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#which brings me back to my main point is that anything that isn't new is just. botw again
moonscape · 2 months
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okay i'm going to be nicer to totk for real now *deletes most of my drafts*
#bwark#god i'm fucking trying to have some kind of epiphany here where i can have it all click and be like ''even if i have my problems i can still#get enjoyment out of it'' but this game makes it so damn difficult#''i can discuss the story'' wait nope can't. story sucks ass and butt#''what about the exploration? that was the best part of botw'' uh no can't do that when the surface is practically the same and there's no#substance to the sky or the depths#''gameplay?'' i don't like ultrahand. which sucks when that's 90% of the gameplay#i respect the work that must've gone into it and the creativity it's drawn from fans but making one gameplay aspect literally ALL YOU DO#runs the risk of alienating people who can't get behind#and sure other zelda games have their gimmicks but it's different#like take tp for example. i get that the wolf mechanic isn't for everyone. but aside from the early game twilight sections and a few sparse#puzzles in the later game you're never really forced to play as wolf so it doesn't overstay its welcome#god i just remembered that totk turned wolf link into meat chunks. another thing they took from us 😔#actually on that genuinely why couldn't they just bring him back?#like you're reusing a ton of shit from botw anyway??#which brings me back to my main point is that anything that isn't new is just. botw again#shrines are back but they're uglier. dungeons are the divine beasts but in a new coat of paint#why did they add more shrines to the game anyway? like you'd think they'd at least lower the number because fans didn't want them to return#the SINGULAR leg up i can think of id the bosses. yeah i love botw and i'll hold my hands up and say that a lot of the common complaints for#it don't bother me personally but yeah the blights absolutely sucked#divebombing colgera with the dragon roost theme playing was the closest thing that this game came to giving me an experience#okay i'll shut up now I'M GOING TO BE NICE EVEN IF IT KILLS ME
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mythologyolympics · 5 months
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Ancient World Dashboard Simulator
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🐢 aristotlestortoise Follow
I'm so sick of these philosophers waving dead chickens around to prove their point like that's not contributing to unnecessary food waste when children are starving in Gaul
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🦷 diogenessimp Follow
and who says they didn't eat the chicken afterwards you presumptuous garum sipper
besides how would that benefit a starving child in gaul diogenes did that in athens thats like 6000 stadia away from gaul
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🐢 aristotlestortoise Follow
As if donating a day-old chicken that had been used as a prop isn't a hazard for food poisoning or something geez
How about you bring in a live chicken and demonstrate your point with that and then donate it to a godsdamned farmer who can do something with it
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🦷 diogenessimp Follow
look neither of us understands diogenes whole school of thought as well as he does and if he thinks using poultry for props is the best choice then imma trust he knows what he's talking about
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🦣 giantwoolybones
do you guys know that you are arguing about a dead chicken
24,874 notes
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👨‍👦 corophilus
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not to be an art critic on main or anything but has this sculptor ever heard of a dynamic pose
#a boy this age would be moving!!
3 Notes
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✊ p-o-p-u-l-a-r-i-s Follow
The people just don't seem to care about how Caligula keeps beginning new construction projects with public funds. People are homeless and starving and he puts up a new theater in the middle of the city as if we need that.
Now he's claiming to be a god?? Plus there's rumors he has sex with his horse.
It's very important that you contact the members of the senate to let them know the people are ready to rise up if they don't depose Caligula. We should get organized and flood the streets.
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🎽 crixusstan
I see you not reblogging this. Come on, this should have 200k notes
14,381 Notes
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💸 achaemenid Follow
Dude, this invention of the coin is so iconic. Cyrus is gonna go down in history for this one. I mean that in a good way.
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🪙 lydianmetallurgy Follow
Sorry but Cyrus stole the entire concept of the coin from us and I'm sick of people acting like we didn't have contributions to make to advancements in science and culture just because we were conquered by your stupid empire. Cyrus is a tyrant and just wants to gather as much power as he can.
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🦁 daniyye
Cyrus let my people go back to our homeland, so he's all right by me
#by the rivers of Babylon we sat and wept when we remembered Zion #now we don't have to do that anymore!!
18 Notes
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🥇 gladiatorheadtohead Follow
Remember, you're voting for who you think would win the fight, not who you like the best.
24 Notes
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🐺 lyca
just left my den and there's just 2 human babies lying on the ground all alone
wtf do i do
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🐺 lyca
so i happen to already be lactating so i guess... i just have 2 more cubs now?
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🐺 lyca
guys these babies are so cute. i think they're going to do great things one day
#personal #do not reblog i mean it this time 6 Notes
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🍆 miletus-leather Follow
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The best sex toy shop in Miletus. Come see our selection!
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🦌 artemisbow Follow
I'm not one to harsh on a small business trying to make it but I've been to this shop and women are an afterthought here. You'd think the only people interested in dildos were men the way they act here.
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🍆 miletus-leather Follow
Women should be weaving and taking care of their children, not coming into our sex shop.
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😈 hermescock Follow
K
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🐐 blessedsatir
U
64 Notes
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respectthepetty · 3 months
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I don’t think Jin had to do anything worse than the other boys. Just turning his back on Non or not saving him would be enough of a betrayal since he seems to be the only one who cares about Non.
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Anons, I'm gonna answer both your asks with one post because they are connected since, to me, Jin is the main character and White is the final gay, but first, remember this:
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I'm watching the same show as y'all, so my Wild Ass Theories are based on vibes and vibes alone, but even though I don't believe in the supernatural aspect of it at all, the boys within the show do, which leads me to constantly question if the boys were willing to sacrifice one boy for all their dreams to come true when it seemed like all hope was lost for their futures?
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In the past, the boys went out to shoot the film in episode six with Tee playing the killer, and Non being a victim.
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I think there are two killers (Phi and Tan) in the present because there were two killers in the past, Non and Tee.
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Yet, in episode six, we only saw Tee as the killer before everything blew up and the boys were called into the police station, but Por was determined to continue filming.
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They may have filmed a lot more than what we saw, and we'll get even more flashbacks of that, but I think they hadn't filmed anything else, and what footage we know exists is filmed AFTER this entire police incident.
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These boys were already vicious to Non before that, so am I supposed to believe they went back out to that forest with Non and the best intentions of finishing the film?
NO!
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Episode two, 12:50-15:00. These boy did something even bigger to Non, and Every. Single. One. Of. Them. Was. Involved! Up until this point, we haven't seen Fluke or Jin actively do anything to Non, but at that table, every boy acknowledges they, collectively, did one really bad thing to him three years ago.
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Jin cared the most about Non and he keeps insisting that Non isn't dead, just missing, while the others are convinced Non is dead, so if they had killed him, they would know he is dead, but if they deserted him out there in the forest as some sort of prank or wishful sacrifice, Non's whereabouts would be fuzzy.
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Which finally brings me to the asks:
Jin has to be the one to convince Non that all is well for Non to go along with this second trip since he is the kindest one, and the one who convinced Non to work with them on this movie in the first place. Jin has to be an active participant in Non's downfall. He is the main character, and it demands he not be passive in his role .
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And that would make sense why Phi and New, Non's brother, are out for blood, specifically Jin's.
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We don't know if New is an older brother or a younger brother.
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So if the brother is even present at this House of Horrors, it could be intelligent and kind White who is in computer engineering and dating Tee, or it could be asthmatic Tan.
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Who needs to smoke to control himself and his nerves.
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Both boys joined the group AFTER Non disappeared, so both could be the brother since Non's parents would likely bring their other son back home if his brother went missing, but since I think Tan is the second killer and therefore the brother, that leaves White . . . who I've mentioned wasn't supposed to be there.
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Unlike Phi, who hasn't heard any of the noises or seen any of the figures, Tan thinks he saw something in the house, and White has seen a rash on his skin, heard a noise in the forest, and seems genuinely confused by everything that is happening like finding out his boyfriend's uncle is being convicted of money laundering, but he could be acting.
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Which makes me doubt his adorable little face sometimes, but it's also why I think he will be the Final Gay.
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He may be small but he is mighty and he has proven several times that he will survive by connecting the walkie-talkie, finding the gun and the cord to watch the footage, and by being kind and caring.
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Which are the perfect characteristics for the lead role because the script needs a new main character once all the other characters are killed off, including the original main one.
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Therefore, in my Wild Ass Theory, White has to be the Final Gay because once the current main character is dead,
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he'll be the new main character.
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In order to be the last man standing, a few sacrifices have to be made.
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And the boys already proved that.
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starplanes · 4 months
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been debating saying something about this for WEEKS but it's been nagging at me so:
we all remember that anonymous ad account? there was a big kerfuffle about it - personally I was very annoyed how the account would constantly bring me up and occasionally say wrong things about me, but I know other creators had issues with what was being anonymously said about them.
