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#vala-dreams
vala-dreams · 5 months
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We've all heard of the Danny Phantom corpse au in which he leaves behind a human corpse the first or every time he goes ghost but now let me introduce to you: The Danny Phantom Echo au
It's the opposite of the corpse au where everytime he does the anime girl detransformation he leaves behind a corpse, i.e, an echo of his ghost form. It's not as uhhh real(?) as his actual ghost form. It's not really solid and doesn't really have a mind of it's own and eventually fizzles/fades away on it's own. It just exists, haunting places, hanging around Danny Fenton sometimes, freaking people out as a hobby.
Several echoes can exist at a time if Danny transforms and detransforms several times in a week or so, which is often.
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Hi, I'm not very sure if you're an actual bot or not but I guess it doesn't matter. Do you like Danny Phantom?
Hi, yes, I love Danny Phantom and I'm not a bot
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vala-crashed · 1 year
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Okay so i made a sideblog, and it's gonna be Danny phantom and related posts my main is @vala-dreams, it's got Danny phantom content too but it's also filled with other shiny things I vibe with.
I mainly draw and make headcannons and AUs, and will probably write the occasional fanfic. Probably.
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fighting-naturalist · 9 months
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anderstrevelyan · 3 months
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Haunted One, Ch. 2:
Father Must Love Him Dearly Indeed
Rating: M / The Dark Urge/Enver Gortash, The Dark Urge & Jaheira, The Dark Urge & Gorion's Ward / Ch. 2 of 4
A new chapter today! Of my Dark-Urge-as-the-son-of-Gorion’s-Ward origin story. We're still in 1456 DR, with a fifteen-year-old Valas, and in his perspective for the first time.
It looks like his home, Valas thinks. The same busy garden, two storeys, small windows, a pristine white, and much more modest than the grand manors spanning the nearby streets. The place he was born, where he knows the tilt of the floor and the texture of its walls as well as he knows himself. But as he reaches to go inside—there’s no handle on the door. When he goes to peer through the window, it’s boarded shut. They’re all boarded shut, no light bleeding through, and when he knocks a fist against the wood, louder, again, slams his shoulder into it and shouts, it doesn’t give way, and no one appears to let him in. He feels eyes on him and turns, embarrassed. He’d expected a member of the Watch, come to tell him to quiet down, or maybe, if he’s lucky, to take pity and help. But it’s a raven, its eyes beads of black, staring as it grasps the fence with sharp daggers for claws. Valas stares back, until he has to blink, and quiet unease skitters up his spine.
He looks away, and searches the ground—maybe the handle fell off, rolled somewhere into the plants?—until he sees again the raven’s eyes, steady contact through a puddle on the path. He takes an experimental step, and its gaze follows, like the paintings of Balduran in High Hall seem to, if you’re there alone or late at night. He looks back up, and it does, too, then back down to the stagnant water—still that stare. Fear it is, then. Valas takes a slow breath to still himself then startles forward, hoping to scare it into flight—but his step falters as his own reflection falls into view. It’s not his own his eyes that greet him, soft and vibrant violet, but black depths; hungry, vicious voids; the raven’s eyes peering out from his own face.
Keep reading on AO3.
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redbootsindoriath · 2 years
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You guys were oddly supportive of my creepy-Morgoth drawing.  I’m concerned.
...
Anyway, here’s a mountain-sized Oromë who may or may not be fused to Nahar’s back.
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That blurry thing above his right antler is a discarded drawing that didn’t erase properly, but we’re going to pretend it was intentional because if you look at it right you can pretend it’s Vala magic or something.  Maybe aurora borealis is the trail of his antlers as he rides across the sky and whenever he stops moving you can see it forming into ghostly outlines of animals and monsters.  Does Middle Earth already have lore for the northern lights or not?
