so uh- I didn't see if this theory already exists in the fandom, or no one really touched on it, but after a long time in both fandoms, one funny pattern is noticeable. I’m so obsessed with watchers lore so much, which is why I started to go beyond only one universe, and this gave the result. so the theory is that dreamxd is a watcher. after digging into the dsmp lore, I found several points that may indicate this. dxd’s nature may differ from the canonical nature of the watchers that we see in evo smp and in the life-seasons in martyn’s lore, but we also already have a watcher!grian, whose watcher's nature also differs in its own way from that very canon, he has his own lore, so this will also work here.
now this will be only my personal version of watcher!dxd lore, there may still be holes in it, but this is only as a possible base:
presumably dreamxd is an ex-manhunt!dream, who could not get out of the world and stuck in the spectator mode of the game, becoming a watcher. in the initial attempts to escape from such a fate and get out (I don't think dream would just accept such a fate), he was crippled either by other watchers or by himself, having lost his "eye". this explains the basic visual interpretation of the dxd, where the place where the eyes should have been is now a familiar cross pattern.
isolating himself from other watchers, dxd created a time loop from the existing world, from which he initially could not get out, closing access to the end dimension for players, preventing both the players themselves from escaping, and the possibility of capturing these players to other watchers for their own time loops. the world with the manhunt seed was restarted, defaulting almost everything to zero, which eventually became the dsmp server. all interactions between players and server events began to give dxd so much energy and power that eventually the essence of the watcher completely absorbed him, dxd himself began to provoke events, interact directly with players, and all for the sake of energy, emotions, deaths that made him only stronger. dsmp became an excellent loop-feeder for him only, in which he completely lost his original humanity, becoming a monster, creating only chaos.
one of the risky but effective dxd’s moves of was giving the revival book and the book of death to players inside the time loop, which in a peculiar way gave them access to part of dxd’s powers. he realized how unpredictable players can be in their decisions and actions, which gave a ton of events possibilities. he wouldn't have to provoke events himself, when players can do everything for him, giving the same amount of energy.
so in the final of the dsmp, after that nuclear explosion, dxd simply restarted the entire time loop, as it was shown. the players don't remember anything that happened, they don't remember each other, the whole world was defaulted to zero, where they started all over again.
it’s also interesting that the concepts of limbo and dreams/illusions exist both in the dsmp lore and in watchers lore in life-seasons. limbo is the space where players end up with the loss of all their canonical lives, and there is no return from there, only at the whim of mystical powers (dsmp — the revival book, as part of the dxd’s powers, life-seasons — the watchers, more specifically watcher!grian).
both concepts somehow intersect with each other:
> in the dsmp, they intersected in the c!george’s lore, he had partial access to limbo through his own dreams, where dxd himself was also often present. someone also had the opportunity to watch server events from limbo.
> in life-seasons, according to cc!martyn, limbo is the space where all players get to after the final death and are there between seasons in a state of sleep, in which they see their own smps/universes.
again, this is just a possible version of how exactly this theory/head-cannon can work, there are a lot of things that I could not explain yet, because there is too much information from different dsmp povs. some things I remember, some not at all, but I left a hint of their possible intersection visually in the diagram. the theory of the smps-multiverse is here simply by default, all the other main points are indicated in this diagram. all of this will be easily editable at any future time, my job is just to throw in the base for this theory :D
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Life Series SMP/Eyes and Ears AU Thematic Discussion + Theorycrafting (pt. 1)
WARNING: Extremely long post
Kachow what’s poppin fellas, I’m back at it again talking about boomer block Youtubers and their surprisingly in-depth improv series. Now that the Life Series’ 5th season has finally concluded, I’m back on the lore train and poor Scar is left to suffer the consequences, and Martyn’s concluded yet another lore stream, I decided to compile a long master post of lore notes and theories about what we have so far.