Months ago I did find out who was behind the blog - an audio drama creator I have never spoken to. They were a member of the AD Lab Discord Server, and at least two mods of that server knew about the blog and were helping anonad with their posts. The person behind anonad seemed to really look up to these mods, who had more experience in the industry. The creator of Regina Prime (referred to henceforth as J) might not be strictly "behind the blog," but they were helping with it, and I would guess manipulating anonad to push specific messages, knowing anonad looked up to them and using that to their advantage. This is why the account would constantly bring me up - while I've never spoken to the point person on this account, I've rubbed shoulders with the mods. It feels really weird that these people would post about me anonymously while I was chilling in their server.
It also rubs me the wrong way that these mods styled themselves as community leaders, "professors" of the audio drama lab, helpers of new creators... but behind the scenes were actively stoking the anonymous, public shit talking of other projects. I've kept quiet about it cause I'm tired of "drama," but I feel culpable having in this knowledge and not sharing it. I feel bad that new creators are finding community with and getting advice from people who are willing to turn around and hinder their crowdfunding campaigns or stoke personal rumors behind their backs.
And I mean this in the most literal sense - one of the creators who had their crowdfunding campaign posted about by the anonad account has a different project they're "incubating" with the AD lab. J read over and encouraged a post ripping into a crowdfund before it was posted, then a month later approved a project for development in the lab by the very same creator whose crowdfund she helped end. Yikes. it seems like the purpose of this all was to criticize other campaigns they saw as "competition" - which we in the community know doesn't actually exist - while using the person behind anonad for plausible deniability so they wouldn't get in trouble for tearing their colleagues down over anything they could.
I'm tired of J's facade. I'm tired of knowing that people who trust these mods have been anonymously hurt by them. I'm tired of J and HR (of Packhowl) threatening my friend in private and lying about her in public, all because they sent her screenshots revealing the mods' level of involvement with the blog. HR may not have been involved from the beginning, but she and the remaining mods are helping to keep everything quiet. The facade remains, the trust remains, the lies remain, and all the moderators are responsible.
This isn't one-off behavior from the people who were seemingly manipulating anonad, and I'm done hiding their actions for them. I've hesitated in part for so long because I feel that the "main" person behind the account should not be named, and I worry these moderators will name them to deflect blame. I hope they won't.
Edit: removed first names per a request
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downtroddendeity · 2 months
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@turnkeyassurance saw your tags and figured I'd take the opportunity to pause my descent into madness to give my more sober opinions on the Ni no Kuni franchise, lol. (Warning: I am a humongous JRPG nerd)
The NNK games are really odd ducks, quality-wise. You can call either one a good game or a bad game and call either one better than the other, and any combination of those opinions can be something I think is entirely justified. Both of them have things they do remarkably well and also serious, profound, deal-breaking flaws, and the really weird thing is that there's almost no overlap between those two lists for the two games. What clicks and doesn't about both of them is going to be deeply individual.
What Ni no Kuni: Wrath of the White Witch does, with resounding success, is Vibes. It sets out at every single step with the goal of being a playable Ghibli movie, and it sticks to that principle. It's all about beautiful, cel-shaded whimsy. It's a game for people who want to feel like they're wandering through the meadows in the movie version of Howl's Moving Castle. There are lots of puns, and you can befriend all the random encounter monsters and feed them ice cream.
But that's also its Achilles' heel: because it's dedicated entirely to imitation, it has trouble bringing things to the table that are really its own. It has the visual and narrative aesthetics of Hayao Miyazaki's films, but it doesn't have the raw emotion at the heart of them. And as a game, its mechanics combine the clunkiest features of menu-based combat and action RPGs, and while everything about the Pokemon-esque mechanics seems designed to encourage players to collect and experiment with them, the balancing turns attempting to do that into a miserable grindy nightmare.
The other problem is that it... isn't actually the first Ni no Kuni game. Wrath of the White Witch is, in fact, a remake of the Nintendo DS game Ni no Kuni: Dominion of the Dark Djinn, which was never released outside Japan. The reason for this is pretty easy to explain, because DDD had another gimmick besides its aesthetics: it came with a real-life physical copy of the wizard spellbook, and the player had to look things up in it and draw sigils on the DS touchscreen to cast spells. So, we've got a high-effort remake that had to completely cut the central mechanic... and which also expanded the plot so that the original main villain was no longer the primary antagonist. This results in a game with what is very clearly a final dungeon and very clearly a final boss and very clearly a resolution to the story, which suddenly has a completely different plot dropped on it like a fucking anvil that it expects you to be just as invested in even though it hasn't had anything like the same level of buildup.
And ironically, this is almost the exact opposite of the biggest problem with Ni no Kuni 2: Revenant Kingdom, a.k.a. the one with my new blorbo, the President of the United Union of Eagleland. 2 is an effort to try to cement an identity for the series that can be its own, rather than requiring them to depend indefinitely on borrowed Miyazaki nostalgia. It just has the teeny-tiny, itsy-bitsy problem that at some point in development it had a budget shortfall so bad that you can finish the game without ever realizing that there is a continent-sized crashed interdimensional spaceship on the world map.
This game has had a machete taken to it. Don't get me wrong, I genuinely respect the work they did to make what they could with what they had, but you can see the signs of massive scope cuts to literally every aspect of the game. The back half of the game has almost exclusively recycled enemy and environment assets; voice acting has been trimmed down to canned voice clips; the catboy protagonist's ears and tail are barely animated; one minigame was so inadequately playtested that a level 16 mission is massively harder than level 50 ones; and while whatever restructuring they had to do to the main plot still left the final version with a more solid and coherent central arc than WWW in my opinion, it also left a lot of truly gaping plot holes, like oh, I don't know, why the President of the United States got turned into a 19-year-old.
Literally, they just. Entirely forgot to explain that. Half the DLC is just the writers scrambling to fix stuff like that and add a bunch of character development that should have been in the base game.
However, despite all this, I personally enjoyed NNK2 more than NNK1 unironically, not just for Rolandposting reasons. Compared to the first one, it plays much more smoothly as a straight action RPG, and while it can't provide the same knock-your-socks-off aesthetic cohesion, to me it seemed a lot more heartfelt- that is, like a game that was made because people had a story they wanted to tell.
But, well, we wouldn't be here if it wasn't for the non-unironic reasons, because the story they really, genuinely wanted to tell was about a magical catboy growing up and learning to become a leader, and somehow, miraculously, they really thought that was the story I was here for too when they opened the game with the President of the United States being isekaied by Nuke-kun.
Sorry, guys, I have a crippling addiction to dramatic irony and my day job is tech work in local politics, you could not have more laser-targeted this at making me specifically laugh my ass off if you tried.
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cleabellanov · 2 months
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Jet-Skiing through Identity: a deep dive into Mobius M. Mobius (part 1) 🚤
The story started when you said hello.
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Our first interaction with this character dates back almost three years now, on the 9th of June 2021. That was when the first episode of the Loki series was released.
So it goes: we see Mobius at the guiding side character, someone to follow in this vast new space the main character is suddenly thrown in. He is a calm, steady figure. However, his serious status as an analyst not cancelling a friendly character. The first ever shot in the series introduces Mobius under the sunlight. The following scenes show him speaking French to a little girl, proving a soothing behavior despite the tight situation they were in.
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For someone who works at the TVA, he shows to be quite open minded. He, of course, has a very analytical mind - while still considerating he could think outside the box, whereas other of his colleagues wouldn't accept that a box exists. Even having studied variants, having a focus point is Loki, and knowing the danger it would bring to have to trust one, he still gives this variant a chance. More than that, he takes full responsability for it: when Ravonna says: "If anything goes sideways, it's on you" he responds with a relaxed "Okay".
The first impression Mobius leaves is, therefore, one of a relaxed, almost joyful one.
Although meant to be playful, his response to Loki's threat to "burn this place to the ground" with a flippant "I'll show you my office, you can start there" hints at a potential underlying dissatisfaction with his own situation within the TVA.
But that's not all, and when the easygoing dialogue doesn't work to get under Loki's skin (which couldn't have happened so easily anyway) we get to see where studying variants brought Mobius: to knowing how to manipulate through emotions, using the information at his hands. The only way to get Loki talking was to shatter the illusion he was maintaining, and Mobius knew that. Being able to see this variant for what they truly are proves his smartness, but "lack" of empathy. However, it is more of a block than a lack- for the sake of efficiency- as a consequence of not only working, but living your entire life in the TVA. As a consequence to this, great strenght is also required to keep your true nature instead of just letting it be erased by time and the utter dedication to the time keepers- the only beings allowed to tell right from wrong. Mobius proves that strenght too.
Then, in the second episode of the series, the frame narrows down: from the big scheme to a lower one. Now, a more comfortable theme seems to be growing in the atmosphere between these two characters. We can see Loki sitting with his feet on a desk, magazine in hand, having a small quarrel with Miss Minutes. This is when we find out that Mobius still has more to introduce about himself. There is something that gets him closer to the viewers: having a personal interest with no specific corrrelation with the rest of the story: jet skis.
