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#wow i miss this game
nigellica · 1 month
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I love the big, ridiculous, dramatic disasters on 9-1-1, but I'd really love to see an episode where they don't go to a single call.
And I don't mean, the focus is elsewhere and we just don't see the calls. I mean they don't get a single call. Like the opposite of the quiet episode.
I want like, Buck climbing the walls, Eddie trying to pretend he isn't also bored out of his mind. Hen trying to be responsible and do responsible things but getting sucked into shenanigans. Bobby suspicious he gets to cook and eat an entire meal. Maybe Chim trying to avoid a conversation with someone and having to find excuses around the station to escape. Or begging Maddie to send them literally any job so he doesn't have to listen to Buck whining (especially when Tommy can barely respond to his texts because he's so busy).
And maybe they get one call and everyone rushes to get ready, gets in the trucks to go and then.... Slowly and sadly reverse back into the shed when they're stood down because another unit is closer.
I want them running out of things to clean, playing stupid games like fuck, marry or kill, doing personality quizzes ('Which animal are you? Buck and Cap both got golden retrievers!'). Just... The levels of stupidity they could get into with nothing else to do.
(And Bobby somehow gets an entire month's worth of paperwork done before he emerges into the disaster that is the firehouse, smoke alarm going off, feathers everywhere for some reason and just the entire 118 looking like guilty puppies)
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daily-odile · 10 days
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1,,,, 100 days,,,,,,,,, and 800 followers,,,,,,,,,,,,,
From the bottom of my heart, thank you everyone.........!!!!!!!!!!!!!!!!!!
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fauxyz · 10 months
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every time andrew and neil touch, in order
i wanted to make this list for a while to help me with fic writing, and then once i did, i figured i should share it in case anyone else found it interesting!
for each touch, i've included the book and chapter, a little bit of context, and the quote describing the touch. (a note because this is so long: when the quotes/scenes are long, i cut some pieces out to focus on just the moments where they touch, so these are not always complete quotes.)
first touch moment is below, and the rest are under a cut because this list got LONG. enjoy! :)
--
1. the foxhole court, chapter 2, when leaving wymack's office to head to the foxhole court for the first time:
"I don't need to be persuasive," Andrew said, putting a hand to Neil's chest as the elevator slowed to a stop. "You'll just learn to do what I say." The doors slid open behind Neil. As soon as they'd parted enough Andrew gave Neil a small push. Neil tripped backward into the lobby. Andrew shoved past him, bumping him from shoulder to hip, and headed for the door.
2. the foxhole court, chapter 3, when andrew sneaks up on neil while neil is looking at the single-stall showers in the locker room:
Lashing out was instinctive, but Andrew caught the elbow Neil would have slammed into his ribs. Andrew laughed and retreated a couple steps.
3. the foxhole court, chapter 7, before leaving for eden's twilight, when andrew sees neil without his contacts:
Neil couldn't leave with Andrew in the way, so he stopped as close to Andrew as he dared and waited for Andrew to move. Andrew did, but only to reach out for Neil with one hand. Neil tensed as Andrew's fingers wrapped around the back of his neck, but Andrew only wanted to pull Neil's head down. Neil focused on Andrew's cheekbone so as not to go cross-eyed and let Andrew study his eyes.
4. the foxhole court, chapter 7, on the way to columbia, when aaron wakes andrew in the backseat:
Andrew's elbow slammed into his diaphragm hard enough to double Neil up over his knees. Aaron, completely unsympathetic, snapped his fingers over Neil's head at Andrew. "Exit," he said. Andrew braced himself on Neil's back and leveraged himself between the front seats.
5. the foxhole court, chapter 7, when neil realizes his drinks were drugged:
Neil lurched to his feet, but Andrew grabbed him by his hair and slammed him back into his seat. A cruel twist pulled his head back at a dangerous angle, and Andrew slammed Neil's hand flat against the tabletop. Neil lifted his other hand to pry Andrew's fingers off, but Nicky caught his wrist. [...] Neil wrenched his hand out from under Andrew's, but Andrew gave his head a warning yank. A bolt of heat went down Neil's neck. Neil hissed in pain and went still. Andrew slid out of his chair and leaned against Neil, letting Neil take his weight while he checked Neil's eyes.
6. the foxhole court, chapter 7, when neil is wandering through the crowd at eden's twilight:
A hand came up against the small of his back and shoved. The push got him free of the crowd and sent him crashing into the back wall.
7. the foxhole court, chapter 8, when neil told andrew the first bit of truth about being nothing and wanting what kevin has:
Andrew reached up and forcibly uncurled Neil's fingers from his mouth. He pushed Neil's hand out of the way and stared Neil down with nothing between them.
8. the foxhole court, chapter 13, after neil protected kevin from riko on kathy's show:
"It's fine, Coach," Andrew said, catching up to them. He touched Neil's back on his way by, fingers light enough to give Neil goose bumps, but didn't slow on his way to Kevin's side.
9. the foxhole court, chapter 13, when talking to andrew after andrew punched the window in his down, and when neil wanted to run after realizing riko was coming after him:
Neil turned away, but Andrew was faster. He rocked forward and grabbed Neil's collar, dragging him to a halt before he could leave. He left sticky blood on the back of Neil's neck from his messy fingers. Neil reached back and tried to pry him off, but Andrew refused to let go.
10. the foxhole court, chapter 14, when neil decided not to run and to come with andrew to eden's instead:
He pressed two fingers to Neil's throat, checking his pulse. When Neil tried to bat him away, Andrew caught his wrist with his free hand. His smile was small and fierce as he leaned forward into Neil's space. "Remember this feeling. This is the moment you stop being the rabbit." Neil was too startled to answer, but Andrew didn't wait. He slid past Neil, using the weight of his body and his grip on Neil's wrist to pull Neil with him out of the way of the door. He let go in the middle of the hallway and slipped his hands in his pockets to wait.
11. the foxhole court, chapter 14, at eden's twilight that night:
A group of people shouldered their way up to the bar counter at Neil's back, pushing him into Andrew. Andrew didn't budge beneath his weight. He was something solid to lean against, something violent and fierce and unmoving.