Obviously all the ‘lore’ of the Life Series is purely unofficial; Grian has not approved any of it as being actually official/set in stone for what he intended the series to be. Most of it has been us in the crazy fandom extrapolating their really good storytelling, and also “semi-canonized” by Martyn in what he calls the Eyes and Ears AU (and this post assumes you are familiar with it). As someone who’s been a fan since the beginning way back in 3rd Life, I’ve pretty much hopped on the lore train since the beginning as well (if casually) and enjoying all the different extrapolations/analysis/angst written around the players. Rather than just theorizing lore details in a vacuum, however, I’ve always liked imagining the lore based around the reoccurring themes, symbolism and arcs we’ve seen across the series. I’d been bouncing my various thoughts and theories around these themes for a while, and finally I decided to compile my notes together.
This post is basically my imagining what the Life Series/Eyes and Ears AU story is “about,” as if it were a fleshed-out, long-running and story-driven tv show. Initially this post started as simply a gigantic “Eyes and Ears Theory,” me trying to sus out my own theories/ideas of what the Life Series’ mysteries were based on Martyn’s lore. However, considering that Martyn is ALSO writing the lore on the fly, and I have some details I would interpret differently or change, this ended up less a ‘theory’ and more ‘me writing an entire AU/interpretation of the Life Series as a whole.’ My intention is NOT to ‘correct’ Martyn’s lore, nor to claim my theory as the ‘right’ interpretation; rather, this is my personal interpretation of what the Life Series story is about, based on information shown in the original SMP and in Martyn’s AU.
One last disclaimer: I am ONLY drawing on lore details from the Life Series, Martyn’s lore streams, and Minecraft EVO, and also references to the iRL creators. I am not drawing on any story from other SMPs such as Pirates or Empires; there may be some Hermitcraft references here and there.
This is going to be very long, and a multi-parter, because I can’t summarize to save my life. And I promise I’ll come up with a proper name for my series of posts another time. If you’ve stuck around to read, I thank you.
Part 1: The Overall Plot + Understanding the Watchers
Recap of official lore details
Although Martyn hasn’t given specific details on the Watcher + Listener species (he hasn’t come up with a name yet), we know the following details for sure (from EVO, lore streams etc.)
Watchers + Listeners + The Council are all deity-like beings of the same species, and they all consume human emotions
The Council are the upper ranks/possibly leaders, whereas the Watchers + Listeners are separate factions
The Watchers are at LEAST two high-ranking members of the species (the two dots being outcast from the wider circle, as is their logo)
The Watchers were behind Minecraft EVO, where they gave all the players tasks (much like Secret Life) and eventually ending in them fighting the Ender Dragon separately
While the Watchers may not have been evil in EVO, they certainly became so AFTER, when they began to crave more negative human emotions, viewing them as “tasty” (Martyn’s words), s p i c y
They first kidnapped Grian at the end of EVO season 1, turning him into a Watcher to possibly have him join their ranks, but he’s gone rogue after realizing what their plans for the Life Series were, and plans to rescue his friends from them
The Life Series was the Watchers’ ploy to trap the players in an infinite death game where they betray and cause each other pain, all to harvest their negative emotions. Grian, in defiance to this, takes control as the ‘game master’ to make the whole thing…well, a game, so that his friends can enjoy, have fun and ease their anguish. In Martyn’s words, this is like “pouring ketchup all over the Watchers’ sundae.”
The Listeners (EVO season 2) are an opposing faction to the Watchers who disagree with their methods, although why is unknown. They’ve attempted to contact some players (e.g. Jimmy) before back in EVO in order to oppose the Watchers, but it’s not known how successful they were. They’ve also tried to swap in players in the Life Series before (e.g. subbing Lizzie and Gem for Pearl and Cleo in Lim. Life) in order to sneak them in and try to subvert the game. The Watchers kidnapping Gem for Secret Life is partially in retaliation to the Listeners. The Listeners may not be good and may have nefarious intentions also, it is as yet still unknown.
There’s potentially a third faction, the Speakers, but very little is known about them and Martyn doesn’t want to elaborate on them yet.