Going on the first mission of finding the rogue Loki variant (Sylvie, as she is later called) Mobius doesn't let himself be fooled away by Loki's silver tongue, even if in attempt to give him the chance he brought him in for, he almost gets into his play. "You almost had me for a second. My ears are sharp too" Therefore, this character with a first impression of a calm guide and a comic relief isn't to be underestimated. Just because he believes in his cause (collaborating with Loki to fin his variant) it doesn't make him a fool. -> If you have to courage to believe in something impossible, you also have the strength to make it possible.
There is also a soft jelaousy in his character; and seen not only in his attitude towards Loki finding an ally in Sylvie. It's there when talking to Ravonna Renslayer about "other analysts", and the traces left by them in her office.
This might appear as a personal pride, when for Mobius, it is more like a fear: he's afraid of being abandoned or replaced. (Remember the "Who's gonna miss an old analyst with a heart of gold" from season 2?) This internalized feeling therefore translates to the jelaousy we see on screen (or the blocking of emotions once again, but we'll get to that later).
Ravonna's "I know you have a soft spot for broken things" reveales how this character always cared, maybe more than he should have. This desire to help Loki get better (spoiler: he succeeds) is rooted in his own heart, in need of the same care he is giving away. -> Look at you comforting others with the words you wish to hear.
It also grows quickly into something more, that strictly has to do with this variant, a sympathy that is not put into words, but is seen in actions.
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He once again proves to be gentle with Loki, despite the latest mission not going the way he was supposed to. He's stubborn, still wanting to go his way even when there are so many others: safer, and that conform to the TVA. He wants to give Loki his daggers back (LOVE IS A DAGGER WHO?!?), clear proof that he is confident in what he is doing. While the potential consequences outweigh his previous actions , Mobius's determination stays the same.
The one unforeseen factor that disrupts his meticulously ordered plan is Loki's escape through the time door after Sylvie bombed the sacred timeline. For the first time, we see Mobius's cool crack, his frantic calls of "Loki!" echoing in vain.
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jgnico · 6 months
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maybe this is just my very hot take but I think people who want gojo to be relevant in jjk beyond what he has already done so far don't get the story. anyone who criticises yuuji as the mc doesn't understand jjk. it's confusing to me how gojo's entire goal is to prepare a new generation of sorcerers to be able to overthrow the system, seeing the young generation consolidate after his death even in such a disastrous situation and having such a big focus on the difference between gojo's generation and the kids and then having readers say stuff like "I want gojo to come back to defeat kenjaku". I swear it doesn't make sense to me how you read a story for over 200 chapters and still miss the point. yeah it's understandable to not get all the references or symbolism but the core of the story, really? the main message? I agree that there's criticism to be made about jjk and I'm one of the first to jump on the wagon when it comes to certain things but I really think gege receives an undeserved ammount of negative criticism for jjk. I also think gojo's death was obvious for a very long time but anyways. hope you have a good day, nico :)
Piping hot take, scalding even, but also one that I completely agree with.
I'd also like to point out that despite Gojo's position as the strongest of the modern era, and therefore someone that you would expect to have a large impact on the story by winning the fights that he's in, has never actually won a significant fight in the antagonists' favor.
The Jogo fight? Jogo and Hanami get away. The Goodwill Event? Hanami gets away and Mahito steals 3 death paintings + the school's supply of fingers. The first Toji fight? He loses and Riko dies. The second Toji fight? He wins, but it doesn't matter because killing Toji at this point wasn't necessary. The Shibuya fight? He gets sealed with the only major loss for the antagonists being Hanami and the transfigured humans in b5f. The Sukuna fight? He dies without dealing any lasting damage to Sukuna.
But it isn't just Gojo that isn't getting anything done for the older generation. Nanami dies to Mahito without killing a single antagonist in Shibuya. Mei Mei flees after almost dying to Kenjaku. Naobito flat out dies to Jogo after the Dagon fight.
As a matter of fact, the antagonists dealt more damage to themselves in Shibuya that anyone from the older generation of Sorcerers did. Choso quite literally takes himself out. Toji kills Dagon after Megumi makes it possible for him to get to him before taking himself out. Sukuna kills Jogo. Kenjaku exorcizes Mahito after Yuuji and Todo + Nobara nearly kill him.
Even more recently, you have Yuki dying to Kenjaku and Kashimo also dying to Sukuna.
All of this only reinforces the point that the story isn't about Gojo or any previous generation accomplishing anything. They're there to be an example; to show us, the audience, how jujutsu society operates and fails it's sorcerers, and to reinforce the themes of the story, but more importantly, to be an example for the students of what they need to surpass in order to achieve what no other generation could.
There are things that I absolutely will ctiticize Gege over - namely, his extremely limited use of his female characters that aren't Maki - but I agree that there's a lot of stuff that the fandom gives Gege shit over that they wouldn't if they understood/cared about the story more. Gege isn't a bad writer and JJK hasn't gone downhill as much as people like to say it has. Likewise, he isn't a bad writer for killing Gojo when everything in the story leading up to that point told us that Gojo would not and could not win that fight. And he won't be a bad writer if he never brings Gojo back when there isn't a single good reason for him to do so.
Which leads us inevitably back to the same question that I asked a while ago: For the people that fully believe that Gojo is going to come back; Why do you want that to happen and how would it benefit the story?
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maximumqueer · 2 months
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I adore Monkey D. Luffy as a protagonist so much, it's not even funny. He is such a wonderfully written character that fully shattered all of my expectations of him when I first started the series 6ish months back (shoutout to the live action series for actually being good and getting me to take that jump).
Like, the main thing holding me back from the series wasn't even the episode/chapter count, I powered through shit like Supernatural and Doctor Who as a kid, long series don't intimidate me all that much. What did stop me from watching it was my assumption that Luffy was going to be a 'typical' Shonen protag, whose main character trait would be being really strong and not much else. I was expecting him to be a flat audience stand in that the young teen boy demographic it was originally aimed for could project their power fantasies onto. I was expecting a stereotypical hero's journey paired with an everyman protagonist.
Which is why when when that trope was completely subverted in the first chapter of the magna/when we learn about his first backstory in general, I was pleasantly surprised. Shanks doesn't take Luffy under his wing, isn't the person who brings Luffy into the world of pirates, Luffy is the one who sets off alone after Shanks refuses to take him, leaving Luffy to his devices to pursue his dreams.
An issue I have with the hero's journey is that it feels formulaic to the point of robbing the MC of agency (obviously not all stories that follow the hero's journey do this, it's just a semi-common pattern I've noticed) . The mentor figure brings the protag into the strange new world, often times without the protag knowing anything about the new world they are entering, and in many cases, did not actively choose to enter. Which is why having a protagonist like Luffy, who is very active in his own story, who decides for himself to be a pirate, and who has strong and consistent characterization to explain his decisions and actions is so nice to see.
A small, silly little moment that really exemplifies this for me is real early on when it's just Luffy and Zoro in the little dingy, and Luffy attempts to catch that bird and instead gets carried off by it to Orange Town. Like, it was obviously a plot device to get the Luffy and Zoro from point A to point B, but instead of having the bird swoop down and snatch up Luffy, making him passive in that moment, Oda has Luffy be the one to engage with the bird first. It's such a small detail, but really stands out to me as an early example of Luffy's decisions directly leading plot advancement.
Anyways, love Luffy. He is my favorite chaotic little gremlin who will now forever be bouncing around in my head like a game of Pong.
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bionicle-ramblings · 8 months
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I mean this in the most inoffensive way possible, and this is purely my interpretation, looking back now that I've caught up more on the lore and read up on on the books and rewatched the movies:
Vakama is a very anxiety coded character
My evidence is more interpretation that anything else, but let me explain:
We all know how Vakama's story starts: he's an esteemed mask-maker in Ta-Metru, good enough to surpass his teacher and have the Turaga choose him to make the most powerful Kanohi mask of all time(pun intended), he's got friends he enjoys his time with, he has a good thing going for him, even if his city is overrun with Vahki that will attack on sight, there's a homicidal plant that's trying to kill everyone, and Ta-Metru isn't the most livable place to be, all things considered, but Vakama is at his most stable as a Matoran.
I don't have a lot of or any background on his Matoran life to really point out anything that comes across as anxiety, but I will say that Lhikan giving him the Toa stone and Lhikan's capture gave Vakama some kind of survivor's guilt, seeing as how Nidhiki literally threatened to burn Vakama alive if Lhikan didn't hand himself over.
Where we loop back to anxiety territory is the visions Vakama has, or rather what the visions could represent. Anxiety is often referred to as "being afraid of the future," and the future is something Vakama sees due to his visions. The closest I can think of that can be a real life interpretation of the visions(what it could be IRL) are panic attacks or anxiety attacks, nothing severe, but big enough that almost everyone who sees it chalks it up to, "being cross-wired."
