bothered Bruce was not your death or Angel's distress, it was the fact that he felt...pain. surely it wasn't because he deep down had softened up a little for you, right? He had told himself those lies for about a week, and it was driving him mad, he had to do something about it to save both his sanity and Angel's, and he'd do anything in his power to make things right.
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I may have geeked out over human savanaclaw characters. It was kind of nice to see students other than beastman in that dorm.
Some of the images in this post were taken from turtlesoupscans’ English version of the TWST manga! Please check out their work~
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Yes, it was nice to see humans (other than Rook) sorted into Savanaclaw! The same goes for beastmen in Heartslabyul.
One of the advantages to having TWST media outside of the game is that we get a more realistic view of the world and lore through small details like this! The game has to do certain things to simplify the scenarios to suit a visual novel format (for example, using all limited mob student assets for Savanaclaw, or telling the story via mainly dialogue and some sound effects). Meanwhile, the light novel (since it has few pictures) can describe feelings, environments, etc. It also fills in the gap between events with things that got glossed over in the game (such as Yuu(ya) getting a NRC uniform).
The manga gets the perk of showing us visual easter eggs!! (One of my favorite easter eggs from the manga is actually when Trey is introducing each dorm and when he’s talking about Octavinelle… you can clearly see Floyd’s plate stacked high with takoyaki and Jade’s plate stacked high with octopus carpaccio (their respective favorite foods), happily eating them in front of Azul (an octopus 😂), who looks mildly annoyed.)
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The inclusion of beastmen in Heartslabyul and humans in Savanaclaw is a subtle bit of worldbuilding; it indicates that race does NOT determine which dorm the Dark Mirror sends someone to. (The game only gave a few passing mentions of this; Riddle says that Heartslabyul has a cat beastman and Rook says he transferred out of his original dorm which was Savanaclaw; however, we never physically saw beastmen in Heartslabyul or humans in Savanaclaw to reflect it.)
This also implies that humans and beastmen make up the bulk of NRC’s student body, which also falls in line with the canon lore of fairies being reclusive/exclusionary and not many merpeople coming to the surface world. It makes the world of Twisted Wonderland feel more cohesive!
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eyeodyssey · 9 months
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Photos from the Tokyo Grand Guignol stage play Galatia Teito Monogatari, based loosely on the Teito Monogatari serial of epic dark sci fi occult horror books. Despite sharing its basis with a greatly influential series which spawned several films (the first Teito Monogatari adaption even featuring special effects designed by H.R. Giger) and a set of animated horror films, Galatia remains the most obscure of the Tokyo Grand Guignol’s productions. Very sparse information of its contents exist online. On one specific page I found a month back, a (very poorly translated) English synopsis describes the play as being a story about a machine that destroys a major city in Japan. It’s unclear if the machine they’re referring to is in reference to a humanoid robot or a more generalized weapon. It’s said that in the play, Kyusaku Shimada appears as a mad scientist who creates the oxygen destroyer from Godzilla (1954). In a description of the ending, the finale depicts a scenario where the character Yasunori Katō (a demon that manifests itself as an imperial army First Lieutenant) welcomes one of the characters to what he refers to as the “new imperial city”. He reveals to the character a supernatural landscape where various children’s toys and dolls across the stage come to life and move around on their own, all to the sounds of marching drums and claps of thunder. All images were digitized by yours truly, with the sources being volume 28 of Yaso magazine and the Suehiro Maruo-focused magazine Only You, which features a digest version of Galatia’s screenplay. Of course, with the screenplay (or at least a condensed version of it) in my possession, I plan to translate it to English some way or another down the line. This adaption would help start off Shimada’s professional acting career, with Shimada having his first major cinematic role as Yasunori Katō in the film Tokyo: The Last Megalopolis. As mentioned though, Shimada doesn’t act as Katō in the Tokyo Grand Guignol version. That role was instead designated to Yaguruma Kennosuke, who would later appear as Raizou in the original performances of Lychee Hikari Club.
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Yaguruma Kennosuke as Raizou in Lychee's December 1985 performance, apprehending the Marquis de Maruo (performed by Suehiro Maruo) when he enters the Hikari Club's hideout. Kennosuke is on the right side of Maruo, with Hiroyuki Tsunekawa (Zera) standing aside Kennosuke with his bag of lychee fruits. As a side note, you've gotta appreciate how despite then being well into a Maruo-flavored era of underground culture, there are still the occasional callbacks to Terayama's legacy, hence the clock that Katō is seen holding in the first photo.