12. the foxhole court, chapter 14, after finding out about seth's death, when neil asks andrew if he drinks so he doesn't have to feel anything for a while:
Andrew turned to face him. Neil wasn't expecting it and almost ran into him. Andrew dug his fingertip into the hollow of Neil's throat in warning.
13. the foxhole court, chapter 14, when neil says he won't bargain with the foxes' lives against riko, and andrew says he'll handle it:
Neil said nothing. Andrew hooked his fingers in the collar of Neil's shirt and tugged just enough for Neil to feel it. [...] Andrew didn't let go until Neil nodded, and then he reached for Neil's hand. He took his cigarette back, put it between his lips, and pressed a warm key into Neil's empty palm.
14. the raven king, chapter 5, when andrew calls neil's phone and convinces him to keep it:
"I don't care if you use this phone tomorrow. I don't care if you never use it again. But you are going to keep it on you because one day you might need it." Andrew put a finger to the underside of Neil's chin and forced Neil's head up until they were looking at each other.
15. the raven king, chapter 9, when neil asks if the other foxes can come with them on halloween and andrew tells neil to ask matt what happened the previous year:
When Neil started to argue, Andrew hooked a finger under his chin and forced his mouth closed again with an easy jerk of his hand.
16. the raven king, chapter 10, when neil asks andrew to come with nicky to see his parents, and andrew tells neil about cass:
Andrew rocked onto the balls of his feet and reached for Neil. It was all Neil could do to not tense up when Andrew's hands wrapped around his neck. Andrew didn't hold tight enough to cut off his air but tapped his thumbs against Neil's throat in time to Neil's pulse. [...] Andrew tapped his fingers a little faster, an agitated rhythm completely at odds with the mocking smile on his lips. [...] Finally Andrew reached for him again. This time he hooked his fingers in Neil's shirt collar instead of going for his throat.
17. the raven king, chapter 11, when andrew takes off his wristbands and neil sees his scars for the first time:
Neil grabbed hold of Andrew's wrist. He started to turn Andrew's arm over, sure he'd imagined things, but Andrew clamped his free hand down on Neil's forearm. [...] The iron in his grip was at complete odds with the drugged smile on his face. Andrew wasn't bluffing. If Neil didn't let go fast enough Andrew would break his arm. Neil loosened his grip but spread his fingers as he did so. He felt the slight dip and bump of destroyed skin beneath his fingertips and felt his stomach drop. Andrew wrenched Neil's hand off his arm, but he did it in a way that kept his bared forearm turned toward himself.
18. the raven king, chapter 12, when neil and andrew speak on the porch of nicky's house, and neil tries to get an emotional response from him:
Andrew laughed and pulled a hand free of his pocket. He wrapped his fingers around Neil's throat, not tight enough to cut off Neil's air but snug enough to be a warning. [...] Neil reached up and took hold of Andrew's wrist. He couldn't feel the scars through the cotton sleeve but he didn't need to. He knew they were there. [...] Andrew's fingers slowly tightened until Neil couldn't breathe anymore. He refused to shake Andrew off. The tightness in his chest started as simple discomfort but spread until it felt like every bone in his chest would break beneath the pressure. Neil's control started to crumble, no matter how fiercely he clung to it, and he'd just shifted to throw Andrew back when Andrew finally loosened his grip. Instead of letting go, Andrew slid his hand around back of Neil's neck and pulled him in close. He put his mouth at Neil's ear and lowered his voice, but Neil didn't have to see his face to know Andrew was still smiling.
19. the raven king, chapter 13, when neil says he'll watch kevin while andrew is in the hospital:
Andrew took a couple quick steps his direction and shoved Neil as hard as he could. Neil knew it was coming and tried to brace for it, but he still stumbled back a couple steps. [...] When Andrew pushed him again Neil caught hold of his arms and pulled Andrew with him. [...] He laughed, curled his fingers tight around Neil's chin.
20. the raven king, chapter 13, when neil lets andrew feel his scars as part of his truth on credit to earn andrew's trust:
Neil waited, but Andrew didn't let go. With so many people watching them Neil couldn't lift his shirt. He did the next best thing and dragged one of Andrew's hands under the hem. He pressed Andrew's palm to the ugly scarring across his abdomen. Andrew's eyes dropped to Neil's shirt like he could see Neil's marred skin through the dark cotton. [...] Andrew's fingers twitched against Neil's skin.
21. the king's men, chapter 1, when they get back to psu after picking andrew up from easthaven:
Neil was the first out and he caught Andrew's door before Andrew could close it. Andrew didn't move, but there was just enough room for Neil to lean in and get his binder. He straightened and turned to find Andrew had shifted closer. There was nowhere for Neil to stand except up against Andrew, but somehow Neil didn't mind.
22. the king's men, chapter 1, when neil gave his armbands back:
His gaze dropped immediately to the dark cloth in Neil's outstretched hand and he took them without a word.
23. the king's men, chapter 1, when andrew found out neil went to the ravens over the winter break and realized about the tattoo:
He scratched up a corner of the tape and ripped the bandage off like he wanted to take Neil's face with it.
24. the king's men, chapter 1, when neil said he went to the ravens to protect andrew:
Andrew clapped a hand over his mouth, smothering the rest of his words, and Neil knew he'd failed.
25. the king's men, chapter 2, when andrew goes to get neil from the library:
Fingers digging into the back of his skull startled him awake. He grabbed for a gun, for a knife, for anything close enough to buy him room to flee, and sent the computer mouse skidding across the table. Neil stared blankly at it, then at the screen in front of him. Fingers clenched into a fist in his hair and Neil didn't resist as Andrew forcibly tilted his head back.
26. the king's men, chapter 2, when neil got between matt and andrew when andrew went after matt for hitting kevin:
He used his body and momentum to shove Andrew back. He expected Andrew to hold his ground, but Andrew let himself get pushed and flicked Neil an unconcerned look.