Some other things that come off as anxiety coding are when Vakama still makes the Mask of Time, despite still being a Toa, when Vakama tries to feign confidence and gets irritable when he's trying to rescue the rest of the Matoran and is trying to do it as fast as possible, even snapping at and lashing out at his friends. Granted the latter, getting haughty and trying to get the job done quickly, seems to be more the result of Vakama internalizing Lhikan's sacrifice and last words, doing so in a, "he said he was proud to call me his brother, so now I have to keep him proud, even if he's not here to say it," which is a line of thinking that could bring us back to anxiety
In terms of how making the Mask of Time can be seen as something to do with anxiety, this requires a bit of a personal lense to view:
Have you ever been at a point where a big event or thing is coming up and to keep yourself from focusing on it, you try to focus on something else? For instance, if you were stressing about a new semester of school starting or a job interview or a test, have you ever tried to take the focus off of it by doing something like cooking a meal or writing ina journal or drawing? Just a small thing you're used to doing that both challenges you, but is relatively stress-free?
I imagine Vakama is doing mostly the same thing. With no sugar-coating at all, he's stressed the hell out about being a Toa and cannot really express that or back out because he was chosen, so he resorts to making the Kanohi Vahi; he's a skilled mask-maker and his job was to make masks, which he was very successful in. I also imagine it's a bit of a bargaining thing for him, like a sort of, "If I can succeed in making this, I can succeed going forward," thing.
There are smaller things that are also possible pointers or shows of Vakama's implied anxiety, namely how he chooses a weapon most familiar to him from his time as a Matoran(the disk launcher), how his mask power is invisibility, which I've personally felt sometimes when I was having anxiety moments("I don't want to be here right now, I don't want anyone to see me"), and just how quiet Vakama is in general, being someone who possibly wouldn't be noticed as much if he weren't the main protagonist in LoMN; I'm pretty sure if it was Matau or Onewa we were dollowing, Vakama would be an intriguing background character similar to Nuju, only slightly louder, so to speak
This was just a random thought I had, and most of it is just what I interpret, and sorry if it doesn't make a lot of sense😅
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asimplearchivist · 5 months
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A Proposition for Potential PMD: Explorers Remakes
If and when Nintendo remakes PMD: Explorers (preferably optimized/combined as they did with Sky versus Time/Darkness, like they did with Red/Blue Rescue Team into DX), I think it could work as an open-world game like Legends: Arceus.
Hear me out.
We don't exactly know the context of the hero being brought to the world in the first place: in PMD lore humans apparently exist in the world but are exceedingly rare to come across, like unicorns it seems like to me. What if the reason for this is because humans can only exist in the PMD world if they're brought there?
It's implied that a higher power than Dialga returned the hero after they disappeared from the timeline, and who is above Dialga?
Who brought a modern human into the world of Hisui?
More thoughts below:
I want, more than anything for the reboots, for there to be an elaboration on what it was like in the future between the hero and Grovyle (and the other members of the investigation team, whoever they were besides Celebi), but this would require a certain amount of personalization for the human!player due to the implementation of character customization in most of the recent games.
The solution? Present it like Legends: Arceus.
Show Arceus approaching the hero to help save this world from time (minus the phone, obviously). Whether or not he wipes the hero's memory of their time in their world is debatable, but I think that would be an interesting dynamic to see the hero willing to sacrifice all knowledge of their life prior to being sent there—it would give a similar feeling to the mystery of the base game, and limit the hero's knowledge to match new players' for plot polishing.
Your main question might be, 'Fisara, the whole point of these games are the mystery dungeons! How can you have an open-world game like Legends: Arceus, which has a set map, and use it this way?'
I propose to you the concept of labyrinths.
Hypothetically, one could construct a basic structure of a map of any given dungeon, sort of like Legend of Zelda dungeons, but have the individual rooms/pathways randomized like normal. That way you have an entrance and an exit, but if you don't make your way through the mystery dungeon correctly, as normal, it spits you back out at the beginning.
I say this because the concept of having 'floors' can pose immersion issues since this format would have to be more realistic—having random staircases littered throughout the place wouldn't make very much sense.
However, one could break down the dungeons into levels, especially since many of them are located either in caves or mountainous regions; like switching between main rooms in LoZ dungeons, again, just sealing them off so you can't go back—more of a gradual descent.
For plains/forests/et cetera, it could simply be the winding trail through these places on the same vertical plane, presented as zones or sections instead.
Items and Pokemon could still be randomly generated like Sword/Shield and Scarlet/Violet, as well.
While the idea isn't perfect and definitely would need some refining to make it feasible, I feel that it would work.
So now that the player as a human is established, the 'modernization' of mystery dungeons solved for the most part, what about the story?
I think the reboot's plot could be the same as the base games, perhaps with added scenes in the time gaps to fill out the plot more—you wake up as a Pokemon, save the world, go through the post-game, you know the drill.
I definitely want them to bring forward the Special Episodes, likewise, and maybe add some more! I'd like to know how Chatot and Wigglytuff met, more about Wigglytuff and Armaldo/Team Charm, and some of the other Guildmembers and side characters that didn't get spotlights.
Where I propose that it differs is my own personal canon, but I'll try to keep it general.
It would be required that the team reaches Guildmaster Rank before this could happen, and that Darkrai's situation has been settled. (Whether or not there's an implied time skip or not, I don't know.) But one day your partner asks you if there's anything you wonder about regarding your past, and you could be presented with two options:
'I wish I could get my memories back,' or, 'I wish I knew if Grovyle is okay.'
This choice doesn't really divert any changes, just the order they take place in, if that makes sense.
Your partner agrees with you, whatever you say, and it falls to the back of your minds until you happen to learn from Bidoof (or the other Guildmembers, since they were there) that Jirachi grants wishes—and that his came true since the team joined the Guild.
I know you can visit Star Cave and receive a wish from Jirachi, in Red/Blue Rescue Team/DX, and he's featured in Bidoof's Wish, but I don't recall if you as the hero can get a wish granted from him—which is where this plot point comes into play.
Your partner proposes that you two travel to Star Cave to see if Jirachi could answer your wishes, and should you go it proceeds as normal: dungeon layout has changed like the base game, you have to fight Jirachi, and he offers you the same options as in Bidoof's Wish: to become rich (lots of money), to be the strongest Pokemon (power-up items), to be the best explorer (perhaps a map to an unexplored/undiscovered dungeon?), to eat lots of yummy food (gummis), to get lots of items (from the dungeon), to rule the world (which I think would prompt a repeat question, since it's a rather silly answer)...
...Or 'something else'.
You have the choice to select any of the former options, but picking 'something else' will instigate a new conversation after confirming that it is truly and that you are absolutely sure that it's what you want. This relates directly to the conversation you had with your partner earlier, so the player's choice will be their wish—however, you don't have to worry about which one you pick, because your partner will share the one you didn't, so the dialogue would be switched around a little bit to accommodate for that.
Hero: (Something else.) Partner: ...Oh, [Player], you mean...what we talked about earlier? Hero: (Nods) Partner: Okay. {Turns to Jirachi} [Player] is originally from the future, and lost his/her memories during an accident while traveling back through time. We wanted to know if you could...well, if you could grant his/her wish to restore them! Jirachi: Hmm...that is not an easy wish to grant, as I don't normally have the power to influence anyone's memory. Partner, downtrodden: ...Oh. Jirachi: ...But, since you and [Player] have worked so hard and one so much...I will make [Player]'s wish come true. Partner, excited: R-really? You'll do that, Jirachi? Jirachi: Yes. And as a personal favor for you saving the world twice over...I'll grant your wish, too, [Partner]. Partner: O-oh! My wish? I didn't even think about it...I was so caught up with [Player]'s that I haven't even considered what I would ask for... Jirachi: It's all right. That you were so concerned for [Player] says a lot about you. You're a good Pokemon, [Partner]. So if you don't have a wish now... Partner: W-wait! I do think I have one, if that's all right! Jirachi: Go on. Partner: We have some friends in the future, and we're not sure if they're okay. We would really like to know if they're all right, Jirachi, if that's at all possible. Jirachi: Hmm...that isn't exactly easier, either, but...it will happen. You'll be able to find out soon if your friends are alive and well, [Player] and [Partner]. It may not happen today, or tomorrow, but...one day. Partner: Thank you, Jirachi! You don't know how much this means to us! Jirachi: I'm glad. Consider it my thanks for your efforts in saving our world.
Jirachi grants the wishes and disappears to go back to sleep. Nothing changes at first, so they worry a little, but partner has hope that Jirachi's word is true.
Hero and partner return home, and during the night while the player is dreaming, the hero starts to have dreams of snippets of their life before—mostly dialogue with some images, like their dimensional scream flashes.
This unlocks a new section, similar to the Special Episodes, of the pre-story—where the aforementioned plot of the player being chosen and deposited into the PMD world occurs.