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Kaiju Week in Review (March 24-30, 2024)
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A coworker asked tonight me how Godzilla x Kong: The New Empire measured up to Godzilla Minus One, and I responded, "Almost as good, but in a completely different way." If you like monsters (and if you're following me I have to assume you do), see it, no questions asked. There's about a million of them and they're all delightful. The franchise has long struggled to recapture the specific charms of the Showa era, and I think this comes closer than any of them. (It's the climactic tag-team battle... also Mothra returning to knock some sense into Godzilla). Pure junk food, but you can't just watch Oppenheimer all the time.
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Godzilla x Kong tore up the box office this weekend, performing well above expectations. Its $80 million opening Stateside was the second-best of the Monsterverse (after Godzilla). It added another $114 million internationally for the best overall opening of the (still-young) year. China was a big part of that with $44 million; giant monster movies are among the few Hollywood imports that still play well there. With a $135 million budget, lowest of the Monsterverse by a wide margin, it's a matter of when, not if, Legendary announces the next one.
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The Oxford English Dictionary has added an entry for tokusatsu, defined as "A genre of Japanese film or television entertainment characterized by the use of practical special effects, usually featuring giant monsters, transforming robots, and masked and costumed superheroes." It's part of a group of 23 freshly-acknowledged Japanese loan words; unclear if the timing is coincidental. Oh, and if you're curious, they added kaiju in 2018. As someone who remembers when the only English-speakers who used either word were in fandom, it's pretty wild to see.
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French company Extralucid Films will release Gappa on Blu-ray in June. The impressive-sounding bonus features are naturally all in French, but there's one that transcends language: 17 minutes of extra monster footage. The U.S. version of Gappa, Monster from a Prehistoric Planet, only has about 7 minutes worth of shots absent from the Japanese version, so I'm pretty curious about the other 10. It's also the first time this footage has been released in HD (Tokyo Shock blew it in 2020).
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Season 2 of Chibi Godzilla Raids Again is indeed receiving official English subtitles, starting the same day as the Japanese premiere, April 10. Godzilla Battle Line also added a hilariously busted joint Chibi Godzilla-Chibi Mechagodzilla unit, along with a Destoroyah variant. (Maybe Godzilla x Kong units are next month?)
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A new Monsterverse movie means new books to buy. The prequel comic Godzilla x Kong: The Hunted is out already (not recommended), but officially you'll have to wait until April 23 for the novelization and May 14 for the art book. Chalk that up to the late release date change, maybe. Unofficially, people are already getting the novelization from Amazon, because they're a monopoly that can afford to pay the fines from publishers for breaking street date. The audiobook version also released on the same day as the film. I don't have intel on what it adds and changes yet; adding everything from the film itself to Wikizilla is all I can handle right now.
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The San Francisco Giants are offering a Godzilla VIP Experience on May 17, a long-overdue acknowledgement of the savior of their city. Tickets are almost gone, though I think it's a shame that the promotion is opt-in to begin; what happened to giving these tchotchkes out to the first thousand fans? Well, figures that they'd make getting merch of the Minus One Godzilla in the States a hassle.
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kairiscorner · 8 months
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omgomg imagine reader being the radio announcer at the hq and miles and his gang came and messed around in her studio playing a super bass boosted version of barbie girl it almost sounds like earrape or they do sum silly shit like putting on goofy sound effects on the hq’s speakers (it completely pisses miguel off but readers just vibin ;p)
OH LMAO I HAD AN IDEA LIKE THIS WHATTTTT omg i should write about that, BUT THIS IS TOO GOOD TO PASS UP HEHE (sorry for the shitty spanish aaaaaa)
(reblogs are greatly appreciated, it helps get my content out there! if you guys like what you see, please reblog it too <:D)
miguel o'hara x radio announcer!reader
greeting everyone in HQ a good morning and reading out reminders from miguel and the other higher-ups, occasionally taking song requests and reading out anonymous messages left for you to read aloud from all kinds of people in the spider society, was your daily routine that you never tired of doing. you always had a beautiful, melodic voice; it was an unforgettable, sweet one that everyone yearned to hear. without your voice, how could anyone start their day? well... they could always start it with an unscheduled, unplanned airing of a very crispy version of 'barbie girl' by aqua at 6:30 AM in the morning.