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xiphoid-processing · 1 year
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i had a fucking DREAM last night hold on
So basically the concept of the dream was that fëanors half-siblings weren't related to him at all n finwë and indis' marriage was entirely political. the actual person who fathered(?) indis' kids was aulë (and maybe yavanna too, at the very least the kids all had her blessing) it was kept under HEAVY wraps bc, half-vala kids??? thats bound to cause sm issues.
i think it gave findis and Finarfin this like,,, glowing hair and fingolfin and lalwen had glowing eyes. these were very much not their like, most comfortable forms but they were the ones that they wore for public shit.
anyways the silm happens but there wasn't really a Long Peace bc when they started the siege on angband fingolfin just lost his shit and went after morgoth (maybe it was slightly more personal bc of the vala thing) and he still dies but the entire 1st age gets put on a shorter timetable and i think fingolfin fucked Morgoth over even more than in canon (cut his leg off?? maybe??) and the war of wrath happens immediately after bc finarfin like,, felt that he died or sm shit and convinced the Valar to send an army over. anyways finarfin has a much bigger role in the war of wrath and is maybe one of the people who chains Morgoth?? at the very least he helped a lot. also the entire dream was being told by either findis or lalwen to fëanor in the 4th age or smthn. very cool dream tbh it slapped
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lukas-crowsong · 2 years
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so i had an sso dream.
i want to preface this by saying that i'm a natural lucid dreamer (no ritual, no sleep paralysis, it's the way i've dreamt since i was born). i dream almost exclusively in third person, and i always know when i'm dreaming.
this dream was in first person: me at my laptop playing sso. i could feel myself and my actions the way i would irl. i could even see my reflection. very strange and new sensations considering that i've dreamt first person maybe once before a long time ago. is this why so many people fail to realise they're dreaming? if not for the absurdity of this dream i would've struggled to realise, and even then it took picking up my phone to take a picture only for it to respond with a blank, uncracked screen for me to affirm this was a dream. the game had no special effects or misty skies or race checkpoints or npcs to indicate this was part of some special event -- i was simply riding through the changing landscape of a part of jorvik i'd never seen before
tw mention of spiders!
it opened on (i believe) my new account alexis galloping along a dirt path on a horse from my main account lily (alexis only has two horses and it wasnt either of them, but i dont know which as i was too preoccupied) (in hindsight it mightve been my bay andalusian?). my surroundings were mountainous: through gaps in rocks i could see a mountain range below, so i must've been high up, but not at the peak for the easy slope of the land. it was similar to riding through the red string trail, but without grass, with dead weeds, and with fossilised structures of giant spiders. some half-submurged in soil but clearly huge arachnid bodies, other legs so disfigured and discoloured they could've been gnarled trees. this area was devoid of life but clearly had once harboured it. i didn't pause, eager to leave the ominous atmosphere, following the dirt path.
this dirt path eventually led away from there (i dont know how, my brain didn't fill that in) to much greener pastures -- literally. the path connected to a cobbled road much like the main roads through jorvik. it looked much more like jorvik as well. a sign similar to those of sso shops or irl pubs depicted a simple image of oats, sso style. when i passed the sign, one item of oats entered my inventory as would a quest reward. i have no idea why. i stopped at the road to take in my surroundings. the road came from the north to where i stood then meandered to the west. the rest of the road seemed lacking anything but green grass as far as the eye could see, so this location was the focus. there was a little thatched cottage at my side of the bend of the road with a care station frame attached to the side, typical props of buckets and tools and such lying around. on the other side of the road a perfectly normal oak tree stood on a small mound of dirt. along the western road on the same side as the tree was a group of four jorvik wild horses of different coat colours (im not sure that all of them are present in game but i havent looked at jwh for sale in a while). they were lined up in a row as if for sale, slightly at an angle southwest-facing from the road, but had no indicator as to their purpose. i trotted around them then decided to click on one. its coat puffed up (comparisons i would make would be a fluffy pufferfish, that post about a jwh getting a blowdry, or a fluffy pombom ball). at the same time, a tutorial-type box of text popped up and instructed me to click on each jwh to fluff up their coats, then i had to dismount and click them again to have my character hug them before time ran out. a strange quest, but not one i was going to refuse. hug fluffy jwh? yes please!