I think it should focus on the player getting through a first dungeon by themselves to learn combat—and, again, you might wonder 'how in the world would that work, Fisara?' but I say to that: the proliferation of items littering the place.
It never really made sense to me why Pokemon would use items, particularly those for attacks, when they have moves (other than a mechanical sense, of course, for the game's sake), but it would make perfect sense for a human who has no abilities to use them: Gravelrocks/Geo-Pebbles, Sticks/Iron and Silver Thorns, various Seeds and Orbs...the human would not be defenseless, and this would explain why Grovyle uses them with such familiarity, also.
Then the player meets Grovyle (though I'd honestly prefer it if they met him as a Treecko and they 'grew up' together a bit, although other than some magic with the evolutionary spring I don't know how he'd evolve in-lore unless they sought a special item or something. They get connected with the investigation society and—for the main plot of this extension—you and Grovyle explore the Grass Continent as it stands in the corrupted future.
This would give so many opportunities to see how the ecology/environment changes, the names that future Pokemon give the locations, and while it would follow a similar path to the main game it would be a refreshing view of it since this is where all of the hero's flashbacks originate. Having to discover old maps and texts to figure out the locations of the Time Gears, maybe even tracking down Uxie/Mesprit/Azelf if they're still around/haven't been driven mad by the planet's paralysis (maybe Uxie is the only one who remembers since his specialty is in memory, idk). Then we would have the opportunity to introduce the danger that Dusknoir poses, trying to track them down to stop them. I'd also like to see at least some background indications of Darkrai's meddling, because there is so much potential to bring the plot full circle with more exploration.
They would somehow need to be able to travel to the Hidden Land (now, canonically, Dusk Forest) to find Celebi, so I don't know if the Relic Fragment and Lapras would come into play, or if Celebi just travels around the continent (in the case of there being more than one time portal). Anyway, Dusknoir and his Sableye finally almost catch them, Celebi sends them back, and then Grovyle and the hero are attacked during the time stream by Darkrai (which I'd really like to see a glimpse/indication of him, even if he's in the shadows).
Once this is completed, when you go back to the main game (after a day, so the following night), you explain to your partner that you received your memory back and explain everything that happened. They're ecstatic, and they ask you about Grovyle and Celebi and your adventures that you remembered. Then they get a little down, asking if you miss them now, and you're able to respond.
Small time skip (bc this post is already way too long), and one day Celebi shows up at the guild looking for you! She explains that the time portal has been repaired now that time has evened back out, and says that you can come to the future again. The player decides to go, but the partner decides to stay because they belong there, and the player truly belongs in the future. Cue tearful goodbye (pls animate a hug also that'd be great), and player travels to the Hidden Land with Celebi to find it (opening up another section like the memories one so the player can still hang out in the present and do missions and stuff—no obligation to go forward).
They travel back to the future, and while it would hypothetically look the same as the past since the paralysis is gone, I think it'd be great to show the passage of time with the ruins being a little more decayed and overgrown w/ vegetation/etc. Maybe Dialga visits them and bids them hello.
Celebi takes them back to the mainland where the others have settled, maybe Treasure Town but I think it would be nice to see anew settlement instead. Cue tearful reunion with Grovyle (another animated hug pls), but then gasp! Dusknoir's there too!
I want there to be full explanations on how everything's going on—did they form an exploration team? Are they managing their town? How are they adjusting to non-post-apocalyptic life? (With a whole story arc on learning to trust Dusknoir again since he's been redeemed, I will accept no other option, Nintendo. Give me wholesomeness with that old man.) I want them to go on adventures again with the hero and them all be happy. Then I want them to go visit Treasure Town to find out that your partner has become the Guildmaster since Wigglytuff decided to retire/go exploring on his own again (with or without Chatot, maybe depending on how severely his wounds from Kabutops/Omanytes limited his exploration abilities, idk). Wrap it all up in a nice little bow.
I'd love it if you also had the option to return the player to a human or not, too, but I don't really know how you'd execute that other than another wish from Jirachi maybe—but we never really got an explanation on how the player was turned into a human in the first place (which I would absolutely want—did Arceus do it to protect them?), so I think it would potentially work, though I'm sure some people wouldn't be a fan of that idea since being a Pokemon is one of the main premises of the games.
Anyway...you can tell I spent far too much time thinking about this. Feel free to add any more ideas with reblogs or comments, I'd love to hear what y'all think! :)
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crusherthedoctor · 8 months
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Get a Load of Traits - PART 1: Sonic the Hedgehog
Way back during my Tumblr infancy, I made a series by the mouthful of What Makes For A Good Incarnation, in which I listed the main noteworthy traits that I consider integral for crafting, at the very worst, a still above-average portrayal of the character in question. By "series", I meant I did exactly three of them, then forgot all about it. In the words of Moneybags, I seemed to have temporarily forgotten.
In the years since however, I've went back and forth on going back and redoing them - as well as providing entries for those who didn't get one the first time around - because shall we say, a few recent portrayals have caused me to believe they're in need of some additional points or further elaboration. So now here I am to actually do it.
For the DX: Director's Cut, and for the sake of not dragging them out too much, I've decided to keep it all thematically consistent by sticking with 9 main points per character, in terms of what I personally consider the highest priorities for each of them. These will usually not be listed in any particular order of importance or relevance unless stated otherwise, and while there may be other major traits that might not get mentioned (in which case, feel free to bring them up yourself if you see fit), this keeps things simple and focuses on the points that have the most flexibility with how much of the character they encapsulate.
It should also be noted that these posts will be made with the game portrayals in mind, because the games mark the core of the franchise, and as such, they objectively contain the purest essence of the cast. Adaptations generally like to play by their own rules, some more gratuitously and inexcusably than others, and this will inevitably crop up with certain entries. All that being said however, I'll attempt to stay focused rather than devolve into another rant about this adaptation or that adaptation, only directly referring to them if I feel it's necessary for the point being made.
So without further ado, for today's installment, we're jumping right into the main Crush 40 enthusiast himself: Sonic.
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Since Sonic was one of the characters covered in the past, much of this will be retreading old ground. If you know me well though, I'm sure you'll be able to tell which of it is new or expanded upon.
He's meant to be fun.
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"Psst, the mandates don't exist."
We'll start with one so easy to get that you'd have to be purposefully contemptuous of the franchise and the character to suggest otherwise: Sonic is a fun character. He's all about having fun. He looks at virtually everything, no matter how precarious, as a thrill ride first and foremost. He is perpetually filled with a carefree love for all that life has to offer, has never been shy about it, and is known to enjoy fighting the baddies as well. Nothing keeps him down.
It's a large factor into why the franchise itself commonly boasts a sense of energy and wonder. If you don't acknowledge this aspect of Sonic's character... what are you even doing here? Why are you writing for him? What character are you seeing?
But he also knows when it's time to get serious.
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Oh look, Super Sonic when it still had milk left in it.
Sonic's knack for making snarky quips of debatable quality can lead some into thinking he's incapable of taking anything seriously at all. This is how we get writers who seek to humble him for it... but unfortunately for them, they're not breaking any new ground: Sonic does get down to business when the situation calls for it, and even when he's joking around with whatever villain he's currently facing, he's always got his wits sharp, never going out of his way to be sloppy. And no, this isn't limited to the one-off villains and Godzilla-type Pokemon we know and begrudgingly tolerate: he more than acknowledges the very serious threat and crimes of the deceptively jovial Eggman's actions as well.
After all, do we not recall some of the near-death situations that Eggman has found himself in upon defeat, and how Sonic usually shows no concern over whether he survives or not? Do we not recall Sonic interrogating Zor over what happened to Tails? Do we not recall what he did to the Erazor Djinn when he refused to YouTube Apologise for abusing his former lover?
Sonic takes a lot of things quite seriously. More than he tends to let on. He just also likes to have fun at the same time.
He does not loathe technology.
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"You're telling me this board was made with... SCIENCE...?"
Yes, Sonic is the nature foil to Eggman's scientific scheming. It's been a constant with the franchise since its inception, all the way to modern entries like Colours. But if Sonic hated technology itself, he wouldn't be best friends with a tinkerer. Nor would he own a plane.
The series as a whole has always been sensible about the matter compared to other green aesop-spewing media of the 90's. Rather than demonize technology outright, it understood the strengths it had, and how it could be used for nature's benefit rather than its detriment. Sonic CD visualized this wonderfully, as the Good Futures were fond of showing them side-by-side, in perfect harmony, with no cost to the land's health and beauty.
So with Sonic, he doesn't oppose technology. He opposes Eggman, whose methods involve technology. If you want Sonic to preach about the evils of tech as he drops a mahogany log in the woods and scrambles for a leaf to wipe his ass with, just go on DeviantART. Or watch SatAM.
He has selfish needs, but he's not a selfish person.
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"Shit, I forgot the third paragraph of my principle monologue."