as you drank your coffee at your booth, surprised that the song was playing but not too surprised that you began wheezing it out of your mouth, you looked around as to what could've been making that noise. being an expert here at the radio booth, you knew exactly where to look; since you never got any request that you knew of to play such a bass boosted song, you knew from the get-go that you were being hijacked. you saw that a few cables and wires were stolen, and they lead all the way to... downstairs. you looked down, and there were the four trouble makers: miles, gwen, pav, and hobie. they all smirked, grinned, stifled laughter, and showed you a thumbs up.
you heard the crashing of glass nearby and the scraping of metal not long after, you cheered the kids on with a smile as you heard angry screaming in spanish and english by a familiar, groggy and deep, guttural voice from a man who did not want to be bothered by his 30 minute slumber. thus, miguel o'hara has awoke. he yelled up at your booth with bloodshot eyes and furrowed brows, "qué es ese maldito ruido?! did you authorize for this shit to be broadcasted at 6 FUCKING 30 IN THE MORNING?!" miguel exclaimed in an angry voice as you looked down at him with a sly smile and with mischievous eyes. "don't look at me... i'll get shy." you teased with a slight wink as miguel looked at you all confused and frustrated.
you didn't sell the kids out, you bought them just enough time to run off scot-free as miguel remained ever so angry at whoever played that damn, bothersome music so early in the morning. you'd feel bad... but being able to see him in such tiny boxers that he wears to bed with disheveled hair and hearing his low, sleepy voice was quite the treat for your eyes. maybe you should let these kids hijack your station more often, no?
tags !! @miguelswifey04 @binibinileonara @luvstarrstruck @melovetitties @arachnoia @ophanimgold @popeheywardssecretgf @meeom @simsrandomstuff @hisachuu @wreakingmarveloushavok
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jerirose · 1 month
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"Lost Me" for SKZMixtapeZine
I can finally share this!! I was so happy when I was told I got a place in the Zine, I'd never done one before and to be surrounded by such incredible artists was such an honour! I learnt so much painting this piece and I am truly thankful to all of those that organised it and put it together! Image Description and my thought process on my painting under the cut!
My Twitter | Instagram The song I got assigned was "Lost Me", which I think was my top choice if not one of my top 3. I was so happy to get this song - not only is The Sound one of my favourite Stray Kids Japanese albums, but I just absolutely love the emotions in this song. Changbin is one of my favourite song writers which is why he got to be the face of this painting. I listened to this song over and over again, I'm sure if it hadn't been for me listening to the First Take version mostly, my music app would have questioned whether I was okay or not haha. Changbin said in a Nylon interview that Lost Me was "a very sad song about wanting to be loved by the people around you that you lose sight of yourself" and that really stuck with me - I remembered the days I would go on late night walks, feeling so dissociated from myself because I was trying to keep people around that didn't like me for who I was but who they shaped me to be, the feeling of detachment from yourself that you get from that... at first I'd a different vision for this painting but eventually, it made me think of those double exposed photos that were distorted and blurry, that feel almost like a wrapped reality, that uneasiness that they hold... that's how this song makes me feel and so I tried to translate that into a painting.
[Image Description] A digital realism painting of Seo Changbin from Stray Kids standing in front of an alley way with a large neon sign that says "Lost Me" and under it in Japanese it says "変わっても全て" which translates to "Even if everything changes" in English is blurred and distorted. Changbin is doubled like a double exposure photograph, blurred and slightly transparent like he's fading into the background, behind him glowing lights of shop signs light their way down the alley way and a shop to his right has the lyrics "孤独には感じたくないんだよ" in Japanese which translate to "I don't want to feel alone" in English. The painting is painted in bright pinks and blues like those from a busy night-life scene, with glitch effects and light leaks, giving the whole painting the feeling of being taken on a disposable analogue camera during a night out. Changbin looks to off to his left in one of his exposures and off to the right in another, his black hair is down and not styled and he wears a simple black tee-shirt in both.