27. the king's men, chapter 2, when neil protested that he could still walk when wymack says he doesn't want neil to move too much because of his injuries:
Andrew dug a fingernail into the hollow of Neil's throat until he had Neil's undivided attention. "Sit down and be still." Neil batted Andrew's hand away and turned back to the couch.
28. the king's men, chapter 2, when neil protested that wymack was benching him because of his injuries:
Neil forgot the rest of his argument when Andrew pinched his wrist. A bolt of fire popped through his fingers and he snatched his hand away as fast as he could.
29. the king's men, chapter 3, when andrew sees neil's scars for the first time (lots of touches here):
He got his shirt over his head and to his elbows before Andrew got tired of watching him struggle and tugged the shirt loose. [...] Andrew reached for the bandages on Neil's wrists, and Neil let him rip tape and gauze off. [...] On Neil's right shoulder was a burn scar, courtesy of getting smacked by a hot iron. Andrew put his left hand to it, fingertips lining up perfectly with the raised bumps the iron's holes had left behind. His right thumb found the puckered flesh from a bullet. [...] "This," Andrew dug his fingers harder into the iron mark, "is not from a life on the run." [...] Andrew was quiet a long time, then dropped his hand to the slashes across Neil's gut.
30. the king's men, chapter 9, when they talk on the roof and andrew gives neil a key to his new car:
Andrew dug a finger in Neil's cheek and forcibly turned his head away. "Don't look at me like that. I am not your answer, and you sure as fuck aren't mine."
31. the king's men, chapter 9, when andrew kisses him for the first time:
With that, Andrew caught Neil's face in his hands and leaned in. [...] Andrew kissed him like this was a fight with their lives on the line, like his world stopped and started with Neil's mouth. Neil's heart stuttered to a stop at the first hard press of lips against his and he reached up without thinking. His hand made it as far as Andrew's jaw before he remembered Andrew didn't like to be touched. Neil caught hold of Andrew's coat sleeve instead and knotted his fingers in the heavy wool. The touch was a trigger. Andrew leaned back just enough to say, "Tell me no."
32. the king's men, chapter 9, when neil doesn't say no to the kiss:
He practically shoved Neil's arm away from him and leaned back out of Neil's space.
33. the king's men, chapter 10, when they kiss back in the dorm (cut some of the end of this scene for length):
Neil took the pint from Andrew's unresisting fingers, stacked it on top of his, and leaned in. He stopped shy of actually kissing Andrew, not daring to touch him until Andrew gave him a green light. Andrew's expression didn't change but there was a subtle shift in his body's tension that told Neil he'd gotten Andrew's attention. Neil lifted a hand but stopped it a safe difference from Andrew's face. Andrew caught hold of his wrist and squeezed in warning. [...] For a second Neil thought Andrew would push him away and be done with this. Andrew did push, but he followed Neil down. The short carpet was rough against Neil's knuckles where Andrew pinned his hand over his head. Neil couldn't complain when Andrew was an unyielding weight on top of him. He started to reach for Andrew again but stopped himself halfway there. Andrew snagged that hand too and held it down out of the way. "Stay," Andrew said, and leaned down to kiss him.
34. the king's men, chapter 10, when neil asks andrew to let something in after the foxes win and move onto round three of finals:
Andrew pushed Neil out of the way and slid off the car.
35. the king's men, chapter 11, when neil and andrew are alone in the dorm again, after andrew talks about how he hasn't figured out which neil is the lesser of two evils:
His fingers were cold from the can when he curled them around Neil's chin. [...] Andrew waited until he'd gone still before kissing him. [...] He was cotton-headed and unsteady by the time Andrew pressed his other hand flat against Neil's abdomen. Every nerve ending from his chest down seemed to twitch in response. Neil clenched his hands into fists like that would keep them where they were and let Andrew back him into the wall.
36. the king's men, chapter 11, after neil's phone goes off with his countdown text while they're kissing:
Neil kissed his neck, hoping to distract him, and was rewarded with a startled jolt. That was enough reason to do it again. Andrew pushed his face away, but they were standing too close together for Neil to miss the way he shivered. Andrew kissed him before Neil could say anything about it. Andrew pushed him harder into the wall, mapping him out through his shirt from shoulders to waist and back again. He'd had his hands on Neil's bare skin just a couple weeks ago when he saw Neil's scars, but this felt completely different. This was Andrew learning every inch and edge of him. His hands had never felt this heavy or hot before. Every press and demanding slide of his fingers sent heat curling through Neil's veins.
37. the king's men, chapter 11, when andrew moves neil's hands to touch him while they're kissing:
He hadn't said that aloud, but as if on cue Andrew followed Neil's arms down to his wrists and poked his fingers into Neil's pockets. He was making sure Neil's hands were still there, Neil guessed, so Neil twisted his hands deeper in response. Andrew caught hold of his wrists and squeezed to stop him. After a moment's consideration he pulled Neil's hands free and held them up by his head. He kissed Neil like he wanted to bruise his lips and leaned back to fix Neil with an intense stare. "Just here." "Okay," Neil said, and dug his fingers into Andrew's hair as soon as Andrew's grip went slack. [...] All that mattered now was how easy it was to pull Andrew in for another kiss. Andrew slowly let go of his wrists and placed a hand flat on Neil's chest. They stood like that an age, Andrew testing Neil's control and Neil content to kiss their mouths numb.
38. the king's men, chapter 11, andrew getting neil off for the first time (some of this quote is cut because this scene was too long):
Andrew's hand between his legs was an unexpected weight. Neil didn't realize how tight he twisted his fingers in Andrew's hair until Andrew bit his lower lip in warning. Neil grumbled something incoherent and forcibly loosened his death grip. He thought he tasted blood, but it was a fleeting tang quickly forgotten as Andrew got his button and zipper undone. Andrew wasn't gentle, but Neil didn't want him to be. [...] They stood cheek-to-cheek a minute, an hour, a day, Neil's heart pounding in his temples and overloaded nerves shuddering. Coherent thought came back in lazy, fractured pieces and the first thing Neil was really aware of was how tight Andrew's fingers were digging into his chest. Neil tried to look down, but Andrew gave him a short shove in response. [...] Neil flexed his fingers in Andrew's hair, fixing his grip so he could tug Andrew into a short kiss. Andrew tolerated it for only a moment before leaning back. He wiped his hand on Neil's shirt before tugging at Neil's wrists. Neil obediently let go of him and didn't miss the way Andrew watched him lower his hands.