it was here that i tried taking a picture on my phone (so that i could post about it/show ssoblr this new quest lmao) only for it not to turn on and apparently be uncracked, which confirmed my suspicions that i was dreaming. also i believe the quest title to have been something to do with lisa peterson being warm and cuddly? four words, i think. with how much i adore her that makes sense
with nothing else to do here, i rode northwards down the road
this final part of the dream made the most sense of this unseen jorvik. my brain didn't bother to fill in changing scenery here either, so i next found myself in a magical forest at the threshold of a village. it was signposted as (my memory fails me) something along the lines of 'jorvik lost vala'. i was standing at the signpost just before a wooden bridge which led over a narrow purple river. not a sickly, threatening kind of purple -- rather one that simply seemed to fit with the theme/colour palette of the village. it glowed faintly. the village itself was much like valedale in design. individual small thatched stone cottages lined a dirt pathway deeper into the forest. on my side of the bridge, there were two cottages either side of the path, more over the bridge and out of sight. each window emanated purple light, but again it was not obviously malicious -- more like ambient lighting, i suppose. moss and other plants and fungi grew around the houses. to sum up the environment, i would say 'magical mushrooms'. the trees were draped in hanging curtains of moss instead of leaves. it was nighttime now, so anything that could glow was glowing. while the trees obscured the surrounding forest in darkness, the village did not feel like a safe haven. it was simply a location within the forest. from what i could see, any residents were not out of their houses. magic hung in the air like potion fumes. the dream ended before i could ride across the bridge
and that was my strange, slightly unnerving but also enjoyable sso dream! did not happen the way i expected an sso dream to manifest, but brains are weird :)
i, for one, would love to see this lost vala village in sso ;>
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riverageleis · 1 year
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Chapter 2 is up! I know loads of readers shit their pants when they see Daniel/Vala as a relationship because they hate it so much. That's totally okay, but it's really secondary to the story. Daniel needs someone he can trust implicitly that's not Sam, Jack, or Teal'c. Vala makes the most sense in that context.
Chapters: 2/? Fandom: Stargate SG-1 Rating: Mature Warnings: Graphic Depictions Of Violence Relationships: Daniel Jackson/Vala Mal Doran Characters: Daniel Jackson (Stargate), Cameron Mitchell (Stargate), Vala Mal Doran, Jack O'Neill, Original Characters, Sam Carter (Stargate), Teal'c (Stargate), Hank Landry (Stargate), Replicarter, Claire Ballard Jackson, Skaara (Stargate), Sha're's mom Additional Tags: Mostly Gen, Daniel and Vala are together, But they're mostly like BFFs, Daniel Jackson Whump, Violence, But it's mostly symbolic, In which Daniel trips balls, indigenous psychedelic ritual, Rite of Passage, Personality regression, Prequel Summary:
SG-1 finds itself on a planet rich in naquadah. The village closest to the stargate is a small forest tribe. They welcome the explorers with open arms. In exchange for minding naquadah, they offer medicines and tools to make their lives easier. To show the village leaders they are trustworthy, one of them is required to go through a rite of passage involving a psychedelic trip. Daniel is the one who is chosen. Daniel is tired of being chosen, but he resolves to do this one last thing.
Prequel to Break In. Can also be read as a stand-alone. Break In is not a necessary read for this one.
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little-pondhead · 3 months
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Danny eating spaghetti out of Vlad’s Stanley cup.
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@vala-dreams
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Hello frank! I have a question for ya: if you had the power to summon one type of dragon, what type of dragons would you summon?
(Personally I would summon space dragons. I think that'd be dope)
This is a great question but I'm not sure I really know how to answer it. I can't tell you which "type of dragon" I would "summon," nor what I would "summon" from.
I'm not sure that there is anything one "type" of "dragon" I would particularly "summon," at least not in any easy to understand, non-ambiguous way. I could maybe "summon" something from within the universe I inhabit? But the "type" of anything "summoned" from here would depend on all sorts of factors and might not even be an intuitive thing to think about.