Sonic knows what he wants, and that something is his freedom. He's not going to be anchored down, he's not going to live a mundane life, and he's going to adventure and explore the world and beyond for as long as he can. This goes both ways: it's further reason why he confronts oppressive sorts like Eggman, but on the other hand, it can be hard to keep up with him at times, and since Amy has a clear vision on how she would want their future lives to be like as a couple, it's no wonder Sonic hasn't shown much serious interest in his friend in that particular way.
Don't get the wrong idea though; this doesn't mean Sonic is a selfish person full stop. In part thanks to several adaptations, a common misconception with the Blue Blur is mistaking him for a pure egotist through and through, who only cares about his adrenaline-fueled ecstasy and nothing else. Cause y'know, he's firm about his needs, and he has a cocky side, therefore he's full of himself, right?
Well no, not at all: his opposition to big bad villains would surely be enough on its own to confirm that he cares about everyone else's freedom too, so long as said people aren't doing anything malicious themselves. Yes, he fights villains because it's fun to him, but he also has a genuine hatred for injustice. He doesn't think like a typical superhero, where he fights evil and saves lives because he feels he has an obligation to do so, he does it simply because he wants to. How is that not selfless?
But it's even more than that: he's proven himself to be humble in spite of his cockiness, right down to dismissing any and all formal terms for himself when others use them. Half the time he tells the people he's saved to not sweat it, and the other half, he's already bolted before they can even thank him. Sonic largely doesn't care about the fame and attention that comes with being a repeated world saviour, and in more intimate situations, he's full of compassion there too. Hell, even in Black Knight, despite initially intending to slice Merlina in half in a furious response to her betrayal, he was later willing to show empathy to her defeated self, recognizing that she was an extremist, but not like the other villains he had faced.
Also, he doesn't have a history of treating his friends and accomplices like garbage. He might not see them all that often due to his globe trotting ways ("Long time no see!"), but he clearly values each of them. Even the ones he pokes light fun at on occasion, like Knuckles and Shadow.
He's impulsive, but intelligent.
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Remember when Eggman had a conch? Starline didn't.
Like any character, Sonic does indeed have faults. Sonic is a guy who, when he sets out to do something, he'll do it, no questions asked. If Sonic thinks he knows the solution to sorting everything out, then that's all there is to it. This has worked in his favor more often than not, but it can also just as easily lead to mishaps, like the moment pictured above from Lost World. His cockiness has also been taken advantage of on several occasions, like in SA2 and Unleashed. Both of those were by Eggman, by the way. Just wanted to throw that out there.
However, Sonic is not an idiot. Just because he's a speedster doesn't mean he can't think straight, and his moments of recklessness are often born out of not knowing the full story rather than blindly charging in after already knowing better. If he makes a mistake, he'll acknowledge it and attempt to rectify it as soon as possible, and if he thinks someone else has good advice, then he'll be willing to hear them out, especially if it's coming from his life-long buddy, Tails.
To put it generously, Sonic's intelligence is prone to be heavily downplayed in certain adaptations, most notably in SatAM and Prime. This is usually done for the sake of forcing him to learn a lesson that a character like him doesn't really need to learn, or to prop up another character as the brains behind his operation. Or because Hurr Hurr Vroom Vroom Character Dumb. In reality though, Sonic is actually very intelligent: certainly not a super-genius like Tails or Eggman, but he's quick to pick up on details, and experience has taught him how to optimize his speed and acrobatics effectively and gracefully, while making it look completely effortless. He's also emotionally intelligent, being able to read a room with little issue, and when placed in a new situation, it doesn't take long for him to adapt.
So Sonic is a very bright person who just so happens to occasionally make impulsive decisions, for better or for worse. This does not translate to him being a Funny Penis Man. That's a vast simplification that tends to come from people who take the archetype that describes him at face value.
He only cares about how others perceive him when it's based on deception.
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"Surrounded by evil knights and a girl I've never met before... better inhale the worst cuisine they've ever seen with my goatse mouth."
To paraphrase the hedgehog himself, he doesn't mind having to play the bad guy if it's necessary to do what he thinks is right. This doesn't apply in a meta sense - WE know he's doing the right thing - but what it means is that in-universe, he understands that some people might think he's the villain due to their perspective on the situation. And he accepts that, because he doesn't care about how his true blue self is perceived by strangers one way or the other. He doesn't expect or demand the rest of the world to live by his own personal beliefs unlike some iterations, but since they're his own, he holds no shame in sticking with them personally. He can only be who he truly is, and if some people have a problem with that, then he'll just have to take it smoothly with a Winston break.
But, as proven with Shadow inadvertently framing him in SA2, he does care when it involves Shit That Isn't True. Because if you're going to judge him, it better be for stuff he's actually done, and for who he actually is. Sonic doesn't care about attention, but he does evidently care about his identity.
The real super power of teamwork.
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"Because... we're Sonic Boom: Rise of Lyric!"
Sonic Heroes is a game that frequently gets referenced in side-material, which is an impressive feat considering it condemned itself by dressing Metal Sonic like a wanker. Yet for some curious reason, despite all the Heroes referencing, writers have trouble remembering the entire theme of the game, because their idea of Sonic needing to learn the benefits of teamwork and friendship is... lol...? Lmao...? Dare I even say... rofl...?
Sonic is the last person on the goddamn planet who needs to learn this, and you'd know that even if you weren't familiar with Heroes. Other games have shown time and time again that he appreciates the contributions of his allies, and gives them the appropriate kudos with no shred of reluctance, all without placing himself above them in the process. And while he may not be quick to ask for help, he's usually willing to accept it when it's offered to him. Like in '06, in which he casually allowed Trunks the Hedgehog to help out despite his attempting to kill him when they last met.
Sonic knows the super power of teamwork just fine. It's in his business card. Him of all people needing to learn this aesop is a non-development, a cheap way to make it seem like the writers are doing something ~deep~ with him. Giving back something he should have had to begin with is not character development.
His thing about emotions.
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"A tall girl. My weakness."
Despite his outward demeanour, Sonic has a lot of introversion deep down, what with showing himself a contemplative side on a regular basis, and most of his dialogue being fairly straight and to-the-point. As it happens, this extends to how he manages his emotions, aside from his alleged temper. Sonic is obviously not stoic, but you're not likely to see him break down in hysterics, or publicly show tears at all unless it's in private.
Some writers and artists - or should I say, certain writers and artists - consider this an abominable sin that must be rectified. They'll get it into their heads that Sonic shows no emotion at all, but never fear boys and girls, they'll fix that pronto. They'll give him the emotions that SEGA couldn't. And what do you know, the end results end up looking absolutely ridiculous, and simply not in-line with who and what our hero is. Fact of the matter is, not everyone wears their emotions on their sleeve, and not breaking out the waterworks is not the same as being an unfeeling machine altogether. As it applies to real life, it applies as well to fictional characters. Because they're not all going to be the same.
His introversion doesn't just relate to himself though. It also seeps into his visible discomfort in dealing with the complex emotions of others, especially those who can't shake themselves off as easily as he can. Notice how, during moments where someone else is upset by something he can't easily fix - such as Tails lamenting Emerl's demise, or Shahra grieving over Majin Ganondorf despite him being a terminal shithead - he often finds himself at a loss, needing a moment or two to think of what he should say or do to console them.
It's possible that, with his canonical tendency to not be all that open about whatever might be troubling him, under the belief of not wanting to make his problem their problem by extension, he might not consider himself the most well-equipped for someone else's anguish. Or maybe that's just a Game Theory. Either way, whatever awkwardness there may be on his part, he always does his best regardless, as he would for any other situation.
...unless it involves one-sided sadness. Then he's not as sympathetic.
He's an ideal.
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"Fuck sake, another argument over voice actors."
Sonic is a static character. Deliberately so. He is also not meant to be a relatable character, at least not in the sense of what Twitter members who have never played a Sonic game in their life consider relatable, which is basically making the character exactly the same as them, beat for beat, including the mismatched haircut, announcing their pronouns every three sentences, and the compulsive thirst to speak to the manager.
Needless to say, this doesn't work with the fastest thing alive. Everything about Sonic - his refusal to give up, his refusal to let distress overwhelm him, his freedom to go where the wind takes him - all of it, and more, serves to make him an inspiration. And guess what? Characters are allowed to be that. Inspirational characters are just as important as relatable ones, because by seeing what they can accomplish, we can strive to become our best selves. Why would you want to take that away?
Every character, the good ones anyway, have a defined purpose. Sonic has his. Other characters in the series might be considered relatable, but that's not where Sonic himself lies. It's better to leave that occupation for others, such as those who were inspired in-universe by Sonic himself, like Tails and Amy.
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If you understand all of these points, and if you can take to them, then I believe you should have what it takes to write a good, or even great, portrayal of Say Yes to the Dress the Hedgehog. No portrayal is going to be one-and-one with that of another, there'll always be subtle distinctions depending on the writer, but you'll be fine as long as he's not a holier-than-thou dipshit who speaks more words than The Great Gatsby.