39. the king's men, chapter 11, when they start kissing more often:
Andrew pinned him against chilly concrete and worked hot hands under his shirt.
40. the king's men, chapter 11, when they're chatting on the roof and neil takes andrew's cigarette:
Andrew pinched his wrist and took the stick back.
41. the king's men, chapter 11, after neil shuts andrew up by saying he is nothing and andrew wants nothing:
"Stop talking," Andrew said, and kissed him.
42. the king's men, chapter 12, on the bus alone before the game on his last countdown day when neil says he still doesn't swing because all he wants is andrew:
He buried his hands in Andrew's hair and tugged him in for a kiss. It was easy to forget this endless ride and tonight's game with Andrew's hand on his thigh and teeth on his lip.
43. the king's men, chapter 14, in the hotel meeting for the first time after neil was taken:
The weight of a hand on the back of his neck said he'd bought Andrew enough time to reach him. Nathaniel didn't remember closing his eyes, but he forced them open again. He tried straightening, but Andrew caught his shoulder and shoved him to his knees.
44. the king's men, chapter 14, andrew kneeling in front of neil to look at him in the hotel:
Andrew's expression was deceptively calm, but there was iron in his grip when he seized Nathaniel's chin.
45. the king's men, chapter 14, andrew looking over neil's injuries:
Andrew let go of him so he could tug Nathaniel's hood out of the way. He dragged a finger along the lines of tape keeping the myriad of bandages in place as if looking for the best place to start. He tore the gauze off Nathaniel's right cheek first, exposing the striped lines left by Lola's knife. He favored the stitches with a cursory glance before moving on. The tape on Nathaniel's other cheek hurt like hell coming off, since it pulled the skin around his burns, and Andrew froze with his hand a few scant inches from Nathaniel's face.
46. the king's men, chapter 14, andrew looking at the burns and injuries on neil's face:
Andrew pressed two fingers to the underside of Nathaniel's chin to turn his head. Nathaniel let himself be guided and said nothing while Andrew looked his fill. When Andrew dropped his hand and clenched it in Nathaniel's hoodie, Nathaniel risked looking back at him. There was violence in Andrew's eyes, but at least he hadn't shoved Nathaniel away yet.
47. the king's men, chapter 14, when neil tells andrew why he didn't say anything about his father's men to protect the foxes and that he didn't know they'd already planned a riot:
Nathaniel still had his hands up by Andrew's face, so he lightly tapped a thumb against the bruise at Andrew's eye.
48. the king's men, chapter 14, when abby tries to approach when she sees neil's face:
He caught hold of Nathaniel to turn his face forward again and shot Abby a look so vicious she stopped in her tracks.
49. the king's men, chapter 14, when neil tries to get andrew to focus on him and not abby:
Nathaniel gave Andrew's hair a cautious tug. Andrew resisted the first two attempts but finally let Nathaniel drag his attention back where it needed to be.
50. the king's men, chapter 14, when abby backs off:
He didn't hear her step back but he knew she did by the way Andrew's death grip on his skull relaxed. Nathaniel kept one hand buried in Andrew's hair but finally lowered the other.
51. the king's men, chapter 14, when neil tells andrew what happened to his father:
He crossed a precarious line and pressed two fingers to Andrew's chest over his heart.
52. the king's men, chapter 14, when neil says he'll leave if andrew doesn't want him:
Andrew hooked his fingers in the collar of Nathaniel's sweatshirt and tugged just enough for him to feel it.
53. the king's men, chapter 14, when browning keeps interrupting their time with neil:
Andrew tugged Nathaniel's hoodie and said in German, "Get rid of them before I kill them."
54. the king's men, chapter 14, on the car ride back from the interrogation:
Neil sat in the backseat with Andrew and toyed with the bandages on his face. Andrew popped the back of his head when he realized what Neil was doing and ignored Neil's scowl.
55. the king's men, chapter 14, when neil starts panicking when he sees his injuries when abby changes his bandages:
Neil didn't know what sound he made but Andrew's fingers were a sudden and unforgiving weight on the back of his neck. Andrew pushed him forward and held him down. Neil tried to breathe but his chest was as tight as a rubber band ready to snap.
56. the king's men, chapter 14, after andrew gets neil to calm down:
He went limp and let Andrew pull him back upright.
57. the king's men, chapter 15, when andrew is trying to get neil ready for a shower while matt is still in the room:
Andrew waited until he was seated before lifting the bottom edge of Neil's hoodie. He raised it an inch or two, then checked another spot, and finally poked his hand up under the edge.
58. the king's men, chapter 15, when neil struggles getting undressed for a shower:
Andrew gave him only a second before peeling the sleeves off his arms one at a time.
59. the king's men, chapter 15, andrew putting the bags over his bandages and injuries:
Andrew pulled a garbage bag over each arm, tore the excess edges off, and taped the jagged ends to Neil's biceps. He tugged at both bags to check for any give and added another layer of tape to be sure. When Neil's arms were good, Andrew started on his face. He picked up one of the plastic ends he'd torn off, folded it over and over in on itself, and taped it over one of Neil's cheeks like a shiny black bandage. Neil was pretty sure Andrew put more tape than plastic on Neil's face, but Neil wasn't going to complain. Andrew finished his other cheek and inspected his handiwork. Neil guessed he was satisfied with the end result because Andrew tossed the scissors and roll of tape off to one side.
60. the king's men, chapter 15, when neil tries to secure the blanket around his shoulders but can't because of the bags on his hands: 
Andrew watched him try twice, then pushed his hands aside and did it for him.
61. the king's men, chapter 15, when getting into the shower:
Andrew studied his chest with a bored look, but the fingers he pressed to Neil's scars were a heavy and lingering weight.