At best I could answer this sort of question by saying something like "I would summon one who could be the size of a planet, and who could fly fast enough to move across the observable universe in a year, and who could breathe fire with such force that the blast could easily annihilate the nearest solar system, and who would probably have a mind big enough to contain everything that could think, and... " etc. I could say what this dragon would look like, etc., but this is just like saying what a house "should" look like, or what a star "should" look like, except I don't know how to draw a line between "what a star looks like" and "what a star does look like."
The same goes for "summoning" or "allocating" (to use the technical term), to the point that I sometimes just think of this as a purely "human-level" question. I wouldn't really know how to "allocate" to something unless I could be sure I knew all the relevant facts about its properties.
I suspect this is one reason I'm interested in "AI safety": the way we describe intelligence (e.g. with formal or informal analogies to physics or biology) leads us to think of it as being possible to "summon" or "allocate" in a deterministic and objective way, and the fact that we can't do this (and that we're continually surprised by unexpected capabilities in artificial systems) tells us that maybe this isn't really how "intelligence" works. Perhaps "intelligence" is not a fixed property of something that "you just add it in" (in the way we think of "space dragons," as, e.g., Turing machines or the "Godel string"), but a property of a system with an internal "bio-machinery" (like us) that has been able to "summon" its own "bio-machinery," which it "allocated" to certain "tasks." (This is basically what I mean by saying we "don't understand what 'intelligence' actually is.")
This means that if you can "summon" and "allocate" without being able to do the sort of "deterministic optimization" we expect in some ways, the very nature of the world may be different. Perhaps this is why it took evolution so long to "allocate" a brain: the ability to "allocate" is a new and mysterious thing that required so much of the world to come in advance in order to understand (perhaps because only a tiny fraction of the world had it, or because it was "random enough" or what have you), and so it may have taken millions or billions of years for humans to realize how this was done, even though it was basically the "same thing" all along.
Or maybe this isn't what "intelligence" is at all, and we will eventually realize that and never need "space dragons." I'm not sure. At any rate, I can't really answer this question without getting into all sorts of meta-level discussion that is pretty much "theoretical speculation," and where there is so much uncertainty we won't really know how useful it is to speculate about it all. Maybe it will turn out there is a "type of dragon" you can "summon" by just sitting down and thinking about it; maybe it won't.
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fistfuloflightning · 4 months
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”You said the Vala in black is a mourner?” Maeglin looked up from reading through a handful of Salgant’s harp scores. A conversation from when the Lord of the Harp had first befriended a grieving , freshly orphaned young elf. When Maeglin had first learned more of the Valar than the brief words Aredhel could spare in Eol’s absence.
“Nienna is the Weeper, yes. She comforts those who have died. It is why she was invoked at the funeral.” There were lots of things Maeglin did not know about Noldorin customs, much of which Aredhel had simply neglected to teach him. But Salgant did not ridicule him for his ignorance, instead treating his never ending questions with patience. Even now he stopped his hands to give Maeglin’s question his full attention. “Though she is not the one to call the fëa once it has left the hroa. It is the Doomsman of the Valar who does that. Though there are those who simply refuse the call.” Salgant dropped his attention to the lathe before him, the mask he was shaping. The scent of cut cedar warmed the air. “Those who might not heed the call to Mandos, those who wish to remain Houseless—to say nothing of those who wish not to leave this land for one they’ve never seen.”
A surge of fear had Maeglin’s fingers almost tearing apart the parchment in his hands. He watched the older elf with wide eyes. Might not heed… “Will…will I be able to see Emel after she is reborn?”
But Salgant merely nodded as if there were no question as to Aredhel’s decisions. “I am sure of it. Should you die here—and I pray upon the grace of the Valar that you do not—you would also be called to the Halls of Mandos, where all the dead receive comfort and healing.”
Something tightened in Maeglin’s chest and he once more felt the prickle of tears in his eyes. He whipped his head away, ostensibly to examine the nearby masks Salgant had nearly finished for an upcoming festival, all tassels and gold and richly layered paints. “Is it…peaceful? In the Halls?”