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queen0fm0nsterz · 2 months
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Could you provide context or source sounds where the lady and six are trying to suppress their hiccups? That’s an incredible interesting observation
YES I CAN, actually.
Worth noting that these may not classify as "hiccups" as I previously said (reminding everyone that english isn't my first language), but they both sound like they're crying - and they both sound like they're trying to hold it in.
Six's (3:16) are a lot clearer to hear, though you probably will miss them in the game since there's so much going on with the music and other sound effects... I'm pretty sure these struggling noises come from the scene where Six is fighting back against the Bullies or maybe the one where she's hung upside down, but I'm not 100% certain. Still, it's notable that she's trying to hold them in.
The Lady's (on 3:03 and 3:30) on the other hand are a lot more hoarse. You'd mistake them for deep breaths if it wasn't for how they crack and how erratic they are. I think the version that got actually used in the game is the one from 3:30, where she sounds like she's trying to control them by regulating her breath, but I thought the one before it was just as interesting. She's got such a deep voice and I'm really surprised at how animalistic she can sound.
Two things that I noticed is that they both try to hide them differently; the Lady tries to get a hold of herself while Six straight up tries to cover them by (seemingly) keeping her mouth shut.
Another thing that really has me rolling in despair is that both are most likely crying out of fear and frustration. Initially I assumed the Lady was just scared and tired, resigned to her fate, but after seeing the face she makes in the scene where she gets eaten...
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Yeah, she's definitely not resigned alright.
Mark them both as angry criers, I guess?
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Splatoon 3 Version 6.1 Patch Notes Breakdown
That time of the month again! Let's take a quick look at these together, and that part is actually important, because people have cross-referenced the Japanese and English patch notes and confirmed that there are several mistranslations in the latter, so stick with me as we roll through these!
This patch is heavily focused on balance changes, and outside of those, the only thing that isn't a bugfix is of course the Mincemeat Metalworks renovation. With that out of the way, let's look at the Main Weapon changes:
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N-Zap gets two more damage, which makes it combo better with other sources of damage like the splash damage from the '85's Suction Bomb. There seems to always be a completely unnecessary Shooter buff in every patch nowadays, and this is the one this time, but it's at least balanced out by the fact that this weapon is also getting nerfed further down the notes, but we'll get there.
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Dynamo Roller will now deal lethal damage in a wider spread than it did previously. Splat Roller got this buff a while ago and it was pretty good for it, so this is a definitive W for Dynamo mains everywhere.
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Flingza Roller gets the exact same buff, plus a buff that cuts 5 white ink frames off its' vertical flick. Some nice quality of life for sure.
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Inkbrush now moves faster, cheaper. Three percent doesn't sound like a lot, but I promise you that even such a small change is going to throw your aim off quite a bit, so get ready to get circles run around you in Clam Blitz even more than you already do.
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The Brella gets 13% better ink efficiency off its shots, and that's quite a lot! Brella likes to play the long game and draw out fights, and most builds for it run a lot of Ink Saver Main as a result, so this should give it some more ability flexibility.
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Undercover Brella can now... do full jumps while firing? I don't think this is a very impactful change, but it is neat, and I think if used properly could be a way to get more mileage out of your shield and avoid damage.
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This is a mistranslation!
The first change is actually the complete opposite of what it says in the patch notes. They did not reduce Squeezer's ink consumption when tap-firing, but increase it, making the cost tap-shots 9% more. It'll also paint slightly worse when holding down the firing button, and considering how this weapon has been utterly dominant at all levels of play both of these changes are fair.
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Ballpoint gets a small accuracy decrease in long-range mode, which frankly seems a bit uncalled for, because this weapon hasn't been on top of the metagame for a long time. At least it's also kind of a paint buff?
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And finally for Main Weapon changes, Stamper gets its charge slash paint cut by 10%. Compared to the changes this weapon has been getting in the past it's a bit of a slap on the wrist, but it does in fairness paint really well, and Neo Splatana Stamper does put out a lot of Crab Tanks, so this isn't an unjust change.
After that comes two Special changes, and these are very interesting:
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Wave Breaker will now immediately locate enemies upon being placed for a short while. They don't specify the range or time of the effect, but I have to imagine it'll be within the same area of effect as the Wave Breaker's Waves. Giving it an immediate effect is really cool to me, it makes me think of Splatoon 1's Echolocator, which Wave Breaker already kind of felt like a rework of to begin with.