62. the king's men, chapter 15, in the bathroom before the shower:
Neil leaned in to kiss him, needing to know if Andrew would lean away or push him back. Instead Andrew opened his mouth to Neil without hesitation and slid his hand up Neil's chest to his throat. Kissing hurt his injured cheeks but Neil fought to ignore that twinging pain. It'd only been a couple days since those kisses on the bus but right now it felt like forever.
63. the king's men, chapter 15, after kissing, before showering:
"You are a mess," Andrew said against Neil's lips.
64. the king's men, chapter 15, getting in the shower:
Neil stepped on the hems of his pants to get them started in coming off, but Andrew did most of the work stripping him. It was awkward being naked in front of someone else, his scars and bruises on full display, but the uncomfortable curl in Neil's gut was eased somewhat by the detached way Andrew handled him.
65. the king's men, chapter 15, hair washing: 
A hand in his hair jarred him from his thoughts and he cracked his eyes open to see Andrew standing in front of him. Andrew hadn't bothered to get undressed aside from stripping his bands and shoes off. Water plastered his black shirt to him, and small streams raced down his temples and over his cheeks to drip off his chin. Neil reached for his face, remembered the bags just in time, and frowned a bit in annoyance. Andrew pushed his hand aside and yanked the shower curtain closed.
66. the king's men, chapter 15, not washing anymore (ended this quote early but we all know what happens next): 
Andrew got Neil's hair washed efficiently, if not gently, but by the time he moved on to Neil's body there was more kissing than cleaning. Andrew made the mistake of turning his face away at one point, so Neil chased water down the side of Andrew's neck. Andrew's fingers clenched convulsively on Neil's sides as a shudder wracked Andrew's frame. [...]
67. the king's men, chapter 15, after the shower: 
Andrew scrubbed him dry, careful around his injuries and too-vigorous everywhere else, and peeled the dripping bags from Neil's arms and face. Andrew ran a considering finger along the bandages on Neil's left arm before helping Neil into the loosest clothes he owned.
68. the king's men, chapter 15, first night on vacation with the foxes:
Andrew wasn't far behind him, and together they got Neil changed out for bed. [...] Despite his reservations, there was something painfully familiar about the weight of another body in his bed. Less familiar was the way it felt being pushed deeper into the mattress, Andrew's hands on his shoulders and tongue in his mouth, but that was something Neil could definitely get used to. [...] He buried his unease and confusion deep and worked bandaged fingers into Andrew's hair. He didn't care how much it hurt so long as he could pull Andrew's elbow. Andrew wrenched out of his grip but stopped moving.
69. the king's men, chapter 15 (the second one), after andrew confronts katelyn in the library:
Neil let him get to the railing overlooking the campus pond before catching hold of Andrew's elbow. Andrew wrenched out of his grip but stopped moving.
70. the king's men, chapter 15 (the second one), after asking how andrew can stand to be with neil after everything he'd been through:
Then Andrew was back, as calm and uncaring as always, and he caught Neil's wrist to push his hand to his side. He dug his fingers in before letting go, not quite hard enough to hurt, and said, "That's why."
71. the king's men, chapter 15 (the second one), when they're alone after winning a game and the rest of the team celebrated:
Andrew was ready when Neil turned back to him, and he caught Neil's collar to pull him down. Neil planted one hand against the rough carpet to keep himself leveraged off Andrew's body. The other he buried in the beanbag near Andrew's head. Andrew dragged a hand down Neil's arm from his shoulder to his wrist.
72. the king's men, chapter 15 (the second one), when neil told andrew he's not a pipe-dream:
Neil ignored that dismissal because Andrew was already pulling him down again. They kissed until Neil felt dizzy, until he wasn't sure he could hold himself up anymore, and then Andrew pulled Neil's hand off the beanbag chair. He held it up away from them for an eternity, then slowly pressed it flat against his chest and let go. Andrew tensed up underneath Neil's hand but relaxed before Neil could pull away.
73. the king's men, chapter 16, at eden's twilight:
The club was too loud for Neil to hear Andrew's approach, but suddenly Andrew was pressed into his side by the crowd.
74. the king's men, epilogue, when neil realizes he has everything he wants:
Now he couldn't help but smile and pull Andrew in.
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wi1dshxpe · 2 months
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durge: now let’s seal this alliance with a blood pact
gortash being polite: okay…
durge post blood pact licking their hand clean: your blood tastes like power
gortash: thank you?
gortash: *offers a hand to durge to help them up from their chair*
durge: *looks at him confused*
durge: *licks the blood the blood off of gortash’s hand*
durge: *gets up on their own* thank you.
gortash: *is hard*
durge, placing hand on gortash’s shoulder: you’re hard *leaves*
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eerna · 5 months
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I know TotK's companion mechanic is clowned on by everyone but I really really can't do it. I love those peeps so much. I am free to roam the map looking at pretty sights and daydreaming and if anything bad shows up my squad jumps in like "this guy bothering you, queen?" and kills it dead without me having to lift my sword. ily TotK companion mechanic I don't mind that you occasionally mess up my controls it's a price I am willing to pay
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blueskittlesart · 2 months
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I've heard that while most people really really love BotW and TotK, some people hate those two for going open-world, and some people hate TotK specifically for something about the story. As the resident Zelda expert I know of, what do you think of those takes?
"something about the story" is a bit too vague for me to answer--if you look at my totk liveblog tag from back when the game was newly released or my general zelda analysis tag you may be able to find some of my in-depth thoughts about the story of totk, but in general i liked it.
the open world thing though is something i can and will talk about for hours. (I am obsessed with loz and game design and this is an essay now <3) breath of the wild is a game that was so well-received that a lot of the criticism from older fans who were expecting something closer to the classic zelda formula was just kind of immediately drowned out and ignored, and while i don't think it's a valid criticism to suggest that botw strayed too far from its origins in going open-world, i am more than willing to look into those criticisms, why they exist, and why i think going open-world was ultimately the best decision botw devs could have made. (totk is a slightly different story, we'll cross that bridge when we come to it.)