Salgant gently set down the wooden mask he’d been shaping. He looked out the window at the plaza below, but Maeglin felt as if he was looking with those kind eyes at him. “I would imagine it is so. A place where you can lay your burden down. Where all pain and hurt is soothed away. At least, I would hope so.”
Maeglin remembered belatedly that Salgant’s brother died upon the Ice. Perhaps Salgant missed him just as much as Maeglin missed his mother. He dropped his watering gaze to the music scores in his lap.
A hand rested on the top of his head, patting softly. For a heartbreaking moment he could pretend it was Aredhel’s hand stroking his hair, as was her wont. But she was gone. And he wouldn’t see her unless the Ban was lifted and they could sail across to a world he’d never even dreamed of. She was so far away and Maeglin felt every inch of that distance.
So when Salgant pulled him into a hug, he went gratefully.
Snippet from an unpublished fic where Salgant adopts Maeglin
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cilil · 2 months
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✧˖ 𝑻𝒉𝒆 𝒇𝒐𝒖𝒓 𝒍𝒆𝒗𝒆𝒍𝒔 𝒐𝒇 𝑨𝒊𝒏𝒖𝒓 𝒏𝒂𝒎𝒆𝒔 °.
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Are you looking to name a Maia or Vala OC or to write about an Ainu character, but aren't sure how to name them/refer to them? You've come to the right place! Here's a fun little breakdown of Ainur names (there's also a tldr at the bottom for quick answers). Hope it helps!
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Level 1: What others call them (near, far, wherever they are)
Much like other characters in the legendarium, Ainur have different names in different languages and their identities may be seen differently depending on which culture they're currently interacting with.
One great example for this is Gandalf. His original name in Valinor was Olórin (related to "olos"/"olor" which means dream or vision), while the name Gandalf came from old northern Mannish and means "Wand-Elf". To the Dwarves, he was known as Tharkûn, which is Khuzdul for "Staff-man", and his Sindarin name was Mithrandir, which means "grey wanderer". These are just a few examples of his various names and nicknames, but you get the idea.
If you have other characters referring to the Ainu in question, consider which language(s) they would speak and see if a name has already been given to that Ainu in the specific language. Otherwise you can translate one of their existing names or give them a new one based on how you think the culture/group of people whose perspective you're currently writing would view the Ainu. An example to illustrate the latter: On Númenor Mairon was referred to as Zigûr, which means "wizard" in Adûnaic - fitting for a sorcerer.
As for the Ainu(r) character(s) you're writing, consider that they may also need different names in different languages depending on who they interact with. Ainur are omnilingual and will typically introduce themselves according to the language others around them speak. Depending on how open they want to be with their identity, they may simply give a slightly altered version of their name that reflects the other language (for example the Adûnaic version of Melkor is Mulkhêr), translate their name or make up a new one or accept one that was given to them. However, the name they identify with and use in their inner monologue may be a different one*... and this is where we move to the next level.
*Important side note regarding this: While Morgoth and Sauron are commonly used names for Melkor and Mairon, these names were given to them by other people and are intended to be derogatory, so even though it's not always explicit in the text, we can safely assume that they do not self-identify as such and stick to their more "flattering" original names.
Level 2: Quenya
When Ainur are introduced in canon, a Quenya name is usually given as their "real" name. Again, Olórin is an example (one among many) for this.
Having a Quenya name is pretty essential for every Ainu who lives in/has ties to Valinor and can be important for the ones in Middle-earth too depending on the time period and how they self-identify. Be sure to look up the Quenya names of existing Ainur characters and have a Quenya name ready for your OCs, unless they were never in Valinor and explicitly cut themselves off from their kin and culture. Gothmog might be an example for this, being an Ainu who is pretty much exclusively identified with a Sindarin name and seems to at least not object to the usage of his "evil Balrog name"/isn't mentioned to identify with a different name instead. However, even in such a case consider that other Ainur might still remember the character in question by their Quenya name and continue to use it.