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trooperwrites · 2 months
Text
Solo Leveling
Enjoyment: 8/10
Quality: 4/10
Link
Genre: Action
Synopsis
Sung Jin-Woo is an weak E rank hunter barely making it in low rank dungeons when he faces a bizarre dungeon which leaves his party mostly dead and him as the only survivor. However, as the old saying goes, what doesn't kill you makes you stronger. Sung Jin-Woo has now acquired the ability to level up and he is on his grind to become the strongest hero of all time.
Review
I think this is probably the biggest gap I've given between the enjoyment of something and the quality. Firstly, lets talk about the positives. Solo Leveling has really nice looking art and panel composition. The fights are well framed and executed and everything looks very cool. Secondly, Solo Leveling is a very effective power fantasy. There is just something deeply satisfying about watching this guy level up and seeing the tides of battle immediately be reversed upon his arrival. In a world where good does not always prevail, it is satisfying to read Sung Jin-Woo triumph against what look to be hopeless odds. However, I think in terms of writing on a technical level that make the text worse even when considering genre and the tfact that it is suppose to be a power fantasy.
First, I want to talk about the fact that the text spends time foreshadowing things that are never developed. There are two cases that I think best exemplify this. The less egregious one was with the case of the Chinese hunter Liu Zhigang. His abilities where shown multiple times and there were numerous instances where it seemed like it he would become important in the later story. However, ultimately literally nothing happens with his character and he just gets dropped as the later arcs focus entirely on Sung Jin-Woo.
Secondly, in this case of Sung Jin-Woo's romantic interest of Cha Hae-In. Following the Jeju Island Arc, there is significant development of the relationship between the two. It appeared that she was going to his guild and maybe we would get a story arc between the two. However, some other random character ends up joining the guild and no arc happens. What makes this particularly egregious is that the new character that ends up joining the guild ends up being unimportant to the story and she doesn't actually do anything. What is the point of introducing this new characters to the guild if they aren't going to contribute meaningfully to the story. Not only is nothing done with the new character that has been introduced but also this ends Cha Hae-In being meaningful to the story. After this moment, she also disappears from the story and basically nothing happens between the two of them until shortly before the final arc where they go on a date and the epilogue where they are married. Ignoring the rest ending and epilogue for a moment, I'll get back to that at some point, there isn't enough development done between Jin-Woo and Hae-In for me to care about their relationship. They are basically strangers who haven't talked to each other in months by the time of their date. By not having Hae-In join Jin-Woo's guild, what was the point of them getting closer during the Jeju Island arc. She could basically be cut from the story and nothing would change. We lose out on having two characters interacting and developing as characters. Her character just feels like a prop to indulge in the power fantasy of the strong conventionally attractive woman falling for the main character.
This brings me to my other major critique in that Sung Jin-Woo morphs into a story warping character. This isn't true at the start, early on there are a lot of compelling supporting characters with their own struggles and goals but as the story progresses they become less and less important. Eventually, Jin-Woo is the only character that actually matters and the only character with any meaningful development. Hae-In's fate is the same as every other supporting character as they no longer become relevant nor are their arcs developed or focused on; it becomes, in essence, a one man show. This leads into the ending where Jin-Woo resets the world and everyone forgets about the hunters.
This ending is really bad; I really hate the ending. The story basically ends by wiping out every character arc other than Jin-Woo's and resets the world to what it was before the story began. To highlight why I think this story is bad, lets again focus on the epilogue where Jin-Woo gets married to Hae-In. The reason why these two characters had a connection as hunters because they were both absurdly powerful and they were both isolated. They both have dealt with the struggle of being a hunter and the isolation that comes with said power. But this Hae-In is the not same Hae-In that he marries; the Hae-In that he marries is essentially a stranger with no connection to him. However, the failure of Solo Levelling to actually develop any of its side characters means that this is failure becomes blunted. Very few characters are actually different than when we first met them so nothing much is actually reset as all the character development that actually happens is about Jin-Woo.
All in all, Solo Leveling is a very power fantasy to read but it doesn't actually do anything substantive or interesting with its characters.
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blueskittlesart · 11 months
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I know you're not fond of Twilight Princess, but what would you think if they brought back worldbuilding elements from it (the Twilight world and Midna, mainly) to a newer game? I'm not familiar enough with the series to know a whole lot, but that stuff at least seems really neat to me from my secondhand knowledge, but if Twilight Princess was as bad as you say... I would love to see them revisit it somehow with the BotW/TotK continuity.
i have this. thing about twilight princess. we know this. but genuinely even looking at the lore from an objective standpoint i think trying to pull any of it into other games is a bad decision at best and actively detrimental to the new game in question at worst. there are two main reasons for this:
the first is that mainline, non-sequel zelda games have a general rule about standing alone. in order for the games to remain accessible to players of all ages and backgrounds, every original (non-sequel) zelda title has to be able to function as an introduction to the franchise, meaning any lore required to understand the story must be exposited WITHIN the story of that game. the few lore-points that HAVE been adapted from other games (sacred realm, oot ganondorf, talking sword) are generic enough that they can be explained briefly within the story without taking too much time away from the player's journey. while those of us who ARE versed in the lore might have a deeper understanding of the overarching implications of these elements, NOT understanding the history behind them isn't going to impede your understanding or enjoyment of the game. for example, this is likely the practical reason why fi was never named or appeared in botw beyond her generic sound effect and the glowing of the sword, because even players who don't KNOW fi are able to tell from context that the sword is magical and is speaking. not knowing who fi is doesn't impede your ability to understand how and why the sword is speaking, given the rest of the context of botw's story. the two elements of tp that you mentioned, the twilight realm and midna, are VERY difficult from a writer's standpoint to work into a game without requiring the player to understand the plot of twilight princess. neither element easily fits into a new cycle's story without requiring a ton of expositional explanation which will inevitably take players out of the story, and relying on convoluted lore that new players won't even be familiar with to drive your story just sets you up for failure.
the second reason is that, from a writer's standpoint, neither midna nor the twilight realm were well-written enough in TP to be compelling. lmao. If you're going to adapt world-altering lore like the twilight realm into consistent canon, you need to have a firm grasp on the implications of adapting it. even the writers of TP had no fucking clue what the twilight realm was or where it came from or how it tied into the existing world of hyrule at all. literally the first sentence on the zelda wiki for twilight realm history is "The Twilight Realm's full history is incomplete." adding something like a new dimension to your consistent canon is world-altering. when you do something like that, it HAS to be thought-out and for good reason, or you're just confusing your audience unnecessarily. IF the twilight realm was to be brought back, it would HAVE to be with explicit knowledge of of how it effects the narrative and theming of the story its being written into, something that wasn't even present in the game where it was introduced. the same goes for midna; if you bring her back, she needs a reason to be there. she needs narrative weight and thematic consistency with the entire rest of the game, things that were barely present in her original story. ripping these elements out of their own game and tossing them into another only makes them more likely to feel out-of-place and confusing to players. And to be completely honest, almost anything that writers wanted to accomplish with the twilight realm could be done just as easily utilizing the sacred realm, an element which is already in consistent canon and is much easier to write into a given story than something as mysterious and confusing as the twilight realm. with midna, almost anything that she would accomplish could be accomplished by a game-specific guide character, which is already staple of loz anyway. using a game-specific guide character would also remove any potential confusion for new players who lack the context of midna's past appearances. the only reason you might NEED midna as a character is if you ALSO have the twilight realm and specifically require a twili guide character to explain it, but. for all the reasons stated above. you shouldn't have the twilight realm. lol
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msallurea · 6 months
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Heyy. I'm actually new here and I just wanna ask like if we should live in our imagination knowing that it's gonna confirm in the 3d or believing that our desire is already in the 3d .But I mean if we would imagine it and know it's true and also waiting for the 3d to comfirm this is not living in the end . I don't know if u can understand my question. Also when I set with myself and put myself in the end I feel like I have to do nothing ,like ok since I have it now why would I affirm or do sats or any method ,but afterlike 5mins when my desire pops out in my mind , first I would think as if I don't have it and then I realize It's already done!!ugh I'm sooo confuused
Hiiii welcome to the community. Now to answer your questions and i will answer based off edward art and neville work:
1. Yes, you live as though your desire has already been fulfilled in imagination only knowing that it's going to eventually reflect in the 3d because imagination is the only reality. You don't need to literally ignore your 3d or anything or even need to act as if you already have it tho u can if u want to but me personally that's just too much work you simpky live your life knowing that it is now fulfilled because its fulfilled in imagination. Accept the change with totality, ignore the physical and change the mental.
Small tip: Your only goal is to be the one you want to be IN IMAGINATION ONLY don't worry about the how's, when's, if the 3d will change, etc. If your aware the main principle of loa is that imagination is the only reality then u should also know that the 3d is of no concern to you at all so don't add stress trying to figure out if it will reflect or not. The 3d showing reflecting your desire is literally just how manifestation works, its simply the byproduct of it already being fulfilled in imagination.