Loz is a franchise with a ton of history and a ton of really, REALLY dedicated fans. it's probably second only to mario in terms of recognizability and impact in nintendo's catalog. To us younger fans, the older games can sometimes seem, like, prehistoric when compared to what we're used to nowadays, but it's important to remember just how YOUNG the gaming industry is and how rapidly it's changed and grown. the first zelda game was released in 1986, which was 31 years before botw came out in 2017. What this means for nintendo and its developers is that they have to walk a very fine line between catering to older fans in their 30s and 40s now who would have been in nintendo's prime demographic when the first few games in the franchise were coming out AND making a game that's engaging to their MODERN target demographic and that age group's expectations for what a gaming experience should look like.
LOZ is in kind of a tough spot when it comes to modernizing, because a lot of its core gameplay elements are very much staples of early RPGs, and a lot of those gameplay elements have been phased out of modern RPGs for one reason or another. gathering collectibles, fighting one's way through multilevel, mapless dungeons, and especially classic zelda's relative lack of guidance through the story are all things that date games and which modern audiences tend to get frustrated with. for the last few releases before botw, the devs had kind of been playing with this -- skyward sword in particular is what i consider their big experiment and what (i think) became the driving force behind a lot of what happened with botw. Skyward sword attempted to solve the issues I listed by, basically, making the map small and the story much, much more blatantly linear. Skyward sword feels much more like other modern rpgs to me than most zelda games in terms of its playstyle, because the game is constantly pushing you to do specific things. this is a common storytelling style in modern RPGs--obviously, the player usually needs to take specific actions in order to progress the story, and so when there's downtime between story sections the supporting characters push the player towards the next goal. but this actually isn't what loz games usually do. in the standard loz formula, you as the player are generally directly given at most 4 objectives. these objectives will (roughly) be as follows: 1. go through some dungeons and defeat their bosses, 2. claim the master sword, 3. go through another set of dungeons and defeat their bosses, 4. defeat the final boss of the game. (not necessarily in that order, although that order is the standard formula.) the ONLY time the player will be expressly pushed by supporting characters towards a certain action (excluding guide characters) is when the game is first presenting them with those objectives. in-between dungeons and other gameplay segments, there's no sense of urgency, no one pushing you onto the next task. this method of storytelling encourages players to take their time and explore the world they're in, which in turn helps them find the collectibles and puzzles traditionally hidden around the map that will make it easier for them to continue on. Skyward sword, as previously mentioned, experimented with breaking this formula a bit--its overworld was small and unlocked sequentially, so you couldn't explore it fully without progressing the narrative, and it gave players a "home base" to return to in skyloft which housed many of the puzzles and collectibles rather than scattering them throughout the overworld. This method worked... to an extent, but it also meant that skyward sword felt drastically different in its storytelling and how its narrative was presented to the player than its predecessors. this isn't necessarily a BAD thing, but i am of the opinion that one of zelda's strongest elements has always been the level of immersion and relatability its stories have, and the constant push to continue the narrative has the potential to pull players out of your story a bit, making skyward sword slightly less engaging to the viewer than other games in the franchise. (to address the elephant in the room, there were also obviously some other major issues with the design of sksw that messed with player immersion, but imo even if the control scheme had been perfect on the first try, the hyperlinear method would STILL have been less engaging to a player than the standard exploration-based zeldas.)
So when people say that botw was the first open-world zelda, I'm not actually sure how true I personally believe that is. I think a lot of the initial hype surrounding botw's open map were tainted by what came before it--compared to the truly linear, intensely restricted map of skyward sword, botw's map feels INSANE. but strictly speaking, botw actually sticks pretty closely to the standard zelda gameplay experience, at least as far as the overworld map is concerned. from the beginning, one of the draws of loz is that there's a large, populated map that you as the player can explore (relatively) freely. it was UNUSUAL for the player to not have access to almost the entire map either immediately or very quickly after beginning a new zelda game. (the size and population of these maps was restricted by software and storage capabilities in earlier games, but pretty muhc every zelda game has what would have been considered a large & well populated map at the time of its release.) what truly made botw different was two things; the first being the sheer SIZE of the map and the second being the lack of dungeons and collectibles in a traditional sense. Everything that needs to be said about the size of the map already has been said: it's huge and it's crazy and it's executed PERFECTLY and it's never been done before and every game since has been trying to replicate it. nothing much else to say there. but I do want to talk about the percieved difference in gameplay as it relates to the open-world collectibles and dungeons, because, again, i don't think it's actually as big of a difference as people seem to think it is.
Once again, let's look at the classic formula. I'm going to start with the collectibles and lead into the dungeons. The main classic collectible that's a staple of every zelda game pre-botw is the heart piece. This is a quarter of a heart that will usually be sitting out somewhere in the open world or in a dungeon, and will require the player to either solve a puzzle or perform a specific action to get. botw is the first game to not include heart pieces... TECHNICALLY. but in practice, they're still there, just renamed. they're spirit orbs now, and rather than being hidden in puzzles within the overworld (with no explanation as to how or why they ended up there, mind you) they're hidden within shrines, and they're given a clear purpose for existing throughout hyrule and for requiring puzzle-solving skills to access. Functionally, these two items are exactly the same--it's an object that gives you an extra heart container once you collect four of them. no major difference beyond a reskin and renaming to make the object make sense within the greater world instead of just having a little ❤️ floating randomly in the middle of their otherwise hyperrealistic scenery. the heart piece vs spirit orb i think is a good microcosm of the "it's too different" criticisms of botw as a whole--is it ACTUALLY that different, or is it just repackaged in a way that doesn't make it immediately obvious what you're looking at anymore? I think it's worth noting that botw gives a narrative reason for that visual/linguistic disconnect from other games, too--it's set at minimum TEN THOUSAND YEARS after any other given game. while we don't have any concrete information about how much time passes between new-incarnation games, it's safe to assume that botw is significantly further removed from other incarnations of hyrule/link/zelda/etc than any other game on the timeline. It's not at all inconceivable within the context of the game that heart pieces may have changed form or come to be known by a different name. most of the changes between botw and other games can be reasoned away this way, because most of them have SOME obvious origins in a previous game mechanic, it's just been updated for botw's specific setting and narrative.