Okay, but what are the Watchers even after?
"Accept your fate."
From here on out is my real conjecturing/theorizing. The main question on my mind has been why are the Watchers doing what they’re doing? Obviously Martyn has confirmed that they are malicious deities who find negative human emotions tasty, but this raises further questions. Why exactly do they desire such emotions, or need them to survive (if they do, anyway)? Why do they favour negativity, when the other members of their species consume a wide range of emotions? They were confirmed to be outcast in some way from the other factions for this ploy, so what does that say about them then?
The whole species fundamentally do not understand human emotions (or perhaps do not even possess them)
This seems to me the most logical conclusion. These are powerful deities who can create miniature worlds/dimensions, life, and time to an extent (death loop). They should theoretically be self-sufficient, so I doubt that their consumption of human emotion is for survivability reasons (i.e. I don’t think Watchers will literally die if they don’t consume emotions, the same way humans die without food). What seems more likely is that human emotions bring them some benefit to their intelligence or power that they’d otherwise be quite non-functional without. (Think like the demons in The Promised Neverland, who regress to feral natures/lack of sapience if they don’t eat humans)
The Watchers’ powers and their lab-rat experimentation on the players gives a huge vibe of not being able to understand human emotions in an involved way, but only from a distance. They know methodically things like murder and betrayal cause panic and anguish, so they enforce these experiences through the game, mechanics like the Boogeyman, the Secret Tasks etc. But they don’t really know internally why these emotions come about the way humans do. Being above time, they probably don’t understand why the funny small animals have so much attachment to their transitory experiences and memories (more on this later).
world's angriest pumpkin
The Watchers are Losers, Actually
Going further, don’t you think the Watchers have a very misanthropic mindset all around? “Anguish and panic are s p i c y.” They conversely have a complete disgust for positive emotions, and can’t stand Grian making things fun for everybody. It almost feels like they have the mindset that only things like hatred and fear are exciting, bringing motivation and life to the humans, whereas things like happiness and fun are ‘useless’ because they don’t bring about the same results. Let’s also not forget their name – Watchers – and that Martyn’s confirmed them to be symbolically based off us, the audience. It’s almost like a commentary of the worst of the entertainment industry, of an audience who crave watching anything and everything to satisfy their own desires, even at the expense of the privacy and safety of the entertainer. Given the current state of the internet and social media, I don’t think I need to elaborate how awful things can get.
In other words, I believe the main motivation the Watchers are eating humans emotions is because they WANT to understand and ‘take into themselves’ such emotions. I don’t think they’re totally emotionless – Martyn does portray them with moments of glee and anger. But their understanding of emotions is superficial (self-centered, if you will) at best. As deities with no needs, being above time, they have nothing to be afraid of and nothing to feel sad or anguished over. It’s a boring, dull and empty existence. And that’s precisely why they’ve set up the Life Series game: by kidnapping a few humans and putting them through the artificially constructed wringer of panic and betrayal, they think they can create a human farm of such rich, complex and exciting emotions, all for themselves to enjoy at their own pleasure and fill the void they have.
(Listeners’ side note: If all that is the philosophy of the Watchers, it’s probably not difficult to see how/why the Listeners oppose them. The Listeners likely disagree that negative emotions are the most optimal state of humans, and unlike the Watchers do not think human suffering is just tasty popcorn one can eat at one’s pleasure. Their name – Listeners – implies they’re a more sympathetic faction, as in they listen to one’s troubles and heart rather than take delight in suffering at a superficial level. But if they are the same species, it’s very likely they have the same lack of instinctive understanding of human emotions that the Watchers do, and this could cause…problems.)
Why turn Grian?