2. Like I said before imagination is the only reality. Therefore you aren't waiting for anything you either have it or you don't. Ignore the sense aka the 3d, for they cannot see beyond the human eyes, they can't see the cells in your body changing to fit your dream body or the events that are happening to let you have your new job. You don't know how it will happen because your not suppose to know how, just know that it is simply done because it is done in imagination and you live your life normally KNOWING that what you desire is already fulfilled, this is where faith and belief comes into play. you know you have your desire because you experienced it in imagination so why question it.
3. It's totally OK to not feel like u don't want to do anything after you've affirmed or whatever that u already have it that's the point. Don't overcomplicate it. You are absolutely doing everything right, and ofc it's OK if when your desire comes up and you wonder where it is I'm sure we've all done that. But, this is where persistence comes into play simply bring yourself back into that state of knowing "it is done" and your good. If u ever need confirmation turn to your imagination to remind u and eventually, in a way that cannot even be explained it will be so in the 3d as well. But don't worry about whenever that "eventually" will happen that isn't your place or your position. Let everything unfold and work itself out because you've already done all the work which was deciding what it is that you want and then letting it be done in imagination
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I really really hope you're right, this just killed my motivation for everything. What happened with Solomare's story jar already left a bad taste in my mouth too.
I know I'll feel better in a few days, but I felt lied to when they said they'd continue the story and the app. And it's going to be even lighter and fluffier and a replacement for the main story line? One that new players will perfectly fit into? I was so looking forward to learning more about what would happen to Simeon.
Also not announcing it until last minute? For once I'm really glad I can barely afford food, because I'd be devastated if I had spent even a dollar. But maybe that's just me being poor.
I'm mostly likely going to stop writing for a while until I've archived everything important from the app, which is gonna take ages just in case anyway.
But anyway, are there any recent events you thought were better than usual? I've been too sick to grind lately so I haven't unlocked them. I want to know which ones to archive as soon as possible once the six months are up.
Sorry for bringing the mood down and the rant, but you seem to be the only positive one I follow that isn't outright calling people stupid or pathetic for being upset so I'm really hoping your positivity rubs off on me.
I do hope you keep posting for Nightbringer too! I have several issues with my hands so I don't think I'll ever be able to see the end of the og story line, and I especially love your analyses out of anyone else's.
Okay okay so they are continuing the og app and continuing the story, the only difference is they'll be continuing the mainstory in nightbringer and the og app will just be getting events. So the og app will continue the way it has since the end of s4 and new main story content will be uploaded to nightbringer (the devs did says this)
Not sure what happened with story jar but Obey Me! is solmare's most popular game. Objectively, nothing solmare has created has ever come near to reaching om! And I'm talking purely in the money making side of it - the anime? mangas? songs? merch? cons? VAs getting heavily involved in everything? Solmare's a business. As long as there's a fandom and a demand for it they're not gonna kill the og app.
Plus the majority of om's content is on the og app, with new content and old events still being released. If they wanted to kill the og app they'd stop releasing new content and updating lonely devil.
Since nightbringer will be continuing the mainstory from where they left off, they'd also need to move all of S1-4 the chats, call & devilgrams to nightbringer if they were gonna kill the og - and I'd imagine that's more hassle than it's worth
I do think we'd learn more about what happened to simeon;
• devs said they'd be continuing the main story in nightbringer so that'd include simeon
• nightbringer's current plot is about time travel and mc trying to find a way back home - so they will end up back in the current time at some point, where simeon's whole thing can be addressed
• s3 established that luke wasn't alive when the brothers were angels. If they intended to keep mc in the past they'd either have to scrap luke's entire character (?????) or retcon s3 which so far dropped the most lore
• thirteen (who's supposed to turn into a LI)'s first visit to the devildom happens in s4 and in nightbringer's op we see her in Diavolo's castle. Which means we're seeing the present timeline as well
....i think you're maybe panicking a bit too much? You definitely don't need to archive anything anytime soon. For well all of the reasons I mentioned above.... Maybe someday you'd have to but definitely not right now
Honestly I liked all the events🤷
No worries! And Yeah I think the thing people are forgetting is that Nightbringer is STILL Obey Me! I'm definitely going to be still talking about it
Ok so I have an exam in 2 days and I think I've answered every possible question about Nightbringer you could possibly have so I'm calling it here.
Won't be answering new asks until sunday. Everything posted will be from queue.
If you want to see my others asks/answers regarding Nighbringer just hit the tag on this post
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sapphire-weapon · 1 year
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Hi, I just wanna share that I ship Ashley and Leon since the original RE, and I ship them even more now more than ever. I just wanted to say that I’m glad that I saw your blog. You defend them from hate comments. I could never do that. All I do is hide the fact that I ship them because people online (and IRL) can really be mean when I say that they have a good potential together.
I just think that their relationship can be wholesome and built on trust. It is without ill intention and born out of care & adoration. Which I think are the some of the foundations of having a healthy relationship, that’s why I love the idea of them together. I know this may be cliche to say this, but I think they can complete each other in some ways.
Is it wrong to want a potentially healthy relationship for Leon? I don’t get why people hate on the idea of it so much. I mean people can not ship it, and that’s fine. I just don’t get it when others start attacking because I mention that I ship them. It’s like I feel like I’m about to get executed whenever I say that they have a chemistry together 😆
Also, I apologize for talking so much about them. I just have no one to talk to when it comes to them. I just wanna share it to someone.
Lastly, I wanna say that you make deep analysis on not just their relationship and dynamics, but also on other lores on the RE franchise which I enjoy reading. It really gives a lot of new perspectives & insights on a lot of things that I don’t notice when I play the game. Thank you for this, really!
aw, anon
I also went through a period of very many years where I wouldn't say out loud that I shipped Leon and Ashley, because there was a stretch of a very long time in fandom where you got tarred and feathered if you dared have a Leon ship that wasn't Cleon or Aeon. Even shipping him with Chris was considered taboo back in the day (and, wouldn't you know, I do that, too).
And I was scared that people wouldn't take my (completely unrelated, mind you!!) meta seriously if they knew I shipped Leon/Ashley, so I just kept quiet about it. I even tried to pass it off, for a while, that I had no RE ships at all. It was just easier to say that than be dodgy about it.
It was actually kind of funny. For a while, a not-insignificant portion of the fandom went to me, specifically, for all of their Leon things, and I just had to kind of laugh at how ridiculous it was that these same people would've just stopped agreeing with anything I said about him -- things that they agreed with and had been relying on for their own interpretations -- if they'd known I shipped him with Ashley. It's all very, very stupid.
But now I'm in my 30s and I don't give a fucking shit anymore. I don't care about being an authority on canon anymore. I'm happy to be a reference if someone needs it, but I don't care about being the central hub of information. I don't need to try to make people feel impartially about me anymore.
But, authority or not, I'm still a story analyst at heart before anything else. I look at Leon's character first and then think about any possible ships second. And, yeah. After analyzing him for so long, I've noticed that Ashley brings out a side of him that isn't shown at any other point -- and it's in a positive way that's absent when she's gone. So, naturally and logically, in my head, it stands to reason that there's something to that.
Some people seem to be under the impression that Leon's character arc lives and dies by Ada's involvement, and boy is that just not the case. There's a lot of different moving parts when it comes to Leon's character arc, but he's primarily defined by the striking lack of agency he has, despite being one of the main characters of the series. Ada perpetuates and exacerbates that helplessness, but it would still exist without her. In Leon's own words: "nothing ever changes" and THAT is what's at the center of his character arc.
But even beyond that, Leon is a character who needs to be needed; it's something that's shown over and over and over and over again. So, as much as people like the idea of a "partners" type ship (like Chris/Jill) and so they ship him with Claire -- or as much as people like the whole cat-and-mouse will-they-won't-they thing that Leon has going on with Ada -- neither Claire nor Ada need Leon, so it would never really work in the long-term.
And as much as Leon doesn't want Ashley to need him... he still needs her to. Because he doesn't realize that Ashley can both need him emotionally because that's what romance is you fucking stupid idiot, Leon -- and also be her own independent person living her life to the fullest at the same time.
And you know what? I like queen/knight ships, and that's exactly what Leon and Ashley are. So I just embrace it.
This isn't to discount other people's tastes or ship preferences. Ship whatever the hell yall want. But Leon/Ashley has always existed, will always exist, and it's just as valid as any other ship. Thankfully, the remake seems to have made it more "acceptable" -- which really just tells me that the only reason why we Leon/Ashley folks were blacklisted for so long is because the vast majority of the fandom was just bad at RE4 and took out their impotent gamer rage on Ashley, as though it was her fault they sucked at the game. (If you got annoyed at Ashley screaming for help in OG -- or in remake, even -- it's because you let her get grabbed. It's player error.)
Just sayin.
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