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THIS IS A MISTRANSLATION TOO AND IT'S EVEN WORSE THAN THE LAST ONE
Again, this change is the complete opposite, reading the text you'd think this was a nerf to Ink Storm, but it's actually a buff, because it makes you heal faster in Kid Form when inside your own team's Ink Storms. This is essentially completely unprecedented, as we've never had anything that messes with the health regeneration system like this before, and I'm very curious to see how it shakes out.
And finally we have the Points-For-Special changes:
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Neo Sploosh, Forge Pro, Luna, Bamboozler, and Zink Mini all get their Points-For-Special cut by 10 (a change Forge has been begging for since it released, seriously starting it at 210p was completely unreasonable) while Slattershot, N-Zap '85 (here's that nerf I mentioned at the very top of the list), Tri-Slosher nouveau, and Heavy Edit Splatling get another 10p added to their Special charge.
Overall I think this is a pretty good patch that has some really interesting ideas in it, but there is also a very notable omission. They went after all of the most popular Tacticooler weapons, and increased their Special charge, except for Snipewriter 5H. Snipewriter has been skyrocketing in popularity in competitive player for its' ability to serve as paint support, long-range damage, and Tacticooler spammer, all at once, and it got completely overlooked here. I suspect that nanowrimo is coming early in the world of competitive Splatoon 3, because everyone is getting their pencils ready.
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Duran Duran - The Chauffeur 1982
Rio is the second studio album by English band Duran Duran, released in 1982. A new wave album with musical elements such as dance and synth-pop, Rio is mostly composed of fast, upbeat numbers, with a couple slower synthesiser-based ballads. The cover artwork, painted by Patrick Nagel and designed by Malcolm Garrett to resemble 1950s cigar packaging, is considered one of the greatest of all time.
Duran Duran shot music videos for many of the album's tracks, all of which helped spearhead the 1980s MTV revolution. Accompanied by three worldwide hit singles, Rio peaked at number 2 in the UK and remained in the chart for 110 weeks. Initially unsuccessful in the US, the album was remixed by Capitol Records to better match American radio at the time; the remixed album spent 129 weeks on the Billboard chart, reaching number 6.
Rio initially received mixed-to-negative reviews from critics, who commended the melodies but disparaged the lyrics. Retrospective reviewers consider Rio timeless and the band's best work, praising its instrumentation and band performances. With the album, Duran Duran were forerunners in the Second British Invasion of the 1980s, helping ensure the success of other English artists throughout the decade, and along with Culture Club and Spandau Ballet created a teen frenzy similar to Beatlemania during the first British Invasion of the 60s. Rio has since made appearances on best-of lists and has been reissued several times.
"The Chauffeur" was created on the spot in the studio. During downtime, Nick Rhodes retreated to an auxiliary studio room with Blauel, their tape operator, and crafted a track using keyboards, synthesisers, the sound of an ice cube cracking and a conversation about nature for extra effects. Simon Le Bon accompanied him with lyrics he'd originally written as poetry in 1978, and adding a melody on an ocarina. The final track features no contributions from the three other band members. An acoustic version (Blue Silver) was recorded without Rhodes, which appeared as a B-side to "Rio". The keyboardist later quipped, "I guess that was my punishment for have created an entirely electronic track."
"The Chauffeur" received a total of 64,6% yes votes! Previous Duran Duran polls: #21 "The Wild Boys".
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sorenphelps · 4 months
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All the artwork I made for the fanfic Crazy Ex-Boyfriend by @amethystheart2421 for this year's @rsbigbang!
It was a wild run, we got paired up quite late due to our original pairs dropping out of the Bang, and even though it was already December and time was running thin, I decided to make this whole deal a way bigger challenge than it supposed to be... So I ended up drawing all 7 fantasy sequences, trying to mimic a different style for all of them, and finishing both versions of the banners I had in mind. I know, I know, but I swear even I wasn't aware that I am such an overachiever either!
Also, I usually like to hide little details as easter eggs on all of my artwork, so naturally this was the case with these too. I'm gonna list them one by one, also share a little story about each piece, sort of like a "directors cut werk", just so we stick to the screenplay motif. The numbers in brackets lists the order in which I drew the pictures.