All this is also why I believe the Watchers kidnapped Grian + turned him into a Watcher in the first place. Firstly, if they were going to concoct their plan to trap humans, they needed a collaborator from the humans in the first place. Secondly, and most importantly, this collaborator was going to be their only direct source of how human emotions work/feel like, and therefore what were the most optimal conditions needed to ensure their death game would generate the most pain and anguish. They picked Grian because he’s always the ‘leader’ of the SMP players, the person gathering and organizing everyone, so logically, he is the most ‘representative’ of the humans, and the one with the greatest ability to control them.
Of course, it’s also true that Grian was a little $#@% throughout EVO and actively rebelled against the Watchers’ tasks, so making him their collaborator might seem strange. Ignoring the meta reason that the ending was written to explain Grian’s exit from the series. But I figured in this case, they considered the benefits more than the costs. Grian’s chaotic nature is not unlike the Watchers’, considering how much he loves causing pranks and trouble to others. So, as a huge oversight, they think Grian is just like them: he loves to see people suffer, so they think. Additionally, the Watchers are desperate to understand how Grian gets his fellow humans to follow him and do what he asks with little effort. You’ll notice the Watchers have very direct, authoritative ways of trying to wrest control (e.g. the tasks, “do this or you fail”), and they get very petty and upset when people rebel against them (re: Scott’s refusal to be the Boogeyman, their motto is a very demanding “OUR WILL BE DONE.”) They see Grian’s charisma as yet another aspect of human emotions they fail to understand and thus WANT to possess for themselves.
Pictured above: The Watchers, coping and seething
Of course as we know, the Watchers believing Grian would help them is a major oversight. Becoming a god doesn’t just fundamentally change who Grian is, and he definitely doesn’t want to consign his friends to an infinite death loop of suffering. That being said, I don’t think Grianhas truly gone ‘rogue’ so much as taken as much advantage as possible of his ‘deal’ with the Watchers. We can guess the Watchers promised to him some kind of control/leadership over his friends’ circumstances as long as he worked for them, which led to them giving him the keys to the Life Series. In other words, so long as he fulfils their requirements of things being a death game that will generate ‘food’ for them, and lets them revive everyone each loop, he gets to decide how the games go.
And we know exactly what Grian’s done with this: he created the green-yellow-red lives system, he creates a fun gimmick each season, he inserts himself into the game as a player, all to bring out the best and most creative side of his friends rather than the worst. The Boogeyman probably is the only gimmick the Watchers added on their own initiative (re: Martyn’s POV in Last Life) in order to make things more spicy. Probably Grian’s conversation with the Watchers each time goes, “hey, I got an idea on how to bring out the most creative ways for everyone to cause pain in each other, [comes up with some bullcrap justification for the game’s fun mechanics].” I like to think the Watchers were going to make the death games even more vicious, cruel and competitive, but because of Grian’s wrangling he’s convinced them that a slow burn from joy to horror creates better results, and they tolerate it as long as they see him useful.
Memories and Emotions
There is also one BIG detail of the Watchers’ plan I’d like to mention: Martyn claims that the Watchers do NOT erase the players’ memories. At the end of each season, they consume everyone’s emotions so that there’s no more angst/ill will towards each other, and they start each season afresh. The players remember what’s happened in past seasons, but they don’t continue to hold the pain and negative feelings they had towards each other.
I don’t buy this, for numerous reasons.
For one, Martyn has confirmed the Watchers ARE capable of removing people’s memories. The one memory they have outright altered was the ex-EVO players’ (Martyn, Jimmy, BigB etc.) memory of what happened to Grian: they don’t remember that Grian was taken to be turned into a Watcher, and instead remember it as him either going missing or dying after the Ender Dragon fight. All this presumably to not give away the Watchers’ schemes and to ensure they still listen to Grian as if nothing ever happened.
More importantly, however, memories are vital to humanity’s emotional experience and mental health. I am not an expert by any means, but there are studies showing how people with amnesia, PTSD or other conditions affecting memories have flashbacks/emotional reactions to trauma they don’t remember consciously. The Watchers have (supposedly) done something far more simplistic yet fantastic by just eating up everybody’s emotions. All this, even though they see humans as emotion factories, constantly able to generate emotions just by existing, by their ability to draw and create meaning through emotional experiences, and by creating memories – the clearest embodiment of a mortal’s attachment to time (which if you remember, I believe the Watchers have no concept of).