The dungeons ARE an actual departure from the classic formula, i will grant you. the usual way a zelda dungeon works is that link enters the dungeon, solves a few puzzles, fights a mini boss at about the halfway point, and after defeating the mini boss he gets a dungeon item which makes the second half of the dungeon accessible. He then uses that item in the dungeon's final boss fight, which is specifically engineered with that item in mind as the catalyst to win it. Botw's dungeons are the divine beasts. we've removed the presence of mini-bosses entirely, because the 'dungeon items' aren't something link needs to get within the dungeon itself--he alredy has them. they're the sheikah slate runes: magnesis, cryonis, stasis, and remote bombs. Each of the divine beast blight battles is actually built around using one of these runes to win it--cryonis to break waterblight's ice projectiles, magnesis to strike down thunderblight with its own lightning rods, remote bombs to take out fireblight's shield. (i ASSUME there's some way to use stasis effectively against windblight, mostly because it's obvious to me that that's how all the other fights were designed, but in practice it's the best strategy for that fight is to just slow down time via aerial archery, so i've never tried to win that way lol.) So even though we've removed traditional dungeon items and mini-boss fights, the bones of the franchise remain unchanged underneath. this is what makes botw such an ingenious move for this franchise imo; the fact that it manages to update itself into such a beautiful, engaging, MODERN game while still retaining the underlying structure that defines its franchise and the games that came before it. botw is an effective modern installment to this 30-year-old franchise because it takes what made the old games great and updates it in a way that still stays true to the core of the franchise.
I did mention totk in my opening paragraph and you mention it in your ask so i have to come back to it somehow. Do i think that totk did the gigantic-open-world thing as well as botw did? no. But i also don't really think there was any other direction to go with that game specifically. botw literally changed the landscape of game development when it was released. I KNOW you all remember how for a good year or two after botw's release, EVERY SINGLE GAME that came out HAD to have a massive open-world map, regardless of whether or not that actually made sense for that game. (pokemon is still suffering from the effects of that botw-driven open world craze to this day. rip scarlet/violet your gameplay was SUCH dogshit) I'm not sure to what degree nintendo and the botw devs anticipated that success, (I remember the open world and the versatility in terms of problem-solving being the two main advertising angles pre-release, but it's been 7 years. oh jesus christ it's been SEVEN YEARS. anyways) but in any case, there's basically NO WAY that they anticipated their specific gameplay style taking off to that degree. That's not something you can predict. When creating totk, they were once again walking that line between old and new, but because they were only 3ish years out from botw when totk went into development, they were REALLY under pressure to stay true to what it was that had made botw such an insane success. I think that's probably what led to the expanded map in the sky and depths as well as the fuse/build mechanics--they basically took their two big draws from botw, big map and versatility, and said ok BIGGER MAP and MORE VERSATILITY. Was this effective? yeah. do i think they maybe could have made a more engaging and well-rounded game if they'd been willing to diverge a little more from botw? also yeah. I won't say that I wanted totk to be skyward sword-style linear, because literally no one wanted that, but I do think that because of the insane wave of success that botw's huge open world brought in the developers were under pressure to stay very true to botw in their designing the gameplay of totk, and I think that both the gameplay and story might have been a bit more engaging if they had been allowed to experiment a little more in their delivery of the material.
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felixravinstills · 1 month
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Coriolanus Snow's Visit to Dean Casca Highbottom + Highbottom's Death
—The Hunger Games: The Ballad of Songbirds and Snakes (2023)
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houndfaker · 4 months
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p3 reload experience so far
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queerdiazs · 6 months
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tease tidbit tuesday 🌙
hi <3 i was going to post a christmas/bad things happen fic today but @jeeyuns told me if i'm good by holding off till december i'll get a reward and, well, i do like rewards, teehee
so have a lil tease from deck the halls, not your family in the meantime!
“You’re like a wife,” Buck comments, yawning into the side of Eddie’s face. His breath smells like shit. “My little male wife.”  Eddie snorts. “‘M not little, baby.”  “Trust me,” Buck says, softly, and reaches down to cup Eddie’s dick through his robe and flannel pants and boxers, squeezing just this side of too mean. “I know you’re not little.”  Eddie hisses, thumps his head back against Buck’s shoulder, and says, “Buck—” “Good morning, boys.” 
tagged by @jamespearce9-1-1, @thewolvesof1998, @theotherbuckley, @daffi-990, @devirnis, @exhuastedpigeon, and @callmenewbie mwah
tagging @spagheddiediaz, @eddiebabygirldiaz, @jeeyuns, @shitouttabuck, @loserdiaz, @monsterrae1, @wikiangela, @wildlife4life, @try-set-me-on-fire, and @hippolotamus if any of you wanna share! <3
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bleaksqueak · 2 months
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see, ppl can say what they want about the resi 3 remake, but the remake got Mikhail perfect. Also i actually really love weird Puppy Nemesis lmao
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okitanoniisan · 3 months
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new rgg fans will never know what they missed back in ye olden days of the fandom (like, 2019), doubly so now that scott strichart's deleted his twitter and jon riesenbach's privated. twitter was so fucking fun and then whatever-the-hell at sega of america happened and caused a fucking snowball effect and now we have shitass localization and resulting discourse that makes every release nigh unbearable, misinformation, confusion, people complaining about "bad writing/mischaracterization" not realizing it's because of the shitass english loc, i'm sitting here like jesus christ these loc bitches massacred saejima's character voice, people will never see him as he was intended, as original yakuza 5 localization Correctly painted him, and now they're coming for kiryu. god help us. we used to be a proper fandom. before everyone was subjected to the remastered localizations and shaky eng characterization. no one had even played yakuza 3-5, people still called morning glory "sunshine" orphanage, kiryu was our only protagonist and people still called him "boring", it was beautiful...