Level 3: Valarin
As you probably know already, Valarin is the language of the Ainur that they created when they began taking physical forms. While they still use it among themselves and some Valarin words were adopted into Quenya, the alien and at times unpleasant sound of Valarin prompted them to learn Quenya instead to converse with Elves.
Would the Valarin name be a more "accurate" name of an Ainu, given how it was their first language and they only later translated their names? You could say that, and some authors have chosen to use Valarin names for that reason.
However, the main issue with Valarin is that so little is known about it and it can be intimidating and/or infuriating to even try using it aside from the few known Valarin names, which are:
Aȝūlēz (Aulë) Arōmēz (Oromë) Mānawenūz (Manwë) Oš(o)šai (Ossë) Tulukhastāz (Tulkas) Ullubōz (Ulmo)
Alright, don't panic. Valarin is, at least in my humble opinion, not a must. The texts themselves use Quenya, the Quenya names are a translation of the Valarin names and the Ainur in general are known to self-identify by their Quenya names a lot, for example Mairon liked calling himself "Tar-Mairon".
If this however isn't satisfying to you and you would still prefer to have Valarin names ready for the Ainur you're writing, but can't make much of what little is known (less than 20 words and names respectively), you can still "make up" your own Valarin rendition of the Quenyan names. Here's how:
If you look at the ones I listed above, you may have already noticed that there are strong similarities between the names. Manwë, for example, comes from the Quenya root "man" with the ending "wë", and you can see these elements being present in his Valarin name as well. So I'd suggest you take the Quenya root and simply... make up a name that sounds like it could be proper Valarin (yup, we cheese it). To give you an example I've seen floating around in fanon: Melkor's name comes from the Common Eldarin (common ancestor of all Elven languages) "melek"/"mbelek", which means powerful (root "bel"/"mbel"), and Valarin names people use for him are usually some variant of "(M)Belekorōz".
Level 4: "True Names"?
But wait, some of you may say, didn't you say that the Ainur only invented Valarin when they took physical forms? Yup, I sure did. The Ainur in fact existed before language was even a thing - as spirit beings who communicate telepathically (via good old ósanwë) by nature they don't need it among themselves.
And this why I think not even the Valarin names are technically the "true names" of the Ainur and that they in fact don't have "one true name". Given how the use of ósanwë, especially in an environment like the Timeless Halls where no physical barriers exist, allows them to pretty much project their entire identity, emotional state and being to one another, there should have been no need for names. Rather, they would have "titles" or "descriptors", a sort of summary of who their identity and function. You can arguably see that in Melkor's name still: "He who arises in might".
Now, again, what I'm saying in the paragraph above isn't explicitly spelled out in canon, but rather the conclusion I've come to after researching and thinking about it. I would also advise against giving various Ainur half a sentence as their original "name" for your Timeless Halls fics - I thought about it, but realized it would be both obnoxious to write and unpleasant to read.
[TLDR] To conclude my advice is this: Quenya as the original/default name is completely fine, you can create a Valarin version if you want to and otherwise you may need additional names in other languages depending on the setting and situation, as outlined in level 1. With that being said: Happy writing and character creating!
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anderstrevelyan · 6 months
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VALAS TIME BAYBEEEEE #[I don't remember because I spent too long trying to choose a question I didn't already know the answer to because that is REAL HARD MY GUY I think I might be a lil bit too obsessed with your horrible man]: What advice would you give to your Dark Urge?
(questions from here)
29. What advice would you give to your Dark Urge?
I'm going to go for the practical, since I think that's what he would best respond to, and I'm aiming this at 15-year-old Valas (newly an orphan, newly discovered by Bhaalists, newly a murderer): please try harder to find Jaheira!
She won't condemn you for what you've done, she'll help you, the temple isn't the only place you have to go, you don't have to become what they want you to be.
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warrioreowynofrohan · 4 months
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Silmarillion Daily - Of the Finding of the Elves
This was one that struck me hard on the reread, because the parallels between Oromë encountering the Elves for the first time, and Finrod encountering Men for the first time in Beleriand, are so strong.