You cannot just tell a human to stop feelingcompletely (under normal circumstances anyway), but especially not if they remember something very very traumatic.
Besides, there ARE clear instances when some of the players remember the events of past seasons and are STILL not over them! Impulse and Tango still being bitter/distrustful after Bdubs betrayed each of them separately, Cleo distrusting BigB for the same reason, Scott referencing Flower Husbands a lot, Pearl feeling betrayed by Cleo/Scott when they supposedly broke up the Gaslight/Gatekeep/Girlboss trio at the start of DL, Bdubs’ “I wanna be your favorite son” in Secret Life, the list goes on. Note that I’ve only listed negative/bittersweet instances; there are plenty more cases of the players remembering past seasons and alliances positively which the Watchers may have ignored. The point is, if the Watchers truly consumed everyone’s emotions to the point of a clean slate, they haven’t exactly been thorough. Nor do I think it’s very conducive for them either – don’t they want players to have enduring, unending, unresolved pain, the sweetest of all (to them)?
No, I think the Watchers HAVE been erasing/suppressing the players’ memories – they’ve just been very selective which ones. Martyn’s said that the Watchers do not care what families or connections they separate so long as they get the people they want and the plans they want. I’m going to assume the players in my theory/the Eyes and Ears AU are exactly the same as their CC counterparts. In other words: they’ve stolen Grian away from his wife. They stole Martyn away from his and his daughter. Ditto with Skizz, Impulse, Tango etc. They stole Scar away from his family. Joel and Lizzie are the only couple they didn’t separate, perhaps because they needed both for their plans, and also so they can inflict the most torture on them by ripping them away from each other, over and over again. And in order to ensure the complete submissiveness of the players to the game, the Watchers have taken away their memories of their past lives, their families, basically anyone who isn’t a fellow player in the game. The Watchers don’t erase the memories of bonds between seasons, because it’s a pain to have to teach the humans how to play all over again, but they erase any memories they find disadvantageous to keeping the game running.
They might even go one step further: while they haven’t erased the players’ memories of who each other are (so as to not cause confusion), they do try to suppress important memories. Things like how they met, the times they confided in each other after a bad day, cried on each other’s shoulder, laughed in each other’s successes, the times they hung out with each other’s families. Imagine the different alliances constantly gravitating to each other, but never being able to remember why they care about each other so much. Imagine Bdubs’ “Come on, you know you and I go way back!” when trying to justify taking Cleo’s stuff, and Cleo laughs back, even though she can’t quite remember what exactly Bdubs has done to warrant that. Imagine Joel or Lizzie trying to remember why they loved each other so much.
They fight and kill some of their friends, and protect others, because…because why again? It’s for survival value, surely, so the Watchers whisper. It’s because the strong must congregate with the strong and leave the weak to die, surely. It’s because Martyn’s always been a loner, and always will be, and should remain so. So they tell him. So they whisper, this is a deathmatch for a reason.
Grian’s Fundamental Rebellion
I think all this is the real reason Grian is rebelling against the Watchers. The most immediate reason is obvious: he wants to free his friends from this death loop. But the deeper reason as to why he’s rebelled is that the Watchers are torturing and robbing his friends of their humanity. They’re taking a tight-knit group of friends who love and would do anything for each other, and turning them against each other in a cruel and unescapable death game. On TOP of this, the Watchers have constantly messed with their heads in order to make them obedient and submissive to their schemes and the worst of their human nature, trapping them in fear, pettiness and paranoia. Of course Grian is upset. Of course he wants to save them from this fate. It’s an insult to who he knows these people to be.