anyway gaiden uses affective instead of effective because the current localization team is full of careless dumbasses who don't give a fuck about ensuring they're using correct english grammar and this is not an isolated incident
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#ada speaks#ive been playing through the series again from 0-5 and. yeesh#it goes from LIFE IS GOOD. LOC IS GOOD. to. oh.#yakuza 5's original localization is near perfect and they couldve made it better but instead#they opted for the cost cutting approach and decided NOT to retranslate and instead#just fucking. re-localized the localization and SO much is wrong. so much.#im playing simultaneously with a friend (myself on ps3 them on pc) and seeing the differences#and it happens in y3r and y4r too where#the original line is localized > the remastered line takes it and runs with it bc they have no original translation context#ie. in 3 rikiya says he likes 'wild' dancers. (re: strip club) it gets localized to be him liking 'aggressive' dancers.#in 3 remastered he says he likes AGGRESSIVE DOMINEERING WOMEN and that gets his Gears Turning#or. in 5 shinada says that uno is 'a little sad up top' re: his hair. and 5 remastered he says 'kinda mopey'#because they misunderstood the original english loc and so. completely fucked up the line to mean something else entirely#its like broken telephone#the same is SOMEHOW also happening in 8... i dont know HOW but somehow it fucking is#meanwhile im revisiting zero and going OH YEAH GOOD CHOICE. THAT MAKES SENSE. GREAT WRITING. WOW THAT'S AN A+ INTERPRETATION OF THAT LINE.#i miss the old loc team so bad. bring me back.#its mostly frustrating because i can see the shitass eng writing and still enjoy the game beneath it (unless it's not voiced.) but#i feel so bad for everyone flying blind and forced to take the loc at face value#its been like this since lost judgment but the main story was Fine (if a bit rushed) because. scott was still doing his thing#the substories in lost judgment also felt like they were of the same calibre (shit.) as remastered and. idk.#it seems like its been a shitshow at SoA behind the scenes for Years#and it shows.
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edge-of-nowhere · 10 months
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One fun thing about bg3 vs dragon age games is that in dragon age, I can't think of a single character I didn't like off the bat, or at least wasn't vaguely interested in. Like yeah some of them are jerks, ogrens a little annoying sometimes, they all do bad things, but they're all easy to get attached to, then it's later on that some make decisions that hurt or disappoint you. But with balder's gate? I genuinely disliked several party members immediately. They were uninteresting, mean, annoying. But you keep playing, and you learn about them, and suddenly you realize they've grown on you like fungus and they have very deep and cool lore and thought and emotion and you get to slowly see them open up!! Both are so much fun!!!
Then again I've barely started my bg3 playthrough so who's to say ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
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serenanymph · 1 month
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Heads Up Seven Up
Tagged by @faytelumos um.*looks at smudged notes* a while ago. Find his post over here. Gently tagging uhhh @space-writes, @macabremoons and @scribbling-stardust, pulling from Beast book 2, Witch's Book:
It’s later in the night – when they’ve brought out the cake and sang ‘Happy Birthday’, and Zephyr has blown out all six candles (one of them larger-sized) – that Madge wanders out of the kitchen where mama and baba are divvying up the cake to track down Zephyr and Kas, who’ve somehow vanished in that short amount of time. The backyard feels quieter than before: peaceful, now, as if all the world is fast asleep. Madge inhales, again, the same way she did earlier with the cake, breathing in the scent of spring – stretching her arms out to the side, her fingertips straining, her head tipping back to look up at the sky. The longer she looks, the more stars seem to appear, spreading out and multiplying, thousands of tiny glittering diamonds spilling across the black. The breath she takes in morphs into a yawn. Murmuring, from up on the roof. She spins towards the ladder leaning against the side of the house, and ah – they must be up there, then.
taglist (lmk if you want to be +/-): @deer-in-headlights-stare, @allianaavelinjackson, @arctic-oceans, @space-writes, @reneesbooks
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coffeemira · 10 months
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need an age regression/de-aging fic where a post-KH4 riku has to take care of a younger sora, and bb sora is just completely awestruck over how strong and kind and pretty (and tall!!) his best friend riku got… and is so transparently smitten that riku, who is actually dating present-day sora, is just like: wow we really were oblivious how did either of us miss sora’s glaring crush on me??
#soriku#i’m picturing like… sora right before kh1 or post-kh2#old enough to have butterflies over this other riku but not quite old enough to know what it means yet#just a puppy crush#there’s angst potential too if it’s kh2 sora before he found his riku#so he throws himself sobbing at older riku#but a BBS sora bouncing around teen riku would be very cute also#anyway i would write it myself but i don’t have the time#also am not confident about writing children#i just want riku getting to see firsthand that he wasn’t the only one pining for years and years#and that sora always loved him even at his worst#8yo sora doesn’t care that his riku teased him sometimes he still wants to play games with big riku#10yo sora doesn’t understand why his riku said they’re too old to hold hands#and is thrilled that big riku is happy to give him hugs and ruffle his hair#kh1 sora doesn’t care about their old ‘rivalry’ or that his riku was working with maleficent#he is just overjoyed to learn that riku came back to the side of light and that they get to be friends again#kh2 sora is loud about how much he missed him and very impressed by how far riku has come as a keyblade master#(also blushes when he sees him working out and then is confused as to why)#(i am thinking of that one manga panel where sora talks about riku’s “big arms” and how he can carry big logs by himself lmfao)#any of these soras would follow a cool older riku around like a duckling and be wowed by everything he does i am convinced
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caitlyn-kirammans · 2 years
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Overwatch 2 Animated Short | “Kiriko” ↳ "Kanezaka is under my protection."
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arashi-no-saxlphone · 2 months
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So while another Gear game would be cool (pretty likely given the success of Strive and the way a few characters still have things they could explore in terms of narrative although obviously another game would be far off into the future, we're nowhere close to done with Strive lol) I think remasters of games like Missing Link and Slash would be very cool. Just less mechanics but they finish the games this time. "You just wanna play slutty Missing Link Axl" fuck you it's my post isn't it?? Make your own
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