The banners (1.,9.): I haven't watched Crazy Ex-Girlfriend the show, so I really had no idea about this whole thing, hence my initial idea of re-drawing one of the official promo posters of the show as the banner. But then Nicole shared the first scene with me when we got paired up, and also told me that her original artist wanted to draw the stargazing scene, which I also really liked. I sketched out both versions to see which one would look better, and also to warm up a bit for this version of the characters. (Nicole also shared some faceclaims, so except Sirius' and Lily's design, I tried to stick to her vision as much as I could.) The Netflix poster was considered the final one for quite a while. The stargazing banner was the last piece of artwork I finished, which I also edited to be used as Chapter dividers. I liked the idea so much I actually referenced the starry sky on the other pictures too. On the Netflix banner, Remus' socks and Sirius' suit handkerchief (how do you call those things in English, gahh) both have the starry pattern.
The western (3.): By this time it was decided that I'd do all fantasy sequences in a different art style, but I couldn't really come up with any specific style which could have fit the western vibes, so the characters are drawn in my own usual style, only the colouring is different. I tried to go for a sepia effect, without using a filter, I think I could pull it off well enough. I was considering to draw Sirius as a Native American for this, because I just don't see him as Caucasian in general, and also, Black Dog sounds like a badly translated indigenous name... But I discarded this idea for the sake of "historical accuracy" (and to save time, haha), as I think they wouldn't visit a saloon this way. I added the starry sky pattern to Sirius' handkerchief and... scarf? (I really should learn how certain textil items are called in English...) There is a wanted poster in the background with Voldy. And I swear I didn't mean to draw Remus looking this horny, it just kinda happened by accident! He is sure VERY fascinated by Sirius'... pistol.😜
The Star Trek (6.): My original idea was to draw like usual and just add so many lensflares to the picture that it's not visible if I copied another style or not. But in the meantime I started to watch Star Trek: Strange New Worlds with my bf and also found out that there is a new cartoon too, so it was then settled. This style is very different from my own, but it was so much fun! It was weird not to draw every single strand of hair in excruciating detail, actually that was the hardest part, haha! I struggled a bit with the placement of the lensflares too, the first version had too many and too bright, it had a disco vibe rather than a spaceship. I wanted to add easter eggs to the background screen, but I was running out of time, so there's only one light blue star similar on the screen! Also now I know that the uniform colors are not really consistent in Star Trek, and Remus’ might have had to be gold as Captain…🤷🏻‍♀️
The Disney (2.): This one sparked the first idea in my head after I read all fantasy scenes Nicole kindly shared with me. When I first sketched this, I still had no idea that I will end up drawing for every chapter and the style copying was not settled either. It started with this piece, I had the vision of the wolf chasing scene from Beauty and the Beast, and we were discussing whether it's plausible to collect berries during the winter or not... I've tried to make the final piece look as classic Disney as I can, and since I could pull it off, it was not a question anymore whether I'd try to do this with other styles for the other scenes. Retrospectively, this one was the easiest to make, apparently my usual style is not that far from Disney (I grew up watching those movies, so it's not a surprise), but I had to really focus on drawing the animals, it's been ages since I last drew any! (The trick is to give them eyebrows, and bam, it's Disney style!) Sirius' armour, clothes and sword has the star, and I also designed his own "crest" with the black dog and a star on his shoulder plate. The whole concept of the picture is Sirius' side being very bright coloured, while Remus' with the scary wolves in the background being very dark. This might have worked better if it was not set in the winter, but I wanted to stick to the Beauty and the Beast vision I had.
The Comicbook (4.): I was very excited for this one, I really like the looks of the old Batman the animated series, and the way some of his comics are drawn. It's such a unique style, I really like the simple shapes and bold contrasts. Well, it turned out I am very bad at this! I struggled quite a bit trying to capture what I had in mind, but I couldn't even come close to it... So I kinda cheated a bit because I just traced the lineart directly from the reference pictures of Batman comic books I found online. I tried to make Remus less buff, but it looked very weird, so I let him keep his muscular Batman body instead. I drew the wolf mask and the whole Sirius panel, and the coloring went smoothly after I finalized the lineart, even though I only realized that I switched the colour schemes of Remus' superhero outfit when I looked up the quotes for the comic panels, oops. Overall I like how it looks, but I am not that proud of it as I had to "cheat".