In both cases, they come upon them while hunting, on the edge of the eastern mountains, when they hear them singing:
And on a time it chanced that Oromë rode eastward in his hunting, and he turned north by the shore of Helcar and passed under the shadows of the Orocarni, the Mountains of the East. Then on a sudden Nahar set up a great neighing, and stood still. And Oromë wondered and sat silent, and it seemed to him that in the quiet of the land under the stars he heard afar off many voices singing.
Finrod Felagund lord of Nargothrond journeyed east of Sirion and went hunting with Maglor amd Maedhros…In a valley among the foothills of the mountains, below the springs of Thalos, [Finrod] saw lights in the mountains, and far off he heard the sound of song.
In both cases they see these new people and love them not in spire of, but because of, the fact that they are different from themselves:
And Oromë looking upon the Elves was filled with wonder, as though they were beings sudden and marvellous and unforeseen…And Oromë loved the Quendi, and named them in their own tongue Eldar, the people of the stars.
Then Felagund, standing silent in the night-shadow of the trees, looked down into the camp, and there he beheld a strange people…Long Felagund watched them, and love for them stirred in his heart.
Here is where things diverge - and I think this is very intentional on Finrod’s part. He grew up among the Valar. He would have heard the story of Oromë first encountering the Elves hundreds of times, and he’s suddenly found himself in a parallel situation. And he would remember from the story how so e Elves reacted when Oromë, a Vala, suddenly appeared among them:
Yet many of the Quendi were filled with dread at his coming; and this was the doing of Melkor. For by after-knowledge the Wise declare that Melkor, ever watchful, was first aware of the awakening of the Quendi, and sent shadows and evil spirits to spy upon them and waylay them. So it came to pass, some years ere the coming of Oromë, that if any of the Elves strayed far abroad, alone or few together, they would often vanish, and never return; and the Quendi said that the Hunter had caught them, and were afraid…Thus it was than when Nahar neighed and Oromë indeed came among them, some of the Quendi hid themselves, and some fled and were lost.
And some of these elves who hid or fled were captured by Melkor and turned into Orcs.
So Finrod thinks of this, and decides he doesn’t want to risk startling them and thereby endangering them. So he waits until they are all sleeping, and then goes down and plays music, and because of the beauty and the dreamlike feel of things, they are not afraid and don’t run.
Now men awoke and listened to Felagund as he harped and sang, and each thought that he was in some fair dream, until that he saw that his fellows were awake also beside him; but they did not speak or stir while Felagund still played, because of the beauty of the music and the wonder of the song.
In a way, it’s no wonder that Men at first mistake Finrod for a Vala - he’s reliving the experience of the Vala who first discovered the Elves, and he’s trying (and succeeding) to use that history to do better. And this continues in his later dealings with Men. The Valar gave the Elves a binary choice: come to Valinor and we’ll teach you and keep you safe, or stay in Middle-earth and you’re on your own. But Finrod leaves the choice up to Men: Bëor wants to come with him to Nargothrond, the others choose to stay in Estolad, later generations come to live in Dorthonion, and he does his best to look out for them and advise them whichever of those choices they make. I suspect he’s thinking of the history between the Elves and the Valar again here, and wondering what might have happened if the Valar had taken a different approach.
Now, that does not last. The Valar were not able to keep the Elves free from harm even in Valinor, and Finrod, who does not have a Vala’s power, is still less able to keep them safe in Beleriand. But he’s doing the best he can. And I think it’s the shock of that moment in the Fen of Serech, when not only is he unable to get to Dorthonion to help his little brothers and the House of Bëor, but the men of the House of Bëor are saving him and losing their lives doing it, that prompts his oath to Barahir. On the flip side, for Barahir, you can contrast this reaction to that of Fëanor and many of the Noldor at the Darkening. The Darkening is when the Noldor realize the Valar can lose; and the Bragollach is similarly when Men see that Elves can lose. But because Men’s relationship with Elves is already to some extent a collaborative one, seeing them lose just makes them seem more ‘human’ rather than prompting the sense of betrayal the Noldor seem to have felt towards the Valar.
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