This all leaves Grian in a pretty precarious position. While outwardly the Watchers want to make him a lackey as the “game master”, both he and they know he really wants to save his friends (they probably see it as their ‘cattle’ showing a bit of resistance, which once again they need to suppress). And while on one hand he’s making the games fun to ease his friends’ pain and bring the best out of them, this is just a hotfix rather than a real solution. In order to really rescue the players, Grian’s got to get them to rebel against the Watchers as well. Refuse to play by the rules, by the expectation that they must murder and kill without mercy, without any attachment to their alliances or past friendships. Make everyone like Scott refusing to be the Boogeyman, or Skizz constantly trying to be wholesome (until the bloodlust gets the better of him anyway).
Ironically in order to achieve this, Grian’s best bet is to try to jog everyone’s lost memories of each other and the things they lost, both good and bad. But ultimately, this is going to make them (in the short term) suffer more. This is where you can insert all your Desert Duo/Flower Husband/whatever alliance you like most angst. But more practically, I like to imagine when “the cameras” are not watching, when Grian knows no one will notice or catch him, he sneaks around to the different alliances, even the ones he’s not part of, to ask them how they’re doing, if they remember anything from the past etc. (in a meta sense, the players edit and cut stuff from their videos all the time; who’s to say he isn’t trying to catch a quick chat while everyone’s mining?!) It also reflects in why Grian is constantly trying to make alliances with different people instead of just gravitate to one person, he needs to check on everyone and capitalize on every single opportunity. (besides the meta reason, being that cc!Grian wants to be creative, and sticking to the same person all the time isn’t very entertaining from a content creator perspective)
One last detail about the winners: I don’t have much to say about the fragments yet, because Martyn (sneaky boi) hasn’t yet revealed the significance of the fragments nor of their healing, although he has hinted Bad Things™ will happen if a player gets too fragmented. But I do think the winners are important: with the game finished, they give Grian a very short window of time to talk to one person directly, without Watcher interference. They’re always the last to be killed/swept away/revived by the Watchers, and I can imagine there’s a brief period of time when their souls are being transferred to The Void w/e where Grian can step in and interfere. In my theory, Grian passes on some sort of clue/push to the winners, as like a subtle message about what they can do to stand up to the Watchers. I’ll detail on what I think these individual messages were in part 2. Needless to say, 3rd Life was a traumatic experience for Grian for many reasons, but the nail in the coffin was the fact that he won, and therefore there was no way for him to pass a message onto anyone.
Conclusion
Hooooooo jeepers that was long @A@; Thank you so much for your patience reading this if you made it to the end, I really appreciate it. As I said, I’ve had these lore ideas bouncing in my head for a LONG time, and with the end of Secret Life I couldn’t get out of my head the different trends/symbolism that was popping out of an improv series. It honestly speaks a lot to how genius our favorite block dudes are at improv, that they can turn their improv nonsense into a coherent narrative. I really wanted to try my hand at fleshing out such a narrative, and with Martyn constantly drip-feeding lore to the fans, I had more than enough material to not just put out guesses but construct something a full XYZ. As I mentioned, I enjoy workshopping themes and characters a LOT more than just worldbuilding or “what if this or that” details in a vacuum, hence why I’ve written all that I have, so this was a fun exercise for me all around!
Next time in part 2 I talk about Character Development™, or character specific notes and details I’ve noticed and extrapolated from what we’ve seen of each individual player, as well as what their different arcs across the seasons mean for them within the lore. Stay tuned for another wordbarf!
Bonus list of works I was inspired by for this loredump:
Log Horizon
The Promised Neverland
Danganronpa (ironic as I’m not really a fan of this franchise, but the first game has an otherwise solid premise which I found really similar to the Life Series)
The Fate franchise (when Martyn asked “what’s Fate?” on the latest lore stream, let me tell you I couldn’t stop laughing; NO MARTYN DON’T GO INTO THE WEEB RABBIT HOLE)
Various amazing animatics from the Traffic fandom: Earth, Bang!, most of Melloz Heist’s works, and of course all the amazing fanart
Way too many conversations with my friends about fantasy species
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