The Hobbit (5.): I've probably spent the most time with this one! I actually really like Martin Freeman as an older Remus FC, so I was quite excited to do this piece. My original idea was to mimic John Howe's style, as he is the Tolkien illustrator god, but his level of skill and mine are very very far from each other... and as I struggled a lot with the Batman piece, I felt like going for a smaller challenge. That's why I decided to have a go at Alphonse Mucha's art nouveau style. Turned out it was the worst possible idea! 🤣 The whole point of art nouveau is depicting attractive ladies in an ethereal way... But if you switch the ladies with a fat hobbit, the vibe def won't be the same! The first version just looks so extremely absurd, it's both awful and hilarious. By the time I could fix the pose so it wouldn't look as ridiculous, the final style looked nothing like art nouveau... I still have no idea what style it is now, not my own or any of the ones I tried to capture, that's for sure. I considered adding the star pattern to that tablecloth, but I decided that the lupin flowers in the foreground and the whomping willow-like tree are enough reference for this pic! I like how it turned out in the end tho, I think I could do justice for the watercolor-looking coloring technique, and the end result looks a bit like a fancier version of old children's book illustrations... Which is essentially what The Hobbit is, so it all sorted itself out by the end.
The Anime (7.): I like anime (I'm a little picky about them tho), so it was not a question that I would give this style a try! I am a huge fan of cyberpunk (the genre), so initially wanted to do that, I'm such a slut for Ghost in the Shell and I really like the aesthetics of the Akira posters, but after reading the actual scene, it was not really fitting. So I saved the cyberpunk AU for later, and went for the post-apocalyptic vibe instead. Obviously anime had a great influence on my art style, so similar to the Disney one, it was not that much of a challenge to mimic it. However I'm not that good at drawing backgrounds, and oh boy, I really made myself get over this obstacle with this series of pictures! Also as I was more comfortable with this piece, I actually added the starry sky pattern from the beginning to the scarf/blanket Remus has on this picture!
The Sitcom (8.): The original idea was to copy Hanna Barbera's old family cartoons' style, but as my deadline was very close and after reading the scene I realized that it will have a shitton of characters, I quickly abandoned my original plan. So this one is drawn in my own style, sort of, the designs of the characters are more aligned with Nicole's vision (sans Sirius, Lily, and partly Peter). The hardest part was definitely to figure out how I could fit 10 characters into one picture, let alone sitting in a living room! Also, I had to actually draw the living room too, considering perspective and scaling... Something I am not that good at. In the end the coffee table is maybe a little too big, but I needed that to hide the legs of the characters sitting on the sofa, haha! Also, the sofa is the Millennial Dark Green Velvet Sofa, because I also want to have one and it really emphasizes the general existential dread! (Just kidding.) Also also, I just realized that I have no idea how to eat tacos without making a mess (they are not that popular where I live). I added the starry sky pattern to Sirius' shirt, and gave a Teenage Mutant Ninja Turtles T-shirt to Peter, as he is talking about that in the scene. I wanted to squeeze in further references to the newspaper Remus is holding, but it was too tiny. The star from Knight Sirius' armour is in the background on the bookshelf. Also that globe just makes no sense but I had no better idea how to fill the empty space 😅. Molly is holding a mug with "BEST MOM" written on it, and I intentionally made Marlene's eye colour the same as Remus', who btw should have worn a bathrobe according to the original scene, but it was too late to fix that by the time I realized it. All in all, I am quite satisfied with how it turned out, it has the necessary sitcom vibes. And it is kinda a record for me in terms of number of characters drawn (the most was 12, but that one has no background, so I'd call it a tie!)!! I am very proud of myself for pulling this piece off, it really is the achievement of the year!
TLDR; (I mean really, my rambling is just too long!) I am happy that I was paired up with Nicole, working with her was such a creative process! My absolute favourite thing to do is work on AUs, and she has provided me with the opportunity to do so, I am grateful! It was truly a pleasure to participate in this (even if it's not that clear from all the complaining I just had above, haha)! If you ask me nicely I might show you the cursed first version of the hobbit picture!
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