Chris: We Might Hurt Each Other, aka Pensive, is a Lithuanian horror film involving students at a cottage with problems from a killer, just barely kept my attention, Watch: On Subscription Service for those looking for a horror film outside of the USA.
Richie: A slasher, it had a sort of typical storyline but was done well, Watch: On Subscription Service.
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SCREAMBOX July Streaming Line-Up Includes WE MIGHT HURT EACH OTHER, ELVIRA, SCREAM QUEEN
SCREAMBOX has revealed the new films that are joining the horror streaming service in July, including We Might Hurt Each Other, Shoky & Morthy: Last Big Thing, Repulse, Elvira's Haunted Hills, and Scream, Queen! My Nightmare on Elm Street.
Evil, terror, lust... the Mistress of the Dark really knows how to party! Elvira's Haunted Hills is now streaming on SCREAMBOX, alongside 13 Nights of Elvira and over 10 classic episodes of Elvira's Movie Macabre.
A masked killer strikes in SCREAMBOX Original We Might Hurt Each Other on July 11. Lithuania's first slasher pays tribute to the golden age of the subgenre while infusing an influence from Eastern European folklore.
A pair of notorious YouTubers make a killer comeback in the SCREAMBOX Exclusive Shoky & Morthy: Last Big Thing on July 18. The Czech film balances laughs and thrills like Tucker and Dale vs Evil while channeling the absurdity of Dumb and Dumber with a modern twist.
A Nightmare on Elm Street 2: Freddy's Revenge star Mark Patton examines his legacy in Scream, Queen! My Nightmare on Elm Street. Featuring interviews with Robert Englund, Robert Rusler, Clu Gulager, and Jack Sholder, the poignant documentary hits SCREAMBOX on July 21.
Two dysfunctional families intersect in disturbing ways in SCREAMBOX Exclusive Repulse on July 25. The bleak, brutal Czech film harkens back to boundary-pushing horror like The Texas Chainsaw Massacre and The Hills Have Eyes.
Other July highlights include: The Exorcist writer William Peter Blatty's The Ninth Configuration; Annabelle director John R. Leonetti's Wish Upon starring Joey King (The Conjuring) and Ryan Phillippe (I Know What You Did Last Summer); folk horror progenitor The Blood on Satan’s Claw; disturbing fantasy Tideland from acclaimed director Terry Gilliam (Twelve Monkeys); Gothic horror The Awakening starring Rebecca Hall (Godzilla vs. Kong); '80s cult classics Spookies, Sorority House Massacre, The Brain, Night Train to Terror, and Hard Rock Zombies; and more.
Start screaming now with SCREAMBOX on iOS, Android, Apple TV, Prime Video, Roku, YouTube TV, Samsung, Comcast, Cox, Philo, and Screambox.com.
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First, I wanna say that I do NOT condone the extenely nasty and toxic behavior of various parts of the fandom, especially towards the devs. But I'm starting to wonder more and more if this is actually something the company brought on themselves? The game at this point relies on an increasingly expensive and predatory FOMO model and a lot of players seem to exhibit symptoms of genuine addiction to the game, or at least a very unhealthy relationship cultivated by that FOMO and "well I sunk all this money in I can't just stop now" mindsets. Which leads to players burning out and being irrational, which leads to some players being ruder or cruel and gives toxic players (who would be toxic anyway) a community that doesn't reject them out of hand because the community itself is so exhausted and frustrated and genuinely struggling to have a healthy connection to the game due to the entire model it operates under. It doesn't mean the devs or other players deserve the cruelty they've faced, but it feels like this behavior breeding among the fans is the natural consequence of the direction the game has gone. (I notice this in various mobile gacha type games that are heavily FOMO and predatory, too--the addition and sunk cost issues seem to make it truly difficult for people to be able to behave rationally)
In a way, I guess? It's not really the devs making these decisions though, it's the executives and marketing which pretty much has nothing to do with the game itself. It's still Bungie, but this stuff goes beyond just Bungie and just Destiny and just game development.
Basically, what people are mad about is capitalism. But since it's much harder to fight a whole system we live under and the system under which games are being made, people instead turn to individual companies and then also on devs, mostly because devs are the ones who are visible online. A marketing CEO from Bungie who signs off on these decisions isn't on Twitter.
I definitely wouldn't say that any company "brought individual employee harassment" on themselves. Like, no matter what state the game is in, you should never go for the random devs online and people should know that, no matter how mad they get. They're definitely not making these decisions and a lot of them are actively against them. For example, this is from a senior narrative designer at Bungie:
Note that the first thing he mentioned is "monetization and business interests overshadowing artistry." This isn't isolated, it's just one person who wanted to share, but it's a general sentiment among the actual devs. Nobody wants their work to be subjected to the aggressive monetisation schemes that ultimately piss off the consumers and ruin the product itself.
But as I said, the issue here goes above and beyond just one game or one dev studio. A lot of people keep talking about awful monetisation in Destiny, but I genuinely can't agree that Destiny, of all games, is the worst game monetisatio-wise. I'm actively involved in games that are worse and especially games that became worse, the best example of which is Overwatch. I don't think Destiny gamers could even comprehend how awful Overwatch became monetisation-wise. And that doesn't even begin to dive into other horrible practices in the gaming industry.
The point isn't to say that just because there's worse than Destiny, that Destiny is fine. It's definitely not and some things have certainly changed for the worse, though there were also horrible practices in Destiny before that were since removed. There used to be loot boxes. Like, actual gambling loot boxes. I would honestly just buy the ornaments directly rather than being tempted to buy 50 loot boxes and gamble. The only good part was that dismantling items from loot boxes could give you bright dust, but that makes sense for loot boxes that you had to buy with silver. So technically you bought that dust with silver. You could get them also for levelling so there's that, but that was really the only way to earn anything. Grind insane hours and hope for the best or take the easy way out: buying boxes for money. I cannot stress enough how much gambling is the worst predatory practice in existence in the gaming industry. Nothing else will ever be as detrimental and scummy as encouraging gambling. People don't really remember this or even know, but the switch to direct purchase is actually better.
However, of course, the increase in the amount of things that are silver-only is definitely felt. One of the worst parts is shaders for me. Shaders got no business being for silver and in bundles where you technically have to spend $10 for a shader. Event cards are also a sore spot; they're literally just Eververse bundles, but with extra steps that tie them to an event so you feel like you're earning stuff in gameplay. They come together with random currency (tickets) that stays unused unless you buy the card. It's 100% made to make people want to pay.
But sometimes the criticism on monetisation is also really superficial and from people who don't understand game development. One of the examples that people often use is dungeon key. Now, personally, I think that dungeon key should be separate for each dungeon instead of forcing you to buy 2 dungeons at once for $15. You should be able to buy just one. Like, come on. However, the idea that we have to pay for dungeons is not a predatory practice. It's content that has to be made and requires resources and dev hours (regardless of what people think of the dungeons). People will usually say "dungeons used to be available with seasons!" This is a lie.
Before WQ, we had 4 dungeons released since vanilla D2. Shattered Throne was the first and it was a part of the expansion. Pit of Heresy was second and it was a part of the expansion. Prophecy was a part of Season of Arrivals (!). And Grasp of Avarice was 30th Anniversary, a separate pack that had to be bought separately. Out of all dungeons available so far, only one was a part of the season and I genuinely don't even know how they managed that and I feel like some devs probably laboured over Prophecy essentially for free. So the idea that "dungeons were just for free in seasons" is just a lie. Only one was, an exception that possibly negatively impacted developers. If we want 2 dungeons per year, we will have to pay for them. And we do. It's either that, or maybe they can include one dungeon in the expansion and that's it. I wouldn't mind that, but the same people shitting on devs are also the people who shit on devs over "content droughts" and "not enough content" so I don't think that would satisfy them.
The point is that while some of the criticism is absolutely warranted, a lot of complete misunderstandings and lies often get mixed up with it and this all results in the situation we're in now where the only thing that the community is doing online is being negative and spiralling into dev harassment. And they end up feeling justified because the company is engaging in predatory practices. It's very easy to get into that mindset and to feel like you're not just allowed to harass, but encouraged.
The biggest issue with monetisation is always people who spend a lot of money aka whales. And by a lot, I mean a lot. Like there are people who buy every single thing in the store (and this is applied to all games). An average player buying a shader once in 3 months is not a problem. The whales are what shows up on marketing reports and what makes soulless capitalist ghouls add more of this shit to games. Which makes it even worse that the people who are perpetuating this hate train against monetisation riddled with incomplete misleading information and lies ARE WHALES. Aztecross who made the big video is a whale. Last time people checked his stream, he literally had 8000 silver in his account and people who watch his streams have said that he frequently has segments with his chat where they look at the store and he buys stuff, ON STREAM, while also asking his chat which items he should get. He's a hypocrite who is doing this to earn more money and is, to me, not any different from the soulless capitalist ghouls that work in gaming industry marketing departments.
The best thing he can do, if he cared about this topic, is to stop playing and stop making content about Destiny. Like, that's genuinely it. If he and other content creators like him are so serious about this topic and believe that the monetisation is such a serious problem in Destiny, they should stop spending money, stop playing, stop marketing the game and stop making content for it. There is no other way for Bungie to get the message, certainly not by going at random devs. And then after that, the next best step would be to involve yourself in political action to bring stricter laws to the whole gaming industry when it comes to predatory and anti-consumer practices.
In the meantime, serious talk: if any video game ever made you feel like you have to spend money, especially money you don't have, and you spent that money against your better judgement, please reach out to someone. It's not shameful and you're not alone. Games are a hobby and entertainment and should never put you in financial risk or ruin. If any video game is too much for you and you can no longer pay for it, but you feel like you have to keep playing and it's risking you financially, again, please reach out to someone. There are people who can help you deal with these feelings, especially if you know you can become addictive. The gaming industry as a whole preys on people's need for entertainment and dopamine rush and if you can't resist it on your own (which is, again, not a shameful thing), there's options to get help. This is mostly about the extra stuff like microtransactions, but it also works for just base game stuff. A year of Destiny content is cheaper than a year of some other games, but it doesn't mean that it's something everyone can afford. You can absolutely skip seasons or even expansions. You can also wait for them to be on sale and I always recommend looking out for sales anyway. There's genuinely very little value in being constantly pushed by FOMO and there IS a way to get out of the FOMO mentality. You can work on that, especially with people who can offer professional help if you need it.
Never let the capitalist scum control you.
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